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Rodrigo Martins de Araújo Fernandes

@mestredosamargos
HEROIC ABILITIES ARCANE ALCHEMY
✦ Requirement: Any magic school 12
✦ Willpower Points: 3
✦ Description: Your deep understanding of
arcane arts allows you to brew elixirs that
enhance your abilities. During a short rest,
you can create a potion that grants you a
temporary boon to any one attribute of your
choice. The effect lasts for one stretch.

AURA OF RESISTANCE
✦ Requirement: WIL 12
✦ Willpower Points: 2
✦ Description: Your sheer force of will provides
resistance against harmful effects. Once per
combat, you can negate a single debuff or
status condition affecting you or an ally
within 2 meters.
ACROBATIC AEGIS
✦ Requirement: Acrobatics 12
✦ Willpower Points: 3 BLACK MARKET CONNECTIONS
✦ Requirement: Persuasion 12
✦ Description: Your agility and finesse allow
✦ Willpower Points: 3
you to interpose yourself between allies and
danger. Once per combat, you can use your ✦ Description: Your ties to the criminal
reaction to impose a bane on an attack underworld provide access to exclusive
targeting an ally within 2 meters. goods. Once per session, you can use a
action to procure a rare item or information
from the black market.
ALCHEMIST'S AID
✦ Requirement: Healing 12
✦ Willpower Points: 3 BLINDING STRIKE
✦ Description: Your knowledge of alchemy ✦ Requirement: Any melee weapon skill 12
allows you to create potent healing ✦ Willpower Points: 3
concoctions. Once per session, you can use ✦ Description: Your precise strikes can blind
an action to administer a healing elixir, your enemies. Once per combat, when
restoring 2D6 HP to yourself or an ally making a successful attack with a slashing
within 2 meters. weapon, you can choose to blind the target
until the end of their next turn.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
BLITZKRIEG STRIKE EAGLE SWIFTNESS
✦ Requirement: Any melee weapon skill 12 ✦ Requirement: Acrobatics 12
✦ Willpower Points: 3 ✦ Willpower Points: 3
✦ Description: When charging into combat, ✦ Description: Your reflexes are so sharp that
you can unleash a devastating attack. Add a you can react with incredible speed. Once
bonus D6 damage to your first melee attack per combat, you can take an additional
during a turn in which you moved at least 5 reaction on your turn.
meters towards your target.

ELEMENTAL AEGIS
CARTOGRAPHER'S EYE ✦ Requirement: Elemental affinity (choose
✦ Requirement: Awareness 12 one: Fire, Ice, Lightning)
✦ Willpower Points: 3 ✦ Willpower Points: 4
✦ Description: Your keen eye for detail makes ✦ Description: Your connection to a specific
you an exceptional mapmaker. Once per elemental force grants you resistance
session, you can create a detailed map of against attacks of that type. Once per
your surroundings, revealing hidden session, you can activate Elemental Aegis,
passages or points of interest. gaining resistance (like Armor 4) to either
fire, ice, or lightning damage for one
CITY SPRINT stretch.
✦ Requirement: Acrobatics 12
✦ Willpower Points: 2
✦ Description: Your familiarity with urban ETHEREAL STRIKE
terrain allows you to navigate the cityscape ✦ Requirement: Any weapon skill 12
with exceptional speed. Once per combat, ✦ Willpower Points: 3
you can move an additional 6 meters. ✦ Description: Your connection to the mystical
realm allows you to infuse your weapon with
ethereal energy. Once per combat, when
making a attack, you can channel this energy
DEFT PARRY
to make your strike partially ethereal. The
✦ Requirement: Any melee weapon skill 12
attack ignores the target's armor, providing
✦ Willpower Points: 2
a direct hit to their essence. Roll damage as
✦ Description: Your expert weapon handling normal.
allows you to parry with finesse. Once per
combat, you receive a boon when
attempting to parrying.
FLURRY OF BLOWS
✦ Requirement: Dual Wield
✦ Willpower Points: 4
EAGLE SCOUT ✦ Description: Your proficiency in dual-
✦ Requirement: Awareness 12 wielding allows you to unleash a rapid flurry
✦ Willpower Points: 2 of attacks. Once per combat, you can use a
✦ Description: Your keen eyesight grants you bonus action to make an additional attack
an advantage in spotting distant landmarks. with your off-hand weapon.
Once per session, you can gain a boon on
AWARENESS checks related to locating
distant objects or creatures.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
MASTER TACTICIAN
✦ Requirement: Persuasion 12
✦ Willpower Points: 3
✦ Description: Your strategic mind allows you
to analyze the battlefield swiftly. Once per
combat, you can grant all allies within 6
meters a boon to their next attack roll or
defense maneuver.

NATURALIST'S INSTINCT
✦ Requirement: Bushcraft 12
✦ Willpower Points: 2
✦ Description: Your attunement to nature
enhances your senses. Once per session, you
can gain a boon on any skill check related to
tracking, foraging, or identifying natural
elements.
IRON RESOLVE
✦ Requirement: WIL 12
✦ Willpower Points: 2 NEGOTIATOR'S INSIGHT
✦ Description: In the face of adversity, your ✦ Requirement: Persuasion 12
unyielding determination kicks in. Once per ✦ Willpower Points: 3
session, you can reroll a failed WIL roll or ✦ Description: Your charm and social finesse
resistance check. make you a master negotiator. Once per
session, you can gain a boon on any skill
check related to bargaining, diplomacy, or
MARKSMAN'S AIM persuasion.
✦ Requirement: Any ranged weapon skill 12
✦ Willpower Points: 3
✦ Description: Your precision with ranged
NETWORKED INFORMANT
weapons is unmatched. Once per combat,
✦ Requirement: Any CHA skill 12
you gain a boon on your next ranged attack.
✦ Willpower Points: 3
✦ Description: Your extensive network of
informants provides you with valuable
MASTER OF THE ELEMENTS information. Once per session, you can use
✦ Requirement: Elemental affinity (choose an action to gather information about a
one: Earth, Water, Air) specific person, location, or event in the city.
✦ Willpower Points: 4
✦ Description: Your connection to a specific
natural element enhances your ability to
traverse the wilderness. Once per session,
you can activate Master of the Elements,
gaining a boon on all checks related to
overcoming obstacles of that element for
one hour.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
PHOENIX REBIRTH RALLYING CRY
✦ Requirement: CON 12 ✦ Requirement: CHA 12
✦ Willpower Points: 4 ✦ Willpower Points: 3
✦ Description: Once per session, when reduced ✦ Description: Your charismatic presence can
to 0 HP, you can rise from the ashes with uplift the spirits of your allies. Once per
renewed vigor. Roll a D10; the result is the combat, you can use an action to grant
number of HP you regain. This ability can be temporary hit points equal to half of your
activated even if you are incapacitated. CHA to all allies within 10 meters.

POISONED ARSENAL SEAFARE NEGOTIATOR


✦ Requirement: Crafting 12 ✦ Requirement: Persuasion 12
✦ Willpower Points: 2 ✦ Willpower Points: 2
✦ Description: Your expertise in poisons ✦ Description: Your adept navigation of the
extends to your weapons. Once per combat, seas and diplomatic finesse make
you can use an action to coat your weapon negotiations on the open waters smoother.
with a weak poison (Potency 9), adding a Once per session, you can gain a boon on any
possible poison damage to your next CHA-based skill check related to maritime
successful attack. negotiation or diplomacy.

QUICK DRAW SHADOWSTEP


✦ Requirement: Any ranged weapon skill 12 ✦ Requirement: Sneaking 12
✦ Willpower Points: 3 ✦ Willpower Points: 3
✦ Description: Your lightning-fast reflexes ✦ Description: A virtuoso of subterfuge, you
enable you to draw and fire ranged weapons seamlessly blend into shadows, becoming
in the blink of an eye. Once per combat, you nearly imperceptible. Once per session,
can make a ranged attack as a reaction, even except in combat situations, you can slip
if it's not your turn. away from attention, reappearing unnoticed
in a different location within the same
environment.
QUICK ESCAPE
✦ Requirement: Acrobatics 12
✦ Willpower Points: 2 SHIELD BASH
✦ Description: Your agility allows you to swiftly ✦ Requirement: Any STR-based melee weapon
evade danger. Once per combat, you can use skill 12
an action to disengage from an enemy ✦ Willpower Points: 2
without provoking a free attack. ✦ Description: Your proficiency with shields
extends to offensive maneuvers. Once per
combat, you can use your shield to make a
powerful bash attack, forcing the target to
be knocked prone.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
STALWART DEFENDER
✦ Requirement: Any STR-based melee weapon
skill 12
✦ Willpower Points: 2
✦ Description: Your proficiency with shields
turns defense into an art. When wielding a
shield, you gain a boon to your shield
parrying until the start of your next turn.

STEALTHY AMBUSH
✦ Requirement: Sneaking 12
✦ Willpower Points: 3
✦ Description: Your expertise in stealth allows
you to launch a surprise attack. Once per
combat, when initiating combat from an
unseen position, your first attack is a sneak
attack, and you remain hidden if the attack
is successful.
SHIELD WALL
✦ Requirement: Any STR-based melee weapon
skill 12 STREETWISE
✦ Willpower Points: 2 ✦ Requirement: Myths & Legends 12
✦ Description: Your skill with shields extends ✦ Willpower Points: 2
to protecting others. Once per combat, you ✦ Description: Your knowledge of city life
can use a reaction to interpose your shield, allows you to navigate urban environments
granting an ally a boon to their parrying effortlessly. Once per session, you can gain a
with a shield against the next attack. boon on any skill check related to finding
your way, locating hidden spots, or
deciphering city-specific information.
SMOKESCREEN
✦ Requirement: Sleight of hand 12
✦ Willpower Points: 3 SURGEON'S PRECISION
✦ Description: Your nimble fingers can create a ✦ Requirement: Healing 12
dense smokescreen. Once per session, you ✦ Willpower Points: 4
can use an action to deploy a smokescreen, ✦ Description: Your medical skills allow you to
granting you and your allies within 6 meters strike with surgical precision. Once per
boon on SNEAKING checks for one round. combat, when using a bladed weapon
(slashing), you can add ⅓ (rounded up) of
your HEALING skill bonus to the attack roll
and damage.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
TAUNT UNBREAKABLE STANCE
✦ Requirement: Persuasion 12 ✦ Requirement: CON 12
✦ Willpower Points: 2 ✦ Willpower Points: 3
✦ Description: Your intimidating presence can ✦ Description: Your formidable endurance
draw the attention of foes. Once per combat, allows you to withstand powerful blows.
you can use an action to taunt an enemy. On Once per combat, you can use a reaction to
a success, the enemy must target you with gain resistance to normal damage types, like
their next attack. a Armor 4.

THUNDEROUS STRIKE VENOMOUS STRIKE


✦ Requirement: Two-handed weapons skill 12 ✦ Requirement: Poisoned Arsenal
✦ Willpower Points: 3 ✦ Willpower Points: 3
✦ Description: Your mighty swings with two- ✦ Description: Your familiarity with poisons
handed weapons can create shockwaves. allows you to coat your weapon with a
Once per combat, when making a successful potent toxin (Potency 15). Once per combat,
attack with a two-handed weapon, you can when making a successful melee attack, you
force all enemies within 2 meters to be can add a poison effect.
pushed back 4 meters.

VORACIOUS LEARNER
TRAILBLAZER ✦ Requirement: Myths & Legends 12
✦ Requirement: Bushcraft 12 ✦ Willpower Points: 3
✦ Willpower Points: 2 ✦ Description: Your insatiable curiosity and
✦ Description: Your proficiency in survival dedication to learning provide quick
allows you to find the most efficient paths in insights. Once per session, you can gain a
the wilderness. Once per session, you can boon on any one INT-based skill check.
use an action to guide your party, negating
difficult terrain penalties for one shift.
WEAPON SPECIALIST
✦ Requirement: Proficiency with a specific
URBAN CAMOUFLAGE weapon type (Choose one, example: Swords,
✦ Requirement: Sneaking 12 Bows, Crossbows, etc) 12
✦ Willpower Points: 2 ✦ Willpower Points: 3
✦ Description: Your mastery of disguise allows ✦ Description: Your specialized training with a
you to blend seamlessly into urban crowds. specific weapon type grants you mastery.
Once per session, you can use an action to Once per session, you can gain a boon on all
gain a boon on SNEAKING checks while attacks made with that weapon type for one
within a city or crowded area. round.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos

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