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SECOND STAGE: CAMPAIGN RULES

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SECOND STAGE: CAMPAIGN RULES

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SECOND STAGE: CAMPAIGN RULES

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Campaign Introduction
Mission 1

Stardate 43942.2 MISSION 1: A BLOODY NOSE

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Mission 1

Stardate 49428.2 MISSION 1: A BLOODY NOSE

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Setup 3 Attack
2nd Wing Setup 4 Attack

3rd Wing 6 Roll Attack


4th Wing 7 Roll Attack

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Mission 2

Stardate 43942.2 MISSION 2: EXPECTED GUESTS

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Mission 2

Stardate 49428.2 MISSION 2: EXPECTED GUESTS

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Setup Roll Attack
2nd Wing 3 Roll Attack
3rd Wing 5 Roll Attack
4th Wing 6 Roll Attack
5th Wing 8 Roll Attack

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Mission 3

Stardate 43942.2 MISSION 3: LOOKING FOR BUGS

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Mission 3

Stardate 49428.2 MISSION 3: LOOKING FOR BUGS

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Setup Roll Attack
2nd Wing Setup Roll Attack
3rd Wing 4 Roll Attack
4th Wing 5 Roll Attack
5th Wing 6 Roll Attack
6th Wing 9 Roll Attack

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Mission 4

Stardate 43942.2 MISSION 4: A BAD SMELL

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Mission 4

Stardate 49428.2 MISSION 4: A BAD SMELL

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing 3 2 Attack
2nd Wing 3 5 Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack
5th Wing 8 Roll Attack
6th Wing 10 Roll Attack

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Mission 5

Stardate 43942.2 MISSION 5:MIXED SIGNALS

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Mission 5

Stardate 49428.2 MISSION 5:MIXED SIGNALS

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up 1 Attack
2nd Wing 3 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack/Collide
5th Wing 7 Roll Attack

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Mission 6

Stardate 43942.2 MISSION 6:DISLODGE


Mission 6

Stardate 49428.2 MISSION 6:DISLODGE

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up 1 Attack
2nd Wing 3 Roll Attack/Signal
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack/Collide
5th Wing 7 Roll Attack/Signal
6th Wing 8 Roll Attack/Collide

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Mission 6

Stardate 49428.2 MISSION 6:DISLODGE

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Command Centre

Stardate 49428.2 COMMAND CENTRE CONTROL

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Mission 7

Stardate 43942.2 MISSION 7:THE WHITE MUST FLOW

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Mission 7

Stardate 49428.2 MISSION 7:THE WHITE MUST FLOW

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing 2 Roll Attack/Collide
2nd Wing 3 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack
5th Wing 7 Roll Attack/Collide

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Mission 8

Stardate 43942.2 MISSION 8:FREIGHTER ASSAULT

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Mission 8

Stardate 49428.2 MISSION 8:FREIGHTER ASSAULT

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing 1 5 Attack
2nd Wing 2 6 Attack
3rd Wing 7 Roll Attack
4th Wing 9 Roll Attack
5th Wing 10 Roll Attack
6th Wing 11 Roll

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Mission 9

Stardate 43942.2 MISSION 9:CONSTRUCTION YARD


Mission 9

Stardate 49428.2 MISSION 9:CONSTRUCTION YARD

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up 3 Attack
2nd Wing Set Up 4 Attack

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Mission 10

Stardate 43942.2 MISSION 10:VORTA HEADHUNT

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Mission 10

Stardate 49428.2 MISSION 10:VORTA HEADHUNT

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up Roll Attack
2nd Wing Set Up Roll Attack
3rd Wing 4 Roll Attack
Vorta 6 Roll Attack
5th Wing 7 Roll Attack
6th Wing 9 Roll Attack

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Mission 11

Stardate 43942.2 MISSION 11:FINAL STEPS

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Mission 11

Stardate 49428.2 MISSION 11:FINAL STEPS

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up Roll Attack
2nd Wing 2 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 8 Roll Attack
5th Wing 10 Roll Attack

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Mission 12

Stardate 43942.2 MISSION 12:COMMUNICATION BLACKOUT

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Mission 12

Stardate 49428.2 MISSION 12:COMMUNICATION BLACKOUT

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing 2 Roll Attack/Collide
2nd Wing 3 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack
5th Wing 7 Roll Attack/Collide

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Mission 13

Stardate 43942.2 MISSION 13:AN UNMITIGATED DISASTER

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Mission 13

Stardate 49428.2 MISSION 13:AN UNMITIGATED DISASTER

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up 3 Attack
2nd Wing Set Up 4 Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack
5th Wing 7 Roll Attack

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Mission 14

Stardate 43942.2 MISSION 14:THE COMMAND SHIP

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Mission 14

Stardate 49428.2 MISSION 14:THE COMMAND SHIP

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up 4 Attack
2nd Wing 3 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack
5th Wing 7 Roll Attack

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Command Centre

Stardate 49428.2 COMMAND CENTRE CONTROL

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Special Mission 1

Stardate 43942.2 SPECIAL MISSION 1: A NEW HOPE

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Special Mission 1

Stardate 49428.2 SPECIAL MISSION 1: A NEW HOPE

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing 1 Roll Attack
2nd Wing 2 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 5 Roll Attack
5th Wing 6 Roll Attack

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Special Mission 2

Stardate 43942.2 SPECIAL MISSION 2:MANUAL DOCKING

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Special Mission 2

Stardate 49428.2 SPECIAL MISSION 2:MANUAL DOCKING


Special Mission 3

Stardate 43942.2 SPECIAL MISSION 3: THE LAST STAND

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Special Mission 3

Stardate 49428.2 SPECIAL MISSION 3: THE LAST STAND

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up Roll Attack
2nd Wing Set Up Roll Attack
3rd Wing 4 Roll Attack/Collide
4th Wing 5 Roll Attack
5th Wing 6 Roll Attack/Collide
Special Mission 4

Stardate 43942.2 SPECIAL MISSION 4: THE A-WAY TEAM

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Special Mission 4

Stardate 49428.2 SPECIAL MISSION 4: THE A-WAY TEAM

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Special Mission 5

Stardate 43942.2 SPECIAL MISSION 5: FOR A LOVE OF SCIENCE

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Special Mission 5

Stardate 49428.2 SPECIAL MISSION 5: FOR A LOVE OF SCIENCE

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up Roll Attack
2nd Wing Set Up Roll Attack
3rd Wing 5 Roll Attack
4th Wing 6 Roll Attack/Collide
5th Wing 8 Roll Attack
6th Wing 10 Roll Attack/Collide
Special Mission 6

Stardate 43942.2 SPECIAL MISSION 6: PRISON HEIST

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Special Mission 6

Stardate 49428.2 SPECIAL MISSION 6: PRISON HEIST

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing 1 Roll Attack
2nd Wing 3 Roll Attack
3rd Wing 5 Roll Attack
4th Wing 6 Roll Attack
5th Wing 7 Roll Attack

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Special Mission 7

Stardate 43942.2 SPECIAL MISSION 7: A SHORT CUT TEST

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Special Mission 7

Stardate 49428.2 SPECIAL MISSION 7: A SHORT CUT TEST

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SECOND STAGE: CAMPAIGN RULES


SECOND STAGE: CAMPAIGN RULES
SECOND STAGE: CAMPAIGN RULES

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Automated Fighter Support: Add a single fighter base to your fleet if your hull is 4 or greater and Captain Skill is
6 or greater. They are controlled by your ship. Fighter bases can only fire at Range 1-2 and can take 4 hits. Only ever
deploy one base for a mission even if there are multiple players who can deploy them.

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SECOND STAGE: CAMPAIGN RULES

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SECOND STAGE: CAMPAIGN RULES

Automated Fighter Support: Add a single fighter base to your fleet if your hull is 4 or greater and Captain skill is
6 or greater. They are controlled by your ship. Fighter bases can only fire at Range 1-2 and can take 4 hits. Only ever
deploy one base for a mission even if there are multiple players who can deploy them.

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