Professional Documents
Culture Documents
Behavior: Refers to observable actions or responses in both humans and animals, including: eating, speaking, laughing, running, reading,
speaking
Mental processes: not directly observable; refer to a wide range of complex mental processes such as thinking, imaging, studying, and
dreaming
Four goals of psychology:
Describe what
Explain why
Predict anticipate
Control change or modify
• Cognitive approach: Examines how we process, store, and use information and how this information influences what we attend to, perceive,
learn, remember, believe, and feel
• Cognitive neuroscience involves taking pictures and identifying the structures and functions of the living brain during performance of a
variety of mental or cognitive processes, such as thinking, planning, naming, and recognizing objects
• Study your customers’ thought processes: This will help you to understand how your customers come to purchasing decisions, as well as
the role that emotions play.
• Use images and copy that evoke an emotional response: Cognitive marketing considers how human behavior and emotions shape
decisions.
• Behavioral approach
• Studies how organisms learn new behaviors or modify existing ones, depending on whether events in their environments reward or punish
these behaviors
• Flex-time Scheduling
Allowing employees to choose flexible schedules is a way of trying to respect individual needs and improve job satisfaction
• Positive Reinforcement
Rewards if employee have good performance
Behaviors are influenced not only by environmental events and reinforcers but also by observation, imitation, and thought processes
• Psychoanalytic approach
• Based on the belief that childhood experiences greatly influence the development of later personality traits and psychological problems
• Stresses the influence of unconscious fears, desires, and motivations on thoughts, behaviors, and the development of personality traits and
psychological problems later in life
• Humanistic approach
• Emphasizes that each individual has great freedom in directing his or her future, a large capacity for personal growth, a considerable amount
of intrinsic worth, and enormous potential for self-fulfillment
• Because of its fee-will concept of human nature and lack of experimental methods, many behaviorists regard the humanistic approach as
more of a philosophy of life than a science of human behavior
•Cross-cultural approach
• Studies the influence of cultural/ethnic similarities and differences on psychological and social functioning
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SENSATION
Three definitions:
• Transduction: Process in which a sense organ changes, or transforms, physical energy into electrical signals that become neural impulses,
which may be sent to the brain for processing
Adaptation: The decreasing response of the sense organs as they’re exposed to a continuous level of stimulation
• Sensation
• Relatively meaningless bits of information that result when the brain processes electrical signals that come from the sense organs
•Perceptions
– Meaningful sensory experiences that result after the brain combines hundreds of sensations
Ex: Mmm, this smells like the bread Grandma used to bake when the family gathered for holidays.
EYE: VISION Stimulus: light waves The visible spectrum is one particular segment of electromagnetic energy that we can see because these
waves are the right length to stimulate receptors in the eye.
Color blindness Color blindness is the inability to distinguish two or more shades in the color spectrum. There are several kinds of color
blindness.
Ear: Audition Stimulus: Sound waves Loudness is your subjective experience of a sound’s intensity. The brain calculates loudness from
specific physical energy, in this case the amplitude of sound waves.
Pitch is our subjective experience of a sound being high or low, which the brain calculates from specific physical stimuli, in this case the speed
or frequency of sound waves. The frequency of sound waves is measured in cycles, which refers to how many sound waves occur within 1
second.
Psychoacoustics
Tongue: Taste
Smell - Olfaction Olfaction is called a chemical sense because its stimuli are various chemicals that are carried by the air. The upper part of
the nose has a small area that contains receptor cells for olfaction. The function of the olfactory receptors is transduction, to transform
chemical reactions into nerve impulses.
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CHAPTER 2:
PERCEPTUAL THRESHOLDS
Threshold
A point above which a stimulus is perceived and below which it isn’t
Threshold determines when we first become aware of a stimulus
SENSATION VS. PERCEPTION
▪ Basic differences
▪ Sensations
▪ our first awareness of some outside stimulus
▪ activates sensory receptors, which in turn produce electrical signals that are transformed by the brain into meaningless bits of information
▪ Perceptions
▪ the experience we have after our brain assembles and combines thousands of individual sensations into a meaningful pattern or image
Changing sensation into perception ▪ Brain: association areas
▪ Sensation impulses are sent to the appropriate association area in the brain
▪Personalized perceptions
▪ Each of us has a unique set of personal experiences, emotions, and memories that are automatically added to our perceptions by other areas
of the brain
EXAMPLE OF PERCEPTIONS
Perception of beauty ▪Perception of good and bad ▪Perception of health
SUBLIMINAL PERCEPTION
▪Subliminal message▪ Brief auditory or visual message presented below the
absolute threshold
▪ Means a less than 50% chance that the message will be perceived
▪Self-fulfilling prophecies
▪ Involve having strong beliefs about changing some behavior and then acting, unknowingly, to change that behavior
APPLICATIONS IN BUSINESS
▪Customer perception: “A marketing concept that encompasses
a customer's impression, awareness and/or consciousness about a company or its offerings.”
CHAPTER 2: LEARNING
▪ Learning
▪ A relatively enduring or permanent change in behavior that results
▪ Includes both unobservable mental events (thoughts, images) and observable responses (fainting, salivating, vomiting)
OPERANT CONDITIONING: Refers to a kind of learning in which the consequences that follow some behavior increase or decrease the
likelihood of that behavior’s occurrence in the future
COGNITIVE LEARNING: A kind of learning that involves mental processes, such as attention and memory; may be learned through
observation or imitation, and may not involve any people performing any observable behaviors
Law of effect: Says that if some random actions are followed by pleasurable consequences or reward, such actions are strengthened and will
likely occur in the future
Cognitive learning
▪ A kind of learning that involves mental processes, such as attention and memory; may be learned through observation or imitation, and may
not involve any people performing any observable behaviors
▪ Albert Bandura
▪ Found that children who had watched a film of an adult modeling aggressive behavior played more aggressively than children who had not
seen the film
Adaptive value
▪Refers to usefulness of certain abilities or traits that have evolved in animals and humans and tend to increase their chances of survival, such
as finding food, acquiring mates, and avoiding pain and injury
▪Taste-aversion learning
▪Refers to associating a particular sensory cue (smell, tastes, sound, or sight) with getting sick and thereafter avoiding that particular sensory
cue in the future
▪feeling some positive or negative emotion, such as happiness, fear, or anxiety, when experiencing a stimulus that initially accompanied a
pleasant or painful event
OPERANT CONDITIONING
Also called instrumental conditioning
Kind of learning in which an animal or human performs some behavior
Following consequences (reward or punishment) increases or decreases the chance that an animal or human will again perform that same
behavior
OPERANT CONDITIONING (CONT’D)
Thorndike’s law of effect
behaviors followed by positive consequences are strengthened
behaviors followed by negative consequences are weakened
Skinner’s operant conditioning
Operant response: can be modified by its consequences and is a meaningful, easily measured unit of ongoing behavior
Focuses on how consequences (rewards or punishments) affect behaviors
1920s and 1930s discovery of two general principles
Pavlov’s classical conditioning
Skinner’s operant conditioning
OPERANT CONDITIONING (CONT’D)
Principles and procedures
Skinner box
efficient way to study how an animal’s ongoing behaviors may be modified by changing the consequences of what happens after a
bar press
Three factors in operant conditioning of a rat
a hungry rat is more willing to eat the food reward
can thus condition the rat to press the bar
successively reinforced behaviors lead up to or approximate the desired behavior
OPERANT CONDITIONING (CONT’D)
Shaping
Facing the bar
rat is put in box
when rat faces the bar, food pellet is released
rat sniffs the food pellet
Touching the bar
rat faces and moves toward the bar
another pellet is released
Skinner box experiment
OPERANT CONDITIONING (CONT’D)
Shaping
Shaping is a procedure in which an experimenter successively reinforces behaviors that lead up to or approximate the desired behavior
Superstitious behavior
Behavior that increases in frequency because its occurrence is accidentally paired with the delivery of a reinforcer
OPERANT CONDITIONING (CONT’D)
Examples of operant conditioning
Toilet training
target behavior
preparation
reinforcers
shaping
Employee rewards system
target behavior
preparation
reinforcers
shaping
REINFORCERS
Consequences
Consequences are contingent on behavior
Reinforcement
Consequence that occurs after a behavior; increases the chance that the behavior will occur again
Punishment
Consequence that occurs after a behavior; decreases the chance that the behavior will occur again
REINFORCERS (CONT’D)
Primary reinforcers
stimulus such as food, water, or sex; innately satisfying and requires no learning on the part of the subject to become pleasurable
Secondary reinforcers
stimulus that has acquired its reinforcing power through experience; secondary reinforcers are learned, such as by being paired with
primary reinforcers or other secondary reinforcers (e.g.money)
SCHEDULES OF REINFORCEMENT
Skinner’s contributions
Schedule of reinforcement
refers to a program or rule that determines how and when the occurrence of a response will be followed by a reinforcer
Continuous reinforcement
every occurrence of the operant response results in delivery of the reinforcer
Partial reinforcement
refers to a situation in which responding is reinforced only some of the time
SCHEDULES OF REINFORCEMENT (CONT’D)
Partial reinforcement schedules
Fixed-ratio schedule
a reinforcer occurs only after a fixed number of responses are made by the subject
Fixed-interval schedule
a reinforcer occurs after the first response that occurs after a fixed interval of time
SCHEDULES OF REINFORCEMENT (CONT’D)
Partial reinforcement schedules
Variable-ratio schedule
a reinforcer is delivered after an average number of correct responses has occurred
Variable-interval schedule
reinforcer occurs after the first correct response after an average amount of time has passed
OTHER CONDITIONING CONCEPTS
Generalization
Animal or person emits the same response to similar stimuli
Tendency for a stimulus similar to the original conditioned stimulus to elicit a response similar to the conditioned response
OTHER CONDITIONING CONCEPTS
Discrimination
Occurs during classical conditioning when an organism learns to make a particular response to some stimuli but not to others
Discrimination stimulus; cue that a behavior will be reinforced
OTHER CONDITIONING CONCEPTS (CONT’D)
Extinction
procedure in which a conditioned stimulus is repeatedly presented without the unconditioned stimulus
the conditioned stimulus tends to no longer elicit the conditioned response
Spontaneous recovery
tendency for the conditioned response to reappear after being extinguished, even though there have been no further conditioning
trials
COGNITIVE LEARNING
Cognitive learning: attention and memory
Says that learning can occur through observation or imitation and may not involve external rewards or require a person to perform any
observable behaviors
A cognitive map is a mental representation in the brain of the layout of an environment and its features
COGNITIVE LEARNING (CONT’D)
Learning-performance distinction
Learning may occur but may not always be measured by, or immediately evident in, performance
Bandura’s social cognitive theory
Emphasizes the importance of observation, imitation, and self-reward in the development and learning of social skills, personal
interactions, and many other behaviors
COGNITIVE LEARNING process
Insight learning
Insight
a mental process marked by the sudden and unexpected solution to a problem: a phenomenon often called the “a ha!” experience
BIOLOGICAL FACTORS
Biological factors
innate tendencies or predispositions that may either facilitate or inhibit certain kinds of learning
Imprinting
inherited tendencies or responses that are displayed by newborn animals when they encounter certain stimuli in their environment
Critical or sensitive period
a relatively brief time during which learning is most likely to occur
APPLICATIONS
Behavior modification
Treatment or therapy that changes or modifies undesirable behaviors by using principles of learning based on operant conditioning,
classical conditioning, and social cognitive learning
Autism
marked by poor development in social relationships
great difficulty developing language and communicating; very few activities and interests
long periods of time spent repeating the same behaviors and following rituals that interfere with more normal functioning
APPLICATIONS
Autism
symptoms range from mild to severe
usually appear when a child is 2 to 3 years old
Biofeedback
training procedure through which a person is made aware of his or her physiological responses, such as muscle activity, heart rate,
blood pressure, or temperature
after awareness of physiological responses, a person tries to control them to decrease psychosomatic problems
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MEMORY
– Memory
INTRODUCTION
• ability to retain information over time through three processes: encoding, storing, and retrieving
• not copies but representations of the world that vary in accuracy and are subject to error and bias
– Encoding
• refers to making mental representations of information so that it can be placed into memory
– Storing
• process of placing encoded information into relatively permanent mental storage for later recall
– Retrieving
• process of getting or recalling information that has been placed into short- or long-term storage
Sensory memory
– Initial process that receives and holds environmental information in its raw form for a brief period of time, from an instant to
several seconds
Short-term memory
– Also called working memory; refers to another process that can hold only a limited amount of information an average of seven
items, from 2 to 30 seconds
Long-term memory
– Process of storing almost unlimited amounts of information over long periods of time
– Short-term memory
– Long-term memory
Iconic memory
– Form of sensory memory that automatically holds visual information for about a quarter of a second or more; as soon as
you shift your attention, the information disappears
– Icon means image
Echoic memory
– Holds speech sounds long enough to know that sequences of certain sounds form words
– Process of holding a limited amount of information (an average of seven items) for a limited period of time (2 to 30
seconds)
• Interference
– Results when new information enters short-term memory and overwrites or pushes out information that’s already there
• Chunking
– Combining separate items of information into a larger unit, or chunk, and then remembering these chunks rather than individual items
Ex: Reactivity series (Dãy hoạt động hóa học của các kim loại):
K Na Ca Mg Al Zn Fe Ni Sn Pb H Cu Hg Ag Pt Au
– Rehearsing
• allows you to hold information for a short period of time until you decide what to do with it
– Storing
• transferring information from short- to long-term memory by paying attention to it, repeating it, or forming new associations
– Long-term memory
• process of storing almost unlimited amounts of information over long periods of time
– Retrieving
• process of selecting information from long-term memory and transferring it to short-term memory
– Primacy effect
– Recency effect
– Primary-recency effect
• better recall of information presented at the beginning and end of a task
• involves memories for facts or events, such as scenes, stories, words, conversations, faces, or daily events
– Semantic memory
• type of declarative memory that involves knowledge of facts, concepts, words, definitions, and language rules
– Episodic memory
• type of declarative memory that involves knowledge of specific events, personal experiences (episodes), or activities, such as naming or
describing favorite restaurants, movies, songs, habits, or hobbies
• involves memories for motor skills (playing tennis), some cognitive skills (learning to read), and emotional behaviors learned through
classical conditioning
ENCODING: TRANSFERING
• Encoding
– transfer of information from short- to long-term memory without effort or awareness (personal events, interesting facts, skills/habits)
• Effortful encoding
– transfer of information from short- to long-term memory by working hard to rehearse the information or by making associations
• simply repeating or rehearsing information rather than forming any new associations
• using effort to actively make meaningful associations between new information that you wish to remember and old or familiar information
already stored in long-term memory
Levels of processing
REPRESSED MEMORIES
– Process by which the mind pushes a memory of some threatening or traumatic event deep into the unconscious mind
– Studies show that a false suggestion can grow into a vivid, detailed, and believable personal memory
UNUSUAL MEMORIES
Photographic memory
– Occurs in adults; ability to form sharp, detailed visual images after examining a picture or page for a short period of time and to
recall the entire image at a later date
Eidetic imagery
– Form of photographic memory that occurs in children; the ability to examine a picture or page for 10 to 30 seconds and then for
several minutes hold in one’s mind a detailed visual image of the material
Flashbulb memories
– Vivid recollections, usually in great detail, of dramatic or emotionally charged incidents that are of interest to the person
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INTELLIGENCE
Two-factor theory
general mental ability factor “g”; represents what different cognitive tasks have in common
specific factors “s”; include specific mental abilities such as mathematical, mechanical, or verbal skills
of reasoning processes
uses problem-solving skills that require creative thinking and the ability to learn from experience
uses practical thinking skills that help a person adjust to, and cope with, his or her sociocultural environment
MEASURING INTELLIGENCE
using head size as a measure of intelligence was abandoned in favor of using skull or brain size
Paul Broca
claimed there was a relationship between size of
later reanalysis of Broca’s data indicted that measures of brain size proved to be unreliable and poorly correlated with intelligence
enormous variation in brain size and achievement Brain size, sex differences, and intelligence
Believed intelligence was a collection of mental abilities; best way to assess it was to measure a person’s ability to perform cognitive tasks
difficulty
Binet’s breakthrough
Binet and Simon revised their intelligence scale to
method of estimating a child’s intellectual progress by comparing his or her score on an intelligence test to the scores of average children of
the same age
computed by dividing a child’s mental age (MA), as measured in an intelligence test, by the child’s chronological age (CA) and multiplying
the result by 100
Wechsler Intelligence Scale: Most widely used IQ tests Wechsler Adult Intelligence Scale (WAIS-III), ages 16
and older
Reliability
refers to consistency: score on a test at one point in time should be similar to the score obtained by the same person on a similar test at a later
point in time
Mental retardation: substantial limitation in functioning characterized by significantly subaverage intellectual functioning, along with related
limitations in 2 of 10 areas, including communication, self-care, home living, social skills, and safety
borderline mentally retarded: IQs from 50 to 75 mildly/moderately mentally retarded: IQs from 35 to 50 severely/profound mentally
retarded: IQs from 20 to 40
Organic retardation
results from genetic problems or brain damage
Cultural-familial retardation
results from a greatly impoverished environment
Binet’s warnings
Intelligence tests don’t measure innate
Cultural bias
The wording of the questions and the
Refer to noncognitive factors, such as attitude, experience, and emotional functioning, that may help or hinder performance on tests
NATURE-NURTURE QUESTION
Definition: Asks how nature (hereditary or genetic factors) interacts with nurture (environmental factors) in the development of a person’s
intellectual, emotional, personal, and social abilities
Twin studies Fraternal twins
siblings (brothers and sisters) who develop from separate eggs and have 50% of their genes in common
develop from a single egg and thus have identical genes (have 100% of their genes in common)
when researchers report that genetic factors influence intelligence (IQ scores), it means that genetic factors influence cognitive abilities to
varying degrees, depending on the environment
Adoption studies
Children with limited social-educational opportunities and low IQs were adopted by parents who could provide increased social-educational
opportunities
Studies show that children with poor educational opportunities and low IQ scores can show an increase in IQ scores when adopted into
families that provide increased educational opportunities
number that indicates the amount or proportion of some ability, characteristic, or trait that can be attributed to genetic factors (nature)
Reaction range
indicates the extent to which traits, abilities, or IQ scores may increase or decrease as a result of interaction with environmental factors
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THOUGHTS AND LANGUAGE
Definitions▪Cognitive approach
▪method of studying how we process, store, and use information and how this information, in turn, influences what we notice, perceive, learn,
remember, believe, and feel
▪ Thinking
▪sometimes referred to as reasoning; involves mental processes that are used to form concepts, solve problems, and engage in creative
activities
Language
▪special form of communication in which we learn and use complex rules to form and manipulate symbols (words and gestures) that are used
to generate an endless number of meaningful sentences
Concept
▪A way to group or classify objects, events, animals, or people based on some features, traits, or characteristics that they all share in common
▪Exemplar model
▪Form a concept of an object, event, animal, or person by defining or making a mental list of the essential characteristics of a particular thing
▪Prototype theory▪Form a concept by creating a mental image based on the
average characteristics of an object (prototype)
▪To identify a new object, match to an already formed prototype of objects, people, or animals
▪Functions of concepts
▪Organize information
▪Group things into categories and thus better organize and store information in memory
▪Avoid relearning
▪Problem solving
▪Involves searching for some rule, plan, or strategy that results in reaching a certain goal that’s currently out of reach
▪Different ways of thinking ▪ Algorithms
▪fixed set of rules that, if followed correctly, will eventually lead to a solution
▪Different ways of thinking ▪ Heuristics
▪rules of thumb, or clever and creative mental shortcuts, that reduce the number of operations to solve problems more easily and quickly
▪Availability heuristic
▪says that we rely on information that’s more prominent or easily recalled and overlook other information that’s available but less prominent
or notable
▪Different ways of thinking ▪Artificial intelligence
▪means of programming machines (computers, robots) to imitate human thinking and problem-solving abilities
▪Three strategies for solving problems ▪Changing one’s mental set
▪ functional fixedness; characterized by the inability to see an object as having a function different from its usual one
▪Using analogies▪ strategy for finding a similarity between the new situation and
an old, familiar one ▪Forming subgoals
▪ strategy that involves breaking down the overall problem into separate parts that, when completed in order, will result in a solution