Professional Documents
Culture Documents
FOR
NVQ LEVELS 5 National Diploma Courses
IN
TELEVISION POST PRODUCTION TECHNOLOGY
Developed by
University of Vocational Technology
Validated by
National Apprentice and Industrial Training Authority
Endorsed by
Tertiary and Vocational Education Commission
COPYRIGHT
All rights reserved. This book, in whole or any part thereof, should not be reproduced, stored in a
retrieval system or transmitted in any form or by any means-electronic, photo copying, recording or
otherwise without the prior permission of Tertiary and Vocational Education Commission (TVEC).
Published by
Directed by
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page i
PREFACE
This Competency Based Training (CBT) curriculum has been developed based on National
Competency Standards for Television Post production Technology (competency standard
code: D32T002) which specifies the skills required by the industry at middle management
level. Middle management level competencies are referred in National Vocational
Qualifications (NVQ) framework at Level 5 & 6. This curriculum is treated as the national
curriculum which facilitates the teaching and learning process in Competency Based
Training (CBT) mode leading to award of NVQ Level 5 & 6 National Diplomas under the
NVQ Framework.
The Curriculum was developed in consultation with relevant industry experts. It was
validated by the National Industry Training Advisory Committee (NITAC) represented by the
industry and subsequently endorsed by the Tertiary and Vocational Education Commission
(TVEC). It is expected to review and revise this document on completion of 3 years.
Therefore, all stakeholders are welcome to point out any shortcomings and propose
improvements to this curriculum in order to make it more relevant to the industry.
For the purpose of implementation of these curricula, training providers are welcome to
adopt it with TVEC accreditation and Competency Based Assessment.
We take this opportunity to thank Hon. Dullas Alahapperuma, Minister of Youth Affairs and
Skills Development, Hon. Mohan Lal Grero, Deputy Minister of Education and Monitoring MP
of the Ministry, Mr. K. A. Thilakaratne, Secretary, Mr. A. R. Desapriya, Additional Secretary
of the Ministry for their policy directions. We appreciate the technical contribution made by
the members of the development group and National Industrial Training Advisory Committee
and other supporting staff involved in development work. We note with gratitude the hard
work done by staff of three institutions to complete this document as expected.
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page ii
Competency Based Training Curriculum
for NVQ Levels 5 & 6 National Diplomas in Television Postproduction Technology
Policy Direction
Dr. T. A. Piyasiri,
Vice Chancellor, University of Vocational Technology
Development Group
Eng. D S Hettiarachchi
Director, Media & Information Services, University of Vocational Technology
Mr. R B Nikapitiya
Visiting Lecturer, Audio Technology & Music Technology.
University of Visual & Performing Arts
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page iii
Mr. Ananda Bandara
Colorist, Fine Art (Pvt) Ltd.
Ms. D V D Sajeewani
Lecturer , University of Vocational Technology
Mr.Chaminda Gamage
Studio Engineer, Hiru TV, ABC Network (PVT) Ltd.
Mr. R B Nikapitiya
Visiting Lecturer, Audio Technology & Music Technology, University of Visual & Performing
Arts
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page iv
Mr. Ananda Bandara
DI, Colorist, Fine Vision
Mrs. G H R S E Silva
District factory Inspecting Engineer, Department of Labor
Mr. J A D J Jayalath
Director-Information, TVEC, Nipuntha Piyasa, Narahenpita
Mr. M M I Samaranayake
Cooridinating Officer, NAITA Head office, Rajagiriya
Facilitator/ Coordinator
Mr. U. A. S. K. Edirisinghe
Lecturer, University of vocational Technology
Supporting Staff
Mr. C. J. Abeywickrama
Lecturer, University of Vocational Technology
Ms. M. D. A Priyadarshika
Lecturer, University of Vocational Technology
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page v
Competency Based Training Curriculum
for NVQ Levels 5 & 6 National Diplomas in Television Post
Production Technology
Training providers are required to meet following conditions in order to implement NVQ level
5 & 6 diplomas;
i. Credit Policy
NVQ Level 5 and 6 programmes should have minimum 60 credits (1500 Notional Hours) and
120 minimum credits (3000 notional hours) respectively as details given below.
Level 3 & 4 credit (Maximum ) 20 Credits ( 500 hrs) 20 Credits ( 500 hrs )
Total Number of credit (Minimum) 60 Credits ( 1500 hrs ) 120 Credits ( 3000 hrs )
Note: one credit is equivalent to 25 notional hours which include class room teaching,
tutorials, assignment, projects, on the job training and self study.
Credit policy defines the minimum course content. Training providers could add any more
subjects above modular requirements of the qualification packages.
List of Units consists of Core Technical Unit/s, Electives and Employability Unit/s.
Core Technical Unit/s in NCS : It is compulsory to include these Unit/s in
Qualification
Employability Unit : It is compulsory to include 8 Credit in NVQ
5 and 6 credit in NVQ 6. These Unit/s are
listed in the NCS.
Electives : Unit/s to be added to make total credits
equivalent to 60 if total credits of Core Technical
Unit/s and Employability Unit/s is less than 60.
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page vi
iii. Approval to establish NVQ Level 5 & 6 Course
Training providers are required submit a proposal based on Guideline 01 – “Criteria on
Requirements to conduct NVQ Level 5 & 6 Programmes” which could be downloaded
from TVEC website and obtain approval from TVEC to establish the course.
iv. Entry Qualification
Pass G.C.E. Advanced Level in Science or Technology stream or NVQ Level 4
certificate in the field of electronic, Telecommunication or relevant field – with 6months
Bridging Programme, if relevant.
v. Upon establishment of the course, obtain TVEC Accreditation and Install a Quality
Management System
vi. Conduct continuous assessment and maintain a progress record book
vii. Written test at the end of each semester conducted by the training institute, with paper
moderation by TVEC. Pass Mark for written tests is 50%
viii. Three Months on the job training on completion of both NVQ Level 5 and NVQ Level 6
programmes respectively.
ix. Competency Based Assessment (Final Assessment) by NVQ Level 5 & 6 Assessors
assigned by TVEC.
x. Certificates are issued by TVEC with the signature of the Director General of TVEC and
Head and Officer responsible for assessment at the training centre.
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page vii
Competency Based Training Curriculum
for NVQ Levels 5 & 6 National Diploma in Television Postproduction
Technology
(CBT Curriculum Code: D32T002)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page viii
26. Writing for Screen D32T002M26 70
27. Designing Screen Production D32T002M27 72
28. Audio Video Content Production for New Media D32T002M28 74
29. Sound Design Technology and Techniques D32T002M29 76
30. Entrepreneurship Development and D32T002M30 80
Small Business Management
31. Production Management in Screen Production D32T002M31 82
32. Lighting Techniques for Animation D32T002M33 84
33. 3D Animation D32T002M34 90
34. Color Grading Techniques D32T002M35 92
35. Authoring and Mastering D32T002M36 95
36. Final Project-II D32T002M37 97
Employability Modules
1. Workplace Information Management EMTM01 52
2. Workplace Communication Management EMTM02 55
3. Planning and Scheduling work at workplace EMTM03 58
4. Problem Solving and Decision Making EMTM04 99
5. Teamwork and Leadership EMTM05 102
6. Creating & maintaining a learning culture EMTM06 105
at workplace
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page ix
MODULE STRUCTURE
NVQ Level 5 Qualification
Semester 1
Module Code Module Type Notional Lectures/ practical/ Self-
hours Tutorials Design/ study
site visits
D32T002M01 Basics of Engineering C 50 30 09 11
Mathematics
D32T002M02 Introduction to Mass C 25 18 00 07
Communication
D32T002M03 Basics of Technology C 100 42 18 40
for Audio Visual
Production
D32T002M04 Comprehending C 25 18 0 07
Screenplay for Post-
Production
D32T002M05 Designing 2D Graphics C 50 18 18 14
for AV Production
D32T002M06 Developing 2D C 75 24 24 27
Computer Graphics
D32T002M07 2D Animation C 75 24 30 21
D32T002M08 Aesthetic of Editing C 75 30 12 33
D32T002M09 Comprehending 3D C 75 30 30 15
Animation in Post-
Production
D32T002M10 Single camera C 75 18 30 27
Production
EMPM01 Workplace Information C 75 30 30 15
Management
EMPM02 Workplace C 50 20 20 10
Communication
Management
C – Compulsory
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page x
NVQ Level 5 Qualification
Semester 2
C – Compulsory
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page xi
MODULE STRUCTURE
NVQ Level 6 Qualification
Semester 1
Module Code Module Type Notiona Lectures practical/ Self-
l hours / Design/ study
Tutorials site visits
Film Language and C 100 42 30 28
D32T002M22
Aesthetics
D32T002M23 Art, culture and critical C 50 30 00 20
theory
D32T002M24 Audio Video Technology C 75 36 06 33
for New Media
D32T002M25 Marketing of AV C 50 30 00 20
products
D32T002M26 Writing for Screen C 100 42 20 38
D32T002M27 Designing Screen C 75 42 00 33
Production
D32T002M28 Audio Video Content C 100 30 30 40
Production for New
Media
D32T002M29 Sound Design C 100 60 24 16
Technology and
Techniques
EMPM04 Problem Solving and C 50 20 20 10
Decision Making
EMPM05 Teamwork and C 50 20 20 10
Leadership
Total 750 370 127 268
C – Compulsory
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page xii
NVQ Level 6 Qualification
Semester 2
Module Code Module Type Notional Lectures practical Self-
hours / /Design/ study
Tutorials site
visits
D32T002M30 Entrepreneurship C 75 30 20 25
Development
D32T002M31 Production Management C 75 24 20 31
in Screen Production
D32T002M32 Lighting Techniques for C 75 30 20 25
Animation
D32T002M33 3D Animation C 125 48 36 41
D32T002M34 Color Grading C 75 24 24 27
Techniques
D32T002M35 Authoring and Mastering C 125 48 36 41
D32T002M36 Final Project-II C 150 18 72 60
Creating & maintaining a C 50 20 20 10
EMPM06 learning culture at
workplace
Total 750 230 228 292
C – Compulsory
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page xiii
MAPPING OF COMPETENCY UNITS & CURRICULUM MODULES
NVQ Level 5 Qualification
Semester 1
Module Code Module Competency Unit/s related
Basics of Engineering D32T002U02,D32T002U03, D32T002U04,
D32T002M01
Mathematics D32T002U05, D32T002U06, D32T002U07
Introduction to Mass D32T002U02, D32T002U03, D32T002U04,
D32T002M02
Communication D32T002U05, D32T002U06, D32T002U07
Basics of Technology in Audio D32T002U02, D32T002U03,D32T002U04,
D32T002M03
Visual Production D32T002U05, D32T002U06, D32T002U07
D32T001M04 Comprehending Screenplay D32T002U01, D32T002U02, D32T002U03,
for Post-Production D32T002U04, D32T002U05
D32T001M05 Designing 2D Graphics for AV D32T002U01, D32T002U02, D32T002U04
Production
D32T001M06 Developing 2D Computer D32T002U02, D32T002U04
Graphics
D32T001M07 2D Animation D32T002U03
D32T001M08 Aesthetic of Editing D32T002U01, D32T002U02, D32T002U03,
D32T002U04, D32T002U06,D32T002U07,
D32T002U08
D32T001M09 Comprehending 3D Animation D32T002U04, D32T002U05, D32T002U07
in Post-Production
D32T001M10 Single camera Production D32T002U04
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page xiv
Semester 2
Module Code Module Competency Unit/s related
D32T001M11 Engineering Mathematics D32T002U02,D32T002U03, D32T002U04,
D32T002U05, D32T002U06, D32T002U07
D32T001M12 Aspects of Post-production D32T002U05
Planning
D32T001M13 Audio Technology and D32T002U02,D32T002U03, D32T002U04,
Techniques in post- Production D32T002U05, D32T002U06, D32T002U07
D32T001M14 Online and Offline Editing D32T002U02,D32T002U03, D32T002U04,
D32T002U05, D32T002U06, D32T002U07
D32T001M15 Basics of Editing Technology and D32T002U02,D32T002U03, D32T002U04,
Techniques D32T002U05, D32T002U06, D32T002U07
D32T001M16 Multi-camera Technology and D32T002U04, D32T002U06, D32T002U07
Techniques
D32T001M17 Color Correction and Video D32T002U02,D32T002U03, D32T002U04,
Compositing Techniques D32T002U05, D32T002U06, D32T002U07
D32T001M18 Basics of Broadcasting D32T002U02,D32T002U03, D32T002U04,
Technology D32T002U05, D32T002U06, D32T002U07
D32T001M19 Ethics, Intellectual property rights D32T002U08
and media law
D32T001M20 Occupational Safety and Health D32T002U09
Procedures and Practices
D32T001M21 Final Project -I D32T002U01,D32T002U02,D32T002U03,
D32T002U04, D32T002U05, D32T002U06,
D32T002U07, D32T002U08, D32T002U09
EMPM01 Workplace Information EMPU01
Management
EMPM02 Workplace Communication EMPU02
Management
EMPM03 Planning and Scheduling work at EMPU03
workplace
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page xv
MAPPING OF COMPETENCY UNITS & CURRICULUM MODULES
NVQ Level 6 Qualification
Semester 1
Module Code Module Competency Unit/s related
D32T001M22 Film Language and Aesthetics D32T002U10, D32T002U11,
D32T002U12, D32T002U15, D32T002U17
D32T001M23 Art, culture and critical theory D32T002U10, D32T002U11,
D32T002U12, D32T002U15, D32T002U17
D32T001M24 Audio Video Technology for New D32T002U10, D32T002U13,
Media D32T002U14, D32T002U15
D32T001M25 Introduction to Media Marketing of D32T002U15, D32T002U16, D32T002U17
AV products
D32T001M26 Writing for Screen D32T002U10, D32T002U15
D32T001M27 Designing Screen Production D32T002U10, D32T002U11,
D32T002U12, D32T002U14, D32T002U15
D32T001M28 Audio Video Content Production for D32T002U10, D32T002U11,
New Media D32T002U12, D32T002U15
D32T001M29 Sound Design Technology and D32T002U13
Techniques
Semester 2
Module Code Module Competency Unit/s related
D32T001M30 Entrepreneurship Development and D32T001U15, D32T001U16, D32T001U17
small Business Management
D32T001M31 Production Management in Screen D32T002U10, D32T001U15, D32T002U16,
Production D32T002U17
D32T001M33 Lighting Techniques for Animation D32T002U02, D32T002U06
D32T001M34 3D Animation D32T002U12
D32T001M35 Color Grading Technology and D32T002U14
Techniques
D32T001M36 Authoring and Mastering D32T002U10, D32T002U12, D32T002U13,
D32T002U14, D32T001U15
D32T001M37 Final Project-II D32T002U10, D32T001U11, D32T002U12,
D32T002U13, D32T002U14, D32T001U15,
D32T002U16, D32T002U17
EMPM04 Problem Solving and Decision EMPU04
Making
EMPM05 Teamwork and Leadership EMPU05
Creating & maintaining a learning EMPU05, EMPU06
EMPM06
culture at workplace
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page xvi
MODULE DESCRIPTORS
TELEVISION POSTPRODUCTION
TECHNOLOGY
NVQ Level 05
Semester I
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 1
Module title Basics of Engineering Mathematics
Module Code D32T002M01
Module Type Compulsory
Relevant Unit/s D32T002U02,D32T002U03, D32T002U04, D32T002U05,
D32T002U06, D32T002U07
Pre-requisites None
To enable the students to:
Module Aims Develop understanding on application of mathematical concepts
in television technology (field or industry )
At the end of this module the student shall be able to:
Use relevant mathematical concepts in television field
related applications
Learning Out Come
Perform calculations in television field
Draw, analysis and interpret charts & graphs related to
television field
Algebra;
Reviewing solving of simple and quadratic equations
Identify types of units of measurement related to the
television field.
Algebraic relationships, simplification of algebraic formula,
substitution in algebraic formulas
Exponential and logarithmic expressions
Obtaining the end result by using data on appropriate
formula
Basic concept of matrices (up to 2 x2 matrices)
Trigonometry;
Learning Content/ Topics
Trigonometric properties of triangles
Area and volume calculation by using formula
Trigonometric ratios for angles
Solutions for trigonometric equations,
Geometry;
Quadrilaterals and areas, Cartesian coordinates
Locus of an equation, locus of a point
Introduction to geometrical figures-straight line, circle,
triangle, cone etc
Characteristics of straight line and parabolic curves
Graphical Techniques;
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 2
Basic concepts in drawing graphs (scales, axes, gradients,
intercepts)
Determination of gradient & intercept of a straight line,
identifying the trends indicated by the slope or gradient of a
graph
Uses of charts and tables and their interpretation
Vectors;
Linear combinations of vectors
Vector products (Dot products and cross products)
Vector applications
Calculus;
Limits of functions
The rules of differentiation, differentiate various types of
functions
Maxima and minima
Applications related to calculus
Statistics;
Probability
Measures of central tendencey- mean, median and mode
Measures of variation- range, fractiles, variance, standard
deviation
Applications of descriptive statistics in television field
Practical Use of statistical software ( Microsoft excel, Minitab etc)
Computation of relevant data using spreadsheet software
Multimedia projector with computer and its accessories
Resources
Internet facility
Relevant software
Mathematics- The core course for A/Level, L Bostock and S
Chandler, ISBN 0-85950-521-9, ELBS publication
Prescribed Texts & / or Introductory Calculus, Aldis B & Pantlin K, McGraw-Hill,
References Australia.
Theory and problems of Business Statistics, Leonard I
Kazmier
Lectures
Teaching /Learning Calculations
Activities Tutorials
Assignments
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 3
Computer Practical using spreadsheet software
Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
paper
Assessment Weighting
Formative Assessment Assignment 30%
Practical 10%
Spot test 10%
Duration 50hrs (30T + 9P + 11S)
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 4
Module title Introduction to Mass Communication
Module Code D32T002M02
Module Type Compulsory
D32T002U02, D32T002U03, D32T002U04, D32T002U05,
Relevant Unit/s
D32T002U06, D32T002U07
Pre-requisites None
To enable the students to:
Module Aims Describe Basics of Mass Communication and prepare
necessary documentation for the Media Research
At the end of this module the student shall be able to:
Learning Out Comes Analyze methods of commutation
Describe communication models
Knowledge on Communication and theory
Objectives of Communication
Types and Forms of Communication
Traditional Communication against Mass Media
Learning content / Topics Aims of Mass Communication
Basic Models of Mass Communication
Social impact of Mass Communication
Mass Media Industry
Knowledge on Media Research
Practical Analyzing media content
Stationary, computer with multimedia facility and internet
Resources
connection, journals, periodicals
Jack Lule,(2012),Understanding Media and Culture: An
Introduction to Mass Communication,ISBN: 978-1-4533-
2918-4,
Joseph Obe,(2008), Introduction to Mass Communication,
National Open University of Nigeria, ISBN: 978-058-725-X
Prescribed Texts & / or
Arun K Goel, (2008), Encyclopedia of Journalism and Mass
References
Communication, ISBN:818-9005200
Defleur, M.L. & Dennis E, (1994), Understanding Mass
Communication, Houghton Mifflin, ISBN: 9780395674048
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 5
James D. Startt Wm. David Sloan (1989), Historical
Methods in Mass Communication, Lawrence Erlbaum
Associates, Publishers, ISBN 0-8058-0433-1
Watson, James & Ane Hill, (1997), A Critical Dictionary of
Communication and Media Studies,4th Edition, London:
Arnold.
Fiske, John,(1990), Introduction to Communication Studies,
2nd Edition,London: Routledge,
Lectures
Teaching /Learning Presentation
Activities Discussion
Assignments
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
Assessment & Weighting paper
Formative Assessment Assignment 30%
Presentation 20%
25hrs (18T + 0P + 7S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
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Module Title Basics of Technology in Audio Visual Production
Module Code D32T002M03
Module Type Compulsory
D32T002U02, D32T002U03,D32T002U04, D32T002U05,
Relevant Unit/s
D32T002U06, D32T002U07
Pre-requisites None
To enable the students to:
Develop competencies related to demonstrate of understanding
Module Aims
the television systems, equipment, different formats and other
technical needs related to the television field
At the end of this module the student shall be able to:
Explain television technology
Identify the television cameras
Learning Out Comes
Identify the different type of recording formats
Interpret the wiring diagrams related to the video editing
system
Basic electrical knowledge, relevant to Television
Technology
Direct Current
Alternating Current
Single phase /Three phase
Safety measures
Electrical equipment
personnel safety
Analogue and digital system related to broadcasting
Television technology
Signal formats and format converting
Analogue signal
Learning content/ topics Digital signal
Analogue to Digital conversion
Digital to Analogue conversion
Digital to Digital conversion
Analogue video signal
Component signal
S-video signal
Composite signal
Analogue Audio signal
Digital Audio signal
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Digital data transfer methods
IEEE1394
Serial digital Interface (SDI)
Embedded Video Signal
Video camera
Process of transferring optical signals into electrical
signal
Tube, CCD and CMOS Technology
Basic colours of television (additive and subtractive
colour mixing)
Measurements of light (quality and quantity)
Technology of Camera lenses and filters
Technology of White and black balance
Optical zoom and digital zoom
Video camera resolution
Knowledge on 3D camera
Specifications of camera
Personal camera (Consumer/Domestic cameras)
Professional camera
Broadcasting camera
Receivers and Monitors
Recording Formats
Analogue formats
Digital formats
Tape Recording
Disk Recording CD, DVD, SD, HD
Solid state recording
Audio technology
Audio frequency spectrum
Microphones and microphone accessories
Microphones
Analogue and digital microphones
Types of microphones
Structure and functionality
Features of microphones
Connectivity
Microphone accessories
Microphone stands and grips
Shock mounts
Windshields
Reflectors
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Audio signal processing equipment
Amplifiers
Equalizers
Compressors/limiters
Noise gates/ noise suppressors
Effects processors
Audio mixers
Audio recorders, players and storage
Types of audio recorders and players
Analogue records and players
Digital records and players
Storage media and formats
Sound projection
Loud speakers and speaker systems
Types of speaker
Features of speakers
Crossovers
Reference audio studio monitors
Headphones and headsets
Audio signal transmission
Cables and connectors
Transmitters and receivers
Video editing system
Connectivity of system (system wiring)
Technology of Single and multi-camera
ENG
Single camera
Multi camera
Studio (CCU operations, LCD and LED monitors)
EFP (Electronic Field Production)
OB (Out-door Broadcasting)
Vision mixing technology (Chroma Key,DVE etc.)
Sketching wiring diagram in audio, video and lighting
requirement
Practical
Identification types of microphones
Application types of cameras
Video camera (Beta/DV/DVC)
Tapes formats (Beta/DV/SD/HD)
Resources Cables (XLR/BNC)
Cable connectors
Tripod
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 9
Batteries
Recorders/Players
Microphones (Boom, Clip-on, Mono polar, Di-polar /Head
set
Multimedia projector with computer
Internet facility (Wi-Fi)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 10
Module Title Comprehending Screenplay for Post-Production
Module Code D32T002M04
Module Type Compulsory
D32T002U01, D32T002U02, D32T002U03, D32T002U04,
Relevant Unit/s
D32T002U05
Pre-requisites None
To enable the students to:
Read the screenplay as a text to reach the creative goals of
the production
Module Aims Analyze the screenplay as a text to reach the creative goals
of the production
Interpret the screenplay as a text to reach the creative goals
of the production
At the end of this module the student shall be able to:
Describe the role of screenplay in the production process
Learning Out Comes Explain the different forms of screenplays
Perform the finest post-production activities based on the
screenplay
Methods of writing for screen
Concept
Plot
Synopsis/summary
Research
Treatment
Outline script/draft/s
Script/screenplay
Learning Content/ Topics Structure of screenplay
Scene no
Detail of location, day/ night and interior/ exterior
Scene description
Acting orders ,camera orders and editing orders
Process of interpreting a script/screenplay into a technical
script/technical screenplay
Story board
Pre-viz
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Practical
Resources Computer with multimedia facility, Stationary
Barbara Clark, Susan J, (1998),Guide to Post-Production for
TV and Film, Focal Press, ISBN:0240803221
Prescribed Texts & / or
Susan J Spohr, (2002), Guide to Postproduction for TV and
References
Film: Managing the Process, Focal Press, ISBN:
0240805062
Lectures
Assignments
Teaching /Learning
Discussions
Activities
Demonstrations
Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 60%
Assessment & Weighting
paper
Formative Assessment Assignment 40%
25 hrs( 18T + 00P + 07S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 12
Module Title Designing 2D Graphics for AV Production
Module Code D32T002M05
Module Type Compulsory
Relevant Unit/s D32T002U01, D32T002U02, D32T002U04
Pre-Requisites None
To enable the students to:
Module Aims Develop competencies related to demonstrate of understanding
the designing 2D graphics for audio video program production
At the end of this module the student shall be able to:
Describe basic features of art and design principles
Learning Out Comes
Explain uses of art and designs for AV productions
Prepare sketches related to AV production
Knowledge on art and design basics
Lines
Light and shade
Shapes
Perspective
Texture
Color
Size and scale
Frame
Space
Form
Unity
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Aspect ratio
Application of technologies
Drawing equipment and tools
Relevant software and hardware
Sketching
Practical/Assignment
Demonstration
Resources Multimedia lab setup with related equipment
Blythe -Lord, Robin. (1992), Captions and Graphics for Low
Budget Video. Newton, MA: Focal Press.
Hoffman, E. Kenneth. Computer Graphic Applications.
Belmont, Calif.: Wadsworth Publishing Co.
Prescribed Texts & / or
Mac Nicol, Gregory. (1992), Desktop Computer Animation:
References
A Guide to Low-Cost Computer Animation. Newton, MA:
Focal Press.
Merritt, Douglas. (1993), Graphic Design in Television.
Newton, MA.: Focal Press.
Lectures
Assignments
Practical
Teaching /Learning
Discussions
Activities
Field visits
Demonstrations
Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
paper
Assessment & Weighting
Formative Assessment Assignment 20%
Practical 40%
Spot test 10%
50 hrs( 18T + 18P + 14S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 14
Module Title Developing 2D Computer Graphics
Module Code D32T002M06
Module Type Compulsory
Relevant Unit/s D32T002U02, D32T002U04
Pre-Requisites None
To enable the students to:
Module Aims Develop competencies related to demonstrate of understanding
the designing 2D graphics
At the end of this module the student shall be able to:
Learning Out Comes Describe basic features of art and design principles
Explain uses of art and designs
Selection of software based on the concept or 2D graphic
design
Introduction to raster graphic (Adobe Photoshop)
Introduction to vector graphics (Adobe Illustrator/Corel Draw)
Design elements and principles
Learning Content / Topics Composite theory
Colour combination
Introduction to typography
Introduction to basic drawing tools
Colour conception into practice
Uses of image File format (taga, tiff, jpg.png,etc.)
Practice on life drawing based on given set of objects
Designing a still slide on commercial product for
Practical
television/web
Designing a DVD cover or a film poster
Computer and peripherals with internet access, relevant
Resources
raster graphic and vector graphic software
Merritt, Douglas. (1993), Graphic Design in Television.
Prescribed Texts & / or Newton, MA.: Focal Press.
References Merritt, Douglas.(1987), Television Graphics - From Pencil
to Pixel. New York: Van Nostrand Reinhold
Lectures
Teaching /Learning Practical
Activities Discussions
Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
Assessment & Weighting
paper
Practical 60%
75 hrs( 24T + 24P + 27S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 15
Module Title 2D Animation
Module Code D32T002M07
Module Type Compulsory
Relevant Unit/s D32T002U03
Pre-Requisites None
To enable the students to:
Develop competencies related to demonstrate of understanding
Module Aims
the application of 2D animations in audio video program
production
At the end of this module the student shall be able to
Learning Out Comes Describe animation principles
Apply 2D animation techniques for AV production
Animation principles
Squash and Stretch
Anticipation
Staging
Straight ahead and to pose animation
Follow through and overlapping action
Slow-out and slow-in
Arcs
Secondary action
Timing
Exaggeration
Learning Content/ Topics Solid drawing
Appeal
Application of Techniques
Solid Drawing
Developing an anatomically believable character
Developing characters’ appeal
Consistency and repeatability of design
Character poses (strong, clear, and convey intent)
Spacing/Arcs
Understanding animation flows
Understanding Character movement follows arcs
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Key frame movements as per character poses brake
down
Appropriate number of frames for smooth motion
transitions
Timing/Overlap
Creating a sequence as per the timing of the concept
Objects overlap in motion
Creating sense of weight of Objects and Characters
Application of pose and time in story telling
Designing a 2 Ball Bounce 1 Flour Sack Drop and Plop
Practical Designing Walk Cycle
Designing Lifting a Heavy Rock
Computer and peripherals with internet access, relevant 2D
Resources
animation software, Prepared animated materials
Prescribed Texts & / or
References
Lectures
Assignments
Practical
Teaching /Learning
Discussions
Activities
Field visits
Demonstrations
Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
Assessment & Weighting
paper
Formative Assessment Practical 60%
75 hrs( 24T + 30P + 10S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
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Module Title Aesthetic of Editing
Module Code D32T002M08
Module Type Compulsory
D32T002U01, D32T002U02, D32T002U03, D32T002U04,
Relevant Unit/s
D32T002U06,D32T002U07, D32T002U08
Pre-Requisites None
To enable the students to:
Develop competencies related to demonstrate of understanding
Module Aims
aesthetic aspect of editing and selecting appropriate shots
according to the technical screenplay
At the end of this module the student shall be able to:
Define elements of edit
Learning Out Comes
Explain types of edit
Apply editing methods
Role of the editor
History of editing
Identification of shots
Elements of edit
Cut
i. Early cutting
ii. Delay cutting
iii. Overlapping (Video and Audio)
Mixing
Effects
i. Wipe
ii. DVE(Digital Video Effects)
iii. Downstream key (Chroma key)
Learning Topic/ Contents iv. Upstream key (Super impose)
Compressing time and space
Line of action
Types of edit
Action edit
Directional edit
Concept edit
Form edit /Construction edit
Deconstruction edit
Combine edit
i. Cross cutting
ii. Parallel cutting
News edit (White frame editing etc.)
Commercial edit
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 18
Advanced types of editing
Concept edit
Form edit /Construction edit
Deconstruction edit
Combine edit
Cross cutting
Parallel cutting
Editing News
White frame editing techniques
Editing Commercial edit
Editing Music videos
Practical/Assignment Demonstration of footage
Resources Multimedia lab setup with related equipment
Bordwell, David; Thompson, Kristin (2006). Film Art: An
Introduction. New York: McGraw-Hill. ISBN 0-07-331027-1.
Dancyger, Ken. (1993),The Technique of Film and Video
Prescribed Texts & / Or Editing. Newton, MA: Focal Press.
References Dmytryk, Edward (1984). On Film Editing: An Introduction
to the Art of Film Construction. Focal Press, Boston.
Murch, Walter (2001). In the Blink of an Eye: a Perspective
on Film Editing. Silman-James Press. ISBN 1-879505-62-2
Lectures
Assignments
Teaching /Learning Presentation
Activities Discussions
Field visits
Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 60%
Assessment & Weighting paper
Formative Assessment Assignment 20%
Spot test (02) 20%
75 hrs( 30T + 12P + 33S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 19
Module Title Comprehending 3D Animation in Post-Production
Module Code D32T002M09
Module Type Compulsory
Relevant Units D32T002U04, D32T002U05, D32T002U07
Pre-Requisites None
To enable the students to:
Module Aims develop competencies related to demonstrate of understanding
3D Animation application in Post-Production
Describe theory and origins of animation
Learning Out Comes
Explain 3D concepts and their techniques
Knowledge on:
Theory and origins of Animation
Persistence of vision
Toys with moving images
3D Animation
Understanding human and Animal anatomy
Gravity and Motion in animation (Human, Animals,
object)
Introduction to 3D concepts and techniques.
Designing
Modeling
Texturing
Lighting
Learning Topic/ Contents
Animation
Rendering
User Interface (3ds Max/Maya)
Overview of the user interface
User interface customization
Designing
Concepts
Sketches
Modeling
Basic objects
Standard primitives
Extended primitives
Shapes
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Types of objects
Mesh
Poly
Patch
NURBS
Creating
Selecting
Transforming
Cloning
Hierarchy
Display
Basic modifiers
Extrude
Bevel
Lathe
Terrain
Loft
Boolean
Edit spline
Edit mesh
Taper
Twist
Bend
Extended modifiers
Materials and Maps
Types of materials
Material Editor
Materials and material parameters
Maps and mapping coordinates
UVW map
Lighting
Types of Lights
Lighting parameters
Lighting effects
Particle Systems
Helpers and Space Warps
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 21
Environment and Effects
Cameras
Types of cameras
Camera parameters
Animation
Animation basics
Dope sheet
Curve editor
Controller types
Morpher
Fundamentals of character animation
Rendering
Requirement of rendering
Rendering parameters and standards
Video post rendering
Saving, Exporting, Opening, Importing, Merging and File Types
Preparation a portfolio creative concepts of 3D animation
Practical/Assignment
in post-production
Personal computer / computers with standard operating
Resources system
3D Animation software (3ds Max/Maya)
Prescribed Texts & / Or
References
Lectures
Teaching /Learning Demonstrations
Activities Multimedia Presentations
Assignments (Individual/Group)
Type Topic / Activity Weighting
Summative Assessment Term end examination 30%
paper
Assessment Weighting
Formative Assessment Assignment 10%
Practical 60%
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 22
Module Title Single camera Production
Module Code D32T002M10
Module Type Compulsory
Relevant Units D32T002U04
Pre-Requisites M01,M02,M03,M04,M08
To enable the students to:
Module Aims Develop a video production using basics of single camera
production techniques
After completion of this module trainee will be able to:
define shots and types of shots
perform the basic technique of Camera operations
Learning Out Comes
perform the basic techniques of lighting
Identify the preliminaries of single camera production
Explain the importance of ‘shooting for editing’
Knowledge
An introduction to the video Camera (Mounts, lenses,
filters etc.) and its operations
Understanding and development of ‘Shot’
perspective
composition
Learning Topic/Contents ‘mise- en- scene’
Lighting for camera
3 point lighting
Lighting for Different situations
Introduction to the single camera production
skill grades and professions coming under single
camera production
Shoot single camera production
Edit shots according to the script
Make shot break down according to the given script
Practical
Lighting up two way interview (group practical)
Execute single camera production as group practical
(Three minute video clip)
Camera with supports and accessories
Computer with multimedia facility
Resources Movies, Making of Videos
Lighting and peripherals with relevant accessories
Editing suite with appropriate software
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 23
Zettl Herbert, Television Production Handbook, 9th
Edition, Thomson Higher Education Centre, Belmont,
USA
Brown Blain (2008), Motion Picture And Video
Lighting, Second Edition, Focal Press, USA
David E. Elkins (2013), The Camera Assistant's
Manual, Focal Press
Ward Peter (2000), Digital Video Camerawork, Focal
Prescribed Texts & / Or
Press
References
Drew Campbell(2002) Technical Film and TV for
Nontechnical People , Allworth Press, New York
Thompson Roy, Bowen Christopher J. ,Grammar of the
Edit, 2nd EDITION, Focal Press, USA
Justin Chang (2011) FilmCraft: Editing, Focal Press
Morris Patrick (1999), Nonlinear Editing, Focal Press
Small Robin (2000) Production Safety for Film,
Television and Video, Focal Press
Lectures
Teaching /Learning
Demonstrations
Activities
Assignments
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
paper
Assessment Weighting
Formative Assessment Assignment 20%
Viva-voce 10%
Spot test 10%
75 hrs( 18T + 30P + 27S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 24
MODULE DESCRIPTORS
TELEVISION POSTPRODUCTION
TECHNOLOGY
NVQ Level 05
Semester 2
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 25
Module Title Engineering Mathematics
Module Code D32T002M11
Module Type Compulsory
D32T002U02,D32T002U03, D32T002U04, D32T002U05,
Relevant Units
D32T002U06, D32T002U07
Pre-Requisites None
To enable the students to:
Develop competencies related to apply basic arithmetic,
Module Aims algebra, trigonometry & geometry in television technology and
use graphical techniques and statistics in decision making and
problem solving situations.
At the end of this module the student shall be able to:
mathematical concepts in television field related applications
Learning Out Comes Perform calculations in television field
Draw, analyses and interpret charts & graphs related to
television field
Algebra;
Boolean algebra
Remainder theorem and factor theorem
Basic concept of matrices (up to 3 x3 matrices)
Trigonometry;
Solution of triangles using Sine and Cosine rules
Solutions for inverse trigonometric functions
Geometry;
Learning Topic/Contents Characteristics hyperbolic curves
Graphical Techniques;
Upper and lower limits of acceptability applicable to data
entered on a graph or chart
Drawing of graphs in log and semi-log scales
Uses of charts and tables and their interpretation
Calculus;
Methods of integration, integrate various types of functions
Area calculation by using Simpson rule and Trapezoidal rule
Applications related to calculus
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Statistics;
Normal distribution curve and its applications
Applications of descriptive statistics in television field
Practical Use of statistical software ( Microsoft excel, Minitab etc)
Computation of relevant data using spreadsheet software
Multimedia projector with computer and its accessories
Resources
Internet facility
Relevant software
Mathematics- The core course for A/Level, L Bostock and S
Chandler, ISBN 0-85950-521-9, ELBS publication
Prescribed Texts & / Or Introductory Calculus, Aldis B & Pantlin K, McGraw-Hill,
References Australia.
Theory and problems of Business Statistics, Leonard I
Kazmier
Lectures
Calculations
Teaching /Learning Tutorials
Activities Assignments
Computer Practical using spreadsheet software
Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
paper
Assessment & Weighting
Formative Assessment Assignment 30%
Practical 10%
Spot test 10%
50hrs (30T+9P+11S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 27
Module Title Aspects of Post-production Planning
Module Code D32T002M12
Module Type Compulsory
Relevant Unit/s D32T002U06
Pre-Requisites None
To enable the students to:
Describe the post- production process in television medium
Module Aims
prepare & be practical on the post- production process in
television medium
At the end of this module the student shall be able to:
Describe the role of post-production in the production
process
Learning Out Comes
Explain the technological standards in television post-
production,
Recognize the methods of post-production process
Phases of production process
Obtaining the creative concept in various forms
(Synopsis, screenplay, story board)
Agreements & negotiations on the production process
prepared by the production company.
Period of post-production (requirements for pre-
Learning Topic/Contents production, production & post-production)
Negotiating the agreement (time, rate, rights )
Costing for post-production requirements
finalize the post-production requirement(manpower ,
services and equipment)
Suggestions for the making of post-production schedule
Employ sub contracts and agreement if needed
Practical Develop a post-production plan for a given task
Laptop/computer, Post-production workflow, Stationary,
Resources
Human resources
Aldridge, Henry B. and Lucy A. Liggett. (1990),Audio/Video
Production: Theory and Practice. Englewwod Cliffs, NJ:
Prescribed Texts & / Or
Prentice-Hall.
References
Hanson, Jarice. Unerstanding Video: Applications
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 28
Mitchell, Leslie, (2008),. Production Management for
Television, ISBN 13: 9780415424813
Newbury Park,(1987), Impact, and Theory., CA: Sage
Publications
Schneider, Arhtur, (1990),Electronic Postproduction: Terms
and Concepts. Newton, MA: Focal Press
Schihl, Robert J. (1989),Single Camera Video: From
Concept to Edited Master. Boston: Focal Press
Lectures
Teaching /Learning Assignments
Activities Discussions
Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
Assessment Weighting
paper
Formative Assessment Assignment (02) 20%
25 hrs( 18T + 00P + 07S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 29
Module Title Audio Technology and Techniques in post- Production
Module Code D32T002M13
Module Type Compulsory
D32T002U02,D32T002U03, D32T002U04, D32T002U05,
Relevant Unit/s
D32T002U06, D32T002U07
Pre-Requisites None
To enable the students to:
develop competencies related to acquire the basic
Module Aims
knowledge of sound and audition understand the elementary
audio technology and techniques
At the end of this module the student shall be able to:
Describe sound and sound parameters
Learning Out Come
Explain sound perception process and auditory senses.
Identify the task related machine requirement
Sound and Audition
I. Sound
Oscillations and graphs
Vibrations and waves
Sound parameters
II. Audition
Ear and hearing process
Hearable range
Thresholds
Auditory senses
Binaural hearing
Sound localization
Hearing losses
Applications of Microphones and microphone accessories
Learning Topic/ Contents I. Microphones
Types
Structure and functionality
Features and characteristics
Connectivity
II. Microphone accessories
Stands and grips
Shock mounts
Windshields
Reflectors
III. Handling and placement
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Audio signal and connectivity
Audio Signal
Components of audio signal
Signal formats
Digitizing process
Format conversion and re-sampling
Connectivity
Audio cables and connectors
Methods of connectivity (Cable, wireless, etc)
MIDI
MIDI basics
Hardware assignment
Difference between digital audio and MIDI
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 31
Practice on studio equipment
Practice on field recording equipment
Audio and music workstation
External multichannel audio interface
Relevant software
Studio audio equipment
Resources Field recording equipment
Cables and connectors
Active studio audio monitors
Demonstrative samples
Multimedia equipment
Altman, Rick (ed.), (1992), Sound Theory Sound Practice.
New York: Routledge
Alten, Stanley R.(1994), Audio in Media. 3rd ed. Belmont,
CA: Wadsworth
Ballou, Glen, ed. (1987), Handbook for Sound Engineers:
Prescribed Texts & / Or The New Audio Cyclopedia. Indianapolis, IN: Howard W.
References Sams & Co
Chion, Michel,(1990), Audio-Vision. Sound and Screen. New
York: Columbia UP, (1990). Transl. of L' audio vision, Paris:
Nathan.
Huber, David Miles. (1987), Audio Production Techniques
for Video. Indianapolis, IN: Howard W. Sams
Lectures
Demonstrations
Teaching /Learning Presentations
Activities Practical
Discussions
Field visits
Type Topic / Activity Weighting
Summative Assessment Term end examination 60%
Assessment Weighting paper
Formative Assessment Assignment (01) 20%
Practical 20%
75 hrs( 42T + 18P + 15S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 32
Module Title Online and Offline Editing
Module Code D32T002M14
Module Type Compulsory
D32T002U02,D32T002U03, D32T002U04, D32T002U05,
Relevant Unit/s
D32T002U06, D32T002U07
Pre-Requisites None
To enable the students to:
Module Aims develop competencies related to prepare audio visual materials
for editing and perform online/offline editing
At the end of this module the student shall be able to:
Examine the history of analog and digital video.
Analyze the social impact of commercial and fine art videos
Plan a theme, premise and storyboard for a digital video
Demonstrate digitizing video capture
Create non-linear video project settings
Integrate video, audio and still image clips into a project
Apply transitions in between video tracks
Learning Out Comes
Construct split screen and inset videos
Design still image titles, crawling titles and rolling credits
Formulate superimpositions
Apply two-dimensional visual design theory to digital video
compositions
Analyze motion and timing for step by step keyframe
development
Compile clips into a movie or still image for export
Part I
Introduction to Offline Editing
Introduction to Online Editing
Video switcher
Video Effects and Transitions
Keying
Character Generator options
Connectivity
Learning Topic/ Contents
Camera Control Unit (CCU)
Slow motion equipment
Character Generator machine and its equipment
Broadcasting equipment
Storage devices
Computer based video switching systems
Video Switching Techniques
Camera positioning
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 33
Camera alignment
Setting up and operating slow motion equipment
Setting up and operating character generator machine
Setting up online editing system (Video switcher, Audio
mixer, Monitors, Black buster generator, CCU, Talley,
Communication, Microphones,)
Audio Mixer
Equalizing
Level controlling and limiting
Effects processing
Switching
Grouping
Inserting
Sending and returning
Metering and monitoring
Connectivity
Power
Microphones
Line inputs
Effects processors
Sends and returns
Broadcasting equipment
Storage devices
Feedback suppressers
Noise gates/suppressers
Cables and Connectors
Part II
Linear versus nonlinear editing
Comparing Video Editing Methods
Setting Up and Ingesting Media at Reduced Quality
Editing with Offline-Quality Media Files
Creating a Sequence for Relink Media at Full Quality
Exporting EDL, XML, OMF, AAF, etc
Opening EDL, XML, OMF, AAF,etc based on the required
software
Relink Necessary Media at Full Quality
Adding Final Color Correction, Effects, Transitions, and
Titles
Outputting (Encoding, Exporting, Saving, Recording to tape,
etc)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 34
Setting up online editing system
Practice on video switching and audio mixing
Make a project for a given AV footages related to television
Practical program
Edit and export EDL related to above project
Practice on opening EDL ,mastering and outputting related
to above project
Multimedia workstation with editing suit, Relevant Editing
Resources software, AV capturing equipment and devices, Lighting
console/panel, manpower, AV materials/footages
Dmytryk, Edward (1984). On Film Editing: An Introduction to
the Art of Film Construction. Focal Press, Boston.
Prescribed Texts & / Or Knight, Arthur (1957). The Liveliest Art. Mentor Books. New
References American Library
Gerald, Millerson (1993), Effective TV production (media
Manual) 3rd, Focal Press
Lectures
Assignments
Practical (Laboratory)
Teaching /Learning
Discussions
Activities
Field visits
Demonstrations
Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
paper
Assessment & Weighting
Formative Assessment Assignment (02) 20%
Practical 20%
Spot test 10%
100 hrs( 36T + 42P + 22S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 35
Module Title Basics of Editing Technology and Techniques
Module Code D32T002M15
Module Type Compulsory
D32T002U02,D32T002U03, D32T002U04, D32T002U05,
Relevant Unit/s
D32T002U06, D32T002U07
Pre-Requisites None
To enable the students to:
develop competencies related to perform an edit using shots
Module Aims according to the technical script/story required and recreate the
mood values and codes of the program as per the director’s
view
At the end of this module the student shall be able to:
Configure the nonlinear editing system
Learning Out Comes Apply computer based editing tool/s
Achieve the continuation, flow, phase and rhythm in an edit
execution
Editing systems
Windows based editing system
i. Adobe Collection
ii. Avid media composure
Apple Macintosh based editing system
i. Final Cut Pro
ii. Adobe Collection etc.
Fundamentals of Nonlinear editing
Making a project as per the television system
Capturing devices
Learning Topic/ Contents Capturing methods
i. Automated capturing
ii. Manual capturing
Importing
i. Direct to the project
ii. Using log and transfer
iii. Copy data from the chip using relevant chip browser
Arrange the rushes in to the appropriate bins of relevant
project
Installation and usage of professional plug-ins
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 36
Data compression and File formats (Meta data, Access data,
AVI,MPEG, Quick Time, MFX & OMF etc.)
Data storage
Magnetic & Optic storage
Random Access Memory
Tracks
Sectors
Virtual Memory
External storages
Video server
Offline editing
Making Edit Decision List (EDL)
Online editing
Gamma correction
Color correction
Audio editing
Prepare the voice or narration tracks
Prepare the natural sound tracks
Prepare effect sound tracks
Arrange the music tracks
Mastering final audio track
Mono
Stereo
Surround
Use a dedicated audio software for advanced applications
Multi camera editing
Finalize the edit and export
Select the suitable devise / video server or upload to the
internet
Demonstration to configure non-linear system
Practical
Practice on editing with given footages of AV materials
Resources Multimedia lab setup with related equipment
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Prescribed Texts & / Or Dmytryk, Edward (1984). On Film Editing: An Introduction
References to the Art of Film Construction. Focal Press, Boston.
Knight, Arthur (1957). The Liveliest Art. Mentor Books. New
American Library
Lectures
Teaching /Learning Assignments
Activities Practical
Discussions
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
Assessment & Weighting paper
Formative Assessment Assignment 20%
Practical 40%
75 hrs( 12T + 48P + 15S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
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Module Title Multi-camera Technology and Techniques
Module Code D32T002M16
Module Type Compulsory
Relevant Unit/s D32T002U04, D32T002U06, D32T002U07
Pre-Requisites None
To enable the students to:
Develop competencies required to prepare and implement multi-
Module Aims
camera production for basic TV programs while adhering to
occupational safety and health aspects
At the end of this module the student shall be able to:
Apply logistics and procedures in multi-camera production
Learning Out Comes Operate equipment in a television studio
Apply multi-camera techniques in producing and directing
TV production
Introduction to multi-camera production
Crew members and their roles
Floor manager
Assistant Director
Boom operator
Camera Operators
Lighting Director
Studio Technical Director
Vision Mixer
Audio Mixer
Learning Topic/ Contents Vision controller
Script Assistant
Graphics Operators
Set Decorator
Studio Manager
Assisting labors
Terminology of multi-camera production
Studio
Out door
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Multi-camera production
Studio equipment
Floor plan
Camera cards
Rundown sheets
Cue sheets
Sound
lighting
Studio production
Producing & directing demonstration programs
Producing & directing talk shows
Live studio broadcasting
Practicing demonstration programs with multi-camera
Practical Practicing informative production in studio
Practicing entertainment production in studio
Resources Studio facilities and equipment, labor assistance
Prescribed Texts & / Or Gerald, Millerson (1993), Effective TV production (media
References Manual) 3rd, Focal Press
Lectures
Assignments
Teaching /Learning Practical
Activities Field visits
Discussions
Demonstrations
Type Topic / Activity Weighting
Summative Assessment Viva-voce 50%
Assessment & Weighting
Formative Assessment Assignment 20%
Practical 30%
75 hrs( 18T + 24P + 08S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
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Module Title Color Correction and Video Compositing Techniques
Module Code D32T002M17
Module Type Compulsory
D32T002U02,D32T002U03, D32T002U04, D32T002U05,
Relevant Unit/s
D32T002U06, D32T002U07
Pre-Requisites None
To enable the students to:
Develop competencies required to understand basic color
correction and perform composition techniques while adhering
Module Aims
to standard guideline of the post-production activities
apply the knowledge gained in the module to recreate for the
screen media
At the end of this module the student shall be able to:
Explain the basic color correction aspects
Perform composting techniques using relevant software
Learning Out Comes Explain requirement of video compositing for screen media
Apply basic techniques and methods of video compositing
recreate video, graphics & animation with the practice of
appropriate software
Fundamentals of color correction
Essentiality of color correction
Milestone of color correction
Measuring equipment and calibration
Waveform monitor
Vector scope monitor
Histogram
RGB parde
Learning Topic/ Contents Monitor calibration
Image color balance
Black (Lift/low)
Gamma (mid)
Gain (high)
Primary color correction
3way color correction
level
RGB curves
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Feeling enhancement of a story
Mood based on the story
environment based on the story
Appearance/look based on the story
Finishing and rendering
Delivery formats
limiters (broadcast safe)
Video composting
Fundamental Concepts of Video Animations
Using Interface
Project Essentials
Importing & Managing Footages
Layers & Compositions
Previews & Exporting Footages
Animation & Key-frames
Drawing, painting & Paths
Text Animations
Effects & Presets
Transitions
Video Rendering
Outside After Effects
Power Sessions & Broadcast Effects
Using Codecs & Convertors
Device Controls
Working with Sounds
Using Resources & Managing Libraries
Tools and Techniques
Adobe After Effects plugins, After Effects; Blender, Apple's
Shake and Motion; eyeon Fusion; The Foundry's Nuke, etc
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Prescribed Texts & / Or
References
Lectures
Field visit
Teaching /Learning Assignments
Activities Practical
Discussions
Demonstrations
Type Topic / Activity Weighting
Summative Assessment End test 50%
Assessment & Weighting
Formative Assessment Assignment 20%
Practical 30%
75 hrs( 30T + 30P + 15S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
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Module Title Basics of Broadcasting Technology
Module Code D32T002M18
Module Type Compulsory
D32T002U02,D32T002U03, D32T002U04, D32T002U05,
Relevant Unit/s
D32T002U06, D32T002U07
Pre-Requisites None
To enable the students to:
develop competencies related to demonstrate of understanding
Module Aims
the broadcasting systems, equipment, different formats and
other technical needs related to the television field
At the end of this module the student shall be able to:
Explain television technology
Identify the television cameras
Learning Out Come
Identify the different type of recording formats
Interpret the wiring diagrams related to the video editing
system
Television systems
Analogue television system
Digital television system
Methods of Broadcasting
Terrestrial broadcasting
SDTV
HDTV
3DTV
Satellite broadcasting
Learning Topic/ Contents
Point to point
Point to multi point
Multi point to multi point
Broadcasting for Mobile phones
IP TV, Web-casting, Pod casting, Streaming
New media technology
Mobile phones
Roaming
International roaming
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Determination signals using vector scope and wave form
Practical
monitor
Video camera (Beta/DV/DVC)
Tapes formats (Beta/DV/SD/HD)
Cables (XLR/BNC)
Cable connectors
Tripod
Resources Batteries
Recorders/Players
Microphones (Boom, Clip-on, Mono polar, Di-polar /Head
set
Multimedia projector with computer
Internet facility (Wi-Fi)
McDonald, James R. (1987),The Broadcaster's Dictionary.
Prescribed Texts & / Or Rev. ed. Broomfield, CO: Wind Rivers Books, 1987.
References Rosen, Phillip T., (1988),ed. International Handbook of
Broadcasting Systems. Westport, CT: Greenwood Press
Lectures
Assignments
Practical
Teaching /Learning
Field visit
Activities
Discussions
Demonstrations
Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
Assessment & Weighting paper
Formative Assessment Assignment 20%
Spot test 30%
75hrs (24T + 12P+ 39S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
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Module Title Ethics, Intellectual property rights and media law
Module Code D32T002M19
Module Type Compulsory
Relevant Unit/s D32T002U08
Re-Requisites None
To enable the students to:
develop competencies related to demonstrate of understanding
Module Aims
major basic principles of the copyrights law and its implications
in audio video production
At the end of this module the student shall be able to:
Recognize ethical aspects concerning audio video
production
Recognize legal aspects concerning audio video production
Learning Out Comes Explain the most important aspects of production contracts
Recognize the importance of acquiring insurance
Describe completion bonds and when they are required
Describe the basic principles of the copyrights law and its
implications in audio video production
Defining Ethics
Areas of media ethic
Ethics of journalism
Ethics of entertainment media
Media and democracy
Contexts of media ethics
Media ethics and the law
Intercultural dimensions of media ethics
Audio video production legal aspects
Production contracts (Insurance, Completion bonds)
Learning Topic/ Contents
Legal issues
United Nation Article 14
Constitution of Democratic Socialist Republic of Sri Lanka
Intellectual property Act.36 of 2003
Information and communication I Technology Act.27 of
2003
Electronic transactions Act No. 19 of 2006
Computer crime Act No. 24 of 2007 1
Explain basic aspects of socio cultural laws & ethics
Corporate Social Responsibilities (CSR)
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Describe broadcasting & technological laws & ethics
Broadcasting laws in the Asia-Pacific region
Television Act of Sri Lanka
Telecommunication Regulatory law
Parliament Act No; 06 of Sri Lanka Rupavahini
Corporation
Practical/ Assignment Case study
Relevant media law and legislations, Stationary, computer
Resources
with multimedia facility, case studies, Past reports
Francois, William E. (1986),Mass Media Law and
Regulation. 4th ed. New York: Wiley.
Franklin, Marc A. (1987),Cases and Materials on Mass
Media Law. 3rd ed. Mineola, NY: Foundation Press
Henn, Harry G. (1988),Copywright Law: A Practioner's
Prescribed Texts & / Or
Guide.2nd ed. New York: Practising Law Institute
References
Introduction to Copywright and Trademark Law 1987. New
York: Practising Law Institute, 1987.
Nelson, Harold L. et al, (1989). Law of Mass
Communications: Freedom and Control of Print and
Broadcast Media. 6th ed. Westbury, NY: Foundation Press
Lectures
Teaching /Learning Assignments
Discussions
Activities
Handout
Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
paper
Assessment & Weighting Formative Assessment Assignment 20%
Document with 20%
presentation
Spot test (02) 20%
25hrs( 18T + 00P + 07S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
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Module Title Occupational Safety and Health Procedures and Practices
Module Code D32T002M20
Module Type Compulsory
Relevant Units D32T002U09
Pre-Requisites None
To enable the students to:
develop competencies related to apply occupational health and
Module Aims
safety concepts and procedures in an engineering or similar
work environment
At the end of this module the student shall be able to:
Follow safe working practices
Learning Out Comes Report workplace hazards and accidents to relevant
authorities
Follow emergency procedures
OSH standards
Rights, responsibilities and duties of employees and
employers
Use of personal protective equipment
Appropriate equipment and safety devices for particular
workplace tasks
Use of safety equipment and devices
Application of safety signs and symbols
Procedures and limits for manual handling
Learning Topic/ Contents Location and use of emergency equipment
Procedures for identifying and reporting hazards
Persons or services to be contacted in the event of different
accidents
Use of standard procedures
Standard procedures including those for emergencies and
evacuation
Hazards and housekeeping requirements associated with
the work environment
Safe working practices and procedures
Basic ergonomics
First Aid procedures
Practical/Assignment
Basic fire fighting
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Personal protective equipment, first aid kits and fire
Resources extinguishers, student require access to personal
computers with connection to the internet
http://www.labourdept.gov.lk/lab_institute_of_occupational_
Prescribed Texts & / Or safety_and_health.htm
References http://www.ilo.org/global/About_the_ILO/Media_and_publi_i
nformation/Feature_stories-en/WCMS_092158/index.htm
Brain-storming
Assignments
Practical
Teaching /Learning
Case studies
Activities
Discussions
Role-play and simulated hazard situations
Cooperative learning/Group work
Type Topic / Activity Weighting
Summative Assessment Term end examination 25%
Assessment & Weighting paper
Formative Assessment Assignment 25%
Practical 50%
50 hrs( 20T + 18P + 10S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
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Module Title Final Project-I
Module Code D32T002M21
Module Type Compulsory
D32T002U01,D32T002U02,D32T002U03, D32T002U04,
Relevant Unit/s D32T002U05, D32T002U06, D32T002U07, D32T002U08,
D32T002U09
Pre-Requisites None
To enable the students to:
develop competencies related to produce a Television program
Module Aims
for broadcasting and integrate the knowledge and skills gained
from taught modules
At the end of this module the student shall be able to:
perform the effective television post-production techniques
Evaluate quality of video editing
Learning Out Comes
Evaluate creativity and quality sound designing and
composing
Evaluate creativity and quality of video manipulation
Product duration – over one minute & below one and half
minute
(lower and higher duration products cannot be submitted)
Product type –Public Service Promo for TV broadcasting
Product output format- IMX D10 (30 Mbps)
MXF Data file
Storage media –DVD
Learning Topic/ Contents
The program should be a combination of five shots minimum
Final product should be a presentation of
Video compositing
2D graphics
3D animation
Designing audio
Every picture and sound submitted should be royalty free
Individual television program product as per the above
Practical
guideline
Guiding materials (themes and topics given by the resource
Resources
panel)
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Transportation (condition apply)
Shooting materials [maximum one day (08 hour) call sheet]
Presentations on Multimedia projector
a. Classroom Exercises
b. Screen Projection
c. DVD/CD player
d. Computer
Editing system (one day)
Clifford Thurlow, (2008), Making Short Films: The Complete
Prescribed Texts & / Or
Guide from Script to Screen, Second Edition, Publ;
References
Bloomsbury Academic, ISBN 10: 1845208048
Lectures by field experts
Assignments
Teaching /Learning Practical
Activities Discussion
Field visits
Demonstrations
Type Topic / Activity Weighting
Summative Assessment Vive-voce 50%
Assessment & Weighting
Formative Assessment Presentation 20%
Work report 30%
100 hrs( 18T + 42P + 40S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
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Module Title Work place information management
Module Code EMTM01
Module Type Compulsory
Credit 02
Relevant Unit/s EMTU01
Pre-Requisites none
To enable the students to:
Module Aims make use of information and information systems to carry out
organizational functions
make use of information and information systems to enhance
workplace performance
The student shall be able to:
explain the importance of ICT tools in promoting the productivity
Learning Outcomes of the organization
describes the purpose of establishing ICT tools and strategies in
enhancing the performance at workplace
apply Information skills to enhance the productivity of the
organization
Identification of documentation requirements
Selecting and/or collecting required documentation
Documentation procedures and methods
Completing /perfecting documentation
Reading, interpreting and using equipment/system manuals and
specifications
Interpretation of all applicable laws, policies and procedures
relevant to enterprise
Learning Content /
Computer and information system usage
Topics
Forecasting Techniques
Forecasting Software
Mathematical Modeling
Data Collection Techniques for Market Research
The range of analytical techniques appropriate for analysis of
information
The influence of human factors on information analysis, e.g.
Prejudices and biases
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Conducting and recording of performance evaluations
Resources: Occupational Tools, Instruments, Equipment, material
Equipment, Tools & Documents on Company policies and procedures
Materials Calculator
Computer
MIS resources
Software used for information purposes
Equipment/system manuals and specifications
Safety signs
Safety procedures
Forecasting Software
Variety of forms, formats used in the organization Instructional
Tools, Instruments, Equipment, material
Multimedia projector
Screen
Flash cards
Flip charts
Permanent and white board markers
Overhead projector
Printer
Transparencies
Colour Printer and scanner
Safety manuals
Safety illustrations
Prescribed Texts & /
Or References
Teaching Learning Discuss/ explain and provide essential theoretical inputs.
Activities Emphasize the importance of a valid information system in
promoting customer relations - make reference to following
Identification of customer needs.
Measurement of customer needs and satisfaction.
Obtaining feedback from customers.
Recognition and understanding of customer problems and
resolution or timely referral of problem in a manner satisfactory to
the customer.
Application of enterprise policies in satisfying customer needs
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Identifying enterprise Protocols associated with "Customer
Services"
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Module Title Workplace communications Management
Module Code EMTM02
Module Type Compulsory
Relevant Unit/s EMTU02
Pre-Requisites None
To enable the students to:
Module Aims Apply communication skills to maintain effective workplace
performance
Adjust to diverse situations at workplace, through effective
manipulation of communication skills
The student shall be able to:
Identify the essential components of an efficient
communication system
Identify and overcome barriers to effective communication
Learning Outcomes
Use all channels of communication equally well
Use common computer applications to collect, analyze and
maintain essential data and information required to perform
and enhance day to day activities of the organization
Contributes to the overall growth and productivity development
of the organization
Basic communication models - (Reference to 2 typical
models)
Principles of effective, interactive communication
Barriers to effective communication and distortions in the
communication process
Personal values and communication
Learning Content /
Policies of the organization relevant to information and
Topics
communication function
Protocol and Procedures of the organization
Importance of ICT tools in promoting the efficiency and
effectiveness of the organization
Common computer applications
Common computer applications
Resources: Equipment, Occupational Tools, Instruments, Equipment, material
Tools & Materials Company policies and procedures
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Software used for information/communication purposes
Safety signs
Safety procedures
Variety of forms, formats used within the organization and for
external communication
Calculator
Computer
Instructional Tools, Instruments, Equipment, material
Multimedia projector
Screen
Flash cards
Flip charts
Permanent and white board markers
Overhead projectors
Transparencies
Communication models
Colour Printer and scanner
Safety manuals
Safety illustrations
Prescribed Texts & / Or
References
Knowledge to be imparted by providing learner centered
activities
Facilitator may use different teaching methodologies such as
brainstorming, projects, mind mapping, small group activities,
illustrated talk, fish ball technique, demonstrations, when
delivering knowledge component of this module
Teaching Learning The following may be discussed in groups of trainees and
Activities followed up with Exercises" & "Role plays"
Oral communication
Written communication
The following may be discussed in groups of trainees and
followed up with” Exercises" & “Role plays"
Constructing sound inductive arguments.
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Reading and comprehending written communications and
information
Using job-related terminology
Using proper listening techniques
Type Topic / Activity Weighting
Application of communication
50%
skills at work place
Formative Knowledge of various aspects of
assessment communication skills at work place
- Oral questioning during class 10%
room presentations
Assessment &
Weighting Knowledge of various aspects of
communication skills at work
place- Multiple Choice Test Items/
Matching and Completion test 30%
items and structured essay type
questions
Summative
knowledge on application of
assessment 10%
communication skills- Viva voce
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 57
Module Title Planning and Scheduling work at workplace
Module Code EMTM03
Module Type Compulsory
Relevant Unit/s Of
EMTU03
Competence
Pre-Requisites none
To enable the students to:
Plan and schedule work to be performed at workplace
Module Aims
Assign work to workers based on assessment of competencies
/ work capacities of individual workers/working team
Predict likely problems / probable changes that would come up
in implementation of planned schedule
The student shall be able to:
Prepare a work schedule for a given work situation
Determine work priorities as per predetermined criteria such as
Learning Outcomes goals, targets and organizational requirements
Develop a plan (process) to complete work to be done in a
given situation
Assess competencies of individual workers before assigning
work
Goals and Objectives of the organization
Planning priorities
Plans related to work and related activities at workplace
Systems, procedures and processes relevant to the
organization
Quality and continuous improvement processes applied within
the organization
Learning Content / Company specific performance standards
Topics Industry/Workplace Codes of Practice /Codes of ethics
Frontline management roles applicable to team management
Manufacturer' s specifications and product specifications
Standard specifications of commonly used materials
Simple planning techniques/methods - ( two to three common
techniques/methods)
Forecasting Techniques /methods
Time management techniques
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Competency assessment methods
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required to complete the work as indicated in the plan
developed in activity -3
Small group activity -4 Brainstorm in groups to identify,
1) Deficiencies in the plan (Developed in activity -3)
2) Modifications to be made to overcome deficiencies
Explain and follow up with exercises
Forecasting methods / Techniques, Time management
techniques, Competency assessment methods
Type Topic / Activity Weighting
Assessment &
Multiple Choice Test Items/
Weighting
Matching and Completion test
items and structured essay
30%
type questions on various
aspects of planning of work to
Continuous
be performed at workplace
assessment
Oral questioning during class 10%
room presentations on
various aspects of planning of
work to be performed at
workplace
Summative Viva voce on application of 10%
assessment planning of work in a given
work situation
Paper on use of different 50%
approaches and techniques
related to planning of work,
application of skills in
Planning work
75 hours (45T + 20P + 10S)
Duration
(T-Theory , P-Practical , S- Self Studies)
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MODULE DESCRIPTORS
TELEVISION POST PRODUCTION
TECHNOLOGY
NVQ Level 06
Semester I
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 61
Module Title Film Language and Aesthetics
Module Code D32T002M22
Module Type Compulsory
D32T002U10, D32T002U11, D32T002U12, D32T002U15,
Relevant Unit/s
D32T002U17
Pre-Requisites None
To enable the students to:
develop competencies related to demonstrate of understanding
Module Aims
key theories in filmmaking and understand film studies as a
discipline
At the end of this module the student shall be able to:
Explain the development film theories & the Film Aesthetics
Learning Out Comes
Explain basic concepts of filmmaking
Recognize Film Aesthetics in video practice applications
The Establishment of Cinema as a social need.
Tradition of narrative movies
a. Silent film era
Trip to the Moon
The Grate Train Robbery
b. Beginning of Hollywood tradition
Birth of a Nation
Citizen Kane
Introduction of Soviet montage
Battleship Poteymkin
Learning Topic/ Contents Man with the Movie Camera
German Expressionist Cinema
The Cabinet of Caligary
Italian Neo Realist Cinema
The Bicycle Thieves
French New wave Cinema
The Breathless
Hiroshima Mon Amor
Understanding Popular Hindi Cinema
Avara
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a. Reading of Bollywood cinema today
Case stydy (Dil Chata Hai / Lagaan / Dilwale Dulhaniya
Lejayinge / Devdas /Metro)
Sri Lankan Cinema
Reekawa & Origin of Sri Lankan cinema
a. Sri Lankan Parallel cinema
b. Case study (Hantane Katawa / Duhulumalak / Deveni
Gamana)
Soldadu Unnehe
Machan
Practical/Assignment Case studies on given topics (03)
Lectures with relevant demonstrations
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Module Title Art, culture and critical theory
Module Code D32T002M23
Module Type Compulsory
D32T002U10, D32T002U11, D32T002U12, D32T002U15,
Relevant Units
D32T002U17
Pre-Requisites None
To enable the students to:
develop competencies related to demonstrate of understanding
Module Aims
the development of visual language to identify the elements in
composition and methods of criticism
At the end of this module the student shall be able to:
Describe the modes of visual expressions in human
evolution
Learning Out Comes
Explain the elements of composition in visual expressions
use main methods and camps of art criticism in visual
expressions
Concept of Perception in visual communication
Uniqueness of the process of human perception
Visual communication and art trends in early human
societies
Pre historic ages
Greek time
Roman time
Learning Topic/ Contents In middle ages
European Renaissance
Enlightenment
Industrial revolution
Trends and critiques in contemporary societies
Modernism
Post- Modern condition
Post-Post modernism
Practical/Assignment
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Prescribed Texts & / Or
References
Lectures
Assignments
Discussions
Teaching /Learning
Activities Demonstrations
Presentation
Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
paper
Assessment & Weighting Formative Assessment Assignment 20%
Presentation 20%
Viva-voce 10%
Spot test (02) 10%
50 hrs( 30T + 00P + 20S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
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Module Title Audio Video Technology for New Media
Module Code D32T002M24
Module Type Compulsory
Relevant Unit/s D32T002U10, D32T002U13, D32T002U14, D32T002U15
Pre-Requisites None
To enable the students to:
Module Aims develop competencies related to understand the structure,
identify the tools and their effects of new media
At the end of this module the student shall be able to:
analyze new media content
identify operating systems
Learning Out Comes
AV content conversions and coding to suit new media
upload audio visual materials to websites and social media
platforms
introduction to new media
understanding digital convergence
History of social media and Mobile social media
Interactivity and new media
new media industry
new media operating systems
understanding cyber community
community management
Learning Topic/ Contents
audio visual materials in new media
Ownership of social media content
Privacy & connectivity
Effects on interpersonal relationships
Citizen media & Citizen Journalism
online publishing, sharing, audio and video streaming
web casting ( live & on demand) and podcasting
web conferencing
Convert AV content suit new media
Practical
upload AV content to websites and social media platform
Computer with multimedia facility, Internet facility, stationary,
Resources Sample of AV materials,
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 66
Jenkins, Henry (2006) Convergence Culture: Where Old and
Prescribed Texts & / Or New Media Collide. New York University Press
References Manovich, Lev (2002)The Language of New Media. MIT
Press (MA)
Lectures
Assignments
Practical (Laboratory)
Teaching /Learning
Discussions
Activities
Field visits
Demonstrations
Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
paper
Assessment & Weighting
Formative Assessment Assignment 20%
Practical 20%
Spot test(02) 20%
50 hrs( 36T + 06P + 33S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 67
Module Title Introduction to Media Marketing of AV products
Module Code D32T002M25
Module Type Compulsory
Relevant Unit/s D32T002U15, D32T002U16, D32T002U17
Pre-Requisites None
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 68
Introduction to Media Marketing
Marketing media content to broad and target audiences.
Advertising, promotion and marketing strategies
Reviewing and discussing marketing concepts (How to
brainstorm effectively and begin the process of
marketing a project).
Dynamics of marketing for television, movies, home
entertainment and music
Knowledge on aspect of media marketing
Interpreting creative briefs and marketing strategy
documents
Digital Marketing - Online, Mobile, & Social
Introduction to New Media Landscape
Interpreting a creative brief
Practical
Review developed marketing strategy
Stationary, computer with multimedia facility, sample audio
Resources
video materials, teaching aids
Al Lieberman, The Entertainment Marketing Revolution, FT
press, 2002,
Prescribed Texts & / Or Seth Godin, Free Prize Inside! The Next Big Marketing Idea,
References Penguin, 2004
Albarran, Alan. 2002. Media Economics. Understanding
Markets, Industries and Concepts.
Lectures
Assignments
Teaching /Learning Discussions
Activities Demonstrations
Presentation
Field visit
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
Assessment & Weighting paper
Formative Assessment presentation 30%
spot test (2) 20%
50 hrs( 30T + 00P + 20S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 69
Module Title Writing for Screen
Module Code D32T002M26
Module Type Compulsory
Relevant Unit/s D32T002U10, D32T002U15
Pre-Requisites None
To enable the students to:
Module Aims develop basic script writing skills, read and interpret scripts for
various television program productions
At the end of this module the student shall be able to:
Develop concept to screen
Learning Out Comes
Explain standard format of script
Analyze the given script
Origin of scripts & script writer
Introduction to forms and model of scripting
Identify elements of script
Describe structures of script (features/documentary/douc-
drama/children, programs/news/current affairs/
investigation news /news features etc.)
Understand ABC theory
Understand script from the point of view of director, director
Learning Topic/ Contents
of photography, cameraman, editor, floor manager etc
Role of a script writer
Contribution of a news video editor for news script writing
select the concept/experience related to the television media
Research and develop or narrate a story
Develop characters
structuring the story for television media
build up the technical script
Practical/Assignment Select the own experience and develop the script
Resources Samples of various scripts, Script writing software
Richard Walter, (2010), Essentials of Screenwriting: The
Prescribed Texts & / Or Art, Craft, and Business of Film and Television Writing,
References ISBN-13: 978-0452296275
Syd Field (2005), Screenplay: The Foundations of
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 70
Screenwriting, ISBN-13: 978-0385339032
Michael Welles Schock (2013), Screenwriting Down to the
Atoms: Digging Deeper into the Craft of Cinematic
Storytelling, ISBN-13: 978-0988848702
Lectures
Assignments
Teaching /Learning
Discussions
Activities
Demonstrations
Presentation
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
Assessment & Weighting paper
Formative Assessment Assignment 40%
Presentation 20%
100 hrs( 42T + 20P + 38S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 71
Module Title Designing Screen Production
Module Code D32T002M27
Module Type Compulsory
D32T002U10, D32T002U11, D32T002U12, D32T002U14,
Relevant Unit/s
D32T002U15
Pre-Requisites Level 05
To enable the students to:
Module Aims develop competencies related to demonstrate of understanding
the designing for screen
At the end of this module the student shall be able to:
Learning Out Comes Identify strengths and weaknesses
Determine descriptive details of designing screen production
The story and its development
Recognizing the superiority of screenplay
Identifying strengths and weaknesses
Scripts as a textural reading
Standard Script Forms
Screenplay Format
Split-Page or TV Screenplay Format
Split-Page with Third Column
Script-Form Confusions
Learning Topic/ Contents First Assessment
Determining the descriptive details
Epoch
Time of day
Locations
Character details revealed by their words and actions
Clues to backstory (events prior to the period covered by
the film)
Words and actions used by characters
Scene-by-Scene Content List
Preparing a shot breakdown for given script
Propose visual theme based on given screenplay (sets and
Practical
props, costume and makeup)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 72
Computer with multimedia facility, screenplay writing
Resources
software,
Peter Ettedqui, (2001), Production Design and Art Direction
(Screencraft), Publ: Focal Press, ISBN 10: 0240804007
Prescribed Texts & / Or
Georgine Shorter, (2012), Designing for Screen: Production
References
Design and Art Direction, Publ: The Crowood Press Ltd,
ISBN 10: 1847973841
Lectures
Assignments
Practical (Laboratory)
Teaching /Learning
Discussions
Activities
Field visits
Demonstrations
Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
paper
Assessment Weighting
Formative Assessment Assignment (02) 20%
Practical 20%
Spot test 10%
75 hrs( 42T +0 P + 33S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 73
Module Title Audio Video Content Production for New Media
Module Code D32T002M28
Module Type Compulsory
Relevant Unit/s D32T002U10, D32T002U11, D32T002U12, D32T002U15
Pre-Requisites None
To enable the students to:
develop competencies related to identify requirement, create
Module Aims
content, develop production plan for new media and
understand the uses of social media platforms
At the end of this module the student shall be able to:
produce AV content for new media
Learning Out Comes report and update news and information on new media
platforms
use AV content effectively on social media platforms
Story telling in new media
News reporting in new media
Content creation vs content curation
Creating a content plan
Developing digitally friendly content
Social media platforms
Social media tools
Writing for new media and social media
Brand journalism
Producing Content
Learning Topic/ Contents production
communication plan analysis
AV Content in new media Trends
Living Stories
Real-Time News Streams
Blogozines
Distributed Social News
News Goes Mobile
Geo-Location services
Story-Streaming
Social TV Online
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 74
Marketers as Producers
Social Gaming
News Gaming
Produce news item/creative content for new media
Practical
Distribute the produced item through social media networks
Resources Computer with internet connection, Relevant software
Alesso, H. Peter (2002) e-Video: Producing Internet Video
Prescribed Texts & / Or
as Broadband Technologies Converge. Addison-Wesley
References
Professional
Lectures
Assignments
Teaching /Learning Practical
Activities Discussions
Demonstrations
Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
paper
Assessment & Weighting
Formative Assessment Assignment 20%
Practical 20%
Spot test(02) 20%
100 hrs (30 T + 30P + 40S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 75
Module Title Sound Design Technology and Techniques
Module Code D32T002M29
Module Type Compulsory
Relevant Unit/s D32T002U13
Pre-Requisites None
To enable the students to:
Module Aims develop competencies required for designing sound and
applying technology and techniques for screen production
At the end of this module the student shall be able to:
Describe techniques in sound design
Learning Out Comes
Explain computer based systems and applications
Perform audio editing techniques for screen
Sound Design
Definition of sound design
Techniques in sound design
Sound effects
Field recording
Foley recording
Foley tricks
Psycho-acoustical background in sound designing
Introduction to sound technology and its range
Difference between sound technology and music technology
Difference between conventional and modern methods in
sound technology
Computer based systems and applications
Learning Topic/ Contents Digital audio and music workstation
Sound cards and peripheral devices
Types of sound cards
Features and specifications
Keyboard controller and other devices
connectivity
Sound card drivers and user interfaces
Configuring hardware and drivers
Switching inputs and outputs
Software applications
Setting up sample formats
Recording audio (waveform)
Metering and monitoring
Editing audio (waveform)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 76
Converting sample type
Inverting phase
Basic editing process (delete, cut, copy, paste,
silence, etc.)
Amplitude and compression
Sound effect techniques (echo, delay, chorus,
phaser, etc )
Modulation
Time and pitch stretching
Pitch bending
Equalizing
Restoring (DC offset, noise, clip, etc.)
Generating
Analyzing
Encoding, saving and file formats
Multitrack projects (up to stereo)
Tracks and track properties
Recording audio in multitracks
Editing audio in multitracks
Metering and monitoring
Setting up inputs and outputs
MIDI tracks
VST plugins
Track mixer
Switches and controllers
Real-time effects
Buses and bus mixer
Working with video
Saving a multitrak session
Mixing and mastering
Using multitrack sound cards
Using multi sound cards
Natural sound recording and waveform editing (sound clips)
Create an environment by sounds
Practical Studio recording (audio play-stereo)
Multitrack project-I (radio advertisement-stereo)
Multitrack project-II (sound track for a video clip-stereo)
Audio and music workstation
Resources External multichannel audio interface
Relevant software
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 77
Studio audio equipment
Field recording equipment
Cables and connectors
Active studio audio monitors
Demonstrative samples
Multimedia equipment
Gray Davis , (1988), The Sound Reinforcement Handbook
(2nd Edi), Yamaha, ISBN-10: 0881889008
F. Alton Everest, (2009), Master Handbook of Acoustics,
Publ:McGraw-Hil, ISBN-10: 0071603328
Bob McCarthy, Sound Systems: Design and Optimization-2nd
Prescribed Texts & / Or
Ed, Publ:Focal press, ISBN 10:0240521560
References
Floyd Toole, (2011), Sound Reproduction:The Acoustics and
Psucoacoustics of Loudspeakers and Rooms, Publ:CRS
press, ISBN-13: 9780240520094
Scott Hunter Stark , (2005),Live Sound Reinforcement-Best
Seller Edition, Course Technology Inc; ISBN-10:1592006915
Lectures
Assignments
Teaching /Learning Practical (field/studio)
Activities Discussions
Demonstrations
Field visits
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
Assessment Weighting paper
Formative Assessment Assignment 20%
Practical 40%
100 hrs( 60T + 24P + 26S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 78
MODULE DESCRIPTORS
TELEVISION POSTPRODUCTION
TECHNOLOGY
NVQ Level 06
Semester 2
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 79
Module Title Entrepreneurship Development and small Business
Management
Module Code D32T002M30
Module Type Compulsory
Relevant Unit/s D32T001U15, D32T001U16, D32T001U17
Pre-Requisites Level 05
To enable the students to:
develop competencies related to Convert business ideas to
Module Aims
enterprises at a basic level, explain basic business concept and
set up small scale business enterprises
At the end of this module the student shall be able to:
Evaluate personal trails and potential for entrepreneurship
Explain the basic nature of a business- business in society,
activities, issues and trends, operational aspects, role of
management, quality improvement and culture and ethics
Learning Out Comes Screen and select ideas for development as a business
opportunity
Plan for business and select ideas for developing a business
plan- strategic analysis, SWOT analysis, product-market
requirements, planning for resources, writing business plan,
permits and licenses
Concept of entrepreneurship
Entrepreneurial characteristics
Managerial skills and risk taking behavior
Managing an enterprise
Motivation and entrepreneurship development
Importance of planning, monitoring, evaluation and follow up
in entrepreneurship
Learning Topic/ Contents
Methods of analyzing cost and benefits of business
options
Methods of carrying out a SWOT analysis
Relevant market analysis and research
Budgeting and control
Managing competition development
Project, project cycle
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 80
Project formulation
Monitoring and evaluation methods - NPV, BCR and IRR
Guidelines for project formulation
Development of business plan for a multimedia enterprise
Methods of developing business plans
Developing a business plan for an organization
Practical
Analysis of business cases
Resources Computer with internet facilities
ILO-SIYB Sri Lanka Publications
Bruce R. Barringer, R. Duane Ireland,(2000),
Prescribed Texts & / Or
Entrepreneurship-Successfully Launching New Ventures
References
Pearson Education,ISBN: 10:0138158088 or 13:978-
0138158088
Lectures
Assignments
Teaching /Learning
Discussions
Activities
Field visits
Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
paper
Assessment & Weighting
Formative Assessment Assignment 20%
Practical 20%
Spot test 10%
75 hrs( 30T + 20P+ 25S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 81
Module Title Production Management in Screen Production
Module Code D32T002M31
Module Type Compulsory
Relevant Unit/s D32T002U10, D32T001U15, D32T002U16, D32T002U17
Pre-Requisites Level 05
To enable the students to:
develop competencies related to develop basic skills necessary
Module Aims
to produce materials in an authentic studio environment and
produce their own materials with confidence
At the end of this module the student shall be able to:
Digitize, edit and manipulate texts, sound, images and video
Learning Out Comes
Obtain an understanding of the practical and administrative
tools needed to produce television programmes
Characteristics of production management
Role of production manager in Production Process
Development
Preproduction
Production
Post-production
Preparing for production
Script breakdown
Shooting schedule
Locations
Location survey
Learning Topic/ Contents Permits, clearances and approvals
Budgeting according to the Screenplay
Cast and crew
Contracts, agreements and working permits
The budget and production budget forms
Insurance
Completion bonds
Scheduling a production
Contracting cast and crew
Fulfilling cast and crew obligations
Working with locations
Location Management
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 82
Understand basic industrial issues, accounting, taxation,
insurance and delivery requirements of the production
How to run a production and production paperwork
Post-production planning
Post production routes
Health & safety and Risk Assessment
Role related to First Assistant Director
Practical Demonstration
Resources Computer with multimedia, Stationary
Bignell, J. and Orlebar (2005). The Television Handbook.
Routledge
3rd edition, London and New York
Prescribed Texts & / Or Creeber, G. (2006). Tele-Visions – An Introduction to
References Studying
Television, London: BFI
Millerson, Gerald, (2009), Television Production Focal
Press;14th edition
Lectures
Assignments
Teaching /Learning
Practical
Activities
Discussions
Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
paper
Assessment Weighting
Formative Assessment Assignment (02) 20%
Practical 20%
Spot test 10%
75 hrs( 24T + 20P + 31S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 83
Module Title Lighting Techniques for Animation
Module Code D32T002M33
Module Type Compulsory
Relevant Unit/s D32T002U02, D32T002U06
Pre-Requisites Level 05
To enable the students to:
develop competencies related to
Module Aims
This Module explores the various camera and lighting
techniques as applied to computer animation.
At the end of this module the student shall be able to:
Learning Out Comes Focus on applying camera and lighting techniques to
computer generated animation.
1. The Nature of Light
The Experience of light
The nature of light
The electromagnetic wave spectrum
The properties of light
Light behavior
The Inverse Square Law
Wein’s Law
Color Temperature
The Law of Reflection
Snell’s Law
The Index of Refraction
The Material Property Influence on Light Behavior
Learning Topic/ Contents
Shadow Formation
2. The Physiology of Seeing and Perception
ANATOMY OF THE EYE
Sclera
Cornea
Iris
Lens
Retina
Optic Nerve
Visual Cortex
LIGHT PATHWAYS IN THE EYE
How Light Travels in the Eye
The Rods and Cones
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 84
Processing visual information
Sensing movement
The seven eye movements
The vestibular system
Monocular cues
Relative Object Size
Texture Gradient
Spatial Summation
Interposition
Aerial Perspective
Relative Height
Shadow Position
3. Fundamentals of Photography and Cinematography
Film
Light and Film Interaction
Black-and-White Film
Color Film
Light Meters And “Eighteen-Percent Gray”
The H and D Curve
Expose for the Shadows, Develop for the Highlights
Contrast And Density
The Zone System
The Zones
The Camera
Basic Components
Differences Between Motion-Picture Cameras and
Still Cameras
Film Movement
The Shutter
The Viewing System
Controlling the Amount of Light
4. Color and Materials
Color History
Color Theory
The Color Wheel
Trichromatic Color Theory
Opponent Color Theory
How We See Color
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 85
Characteristics Of Color
Hue
Saturation
Brightness
Value
Color Mixing
Color Models
Hardware-Oriented Color Models
Perceptually Oriented Color Models
Emotional Colors
Color Symbolism
Color Weight
Color Constancy
Colored Shadows
Materials
Specular vs Diffuse
Matte
Shiny Nonmetal Reflectors
Solid vs Transmissive
Reflection, Refraction, and Glass
Metals
5. Computer Graphics
Basics
Display Generation
Points
Lines
Polygons
Splines
Patches
Surface Modeling Vs Solid Modeling
Illumination Models
Local Illumination
Global Illumination
Shading Models
Ambient Light
Constant Shading
Flat Shading
Gouraud Shading
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 86
Phong Shading
Lambertian Shading
Blinn Shading
Ray Tracing
Radiosity
View Dependence vs View Independence
Assumptions of Radiosity
Thermodynamics
The Lambertian Shading Model, Revisited
Discretization
Tone Mapping
Modeling Considerations
Geometry Scale
Quadrilaterals Vs Triangles: Interpolation Artifacts
Light And Shadow Leaks
6. Basic Lighting Techniques
Types Of Lights
Cg Light Instance
Three-Dimensional Light Arrays
D Light Instance Type
Dual Arrays
Complex Light Arrays
Main/Keylight
Dominant Light Types
Sunlight
Skylight
Moonlight
Artificial Lights
Incandescent Lights
Fluorescent Lights
Vapor-Filled Lamps
Metal Halides
Sodium Lamps
Candlelightand Fire
Dominant Light Quality
Light Source Types
Time Component
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 87
7. Applied Lighting Techniques
Main/Key Light Patterns
Front Lighting
Side Lighting
Rembrandt Lighting
Broad Lighting
Short Lighting
Top Lighting
Under Or Down Lighting
Kicker Lighting
Rim Lighting
Backlighting
Creating The Correct Lighting Ratio
Fill Lights
Supplementary Lights
Practical Lights
Changing The Mood
High-Key Lighting
Low-Key Lighting
Lighting Ratios
Putting It All Together
Portrait And Character Lighting
Animation Cg Character Lighting Workflow
Lighting Setups And Camera Placement ISSUES
Outside the Actor’s Look
The -Degree Rule
8. Lighting Situations
Situational Lighting: Special Situations
Architectural Lighting
Commercial Lighting
Product Photography
Product Shots
Food Illustration
Automotive Lighting
9. Cover the general concepts and principles of camera
moves and lighting in computer animation.
10. Difference techniques for lighting everything from portraits,
reflective surfaces, and various textures to indoor and
outdoor scenes.
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 88
Setting up lighting (as per the concept) for a given model in
Practical
a 3D software
Computer with multimedia facility, relevant 3D animation
Resources
software, Samples of AV materials
Prescribed Texts & /
Or References
Lectures
Assignments
Teaching / Learning Practical
Activities Discussions
Demonstrations
Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
Assessment & Weighting paper
Formative Assessment Assignment 20%
Practical 30%
75 hrs( 30T + 20P + 25S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 89
Module Title 3D Animation
Module Code D32T002M34
Module Type Compulsory
Relevant Unit/s D32T002U12
Pre-Requisites Level 05
To enable the students to:
Module Aims develop competencies required for performing 3D Animation for
screen
At the end of this module the student shall be able to:
Learning Out Comes Describe principles of traditional animation
Apply techniques of 3D animation for screen production
Principles of traditional animation
History of animation
Clay animation
Computer-assisted animation
Introduction to computer animation
Analyzing conceptual environment of the animation
Creating animation for natural behaviors
Gather information related to natural behavior
Creating animation for conceptual behaviors
Developing contents for conceptual behaviors
Main stages of 3D animation
Object animation
Learning Topic/ Contents
Camera animation
Animation of lights
Hardware requirements for computer animation
Motion capturing devices
Rendering devices
Introduction to relative software for computer animation
Modeling software
Motion capturing software
Animation software
Rendering software
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 90
Introduction to motion capturing technology and techniques
Studio
Set
Dummy
Interpolation and basic techniques
Skeletal animation
Physics-based animation
Group behavior and crowed animation
Physic based animation
Introduction to flames, water, cloth, deformable objects,
group behavior, etc.
Creating an animation for currently available natural incident
Practical Creating an animation using motion capture camera
Inserting an animated scene in to a given video clip
Resources Computer with multimedia facility, relevant 3D software
Prescribed Texts & / Or Peter Ratner, (2000), Mastering 3D Animation, Allworth
References Press, ISBN 10: 1581150687
Lectures
Assignments
Teaching /Learning
Practical
Activities
Discussions
Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
Assessment & Weighting Practical
Formative Assessment Assignment 20%
Practical 30%
125 hrs( 48T + 36P + 41S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 91
Module Title Color Grading Technology and Techniques
Module Code D32T002M35
Module Type Compulsory
Relevant Unit/s D32T002U14
Pre-Requisites Level 05
To enable the students to:
Module Aims develop competencies related to understand basic principles of
color grading technology and techniques
At the end of this module the student shall be able to:
Learning Out Comes Describe basic theories related to color grading
Apply technology for color correction
Role of colorist
Fundamental technology for color correction
Color space
Gamma
Limiters
Introduction to color correction techniques
Color psychology and color scheme
enhancement techniques of image
Mood based on the story
Environment based on the story
Appearance (look) based on the story
Point of interest based on the screenplay
Learning Topic/ Contents Color grading of special effects
Digital Intermediate (DI) for color grading
DI Workflow
Film emulation LUT
Monitor calibration
Process of color grading
Footage
Media and formats
Identifying raw materials
Conformation
Edit conformation based on NLE
Color
Image color balancing
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 92
Color Decision List (CDL)
Lift
Gamma
Gain
Level
Curves
Look Up Table (LUT)
Shot by shot color balancing
Localize exposure
Power window
External matte
Customize color
Hue Saturation Luminance (HSL)
RGB curves
RGB Channel mixing
Masking and tracking
Customize texture
Blur
Mist
External matte
Appearance/look enhancing
LUT
Primary and secondary correction
Finishing
Distributing formats
Digital cinema
Broadcast
Home entertainment
Practical/Assignment Application color grading techniques for a given footages
Sample footage, computer with color grading software,
computer peripherals, Reference standard broadcasting
monitors, Vector scope, oscilloscope, Relevant editing
Resources software with primary color grading facility, Composting
software
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 93
Prescribed Texts & / Or
References
Lectures
Assignments
Teaching /Learning Practical
Activities Field visit
Discussions
Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
paper
Assessment Weighting
Formative Assessment Assignment (02) 20%
Practical 20%
Spot test 10%
75 hrs( 24T + 24P + 27S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 94
Module Title Authoring and Mastering
Module Code D32T002M36
Module Type Compulsory
D32T002U10, D32T002U12, D32T002U13, D32T002U14,
Relevant Unit/s
D32T001U15
Pre-Requisites Level 05
To enable the students to:
Module Aims develop competencies related to apply the knowledge gained in
the module to recreate for the screen media
At the end of this module the student shall be able to:
Explain requirement of video compositing for screen media
Learning Out Comes Apply basic techniques and methods of video compositing
Recreate video, graphics & animation with the practice of
appropriate software
Fundamental Concepts of Video Animations
Using Interface
Project Essentials
Importing & Managing Footages
Layers & Compositions
Previews & Exporting Footages
Animation & Key-frames
Drawing, painting & Paths
Text Animations
Effects & Presets
Learning Topic/ Contents Transitions
Video Rendering
Outside After Effects
Power Sessions & Broadcast Effects
Using Codecs & Convertors
Device Controls
Working with Sounds
Using Resources & Managing Libraries
Tools and Techniques
Working with plugins
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 95
Practice on composting for given visual clips
Practical
Create after effects for a given footages
Computer with multimedia facility, Relevant Authoring and
Resources
video compositing software
Prescribed Texts & / Or
References
Lectures
Teaching /Learning Assignments
Activities Practical
Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
Assessment & Weighting paper
Formative Assessment Assignment 20%
Practical 40%
100 hrs( 48T + 36P + 41S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 96
Module Title Final Project-II (Group submission)
Module Code D32T002M37
Module Type Compulsory
D32T002U10, D32T001U11, D32T002U12, D32T002U13,
Relevant Unit/s
D32T002U14, D32T001U15, D32T002U16, D32T002U17
Pre-Requisites Level 05
To enable the students to
develop competencies related to produce a Television program
Module Aims
for broadcasting and integrate the knowledge and skills gained
from taught modules
At the end of this module the student shall be able to
perform the effective television production techniques
Evaluate Film Language and Aesthetics
Evaluate Art, culture and critical theory
Evaluate Audio Video Technology for New media
Evaluate quality of Media Marketing of AV products
Evaluate quality of Writing for Screen
Evaluate quality of Designing screen production
Learning Out Comes Evaluate Audio Video Content Production for New Media
Evaluate Sound Design Technology and Techniques
Evaluate quality of Production Management in Screen
Production
Evaluate Lighting Techniques for Animation
Evaluate quality of Costume designing for screen
Evaluate Usage of 3D animation
Evaluate quality of Color Grading Techniques
Evaluate quality of Authoring and mastering
Activity guideline
Product duration – over twenty two minutes & below
twenty five minutes
(Products out of aforementioned duration cannot be
submitted)
Learning Topic/ Contents
Product has to uphold the noble name of the training
institute and also dignity of the country
Product output format- IMX D10 (30 Mbps)
MXF Data file
Storage media –DVD
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 97
Final product should be a presentation of
Video compositing
2D graphics
3D animation
Designing audio
Every picture and sound submitted should be royalty free
Practical Television program product as per the above guideline
Guiding materials (themes and topics given by the resource
panel)
Transportation (condition apply)
Shooting materials [Maximum three days]
Presentations on Multimedia projector
Resources
Classroom Exercises
Screen Projection
DVD/CD player
Computer
Editing system (Three days)
Prescribed Texts & /
Or References
Lectures by field experts
Assignments
Teaching / Learning Practical
Activities Discussions
Field visits
Demonstrations
Type Topic / Activity Weighting
Summative Assessment Viva-voce 50%
Assessment Weighting
Formative Assessment Presentation 20%
Work report 30%
150 hrs( 18T + 72P + 60S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 98
Module Title Problem Solving and Decision Making
Module Code EMTM04
Module Type Compulsory
Relevant Unit/s EMTU04
Pre-Requisites None
To enable the students to:
Understand the importance of following a systematic approach to
Module Aims identifying and analyzing problem situation/s
Acquire the skills required to compare different solutions to decide
the most suitable.
Apply standard techniques of problem solving and decision
making to solve problems and make decisions at workplace.
The student shall be able to:
Analyze a situation and accurately identify a problem
Learning Outcomes
Assess the impact of a problem
Apply systematic procedure and process of solving a problem
Follow a standard approach to foresee likely problems
Follow an acceptable decision making process
Problem solving models
Problem solving techniques
Decision making models
Decision making process- (Reference to two commonly used
decision models)
Decision making styles – (Participatory approaches may be given
priority)
Creative decision making - (Particular reference to six stages in
Learning Content / Creative decision making process)
Topics Six stages in Creative decision making process
Recognition
Fact finding
Problem finding
Idea finding
Solution finding
Acceptance finding
Vroom and Yetter's tool for decision making - "Decision tree"
Brainstorming technique
CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 99
Nominal group technique
Front end analysis
Occupational Tools, Instruments, Equipment, material
Documents on Company policies and procedures
Documents on Industry/Workplace codes of Practice/Codes of
ethics
Documents on Manufacturer' s specifications and product
specifications
Model of Vroom and Yetter's tool for decision making - "Decision
tree"
Calculator
Instructional Tools, Instruments, Equipment, material
Resources:
Multimedia projector
Equipment, Tools &
Screen
Materials
Computer
Flash cards
Flip charts
Permanent and white board markers
Overhead projector
Transparencies
Colour Printer and scanner
Illustrations of "Problem solving models"
Illustrations of "Problem solving techniques"
Illustrations of "Decision making models”
Prescribed Texts & /
Or References
(Small group activity -1) -Provide relevant case studies to trainees
and make them work in small groups to identify problems and the
impact of the problems on one's immediate area of responsibilities
(Small group activity -2) -Get trainees work in small groups to
generate ideas using divergent and convergent approaches to
Teaching Learning
create solutions to problems identified in activity -1
Activities
Small group activity -3) Get trainees work in small groups to select
and communicate the most appropriate solution from among those
generated in activity -2
Explain
Problem solving models
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Problem solving techniques
Decision making models
Decision making process- (Reference to two commonly used
decision models)
Decision making styles – (Participatory approaches may be given
priority)
Introduce Creative decision making
Provide a real problem situation (case study) to follow the Six
stages in "Creative decision making" process to make appropriate
decisions to problems identified in the above case study
Describe Vroom and Yetter's tool for decision making - "Decision
tree"
Brainstorming technique, Nominal group technique, Front end
analysis
Provide examples from real workplace situations to make trainees
apply principles learnt in each of the above techniques
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Module Title Teamwork and Leadership
Module Code EMTM05
Module Type Compulsory
Relevant Unit/s EMTU05
Pre-Requisites None
To enable the students to:
acquire the skills of working with others as a team
Module Aims
understand the need of maintaining positive relationships with
others under varying work conditions.
lead and facilitate work teams to achieve planned outcome while
enhancing organizational productivity
The student shall be able to:
define objectives and functions of teams to develop team plans
towards achieving corporate goals of the organization
identify the important aspects of motivating individuals/teams
and enhancing co-operation and commitment
Learning Outcomes demonstrate an understanding of analyzing ideas and
information through discussion and making informed decisions.
manage and develop team performance by applying appropriate
techniques and methods
apply understanding of roles of team leadership and
membership to build trust and confidence
encourage members in the team to take initiative and make
innovations
Introduction
Functions and roles of leadership , teams in an organization
Leadership styles and Leadership roles
Team processes , Identifying your role within a team , How a
team develops, Team planning- defining objectives, purpose
Learning Content / functions and accountabilities
Topics Discussion techniques
Communication in a team environment
Decision making techniques
Leadership and personality development
Social analysis - culture and values, psychological and social
aspects of individuals
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Occupational Tools, Instruments, Equipment, material
Documents on Company policies and procedures
Calculator
Computer
Documents on Industry / Workplace Codes of Practice / Codes
of ethics
Documents on Manufacturer' s specifications and product
specifications
Resources:
Safety signs
Equipment, Tools &
Safety procedures
Materials
Variety of forms, formats used within the organization
Instructional Tools, Instruments, Equipment, material
Multimedia projector ,Screen
Flash cards, Flip charts
Permanent and white board markers
Overhead projector ,Transparencies
Colour Printer and scanner
Safety manuals, Safety illustrations
Prescribed Texts & /
Or References
Lectures for imparting the fundamental aspects teamwork and
leadership
Brainstorm appropriate interpersonal skills for working with and
for others
Conduct exercises in team planning
List out in small groups attitudes of workers that create a positive
working atmosphere
Teaching / Learning
Brainstorm how to develop commitment and cooperation within
Activities
a team
How to manage and develop team performance
Prepare a check list that would outline the main steps in
developing team performance
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Type Topic / Activity Weighting
Skills in application of Leading
and facilitating work teams at
Assessment & 50%
workplace during industry
Weighting training
Formative assessment
knowledge on Leading and
facilitating work teams - Oral
10%
questioning technique during
class room presentations
knowledge on Leading and
facilitating work teams -
Multiple Choice Test Items/
30%
Matching and Completion test
Summative assessment items and structured essay
type questions
Viva voce- knowledge in
application of Leading and 10%
facilitating work teams
Duration 50 hours (30T + 15P + 05S)
(T-Theory , P-Practical , S- Self Studies)
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Module Title Creating & Maintaining a Learning Culture at Workplace
Module Code EMTM06
Module Type Compulsory
Relevant Unit/s EMTU06
Pre-Requisites None
To enable the students to:
Module Aims create awareness and understanding of the concept of learning
culture.
develop competencies required to create and maintain a learning
culture at the workplace.
The student shall be able to:
Learning Outcomes
inform management about training requirements of workers
arrange /Conduct training programmes
demonstrate the use of new equipment and methods
Definition of training, definition of performance, performance
appraisal, methods of identifying performance gaps of workers,
how to design training programs
Learning Content / Setting of learning outcomes, Motivating workers for participation
Topics at training programmes, Hints and tips on conducting
demonstrations
Practice - Arrange /Conduct training programmes
Demonstrate the use of new equipment and methods
Practical Topic decided by the trainer based on the trainer’s panel
Handouts, Computer, Printer, Photocopier, Multimedia projector,
Resources:
Models, Transparencies, Manuals
Prescribed Texts & /
Or References
Use lectures to impart theoretical knowledge on various aspects
of learning culture.
Use group discussions, case studies , Role plays, to develop
Teaching/ Learning required skills and attitudinal aspects.
Activities Create and maintain a positive learning culture at the training
center.
Arrange guest lectures on learning culture.
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Assessment & Type Topic / Activity Weighting
Weighting Skills and attitudes related to various
Formative
aspects of learning culture at work 40%
assessment
place - Role plays and simulations
Knowledge of various aspects of
Summative learning culture at work place -Multiple
60%
assessment Choice Test Items, structured essay
type questions, case studies
50hrs (20hr T+ 10hrs P + 10hr S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)
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