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FACULTY OF EDUCATION

ED242 BACHELOR OF EDUCATION (HONS.)


ART AND DESIGN

EDU 545

PERIBAHASA BOARD GAME:

THE USABILITY OF PERIBAHASA BOARD GAME TOWARDS


STUDENTS LEARNING STYLE IN BAHASA MELAYU CLASSROOM

ACADEMIC EXERCISE REVIEW


ED2425B

NO NAME NO. MATRIC

1. NUR QISTINA BINTI MOHD NASIR 2021454912

2. FIFI EMYLIA FILDZA BINTI HAIROL MOFIZ 2021627156

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1. Background of study

The researcher has outlined all the facts in her study in six paragraphs under the background section
that attract the attention that comes with the compiled evidence from previous research that
indicates about the Bahasa Melayu teaching and learning issue in Proverbs learning. The
researcher begins her paragraph by providing some background information about the proverb's
origins before the Malays were proficient readers and writers. Some claim that the proverb
originated with the Riau Sumatera people, while others attribute it to the Minangkabau people.
According to the researcher, a proverb is a piece of language consisting of lovely words that offers
life guidance and ideas that are highly relevant to people's everyday experiences. The researcher
also state that language learning and appreciation are aimed at improving the language ability of
students (Ramlah,2013).
The researcher included a second paragraph explaining how proverbs hold the same
significance in other areas taught in specific schools, like science and math. The researcher then
developed the Peribahasa Board Game, a board game using proverbs, as an innovative teaching
and learning tool for classrooms. The researcher's reasoning for designing the board game is then
explained in the third paragraph, which highlights that it is a particularly useful teaching and
learning tool in the Malay constructive approach and that it has an entertaining element that draws
in more students. Additionally, the researcher lists all the issues in the fourth paragraph that
discourage students from learning more about the proverb in Bahasa Melayu. The primary
contributing aspect is the belief that proverbs are archaic literary expressions.
Furthermore, the fifth paragraph demonstrates the game board (Peribahasa Board Game)
teaching techniques that instructors can utilize as a teaching tool anyplace during the teaching and
learning process. The researcher concludes in the last line that learning through board games is a
much more enjoyable and engaging experience for both adults and children. In addition, the vibrant
designs of the flashcards in the board games might encourage learning in the kids.

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2. Research problem

Furthermore, the topic that the researcher tackles for the research challenge is Bahasa Melayu
Subject. This is a good location to start an introduction since it clarifies the issue and establishes
the parameters of the study. Both historical research data and scholarly references support this
issue. Additionally, a range of arguments regarding Bahasa Melayu subject were incorporated by
the researcher, drawn from (Jakacini, 2015) states that the researcher's personal experience with
the topic, the concept of teacher galloping reduces the effectiveness of learning Bahasa Melayu by
examiners, scholarly sets of theories, and previous study data are all potential catalysts for the
formulation of a research challenge. Proverbs learning is not an easy learning to teach, sometimes
the proverbs have double meanings, that is the main reason for the researcher to think the best way
to teach and make an interesting learning for this Bahasa Melayu proverbs learning.
Then, the sentence when the researcher mention about “the teacher just only give the
students an explanation the meaning of proverb while students will try to memorize the proverbs
utterance and do not read it until they consider the proverb to be difficult to learn without using
the creative teaching method in Bahasa Melayu classroom (Jakacini,2015)” is the main issue. The
researcher emphasizes that issue in a good way with the supportive reference that stated by Jackini,
2015. It makes the problem statement comes with the actual and authentic reference and evidence
from the previous research study. This can be supported if literature reviews and references are
important in academic writing, for example in essays, theses, research reports, dissertations and
research papers (cf. Dontcheva-Navratilova 2016, Hyland 1999, Kwan et al. 2012, Kwan 440944
Kamimura 2014). ). ). 2014, Soler-Monreal and Gil-Salom 2011, Onwuegbuzie and others 2012,
Ridley 2012, Shooshtari and others 2017, Arsyad and Adila 2017). Citing academic literature is
important because information on a subject has been created by others, and the primary purpose
of academic literature is to increase readership and understanding of the subject. The author cannot
help readers understand the subject without discussing the facts contained in the book. Besides
that, the researcher states that it is because only the teacher explains the meaning of this proverb
to the students, the children read the proverb while memorizing it. Learning proverbs can be
difficult if there is no Malay teaching method in the classroom. According to a Malay proverb
(Ridzwan, 2017), the strategies used by Malay teachers are to avoid boredom in the classroom,
thus making students less interested in learning. The problem arises when students are unable to

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understand the hidden meaning of proverbs. So, researchers have developed a new method that
allows students to learn simple and effective proverbs. From my standpoint, based on the research
provided by the writer, sometimes teachers need to identify the multiple intelligence of their
students because not all students have the same potential. For instance, certain students are more
interested in the verbal but there are the students from the visual learner. This can be solved when
they learn Bahasa Melayu with pictures and words at the same time as in Bahasa Melayu Proverbs
learning. Merssick (1976) defined mental state as a perceptual preference. Everyone has their own
best way of organizing everything they see, remember and think. Individual differences in the
nature of information and experiences are known as mental states. These types represent a
continuum of forms or modes of thought that are independent of the substance of thought or the
intensity of cognitive ability. It is defined as a fixed attitude, preference or cultural strategy that
determines a person's general way of perceiving, remembering, thinking and solving problems.
Therefore, moving on, the researchers have developed a new approach that allows students
to learn proverbs easily and effectively. Through this introduced approach, students can memorize
many proverbs and learn the meanings of the learned proverbs in an easy and concise way. Based
on this statement, in my opinion, the solution to this research problem is to make it easier for
students to understand and remember Bahasa Melayu proverbs. The researcher can also make the
Bahasa Melayu proverbs look interesting to study when the researcher makes the flashcard for the
gameboard have the clue and the blank space for students easy to recognize and fill in the blank
space with the clue words based on the picture given. The picture is also the clue of the Bahasa
Melayu proverb. This method can make the students remember the correct and exact one complete
proverb. The intervention implemented in the form of a flash card learning method encourages
children to acquire reading skills. The symbols seen by the child are processed by the brain to be
understood according to the theory of Doman G. and Doman J. (2006) that repeatedly given
memory cards are useful for short-term memory and when it is repeated from short-term. memory
-long-term memory, it can still be long-term memory.

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3. Research objective

The researcher separated the two key thoughts that connected to the study field into the research
objectives. Additionally, the researcher states that each level has a distinct research purpose.
According to (Sreekumar, D. 2024) research objectives act as a foundation for defining appropriate
research questions and hypotheses. The first one of the objectives is to develop the Peribahasa
Board Game as a teaching and learning supportive aid. And the second one is to identify the
usability of the Peribahasa Board Game on student’s learning. In my opinion the research study
objective appears to be well-defined and includes pertinent details pertaining to the selected topic.

4. Research questions/hypothesis

The researcher added two research questions related to the topic. In addition, the research question
is also consistent with the purpose of the research. The first question is, How can Peribahasa
Board Game as a teaching and learning supportive aids? and the second is What the usability of
Peribahasa Board Game on student’s learning? The research questions presented are clear, as the
keywords used are easy to understand for the reader. In conclusion, I want to state that the research
questions have the characteristics of a good research question and are in line with the purpose of
the research.
Firstly, I agree that the focus of this research is to see that either the new method of that
gameboard learning is relevant and support the proverbs teaching and learning or not for the
Bahasa Melayu Subject. It is aimed to identify whether there is any significant difference in
students’ performance between students who just use direct instruction in class with the students
who use that kind of game in learning. So, the researcher has used a suitable kind of research
question by differentiating it into How can Peribahasa Board Game as a teaching and learning
supportive aid?
After thoroughly viewing the 1st and 2nd questions, it can be seen that the questions have
the same intention in which to see if there are differences in improvement after they are using the
Peribahasa Board Game in their learning session. The research questions can be improved by
asking “Will the students who are taught by using Peribahasa Board Game will show an
improvement in understanding and remembering proverbs' knowledge in terms of meaning,

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vocabulary, full exact sentence of those proverbs compared to students who only use direct
learning?” These questions were much more suitable and clearer. As for the last question, it is
acceptable as it looks for the Bahasa Melayu Subject report about their experiences using
Peribahasa Board Game. These kinds of responses might be beneficial for the researcher to come
up with the conclusion in the findings whether the method is effective or not. This can be supported
by a clear research question, which is crucial and lays the foundation for the development of a
clear research goal and purpose, which are inextricably linked (Martindale and Taylor 2014).

5. Conceptual/theoretical framework

In this research, the researcher has included the theory of the ADDIE Model in Peribahasa Board
Game as the framework in this study. ADDIE is a general model of learning that is widely used
for development research that was created in 1990. The learning system and this model is often to
describe a systematic approach to instructional development (Grafispaten,2016). ADDIE was
created to design the learning system and this model is often to describe a systematic approach to
instructional development. There are five components of ADDIE Model which are Analysis,
Design, Develop, Implement and Evaluate that were explained in detail by the researcher wisely.

6. Literature review

This literature review was organised into five sections, beginning with an introduction and
concluding with a summary of the reviewed literature. In the first section is introduction. The
researcher discusses the purpose of her literature review. In the second section, the researcher
discussed the definition of the concept. The rersearcher included the meaning related to the
education terms, problem in teaching the proverb of subject Bahasa Melayu, teaching aid in 21 st
Century education, the concepts of board game, and the game-based learning in education. In the
third section, the researcher discussed theories relating to the concept of Peribahasa Board Game
by explaining the implementation of ADDIE model. In the fourth section, the researcher discussed
previous studies and literature on the relationship between the variables by explaining the study of
the effectiveness of using language-game method in learning proverbs translations. The ADDIE

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contains the component about Analysis, Design, develop, Implement and Evaluate. in the fifth
section, the researcher details about previous studies and literatures on the relationship between
variable. It could be argued that, the researcher need to details more about the factors that
contribute the game board study. When students are having fun and learning in an engaging
learning environment, they are motivated to explore more than what is being taught. Motivation
influences critical thinking and self-regulation, while attitudes influence learning and performance
(Bijker et al. 2006). Researchers Cagiltay et al. (2015) noted that when a competitive element was
added to a game-based learning environment, participants and#039; motivation and learning
improved later. In the last part, the researcher writes a summary.
The researcher, one can postulate, the researcher wrote the literature based on the variables
she had in the study. The researcher managed to put his ideas and arguments at the centre of his
literature review. He did an excellent job of framing the explanation in relation to connecting the
discussion and the material. Without simply writing the history of field research, the researcher
could find out the most important questions related to his goal. The researcher and organization of
the literature review facilitates the reading and understanding after one reading because the writing
is chronological and does not deviate from its research topic. The main strength of this study is
that the topic is very important and there is a considerable amount of literature review to support
the study. The sources of literature reviews are diverse and not limited to a single field of research.
In general, I would like to emphasize that the researcher paid careful attention to details in this
regard. I can fully immerse myself in the subject at a deeper level by reading theories and
perspectives and general understanding of art teachers from sources that are available to the public
at leisure. From my perspective, this academic research and literature review is excellent. Although
this can be supported by the claim (Snyder, 2019, p. 333), the literature review summarized the
definition as the process of systematically collecting and synthesizing previous research,
suggesting that; Contrary to popular belief, a literature review is actually not just a collection of
previous studies. Rather, a synthesis or literature analysis and evaluation would add to what other
researchers have already contributed to the research area or problem..

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7. Research approach/design

The researcher employed a quantitative approach and a non-experimental methodology in this


investigation. The researcher, in my opinion, employed an efficient way to gather information.
Additionally, the researcher conducts previous research on the best course of action. The
researcher also makes a prior study on the proper strategy to use. The Non-experimental design is
a type of research that does not involve the manipulation of a control or independent variable,
while qualitative approaches are designed to help discover the actions and interpretations of a
target audience regarding a given topic. The researcher using the questionnaire to collect the data
for 60 respondents. I believe the researcher chose the appropriate research design for this
investigation.

8. Population and sampling

In data collection, When collecting data, the population is important to complete the research. In
the book "Quantitative, Data Analysis for Novice Researchers" (Parmjit, Puzziawati, & Teoh Sian,
2016), population is a set of observables (individual, object or measurement) whose property must
be analyzed (Parmjit). , Puzziawati and Teoh Sian, 2016). A population is defined as the members
of a clearly defined class of people, events or objects (Ary, Jacobs & Razavieh, 2002). The
population is also of interest to the researcher.
According to his book Mastering Research Methods (Chua Yan Piaw, 2016), sampling is
the process of selecting a group of research participants from a population. In this study, the
researcher selected the students of UiTM Pencak Alam Faculty of Education in Selangor as the
target group of 60 students who were the respondents of the study. This study requires the
researcher to select an appropriate sample. If a researcher chooses an inappropriate sample, it
affects the validity and reliability of the study. Validity refers to how accurately a concept is
measured in quantitative research. Another measure of quality in quantitative research is the
reliability or precision of the instrument. This study also confirmed the validity of this study based
on the survey instrument. The challenge is to take Peribahasa board game as a learning tool for
Bahasa Melayu subject classes for all the questions that students have to answer based on the

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dataset collected by the researchers. Next, reliability refers to the consistency of the measure.
Participants who complete the motivation measurement tool should receive approximately the
same answers on each test. In this study, the same person will not participate more than once, so
the researcher will only allow one student to complete the survey once. (Chua Yan Piaw, 2016) in
his book Mastering Research Method states that in purposive sampling, a group of subjects with
appropriate characteristics are selected as respondents. In this sample, the researcher seeks to
capture students from the Faculty of Education. The respondents were selected from UiTM Puncak
Alam, Selangor.
From my point of view, the researcher clearly stated that the target group of the study is
passed. Every researcher has limitations in doing and conducting his research. No study is
completely flawless in every possible aspect (Editage.com, 2019). In addition, the researcher
identified a suitable method to study the usability of the Bahasa Melayu style board game
Peribahasa so that students get an accurate result in the classroom. The researcher state in the
limitation on the study, the sample of this study is 60 students from the Faculty of Education,
UiTM Puncak Alam. Another limitation relates to product testing and data collection. Getting
teachers' permission to set aside time for researchers to conduct research, such as product testing
or classroom surveys of students, can be problematic. Finally, since this is the PKP (Movement
Control Order) period which makes travel difficult and schools are closed, researchers have to go
to the centers to collect data and test the result (Peribahasa board game). .Also, the respondents
are the important people who will collect the survey data in this study.
From the standpoint, the researcher needs to be more specifies the 60 people is in what
category like how many girl and boy students, from what classes and from what level of the class.
In the sample section, the researcher needs to clearly explains and specifies why that 60 people
was chosen as the sample for this study and why they were chosen as respondents. In general, the
researcher was also able to justify his method and describe the sampling procedure in great detail.

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9. Instrument

The data for this study were collected by the researchers using two different sorts of
instruments: questionnaires and observations. These techniques combine the two ways to present
a far more thorough and in-depth view of the subject under investigation. Based on an impartial
investigation, a collection of questions will be created. According to (Brinkman, W.2009)
questionnaire have obtained a rather reputation as a research instrument, the good design of
questionnaire can be very useful considerable effort and thinking
The Peribahasa Board Games as Teaching Aids are the subject of both questionnaire’s two
sections. Part A of the survey focuses on the respondent and their background, including age and
gender, while Part B examines students and #039; interest in the Peribahasa board game and its
use as a Bahasa Melayu teaching tool in the classroom. In part B, the responder is given a multiple-
choice answer by the researcher that is referred to as a scale. The researcher can assess how the
procedure progresses from the students' point of view and gauge the knowledge or input that
students acquire during treatment by employing two distinct instruments.

10. Data collection

Data collection is the process of collecting and evaluating data and information. In this chapter,
the researcher introduced the result of the questionnaire and the results related to the research
objective and research question. Based on the data collection, the researcher used SPSS for
statistical analysis of frequency, mean and standard deviation. Depending on the research, the data
collection phase can last from a few hours to months or years, depending on the exact topic of the
research and the method used. However, for this researcher, the data was collected over one day.
Next, the study was conducted on 60 peoples from UiTM Puncak Alam, Kuala Selangor. To make
it easier to find missing questionnaires, the researcher also highlighted each questionnaire, which
was a smart way to collect data more accurately. The data collection process of this study can be
acceptable. The researcher went through many steps before doing the study and all the steps were
in progress. The researcher first requests approval from the university's research committee, and
also from the lecturer himself. After all these efforts, the researcher started research by

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interviewing the students and interviewing the teachers. So it shows that the researcher put
everything possible into this research.
The researcher also makes descriptive statistics about the mean and standard deviation of
the questionnaire, which are presented in the table. The second research question aims to find out
the applicability of the board game Peribahasa for student learning. A descriptive analysis was
made of the evaluations of the students given in the fifteen points of the questionnaire. It can be
seen that the use of board games and flash cards in learning is very interesting, simple and
understandable (mean=4.32, SD.596). It means that proverbs are easier to recognize with the
pictures on the flash card (mean = 4.32, SD = 0.567). Next, the game that helps to learn proverbs
more easily (mean = 4.30, SD = 0.561) followed by the use of learning tools (Peribahasa board
game) increased my interest in learning proverbs (mean = 4.28, SD = 0.555). ), the average choice
of the respondents is the board game Peribahasa, which helps me learn proverbs better (mean =
4.28, SD = 0.524). Next is to understand the concept of game-based learning, which can make
students more confident (mean = 4.28, SD = 490).
As a result, I believe that the researcher included a detailed data collection section, which
assists the audience in visualising and comprehending how the research was conducted.

11. Data analysis procedures

In my opinion the data analysis is successful and In this study the researchers use two types of
instruments which are questionnaire and observation. For this research, the researcher uses a
questionnaire that is quantitative methods as a source to collect data. Numerical representations of
the research data will be created. The information will then be converted into percentages and
displayed for each statement using bars, graphs, and figures. Following the data presentation, the
researcher conducted an analysis and interpretation of the data to yield definitive results. To be
clear, the process is proceeding smoothly because the researcher has given the information needed
to locate the displayed data.

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12. Result of major finding

The purpose of the results analysis is to find out what is important to achieve by organizing and
displaying the data appropriately. Overall, the writing of this section is excellent because the
researcher explained all aspects of the results in a concise manner. The researcher briefly presented
the questionnaire and the results and specified the details of each question, including the
respondents and demographic data. With this arrangement, the researcher makes it much easier for
the reader to analyze and understand the results and their implications. The table is very clearly
displayed and as far as I know this observation is not affected in any way. At the end of the chapter,
the author gives a summary of the chapter which is excellent and helps the reader understand the
point in it. In summary, it can be stated that all research questions have been answered and the
study can be classified as successful.

13. Format

I think this academic exercise's format is great overall. The numbering is excellent and remarkable.
Every feature, including the font size, line and paragraph spacing, is really well-organized.
However,, the researcher are not really correctly cites a source in accordance with the APA style
guidelines. Furthermore, the researcher expertly arranges the pictures and tables. Additionally, the
language used is easy enough for readers to understand.

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Reference

Bt, R., & Jantan, R. (2013). FAEDAH BERMAIN DALAM PERKEMBANGAN


KANAK-KANAK PRASEKOLAH (4-6 TAHUN). ResearchGate.
https://www.researchgate.net/publication/303897656_faedah_bermain_dalam_perkemba
ngan_kanak-kanak_prasekolah_4-6_tahun

Grafispaten. (2016, January 2). Model Pengembangan Media Pembelajaran ADDIE.


Grafis Paten. https://grafispaten.wordpress.com/2016/01/02/model-pengembangan-
media-pembelajaran-addie/

Sreekumar, D. (2024, January 8). What Are Research Objectives and How to Write Them
(with Examples) | Researcher.Life. https://researcher.life/blog/article/what-are-research-
objectives-how-to-write-them-with-examples/

Brinkman, W. (2009). Design of a questionnaire instrument. ResearchGate.


https://www.researchgate.net/publication/247935704_Design_of_a_Questionnaire_Instru
ment

Conceptualization in research - UWI St. Augustine. (n.d.).


https://sta.uwi.edu/igds/sites/default/files/igds/documents/Conceptualizing%20in%20Res
earch-1.pdf

Writing a Literature Review. (2021, 11 18). Retrieved from depts.washington.edu:


http://depts.washington.edu/psywc/handouts/pdf/litrev.pdf

North Carolina State University Libraries (Director). (2019). Literature Reviews: An


Overview
for Graduate Students, video 9:38 minutes. https://www.lib.ncsu.edu/tutorials/litreview/

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The Importance of Literature Review in Research: An overview and guidelines. (2022,
September 30). The Importance of Literature Review in Research: An overview and
guidelines. https://www.asjp.cerist.dz/en/downArticle/223/7/5/202872

A QUALITATIVE STUDY ON THE EFFECT OF GAME BOARD STRATEGY ON THE


STUDENT'S MOTIVATION OF LEARNING STATISTICS COURSE. (n.d.). A
QUALITATIVE STUDY ON THE EFFECT OF GAME BOARD STRATEGY ON THE
STUDENT'S MOTIVATION OF LEARNING STATISTICS COURSE.
https://ir.uitm.edu.my/id/eprint/31381/1/31381.pdf

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Appendix

PERIBAHASA BOARD GAME:


THE USABILITY OF PERIBAHASA BOARD GAME TOWARDS
STUDENTS LEARNING STYLE IN BAHASA MELAYU
CLASSROOM

NORZILAWATI BINTI ZULKAFLI


2016630244

BACHELOR OF EDUCATION (HONS) ART AND DESIGN EDUCATION

FACULTY OF EDUCATION
UNIVERSITI TEKNOLOGI MARA (UiTM)
KAMPUS PUNCAK ALAM
SELANGOR DARUL EHSAN

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ABSTRACT
This study discusses about the Peribahasa Board Game as an education game or
game-based learning designed to help problem faced by students in mastering proverbs
and help teachers in teaching aid material usage that is creative. This is because, based
on observation, the students are very weak in mastering the Bahasa Melayu subject,
particularly on the part of the proverb. Although they have been taught and exposed since
elementary school. Thus, researchers have been creating and innovating teaching aids
for Bahasa Malay dresses that education game. The methods used by the researchers in
this study were based on observation, testing of the effectiveness of the game and
through questionnaires (quantitative design research) distributed to the respondents. The
respondents in this study were 60 people. As a result of this study, the use of board game
proverbs can increase language proficiency, students can also learn to work in groups
and their discipline can also be shaped by the tasks they enjoy while playing such as
follow all the instructions in the game and develop student patience. Therefore, indirectly
conceptual learning of the game can enhance students' understanding and interest and
assist teachers in the use of teaching aids in the teaching and learning process. In
addition, teaching aids help teachers achieve their teaching objectives.

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ABSTRAK
Kajian ini membincangkan tentangg permainan Peribahasa Board Game iaitu
permainan Pendidikan yang direka bagi membantu masalah yang dihadapi oleh pelajar
dalam menguasai peribahsa dan membantu masalah pelajar dalam menguasai
peribahasa dan membantu guru dalam penggunaan bahan bantu mengajar yang kreatif.
Hal ini kerana, berdasarkan pemerhatian, murid amat lemah dalam menguasai mata
pelajaran Bahasa melayu terutamnya pada bahagian peribahasa. Walaupun meraka
telah diajar dan didedahkan sejak dari bangku sekolah rendah. Oleh itu, pengkaji telah
mencipta dan menginovasikan bahan bantu mengajar untuk mata pelajaran Bahasa
melayu yang berkosepkan permainan Pendidikan. Kaedah yang digunakan oleh pengkaji
dalam kajian ini adalah berdasarkan pemerhatian, ujian keberkesanan permainan dan
melalui soalan soal selidik yang diedarkan kepada responden. Jumlah responden dalam
kajian ini adaah seramai 60 orang. Hasil daripada kajian ini, penggunaan peribahasa
board game dapat meningkatkan penguasaan peribahasa, pelajar juga dapat belajar
bekerja secara berkumpulan dan disiplin mereka juga dapat dibentuk melalui tugas yang
dipengang sewaktu bermain seperti mengikuti segala arahan yang terdapat dalam
permainan tersebut serta mewujudkan kesabaran pelajar. Oleh itu, secara tidak langsung
pembelajaran berkonsepkan permainan ini dapat meningkatkan kefahaman serta
menarik minat pelajar dan membantu guru dalam penggunaan bahan bantu mengajar
dalam proses pengajaran dan pembelajaran. Hal inikerana, bahan bantu mangajar
membantu guru untuk mencapai objektif pengajaran.

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