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Weekly Tables Volume 7

✗ Inside vehicles

✗ Clues to the origin

✗ infection Consequences

✗ Improvised items

✗ Almost useless items

✗ Zombie behaviors

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
Weekly Tables Volume 7
Inside vehicles (d66) 21- Hidden Radio: Stumble upon a functioning
radio with valuable information and a way to
contact others.

22- Valuable Collectibles: Discover a vehicle


containing valuable collectibles or rare items.

23- Survivor's Personal Belongings: Find


personal belongings that provide insights into
the previous owner's life.

24- Mysterious Locked Box: Discover a locked


box with unknown contents, sparking
curiosity.

25- Vehicle Repair Kit: Find a well-stocked


vehicle repair kit, including tools and spare
parts.

26- Animal Companion: Encounter a loyal and


11- Weapons Cache: Discover a vehicle trained animal companion, such as a dog, in
containing a hidden cache of weapons and the vehicle.
ammunition.
31- Valuable Documents: Find important
12- Medical Supplies: Find a vehicle stocked documents, like blueprints or survival guides.
with valuable medical supplies, including
bandages and antibiotics. 32- Radioactive Materials: Discover a vehicle
transporting dangerous radioactive materials,
13- Mysterious Map: Come across a vehicle with valuable for certain purposes.
a map marked with cryptic symbols and
locations. 33- Hostile Survivors: Encounter hostile
survivors who have taken shelter in the
14- Food Rations: Find a stash of non- vehicle.
perishable food rations that can sustain the
group. 34- Mysterious Infection: Find evidence of a
mysterious infection that may hold clues to the
15- Fuel Reserves: Discover a vehicle with a full outbreak's origin.
tank of gasoline or other valuable fuel.
35- Abandoned Child: Come across a
16- Survivor's Journal: Find a journal detailing frightened and orphaned child seeking help
the experiences and knowledge of a previous and protection.
survivor.
36- Broken Down Generator: Find a generator
in need of repair, potentially providing a
valuable power source.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
Weekly Tables Volume 7
53- Mysterious Device: Discover a mysterious
and potentially valuable device of unknown
function.

54- Disturbing Messages: Find disturbing


messages or artwork inside the vehicle,
hinting at the previous owner's mental state.

55- Desperate Survivor: Encounter a survivor


driven to madness by isolation and
desperation.

56- Trapped Walker: Find a walker trapped


inside a vehicle, posing a threat if released.

61- Rescue Signal: Discover a working


emergency distress signal, potentially leading
to a rescue mission.
41- Captive Walker: Discover a vehicle with a
captive walker used as a deterrent against 62- Hidden Bunker Key: Find a key to a hidden
theft. underground bunker with unknown contents.

42- Survivor's Last Message: Find a recording 63- Wounded Survivor: Come across a
or note left by a survivor's final moments. wounded survivor in need of immediate
medical attention.
43- Radioactive Contamination: Encounter a
vehicle carrying radioactive materials that 64- Locked Safe: Discover a locked safe inside
require careful handling. the vehicle, containing valuable items or
information.
44- Trapped Survivor: Discover a survivor
trapped inside a locked vehicle, pleading for 65- Disturbing Drawings: Find disturbing
help. drawings or messages that hint at dark
secrets.
45- Hidden Stash of Gold: Find a hidden
stash of valuable gold bars or coins. 66- Hidden Safe Haven: Discover a vehicle that
once belonged to a group of survivors and
46- Dangerous Cargo: Encounter a vehicle contains information about a hidden safe
transporting dangerous and volatile materials. haven or sanctuary in the area.

51- Radioactive Wasteland: Find a vehicle in an


area heavily contaminated by radiation.

52- Walker Nest: Encounter a vehicle that has


become a nesting ground for walkers.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
Weekly Tables Volume 7
21- Torn Military Orders: Partially destroyed
Clues to the origin (D66) orders from a military chain of command.

22- Coded Transmission Recordings: Audio


recordings of encrypted transmissions from
an unknown source.

23- Contaminated Water Test Results: Test


results indicating contamination of local water
sources.

24- Battered Satellite Photos: Damaged


satellite photos showing unusual activity in
remote areas.

25- Message in a Bottle: A message found in a


bottle, cryptically referencing a hidden truth.

26- Data from a Crashed Drone: Data recovered


from a crashed drone that was likely
11- Mysterious Research Facility Documents: monitoring unusual activity.
Documents hinting at dangerous experiments
conducted in a hidden research facility. 31- Strained Family Letters: Letters exchanged
between family members discussing their
12- Broadcasted Emergency Messages: growing concerns.
Recorded emergency broadcasts with cryptic
messages from government officials. 32- Eerie Crop Circle Photographs: Photographs
of mysterious crop circles appearing before
13- Unexplained Radioactive Hotspots: Map the apocalypse.
coordinates pointing to areas with unnaturally
high radiation levels. 33- Old Newspaper Clippings: Newspaper
clippings reporting on unexplained incidents
14- Abandoned Lab Equipment: Discarded lab prior to the apocalypse.
equipment covered in dust and signs of hasty
evacuation. 34- Cryptic Audio Tapes: Audio tapes with
strange sounds and mysterious voices.
15- Strange Symbols in Old Books: Ancient
books containing mysterious symbols and 35- Video Footage of Unusual Events: Video
cryptic writings. recordings of inexplicable occurrences
captured by witnesses.
16- Survivor's Journal Entries: Entries in a
survivor's journal that mention unusual events 36- Scientist's Research Notes: A scientist's
leading up to the apocalypse. notes detailing experiments that went horribly
wrong.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
Weekly Tables Volume 7
52- Hacked Government Emails: Intercepted
government emails discussing classified
information.

53- Hidden Researcher Diaries: Diaries of


researchers who were studying unexplained
phenomena.

54- Artifacts from an Ancient Civilization:


Artifacts hinting at a forgotten civilization's
knowledge.

55- Survivor's Cryptic Last Words: The cryptic


last words of a survivor who witnessed the
apocalypse.

56- Mysterious Survivor Camp Symbols:


Symbols found in survivor camps that hold
41- Weather Anomalies Archive: Records of
hidden meanings.
extreme and unexplained weather anomalies
leading up to the apocalypse.
61- Damaged Space Station Logs: Logs from a
damaged space station with records of
42- Maps with Hidden Markings: Maps with
celestial anomalies.
concealed markings hinting at hidden facilities
or safe havens.
62- Rumors of a Doomsday Cult: Whispers of
a doomsday cult believed to have triggered the
43- Crashed UFO Speculations: Speculative
apocalypse.
documents discussing UFO sightings and
conspiracy theories.
63- Anomalous Astronomical Events:
Astronomical observations of unusual cosmic
44- Anomalies in Wildlife Behavior: Reports of
events.
bizarre animal behavior in the weeks before
disaster struck.
64- Satellite Images of Impact Craters: Satellite
images showing impact craters from
45- Unusual Geological Activity: Geological
unidentified objects.
surveys pointing to unusual tectonic and
seismic activity.
65- Recovered Government Documents:
Stolen or recovered documents revealing
46- Folklore and Urban Legends: Stories and
government secrets.
tales from folklore that may contain kernels of
truth.
66- Cryptic Messages in Graffiti: Graffiti with
cryptic messages and symbols scattered
51- Fading Radio Signals: Fading radio signals
throughout cities.
that may contain fragments of critical
information.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
Weekly Tables Volume 7
21- Memory Loss: Memory loss and confusion
Infection Consequences (D66) become pronounced, making the infected
unpredictable.

22- Zombified Aggression: Infected individuals


become highly aggressive and attack both the
living and other infected.

23- Enhanced Strength: Some infected gain


temporary bursts of superhuman strength,
making them formidable adversaries.

24- Paranoia and Hallucinations: Infected


individuals experience paranoia and disturbing
hallucinations.

25- Uncontrollable Bleeding: Profuse bleeding


from orifices leads to severe weakness and
eventual death.

26- Necrotic Limbs: Limbs become necrotic,


11- Fever and Delirium: Infected individuals
leading to amputation or the eventual loss of
experience high fever and delirium, making
mobility.
them a danger to themselves and others.
31- Mutated Appendages: Some infected
12- Zombie Transformation: The infection
develop mutated appendages, such as extra
gradually transforms the individual into a
limbs or elongated claws.
zombie, starting with loss of rationality and
motor skills.
32- Resilience to Pain: Infected individuals
exhibit resilience to pain, making them harder
13- Loss of Speech: Infected individuals lose
to incapacitate.
the ability to speak coherently, making
communication difficult.
33- Blurred Vision: Vision becomes blurred and
distorted, impairing the infected's ability to
14- Voracious Hunger: Those infected develop
perceive the environment accurately.
an insatiable hunger for human flesh, driving
them to attack survivors.
34- Nocturnal Aggression: Infected become
more active and aggressive at night, posing a
15- Pustules and Lesions: Painful pustules and
greater threat in darkness.
lesions form on the skin, causing agony and
disfigurement.
35- Hive Mind Connection: The infected gain a
primitive form of telepathic communication,
16- Violent Tremors: Infected individuals
enabling coordinated attacks.
experience violent tremors and seizures,
posing a danger to those nearby.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
Weekly Tables Volume 7
51- Psychic Hallucinations: The infected are
plagued by psychic hallucinations, causing
them to act erratically.

52- Undead Endurance: Infected exhibit a


surprising level of endurance, requiring more
effort to neutralize.

53- Decomposing Flesh: Flesh on infected


individuals decomposes rapidly, creating a
nauseating odor.

54- Gibberish Speech: Infected individuals


mutter incoherent gibberish, making them
even more unsettling.

55- Insect Infestation: Insects and parasites


infest the bodies of the infected, worsening
36- Extreme Agony: The infected experience their condition.
constant, excruciating pain, potentially driving
them to suicidal behavior. 56- Bone Growth: Some infected experience
abnormal bone growth, resulting in grotesque
41- Loss of Vital Organs: Vital organs begin to deformities.
fail, resulting in a slow and agonizing death.
61- Cursed Existence: Infected individuals
42- Elongated Growth: Some infected exhibit seem to be cursed, suffering from relentless
elongated limbs or torsos, altering their misfortune.
physical appearance drastically.
62- Toxic Bite: The bite of the infected carries
43- Toxic Secretions: Infected individuals a toxic substance, causing additional harm.
exude toxic bodily fluids, posing a hazard to
those in close proximity. 63- Zombie Frenzy Coordination: Infected
coordinate their attacks in a frenzy,
44- Bloodthirsty Frenzy: Infected individuals overwhelming survivors.
enter frenzied states of bloodlust, attacking
anything that moves. 64- Zombie Evolution: Infected individuals
evolve into more dangerous forms over time.
45- Emaciation: The infected experience rapid
weight loss and physical deterioration. 65- Zombie Psychic Resilience: Some infected
develop psychic resistance, making mind-
46- Regenerative Abilities: Some infected based attacks less effective.
display limited regenerative abilities, healing
from injuries over time. 66- Transmitting Infection: Infected individuals
are capable of transmitting the infection
through blood or bodily fluids.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
Weekly Tables Volume 7
22- Tripwire Alarm: Set up a tripwire alarm
Improvised items (D66) system using cans or bells to alert to
approaching dangers.

23- Slinghot: Craft a sling shot for hunting or


self-defense using rubber bands and a sturdy
branch.

24- Smoke Grenade: Create a smoke grenade


for concealment or diversion from household
chemicals.

25- Pit Trap: Dig a pit trap to capture or


immobilize threats, such as zombies.

26- Camouflaged Hideout: Build a hidden


shelter or hideout that blends seamlessly with
the surroundings.

31- Solar Still: Create a solar still to purify


11- Makeshift Weapon: Craft a makeshift water and collect moisture from the
weapon from available materials, like a spiked environment.
baseball bat or a sharpened pipe.
32- Makeshift Raft: Construct a makeshift
12- Barbed Wire Barricade: Create a barricade raft from available materials to cross bodies of
using barbed wire to deter or slow down water.
approaching threats.
33- Bottle Molotov Cocktails: Make Molotov
13- Firestarter Kit: Assemble a kit for starting cocktails using glass bottles, fuel, and a cloth
fires using flint, steel, and tinder. wick.

14- Improvised Armor: Craft armor from 34- Trap Snare: Set up a snare trap to capture
scavenged materials, providing limited small game for food.
protection against attacks.
35- Improvised Gas Mask: Craft a basic gas
15- Camouflage Gear: Create makeshift mask for protection against noxious fumes.
camouflage clothing to blend in with the
environment. 36- Homegrown Medicinal Herbs: Cultivate and
harvest medicinal herbs for basic healthcare
16- Signal Flare Launcher: Construct a needs.
launcher for signal flares to communicate with
others or distract threats. 41- Explosive Device: Create an improvised
explosive device from household chemicals
21- Homemade First Aid Kit: Assemble a basic and a timer.
first aid kit from available medical supplies.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
Weekly Tables Volume 7
53- Smoke Signal Beacon: Create a smoke
signal beacon for long-distance
communication.

54- Improvised Fishing Gear: Make fishing


gear from available materials, like hooks and
lines.

55- Hunting Blind: Construct a hunting blind


for concealed hunting or surveillance.

56- Portable Shelter: Create a portable shelter


from tarps and branches for temporary refuge.

61- Improvised Gasoline Can: Fashion a


container for gasoline or other liquids using
available materials.

42- Hand-Crank Generator: Build a hand-crank 62- Makeshift Grappling Hook: Craft a
generator for limited electrical power. grappling hook for scaling obstacles or
accessing high places.
43- Makeshift Lockpick Set: Fashion a
lockpick set from paperclips or other small 63- Improvised Shield: Create a makeshift
metal objects. shield from salvaged materials for additional
protection.
44- Smoke Screen Device: Construct a smoke
screen device using chemicals for concealment 64- Emergency Siren: Assemble an emergency
or diversion. siren to alert others or deter threats.

45- Water Filtration System: Set up a 65- Rope Ladder: Construct a rope ladder for
makeshift water filtration system using natural accessing elevated areas or escape routes.
materials.
66- Makeshift Radio Transmitter: Build a
46- Makeshift Crossbow: Craft a crossbow rudimentary radio transmitter for short-range
from scavenged materials, such as a bicycle communication.
tire and a piece of wood.

51- Vehicle Reinforcements: Reinforce a vehicle


with improvised armor or spikes for added
protection.

52- Field Distillery: Build a field distillery for


purifying water or producing homemade
alcohol.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
Weekly Tables Volume 7
23- Squeaky Shoes: Shoes that squeak loudly
Almost useless items (d66) with each step, perfect for stealth.

24- Duct Tape Hammock: A hammock made


entirely of duct tape, surprisingly comfortable.

25- Rusty Keychain Radio: A keychain with a


tiny AM/FM radio that only picks up static.

26- Pillow Fort Blueprints: A set of blueprints


for building elaborate pillow forts.

31- Bubble Wrap Sleeping Bag: A sleeping bag


lined with bubble wrap for extra cushioning.

32- Blinking Christmas Light Scarf: A scarf


covered in blinking Christmas lights, a real
fashion statement.

33- Ketchup Packet Water Purifier: A


11- Whoopee Cushion Sleeping Pad: A sleeping contraption that claims to purify water with
pad that makes fart noises when you lie down. ketchup packets.

12- Glow-in-the-Dark Socks: Socks that glow in 34- Sponge Armor: Armor made of kitchen
the dark, for those late-night zombie sponges, surprisingly absorbent.
encounters.
35- Confetti Cannon Backpack: A backpack
13- Fluffy Pillow Armor: A set of pillows that that shoots confetti when you pull a cord.
you can wear as makeshift armor.
36- Silly String Rope Ladder: A rope ladder
14- Rubber Chicken Crossbow: A crossbow coated with silly string for added fun.
that shoots rubber chickens as projectiles.
41- Scented Candle Grenade: A grenade that
15- Party Hat Helmet: A helmet with a built-in releases pleasant scents instead of
party hat for celebrating small victories. explosives.

16- Squirrel-Powered Flashlight: A flashlight 42- Jellybean Ammo Belt: An ammo belt filled
with a squirrel on a wheel generating power. with colorful jellybeans, not bullets.

21- Toilet Paper Cape: A cape made of toilet 43- Inflatable Flamingo Life Preserver: A life
paper rolls for the hero with a clean behind. preserver in the shape of an inflatable
flamingo.
22- Beehive Hairbrush: A hairbrush that
doubles as a beehive for honey production. 44- Wacky Wobbler Canteen: A canteen that
wobbles uncontrollably when full of water.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
Weekly Tables Volume 7
62- Noodle-Brick Pillow: A pillow made of pool
noodles stacked like bricks.

63- Bouncy Ball Helmet: A helmet covered in


bouncy balls for added bounce in your step.

64- Squeaky Hammer: A hammer that squeaks


when you use it.

65- Silly String Fire Extinguisher: A fire


extinguisher filled with silly string instead of
foam.

66- Accordion Backpack: A backpack with an


accordion built into it for spontaneous musical
breaks.

45- Tin Foil Hat: A hat made of tin foil to


protect against "mind control."

46- Marshmallow Launcher: A device that


shoots marshmallows at high speeds.

51- Whistle Harmonica: A harmonica with an


integrated whistle for impromptu concerts.

52- Rubber Duck Paddle: A paddle with a


rubber duck attached, more for style than
function.

53- Silly Straw Canteen: A canteen with an


extra-long silly straw for sipping drinks.

54- Giant Rubber Band Slingshot: A slingshot


that uses giant rubber bands for ammunition.

55- Gummy Bear Grenade: A grenade filled


with colorful gummy bears.

56- Foam Sword Machete: A foam sword


designed to look like a machete.

61- Socks with Built-In Maracas: Socks with


small maracas attached to the ankles for
festive foot tapping.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
Weekly Tables Volume 7
Zombie behaviors (D66)
22- Blind Zombies: Zombies that do not react
to movement but are attracted to sounds and
vibrations.

23- Infiltrator Zombies: Zombies that blend in


among groups of survivors, acting as spies
and waiting for the right moment to strike.

24- Group Imitators: Zombies that mimic the


actions of living creatures or survivors,
potentially luring others into traps.

25- Child Zombies: Small and agile zombies


that are difficult to detect and can be
especially dangerous.

26- Climbing Zombies: Zombies with an ability


to climb structures and pursue survivors to
higher ground.
11- Slow and Shuffling: Zombies that move
slowly, stumbling and shuffling towards 31- Trapped Zombies: Zombies that are
sounds or movements. ensnared or partially immobilized, posing a
unique danger to anyone who approaches.
12- Aggressive and Swift: Zombies that are
agile and move quickly, pursuing prey with 32- Pack Mentality: Zombies that exhibit a pack
determination. mentality, hunting and swarming in
coordinated groups.
13- Nighttime Swarms: Zombies that become
more active and numerous during the night, 33- Zombie Screamers: Zombies that emit loud
posing a greater threat in the dark. and disturbing noises to attract more zombies
to their location.
14- Aquatic Zombies: Zombies that gather in
areas near water, such as rivers or lakes, 34- Frenzied Feeders: Zombies that become
posing a danger when crossing. frenzied when feeding on prey, making them
more dangerous.
15- Hibernating Zombies: Zombies that appear
dormant or inactive until disturbed by nearby 35- Zombie Hounds: Zombified animals, such
motion. as dogs, that retain their agility and hunting
instincts.
16- Light-Attracted Zombies: Zombies
attracted to sources of light, such as lanterns 36- Decoy Zombies: Zombies that appear to be
or campfires. immobilized or dead but suddenly spring to life
when approached.
21- Cannibalistic Zombies: Zombies that attack
and devour each other.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos
Weekly Tables Volume 7
52- Invisible Zombies: Zombies that are
invisible to the naked eye but still pose a
physical threat.

53- Zombie Hibernation: Zombies that enter a


hibernation-like state for extended periods,
only to awaken unexpectedly.

54- Zombie Herders: Humans or creatures that


control and manipulate groups of zombies for
their own purposes.

55- Zombie Mutations: Zombies that exhibit


unusual mutations, such as additional limbs or
enhanced strength.

56- Zombie Whisperers: Individuals who can


communicate with and control zombies, using
41- Toxic Zombies: Zombies that exude toxic them as a weapon or a shield.
fumes or substances, posing a health hazard
to those nearby. 61- Zombie Empathy: A rare ability among
survivors to empathize with zombies,
42- Frozen Zombies: Zombies encased in ice potentially leading to unique alliances.
that thaw out and become active when
temperatures rise. 62- Zombie Puppet Masters: Humans who use
technology to remotely control groups of
43- Intelligent Zombies: Zombies that retain zombies.
some level of intelligence, allowing them to
set traps or use basic tools. 63- Zombie Evolvers: Zombies that evolve and
adapt over time, becoming increasingly
44- Radioactive Zombies: Zombies exposed dangerous.
to radiation, making their bites and scratches
especially dangerous. 64- Zombie Hivemind: Zombies that share a
collective consciousness, allowing them to
45- Cursed Zombies: Zombies under the coordinate with eerie precision.
influence of a supernatural curse, displaying
unnatural abilities or weaknesses. 65- Zombie Mimicry: Zombies that mimic the
appearance and behavior of living humans,
46- Magnetic Attraction: Zombies that are making them difficult to identify.
drawn to magnetic fields, making them a
unique threat in certain environments. 66- Zombie Parasites: Parasitic organisms that
control and manipulate zombies like
51- Psychic Connection: Zombies that share a marionettes.
psychic connection, allowing them to
coordinate their movements and actions.

Rodrigo Martins de Araújo Fernandes


@mestredosamargos

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