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Cooperative Learning
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Published by LeapEd™ Services Sdn. Bhd., Malaysia, 2nd Edition, April 2016.
Trust Schools Programme
The LeapEd™ Approach to Cooperative Learning
Table of Contents
OVERVIEW............................................................................................................................................... 2
What are Cooperative Learning Structures? ................................................................................... 3
ROPE........................................................................................................................................................ 4
Example of ROPE ............................................................................................................................. 5
CLASSROOM MANAGEMENT .................................................................................................................. 6
Grouping:......................................................................................................................................... 6
Structures: ....................................................................................................................................... 6
Share-N-Turns ......................................................................................................................................... 8
One-Two-Group .................................................................................................................................... 10
Look-Think-Comment ........................................................................................................................... 12
Show-Your-View.................................................................................................................................... 14
North-To-South ..................................................................................................................................... 16
NEWS-And-Views .................................................................................................................................. 18
Mine-And-Combine............................................................................................................................... 20
Find-A-Treasure..................................................................................................................................... 22
Team-Card-Challenge............................................................................................................................ 24
Roam-Or-Remain .................................................................................................................................. 26
Token-Talk-Time ................................................................................................................................... 28
Idea-Rush .............................................................................................................................................. 30
On-A-Mission ........................................................................................................................................ 32
Question-N-Coach ................................................................................................................................. 34
Acknowledgements and References..................................................................................................... 36
APPENDICES .......................................................................................................................................... 37
Appendix 1: Cooperative Learning Structure Skills Table .................................................................. 38
Appendix 2: Cooperative Learning Structure Illustrations ................................................................. 40
Teacher Version............................................................................................................................. 40
Secondary Student Version ........................................................................................................... 42
Primary Student Version ............................................................................................................... 44
OVERVIEW
Cooperative learning means students work together to accomplish shared goals; with
individuals striving for outcomes beneficial to themselves and to the group.
Cooperative learning activities allow students to collaborate, giving them time and
opportunities to discuss new concepts in a small group before speaking to the whole class or
finishing a written/illustrated product. Discussing their ideas within familiar groups, they learn
to think problems through, to support their own opinions, and to critically consider the
opinions of others before coming to a conclusion.
Cooperative learning structures are very specific learning strategies teachers use to organise
interaction between students. Some structures regulate interaction between pairs, some are
best for group work, and others involve the whole class. Most structures can be used with
almost any academic content, but some are better than others for certain tasks.
Effective planned cooperative activities allow the teacher to become the facilitator of learning
and to have increased opportunities to assess for learning. As more responsibility is given to
students for their learning; the teacher can work with small groups and individuals, allowing
for more differentiation of instruction and task [Kagan and High, (2002), Johnson and
Johnson, Srinivas (2014)].
ROPE
• listen and take turns • encourage, support and • share knowledge and
• assess ideas and praise each other understanding
contributions • share resources • share success or failure
They will improve together, and individually, by offering their commitment to the group;
respecting their peers.
Ownership – Students learn they have a contribution to make to the success of society.
Effective cooperative learning requires all group members to contribute for the group to be
successful in completing the task. Each student in the group may contribute in a different way
but students must all take ownership of their individual contribution to the whole.
Positive Interdependence – Students learn that as part of a society, no one can succeed
alone.
Cooperative learning tasks are designed so that no group member can opt out and still share
in the success of the group – without contributions from every member of the group, the
group cannot achieve success. Students commit to others’ success as well as their own; only
by being positively interdependent can the whole group achieve success.
Team-Card-Challenge
Positive Purpose
Respect
Interdependence Students learn to
• To give students the opportunity to reach agreement respect the
All students
contribute to the • To allow for idea processing contributions of
success of the their peers.
activity. 1. Cards with questions and answers are placed on
the table.
2. Student A takes the top card and reads the
question to Student B.
3. Student B answers the question.
Trust Schools Programme
Equal 4. Student C:
Participation Agrees and may extend the answer Ownership
The LeapEd™ Approach to Cooperative Learning
5
Trust Schools Programme
The LeapEd™ Approach to Cooperative Learning
CLASSROOM MANAGEMENT
When planning cooperative learning structures there are some classroom and behaviour
management strategies teachers should consider.
Grouping:
Structures:
• Teach: Each cooperative learning structure has a set of instructions which should be
taught to the students. Tasks should not be set using a cooperative structure until all
students are confident with the instructions for the structure. Consistency is
important, for example the signal to end activities should be agreed and remain the
same.
• Practise: As each new cooperative learning structure is taught it should be practised,
with different tasks and any variations, until students are so familiar with the structure
they know the instructions they must follow from the name of the structure alone.
• Plan: Cooperative learning structures are used for specific learning outcomes.
Structures should be an integral part of the lesson plan, not become the lesson.
Structures should not become ‘boring’ through overuse. Cooperative learning tasks
should have a timeframe; most tasks benefit from the use of a timer device. Many
structures require students to move around the classroom; students will need to be
trained to move safely and sensibly.
Share-N-Turns
Purpose
• To improve idea generation
• To encourage structured sharing
and discussion
Written Variations
• Students each write a response on paper.
• Students pass their paper to a partner/group member, who reads the
response, and adds a further idea, different than that already given.
• Papers rotate between a pair/around the group until the end signal is given.
Oral Variations
• A student contributes a verbal response and their partner/other group
members listen.
• The partner/group member responds with a different idea than that already
given.
• Students continue to take turns speaking, until the end signal is given.
Examples
Mathematics Sport
1. Teacher gives a geometric drawing. 1. Teacher gives a ball to be passed
2. Students take turns to add to the around the group of four.
geometric drawing to make new 2D and 2. Students’ actions with the ball on each
3D shapes. pass must be altered, for example, from
passing to bouncing, passing under legs
or over heads.
My example
One-Two-Group
Purpose
• To encourage structured sharing and discussion
• To encourage students to give opinions
Variations
• Rotate partners every 30 seconds and share new thinking with a different partner.
• Pairs write or illustrate their ideas.
• Make a group of four. Share ideas for 1 minute.
Examples
My example
Look-Think-Comment
Purpose
• To give and receive peer feedback
• To develop students skills in
questioning
on the comments.
5. Improvements based on comments may be made to complete the
group's work.
Variations
• Students present their work to their peers who question and comment.
• On the comment sticker peers identify two positive things about the work and one
thing that could be improved or modified.
Examples
Art History
1. Students’ completed silhouette 1. Student groups practise their
drawings are displayed around the re-enactment of the 1957 Declaration
room. of Malaysian Independence.
2. Students complete ‘Look-Think- 2. Groups perform to other groups who
Comment’ for up to six drawings each. then ask questions and comment.
3. Students have time to reflect on the 3. Students have time to reflect on any
comments attached to their own information they missed from their
drawings and alter them if they wish. performance.
My example
Show-Your-View
Purpose
• To make connections to prior
learning
• To encourage students to give
opinions
Variations
• Smiley faces or cartoons can be used to indicate students’ viewpoint. These can be
put onto laminated cards.
• Other gestures/body positions can be used for ‘agree,’ ‘unsure’ ‘disagree.’
Examples
Science ICT
1. Teacher asks 5 questions about the 1. Teacher asks questions about the
parts of a flower with 3 answer options. design of Power Point slides.
2. Students respond by: 2. Students respond by raising traffic light
a. Option 1 – stand up cards:
b. Option 2 – spread arms out to a. Red – dislike
side b. Amber – no opinion
c. Option 3 – remain seated. c. Green – like
3. Teacher selects students to explain 3. Teacher selects students to explain
their thinking. their thinking.
My example
North-To-South
Purpose
• To encourage students to give opinions
• To allow for idea processing
Variations
• The ‘South Pole’ end of the ‘longitude’ line is drawn up to meet the ‘North Pole’
end, so that students are paired. Pairs take turns to justify their opinion.
• Students are divided into groups of 4 and have to discuss and agree on a single
position.
Examples
My example
NEWS-And-Views
Purpose
• To encourage structured sharing and
discussion
• To give students the opportunity to reach
agreement
Variations
• Students prepare a written or illustrated response to share with the whole class.
• The four points in the room are identified with vocabulary linked to the topic being
studied.
Examples
My example
Mine-And-Combine
Purpose
• To improve idea generation
• To give students the opportunity to
reach agreement
Examples
My example
Find-A-Treasure
Purpose
• To make connections to prior learning
• To encourage group reflection
Examples
Moral Science
1. Teacher places questions about the 1. Teacher gives students at each table
moral values taught during the lesson group a different fitness activity which
into a small container for each table can be completed in a 2-minute
group. rotation.
2. Students answer the question 2. Students have questions to answer
individually and place their answers into related to that activity, for example,
the small container. measuring heart rate. Each table group
3. Table groups move around the room completes their own activity and
consolidating their new knowledge by answers their question first.
answering the questions or creating 3. Table groups move to complete all
related new questions and placing them activities and answer all questions.
into the containers for table groups to 4. Students return to their table group to
complete later. collate the data from all the groups to
4. When all questions are answered each form graphs and conclusions about
table group collates the responses to student health.
find the ‘treasure’ from the lesson.
My example
Team-Card-Challenge
Purpose
• To give students the opportunity to reach agreement
• To allow for idea processing
Variations
• Students trade cards with different groups after a set time period.
• Students can draw pictures or write answers.
Examples
My example
Roam-Or-Remain
Purpose
• To develop students skills in questioning
• To use feedback for reflection
Examples
Mandarin Mathematics
1. Teacher gives table groups a text to 1. Teacher gives students mathematical
review. problems with more than one solution
2. ‘Roamers’ and ‘Remainers’ share group method.
thinking and offer/accept other ideas as 2. ‘Roamers’ and ‘Remainers’ share their
well as providing constructive feedback different of solving the problem until
until the agreed signal to end is given. the signal to end is given.
3. Groups discuss and alter their original 3. Groups discuss and solve other
work based on any new ideas they have mathematical problems based on new
collected or been given. methods they have collected.
My example
Token-Talk-Time
Purpose
• To encourage students to give opinions
• To encourage structured sharing
and discussion
Variation
• ‘Talk-Tokens’ can be swapped for puzzle pieces which must be joined to complete
the puzzle picture; ensuring all students contribute equally to the solution.
Examples
My example
Idea-Rush
Purpose
• To improve idea generation
• To allow for idea processing
Variation
Examples
History Sport
1. Teacher gives 5 minutes for students to 1. Students are review prior learning
individually generate ideas/identify about football set pieces for goal
prior knowledge about the earliest scoring. They watch a goal scoring
settlers in Malaysia. scenario.
2. On the signal, ideas are discussed and 2. Individually, students offer their ideas
used to classify information into specific as to which set pieces could have been
traditions, stories and items absorbed utilised by the team to create the goal
into the Malay culture and reach scoring opportunity.
consensus on a series of questions 3. On a signal, idea sharing ends and
about Malay heritage. groups must decide which of the
ideas/combination of ideas could have
created a better goal scoring
opportunity.
My example
On-A-Mission
Purpose
• To encourage structured sharing and
discussion
• To allow for idea processing
Examples
My example
Question-N-Coach
Purpose
• To make connections to prior learning
• To develop students skills in questioning
The question, coaching support, and answers can be placed on a three-fold, concertinaed
paper.
Variation
• Pairs that know the answers can be grouped into 4, to question and coach another
pair.
Examples
1. Teacher prepares cards with the names 1. Teacher prepares cards with options
of items linked to celebrations. for circuits to light a bulb and
Coaching support will help to elicit a coaching tips to support answers.
full answer. 2. Students use the ‘Question-N-
2. Students have to answer with an Coach’ structure to revise work
explanation of how and why each item previously covered using the
is used at the celebration. coaching tips to ensure their partner
3. Students have time to read the card, describes the circuit accurately.
coaching tips and answer before they 3. Students have time to read the card,
pair with a partner. coaching tips and answer before
4. Cards and partners are swapped until they pair with a partner.
the end of the activity is signalled. 4. Cards and partners are swapped
until the end of the activity is
signalled.
My example
Kagan, S. and High, J. (2001) Kagan Structures for English Language Learners. San Clemente,
CA: Kaga Publishing. Kagan Online Megazine [Internet] Available from:
<http://www.kaganonline.com> [Accessed 27 October 2014].
Illustrations
The illustrations for LeapEd™’s cooperative learning structures were drawn by Shaq Koyok, a
Temuan, Orang Asli, who grew up in Banting, Selangor. He studied at Universiti Teknologi
Mara (UITM) and has a Masters degree in fine art. His ambition is to travel the world and to
be able to continue with the art workshops he delivers to Malaysia’s indigenous people; to
enhance their educational opportunities.
When he isn’t busy painting or facilitating art workshops; he likes to cook and play musical
instruments, including the buluh chetong.
Shaq Koyok
http://shaqkoyok.blogspot.com
APPENDICES
LEAPED™
COOPERATIVE Idea Connecting to Sharing/ Feedback and
Opinions Questioning Processing Agreement
LEARNING generation prior learning Discussing reflection
STRUCTURE
Share-N-Turns ✔ ✔ ✔ ✔ ✔
One-Two-Group ✔ ✔ ✔
Look-Think-Comment ✔ ✔ ✔ ✔ ✔
Show-Your-View ✔ ✔ ✔ ✔ ✔
North-To-South ✔ ✔ ✔ ✔ ✔
NEWS-And-Views ✔ ✔ ✔ ✔ ✔ ✔ ✔
Mine-And-Combine ✔ ✔ ✔ ✔ ✔ ✔
Find-A-Treasure ✔ ✔ ✔ ✔ ✔ ✔ ✔
LEAPED™
COOPERATIVE Idea Connecting to Sharing/ Feedback and
Opinions Questioning Processing Agreement
LEARNING generation prior learning Discussing reflection
STRUCTURE
Team-Card-Challenge ✔ ✔ ✔ ✔
Roam-Or-Remain ✔ ✔ ✔ ✔ ✔ ✔
Token-Talk-Time ✔ ✔ ✔ ✔ ✔ ✔
Idea-Rush ✔ ✔ ✔ ✔ ✔ ✔
On-A-Mission ✔ ✔ ✔ ✔
Question-N-Coach ✔ ✔ ✔ ✔ ✔
Teacher Version
Share-N-Turns One-Two-Group
Show-Your-View
Look-Think-Comment
North-To-South NEWS-And-Views
Mine-And-Combine
Find-A-Treasure
Roam-Or-Remain
Team-Card-Challenge
Token-Talk-Time Idea-Rush
On-A-Mission Question-N-Coach
Share-N-Turns One-Two-Group
Look-Think-Comment Show-Your-View
North-To-South NEWS-And-Views
Mine-And-Combine Find-A-Treasure
Team-Card-Challenge Roam-Or-Remain
Token-Talk-Time Idea-Rush
On-A-Mission Question-N-Coach
Share-N-Turns One-Two-Group
Look-Think-Comment Show-Your-View
North-To-South
NEWS-And-Views
Mine-And-Combine Find-A-Treasure
Team-Card-Challenge Roam-Or-Remain
Token-Talk-Time Idea-Rush
On-A-Mission Question-N-Coach