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The biggest challenge for companies in this sector who want to take the project seriously is
to create the perfect ecosystem to survive in the long term. Day after day, the token of
a P2E project plunges, and the incentives that users had to play — solely monetary, in most
cases — fade away. Then, the project is discontinued.
Play-to-earn games wedge issue for the crypto enthusiasts: on one side, a group believes
this is an unsustainable business model, such as Jason Schreier, a Bloomberg reporter
focused on the video gaming industry. On the other side, another group believes it will take
the traditional gaming market, such as Alexis Ohanian, Reddit founder, who assumes 90%
of games will pay users to play them in 5 years.
There are four main points that gaming companies need to evaluate about their business
model to be likely to survive:
1. gaming persona;
2. community engagement & growth;
3. tokenomics sustainability;
4. company & franchise goals.
GAMING PERSONA
First of all, it is vital to understand if the game behind the play-to-earn projects can
drive the attention of loyal, long-term players or if it is more likely to attract short-term,
profit-seeking ones.
The latter player's behavior is cyclical: the P2E gamer enters the game he perceives as
valuable in the short term, withdraws his payback, keeps playing until it is profitable at a
certain level, and then moves on to the next game. This type of player was simply for profits
and was not engaged with the game itself. If the token price plummets, he will have no
incentives to hold the token or invest his playing time.
Matheus Brandão
TOKENOMICS' SUSTAINABILITY
If the economy behind the game is not sustainable, there is no reason for institutional
investors to finance the project, and there is no reason for new players/investors to join the
game.
Since a game is generally finite and players will eventually move on to new ones, it is a
smart move to provide not only a token but items that could be used or swapped in
future games from the same company. This would be an extra incentive for players to
move to other games but within the game publisher ecosystem.
CONCLUSION
Listening to investors' feedback and delivering the expected product updates is vital.
Companies must keep iteratively innovating and adapting their business model to what is
suitable at the moment.
Matheus Brandão