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COMPETENCY BASED TRAINING CURRICULUM

FOR
NVQ LEVELS 5 National Diploma Courses
IN
TELEVISION POST PRODUCTION TECHNOLOGY

(CBT Curriculum Code No: D32T002)

Developed by
University of Vocational Technology

Validated by
National Apprentice and Industrial Training Authority

Endorsed by
Tertiary and Vocational Education Commission
COPYRIGHT

All rights reserved. This book, in whole or any part thereof, should not be reproduced, stored in a
retrieval system or transmitted in any form or by any means-electronic, photo copying, recording or
otherwise without the prior permission of Tertiary and Vocational Education Commission (TVEC).

Copyrights © 2013, TVEC

First publication November 2013


Endorsement of first document October 2013
Next Revision October 2016

Published by

Tertiary and Vocational Education Commission

354/2, Nipunatha Piyasa, Elwitigala Mawatha,


Colombo 5, Sri Lanka.
Tel:+94115849291
Fax: +94 112555007
E-mail: info@tvec.gov.lk
Web: www.tvec.gov.lk

Directed by

Ministry of Youth Affairs and Skills Development

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page i
PREFACE

This Competency Based Training (CBT) curriculum has been developed based on National
Competency Standards for Television Post production Technology (competency standard
code: D32T002) which specifies the skills required by the industry at middle management
level. Middle management level competencies are referred in National Vocational
Qualifications (NVQ) framework at Level 5 & 6. This curriculum is treated as the national
curriculum which facilitates the teaching and learning process in Competency Based
Training (CBT) mode leading to award of NVQ Level 5 & 6 National Diplomas under the
NVQ Framework.

The Curriculum was developed in consultation with relevant industry experts. It was
validated by the National Industry Training Advisory Committee (NITAC) represented by the
industry and subsequently endorsed by the Tertiary and Vocational Education Commission
(TVEC). It is expected to review and revise this document on completion of 3 years.
Therefore, all stakeholders are welcome to point out any shortcomings and propose
improvements to this curriculum in order to make it more relevant to the industry.

For the purpose of implementation of these curricula, training providers are welcome to
adopt it with TVEC accreditation and Competency Based Assessment.

We take this opportunity to thank Hon. Dullas Alahapperuma, Minister of Youth Affairs and
Skills Development, Hon. Mohan Lal Grero, Deputy Minister of Education and Monitoring MP
of the Ministry, Mr. K. A. Thilakaratne, Secretary, Mr. A. R. Desapriya, Additional Secretary
of the Ministry for their policy directions. We appreciate the technical contribution made by
the members of the development group and National Industrial Training Advisory Committee
and other supporting staff involved in development work. We note with gratitude the hard
work done by staff of three institutions to complete this document as expected.

Dr. T. A. Piyasiri Mr. Chandana Arunadewa Silva Dr. S.D.R. Perera


Vice Chancellor Chairman Director General
University of Vocational National Apprentice and Tertiary and Vocational
Technology Industrial Training Authority Education Commission

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page ii
Competency Based Training Curriculum
for NVQ Levels 5 & 6 National Diplomas in Television Postproduction Technology

Policy Direction

Hon. Dullas Alahapperuma


Minister of Youth Affairs and Skills Development

Hon. Mohan Lal Grero


Monitoring MP, Ministry of Youth Affairs and Skills Development and Deputy Minister of
Education

Mr. K.A. Thilakarathne


Secretary, Ministry of Youth Affairs and Skills Development

Mr. A.R. Desapriya


Additional Secretary, Ministry of Youth Affairs and Skills Development

Dr. T. A. Piyasiri,
Vice Chancellor, University of Vocational Technology

Development Group

Eng. D S Hettiarachchi
Director, Media & Information Services, University of Vocational Technology

Mr. Senesh Dissanaike Bandara


Film Maker & Television Program Director

Mr. Lalith wasantha


Executive Editor, MTV Channel (PVT) Ltd

Mr. R B Nikapitiya
Visiting Lecturer, Audio Technology & Music Technology.
University of Visual & Performing Arts

Mr. Jayantha Ranawaka


Professional Make-up Artist

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page iii
Mr. Ananda Bandara
Colorist, Fine Art (Pvt) Ltd.

Ms. D V D Sajeewani
Lecturer , University of Vocational Technology

Ms. Thanuja Vidanapathirana


Lecturer , University of Vocational Technology

Mr. Deepthi De Silva


Director, Camera Unit, Sri Lanka Rupavahini Corporation

Mr. Thusitha Munindradasa


Former Director Engineering, Sri Lanka Rupavahini Corporation

National Industrial Training Advisory Committee


Mr. S Thilakawardane
Lecturer, Dept of Fashion Design, University of Moratuwa

Mr. Lal Harindranath


Former Art Director, Sri Lanka Rupavahini Corporation

Mr.Chaminda Gamage
Studio Engineer, Hiru TV, ABC Network (PVT) Ltd.

Mr. S Dissanaike Bandara


Film Maker & Television Program Director

Mr. R B Nikapitiya
Visiting Lecturer, Audio Technology & Music Technology, University of Visual & Performing
Arts

Mr. Lallith Wasantha


Executive Editor, MTV Channel (PVT) Ltd.

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page iv
Mr. Ananda Bandara
DI, Colorist, Fine Vision

Mr. Randolph Perera


Assistant Director-Engineering, Sri Lanka Rupavahini Corporation

Mrs. G H R S E Silva
District factory Inspecting Engineer, Department of Labor

Mr. J A D J Jayalath
Director-Information, TVEC, Nipuntha Piyasa, Narahenpita

Mr. M M I Samaranayake
Cooridinating Officer, NAITA Head office, Rajagiriya

Facilitator/ Coordinator
Mr. U. A. S. K. Edirisinghe
Lecturer, University of vocational Technology

Supporting Staff

Ms. Malkanthie Thenabadu


Lecturer, University of Vocational Technology

Mr. C. J. Abeywickrama
Lecturer, University of Vocational Technology

Ms. M. D. A Priyadarshika
Lecturer, University of Vocational Technology

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page v
Competency Based Training Curriculum
for NVQ Levels 5 & 6 National Diplomas in Television Post
Production Technology

Implementation of NVQ Level 5 & 6 Curricula

Training providers are required to meet following conditions in order to implement NVQ level
5 & 6 diplomas;
i. Credit Policy
NVQ Level 5 and 6 programmes should have minimum 60 credits (1500 Notional Hours) and
120 minimum credits (3000 notional hours) respectively as details given below.

Levels of Credits NVQ Level 5 NVQ Level 6


National Diploma National Diploma

Level 3 & 4 credit (Maximum ) 20 Credits ( 500 hrs) 20 Credits ( 500 hrs )

Level 5 credit ( Minimum) 40 Credits (1000 hrs ) 50 Credits (1250 hrs)

Level 6 credit ( Minimum) 50 Credits(1250 hrs )

Total Number of credit (Minimum) 60 Credits ( 1500 hrs ) 120 Credits ( 3000 hrs )

Note: one credit is equivalent to 25 notional hours which include class room teaching,
tutorials, assignment, projects, on the job training and self study.

Credit policy defines the minimum course content. Training providers could add any more
subjects above modular requirements of the qualification packages.

ii. Unit/s Classifications

List of Units consists of Core Technical Unit/s, Electives and Employability Unit/s.
Core Technical Unit/s in NCS : It is compulsory to include these Unit/s in
Qualification
Employability Unit : It is compulsory to include 8 Credit in NVQ
5 and 6 credit in NVQ 6. These Unit/s are
listed in the NCS.
Electives : Unit/s to be added to make total credits
equivalent to 60 if total credits of Core Technical
Unit/s and Employability Unit/s is less than 60.

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page vi
iii. Approval to establish NVQ Level 5 & 6 Course
Training providers are required submit a proposal based on Guideline 01 – “Criteria on
Requirements to conduct NVQ Level 5 & 6 Programmes” which could be downloaded
from TVEC website and obtain approval from TVEC to establish the course.
iv. Entry Qualification
Pass G.C.E. Advanced Level in Science or Technology stream or NVQ Level 4
certificate in the field of electronic, Telecommunication or relevant field – with 6months
Bridging Programme, if relevant.
v. Upon establishment of the course, obtain TVEC Accreditation and Install a Quality
Management System
vi. Conduct continuous assessment and maintain a progress record book
vii. Written test at the end of each semester conducted by the training institute, with paper
moderation by TVEC. Pass Mark for written tests is 50%
viii. Three Months on the job training on completion of both NVQ Level 5 and NVQ Level 6
programmes respectively.
ix. Competency Based Assessment (Final Assessment) by NVQ Level 5 & 6 Assessors
assigned by TVEC.
x. Certificates are issued by TVEC with the signature of the Director General of TVEC and
Head and Officer responsible for assessment at the training centre.

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page vii
Competency Based Training Curriculum
for NVQ Levels 5 & 6 National Diploma in Television Postproduction
Technology
(CBT Curriculum Code: D32T002)

List of Modules Code No. Page No.


Technical Modules
1. Basics of Engineering Mathematics D32T002M01 02
2. Introduction to Mass Communication D32T002M02 05
3. Basics of Technology for Audio Visual D32T002M03 07
Production
4. Comprehending Screenplay for Post-ProductionD32T002M04 11
5. Designing 2D Graphics for AV Production D32T002M05 13
6. Developing 2D Computer Graphics D32T002M06 15
7. 2D Animation D32T002M07 16
8. Aesthetic of Editing D32T002M08 18
9. Comprehending 3D Animation D32T002M09 20
in Post-Production
10. Single camera Production D32T002M10 23
11. Engineering Mathematics D32T002M11 26
12. Aspects of Post-production Planning D32T002M12 28
13. Audio Technology and Techniques in D32T002M13 30
Post-production
14. Online and Offline Editing D32T002M14 33
15. Basics of Editing Technology & Techniques D32T002M15 36
15. Multi-camera Technology & Techniques D32T002M16 39
16. Color Correction and Composition Techniques D32T002M17 41
17. Basics of Broadcasting Technology D32T002M18 44
19. Ethics, Intellectual property rights and media lawD32T002M19 46
20. Occupational Safety and Health procedures D32T002M20 48
and Practices
21. Final Project-I D32T002M21 50
22. Film Language and Aesthetics D32T002M22 62
23. Art culture and Critical theory D32T002M23 64
24. Audio Video Technology for New Media D32T002M24 66
25. Introduction to Media Marketing of AV products D32T002M25 68

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page viii
26. Writing for Screen D32T002M26 70
27. Designing Screen Production D32T002M27 72
28. Audio Video Content Production for New Media D32T002M28 74
29. Sound Design Technology and Techniques D32T002M29 76
30. Entrepreneurship Development and D32T002M30 80
Small Business Management
31. Production Management in Screen Production D32T002M31 82
32. Lighting Techniques for Animation D32T002M33 84
33. 3D Animation D32T002M34 90
34. Color Grading Techniques D32T002M35 92
35. Authoring and Mastering D32T002M36 95
36. Final Project-II D32T002M37 97

Employability Modules
1. Workplace Information Management EMTM01 52
2. Workplace Communication Management EMTM02 55
3. Planning and Scheduling work at workplace EMTM03 58
4. Problem Solving and Decision Making EMTM04 99
5. Teamwork and Leadership EMTM05 102
6. Creating & maintaining a learning culture EMTM06 105
at workplace

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MODULE STRUCTURE
NVQ Level 5 Qualification
Semester 1
Module Code Module Type Notional Lectures/ practical/ Self-
hours Tutorials Design/ study
site visits
D32T002M01 Basics of Engineering C 50 30 09 11
Mathematics
D32T002M02 Introduction to Mass C 25 18 00 07
Communication
D32T002M03 Basics of Technology C 100 42 18 40
for Audio Visual
Production
D32T002M04 Comprehending C 25 18 0 07
Screenplay for Post-
Production
D32T002M05 Designing 2D Graphics C 50 18 18 14
for AV Production
D32T002M06 Developing 2D C 75 24 24 27
Computer Graphics
D32T002M07 2D Animation C 75 24 30 21
D32T002M08 Aesthetic of Editing C 75 30 12 33
D32T002M09 Comprehending 3D C 75 30 30 15
Animation in Post-
Production
D32T002M10 Single camera C 75 18 30 27
Production
EMPM01 Workplace Information C 75 30 30 15
Management
EMPM02 Workplace C 50 20 20 10
Communication
Management

Total 750 290 240 220

C – Compulsory

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page x
NVQ Level 5 Qualification
Semester 2

Module Code Module Type Notional Lectures/ Practical Self-


hours Tutorials /Design/ study
site
visits
D32T002M11 Engineering Mathematics C 50 30 09 11
D32T002M12 Aspects of Post- C 25 18 00 07
production Planning
D32T002M13 Audio Technology and C 75 18 24 33
Techniques in post-
Production
D32T002M14 Online and Offline Editing C 100 36 42 22
D32T002M15 Basics of Editing C 75 12 48 15
Technology and
Techniques
D32T002M16 Multi-camera Technology C 50 18 24 08
and Production
Techniques
D32T002M17 Color Correction and C 75 30 30 15
Composition Techniques
D32T002M18 Basics of Broadcasting C 50 24 12 14
Technology
D32T002M19 Ethics, Intellectual C 25 18 00 07
property rights and
legislation
D32T002M20 Occupational Safety and C 50 24 18 08
Health
D32T002M21 Final Project-I C 100 18 42 40
Planning and Scheduling C 75 30 30 15
EMPM03
work at workplace

Total 750 274 202 274

C – Compulsory

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page xi
MODULE STRUCTURE
NVQ Level 6 Qualification
Semester 1
Module Code Module Type Notiona Lectures practical/ Self-
l hours / Design/ study
Tutorials site visits
Film Language and C 100 42 30 28
D32T002M22
Aesthetics
D32T002M23 Art, culture and critical C 50 30 00 20
theory
D32T002M24 Audio Video Technology C 75 36 06 33
for New Media
D32T002M25 Marketing of AV C 50 30 00 20
products
D32T002M26 Writing for Screen C 100 42 20 38
D32T002M27 Designing Screen C 75 42 00 33
Production
D32T002M28 Audio Video Content C 100 30 30 40
Production for New
Media
D32T002M29 Sound Design C 100 60 24 16
Technology and
Techniques
EMPM04 Problem Solving and C 50 20 20 10
Decision Making
EMPM05 Teamwork and C 50 20 20 10
Leadership
Total 750 370 127 268
C – Compulsory

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page xii
NVQ Level 6 Qualification
Semester 2
Module Code Module Type Notional Lectures practical Self-
hours / /Design/ study
Tutorials site
visits
D32T002M30 Entrepreneurship C 75 30 20 25
Development
D32T002M31 Production Management C 75 24 20 31
in Screen Production
D32T002M32 Lighting Techniques for C 75 30 20 25
Animation
D32T002M33 3D Animation C 125 48 36 41
D32T002M34 Color Grading C 75 24 24 27
Techniques
D32T002M35 Authoring and Mastering C 125 48 36 41
D32T002M36 Final Project-II C 150 18 72 60
Creating & maintaining a C 50 20 20 10
EMPM06 learning culture at
workplace
Total 750 230 228 292

C – Compulsory

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page xiii
MAPPING OF COMPETENCY UNITS & CURRICULUM MODULES
NVQ Level 5 Qualification
Semester 1
Module Code Module Competency Unit/s related
Basics of Engineering D32T002U02,D32T002U03, D32T002U04,
D32T002M01
Mathematics D32T002U05, D32T002U06, D32T002U07
Introduction to Mass D32T002U02, D32T002U03, D32T002U04,
D32T002M02
Communication D32T002U05, D32T002U06, D32T002U07
Basics of Technology in Audio D32T002U02, D32T002U03,D32T002U04,
D32T002M03
Visual Production D32T002U05, D32T002U06, D32T002U07
D32T001M04 Comprehending Screenplay D32T002U01, D32T002U02, D32T002U03,
for Post-Production D32T002U04, D32T002U05
D32T001M05 Designing 2D Graphics for AV D32T002U01, D32T002U02, D32T002U04
Production
D32T001M06 Developing 2D Computer D32T002U02, D32T002U04
Graphics
D32T001M07 2D Animation D32T002U03
D32T001M08 Aesthetic of Editing D32T002U01, D32T002U02, D32T002U03,
D32T002U04, D32T002U06,D32T002U07,
D32T002U08
D32T001M09 Comprehending 3D Animation D32T002U04, D32T002U05, D32T002U07
in Post-Production
D32T001M10 Single camera Production D32T002U04

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Semester 2
Module Code Module Competency Unit/s related
D32T001M11 Engineering Mathematics D32T002U02,D32T002U03, D32T002U04,
D32T002U05, D32T002U06, D32T002U07
D32T001M12 Aspects of Post-production D32T002U05
Planning
D32T001M13 Audio Technology and D32T002U02,D32T002U03, D32T002U04,
Techniques in post- Production D32T002U05, D32T002U06, D32T002U07
D32T001M14 Online and Offline Editing D32T002U02,D32T002U03, D32T002U04,
D32T002U05, D32T002U06, D32T002U07
D32T001M15 Basics of Editing Technology and D32T002U02,D32T002U03, D32T002U04,
Techniques D32T002U05, D32T002U06, D32T002U07
D32T001M16 Multi-camera Technology and D32T002U04, D32T002U06, D32T002U07
Techniques
D32T001M17 Color Correction and Video D32T002U02,D32T002U03, D32T002U04,
Compositing Techniques D32T002U05, D32T002U06, D32T002U07
D32T001M18 Basics of Broadcasting D32T002U02,D32T002U03, D32T002U04,
Technology D32T002U05, D32T002U06, D32T002U07
D32T001M19 Ethics, Intellectual property rights D32T002U08
and media law
D32T001M20 Occupational Safety and Health D32T002U09
Procedures and Practices
D32T001M21 Final Project -I D32T002U01,D32T002U02,D32T002U03,
D32T002U04, D32T002U05, D32T002U06,
D32T002U07, D32T002U08, D32T002U09
EMPM01 Workplace Information EMPU01
Management
EMPM02 Workplace Communication EMPU02
Management
EMPM03 Planning and Scheduling work at EMPU03
workplace

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page xv
MAPPING OF COMPETENCY UNITS & CURRICULUM MODULES
NVQ Level 6 Qualification
Semester 1
Module Code Module Competency Unit/s related
D32T001M22 Film Language and Aesthetics D32T002U10, D32T002U11,
D32T002U12, D32T002U15, D32T002U17
D32T001M23 Art, culture and critical theory D32T002U10, D32T002U11,
D32T002U12, D32T002U15, D32T002U17
D32T001M24 Audio Video Technology for New D32T002U10, D32T002U13,
Media D32T002U14, D32T002U15
D32T001M25 Introduction to Media Marketing of D32T002U15, D32T002U16, D32T002U17
AV products
D32T001M26 Writing for Screen D32T002U10, D32T002U15
D32T001M27 Designing Screen Production D32T002U10, D32T002U11,
D32T002U12, D32T002U14, D32T002U15
D32T001M28 Audio Video Content Production for D32T002U10, D32T002U11,
New Media D32T002U12, D32T002U15
D32T001M29 Sound Design Technology and D32T002U13
Techniques

Semester 2
Module Code Module Competency Unit/s related
D32T001M30 Entrepreneurship Development and D32T001U15, D32T001U16, D32T001U17
small Business Management
D32T001M31 Production Management in Screen D32T002U10, D32T001U15, D32T002U16,
Production D32T002U17
D32T001M33 Lighting Techniques for Animation D32T002U02, D32T002U06
D32T001M34 3D Animation D32T002U12
D32T001M35 Color Grading Technology and D32T002U14
Techniques
D32T001M36 Authoring and Mastering D32T002U10, D32T002U12, D32T002U13,
D32T002U14, D32T001U15
D32T001M37 Final Project-II D32T002U10, D32T001U11, D32T002U12,
D32T002U13, D32T002U14, D32T001U15,
D32T002U16, D32T002U17
EMPM04 Problem Solving and Decision EMPU04
Making
EMPM05 Teamwork and Leadership EMPU05
Creating & maintaining a learning EMPU05, EMPU06
EMPM06
culture at workplace

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page xvi
MODULE DESCRIPTORS
TELEVISION POSTPRODUCTION
TECHNOLOGY

NVQ Level 05

Semester I

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 1
Module title Basics of Engineering Mathematics
Module Code D32T002M01
Module Type Compulsory
Relevant Unit/s D32T002U02,D32T002U03, D32T002U04, D32T002U05,
D32T002U06, D32T002U07
Pre-requisites None
To enable the students to:
Module Aims Develop understanding on application of mathematical concepts
in television technology (field or industry )
At the end of this module the student shall be able to:
 Use relevant mathematical concepts in television field
related applications
Learning Out Come
 Perform calculations in television field
 Draw, analysis and interpret charts & graphs related to
television field
Algebra;
 Reviewing solving of simple and quadratic equations
 Identify types of units of measurement related to the
television field.
 Algebraic relationships, simplification of algebraic formula,
substitution in algebraic formulas
 Exponential and logarithmic expressions
 Obtaining the end result by using data on appropriate
formula
 Basic concept of matrices (up to 2 x2 matrices)
Trigonometry;
Learning Content/ Topics
 Trigonometric properties of triangles
 Area and volume calculation by using formula
 Trigonometric ratios for angles
 Solutions for trigonometric equations,
Geometry;
 Quadrilaterals and areas, Cartesian coordinates
 Locus of an equation, locus of a point
 Introduction to geometrical figures-straight line, circle,
triangle, cone etc
 Characteristics of straight line and parabolic curves
Graphical Techniques;

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 Basic concepts in drawing graphs (scales, axes, gradients,
intercepts)
 Determination of gradient & intercept of a straight line,
identifying the trends indicated by the slope or gradient of a
graph
 Uses of charts and tables and their interpretation
Vectors;
 Linear combinations of vectors
 Vector products (Dot products and cross products)
 Vector applications
Calculus;
 Limits of functions
 The rules of differentiation, differentiate various types of
functions
 Maxima and minima
 Applications related to calculus
Statistics;
 Probability
 Measures of central tendencey- mean, median and mode
 Measures of variation- range, fractiles, variance, standard
deviation
 Applications of descriptive statistics in television field
Practical  Use of statistical software ( Microsoft excel, Minitab etc)
 Computation of relevant data using spreadsheet software
 Multimedia projector with computer and its accessories
Resources
 Internet facility
 Relevant software
 Mathematics- The core course for A/Level, L Bostock and S
Chandler, ISBN 0-85950-521-9, ELBS publication
Prescribed Texts & / or  Introductory Calculus, Aldis B & Pantlin K, McGraw-Hill,
References Australia.
 Theory and problems of Business Statistics, Leonard I
Kazmier
 Lectures
Teaching /Learning  Calculations
Activities  Tutorials
 Assignments

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 3
 Computer Practical using spreadsheet software
 Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
paper
Assessment Weighting
Formative Assessment Assignment 30%
Practical 10%
Spot test 10%
Duration 50hrs (30T + 9P + 11S)
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 4
Module title Introduction to Mass Communication
Module Code D32T002M02
Module Type Compulsory
D32T002U02, D32T002U03, D32T002U04, D32T002U05,
Relevant Unit/s
D32T002U06, D32T002U07
Pre-requisites None
To enable the students to:
Module Aims Describe Basics of Mass Communication and prepare
necessary documentation for the Media Research
At the end of this module the student shall be able to:
Learning Out Comes  Analyze methods of commutation
 Describe communication models
 Knowledge on Communication and theory
 Objectives of Communication
 Types and Forms of Communication
 Traditional Communication against Mass Media
Learning content / Topics  Aims of Mass Communication
 Basic Models of Mass Communication
 Social impact of Mass Communication
 Mass Media Industry
 Knowledge on Media Research
Practical  Analyzing media content
 Stationary, computer with multimedia facility and internet
Resources
connection, journals, periodicals
 Jack Lule,(2012),Understanding Media and Culture: An
Introduction to Mass Communication,ISBN: 978-1-4533-
2918-4,
 Joseph Obe,(2008), Introduction to Mass Communication,
National Open University of Nigeria, ISBN: 978-058-725-X
Prescribed Texts & / or
 Arun K Goel, (2008), Encyclopedia of Journalism and Mass
References
Communication, ISBN:818-9005200
 Defleur, M.L. & Dennis E, (1994), Understanding Mass
Communication, Houghton Mifflin, ISBN: 9780395674048

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 James D. Startt Wm. David Sloan (1989), Historical
Methods in Mass Communication, Lawrence Erlbaum
Associates, Publishers, ISBN 0-8058-0433-1
 Watson, James & Ane Hill, (1997), A Critical Dictionary of
Communication and Media Studies,4th Edition, London:
Arnold.
 Fiske, John,(1990), Introduction to Communication Studies,
2nd Edition,London: Routledge,
 Lectures
Teaching /Learning  Presentation
Activities  Discussion
 Assignments
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
Assessment & Weighting paper
Formative Assessment Assignment 30%
Presentation 20%
25hrs (18T + 0P + 7S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 6
Module Title Basics of Technology in Audio Visual Production
Module Code D32T002M03
Module Type Compulsory
D32T002U02, D32T002U03,D32T002U04, D32T002U05,
Relevant Unit/s
D32T002U06, D32T002U07
Pre-requisites None
To enable the students to:
Develop competencies related to demonstrate of understanding
Module Aims
the television systems, equipment, different formats and other
technical needs related to the television field
At the end of this module the student shall be able to:
 Explain television technology
 Identify the television cameras
Learning Out Comes
 Identify the different type of recording formats
 Interpret the wiring diagrams related to the video editing
system
 Basic electrical knowledge, relevant to Television
Technology
 Direct Current
 Alternating Current
 Single phase /Three phase
 Safety measures
 Electrical equipment
 personnel safety
 Analogue and digital system related to broadcasting
 Television technology
 Signal formats and format converting
 Analogue signal
Learning content/ topics  Digital signal
 Analogue to Digital conversion
 Digital to Analogue conversion
 Digital to Digital conversion
 Analogue video signal
 Component signal
 S-video signal
 Composite signal
 Analogue Audio signal
 Digital Audio signal

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 7
 Digital data transfer methods
 IEEE1394
 Serial digital Interface (SDI)
 Embedded Video Signal
 Video camera
 Process of transferring optical signals into electrical
signal
 Tube, CCD and CMOS Technology
 Basic colours of television (additive and subtractive
colour mixing)
 Measurements of light (quality and quantity)
 Technology of Camera lenses and filters
 Technology of White and black balance
 Optical zoom and digital zoom
 Video camera resolution
 Knowledge on 3D camera
 Specifications of camera
 Personal camera (Consumer/Domestic cameras)
 Professional camera
 Broadcasting camera
 Receivers and Monitors
 Recording Formats
 Analogue formats
 Digital formats
 Tape Recording
 Disk Recording CD, DVD, SD, HD
 Solid state recording
 Audio technology
 Audio frequency spectrum
 Microphones and microphone accessories
 Microphones
 Analogue and digital microphones
 Types of microphones
 Structure and functionality
 Features of microphones
 Connectivity
 Microphone accessories
 Microphone stands and grips
 Shock mounts
 Windshields
 Reflectors

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 8
 Audio signal processing equipment
 Amplifiers
 Equalizers
 Compressors/limiters
 Noise gates/ noise suppressors
 Effects processors
 Audio mixers
 Audio recorders, players and storage
 Types of audio recorders and players
 Analogue records and players
 Digital records and players
 Storage media and formats
 Sound projection
 Loud speakers and speaker systems
 Types of speaker
 Features of speakers
 Crossovers
 Reference audio studio monitors
 Headphones and headsets
 Audio signal transmission
 Cables and connectors
 Transmitters and receivers
 Video editing system
 Connectivity of system (system wiring)
 Technology of Single and multi-camera
 ENG
 Single camera
 Multi camera
 Studio (CCU operations, LCD and LED monitors)
 EFP (Electronic Field Production)
 OB (Out-door Broadcasting)
 Vision mixing technology (Chroma Key,DVE etc.)
 Sketching wiring diagram in audio, video and lighting
requirement
Practical
 Identification types of microphones
 Application types of cameras
 Video camera (Beta/DV/DVC)
 Tapes formats (Beta/DV/SD/HD)
Resources  Cables (XLR/BNC)
 Cable connectors
 Tripod

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 9
 Batteries
 Recorders/Players
 Microphones (Boom, Clip-on, Mono polar, Di-polar /Head
set
 Multimedia projector with computer
 Internet facility (Wi-Fi)

 Hartings, Robert L.(1990), Basic TV Technology. Boston:


Focal Press.
 Noll, A. Michael. (1988), Television Technology:
Prescribed Texts & / or
Fundamentals and Future Prospects. Norwood, MA: Artech
References
 Rzeszewski, Theodore S.etal, (1985), , ed. Television
Technology Today. New York: Institute of Electrical and
Electronic Engineers
 Lectures
 Assignments
 Practical
Teaching /Learning
 Field visit
Activities
 Discussions
 Demonstrations
 Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
paper
Assessment Weighting
Formative Assessment Assignment 20%
Practical 20%
Spot test 10%
100hrs (42 T + 18 P + 40 S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 10
Module Title Comprehending Screenplay for Post-Production
Module Code D32T002M04
Module Type Compulsory
D32T002U01, D32T002U02, D32T002U03, D32T002U04,
Relevant Unit/s
D32T002U05
Pre-requisites None
To enable the students to:
 Read the screenplay as a text to reach the creative goals of
the production
Module Aims  Analyze the screenplay as a text to reach the creative goals
of the production
 Interpret the screenplay as a text to reach the creative goals
of the production
At the end of this module the student shall be able to:
 Describe the role of screenplay in the production process
Learning Out Comes  Explain the different forms of screenplays
 Perform the finest post-production activities based on the
screenplay
 Methods of writing for screen
 Concept
 Plot
 Synopsis/summary
 Research
 Treatment
 Outline script/draft/s
 Script/screenplay
Learning Content/ Topics  Structure of screenplay
 Scene no
 Detail of location, day/ night and interior/ exterior
 Scene description
 Acting orders ,camera orders and editing orders
 Process of interpreting a script/screenplay into a technical
script/technical screenplay
 Story board
 Pre-viz

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 11
Practical
Resources  Computer with multimedia facility, Stationary
 Barbara Clark, Susan J, (1998),Guide to Post-Production for
TV and Film, Focal Press, ISBN:0240803221
Prescribed Texts & / or
 Susan J Spohr, (2002), Guide to Postproduction for TV and
References
Film: Managing the Process, Focal Press, ISBN:
0240805062
 Lectures
 Assignments
Teaching /Learning
 Discussions
Activities
 Demonstrations
 Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 60%
Assessment & Weighting
paper
Formative Assessment Assignment 40%
25 hrs( 18T + 00P + 07S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 12
Module Title Designing 2D Graphics for AV Production
Module Code D32T002M05
Module Type Compulsory
Relevant Unit/s D32T002U01, D32T002U02, D32T002U04
Pre-Requisites None
To enable the students to:
Module Aims Develop competencies related to demonstrate of understanding
the designing 2D graphics for audio video program production
At the end of this module the student shall be able to:
 Describe basic features of art and design principles
Learning Out Comes
 Explain uses of art and designs for AV productions
 Prepare sketches related to AV production
 Knowledge on art and design basics
 Lines
 Light and shade
 Shapes
 Perspective
 Texture
 Color
 Size and scale
 Frame
 Space
 Form
 Unity

Learning content/ topics  Balance


 Composition
 Knowledge on human anatomy for drawing
 Knowledge on Rule of Third
 Introduction to typography
 Forming design of the alphabet and letter-form
design(English)
 type families, type anatomy and type principles
 basic type families and apply tools
 Interpreting storyboard/concept
 Sketches
 Elements of digital frame
 Pixel
 Resolution

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 13
 Aspect ratio
 Application of technologies
 Drawing equipment and tools
 Relevant software and hardware
 Sketching
Practical/Assignment
 Demonstration
Resources  Multimedia lab setup with related equipment
 Blythe -Lord, Robin. (1992), Captions and Graphics for Low
Budget Video. Newton, MA: Focal Press.
 Hoffman, E. Kenneth. Computer Graphic Applications.
Belmont, Calif.: Wadsworth Publishing Co.
Prescribed Texts & / or
 Mac Nicol, Gregory. (1992), Desktop Computer Animation:
References
A Guide to Low-Cost Computer Animation. Newton, MA:
Focal Press.
 Merritt, Douglas. (1993), Graphic Design in Television.
Newton, MA.: Focal Press.
 Lectures
 Assignments
 Practical
Teaching /Learning
 Discussions
Activities
 Field visits
 Demonstrations
 Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
paper
Assessment & Weighting
Formative Assessment Assignment 20%
Practical 40%
Spot test 10%
50 hrs( 18T + 18P + 14S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 14
Module Title Developing 2D Computer Graphics
Module Code D32T002M06
Module Type Compulsory
Relevant Unit/s D32T002U02, D32T002U04
Pre-Requisites None
To enable the students to:
Module Aims Develop competencies related to demonstrate of understanding
the designing 2D graphics
At the end of this module the student shall be able to:
Learning Out Comes  Describe basic features of art and design principles
 Explain uses of art and designs
 Selection of software based on the concept or 2D graphic
design
 Introduction to raster graphic (Adobe Photoshop)
 Introduction to vector graphics (Adobe Illustrator/Corel Draw)
 Design elements and principles
Learning Content / Topics  Composite theory
 Colour combination
 Introduction to typography
 Introduction to basic drawing tools
 Colour conception into practice
 Uses of image File format (taga, tiff, jpg.png,etc.)
 Practice on life drawing based on given set of objects
 Designing a still slide on commercial product for
Practical
television/web
 Designing a DVD cover or a film poster
 Computer and peripherals with internet access, relevant
Resources
raster graphic and vector graphic software
 Merritt, Douglas. (1993), Graphic Design in Television.
Prescribed Texts & / or Newton, MA.: Focal Press.
References  Merritt, Douglas.(1987), Television Graphics - From Pencil
to Pixel. New York: Van Nostrand Reinhold
 Lectures
Teaching /Learning  Practical
Activities  Discussions
 Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
Assessment & Weighting
paper
Practical 60%
75 hrs( 24T + 24P + 27S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 15
Module Title 2D Animation
Module Code D32T002M07
Module Type Compulsory
Relevant Unit/s D32T002U03
Pre-Requisites None
To enable the students to:
Develop competencies related to demonstrate of understanding
Module Aims
the application of 2D animations in audio video program
production
At the end of this module the student shall be able to
Learning Out Comes  Describe animation principles
 Apply 2D animation techniques for AV production
Animation principles
 Squash and Stretch
 Anticipation
 Staging
 Straight ahead and to pose animation
 Follow through and overlapping action
 Slow-out and slow-in
 Arcs
 Secondary action
 Timing
 Exaggeration
Learning Content/ Topics  Solid drawing
 Appeal
Application of Techniques
 Solid Drawing
 Developing an anatomically believable character
 Developing characters’ appeal
 Consistency and repeatability of design
 Character poses (strong, clear, and convey intent)
 Spacing/Arcs
 Understanding animation flows
 Understanding Character movement follows arcs

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 16
 Key frame movements as per character poses brake
down
 Appropriate number of frames for smooth motion
transitions
 Timing/Overlap
 Creating a sequence as per the timing of the concept
 Objects overlap in motion
 Creating sense of weight of Objects and Characters
 Application of pose and time in story telling
 Designing a 2 Ball Bounce 1 Flour Sack Drop and Plop
Practical  Designing Walk Cycle
 Designing Lifting a Heavy Rock
 Computer and peripherals with internet access, relevant 2D
Resources
animation software, Prepared animated materials
Prescribed Texts & / or
References
 Lectures
 Assignments
 Practical
Teaching /Learning
 Discussions
Activities
 Field visits
 Demonstrations
 Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
Assessment & Weighting
paper
Formative Assessment Practical 60%
75 hrs( 24T + 30P + 10S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 17
Module Title Aesthetic of Editing
Module Code D32T002M08
Module Type Compulsory
D32T002U01, D32T002U02, D32T002U03, D32T002U04,
Relevant Unit/s
D32T002U06,D32T002U07, D32T002U08
Pre-Requisites None
To enable the students to:
Develop competencies related to demonstrate of understanding
Module Aims
aesthetic aspect of editing and selecting appropriate shots
according to the technical screenplay
At the end of this module the student shall be able to:
 Define elements of edit
Learning Out Comes
 Explain types of edit
 Apply editing methods
 Role of the editor
 History of editing
 Identification of shots
 Elements of edit
 Cut
i. Early cutting
ii. Delay cutting
iii. Overlapping (Video and Audio)
 Mixing
 Effects
i. Wipe
ii. DVE(Digital Video Effects)
iii. Downstream key (Chroma key)
Learning Topic/ Contents iv. Upstream key (Super impose)
 Compressing time and space
 Line of action
 Types of edit
 Action edit
 Directional edit
 Concept edit
 Form edit /Construction edit
 Deconstruction edit
 Combine edit
i. Cross cutting
ii. Parallel cutting
 News edit (White frame editing etc.)
 Commercial edit

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 18
 Advanced types of editing
 Concept edit
 Form edit /Construction edit
 Deconstruction edit
 Combine edit
 Cross cutting
 Parallel cutting
 Editing News
 White frame editing techniques
 Editing Commercial edit
 Editing Music videos
Practical/Assignment  Demonstration of footage
Resources  Multimedia lab setup with related equipment
 Bordwell, David; Thompson, Kristin (2006). Film Art: An
Introduction. New York: McGraw-Hill. ISBN 0-07-331027-1.
 Dancyger, Ken. (1993),The Technique of Film and Video
Prescribed Texts & / Or Editing. Newton, MA: Focal Press.
References  Dmytryk, Edward (1984). On Film Editing: An Introduction
to the Art of Film Construction. Focal Press, Boston.
 Murch, Walter (2001). In the Blink of an Eye: a Perspective
on Film Editing. Silman-James Press. ISBN 1-879505-62-2
 Lectures
 Assignments
Teaching /Learning  Presentation
Activities  Discussions
 Field visits
 Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 60%
Assessment & Weighting paper
Formative Assessment Assignment 20%
Spot test (02) 20%
75 hrs( 30T + 12P + 33S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 19
Module Title Comprehending 3D Animation in Post-Production
Module Code D32T002M09
Module Type Compulsory
Relevant Units D32T002U04, D32T002U05, D32T002U07
Pre-Requisites None
To enable the students to:
Module Aims develop competencies related to demonstrate of understanding
3D Animation application in Post-Production
 Describe theory and origins of animation
Learning Out Comes
 Explain 3D concepts and their techniques
Knowledge on:
 Theory and origins of Animation
 Persistence of vision
 Toys with moving images
 3D Animation
 Understanding human and Animal anatomy
 Gravity and Motion in animation (Human, Animals,
object)
 Introduction to 3D concepts and techniques.
 Designing
 Modeling
 Texturing
 Lighting
Learning Topic/ Contents
 Animation
 Rendering
 User Interface (3ds Max/Maya)
 Overview of the user interface
 User interface customization
 Designing
 Concepts
 Sketches
 Modeling
 Basic objects
 Standard primitives
 Extended primitives
 Shapes

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 20
 Types of objects
 Mesh
 Poly
 Patch
 NURBS
 Creating
 Selecting
 Transforming
 Cloning
 Hierarchy
 Display
 Basic modifiers
 Extrude
 Bevel
 Lathe
 Terrain
 Loft
 Boolean
 Edit spline
 Edit mesh
 Taper
 Twist
 Bend
 Extended modifiers
 Materials and Maps
 Types of materials
 Material Editor
 Materials and material parameters
 Maps and mapping coordinates
 UVW map
 Lighting
 Types of Lights
 Lighting parameters
 Lighting effects
 Particle Systems
 Helpers and Space Warps

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 21
 Environment and Effects
 Cameras
 Types of cameras
 Camera parameters
 Animation
 Animation basics
 Dope sheet
 Curve editor
 Controller types
 Morpher
 Fundamentals of character animation
 Rendering
 Requirement of rendering
 Rendering parameters and standards
 Video post rendering
Saving, Exporting, Opening, Importing, Merging and File Types
 Preparation a portfolio creative concepts of 3D animation
Practical/Assignment
in post-production
 Personal computer / computers with standard operating
Resources system
 3D Animation software (3ds Max/Maya)
Prescribed Texts & / Or
References

 Lectures
Teaching /Learning  Demonstrations
Activities  Multimedia Presentations
 Assignments (Individual/Group)
Type Topic / Activity Weighting
Summative Assessment Term end examination 30%
paper
Assessment Weighting
Formative Assessment Assignment 10%
Practical 60%

75 hrs( 30T + 30P + 15 Self-study)


Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 22
Module Title Single camera Production
Module Code D32T002M10
Module Type Compulsory
Relevant Units D32T002U04
Pre-Requisites M01,M02,M03,M04,M08
To enable the students to:
Module Aims Develop a video production using basics of single camera
production techniques
After completion of this module trainee will be able to:
 define shots and types of shots
 perform the basic technique of Camera operations
Learning Out Comes
 perform the basic techniques of lighting
 Identify the preliminaries of single camera production
 Explain the importance of ‘shooting for editing’
Knowledge
 An introduction to the video Camera (Mounts, lenses,
filters etc.) and its operations
 Understanding and development of ‘Shot’
 perspective
 composition
Learning Topic/Contents  ‘mise- en- scene’
 Lighting for camera
 3 point lighting
 Lighting for Different situations
 Introduction to the single camera production
 skill grades and professions coming under single
camera production
 Shoot single camera production
 Edit shots according to the script
 Make shot break down according to the given script
Practical
 Lighting up two way interview (group practical)
 Execute single camera production as group practical
(Three minute video clip)
 Camera with supports and accessories
 Computer with multimedia facility
Resources  Movies, Making of Videos
 Lighting and peripherals with relevant accessories
 Editing suite with appropriate software

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 23
 Zettl Herbert, Television Production Handbook, 9th
Edition, Thomson Higher Education Centre, Belmont,
USA
 Brown Blain (2008), Motion Picture And Video
Lighting, Second Edition, Focal Press, USA
 David E. Elkins (2013), The Camera Assistant's
Manual, Focal Press
 Ward Peter (2000), Digital Video Camerawork, Focal
Prescribed Texts & / Or
Press
References
 Drew Campbell(2002) Technical Film and TV for
Nontechnical People , Allworth Press, New York
 Thompson Roy, Bowen Christopher J. ,Grammar of the
Edit, 2nd EDITION, Focal Press, USA
 Justin Chang (2011) FilmCraft: Editing, Focal Press
 Morris Patrick (1999), Nonlinear Editing, Focal Press
 Small Robin (2000) Production Safety for Film,
Television and Video, Focal Press
 Lectures
Teaching /Learning
 Demonstrations
Activities
 Assignments
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
paper
Assessment Weighting
Formative Assessment Assignment 20%
Viva-voce 10%
Spot test 10%
75 hrs( 18T + 30P + 27S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 24
MODULE DESCRIPTORS

TELEVISION POSTPRODUCTION
TECHNOLOGY

NVQ Level 05

Semester 2

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 25
Module Title Engineering Mathematics
Module Code D32T002M11
Module Type Compulsory
D32T002U02,D32T002U03, D32T002U04, D32T002U05,
Relevant Units
D32T002U06, D32T002U07
Pre-Requisites None
To enable the students to:
Develop competencies related to apply basic arithmetic,
Module Aims algebra, trigonometry & geometry in television technology and
use graphical techniques and statistics in decision making and
problem solving situations.
At the end of this module the student shall be able to:
 mathematical concepts in television field related applications
Learning Out Comes  Perform calculations in television field
 Draw, analyses and interpret charts & graphs related to
television field

Algebra;
 Boolean algebra
 Remainder theorem and factor theorem
 Basic concept of matrices (up to 3 x3 matrices)
Trigonometry;
 Solution of triangles using Sine and Cosine rules
 Solutions for inverse trigonometric functions
Geometry;
Learning Topic/Contents  Characteristics hyperbolic curves
Graphical Techniques;
 Upper and lower limits of acceptability applicable to data
entered on a graph or chart
 Drawing of graphs in log and semi-log scales
 Uses of charts and tables and their interpretation
Calculus;
 Methods of integration, integrate various types of functions
 Area calculation by using Simpson rule and Trapezoidal rule
 Applications related to calculus

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 26
Statistics;
 Normal distribution curve and its applications
 Applications of descriptive statistics in television field
Practical  Use of statistical software ( Microsoft excel, Minitab etc)
 Computation of relevant data using spreadsheet software
 Multimedia projector with computer and its accessories
Resources
 Internet facility
 Relevant software
 Mathematics- The core course for A/Level, L Bostock and S
Chandler, ISBN 0-85950-521-9, ELBS publication
Prescribed Texts & / Or  Introductory Calculus, Aldis B & Pantlin K, McGraw-Hill,
References Australia.
 Theory and problems of Business Statistics, Leonard I
Kazmier
 Lectures
 Calculations
Teaching /Learning  Tutorials
Activities  Assignments
 Computer Practical using spreadsheet software
 Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
paper
Assessment & Weighting
Formative Assessment Assignment 30%
Practical 10%
Spot test 10%
50hrs (30T+9P+11S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

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Module Title Aspects of Post-production Planning
Module Code D32T002M12
Module Type Compulsory
Relevant Unit/s D32T002U06
Pre-Requisites None
To enable the students to:
Describe the post- production process in television medium
Module Aims
prepare & be practical on the post- production process in
television medium
At the end of this module the student shall be able to:
 Describe the role of post-production in the production
process
Learning Out Comes
 Explain the technological standards in television post-
production,
 Recognize the methods of post-production process
 Phases of production process
 Obtaining the creative concept in various forms
(Synopsis, screenplay, story board)
 Agreements & negotiations on the production process
prepared by the production company.
 Period of post-production (requirements for pre-
Learning Topic/Contents production, production & post-production)
 Negotiating the agreement (time, rate, rights )
 Costing for post-production requirements
 finalize the post-production requirement(manpower ,
services and equipment)
 Suggestions for the making of post-production schedule
 Employ sub contracts and agreement if needed
Practical  Develop a post-production plan for a given task
 Laptop/computer, Post-production workflow, Stationary,
Resources
Human resources
 Aldridge, Henry B. and Lucy A. Liggett. (1990),Audio/Video
Production: Theory and Practice. Englewwod Cliffs, NJ:
Prescribed Texts & / Or
Prentice-Hall.
References
 Hanson, Jarice. Unerstanding Video: Applications

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 28
 Mitchell, Leslie, (2008),. Production Management for
Television, ISBN 13: 9780415424813
 Newbury Park,(1987), Impact, and Theory., CA: Sage
Publications
 Schneider, Arhtur, (1990),Electronic Postproduction: Terms
and Concepts. Newton, MA: Focal Press
 Schihl, Robert J. (1989),Single Camera Video: From
Concept to Edited Master. Boston: Focal Press
 Lectures
Teaching /Learning  Assignments
Activities  Discussions
 Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
Assessment Weighting
paper
Formative Assessment Assignment (02) 20%
25 hrs( 18T + 00P + 07S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 29
Module Title Audio Technology and Techniques in post- Production
Module Code D32T002M13
Module Type Compulsory
D32T002U02,D32T002U03, D32T002U04, D32T002U05,
Relevant Unit/s
D32T002U06, D32T002U07
Pre-Requisites None
To enable the students to:
 develop competencies related to acquire the basic
Module Aims
knowledge of sound and audition understand the elementary
audio technology and techniques
At the end of this module the student shall be able to:
 Describe sound and sound parameters
Learning Out Come
 Explain sound perception process and auditory senses.
 Identify the task related machine requirement
Sound and Audition
I. Sound
 Oscillations and graphs
 Vibrations and waves
 Sound parameters
II. Audition
 Ear and hearing process
 Hearable range
 Thresholds
 Auditory senses
 Binaural hearing
 Sound localization
 Hearing losses
Applications of Microphones and microphone accessories
Learning Topic/ Contents I. Microphones
 Types
 Structure and functionality
 Features and characteristics
 Connectivity
II. Microphone accessories
 Stands and grips
 Shock mounts
 Windshields
 Reflectors
III. Handling and placement

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 30
Audio signal and connectivity
 Audio Signal
 Components of audio signal
 Signal formats
 Digitizing process
 Format conversion and re-sampling
 Connectivity
 Audio cables and connectors
 Methods of connectivity (Cable, wireless, etc)
MIDI
 MIDI basics
 Hardware assignment
 Difference between digital audio and MIDI

Setting up Audio signal processing equipment


 Amplifiers (Pre, power, buffer, etc.)
 Equalizers (Graphic, parametric, etc)
 Compressors/limiters
 Noise gates/ noise suppressors
 Effects processors
 Audio mixers
Audio recorders, players, duplicators and storage
 Types of audio recorders and players
 Analog records and players
 Digital records and players
 Duplicators
 Storage media and formats
Setting up Sound projection
 Loud speakers and speaker systems
 Types of speakers
 Features of speakers
 Crossovers
 Reference audio studio monitors
 Headphones and headsets
 Sound projection methods and speaker placement
 Monaural
 Stereo
 Surround
 Identification of hearing process
 Recognition of auditory senses related to sound parameters
Practical
 Application for noise suppression
 Study on noise and gain

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 31
 Practice on studio equipment
 Practice on field recording equipment
 Audio and music workstation
 External multichannel audio interface
 Relevant software
 Studio audio equipment
Resources  Field recording equipment
 Cables and connectors
 Active studio audio monitors
 Demonstrative samples
 Multimedia equipment
 Altman, Rick (ed.), (1992), Sound Theory Sound Practice.
New York: Routledge
 Alten, Stanley R.(1994), Audio in Media. 3rd ed. Belmont,
CA: Wadsworth
 Ballou, Glen, ed. (1987), Handbook for Sound Engineers:
Prescribed Texts & / Or The New Audio Cyclopedia. Indianapolis, IN: Howard W.
References Sams & Co
 Chion, Michel,(1990), Audio-Vision. Sound and Screen. New
York: Columbia UP, (1990). Transl. of L' audio vision, Paris:
Nathan.
 Huber, David Miles. (1987), Audio Production Techniques
for Video. Indianapolis, IN: Howard W. Sams
 Lectures
 Demonstrations
Teaching /Learning  Presentations
Activities  Practical
 Discussions
 Field visits
Type Topic / Activity Weighting
Summative Assessment Term end examination 60%
Assessment Weighting paper
Formative Assessment Assignment (01) 20%
Practical 20%
75 hrs( 42T + 18P + 15S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 32
Module Title Online and Offline Editing
Module Code D32T002M14
Module Type Compulsory
D32T002U02,D32T002U03, D32T002U04, D32T002U05,
Relevant Unit/s
D32T002U06, D32T002U07
Pre-Requisites None
To enable the students to:
Module Aims develop competencies related to prepare audio visual materials
for editing and perform online/offline editing
At the end of this module the student shall be able to:
 Examine the history of analog and digital video.
 Analyze the social impact of commercial and fine art videos
 Plan a theme, premise and storyboard for a digital video
 Demonstrate digitizing video capture
 Create non-linear video project settings
 Integrate video, audio and still image clips into a project
 Apply transitions in between video tracks
Learning Out Comes
 Construct split screen and inset videos
 Design still image titles, crawling titles and rolling credits
 Formulate superimpositions
 Apply two-dimensional visual design theory to digital video
compositions
 Analyze motion and timing for step by step keyframe
development
 Compile clips into a movie or still image for export
Part I
 Introduction to Offline Editing
 Introduction to Online Editing
 Video switcher
Video Effects and Transitions
Keying
Character Generator options
Connectivity
Learning Topic/ Contents
 Camera Control Unit (CCU)
 Slow motion equipment
 Character Generator machine and its equipment
 Broadcasting equipment
 Storage devices
 Computer based video switching systems
 Video Switching Techniques
 Camera positioning

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 33
 Camera alignment
 Setting up and operating slow motion equipment
 Setting up and operating character generator machine
 Setting up online editing system (Video switcher, Audio
mixer, Monitors, Black buster generator, CCU, Talley,
Communication, Microphones,)
 Audio Mixer
Equalizing
Level controlling and limiting
Effects processing
Switching
Grouping
Inserting
Sending and returning
Metering and monitoring
Connectivity
 Power
 Microphones
 Line inputs
 Effects processors
 Sends and returns
 Broadcasting equipment
 Storage devices
 Feedback suppressers
 Noise gates/suppressers
 Cables and Connectors
Part II
 Linear versus nonlinear editing
 Comparing Video Editing Methods
 Setting Up and Ingesting Media at Reduced Quality
 Editing with Offline-Quality Media Files
 Creating a Sequence for Relink Media at Full Quality
 Exporting EDL, XML, OMF, AAF, etc
 Opening EDL, XML, OMF, AAF,etc based on the required
software
 Relink Necessary Media at Full Quality
 Adding Final Color Correction, Effects, Transitions, and
Titles
 Outputting (Encoding, Exporting, Saving, Recording to tape,
etc)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 34
 Setting up online editing system
 Practice on video switching and audio mixing
 Make a project for a given AV footages related to television
Practical program
 Edit and export EDL related to above project
 Practice on opening EDL ,mastering and outputting related
to above project
 Multimedia workstation with editing suit, Relevant Editing
Resources software, AV capturing equipment and devices, Lighting
console/panel, manpower, AV materials/footages
 Dmytryk, Edward (1984). On Film Editing: An Introduction to
the Art of Film Construction. Focal Press, Boston.
Prescribed Texts & / Or  Knight, Arthur (1957). The Liveliest Art. Mentor Books. New
References American Library
 Gerald, Millerson (1993), Effective TV production (media
Manual) 3rd, Focal Press
 Lectures
 Assignments
 Practical (Laboratory)
Teaching /Learning
 Discussions
Activities
 Field visits
 Demonstrations
 Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
paper
Assessment & Weighting
Formative Assessment Assignment (02) 20%
Practical 20%
Spot test 10%
100 hrs( 36T + 42P + 22S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 35
Module Title Basics of Editing Technology and Techniques
Module Code D32T002M15
Module Type Compulsory
D32T002U02,D32T002U03, D32T002U04, D32T002U05,
Relevant Unit/s
D32T002U06, D32T002U07
Pre-Requisites None
To enable the students to:
develop competencies related to perform an edit using shots
Module Aims according to the technical script/story required and recreate the
mood values and codes of the program as per the director’s
view
At the end of this module the student shall be able to:
 Configure the nonlinear editing system
Learning Out Comes  Apply computer based editing tool/s
 Achieve the continuation, flow, phase and rhythm in an edit
execution
 Editing systems
 Windows based editing system
i. Adobe Collection
ii. Avid media composure
 Apple Macintosh based editing system
i. Final Cut Pro
ii. Adobe Collection etc.
 Fundamentals of Nonlinear editing
 Making a project as per the television system
 Capturing devices
Learning Topic/ Contents  Capturing methods
i. Automated capturing
ii. Manual capturing
 Importing
i. Direct to the project
ii. Using log and transfer
iii. Copy data from the chip using relevant chip browser
 Arrange the rushes in to the appropriate bins of relevant
project
 Installation and usage of professional plug-ins

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 36
 Data compression and File formats (Meta data, Access data,
AVI,MPEG, Quick Time, MFX & OMF etc.)
 Data storage
 Magnetic & Optic storage
 Random Access Memory
 Tracks
 Sectors
 Virtual Memory
 External storages
 Video server
 Offline editing
 Making Edit Decision List (EDL)
 Online editing
 Gamma correction
 Color correction
 Audio editing
 Prepare the voice or narration tracks
 Prepare the natural sound tracks
 Prepare effect sound tracks
 Arrange the music tracks
 Mastering final audio track
 Mono
 Stereo
 Surround
 Use a dedicated audio software for advanced applications
 Multi camera editing
 Finalize the edit and export
 Select the suitable devise / video server or upload to the
internet
 Demonstration to configure non-linear system
Practical
 Practice on editing with given footages of AV materials
Resources  Multimedia lab setup with related equipment

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 37
Prescribed Texts & / Or  Dmytryk, Edward (1984). On Film Editing: An Introduction
References to the Art of Film Construction. Focal Press, Boston.
 Knight, Arthur (1957). The Liveliest Art. Mentor Books. New
American Library
 Lectures
Teaching /Learning  Assignments
Activities  Practical
 Discussions
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
Assessment & Weighting paper
Formative Assessment Assignment 20%
Practical 40%
75 hrs( 12T + 48P + 15S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 38
Module Title Multi-camera Technology and Techniques
Module Code D32T002M16
Module Type Compulsory
Relevant Unit/s D32T002U04, D32T002U06, D32T002U07
Pre-Requisites None
To enable the students to:
Develop competencies required to prepare and implement multi-
Module Aims
camera production for basic TV programs while adhering to
occupational safety and health aspects
At the end of this module the student shall be able to:
 Apply logistics and procedures in multi-camera production
Learning Out Comes  Operate equipment in a television studio
 Apply multi-camera techniques in producing and directing
TV production
 Introduction to multi-camera production
 Crew members and their roles
 Floor manager
 Assistant Director
 Boom operator
 Camera Operators
 Lighting Director
 Studio Technical Director
 Vision Mixer
 Audio Mixer
Learning Topic/ Contents  Vision controller
 Script Assistant
 Graphics Operators
 Set Decorator
 Studio Manager
 Assisting labors
 Terminology of multi-camera production
 Studio
 Out door

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 39
 Multi-camera production
 Studio equipment
 Floor plan
 Camera cards
 Rundown sheets
 Cue sheets
 Sound
 lighting
 Studio production
 Producing & directing demonstration programs
 Producing & directing talk shows
 Live studio broadcasting
 Practicing demonstration programs with multi-camera
Practical  Practicing informative production in studio
 Practicing entertainment production in studio
Resources  Studio facilities and equipment, labor assistance
Prescribed Texts & / Or  Gerald, Millerson (1993), Effective TV production (media
References Manual) 3rd, Focal Press
 Lectures
 Assignments
Teaching /Learning  Practical
Activities  Field visits
 Discussions
 Demonstrations
Type Topic / Activity Weighting
Summative Assessment Viva-voce 50%
Assessment & Weighting
Formative Assessment Assignment 20%
Practical 30%
75 hrs( 18T + 24P + 08S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 40
Module Title Color Correction and Video Compositing Techniques
Module Code D32T002M17
Module Type Compulsory
D32T002U02,D32T002U03, D32T002U04, D32T002U05,
Relevant Unit/s
D32T002U06, D32T002U07
Pre-Requisites None
To enable the students to:
Develop competencies required to understand basic color
correction and perform composition techniques while adhering
Module Aims
to standard guideline of the post-production activities
apply the knowledge gained in the module to recreate for the
screen media
At the end of this module the student shall be able to:
 Explain the basic color correction aspects
 Perform composting techniques using relevant software
Learning Out Comes  Explain requirement of video compositing for screen media
 Apply basic techniques and methods of video compositing
 recreate video, graphics & animation with the practice of
appropriate software
Fundamentals of color correction
 Essentiality of color correction
 Milestone of color correction
 Measuring equipment and calibration
 Waveform monitor
 Vector scope monitor
 Histogram
 RGB parde
Learning Topic/ Contents  Monitor calibration
 Image color balance
 Black (Lift/low)
 Gamma (mid)
 Gain (high)
 Primary color correction
 3way color correction
 level
 RGB curves

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 41
 Feeling enhancement of a story
 Mood based on the story
 environment based on the story
 Appearance/look based on the story
 Finishing and rendering
 Delivery formats
 limiters (broadcast safe)
Video composting
 Fundamental Concepts of Video Animations
 Using Interface
 Project Essentials
 Importing & Managing Footages
 Layers & Compositions
 Previews & Exporting Footages
 Animation & Key-frames
 Drawing, painting & Paths
 Text Animations
 Effects & Presets
 Transitions
 Video Rendering
 Outside After Effects
 Power Sessions & Broadcast Effects
 Using Codecs & Convertors
 Device Controls
 Working with Sounds
 Using Resources & Managing Libraries
 Tools and Techniques
 Adobe After Effects plugins, After Effects; Blender, Apple's
Shake and Motion; eyeon Fusion; The Foundry's Nuke, etc

 Develop a mood by color correction for given concept


Practical
 Create program theme by composting techniques
 Reference standard broadcasting monitors, Vector scope,
Resources oscilloscope, Relevant editing software with primary color
grading facility, Composting software

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 42
Prescribed Texts & / Or
References
 Lectures
 Field visit
Teaching /Learning  Assignments
Activities  Practical
 Discussions
 Demonstrations
Type Topic / Activity Weighting
Summative Assessment End test 50%
Assessment & Weighting
Formative Assessment Assignment 20%
Practical 30%
75 hrs( 30T + 30P + 15S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 43
Module Title Basics of Broadcasting Technology
Module Code D32T002M18
Module Type Compulsory
D32T002U02,D32T002U03, D32T002U04, D32T002U05,
Relevant Unit/s
D32T002U06, D32T002U07
Pre-Requisites None
To enable the students to:
develop competencies related to demonstrate of understanding
Module Aims
the broadcasting systems, equipment, different formats and
other technical needs related to the television field
At the end of this module the student shall be able to:
 Explain television technology
 Identify the television cameras
Learning Out Come
 Identify the different type of recording formats
 Interpret the wiring diagrams related to the video editing
system

 Television systems
 Analogue television system
 Digital television system
 Methods of Broadcasting
 Terrestrial broadcasting
 SDTV
 HDTV
 3DTV
 Satellite broadcasting
Learning Topic/ Contents
 Point to point
 Point to multi point
 Multi point to multi point
 Broadcasting for Mobile phones
 IP TV, Web-casting, Pod casting, Streaming
 New media technology
 Mobile phones
 Roaming
 International roaming

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 44
 Determination signals using vector scope and wave form
Practical
monitor
 Video camera (Beta/DV/DVC)
 Tapes formats (Beta/DV/SD/HD)
 Cables (XLR/BNC)
 Cable connectors
 Tripod
Resources  Batteries
 Recorders/Players
 Microphones (Boom, Clip-on, Mono polar, Di-polar /Head
set
 Multimedia projector with computer
 Internet facility (Wi-Fi)
 McDonald, James R. (1987),The Broadcaster's Dictionary.
Prescribed Texts & / Or Rev. ed. Broomfield, CO: Wind Rivers Books, 1987.
References  Rosen, Phillip T., (1988),ed. International Handbook of
Broadcasting Systems. Westport, CT: Greenwood Press
 Lectures
 Assignments
 Practical
Teaching /Learning
 Field visit
Activities
 Discussions
 Demonstrations
 Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
Assessment & Weighting paper
Formative Assessment Assignment 20%
Spot test 30%
75hrs (24T + 12P+ 39S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 45
Module Title Ethics, Intellectual property rights and media law
Module Code D32T002M19
Module Type Compulsory
Relevant Unit/s D32T002U08
Re-Requisites None
To enable the students to:
develop competencies related to demonstrate of understanding
Module Aims
major basic principles of the copyrights law and its implications
in audio video production
At the end of this module the student shall be able to:
 Recognize ethical aspects concerning audio video
production
 Recognize legal aspects concerning audio video production
Learning Out Comes  Explain the most important aspects of production contracts
 Recognize the importance of acquiring insurance
 Describe completion bonds and when they are required
 Describe the basic principles of the copyrights law and its
implications in audio video production
 Defining Ethics
 Areas of media ethic
 Ethics of journalism
 Ethics of entertainment media
 Media and democracy
 Contexts of media ethics
 Media ethics and the law
 Intercultural dimensions of media ethics
 Audio video production legal aspects
 Production contracts (Insurance, Completion bonds)
Learning Topic/ Contents
 Legal issues
 United Nation Article 14
 Constitution of Democratic Socialist Republic of Sri Lanka
 Intellectual property Act.36 of 2003
 Information and communication I Technology Act.27 of
2003
 Electronic transactions Act No. 19 of 2006
 Computer crime Act No. 24 of 2007 1
 Explain basic aspects of socio cultural laws & ethics
 Corporate Social Responsibilities (CSR)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 46
 Describe broadcasting & technological laws & ethics
 Broadcasting laws in the Asia-Pacific region
 Television Act of Sri Lanka
 Telecommunication Regulatory law
 Parliament Act No; 06 of Sri Lanka Rupavahini
Corporation
Practical/ Assignment  Case study
 Relevant media law and legislations, Stationary, computer
Resources
with multimedia facility, case studies, Past reports
 Francois, William E. (1986),Mass Media Law and
Regulation. 4th ed. New York: Wiley.
 Franklin, Marc A. (1987),Cases and Materials on Mass
Media Law. 3rd ed. Mineola, NY: Foundation Press
 Henn, Harry G. (1988),Copywright Law: A Practioner's
Prescribed Texts & / Or
Guide.2nd ed. New York: Practising Law Institute
References
 Introduction to Copywright and Trademark Law 1987. New
York: Practising Law Institute, 1987.
 Nelson, Harold L. et al, (1989). Law of Mass
Communications: Freedom and Control of Print and
Broadcast Media. 6th ed. Westbury, NY: Foundation Press
 Lectures
Teaching /Learning  Assignments
 Discussions
Activities
 Handout
 Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
paper
Assessment & Weighting Formative Assessment Assignment 20%
Document with 20%
presentation
Spot test (02) 20%
25hrs( 18T + 00P + 07S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 47
Module Title Occupational Safety and Health Procedures and Practices
Module Code D32T002M20
Module Type Compulsory
Relevant Units D32T002U09
Pre-Requisites None
To enable the students to:
develop competencies related to apply occupational health and
Module Aims
safety concepts and procedures in an engineering or similar
work environment
At the end of this module the student shall be able to:
 Follow safe working practices
Learning Out Comes  Report workplace hazards and accidents to relevant
authorities
 Follow emergency procedures
 OSH standards
 Rights, responsibilities and duties of employees and
employers
 Use of personal protective equipment
 Appropriate equipment and safety devices for particular
workplace tasks
 Use of safety equipment and devices
 Application of safety signs and symbols
 Procedures and limits for manual handling
Learning Topic/ Contents  Location and use of emergency equipment
 Procedures for identifying and reporting hazards
 Persons or services to be contacted in the event of different
accidents
 Use of standard procedures
 Standard procedures including those for emergencies and
evacuation
 Hazards and housekeeping requirements associated with
the work environment
 Safe working practices and procedures
 Basic ergonomics
 First Aid procedures
Practical/Assignment
 Basic fire fighting

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 Personal protective equipment, first aid kits and fire
Resources extinguishers, student require access to personal
computers with connection to the internet
 http://www.labourdept.gov.lk/lab_institute_of_occupational_
Prescribed Texts & / Or safety_and_health.htm
References  http://www.ilo.org/global/About_the_ILO/Media_and_publi_i
nformation/Feature_stories-en/WCMS_092158/index.htm
 Brain-storming
 Assignments
 Practical
Teaching /Learning
 Case studies
Activities
 Discussions
 Role-play and simulated hazard situations
 Cooperative learning/Group work
Type Topic / Activity Weighting
Summative Assessment Term end examination 25%
Assessment & Weighting paper
Formative Assessment Assignment 25%
Practical 50%
50 hrs( 20T + 18P + 10S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 49
Module Title Final Project-I
Module Code D32T002M21
Module Type Compulsory
D32T002U01,D32T002U02,D32T002U03, D32T002U04,
Relevant Unit/s D32T002U05, D32T002U06, D32T002U07, D32T002U08,
D32T002U09
Pre-Requisites None
To enable the students to:
develop competencies related to produce a Television program
Module Aims
for broadcasting and integrate the knowledge and skills gained
from taught modules
At the end of this module the student shall be able to:
perform the effective television post-production techniques
 Evaluate quality of video editing
Learning Out Comes
 Evaluate creativity and quality sound designing and
composing
 Evaluate creativity and quality of video manipulation
 Product duration – over one minute & below one and half
minute
(lower and higher duration products cannot be submitted)
 Product type –Public Service Promo for TV broadcasting
 Product output format- IMX D10 (30 Mbps)
 MXF Data file
 Storage media –DVD
Learning Topic/ Contents
 The program should be a combination of five shots minimum
 Final product should be a presentation of
 Video compositing
 2D graphics
 3D animation
 Designing audio
Every picture and sound submitted should be royalty free
 Individual television program product as per the above
Practical
guideline
 Guiding materials (themes and topics given by the resource
Resources
panel)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 50
 Transportation (condition apply)
 Shooting materials [maximum one day (08 hour) call sheet]
 Presentations on Multimedia projector
a. Classroom Exercises
b. Screen Projection
c. DVD/CD player
d. Computer
 Editing system (one day)
 Clifford Thurlow, (2008), Making Short Films: The Complete
Prescribed Texts & / Or
Guide from Script to Screen, Second Edition, Publ;
References
Bloomsbury Academic, ISBN 10: 1845208048
 Lectures by field experts
 Assignments
Teaching /Learning  Practical
Activities  Discussion
 Field visits
 Demonstrations
Type Topic / Activity Weighting
Summative Assessment Vive-voce 50%
Assessment & Weighting
Formative Assessment Presentation 20%
Work report 30%
100 hrs( 18T + 42P + 40S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

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Module Title Work place information management
Module Code EMTM01
Module Type Compulsory
Credit 02
Relevant Unit/s EMTU01
Pre-Requisites none
To enable the students to:
Module Aims  make use of information and information systems to carry out
organizational functions
 make use of information and information systems to enhance
workplace performance
The student shall be able to:
 explain the importance of ICT tools in promoting the productivity
Learning Outcomes of the organization
 describes the purpose of establishing ICT tools and strategies in
enhancing the performance at workplace
 apply Information skills to enhance the productivity of the
organization
 Identification of documentation requirements
 Selecting and/or collecting required documentation
 Documentation procedures and methods
 Completing /perfecting documentation
 Reading, interpreting and using equipment/system manuals and
specifications
 Interpretation of all applicable laws, policies and procedures
relevant to enterprise
Learning Content /
 Computer and information system usage
Topics
 Forecasting Techniques
 Forecasting Software
 Mathematical Modeling
 Data Collection Techniques for Market Research
 The range of analytical techniques appropriate for analysis of
information
 The influence of human factors on information analysis, e.g.
Prejudices and biases

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 Conducting and recording of performance evaluations
Resources: Occupational Tools, Instruments, Equipment, material
Equipment, Tools &  Documents on Company policies and procedures
Materials  Calculator
 Computer
 MIS resources
 Software used for information purposes
 Equipment/system manuals and specifications
 Safety signs
 Safety procedures
 Forecasting Software
 Variety of forms, formats used in the organization Instructional
Tools, Instruments, Equipment, material
 Multimedia projector
 Screen
 Flash cards
 Flip charts
 Permanent and white board markers
 Overhead projector
 Printer
 Transparencies
 Colour Printer and scanner
 Safety manuals
 Safety illustrations
Prescribed Texts & /
Or References
Teaching Learning  Discuss/ explain and provide essential theoretical inputs.
Activities  Emphasize the importance of a valid information system in
promoting customer relations - make reference to following
 Identification of customer needs.
 Measurement of customer needs and satisfaction.
 Obtaining feedback from customers.
 Recognition and understanding of customer problems and
resolution or timely referral of problem in a manner satisfactory to
the customer.
 Application of enterprise policies in satisfying customer needs

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 53
 Identifying enterprise Protocols associated with "Customer
Services"

Discuss "Satisfying customer complaints" using information


sources available
Type Topic / Activity Weighting
Assessment & Use of ICT Tools, Software
Weighting applications, application of
50%
information management
skills at work place
Formative
Knowledge on various aspects
Assessment
of information management
skills at work place- Oral 10%
questioning during class room
presentations
Knowledge on various
aspects of information
management skills - Multiple
Choice Test Items/ Matching 30%
Summative and Completion test items
Assessment and structured essay type
questions
knowledge on application of
information management skills 10%
Viva voce
Duration 75 hrs( 45T + 20P + 10S)
(T- Theory , P- Practical ,S- Self-Studies)

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Module Title Workplace communications Management
Module Code EMTM02
Module Type Compulsory
Relevant Unit/s EMTU02
Pre-Requisites None
To enable the students to:
Module Aims  Apply communication skills to maintain effective workplace
performance
 Adjust to diverse situations at workplace, through effective
manipulation of communication skills
The student shall be able to:
 Identify the essential components of an efficient
communication system
 Identify and overcome barriers to effective communication
Learning Outcomes
 Use all channels of communication equally well
 Use common computer applications to collect, analyze and
maintain essential data and information required to perform
and enhance day to day activities of the organization
 Contributes to the overall growth and productivity development
of the organization
 Basic communication models - (Reference to 2 typical
models)
 Principles of effective, interactive communication
 Barriers to effective communication and distortions in the
communication process
 Personal values and communication
Learning Content /
 Policies of the organization relevant to information and
Topics
communication function
 Protocol and Procedures of the organization
 Importance of ICT tools in promoting the efficiency and
effectiveness of the organization
 Common computer applications
 Common computer applications
Resources: Equipment, Occupational Tools, Instruments, Equipment, material
Tools & Materials  Company policies and procedures

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 55
 Software used for information/communication purposes
 Safety signs
 Safety procedures
 Variety of forms, formats used within the organization and for
external communication
 Calculator
 Computer
 Instructional Tools, Instruments, Equipment, material
 Multimedia projector
 Screen
 Flash cards
 Flip charts
 Permanent and white board markers
 Overhead projectors
 Transparencies
 Communication models
 Colour Printer and scanner
 Safety manuals
 Safety illustrations
Prescribed Texts & / Or
References
 Knowledge to be imparted by providing learner centered
activities
 Facilitator may use different teaching methodologies such as
brainstorming, projects, mind mapping, small group activities,
illustrated talk, fish ball technique, demonstrations, when
delivering knowledge component of this module
Teaching Learning  The following may be discussed in groups of trainees and
Activities followed up with Exercises" & "Role plays"
 Oral communication
 Written communication
 The following may be discussed in groups of trainees and
followed up with” Exercises" & “Role plays"
 Constructing sound inductive arguments.

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 Reading and comprehending written communications and
information
 Using job-related terminology
Using proper listening techniques
Type Topic / Activity Weighting

Application of communication
50%
skills at work place
Formative Knowledge of various aspects of
assessment communication skills at work place
- Oral questioning during class 10%

room presentations
Assessment &
Weighting Knowledge of various aspects of
communication skills at work
place- Multiple Choice Test Items/
Matching and Completion test 30%
items and structured essay type
questions
Summative
knowledge on application of
assessment 10%
communication skills- Viva voce

Knowledge of various aspects of


communication skills at work
place- Multiple Choice Test Items/
Matching and Completion test 30%
items and structured essay type
questions

50 hours (30T + 15P + 05S)


Duration
(T-Theory , P-Practical , S- Self Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 57
Module Title Planning and Scheduling work at workplace
Module Code EMTM03
Module Type Compulsory
Relevant Unit/s Of
EMTU03
Competence
Pre-Requisites none
To enable the students to:
 Plan and schedule work to be performed at workplace
Module Aims
 Assign work to workers based on assessment of competencies
/ work capacities of individual workers/working team
 Predict likely problems / probable changes that would come up
in implementation of planned schedule
The student shall be able to:
 Prepare a work schedule for a given work situation
 Determine work priorities as per predetermined criteria such as
Learning Outcomes goals, targets and organizational requirements
 Develop a plan (process) to complete work to be done in a
given situation
 Assess competencies of individual workers before assigning
work
 Goals and Objectives of the organization
 Planning priorities
 Plans related to work and related activities at workplace
 Systems, procedures and processes relevant to the
organization
 Quality and continuous improvement processes applied within
the organization
Learning Content /  Company specific performance standards
Topics  Industry/Workplace Codes of Practice /Codes of ethics
 Frontline management roles applicable to team management
 Manufacturer' s specifications and product specifications
 Standard specifications of commonly used materials
 Simple planning techniques/methods - ( two to three common
techniques/methods)
 Forecasting Techniques /methods
 Time management techniques

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 58
 Competency assessment methods

Occupational Tools, Instruments, Equipment, material


 Documents on Company policies and Procedures
 Documents on Industry/Workplace
 Codes of Practice /Codes of ethics
 Documents on Manufacturer' s specifications and product
specifications
 Documents on competency based assessments
 Software used for planning/scheduling
 Software applications used in performance appraisal
 Safety signs
 Safety procedures
 Computer
Resources: Equipment,
 Calculator
Tools & Materials
 Instructional Tools, Instruments, Equipment, material
 Multimedia projector
 Screen
 Flash cards
 Flip charts
 Permanent markers
 White board markers
 Overhead projector
 Transparencies
 Colour Printer and scanner
 Safety manuals
 Safety illustrations
Prescribed Texts & / Or
References
 Small group activity -1 - Identify work requirements of a
drawing office or of a given project
 Small group activity -2 - Set work priorities as per
Teaching Learning
organisational requirements goals and targets
Activities
 Small group activity -3 -Develop a plan (process) to complete
work to be done at drawing office or in a given project
 Individual activity - Prepare list/s of tools, equipment, material

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 59
required to complete the work as indicated in the plan
developed in activity -3
 Small group activity -4 Brainstorm in groups to identify,
1) Deficiencies in the plan (Developed in activity -3)
2) Modifications to be made to overcome deficiencies
 Explain and follow up with exercises
Forecasting methods / Techniques, Time management
techniques, Competency assessment methods
Type Topic / Activity Weighting
Assessment &
Multiple Choice Test Items/
Weighting
Matching and Completion test
items and structured essay
30%
type questions on various
aspects of planning of work to
Continuous
be performed at workplace
assessment
Oral questioning during class 10%
room presentations on
various aspects of planning of
work to be performed at
workplace
Summative Viva voce on application of 10%
assessment planning of work in a given
work situation
Paper on use of different 50%
approaches and techniques
related to planning of work,
application of skills in
Planning work
75 hours (45T + 20P + 10S)
Duration
(T-Theory , P-Practical , S- Self Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 60
MODULE DESCRIPTORS
TELEVISION POST PRODUCTION
TECHNOLOGY

NVQ Level 06

Semester I

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 61
Module Title Film Language and Aesthetics
Module Code D32T002M22
Module Type Compulsory
D32T002U10, D32T002U11, D32T002U12, D32T002U15,
Relevant Unit/s
D32T002U17
Pre-Requisites None
To enable the students to:
develop competencies related to demonstrate of understanding
Module Aims
key theories in filmmaking and understand film studies as a
discipline
At the end of this module the student shall be able to:
 Explain the development film theories & the Film Aesthetics
Learning Out Comes
 Explain basic concepts of filmmaking
 Recognize Film Aesthetics in video practice applications
 The Establishment of Cinema as a social need.
 Tradition of narrative movies
a. Silent film era
 Trip to the Moon
 The Grate Train Robbery
b. Beginning of Hollywood tradition
 Birth of a Nation
 Citizen Kane
 Introduction of Soviet montage
 Battleship Poteymkin
Learning Topic/ Contents  Man with the Movie Camera
 German Expressionist Cinema
 The Cabinet of Caligary
 Italian Neo Realist Cinema
 The Bicycle Thieves
 French New wave Cinema
 The Breathless
 Hiroshima Mon Amor
 Understanding Popular Hindi Cinema
 Avara

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 62
a. Reading of Bollywood cinema today
 Case stydy (Dil Chata Hai / Lagaan / Dilwale Dulhaniya
Lejayinge / Devdas /Metro)
 Sri Lankan Cinema
 Reekawa & Origin of Sri Lankan cinema
a. Sri Lankan Parallel cinema
b. Case study (Hantane Katawa / Duhulumalak / Deveni
Gamana)
 Soldadu Unnehe
 Machan
Practical/Assignment  Case studies on given topics (03)
 Lectures with relevant demonstrations

Resources  Presentations on Multimedia projector, Screen Projection


 DVD/CD player, Computer

 Hayward S., Routledge, (2004), Key Concepts in Cinema


Studies, , NY.
Prescribed Texts & /  Andrew D. (2004), Concepts in Film Theory, Oxford University
Or References Press.
 j¾KiQßh tka (----) p,k Ñ;%fha l;dj, rcfha uqøK
fomd¾;fïka;=j"
 Lectures
 Assignments
Teaching / Learning
 Demonstrations
Activities
 Discussions
 Group Projects
Type Topic / Activity Weighting
Summative Assessment Term end examination 60%
Assessment Weighting
paper
Formative Assessment Assignment 40%
75 hrs( 42T + 30P + 28S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 63
Module Title Art, culture and critical theory
Module Code D32T002M23
Module Type Compulsory
D32T002U10, D32T002U11, D32T002U12, D32T002U15,
Relevant Units
D32T002U17
Pre-Requisites None
To enable the students to:
develop competencies related to demonstrate of understanding
Module Aims
the development of visual language to identify the elements in
composition and methods of criticism
At the end of this module the student shall be able to:
 Describe the modes of visual expressions in human
evolution
Learning Out Comes
 Explain the elements of composition in visual expressions
 use main methods and camps of art criticism in visual
expressions
 Concept of Perception in visual communication
 Uniqueness of the process of human perception
 Visual communication and art trends in early human
societies
 Pre historic ages
 Greek time
 Roman time
Learning Topic/ Contents  In middle ages
 European Renaissance
 Enlightenment
 Industrial revolution
 Trends and critiques in contemporary societies
 Modernism
 Post- Modern condition
 Post-Post modernism

Practical/Assignment

Multimedia projector with computer and its accessories, Audio


Resources
and video equipment for screening films, Internet facility

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 64
Prescribed Texts & / Or
References
 Lectures
 Assignments
 Discussions
Teaching /Learning
Activities  Demonstrations
 Presentation
 Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
paper
Assessment & Weighting Formative Assessment Assignment 20%
Presentation 20%
Viva-voce 10%
Spot test (02) 10%
50 hrs( 30T + 00P + 20S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 65
Module Title Audio Video Technology for New Media
Module Code D32T002M24
Module Type Compulsory
Relevant Unit/s D32T002U10, D32T002U13, D32T002U14, D32T002U15
Pre-Requisites None
To enable the students to:
Module Aims develop competencies related to understand the structure,
identify the tools and their effects of new media
At the end of this module the student shall be able to:
 analyze new media content
 identify operating systems
Learning Out Comes
 AV content conversions and coding to suit new media
 upload audio visual materials to websites and social media
platforms
 introduction to new media
 understanding digital convergence
 History of social media and Mobile social media
 Interactivity and new media
 new media industry
 new media operating systems
 understanding cyber community
 community management
Learning Topic/ Contents
 audio visual materials in new media
 Ownership of social media content
 Privacy & connectivity
 Effects on interpersonal relationships
 Citizen media & Citizen Journalism
 online publishing, sharing, audio and video streaming
 web casting ( live & on demand) and podcasting
 web conferencing
 Convert AV content suit new media
Practical
 upload AV content to websites and social media platform
 Computer with multimedia facility, Internet facility, stationary,
Resources Sample of AV materials,

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 66
 Jenkins, Henry (2006) Convergence Culture: Where Old and
Prescribed Texts & / Or New Media Collide. New York University Press
References  Manovich, Lev (2002)The Language of New Media. MIT
Press (MA)
 Lectures
 Assignments
 Practical (Laboratory)
Teaching /Learning
 Discussions
Activities
 Field visits
 Demonstrations
 Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
paper
Assessment & Weighting
Formative Assessment Assignment 20%
Practical 20%
Spot test(02) 20%
50 hrs( 36T + 06P + 33S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 67
Module Title Introduction to Media Marketing of AV products
Module Code D32T002M25
Module Type Compulsory
Relevant Unit/s D32T002U15, D32T002U16, D32T002U17
Pre-Requisites None

To enable the students to:


 Analyze media industry and explore a number of special
and advanced topics in media economics.
 Market the media products to identified audience
 Determine the organizations and people, who conceive,

Module Aims create and distribute media products.


 Demonstrate how advertising, promotions, research and
marketing campaigns are created for television
programming, online entertainment, and to music videos.
 Determine major trends and shifts in the media landscape
and the corresponding impact on the creative and business
operations of various entertainment companies.

At the end of this module the student shall be able to:

Learning Out Comes  Describe basics of media economics


 Explain market behavior and concept of competition
 Develop marketing concepts and strategies

Introduction to Media Economics


 Basic economic concepts and tools
 Critical economic characteristics of media products and
media industries
 Market size, competition, economies of scale and
content investments

Learning Topic/ Contents  Content competition/selection (program choice) and the


impact of new technologies
 Economics of advertising markets and audience

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 68
Introduction to Media Marketing
 Marketing media content to broad and target audiences.
 Advertising, promotion and marketing strategies
 Reviewing and discussing marketing concepts (How to
brainstorm effectively and begin the process of
marketing a project).
 Dynamics of marketing for television, movies, home
entertainment and music
 Knowledge on aspect of media marketing
 Interpreting creative briefs and marketing strategy
documents
 Digital Marketing - Online, Mobile, & Social
 Introduction to New Media Landscape
 Interpreting a creative brief
Practical
 Review developed marketing strategy
 Stationary, computer with multimedia facility, sample audio
Resources
video materials, teaching aids
 Al Lieberman, The Entertainment Marketing Revolution, FT
press, 2002,
Prescribed Texts & / Or  Seth Godin, Free Prize Inside! The Next Big Marketing Idea,
References Penguin, 2004
 Albarran, Alan. 2002. Media Economics. Understanding
Markets, Industries and Concepts.
 Lectures
 Assignments
Teaching /Learning  Discussions
Activities  Demonstrations
 Presentation
 Field visit
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
Assessment & Weighting paper
Formative Assessment presentation 30%
spot test (2) 20%
50 hrs( 30T + 00P + 20S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 69
Module Title Writing for Screen
Module Code D32T002M26
Module Type Compulsory
Relevant Unit/s D32T002U10, D32T002U15
Pre-Requisites None
To enable the students to:
Module Aims develop basic script writing skills, read and interpret scripts for
various television program productions
At the end of this module the student shall be able to:
 Develop concept to screen
Learning Out Comes
 Explain standard format of script
 Analyze the given script
 Origin of scripts & script writer
 Introduction to forms and model of scripting
 Identify elements of script
 Describe structures of script (features/documentary/douc-
drama/children, programs/news/current affairs/
investigation news /news features etc.)
 Understand ABC theory
 Understand script from the point of view of director, director
Learning Topic/ Contents
of photography, cameraman, editor, floor manager etc
 Role of a script writer
 Contribution of a news video editor for news script writing
 select the concept/experience related to the television media
 Research and develop or narrate a story
 Develop characters
 structuring the story for television media
 build up the technical script
Practical/Assignment  Select the own experience and develop the script
Resources  Samples of various scripts, Script writing software
 Richard Walter, (2010), Essentials of Screenwriting: The
Prescribed Texts & / Or Art, Craft, and Business of Film and Television Writing,
References ISBN-13: 978-0452296275
 Syd Field (2005), Screenplay: The Foundations of

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 70
Screenwriting, ISBN-13: 978-0385339032
 Michael Welles Schock (2013), Screenwriting Down to the
Atoms: Digging Deeper into the Craft of Cinematic
Storytelling, ISBN-13: 978-0988848702
 Lectures
 Assignments
Teaching /Learning
 Discussions
Activities
 Demonstrations
 Presentation
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
Assessment & Weighting paper
Formative Assessment Assignment 40%
Presentation 20%
100 hrs( 42T + 20P + 38S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 71
Module Title Designing Screen Production
Module Code D32T002M27
Module Type Compulsory
D32T002U10, D32T002U11, D32T002U12, D32T002U14,
Relevant Unit/s
D32T002U15
Pre-Requisites Level 05
To enable the students to:
Module Aims develop competencies related to demonstrate of understanding
the designing for screen
At the end of this module the student shall be able to:
Learning Out Comes  Identify strengths and weaknesses
 Determine descriptive details of designing screen production
 The story and its development
 Recognizing the superiority of screenplay
 Identifying strengths and weaknesses
 Scripts as a textural reading
 Standard Script Forms
 Screenplay Format
 Split-Page or TV Screenplay Format
 Split-Page with Third Column
 Script-Form Confusions
Learning Topic/ Contents  First Assessment
 Determining the descriptive details
 Epoch
 Time of day
 Locations
 Character details revealed by their words and actions
Clues to backstory (events prior to the period covered by
the film)
 Words and actions used by characters
 Scene-by-Scene Content List
 Preparing a shot breakdown for given script
 Propose visual theme based on given screenplay (sets and
Practical
props, costume and makeup)

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 Computer with multimedia facility, screenplay writing
Resources
software,
 Peter Ettedqui, (2001), Production Design and Art Direction
(Screencraft), Publ: Focal Press, ISBN 10: 0240804007
Prescribed Texts & / Or
 Georgine Shorter, (2012), Designing for Screen: Production
References
Design and Art Direction, Publ: The Crowood Press Ltd,
ISBN 10: 1847973841
 Lectures
 Assignments
 Practical (Laboratory)
Teaching /Learning
 Discussions
Activities
 Field visits
 Demonstrations
 Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
paper
Assessment Weighting
Formative Assessment Assignment (02) 20%
Practical 20%
Spot test 10%
75 hrs( 42T +0 P + 33S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

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Module Title Audio Video Content Production for New Media
Module Code D32T002M28
Module Type Compulsory
Relevant Unit/s D32T002U10, D32T002U11, D32T002U12, D32T002U15
Pre-Requisites None
To enable the students to:
develop competencies related to identify requirement, create
Module Aims
content, develop production plan for new media and
understand the uses of social media platforms
At the end of this module the student shall be able to:
 produce AV content for new media
Learning Out Comes  report and update news and information on new media
platforms
 use AV content effectively on social media platforms
 Story telling in new media
 News reporting in new media
 Content creation vs content curation
 Creating a content plan
 Developing digitally friendly content
 Social media platforms
 Social media tools
 Writing for new media and social media
 Brand journalism
 Producing Content
Learning Topic/ Contents  production
 communication plan analysis
 AV Content in new media Trends
 Living Stories
 Real-Time News Streams
 Blogozines
 Distributed Social News
 News Goes Mobile
 Geo-Location services
 Story-Streaming
 Social TV Online

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 Marketers as Producers
 Social Gaming
 News Gaming
 Produce news item/creative content for new media
Practical
 Distribute the produced item through social media networks
Resources  Computer with internet connection, Relevant software
 Alesso, H. Peter (2002) e-Video: Producing Internet Video
Prescribed Texts & / Or
as Broadband Technologies Converge. Addison-Wesley
References
Professional
 Lectures
 Assignments
Teaching /Learning  Practical
Activities  Discussions
 Demonstrations
 Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
paper
Assessment & Weighting
Formative Assessment Assignment 20%
Practical 20%
Spot test(02) 20%
100 hrs (30 T + 30P + 40S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

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Module Title Sound Design Technology and Techniques
Module Code D32T002M29
Module Type Compulsory
Relevant Unit/s D32T002U13
Pre-Requisites None
To enable the students to:
Module Aims develop competencies required for designing sound and
applying technology and techniques for screen production
At the end of this module the student shall be able to:
 Describe techniques in sound design
Learning Out Comes
 Explain computer based systems and applications
 Perform audio editing techniques for screen
Sound Design
 Definition of sound design
 Techniques in sound design
 Sound effects
 Field recording
 Foley recording
 Foley tricks
 Psycho-acoustical background in sound designing
Introduction to sound technology and its range
 Difference between sound technology and music technology
 Difference between conventional and modern methods in
sound technology
Computer based systems and applications
Learning Topic/ Contents  Digital audio and music workstation
 Sound cards and peripheral devices
 Types of sound cards
 Features and specifications
 Keyboard controller and other devices
 connectivity
 Sound card drivers and user interfaces
 Configuring hardware and drivers
 Switching inputs and outputs
 Software applications
 Setting up sample formats
 Recording audio (waveform)
 Metering and monitoring
 Editing audio (waveform)

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 Converting sample type
 Inverting phase
 Basic editing process (delete, cut, copy, paste,
silence, etc.)
 Amplitude and compression
 Sound effect techniques (echo, delay, chorus,
phaser, etc )
 Modulation
 Time and pitch stretching
 Pitch bending
 Equalizing
 Restoring (DC offset, noise, clip, etc.)
 Generating
 Analyzing
 Encoding, saving and file formats
 Multitrack projects (up to stereo)
 Tracks and track properties
 Recording audio in multitracks
 Editing audio in multitracks
 Metering and monitoring
 Setting up inputs and outputs
 MIDI tracks
 VST plugins
 Track mixer
 Switches and controllers
 Real-time effects
 Buses and bus mixer
 Working with video
 Saving a multitrak session
 Mixing and mastering
 Using multitrack sound cards
 Using multi sound cards
 Natural sound recording and waveform editing (sound clips)
 Create an environment by sounds
Practical  Studio recording (audio play-stereo)
 Multitrack project-I (radio advertisement-stereo)
 Multitrack project-II (sound track for a video clip-stereo)
 Audio and music workstation
Resources  External multichannel audio interface
 Relevant software

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 77
 Studio audio equipment
 Field recording equipment
 Cables and connectors
 Active studio audio monitors
 Demonstrative samples
 Multimedia equipment
 Gray Davis , (1988), The Sound Reinforcement Handbook
(2nd Edi), Yamaha, ISBN-10: 0881889008
 F. Alton Everest, (2009), Master Handbook of Acoustics,
Publ:McGraw-Hil, ISBN-10: 0071603328
 Bob McCarthy, Sound Systems: Design and Optimization-2nd
Prescribed Texts & / Or
Ed, Publ:Focal press, ISBN 10:0240521560
References
 Floyd Toole, (2011), Sound Reproduction:The Acoustics and
Psucoacoustics of Loudspeakers and Rooms, Publ:CRS
press, ISBN-13: 9780240520094
 Scott Hunter Stark , (2005),Live Sound Reinforcement-Best
Seller Edition, Course Technology Inc; ISBN-10:1592006915
 Lectures
 Assignments
Teaching /Learning  Practical (field/studio)
Activities  Discussions
 Demonstrations
 Field visits
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
Assessment Weighting paper
Formative Assessment Assignment 20%
Practical 40%
100 hrs( 60T + 24P + 26S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 78
MODULE DESCRIPTORS
TELEVISION POSTPRODUCTION
TECHNOLOGY

NVQ Level 06

Semester 2

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 79
Module Title Entrepreneurship Development and small Business
Management
Module Code D32T002M30
Module Type Compulsory
Relevant Unit/s D32T001U15, D32T001U16, D32T001U17
Pre-Requisites Level 05
To enable the students to:
develop competencies related to Convert business ideas to
Module Aims
enterprises at a basic level, explain basic business concept and
set up small scale business enterprises
At the end of this module the student shall be able to:
 Evaluate personal trails and potential for entrepreneurship
 Explain the basic nature of a business- business in society,
activities, issues and trends, operational aspects, role of
management, quality improvement and culture and ethics
Learning Out Comes  Screen and select ideas for development as a business
opportunity
 Plan for business and select ideas for developing a business
plan- strategic analysis, SWOT analysis, product-market
requirements, planning for resources, writing business plan,
permits and licenses
 Concept of entrepreneurship
 Entrepreneurial characteristics
 Managerial skills and risk taking behavior
 Managing an enterprise
 Motivation and entrepreneurship development
 Importance of planning, monitoring, evaluation and follow up
in entrepreneurship
Learning Topic/ Contents
 Methods of analyzing cost and benefits of business
options
 Methods of carrying out a SWOT analysis
 Relevant market analysis and research
 Budgeting and control
 Managing competition development
 Project, project cycle

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 Project formulation
 Monitoring and evaluation methods - NPV, BCR and IRR
 Guidelines for project formulation
 Development of business plan for a multimedia enterprise
 Methods of developing business plans
 Developing a business plan for an organization
Practical
 Analysis of business cases
Resources  Computer with internet facilities
 ILO-SIYB Sri Lanka Publications
 Bruce R. Barringer, R. Duane Ireland,(2000),
Prescribed Texts & / Or
Entrepreneurship-Successfully Launching New Ventures
References
Pearson Education,ISBN: 10:0138158088 or 13:978-
0138158088
 Lectures
 Assignments
Teaching /Learning
 Discussions
Activities
 Field visits
 Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
paper
Assessment & Weighting
Formative Assessment Assignment 20%
Practical 20%
Spot test 10%
75 hrs( 30T + 20P+ 25S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 81
Module Title Production Management in Screen Production
Module Code D32T002M31
Module Type Compulsory
Relevant Unit/s D32T002U10, D32T001U15, D32T002U16, D32T002U17
Pre-Requisites Level 05
To enable the students to:
develop competencies related to develop basic skills necessary
Module Aims
to produce materials in an authentic studio environment and
produce their own materials with confidence
At the end of this module the student shall be able to:
 Digitize, edit and manipulate texts, sound, images and video
Learning Out Comes
 Obtain an understanding of the practical and administrative
tools needed to produce television programmes
 Characteristics of production management
 Role of production manager in Production Process
 Development
 Preproduction
 Production
 Post-production
 Preparing for production
 Script breakdown
 Shooting schedule
 Locations
 Location survey
Learning Topic/ Contents  Permits, clearances and approvals
 Budgeting according to the Screenplay
 Cast and crew
 Contracts, agreements and working permits
 The budget and production budget forms
 Insurance
 Completion bonds
 Scheduling a production
 Contracting cast and crew
 Fulfilling cast and crew obligations
 Working with locations
 Location Management

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 Understand basic industrial issues, accounting, taxation,
insurance and delivery requirements of the production
 How to run a production and production paperwork
 Post-production planning
 Post production routes
 Health & safety and Risk Assessment
 Role related to First Assistant Director
Practical  Demonstration
Resources  Computer with multimedia, Stationary
 Bignell, J. and Orlebar (2005). The Television Handbook.
Routledge
3rd edition, London and New York
Prescribed Texts & / Or  Creeber, G. (2006). Tele-Visions – An Introduction to
References Studying
Television, London: BFI
 Millerson, Gerald, (2009), Television Production Focal
Press;14th edition
 Lectures
 Assignments
Teaching /Learning
 Practical
Activities
 Discussions
 Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
paper
Assessment Weighting
Formative Assessment Assignment (02) 20%
Practical 20%
Spot test 10%
75 hrs( 24T + 20P + 31S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 83
Module Title Lighting Techniques for Animation
Module Code D32T002M33
Module Type Compulsory
Relevant Unit/s D32T002U02, D32T002U06
Pre-Requisites Level 05
To enable the students to:
develop competencies related to
Module Aims
This Module explores the various camera and lighting
techniques as applied to computer animation.
At the end of this module the student shall be able to:
Learning Out Comes  Focus on applying camera and lighting techniques to
computer generated animation.
1. The Nature of Light
 The Experience of light
 The nature of light
 The electromagnetic wave spectrum
 The properties of light
 Light behavior
 The Inverse Square Law
 Wein’s Law
 Color Temperature
 The Law of Reflection
 Snell’s Law
 The Index of Refraction
 The Material Property Influence on Light Behavior
Learning Topic/ Contents
 Shadow Formation
2. The Physiology of Seeing and Perception
 ANATOMY OF THE EYE
 Sclera
 Cornea
 Iris
 Lens
 Retina
 Optic Nerve
 Visual Cortex
 LIGHT PATHWAYS IN THE EYE
 How Light Travels in the Eye
 The Rods and Cones

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 Processing visual information
 Sensing movement
 The seven eye movements
 The vestibular system
 Monocular cues
 Relative Object Size
 Texture Gradient
 Spatial Summation
 Interposition
 Aerial Perspective
 Relative Height
 Shadow Position
3. Fundamentals of Photography and Cinematography
 Film
 Light and Film Interaction
 Black-and-White Film
 Color Film
 Light Meters And “Eighteen-Percent Gray”
 The H and D Curve
 Expose for the Shadows, Develop for the Highlights
 Contrast And Density
 The Zone System
 The Zones
 The Camera
 Basic Components
 Differences Between Motion-Picture Cameras and
Still Cameras
 Film Movement
 The Shutter
 The Viewing System
 Controlling the Amount of Light
4. Color and Materials
 Color History
 Color Theory
 The Color Wheel
 Trichromatic Color Theory
 Opponent Color Theory
 How We See Color

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 Characteristics Of Color
 Hue
 Saturation
 Brightness
 Value
 Color Mixing
 Color Models
 Hardware-Oriented Color Models
 Perceptually Oriented Color Models
 Emotional Colors
 Color Symbolism
 Color Weight
 Color Constancy
 Colored Shadows
 Materials
 Specular vs Diffuse
 Matte
 Shiny Nonmetal Reflectors
 Solid vs Transmissive
 Reflection, Refraction, and Glass
 Metals
5. Computer Graphics
 Basics
 Display Generation
 Points
 Lines
 Polygons
 Splines
 Patches
 Surface Modeling Vs Solid Modeling
 Illumination Models
 Local Illumination
 Global Illumination
 Shading Models
 Ambient Light
 Constant Shading
 Flat Shading
 Gouraud Shading

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 Phong Shading
 Lambertian Shading
 Blinn Shading
 Ray Tracing
 Radiosity
 View Dependence vs View Independence
 Assumptions of Radiosity
 Thermodynamics
 The Lambertian Shading Model, Revisited
 Discretization
 Tone Mapping
 Modeling Considerations
 Geometry Scale
 Quadrilaterals Vs Triangles: Interpolation Artifacts
 Light And Shadow Leaks
6. Basic Lighting Techniques
 Types Of Lights
 Cg Light Instance
 Three-Dimensional Light Arrays
 D Light Instance Type
 Dual Arrays
 Complex Light Arrays
 Main/Keylight
 Dominant Light Types
 Sunlight
 Skylight
 Moonlight
 Artificial Lights
 Incandescent Lights
 Fluorescent Lights
 Vapor-Filled Lamps
 Metal Halides
 Sodium Lamps
 Candlelightand Fire
 Dominant Light Quality
 Light Source Types
 Time Component

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 87
7. Applied Lighting Techniques
 Main/Key Light Patterns
 Front Lighting
 Side Lighting
 Rembrandt Lighting
 Broad Lighting
 Short Lighting
 Top Lighting
 Under Or Down Lighting
 Kicker Lighting
 Rim Lighting
 Backlighting
 Creating The Correct Lighting Ratio
 Fill Lights
 Supplementary Lights
 Practical Lights
 Changing The Mood
 High-Key Lighting
 Low-Key Lighting
 Lighting Ratios
 Putting It All Together
 Portrait And Character Lighting
 Animation Cg Character Lighting Workflow
 Lighting Setups And Camera Placement ISSUES
 Outside the Actor’s Look
 The -Degree Rule
8. Lighting Situations
 Situational Lighting: Special Situations
 Architectural Lighting
 Commercial Lighting
 Product Photography
 Product Shots
 Food Illustration
 Automotive Lighting
9. Cover the general concepts and principles of camera
moves and lighting in computer animation.
10. Difference techniques for lighting everything from portraits,
reflective surfaces, and various textures to indoor and
outdoor scenes.

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 Setting up lighting (as per the concept) for a given model in
Practical
a 3D software
 Computer with multimedia facility, relevant 3D animation
Resources
software, Samples of AV materials
Prescribed Texts & /
Or References
 Lectures
 Assignments
Teaching / Learning  Practical
Activities  Discussions
 Demonstrations
 Spot test
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
Assessment & Weighting paper
Formative Assessment Assignment 20%
Practical 30%
75 hrs( 30T + 20P + 25S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 89
Module Title 3D Animation
Module Code D32T002M34
Module Type Compulsory
Relevant Unit/s D32T002U12
Pre-Requisites Level 05
To enable the students to:
Module Aims develop competencies required for performing 3D Animation for
screen
At the end of this module the student shall be able to:
Learning Out Comes  Describe principles of traditional animation
 Apply techniques of 3D animation for screen production
 Principles of traditional animation
 History of animation
 Clay animation
 Computer-assisted animation
 Introduction to computer animation
 Analyzing conceptual environment of the animation
 Creating animation for natural behaviors
 Gather information related to natural behavior
 Creating animation for conceptual behaviors
 Developing contents for conceptual behaviors
 Main stages of 3D animation
 Object animation
Learning Topic/ Contents
 Camera animation
 Animation of lights
 Hardware requirements for computer animation
 Motion capturing devices
 Rendering devices
 Introduction to relative software for computer animation
 Modeling software
 Motion capturing software
 Animation software
 Rendering software

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 90
 Introduction to motion capturing technology and techniques
 Studio
 Set
 Dummy
 Interpolation and basic techniques
 Skeletal animation
 Physics-based animation
 Group behavior and crowed animation
 Physic based animation
 Introduction to flames, water, cloth, deformable objects,
group behavior, etc.
 Creating an animation for currently available natural incident
Practical  Creating an animation using motion capture camera
 Inserting an animated scene in to a given video clip
Resources  Computer with multimedia facility, relevant 3D software
Prescribed Texts & / Or  Peter Ratner, (2000), Mastering 3D Animation, Allworth
References Press, ISBN 10: 1581150687
 Lectures
 Assignments
Teaching /Learning
 Practical
Activities
 Discussions
 Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
Assessment & Weighting Practical
Formative Assessment Assignment 20%
Practical 30%
125 hrs( 48T + 36P + 41S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 91
Module Title Color Grading Technology and Techniques
Module Code D32T002M35
Module Type Compulsory
Relevant Unit/s D32T002U14
Pre-Requisites Level 05
To enable the students to:
Module Aims develop competencies related to understand basic principles of
color grading technology and techniques
At the end of this module the student shall be able to:
Learning Out Comes  Describe basic theories related to color grading
 Apply technology for color correction
 Role of colorist
 Fundamental technology for color correction
 Color space
 Gamma
 Limiters
 Introduction to color correction techniques
 Color psychology and color scheme
 enhancement techniques of image
 Mood based on the story
 Environment based on the story
 Appearance (look) based on the story
 Point of interest based on the screenplay
Learning Topic/ Contents  Color grading of special effects
 Digital Intermediate (DI) for color grading
 DI Workflow
 Film emulation LUT
 Monitor calibration
Process of color grading
 Footage
 Media and formats
 Identifying raw materials
 Conformation
 Edit conformation based on NLE
 Color
 Image color balancing

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 Color Decision List (CDL)
 Lift
 Gamma
 Gain
 Level
 Curves
 Look Up Table (LUT)
 Shot by shot color balancing
 Localize exposure
 Power window
 External matte
 Customize color
 Hue Saturation Luminance (HSL)
 RGB curves
 RGB Channel mixing
 Masking and tracking
 Customize texture
 Blur
 Mist
 External matte
 Appearance/look enhancing
 LUT
 Primary and secondary correction
 Finishing
 Distributing formats
 Digital cinema
 Broadcast
 Home entertainment
Practical/Assignment  Application color grading techniques for a given footages
 Sample footage, computer with color grading software,
computer peripherals, Reference standard broadcasting
monitors, Vector scope, oscilloscope, Relevant editing
Resources software with primary color grading facility, Composting
software

CBT curriculum code: D32T002 Endorsed in :October 2013 Revision No: 0 Revision due: October 2016 Page 93
Prescribed Texts & / Or
References
 Lectures
 Assignments
Teaching /Learning  Practical
Activities  Field visit
 Discussions
 Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 50%
paper
Assessment Weighting
Formative Assessment Assignment (02) 20%
Practical 20%
Spot test 10%
75 hrs( 24T + 24P + 27S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

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Module Title Authoring and Mastering
Module Code D32T002M36
Module Type Compulsory
D32T002U10, D32T002U12, D32T002U13, D32T002U14,
Relevant Unit/s
D32T001U15
Pre-Requisites Level 05
To enable the students to:
Module Aims develop competencies related to apply the knowledge gained in
the module to recreate for the screen media
At the end of this module the student shall be able to:
 Explain requirement of video compositing for screen media
Learning Out Comes  Apply basic techniques and methods of video compositing
 Recreate video, graphics & animation with the practice of
appropriate software
 Fundamental Concepts of Video Animations
 Using Interface
 Project Essentials
 Importing & Managing Footages
 Layers & Compositions
 Previews & Exporting Footages
 Animation & Key-frames
 Drawing, painting & Paths
 Text Animations
 Effects & Presets
Learning Topic/ Contents  Transitions
 Video Rendering
 Outside After Effects
 Power Sessions & Broadcast Effects
 Using Codecs & Convertors
 Device Controls
 Working with Sounds
 Using Resources & Managing Libraries
 Tools and Techniques
 Working with plugins

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 Practice on composting for given visual clips
Practical
 Create after effects for a given footages
 Computer with multimedia facility, Relevant Authoring and
Resources
video compositing software
Prescribed Texts & / Or
References
 Lectures
Teaching /Learning  Assignments
Activities  Practical
 Demonstrations
Type Topic / Activity Weighting
Summative Assessment Term end examination 40%
Assessment & Weighting paper
Formative Assessment Assignment 20%
Practical 40%
100 hrs( 48T + 36P + 41S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

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Module Title Final Project-II (Group submission)
Module Code D32T002M37
Module Type Compulsory
D32T002U10, D32T001U11, D32T002U12, D32T002U13,
Relevant Unit/s
D32T002U14, D32T001U15, D32T002U16, D32T002U17
Pre-Requisites Level 05
To enable the students to
develop competencies related to produce a Television program
Module Aims
for broadcasting and integrate the knowledge and skills gained
from taught modules
At the end of this module the student shall be able to
perform the effective television production techniques
 Evaluate Film Language and Aesthetics
 Evaluate Art, culture and critical theory
 Evaluate Audio Video Technology for New media
 Evaluate quality of Media Marketing of AV products
 Evaluate quality of Writing for Screen
 Evaluate quality of Designing screen production
Learning Out Comes  Evaluate Audio Video Content Production for New Media
 Evaluate Sound Design Technology and Techniques
 Evaluate quality of Production Management in Screen
Production
 Evaluate Lighting Techniques for Animation
 Evaluate quality of Costume designing for screen
 Evaluate Usage of 3D animation
 Evaluate quality of Color Grading Techniques
 Evaluate quality of Authoring and mastering
Activity guideline
 Product duration – over twenty two minutes & below
twenty five minutes
(Products out of aforementioned duration cannot be
submitted)
Learning Topic/ Contents
 Product has to uphold the noble name of the training
institute and also dignity of the country
 Product output format- IMX D10 (30 Mbps)
 MXF Data file
 Storage media –DVD

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 Final product should be a presentation of
 Video compositing
 2D graphics
 3D animation
 Designing audio
Every picture and sound submitted should be royalty free
Practical  Television program product as per the above guideline
 Guiding materials (themes and topics given by the resource
panel)
 Transportation (condition apply)
 Shooting materials [Maximum three days]
 Presentations on Multimedia projector
Resources
 Classroom Exercises
 Screen Projection
 DVD/CD player
 Computer
 Editing system (Three days)
Prescribed Texts & /
Or References
 Lectures by field experts
 Assignments
Teaching / Learning  Practical
Activities  Discussions
 Field visits
 Demonstrations
Type Topic / Activity Weighting
Summative Assessment Viva-voce 50%
Assessment Weighting
Formative Assessment Presentation 20%
Work report 30%
150 hrs( 18T + 72P + 60S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

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Module Title Problem Solving and Decision Making
Module Code EMTM04
Module Type Compulsory
Relevant Unit/s EMTU04
Pre-Requisites None
To enable the students to:
 Understand the importance of following a systematic approach to
Module Aims identifying and analyzing problem situation/s
 Acquire the skills required to compare different solutions to decide
the most suitable.
 Apply standard techniques of problem solving and decision
making to solve problems and make decisions at workplace.
The student shall be able to:
 Analyze a situation and accurately identify a problem
Learning Outcomes
 Assess the impact of a problem
 Apply systematic procedure and process of solving a problem
 Follow a standard approach to foresee likely problems
 Follow an acceptable decision making process
 Problem solving models
 Problem solving techniques
 Decision making models
 Decision making process- (Reference to two commonly used
decision models)
 Decision making styles – (Participatory approaches may be given
priority)
 Creative decision making - (Particular reference to six stages in
Learning Content / Creative decision making process)
Topics  Six stages in Creative decision making process
 Recognition
 Fact finding
 Problem finding
 Idea finding
 Solution finding
 Acceptance finding
 Vroom and Yetter's tool for decision making - "Decision tree"
 Brainstorming technique

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 Nominal group technique
 Front end analysis
Occupational Tools, Instruments, Equipment, material
 Documents on Company policies and procedures
 Documents on Industry/Workplace codes of Practice/Codes of
ethics
 Documents on Manufacturer' s specifications and product
specifications
 Model of Vroom and Yetter's tool for decision making - "Decision
tree"
 Calculator
Instructional Tools, Instruments, Equipment, material
Resources:
 Multimedia projector
Equipment, Tools &
 Screen
Materials
 Computer
 Flash cards
 Flip charts
 Permanent and white board markers
 Overhead projector
 Transparencies
 Colour Printer and scanner
 Illustrations of "Problem solving models"
 Illustrations of "Problem solving techniques"
 Illustrations of "Decision making models”
Prescribed Texts & /
Or References
 (Small group activity -1) -Provide relevant case studies to trainees
and make them work in small groups to identify problems and the
impact of the problems on one's immediate area of responsibilities
 (Small group activity -2) -Get trainees work in small groups to
generate ideas using divergent and convergent approaches to
Teaching Learning
create solutions to problems identified in activity -1
Activities
 Small group activity -3) Get trainees work in small groups to select
and communicate the most appropriate solution from among those
generated in activity -2
Explain
 Problem solving models

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 Problem solving techniques
 Decision making models
 Decision making process- (Reference to two commonly used
decision models)
 Decision making styles – (Participatory approaches may be given
priority)
 Introduce Creative decision making
 Provide a real problem situation (case study) to follow the Six
stages in "Creative decision making" process to make appropriate
decisions to problems identified in the above case study
 Describe Vroom and Yetter's tool for decision making - "Decision
tree"
 Brainstorming technique, Nominal group technique, Front end
analysis
Provide examples from real workplace situations to make trainees
apply principles learnt in each of the above techniques

Type Topic / Activity Weighting

Skills in problem solving / decision

Assessment & making at workplace during 50%

Weighting industry training


Formative
Knowledge of various topics on
assessment
problem solving / decision making-
10%
oral questioning technique during
class room presentations
Knowledge of various topics on
problem solving / decision making -
Multiple Choice Test Items/
30%
Matching and Completion test
Summative
items and structured essay type
assessment
questions
knowledge in applications of
problem solving / decision making - 10%
Viva voce
50 hours(30T + 15P + 05S)
Duration
(T-Theory , P-Practical , S- Self Studies)

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Module Title Teamwork and Leadership
Module Code EMTM05
Module Type Compulsory
Relevant Unit/s EMTU05
Pre-Requisites None
To enable the students to:
 acquire the skills of working with others as a team
Module Aims
 understand the need of maintaining positive relationships with
others under varying work conditions.
 lead and facilitate work teams to achieve planned outcome while
enhancing organizational productivity
The student shall be able to:
 define objectives and functions of teams to develop team plans
towards achieving corporate goals of the organization
 identify the important aspects of motivating individuals/teams
and enhancing co-operation and commitment
Learning Outcomes  demonstrate an understanding of analyzing ideas and
information through discussion and making informed decisions.
 manage and develop team performance by applying appropriate
techniques and methods
 apply understanding of roles of team leadership and
membership to build trust and confidence
 encourage members in the team to take initiative and make
innovations
 Introduction
 Functions and roles of leadership , teams in an organization
 Leadership styles and Leadership roles
 Team processes , Identifying your role within a team , How a
team develops, Team planning- defining objectives, purpose
Learning Content / functions and accountabilities
Topics  Discussion techniques
 Communication in a team environment
 Decision making techniques
 Leadership and personality development
 Social analysis - culture and values, psychological and social
aspects of individuals

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Occupational Tools, Instruments, Equipment, material
 Documents on Company policies and procedures
 Calculator
 Computer
 Documents on Industry / Workplace Codes of Practice / Codes
 of ethics
 Documents on Manufacturer' s specifications and product
 specifications
Resources:
 Safety signs
Equipment, Tools &
 Safety procedures
Materials
 Variety of forms, formats used within the organization
Instructional Tools, Instruments, Equipment, material
 Multimedia projector ,Screen
 Flash cards, Flip charts
 Permanent and white board markers
 Overhead projector ,Transparencies
 Colour Printer and scanner
 Safety manuals, Safety illustrations
Prescribed Texts & /
Or References
 Lectures for imparting the fundamental aspects teamwork and
leadership
 Brainstorm appropriate interpersonal skills for working with and
for others
 Conduct exercises in team planning
 List out in small groups attitudes of workers that create a positive
working atmosphere
Teaching / Learning
 Brainstorm how to develop commitment and cooperation within
Activities
a team
 How to manage and develop team performance
 Prepare a check list that would outline the main steps in
developing team performance

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Type Topic / Activity Weighting
Skills in application of Leading
and facilitating work teams at
Assessment & 50%
workplace during industry
Weighting training
Formative assessment
knowledge on Leading and
facilitating work teams - Oral
10%
questioning technique during
class room presentations
knowledge on Leading and
facilitating work teams -
Multiple Choice Test Items/
30%
Matching and Completion test
Summative assessment items and structured essay
type questions
Viva voce- knowledge in
application of Leading and 10%
facilitating work teams
Duration 50 hours (30T + 15P + 05S)
(T-Theory , P-Practical , S- Self Studies)

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Module Title Creating & Maintaining a Learning Culture at Workplace
Module Code EMTM06
Module Type Compulsory
Relevant Unit/s EMTU06
Pre-Requisites None
To enable the students to:
Module Aims  create awareness and understanding of the concept of learning
culture.
 develop competencies required to create and maintain a learning
culture at the workplace.
The student shall be able to:
Learning Outcomes
 inform management about training requirements of workers
 arrange /Conduct training programmes
 demonstrate the use of new equipment and methods
 Definition of training, definition of performance, performance
appraisal, methods of identifying performance gaps of workers,
how to design training programs
Learning Content /  Setting of learning outcomes, Motivating workers for participation
Topics at training programmes, Hints and tips on conducting
demonstrations
 Practice - Arrange /Conduct training programmes
 Demonstrate the use of new equipment and methods
Practical Topic decided by the trainer based on the trainer’s panel
Handouts, Computer, Printer, Photocopier, Multimedia projector,
Resources:
Models, Transparencies, Manuals
Prescribed Texts & /
Or References
 Use lectures to impart theoretical knowledge on various aspects
of learning culture.
 Use group discussions, case studies , Role plays, to develop
Teaching/ Learning required skills and attitudinal aspects.
Activities  Create and maintain a positive learning culture at the training
center.
 Arrange guest lectures on learning culture.

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Assessment & Type Topic / Activity Weighting
Weighting Skills and attitudes related to various
Formative
aspects of learning culture at work 40%
assessment
place - Role plays and simulations
Knowledge of various aspects of
Summative learning culture at work place -Multiple
60%
assessment Choice Test Items, structured essay
type questions, case studies
50hrs (20hr T+ 10hrs P + 10hr S)
Duration
(T- Theory , P- Practical ,S- Self-Studies)

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