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TOXIC WASTELAND
A guide by Leonard Dime, at Rapid Tabletop
Introduction
The Toxic Wasteland tile was
one that you Patreon’s voted
for to be built, and so it was
made. Was a bit puzzled on
how to approach the project,
as my initial description only
said it would include some
barrels and resin.
By Leonard Dime 1
Rapid Tabletop 23 June 2020
Basic Shape
As a few, or many of you might know by now, I use a term
that I call ‘Basic Shape’. This is mostly used for Zone Mortalis
walls. And the purpose of this is to get a visual of the main
structure of the tile.
• Cut out the parts “needed” With this tile, there is no Zone Mortalis walls. But, there is a
small chemical station. So this will be a part of the ‘Basic
• Clean the parts
Shape’ along with the pit that will be cut out.
• Categorize them (walls, details,
I used for this small building 4 column parts from the Zone
objects, etc).
Mortalis kit. Creating a shape as shown. Using a cutting mat
Once I have all the parts cut out with straight lines is a really good tool to get the walls in good
and cleaned from mold lines, I angles. And I would recommend this for any terrain maker.
assemble parts that are intended
to be together and can’t really be
used in another way. Such as
barrels, planned walls and
columns etc.
By Leonard Dime 2
Rapid Tabletop 23 June 2020
• Vehicle kits
• Plasticard
By Leonard Dime 3
Rapid Tabletop 23 June 2020
Final details
After cutting out the pit I add the Priming and base color
final details. Since I have already
Priming is nothing new to us, and I nowadays actually prime
added all the theme details, I can
with my airbrush. Important is to use a primer, and not
just flush out with things that I
ordinary acrylic paint for obvious reasons. Another good
have laying around in my bits
box. And this is also something thing with airbrush and acrylics, is that it won’t melt xps foam
that is unique as with kitbashing a as a rattle can would.
building. It all depends on what
Starting with the tile, I spray from a 45° angle and cover it
you have at your disposal.
with a thin layer of grey. Ghost grey from Vallejo for those
But I generally add some who are interested. Then I go back in and high light each
consoles from the Zone Mortalis individual tile with the same color, to give it a more saturated
kits, some vents and symbols. hue.
And then of course the textured
paint around all objects such as
barrels and crates.
By Leonard Dime 4
Rapid Tabletop 23 June 2020
Shades
Once all the basic colors are on, I shade all the colors with
various shades and filters. Again, this is something each
creator does in their own unique way. I use Leviadon Blue
mixed with a lot of Contrast Medium on my tiles for example.
Then normal seraphim sepia shade on the yellows, and agrax
earth shade on greens and reds.
Finally I splash some rust and oil over the tile with an old
brush. Just load up the brush with some diluted paint/wash/
shade/etc and flick over the tile. If you have not done this
before, practice on a blank sheet of paper first.
By Leonard Dime 5
Rapid Tabletop 23 June 2020
Prime
As with the tile, primer is needed. At this stage I also cross
check so that everything fits, check where weathering is extra
heavy so I can replicate that onto the walls of the structure.
Base colors
As with the tile, I use the airbrush to block in all the basic
colors. And it is a sad truth, but I am not really bothered if
some paint reaches into an area it isn’t suppose to be in.
Usually these mistakes are covered up by the final steps. And
also, this isn’t a diorama nor is it made for a competition. It is
for gaming purposes, and players won’t really study my terrain
that much once playing. Their focus will be on the miniatures
and the overall environment.
Shades
You guessed it, again, same as with the tile. Time for some
shades. Same process as before, adding different shades and
filters as you please.
By Leonard Dime 6
Rapid Tabletop 23 June 2020
By Leonard Dime 7