Professional Documents
Culture Documents
By Zamien Williams
2/27/2024
As someone who grew up with a mother who loved enjoying horror type media, you can
say that it was in my blood to also peak my interest in the genre. I used to watch her play this
game called Silent Hill when I was growing up, but I wouldn’t stay for long because my young
brain couldn’t handle the screams of terror and cries from help coming from the game. I was so
terrified that the mere sound of the game drove me away (imagine what would've happened if I
would have seen one of the monsters in that game). I even tried to play the game myself a year or
two ago and the old graphics plus the eerie sounds and the fear of the unknown stopped me from
playing, which I saw as strange because I’ve played other horror games and completed them
fully without any problems. One horror game that I am so grateful to experience was the remake
of the game Dead Space. It originally was released in 2008 and I never had an opportunity to
play this masterpiece until they remade the game in at the beginning of 2023. From the sounds to
the atmosphere you can tell Motive Studio knew what they were planning when they carefully
crafted this game. Through the trailer alone Dead Space gives out plenty of information to
analyze that easily conveys the dark and scary message that they were going for. They knew that
only a particular set audience would be able to withstand the horrid but creative images being
(I will only be going over the first 20 seconds of the trailer, due to the rest of the scenes
being extremely graphic. There is a plethora of information to gather from the beginning scenes
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alone). Before anything is even presented visually the audience is introduced to a scary rendition
of the lullaby song Twinkle Twinkle Little Star. The person singing the song does so in a creepy,
unsettling way and that already states a clear message that something is this game is not only
distorted but mysteriously sinister. Why would anyone think to turn such a sweet lullaby into a
horrific song? After a few seconds of the song playing, the first thing that the audience visually
sees is a ship in space hovering over a planet surrounded by huge rocks with the sun shrouding
the entire scene in darkness. I like how they made the color of space a dark red/orange. Normally
in most movies the color of space would normally be blue to show off its beauty and vastness but
they intentionally gave it a dark menacing color to show the bleakness in its image. Motive
Studio wants you to focus on the ship in particular based on the way they have everything
The audience are then shown several different perspectives of the ship, each image
getting closer and closer allowing the viewers to analyze the fine and intricate details of the ship.
One aspect to take notice of is the color of the ship. Most ships in sci-fi movies are made with
vibrant colors to make them stand out in space but Motive Studio used a dark iron/metallic color
which shares a resemblance to the color of space they used in the game. Looking at the ship
gives off a dark negative feeling that entices anxious and negative emotion from the audience
and I, and because of that feeling I think Motive Studio were appealing to the Pathos technique
of the rhetorical triangle. If you decide to view the rest of the trailer (or even play the game)
you’ll see and can feel disgust and horror emitting from the scene. The last and final scene that I
would like to cover is when they finally transition to the inside of the ship. What is shown is
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dead bodies laying on a table with blood splatter everywhere in a dimly lit room. This scene is
shown to confirm our suspicions and confirm that there was indeed a sinister plot.
Because of the graphic and sinister nature of the trailer and game itself, it was tailored
towards a specific kind of audience. The audience in question was fans of the original game,
people who like horror action/survival horror media and a more modern audience. This is evident
in the trailer itself with its horrific images, atmosphere, and tone. For example Motive Studio
adds tension to the viewer right at the beginning by using a scary rendition of the Twinkle
Based on the trailer alone Motive Studio was intent on sending a message. They wanted it
to be known to the original fans that Dead Space is back (was on hiatus after the third game) and
they are ready to compete with any new age survival horror game. They wanted to not only show
off the new graphics and gameplay, but prove how current day technology can enhance horror to
a new level by using carefully articulated sounds, ambiences, tones, and imagery. I feel as though
they accomplished their objective because the Dead Space Remake was a success, and honestly
References
YouTube. https://www.youtube.com/watch?v=2f7sJyIDU-Q
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