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Look, Listen, and Learn

· The goal is awareness and to motivate others to want to design


something. Beginning with empathy, an observation of a global
phenomenon, geeky interests, an awareness, or a product idea.

Ask Tons of Questions


· Spark curiosity with various types of questions: research,
criteria, market, etc. (Refer to the Question Stems attachment.)
Initiate the inquiry process.
· Think about how you can lead your students through the process
so that while they are asking questions, we are also leading learners to
use inquiry.

Understanding the Process or Problem


· Through an authentic research experience (interviews, research
articles, videos, listening to audio, observation, analyzing data, etc.),
understanding of the process or problem becomes clearer.

Navigate Ideas
· Brainstorming, analysis, combing ideas, and developing p.a.r.t.s.
(product idea, audience, role, tasks, solution) to create, helps to
navigate ideas and engage in project management. During this
process, learners must set goals and chart progress, break down tasks
and set deadlines, choose and implement specific strategies, and
monitor, adjust and problem solve.

Create a Prototype
· A prototype might be a digital work, tangible project, work of
art, something engineered, an action, event, or a system.

Highlight and Fix

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