Once a dead body has safely risen again as Colony,
it will scrape together a humble camp—perhaps a crate to sit on, a lantern to see by, and an oil drum SYMPTOM (D66) to contain a bonfire. Once situated, the host will flag down FIST with broad, cadaverous gestures 11. Acidic 41. Indestructible and carnivalistic flair, offering wares sold at “the 12. Adhesive 42. Itching 13. Burning 43. Painful A parasitic intelligence puppeteers the dead. lowest legal prices this side of the Perseus Arm!” 14. Color-changing 44. Petrifying The hivemind is awake, and it wants to make a 15. Corrupted 45. Purified deal with FIST. Although Colony has fully absorbed the capitalist spirit, theory still escapes it, and the pathogen is 16. Disintegrating 46. Magnetic uninterested in paper money. Because Colony “does 21. Dripping 51. Melting not know how to exchange money for gold” and 22. Electric 52. Missing “does not like the taste of gold anyway,” it prefers 23. Ethereal 53. Radioactive to directly accept rare chemical substances in 24. Expanding 54. Regenerating exchange for its products. This exchange is quite 25. Fortified 55. Stretchy logical—once converted to a Colony host, the post- 26. Fragile 56. Sensitive necrotic body requires a radically different selection of nutrient substances, namely noble gases and 31. Frictionless 61. Silent rare Earth metals. If the players give an instance of 32. Freezing 62. Spasmodic Colony these materials, the freshly-fed body can 33. Glowing 63. Toxic extrude and secrete a “bacteria canister,” a fleshy, 34. Loud 64. Uncontrollable translucent pod which dances with mesmerizing 35. Heavy 65. Wailing light. These pods are a waste product to Colony, 36. Humming 66. Writhing but it knows to market trash as treasure—each canister contains mutant DNA fragments discarded from the whole, and can be crushed in one’s palm AREA (D66) (near the radial artery or an equivalent structure) to trigger an infection with symptoms that may 11. Antlers 41. Muscles be tactically useful. Thrown as grenades, they can 12. Arms 42. Nails infect enemies through exposed orifices. 13. Aura 43. Nerves 14. Brain 44. Nose 15. Breath 45. Palms 16. Blood 46. Saliva ADJUDICATING BACTERIAL ABILITIES The physiological effects of each bacteria 21. Ears 51. Skin canister are both oddly and vaguely defined 22. Eyes 52. Skull by Colony. Roll 1D6 to determine how many 23. Heart 53. Slime unique DNA strains are on offer, then roll 24. Feet 54. Stomach them up on the tables to the right. Each pod 25. Fingertips 55. Swarm should do what the table agrees it sounds 26. Knuckles 56. Sweat like it should do—feel free to interpret very loosely. “Frictionless voice” could grant +1 31. Legs 61. Tears CREATIVE when attempting to smooth-talk; 32. Lungs 62. Teeth “sensitive stomach” might just induce IBS. 33. Intestines 63. Tendrils Effects should harm or heal HP no more than 34. Joints 64. Throat CREDITS Created by B. Everett Dutton. Edited by T. H. Cochlin & 1D6, and should only change other stats by 1. 35. Hair 65. Tongue Back-Alley Coalition. Based upon the magic system from Ben Milton’s Maze Rats. Fonts used: Michroma, Space 36. Marrow 66. Voice Grotesk, and Yellow Submarine. Public domain images from Flickr. COLONY CATALOG THE CALL FROM COLONY Twelve hours ago, FIST intercepted a transmission INCOMING TRANSMISSION EXCHANGE RATES from a previously unknown alien lifeform, broadcast “I am... eager to take that off your hands.” simultaneously in multiple languages and clearly [GURGLING, BONES SHIFTING] Felicitations, Colony does not use any form of currency for intended for listeners across the globe, but sentient Earthlings—allow me to introduce transactions; arms of Colony will accept any suppressed by CYCLOPS shortly after the initial myself. My people come from far beyond items FIST has collected which contain either radio burst. The authoritarian organization’s agents your icy “Oort Cloud.” We are sociological noble gases or rare Earth metals. The referee scrambled to memory-wipe or assassinate most empaths; each of the delegation-cultures is encouraged (but not required) to research individuals, government or civilian, who received which has fanned out from Orion to touch the gas/metal content of items presented to this transmission. Decoded CYCLOPS internal other worlds are diplomats of the mind Colony during play—you can roleplay this as communications suggest they intend to exploit and wanderers stochastic. I am one such the alien “appraising” the offer. Some common Colony’s miraculous biological makeup for the delegation-culture, and my million-million items which Colony may accept include: production of next-generation bioweapons. bodies are not unlike your Earth bacteria (though my degree of intelligence is, of ƬƬ Anesthetic ƬƬ MRI magnets ƬƬ Balloons ƬƬ Neon signs Colony landed on Earth ten years ago, encased in a course, far higher). My name, transliterated ƬƬ Circuit boards ƬƬ Nuclear control rods geode meteorite which touched down somewhere so that you may pronounce it, is Colony. ƬƬ Fire extinguishers ƬƬ Spaceship parts in Afghanistan. Since then, the explosion of travel For decades now I have lain dormant in the ƬƬ Glow paint ƬƬ Spray cans and civil unrest caused by East-West proxy wars in bodies of your people; I have spread and ƬƬ Hard drives ƬƬ Street lamps the region have turned the sentient alien pathogen multiplied to become a global pathogen ƬƬ Lab equipment ƬƬ Tooth fillings into a covert global pandemic. Colony carriers do which knows no national borders, no divisions ƬƬ Laser weapons ƬƬ Welding equipment not show symptoms until after death; Colony itself of culture or class. My integration, which ƬƬ Industrial fridges ƬƬ Vacuum tubes has little impact on a living body save for strain on has been deep and thorough to the level the immune system and a latent sense of anxiety. atomic, has reflected a relationship of Shortly after death, however, Colony microbes exchange—with each body that I convert STANDARD INVENTORY (Worth two items each) become active in the host’s body, and the greater to my purposes, I begin to understand the hivemind may signal the corpse to rise. Scattered human mind, the human heart, that much BACTERIA CANISTER (consumable) reports of “the walking dead” in past years have more, for you see this is my people’s way— “Ah, the house special...” not given way to some grand apocalypse; instead, we come bearing no particular message; we Grotesque biomechanical pods which vary in eyewitness descriptions of “hunched, shambling, merely listen until we have learned to speak usefulness (D6 strains are available). Lasts 5-10 pustule-covered zombies” were in fact a handful your language. Now, after ten Solar years of minutes. Applied to self or throwable as grenade. of newly-vacated bodies becoming arms of Colony. total immersion, I am pleased to announce my newfound purpose, and it is this: to sell BIO-SUMMONER (consumable) you one-of-a-kind extraterrestrial defense “The customer is king.” solutions at low, low prices! [AUDIO ENDS] An alien syringe. Turns any corpse into Colony. SPAWNING COLONY When the players enter a new location, the referee should secretly roll a six-sided die. If DELUXE INVENTORY (Worth five items each) the result is an odd number, Colony is in this region, and the referee should note the area ULTRA BACTERIA CANISTER (consumable) as “infected.” The first human to die in an “My biomass to your biomass...” infected area will explode in a cacophony of Any standard canister on offer can also be sold wet convulsions as their biological makeup in this form following a short ritual. Permanent. rearranges. Once the corpse may safely rise, Colony will make camp and gaily beckon FIST. BIO-ROUNDS (D6 uses, consumable) If Colony would spawn from a corpse in a new “Look at you—such a discerning customer!” area but it has already appeared somewhere Use to infect ammo before attacking. Hit targets else, it moves its camp to the new location. take a random Bacteria Canister table effect.