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Important:
Prima Games has made every effort to determine that the information contained in this
book is accurate. However, the publisher makes no warranty, either expressed or
implied, as to the accuracy, effectiveness, or completeness of the material in this book;
nor does the publisher assume liability for damages, either incidental or consequential,
that may result from using the information in this book. The publisher cannot provide
information regarding game play, hints and strategies, or problems with hardware or
software. Questions should be directed to the support numbers provided by the game
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timing and may require repeated attempts before the desired result is achieved.
2
ISBN: 0-7615-5144-1
PRIMA OFFICIAL GAME GUIDE
Are you ready to join the United States' most networks and militaries, Black operatives are
brutal and enigmatic strike force? Do you have the trained to the highest level in psychological
CHARACTERS
mettle to take on the world's most wanted warfare, espionage, and the lethal arts.
terrorist cells? As a member of the Black tactical Prepare to delve deep into the world of
squad, you will operate under the cloak of clandestine warfare as you use any means
complete anonymity and deniability. It is your necessary to get the job done. Eliminate your
sworn duty to protect the U.S. from threats near targets with extreme prejudice. Wield a vast array
and abroad. You answer to no one, you carry out of deadly weaponry, from assault rifles to rocket
ENEMIES
brutal and overt operations around the globe, and launchers. Wreak massive devastation on the
you don't care about collateral damage. From enemy, the environment, or anything that gets in
manipulating politicians to controlling intelligence your way. It's all in a day's work. Welcome, soldier.
WEAPONS
TACTICS
MISSIONS
APPENDIX
4
PRIMA OFFICIAL GAME GUIDE
INTRO
attention of her superiors. It's rumored that she
BLACK OPS TEAM may be under investigation for the mission ops
CHARACTERS
against Seventh Wave.
ALPHA OPERATIVES
J. KELLAR
RANK: SERGEANT FIRST CLASS SOLOMON
RANK: SERGEANT, FIRST CLASS
ENEMIES
As a member of the U.S. government's ultra-secret
Black Ops division, Kellar has seen action in a Sergeant Solomon
number of major conflicts from Iran and comes from a
Guatemala, to Colombia and Croatia. His record of military background;
service is impressive, but his penchant for his father and
WEAPONS
destruction, violence, and disobeying orders has brothers are all
gotten him into serious trouble. involved in different
Kellar's last ops, a highly classified series of branches of the
missions deep in the heart of the Soviet Union, Armed Forces. As
went terribly wrong. Tasked with eliminating a a result, he's
mysterious terrorist cell named Seventh Wave, he developed a cool
TACTICS
is now shackled in chains and well on his way to exterior, even in the
being declassified, dishonorably discharged, and heat of battle.
sent to prison for the rest of his life. In order to Solomon always
clear his name, Kellar must relive the hellish events goes by the book.
of the past four days. Solomon doesn't
care for Kellar. He
MISSIONS
feels Kellar is a
hothead who is
completely out of control, and a threat to his
MCCARVER
other Black Ops team members. Even so,
RANK: LIEUTENANT Solomon is a brother-in-arms, and always has his
teammates' backs.
APPENDIX
As the leader of
Black Ops team
Alpha, McCarver
calls the shots.
Battle-hardened and
world-weary, she
has risen up the 5
chain of command
through Langley and
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is an expert
markswoman.
Savvy, sharp, and
abrasive, McCarver
has been known to
make rash decisions
that have recently
attracted the
Your enemies are no pushovers. These are highly Soldiers are more aggressive
trained terrorists and they will cause you grief, than the basic Troopers and
pain, and death during your tour of duty. However, always wear body armor,
studying tactics for fighting them before you step including flak jackets and
ENEMIES
onto the battlefield can arm you with the vital infor- standard-issue helmets.
mation you need to gain the upper hand. Read on Using advanced
to learn how to engage and beat everything the military tactics,
terrorist will throw at you. Soldiers work in
groups to divide
and conquer; they
WEAPONS
protection, which
makes them easy
targets to take down. Their ROCKET LAUNCHER
weapon of choice is the assault GUNNERS
rifle. Duck and cover, and pick
6 off the Troopers as you Rocket launcher
get the chance while Gunners are some of the
they're reloading their most deadly enemies in the
PRIMA OFFICIAL GAME GUIDE
Whenever you encounter one of these deadly them to their knees, then go in for a deadly melee
mercenaries, take cover and turn your attention to attack while they are trying to get back up. One
INTRO
eliminating the Gunner. To pinpoint the Gunners' way or another, you must bring them down, as two
locations, follow their smoke trail backward. To or three blasts from their shotguns are all it takes
survive against the rocket, take cover, locate the to take your life.
enemy, and take him out while he's reloading.
CHARACTERS
SNIPERS
COMMANDOS
You'll know when a
Commandos are brutal Sniper has you in his
terrorists with a singular sights, as you will hear
ENEMIES
focus on conventional the retort from his rifle,
warfare of the swift and violent then take serious damage
kind. Recognizable by the ski (especially if you haven't
masks they wear, these soldiers found any cover). Known for
wield submachine guns and their superior marksmanship,
employ insurgent-style Snipers can effortlessly target
WEAPONS
attacks. Always relentless, their enemies from great
Commandos use advanced distances, causing major
tactics, such as drawing damage within seconds. If you
their enemies' fire, taking don't have a long-range weapon
cover and using it to their in your inventory (such as the
advantage, and attacking sniper rifle, a rocket launcher, or
TACTICS
from high vantage points. an assault rifle), then you must
To top it off, they wear run from cover to cover until
body armor, making it a you can get close enough to
challenge to bring them down. The best get a bead on this dangerous
strategy to use against Commandos is to pick them threat. As with rocket
off from afar with a long-range weapon, or to launcher Gunners, Snipers
MISSIONS
incapacitate them with automatic fire to the head. should be eliminated and
should be your number
one target whenever
you encounter them.
SHOCK TROOPERS
APPENDIX
Shock Troopers have no fear
and charge their enemies
with their weapons blazing.
Wearing heavy body armor
(flak jackets and full metal
face masks) and always 7
wielding a shotgun, these
terrorists are agile and can get
WWW.PRIMAGAMES.COM
the environment to help you kill them. shots are also possible,
as they expose their
heads when moving. If
all else fails, repeated
HEAVY GUNNER hits from an assault
rifle, shotgun, or
MISSIONS
INTRO
The weapons are the stars in this game. Modeled times (thanks to its one-button magazine release
CHARACTERS
after their real-world counterparts, every one is a mechanism), this is the perfect handgun to have
sight to behold—and a wonder to shoot. While at your side during intense battles.
some are stronger than others, each of these
weapons should be put to good use throughout the
course of your mission ops. Before you jump into
the heat of the battle, become acquainted with the
firearms you will be wielding.
ENEMIES
Range: Long
Capacity: 6 Rounds
PISTOLS Reload Rate: Slow
Rate of Fire: Single Shot
WEAPONS
Range: Close to Mid
Capacity: 15 Rounds
Reload Rate: Fast
Rate of Fire: Single Shot
Capable of taking down any enemy, including those
wearing armor with a single shot, this pistol is
TACTICS
accurate even at long-range distances.
Unfortunately, it is not without its drawbacks: It
Developed exclusively for the Armed Forces, it is requires a long reload time (the empty chamber
effective, accurate, and reliable, making it a good must be manually ejected and a new one inserted
weapon to use when you are entering a combat before it can be fired) and precision aiming, which
MISSIONS
zone. With a fast reload rate (it comes equipped makes it a better option for sniping unsuspecting
with a push-button magazine ejector and large- enemies than wielding it in the heat of a gunfight.
capacity clips), a spring-loaded trigger mechanism,
and a powerful kick, this big bad weapon should not
be dismissed.
SHOTGUNS
APPENDIX
Range: Close
Capacity: 8 Rounds
Range: Close to Mid
Reload Rate: Slow
Capacity: 12 Rounds
Rate of Fire: 9
Reload Rate: Fast
Single Shot
Rate of Fire: Single Shot
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a sight.
This powerful assault rifle forces its rounds
through its muzzle at 700 meters per second,
piercing most standard armor with repeated
contact. It sports a bullpup configuration with a
polymer stock, and features an attached reflex
collimator sight with excellent zoom magnification.
APPENDIX
INTRO
high rate and tearing through its targets with ease. Capacity: 95 Rounds
What it is not ideal for is shooting accurately at long
Reload Rate: Fast
ranges. Because of its fast fire rate, this submachine
gun sprays its ammo erratically, making it all but Rate of Fire: Single,
impossible to pick off enemies at a distance. Semi, Fully Automatic
CHARACTERS
Reliable in even the harshest conditions, this weapon
is accurate, powerful, and comfortable to use.
Magazine-fed and gas-operated, it is capable of
shooting at an incredibly fast rate while still
ASSAULT RIFLES
ENEMIES
maintaining a high degree of accuracy.
Range:
Mid to Long
Capacity:
Range: Long
WEAPONS
60 Rounds
Reload Rate: Fast Capacity: 150
Rate of Fire: Rounds
Single, Semi, Fully Automatic Reload Rate: Slow
Rate of Fire: Fully
Automatic
TACTICS
Used in dozens of countries and hundreds of
conflicts, this ubiquitous and deadly weapon is known
for its reliability, durability, and simplicity. A fast-
action assault rifle, it offers a good degree of magni- Extremely deadly and highly accurate this assault
fication through its scope and is accurate (even at rifle is used the by the U.S. Special Forces
long-range distances). Easy to maintain and operate, Command (SOCOM) as their rifle of choice.
MISSIONS
this weapon can cut an enemy down in a matter of Effective even at long ranges, its only failing is its
seconds, making it the obvious choice for urban long reload time, which requires the user to unclip
warfare. the 150-round box belt, raise the dust cover/belt
guide, then feed and lock the belt in place. When
under the pressure of enemy fire, reloading can put
the user in jeopardy.
APPENDIX
Range: Mid to Long
Capacity: 70 Rounds
Reload Rate: Fast
Fire Rates: Single,
Semi, Fully Automatic 11
SNIPER RIFLE
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Built for portability, the 2000 is compact while This was adapted for other fire support missions by
maintaining a suitably extended barrel for long- introducing stronger ammunition capable of obliter-
INTRO
range accuracy (beyond 800 meters). A semi- ating about any object, from thick brick walls to
automatic rifle, it offers two different magnification steel armor. A shoulder-fired, single-shot, recoilless
settings—3X and 5X—and features the ability to launcher, this weapon is extremely deadly. After a
fire quick follow-up shots. Overall, it is a strong and rocket has been fired and travels a safe distance
accurate sniper rifle that is comfortable to use. It away from the shooter, a built-in rocket booster
CHARACTERS
is the perfect weapon for taking down targets from engine ignites, accelerating the round and
great distances. enhancing its effective range. It comes equipped
with a 2.7X fixed magnification optical sight and
uses a mechanical ignition system with a manually
cocked external hammer. Effective and dangerous,
this weapon should be used with caution and only
ENEMIES
GRENADE LAUNCHER
Range: Mid
WEAPONS
Capacity: 1 Round
Reload Rate: Slow
Rate of Fire: Single FRAGMENTATION
Shot
GRENADES
TACTICS
Capacity: 1 Round Rate of Fire: Single Shot objective, or give yourself some breathing room.
INTRO
Black is an action-packed, adrenaline-fueled, wild PRIMARY OBJECTIVES
ride filled with intense shooting action, gigantic
CHARACTERS
explosions, and destructive mayhem. This guide is Primary Objectives
designed to help you jump straight into this chaotic are mission-specific
world, giving you the information, strategies, and goals that you have
tips you need to help you survive your dangerous to complete in order
tour of duty. Before you get started, we to beat the level.
recommend taking a few minutes to go over the These objectives
ENEMIES
basics detailed below. typically include
rendezvousing with
your team
members, destroying a specific target, or reaching
a predetermined point.
DIFFICULTY MODES
WEAPONS
This game has several levels of difficulty. Each SECONDARY OBJECTIVES
offers a unique gameplay experience. There's one
Secondary Objectives
suitable for every player's skill level.
(which are available
in all difficulty modes
EASY except Normal) are
TACTICS
items and objects
Primary Objectives only. Lots of Health Packs. No that you must
rewards or unlocks. collect or destroy.
The list includes
Blackmail, Intel,
NORMAL
Recon, Armament, and Destruction Objectives.
MISSIONS
Primary and Secondary Objectives. Normal amount Whenever you point your aiming reticle over a
of Health Packs. Beating the Normal Difficulty Secondary Objective, it changes color—black for
mode unlocks Hard mode. Destruction Objectives and blue for everything else.
To progress to the next level, you must fulfill a
predetermined number of Secondary Objectives.
HARD This number depends on the difficulty level you're
APPENDIX
playing. To access the number for each level, as
Primary and Secondary Objectives. No Health
well as see the current status of the Secondary
Packs. Beating the Hard Difficulty mode unlocks
Objectives you've collected, you can pause the game
Silver Weapons and Black Ops Difficulty mode.
and choose the Objective Status option. Here is the
list of Secondary Objectives:
BLACK OPS 13
Primary and Secondary Objectives plus Destruction
Objectives. No Health Packs. Beating the Black
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BLACKMAIL
OBJECTIVE
OBJECTIVES Blackmail: Blackmail Objectives include items such
as laptop computers, safes, and attaché cases
You must fulfill two different sets of objectives that contain classified information that must be
during each level: Primary and Secondary Objectives. destroyed.
CROUCHING
INTEL
OBJECTIVE
CHARACTERS
GRENADES
Don't underestimate
the power of your
DESTRUCTION Grenades. While
14 OBJECTIVE
your primary
Destruction: Destruction Objectives are specific weapon is the most
PRIMA OFFICIAL GAME GUIDE
INTRO
Spend some time getting acquainted with each of While this game is
the 16 truly amazing weapons. They are all unique, all about chaos,
and they can be used for different combat destruction, and
scenarios and situations, depending on which you overt action, there
have. The Armory section in this guide offers still is a place and
CHARACTERS
important stats and information, which will teach time for stealth.
you which deadly tool to use for each job. Many weapons can
use suppressors
(they typically must
TARGETING RETICLE be found before you can use them), which silence
your weapon's fire. Head shots and stealth kills can
The targeting reticle, a square in the center of the
help even the odds and keep your presence
ENEMIES
screen, changes color depending on what it is
temporarily unknown from nearby enemies. Use
pointed at. Always pay attention to its color, which
your discretion, but it's always a good rule of
alerts you to the threat level and shows you
thumb to stay undetected until you absolutely have
Secondary Objective Targets.
to reveal yourself.
White: Nothing of
WEAPONS
interest or threat is in MELEE ATTACK
your weapon's sights.
No matter what
weapon you're
wielding, you can
always execute a
TACTICS
deadly melee attack.
Red: An enemy or The melee attack is
immediate threat is in only used for up-
your weapon's sights. close and personal
combat, but it can
be a valuable maneuver when you are low on
MISSIONS
ammo, want to execute a stealth kill from behind,
or just want to add a little insult to injury. The
melee attack is especially handy against Shock
Green: A friendly (civilian
Troopers, who typically get back up after they've
or Black team member)
been shot and knocked down. As soon as they
is in your weapon's sights.
start to stand back up, rush in and give them a
APPENDIX
slap to the head with the butt of your weapon to
put them down for good.
explosive items
found within the
environment are
Black: A Destruction colored red. These
Objective is in your items, which include
weapon's sights. barrels, ammunition
crates, gas mains, etc., can and should be used to
your advantage. Detonate them whenever enemies
are nearby, catching and immediately killing the
unsuspecting saps in the blast radius.
MISSION 1 WALKTHROUGH
INTRO
MISSION MAP 1 2
ARMAMENT OBJECTIVE
BLACKMAIL OBJECTIVE
WEAPONS
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
INSERTION POINT
TACTICS
MISSIONS
APPENDIX
16
PRIMA OFFICIAL GAME GUIDE
OBJECTIVE: RENDEZVOUS
WITH BLACK CELL
INTRO
Your weapon's aiming reticle changes from white
to black whenever it is aimed at a Destruction
Objective.
CHARACTERS
Before heading
down to the street,
grab the Grenade
cache from inside
Your first priority is to locate and rendezvous with the dark room oppo-
Black Cell team members, who are pinned down out site the stairs.
on the streets. The area is hot and swarming with
the enemy, so staying healthy and alive is not going
ENEMIES
to be easy.
To exit this locked room, pick up the shotgun
near the door and shoot down the door.
WEAPONS
Only shotguns, nearby explosions, Grenades, and the
pistol, can open locked doors.
TACTICS
assault rifle, which is Clear the path under the overpass to the left. A
against the rubble at squad of soldiers pour out of the opening near the
the top of the stairs. dumpsters—be ready for them.
You don't need it at
the moment, as
most of the enemies
MISSIONS
on the street carry
this weapon. After
the body count rises, it becomes readily available.
DESTRUCTION
OBJECTIVE
Like most first-person shooters, you can only hold
APPENDIX
two weapons at a time. However, unlike most first- A second Destruction Objective is beyond the
person shooters, you don't have to hold on to one
pistol and one rifle. You change out the weapon you
nearby gate. Locate the highly explosive, reddish
are holding with the new weapon. crate leaning against one of the posts of the
underpass and shoot it—stay far back, as you can
take damage from the resulting explosion.
17
Retrace your
steps and head
through the short
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DESTRUCTION DESTRUCTION
OBJECTIVE OBJECTIVE
CHARACTERS
The third Destruction Objective is inside the rub- The fifth Destruction Objective, another explosive
ble of this blown-out building on the left. Enter crate, is alongside of the building where you shot
through the small opening and shoot the pair of the gunman in the window. Blow it up before mov-
explosive crates. There are also Grenades and pis- ing on.
tol ammo here.
ENEMIES
Grab the nearest Don't worry if you miss an optional Objective Target.
assault rifle from a Clear the level of enemies before returning to seek out
fallen enemy, then these targets.
continue along the
street. Use the rub-
ble and wreckage for
WEAPONS
second story win- Inside on the ground floor against the wall oppo-
dow of the building site the stairs is a new weapon—an SMG. Grab it
across the way. and the ammo sitting next to it. This completes
Find a spot for the Armament Objective for this level.
cover, then use your
weapon's scope to
18 get a bead on him.
Advance up the
PRIMA OFFICIAL GAME GUIDE
street, eliminating
the enemies with
extreme prejudice. DESTRUCTION
Ahead are Black OBJECTIVE
Cell teammates,
who are caught Take the stairs and use the high vantage point to
in the crossfire blow up this Destruction Objective, which is
with terrorists on another explosive crate next to the second-story
all sides. columns of the museum to the right.
OBJECTIVE: ASSAULT
THE MUSEUM A Grenade thrown at the blast hole eliminates the
INTRO
incoming threat.
When you eliminate
the terrorists sur-
rounding Black Cell, a
new group blows the
CHARACTERS
museum doors. Drop
to street level and
use the rifle or a well-
thrown Grenade to
clear them out.
INTEL
OBJECTIVE
ENEMIES
Leave Black Cell to deal with the threat along the
streets outside. You take the museum stairs. On
the wall at the landing is a red notebook with
login details to the NSA Echelon system.
DESTRUCTION
OBJECTIVE
WEAPONS
You can obtain another Destruction Objective
nearby in the town square. Before taking the fight
into the museum, locate the cannon above the
doorway of the building across the way and blow
it up with a Grenade.
INTEL
TACTICS
OBJECTIVE
MISSIONS
BLACKMAIL
OBJECTIVE
APPENDIX
19
WWW.PRIMAGAMES.COM
MISSION MAP 1 2
BLACKMAIL OBJECTIVE
INTRO
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
RECON OBJECTIVE
CHARACTERS
ENEMIES
WEAPONS
TACTICS
MISSIONS
APPENDIX
20
DESTRUCTION
OBJECTIVE
PRIMA OFFICIAL GAME GUIDE
Return down the stairs. (Don't try to exit through One well-aimed shot not only takes out the terror-
the balcony. If you were to go this way, you'd be a sit- ist in the tower, but it also brings much of the
ting duck for the rocket launcher-toting terrorist posi- structure down, fulfilling another Destruction
tioned at the top of the tower in the distance.) Objective.
Instead, exit through the blast hole in the wall and
locate your own rocket launcher, which is propped up
against the destroyed car next to the smoldering
wreck of an APC Tank.
A substantial
amount of enemy
INTRO
In addition to the standard terrorists, new ones wearing
fire is coming from body armor appear in the street. Concentrate on shoot-
the alley to the left. ing their extremities—especially their heads—to drop
Find some decent them.
cover, then use the
remaining rounds
CHARACTERS
inside the rocket
launcher to blow the
enemies sky-high.
DESTRUCTION
OBJECTIVE
ENEMIES
In the midst of the gunfire, target the gas tank of
BLACKMAIL the huge transport truck. Destroying it fulfills
OBJECTIVE
another Destruction Objective and takes out ter-
rorists at the same time.
When the dust has settled, turn back and locate
WEAPONS
the small room next to the destroyed APC. Sitting
on the floor inside is a laptop containing satellite
photographs of Papoose Lake. OBJECTIVE: CAPTURE
SEVENTH WAVE SUSPECTS
TACTICS
garage to the left of
the transport truck.
Eliminate the set of
DESTRUCTION three Seventh Wave
OBJECTIVE
terrorists, then
locate the last few
MISSIONS
Across the street opposite the laptop is another Target Objectives
explosive crate near a phone booth. Blowing this before exiting
one takes out the large sign above it. through the same doors the terrorists came pour-
ing out of.
APPENDIX
REINFORCEMENTS
BLACKMAIL INTEL
OBJECTIVE OBJECTIVE
CHARACTERS
A final Blackmail Objective—a laptop that holds The final Target/Intel Objective is hanging on the
schematics of an experimental aircraft code- wall near the exit. Grab the red folder, which
named AUROROA is sitting inside the small securi- holds detailed blueprints of the New York
ty checkpoint structure. Take it. subway system.
MISSION 2 WALKTHROUGH
MISSIONS
That's when you encountered the fourth man—an American. ■ Rocket Launcher ■ Assault Rifle ■ Destruction: 14
He got the drop on you, but let you live for reasons you can't Gunners Suppressor
answer. Your next assignment—a double header—was to ■ Grenades
destroy the Seventh Wave's weapon's cache and stronghold ■ Rocket Launcher
22
OBJECTIVE: FIND THE TRENESKA
BORDER CROSSING
PRIMA OFFICIAL GAME GUIDE
MISSION MAP 1 2 3
INTRO
CHARACTERS
ENEMIES
WEAPONS
ASSAULT RIFLE SUPPRESSOR
BLACKMAIL OBJECTIVE
TACTICS
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
INSERTION POINT
MISSIONS
the vicinity (a Trooper and a Soldier). It's possible to
stay back, unseen and unheard, then take them out
APPENDIX
Remove and replace silencers and suppressors by with silenced, precision, head shots.
pressing u for PlayStation2, and 4 for Xbox. However,
removing this equipment and discharging a weapon with-
out it results in you alerting nearby enemies. Don't If you strayed from
remove them! the right-hand trail,
return to it and
locate the branching 23
path near this
makeshift signpost.
Ahead is a cave open-
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Explore inside this small cache is inside here; they will come in handy soon.
cave; an assault rifle
suppressor is on the
ground and you can put it OBJECTIVE: CROSS THE BORDER
to good use.
CHARACTERS
immediate threat,
explore the surround-
ing area. In the dis-
tance is a small
bridge. On the other
side is a rusted
wreck of a car with
MISSIONS
a Grenade cache
next to it.
to do so, turn your weapon on the large truck From the high van-
blocking the border entrance. Blowing it up fulfills tage point upstairs,
INTRO
the third Destruction Objective. pick a window or spot
that gives good visibili-
ty of the surrounding
area outside, and pick
off the enemy one by
CHARACTERS
one. Explosive crates
and objects litter the
courtyard, so go
crazy and pepper the area and enemies with a barrage
of bullets.
Cross into the encampment from the hole in the
fence (where you blew the gas tank) and enter the
ENEMIES
small structure on the other side. Inside, use the flimsy
walls for cover and pick off the enemies one at a time.
DESTRUCTION
Many of the stacked crates, boxes and barrels—espe- OBJECTIVE
cially the red ones—will explode with prolonged gunfire.
WEAPONS
Use these to your advantage to take out any enemies
who are nearby when they blow. During the resulting gunfight, it's possible a vari-
ety of the Destruction Objectives down in the
courtyard were inadvertently destroyed. This
large truck in the center is one of them.
TACTICS
DESTRUCTION
Dash across into the next building and continue the OBJECTIVE
MISSIONS
intense firefight (be wary of the gunman up on the sec-
ond story; he will attempt to take you out when you This gas tank on the side of the building across
exit the first structure). the way is another Destruction Objective you can
Inside this second building, two soldiers are easily target from your location.
upstairs. A well-tossed Grenade eliminates them, or
you can kill them the old-fashioned way, with multiple
APPENDIX
bullet shots to their heads and extremities.
DESTRUCTION
OBJECTIVE
25
BLACKMAIL The final Destruction Objective inside the court-
OBJECTIVE yard is found along the left side of the courtyard.
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INTEL
OBJECTIVE
CHARACTERS
Return outside and make a clean sweep of the The back room is empty, but in the front area, atop
courtyard and buildings, starting with the ones closest the counter, an attaché case with covert video of
to the entrance and working toward the back. Several L.A. airport security is yours for the taking.
surviving enemies are hidden inside these structures,
so enter with a full clip and be ready to fire.
Get ready to take
Start with the first small structure along the court- cover quickly when
ENEMIES
yard's right side. Use the shotgun or a Grenade to you approach the
blow the door off its hinges. final building on the
right side. A rocket
launcher Gunner in
the distance blows
the gates in an
WEAPONS
attempt to take
you out.
INTEL The rocket launch-
OBJECTIVE er Gunner is relent-
less in his fire, mak-
Inside the small structure are a number of items ing it difficult to get a
clear shot and take
TACTICS
INTRO
While they may not look volatile, the crates inside the
tunnel explode when shot. Use these to your advantage.
Enemy resistance
continues inside the
tunnel. Pick a side,
or go straight
CHARACTERS
through the middle
and continue the
assault. When the
path becomes
blocked with wreck-
age and debris, use the planks leading through the
burned-out truck to drop into the next portion of the
ENEMIES
tunnel, then go out the other side.
MISSION MAP 1 2 3
WEAPONS
TACTICS
ARMAMENT OBJECTIVE
BLACKMAIL OBJECTIVE
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
MISSIONS
ROCKET LAUNCHER AMMO
APPENDIX
27
WWW.PRIMAGAMES.COM
Once outside, At the top of the hill, a rocket launcher and ammo
leave the main road are resting against a log. Grab this powerful weapon
INTRO
and follow the dirt to fulfill this area's only Armament Objective.
path due left. Tread
slowly, as a guard or
two patrols the area.
At the path's end is a
CHARACTERS
Before leaving, blow the laptop inside the guard happen, anyway.
shack. It holds smuggled CCTV from Camp X-Ray.
TACTICS
Canal. Follow the sloping dirt path behind you; it leads a burning barrel nearby). A path along the left-hand
up the hill to the left. From this higher vantage point, side the zigzags up toward a plateau. On top, in addi-
it's possible to pick off the guards along the main road tion to a few patrolling guards, are useful items,
from the wooded area along this path. Keep an eye out including more rocket launcher ammo, which will
for the first set of guards after you start climbing the come in handy soon.
hill—they huddle together in front of a burning barrel,
APPENDIX
sneak by unseen. begin the massacre. Use the cement blockades for
cover and switch back and forth between weapons if
the troops get within close range.
In addition to the Soldiers on the bridge, there is a
Gunner in the tower at the opposite end. Save one
rocket for him.
INTRO
paths, the left one is unobstructed, while the right has
a wrecked car blocking the way. Stick to the left path
and slowly climb the hill.
DESTRUCTION Up top, there is a large fortified bunker. Stay back,
OBJECTIVE and lob a few Grenades inside to even the odds. Many
CHARACTERS
explosive crates are inside; these eliminate the enemies
There are two Destruction Objectives on the that have taken cover. The bunker gives way to a tun-
bridge—both are transport trucks. Shoot the nel. Follow it until you reach the other side.
nearest one's gas tank and watch it explode. The
second transport truck is a few yards down from
the first. Blow it up; you'll eliminate a few terror-
ists with it. A new enemy waits down
ENEMIES
in the tunnel—a Shock
Trooper. These shotgun-
wielding, heavily-armored
Search the small viewing areas on the sides of the maniacs charge at you,
bridge. Almost every one holds a Grenade cache. attempting to pump you
full of lead. Not only are
they fast and able to
dodge your return fire,
WEAPONS
but they are also resilient
and often get back up on their feet even after you shoot
them at point-blank range. Shoot the faceplate armor
off of their heads, then take them out.
DESTRUCTION
TACTICS
OBJECTIVE
If you're out of ammo, swap the rocket launcher for the
A large explosive crate is against the side of the shotgun left behind by the Shock Troopers.
small structure at the bridge's opposite end.
Detonate it to fulfill another Destruction
Objective.
MISSIONS
APPENDIX
INTEL
OBJECTIVE
MISSION MAP 1 2 3
INTRO
CHARACTERS
BLACKMAIL OBJECTIVE
DESTRUCTION OBJECTIVE
EXTRACTION POINT
ENEMIES
INTEL OBJECTIVE
RECON OBJECTIVE
WEAPONS
TACTICS
MISSIONS
APPENDIX
On the tunnel's
other side, follow the
sloping hill. At the top
is the standing frame- RECON
work of a burned-out OBJECTIVE
building. There are a
few pockets of resist- These guards were watching over a valuable Recon
ance up here. Seek Objective. These rolled-up documents contain the
out the enemies and
sniper movement report on Naszran Town.
eliminate them before
they can do the same to you.
INTRO
which is the current
objective. Advance,
eliminating the ene-
mies you encounter
along the way. BLACKMAIL
OBJECTIVE
CHARACTERS
The final Blackmail Objective item, a laptop con-
taining a list of CIA front companies based in
Europe, is inside the farm building. It is on the
OBJECTIVE: SEARCH THE ground floor in the main room.
FARM BUILDING
ENEMIES
OBJECTIVE: ELIMINATE
INCOMING PATROLS
WEAPONS
top floor to complete
Your new objective is to search the Farm Building, the search of the
which is the large structure at the back of the building. At the top, a
property. Before entering inside, take a few min- garbled transmission
utes to locate the remaining four Destruction from McCarver alerts
Objectives—all of which are outside and in the you to the presence
immediate area. One is the rusted pickup truck.
TACTICS
of incoming patrols.
Another is the nearby tractor. The last two are The situation is about to get hairy.
the two huge silos on either end of the farm.
MISSIONS
for later, as their explosions may help eliminate any
attacking enemies.
INTEL
OBJECTIVE
APPENDIX
room. It is a red folder containing details of
Seventh Wave bank accounts in Zurich.
may have been inadvertently destroyed in the troops from the build-
resulting explosions from the silo and tractor). ing windows—they
Destroy it before moving on. are quick, and a few
will attack from
behind. Instead, bring the fight to them.
At the bottom
floor, pick a good spot
INTRO
making it hard to con- Continue to repeat this process with the next build-
centrate on taking ing, then enter the structure near the front of the
them out one at a time. Use a mixture of continuous property and lob a Grenade up to the top floor. Two
assault rifle spray and Grenades to keep them off tar- more soldiers—one of them is a Shock Trooper—are
get and off their feet. waiting on the landing.
ENEMIES
MISSION 3 WALKTHROUGH
32
PRIMA OFFICIAL GAME GUIDE
MISSION MAP 1 2 3 4
INTRO
BLACKMAIL OBJECTIVE
DESTRUCTION OBJECTIVE
CHARACTERS
INTEL OBJECTIVE
INSERTION POINT
ENEMIES
WEAPONS
TACTICS
MISSIONS
APPENDIX
OBJECTIVE: CROSS
NASZRAN TOWN
Don't spend more than a
few seconds behind any of
the tombstones and grave
markers, as the sniper's
shots can obliterate them. 33
WWW.PRIMAGAMES.COM
devastating results.
DESTRUCTION
OBJECTIVE
CHARACTERS
the tombstones.
Nearby is a junked car up on the road. Stay
behind cover and shoot it full of bullets until it
erupts in a fiery explosion.
Enter the
building. A soldier or
two may still be alive
inside. When the
TACTICS
the area.
INTEL
OBJECTIVE
Snipe until
McCarver gives the
INTRO
Situated next to the stack
all clear, then return
of small boxes is SMG outside. Spend a
ammo, as well as an SMG moment or two
suppressor. Grab it, then scouring the area for
equip it. dead bodies in order
CHARACTERS
to pick them clean
of ammo and First
Aid Kits.
ENEMIES
weapon she is ready for them. Use
referring to is the the tombstones for
sniper rifle resting cover and pick off the
against the window. terrorists while
Grab and equip it, progressing toward
then take a moment the far end.
WEAPONS
to scour the area. Along the way,
Pick up the Sniper Rifle ammo littered about a shooter up in the
the room. bell tower of the
broken-down church
attempts to take you
out. Shoot the bell
above him for a
TACTICS
clever kill.
Finish off the
remaining few
enemies and drop
inside the small
It's time for some sharpshooting. Get positioned so mausoleum at the
MISSIONS
that the view of the graveyard beyond the building is end of this area.
unobstructed. (The blown-out portion of the wall behind
and to the left of McCarver is an ideal spot.)
Look through the Sniper Rifle's scope and pick off
the enemies as they run the length of the graveyard
toward you.
APPENDIX
The sniper rifle's scope has two levels of zoom—X2 and
X5. To toggle between them, press up on the D-pad.
35
The soldiers are
quick and use the
WWW.PRIMAGAMES.COM
cover of the
tombstones to their
advantage. Stay
focused, line them up
within the scope's
crosshairs, and shoot
only when you have a
clean shot. If you take
fire or need to reload, duck behind the wall until it's
safe to peek out again.
MISSION MAP 1 2 3 4
INTRO
CHARACTERS
ENEMIES
WEAPONS
TACTICS
ARMAMENT OBJECTIVE
BLACKMAIL OBJECTIVE
DESTRUCTION OBJECTIVE
MISSIONS
INTEL OBJECTIVE
Continue through the sixth one is this barrel next to a fence along the
small passage and graveyard's right side.
the next mausoleum
to get out into the
wide-open section of
the graveyard. The
36 terrorists have taken
over two of the
buildings here and
PRIMA OFFICIAL GAME GUIDE
DESTRUCTION
OBJECTIVE
The structure on
the hill is the first of
INTRO
The area is swarming with
two sniper strong-
patrolling guards. Stick holds. It's heavily
with controlled shots and fortified and guards
aim for their heads to surround it, which
dispatch them. This way, means taking it isn't
you won't alert any others
CHARACTERS
going to be easy.
nearby.
Hug its wall and pick
off the enemy one or
two at a time; don't
relent until the
threat has been
temporarily quelled.
ENEMIES
Locate the
opening in the wall
and use it to pick off
DESTRUCTION the unsuspecting
OBJECTIVE guard inside the
building. When the
coast is clear, enter
WEAPONS
Cross to the graveyard's left side and locate
another barrel. It's next to this fence, near the to take control.
first of the two sniper positions.
TACTICS
you complete the
current Primary
Objective—both are Keep an eye on McCarver.
inside this small shack While she can take care
of herself, watching her
along the graveyard's movements and actions
back left wall.
MISSIONS
can inform you of enemy
locations.
APPENDIX
The second sniper
BLACKMAIL location is the large
OBJECTIVE
building across the
way from the first
Inside this locked shack is a safe containing a building's entrance.
secret videotape marked "Bohemian Grove." Don't As with the first,
waste a Grenade by blowing the door. Instead, getting access to it
aim for the explosive barrel inside. This takes out
37
(never mind taking it
the safe, the door, and everything else inside. over) is going to be a
tough proposition. Use the environment for cover
WWW.PRIMAGAMES.COM
ARMAMENT Don't hoof it across the bridge. While it's the most
OBJECTIVE direct route to the second building, walking across it
leaves you open to enemy fire.
to continue. Be wary
of the bunker
surrounding its
perimeter, as well as
the shooters on the
CHARACTERS
DESTRUCTION
OBJECTIVE
The tunnel system
You can maximize a Destruction Objective to blow runs from the
up a few enemies with it when you reach the basement to the
square. Locate the large statue in the center and town. To get past the
38 bricked-up wall, lob or
shoot at one of the red barrels on either side to
shoot a Grenade at
send it up in flames.
it, then weave your
PRIMA OFFICIAL GAME GUIDE
DESTRUCTION
OBJECTIVE
MISSION MAP 1 2 3 4
INTRO
CHARACTERS
ENEMIES
WEAPONS
TACTICS
BLACKMAIL OBJECTIVE
MISSIONS
INTEL OBJECTIVE
RECON OBJECTIVE
APPENDIX
OBJECTIVE: CROSS
SNIPER ALLEY
BLACKMAIL
OBJECTIVE
CHARACTERS
Follow McCarver and continue through the trench, On the third floor is an attaché case containing a
moving along the path as it curves around the area, set of documents explaining cell phone "meaconing."
leads under an overpass, and goes up a small slope.
More enemies fire on your position as you continue.
Up top, find a good spot for cover and concentrate
on eliminating the encroaching enemies. A second
ENEMIES
the sniper rifle and pick off the rocket launcher Gunner
in the distance to the right. Blast the few soldiers
occupying the various floors along the large building at
the back of the area.
INTEL
OBJECTIVE
APPENDIX
MISSION MAP 1 2 3 4
INTRO
CHARACTERS
ENEMIES
WEAPONS
TACTICS
BLACKMAIL OBJECTIVE
MISSIONS
DESTRUCTION OBJECTIVE
EXTRACTION POINT
INTEL OBJECTIVE
After you're outside, long stretch with the ruined building at its end. This is
the intense firefight the perfect time to return his fire with a rocket.
APPENDIX
continues. Watch out At the end of this stretch, a second rocket launcher
for enemies shooting Gunner positioned at the top of the building to the right
from all sides— attempts to take you out. Equip your rocket launcher
especially from blind and eliminate him before he can do major damage.
corners— and rocket
launcher Gunners firing
from buildings in the 41
distance. Speaking of
rocket launchers, there's one for the taking in an alcove
WWW.PRIMAGAMES.COM
BLACKMAIL
OBJECTIVE
INTEL DESTRUCTION
OBJECTIVE OBJECTIVE
CHARACTERS
In addition to the Blackmail Objective, a final Intel In the distance, to the left, is a small cement
Objective is on the wall. This red folder contains structure. Locate it and blow up the barrels
infrared photographs of Falken's Maze. inside to fulfill one of the last two Destruction
Objectives for this level.
Return outside
and continue down When you have
ENEMIES
DESTRUCTION
OBJECTIVE
left standing are you and McCarver. It's going to be a TUNNEL NETWORK
nasty fight with multiple rocket launcher Gunners and
ground troops assaulting you from every direction. Be prepared for one
Keep your wits about you. last assault toward
the building ahead.
The enemy is
42 relentless and
multiple terrorists fire
at your location from
PRIMA OFFICIAL GAME GUIDE
every angle.
Shoot your way
into the building to exit the level and enter the
Ressanov Tunnel Network.
MISSION 4 WALKTHROUGH
INTRO
OVERVIEW MISSION INTELLIGENCE
00:00 HRS Enemies Encountered Weapons Acquired Secondary Objectives
CHARACTERS
■ Soldiers ■ Default Pistol ■ Blackmail: 4
It turns out that the American, Lennox, was a US terrorist
■ Commandos ■ Default Rifle ■ Intel: 5
who went rogue. The division tried to pull the plug on him
■ Shock Troopers ■ Assault Rifle ■ Recon: 1
but he disappeared. Your next mission was to destroy a ■ Rocket Launcher ■ Grenades ■ Armament: 1
steel plant being used as a weapons factory. It was deemed ■ Shotgun ■ Destruction: 29
Gunners
too dangerous and too politically volatile for a regular ■ Pistol
strike. McCarver's crew was tasked. There's no way ■ Rocket Launcher
anyone in their right mind would volunteer for this. ■ Submachine Gun
ENEMIES
MISSION MAP 1 2 3 4
WEAPONS
BLACKMAIL OBJECTIVE
DESTRUCTION OBJECTIVE
TACTICS
INSERTION POINT
RECON OBJECTIVE
MISSIONS
APPENDIX
43
WWW.PRIMAGAMES.COM
a few clicks north of A final Shock Trooper storms the area and charges
your insertion point. at you—aim for his head! Swap your pistol for his
Follow the covered powerful shotgun.
catwalk until you can
use one of its
windows to get a view of the situation below.
ENEMIES
DESTRUCTION
TACTICS
OBJECTIVE
Climbing this section of
Use the barrels in the back of this truck to set the hill leaves you
vulnerable. Stack the odds
off a massive explosion, taking out the nearby in your favor by shooting
enemies. out the cement cylinders
at the top of the hill,
MISSIONS
still crowded with across the way and also the platform to the right.
guards on the hill and
walkway. Take cover
and bring them down.
The blue fuel tanks at the foot of the mountain to the
left explode if you shoot them, but they don't count
toward your Destruction Objectives.
INTRO
RECON DESTRUCTION
OBJECTIVE OBJECTIVE
CHARACTERS
Follow the catwalk into the room at the end and Head down the hill's other side and target the
locate the plans containing the Tivliz Asylum security huge crane on the right. It takes only a few shots
camera shot on the desk in the back corner. from your assault rifle to make it explode.
ENEMIES
BLACKMAIL
OBJECTIVE
WEAPONS
Drop and finish off the few remaining enemies
outside, then head down the hill a little ways.
Inside the small structure on the right is the first
of four Blackmail Objectives. This safe contains a
hacked SEAL Magnaphone MX20/20. Blow it up!
TACTICS
MISSION MAP 1 2 3 4
MISSIONS
APPENDIX
45
WWW.PRIMAGAMES.COM
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
You can start evening the odds by taking out a The shed near the
handful of guards that get caught in the blast entrance to the minefield
radii of the nearby Destruction Objectives. The holds a suppressor for the
first of these is this huge gas tank to the right. assault rifle. Use a
TACTICS
DESTRUCTION
OBJECTIVE
Stay out of the Seek out the fourth and fifth gas tanks on the
minefield for the minefield. The first one is on the left side of the field
moment and pick off on the platform, right next to one of the others you
the enemies beyond shot out earlier. The fifth and final gas tank is along
the fence. They are the right side of the minefield at the rear. Don't
46 positioned both on leave the area without detonating them first.
the ground and on
the catwalks.
PRIMA OFFICIAL GAME GUIDE
Continue shooting
through the enemy
INTRO
onslaught until you
reach the field's end.
A final group of
enemies launches an
DESTRUCTION assault from atop the
OBJECTIVE
CHARACTERS
outlying platforms
Another Destruction Objective waits to explode in and passage below.
the minefield's second section. Locate the two gas Note the RPG Gunner
pumps along the field's left edge, stand back, and in the distant sniper tower. Get him in your sights and
take him down before he can do serious damage.
let 'er rip.
ENEMIES
DESTRUCTION
OBJECTIVE
WEAPONS
The final Destruction Objective for this area is in
the form of the truck on the platform above.
Shoot the barrels to detonate it. You'll eliminate
any nearby enemies at the same time.
TACTICS
MISSION MAP 1 2 3 4 ARMAMENT
BLACKMAIL OBJECTIVE
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
MISSIONS
X4
APPENDIX
47
WWW.PRIMAGAMES.COM
Head inside
building 8, but go
INTRO
pieces of machinery.
Enter the opening of the foundry's drainage system
and progress through its tunnels to get to the other
side. Some Grenades are in one of the alcoves along
the left side.
When you're in the open, follow the embankment.
Pick off the enemies while remaining unseen.
ENEMIES
DESTRUCTION
OBJECTIVE
McCarver is watching you
from a hidden location and When it's safe, turn your attention to the rust-
provides assistance. If she
tells you she's got a shot, colored tanks suspended overhead. You must
WEAPONS
let her take it. shoot down each of the four tanks individually.
TACTICS
DESTRUCTION
OBJECTIVE
ARMAMENT
OBJECTIVE
DESTRUCTION
OBJECTIVE This Armament Objective is easy to miss due to
its small size. Inside the shed is a pistol on the
Blow the forklift in this area before entering edge of the desk. Grab it before moving on to
building 8. It's left of the entrance.
fulfill this level's only Armament Objective.
Enemy resistance
continues—both on
INTRO
The close-range pistol ground and on the
packs a powerful wallop
and kick, sending
catwalk. As you turn
enemies flying backward. the corner, be ready
Its downside is that it for a heavily armored
holds one round in its Shock Trooper.
CHARACTERS
chamber, giving you only
one shot before you have
to reload. Use the pistol
against enemies at close
range, such as the shotgun-wielding Shock Troopers.
ENEMIES
of enemies while
making your way DESTRUCTION
OBJECTIVE
around toward the
back side of the Another Destruction Objective is on the ground.
building. A pesky
Locate the forklift down on the right and take it
submachine
out before moving on.
WEAPONS
gun–wielding soldier
on a catwalk can
prove deadly if you're
not ready for him.
Take cover and eliminate him.
TACTICS
DESTRUCTION
OBJECTIVE
MISSIONS
Before taking the stairs to the second storage tank,
continue along the catwalk up and around the first tank
until you reach the end. Here is a stash of pistol ammo.
APPENDIX
INTEL
OBJECTIVE
Move around the
second storage tank.
Take the stairs along the back wall to the walkway. Be prepared for
Before exiting the building through the doorway on pockets of resistance
the left, grab this blue folder hanging on the wall. from enemies
It contains details on the T-STAS System. 49
perched on balconies
and on the ground.
WWW.PRIMAGAMES.COM
DESTRUCTION
OBJECTIVE
DESTRUCTION INTEL
MISSIONS
OBJECTIVE
OBJECTIVE
Now that you've crossed around and over the Grab this Intel Objective: an attaché case with a
storage tanks, you can blow one of them up. DVD inside marked "Trans Alaska Pipeline
From your vantage point, use the rocket launcher System." It is on the slat with the two barrels
to target either tank and watch the resulting next to the stairs.
fireworks.
APPENDIX
50
PRIMA OFFICIAL GAME GUIDE
MISSION MAP 1 2 3 4
INTRO
CHARACTERS
ENEMIES
WEAPONS
BLACKMAIL OBJECTIVE
DESTRUCTION OBJECTIVE
TACTICS
EXTRACTION POINT
INTEL OBJECTIVE
Take the stairs and After you clear the first room, turn your attention
MISSIONS
enter the doorway at to the large room on the left. Acting methodically is
the top to move into the only way to survive inside; enemies appear from
the next section of the every corner and from behind every crate.
foundry. A few guards
patrol this passage
You have two
(including a charging
objectives to carry
Shock Trooper), but
out, although they
APPENDIX
you can handle them
are interdependent—
with precision shooting.
for each to succeed,
you must accomplish
OBJECTIVE: DISABLE WEAPON the other. The
MANUFACTURING CAPACITY current objective is to
destroy the foundry's
weapon manufac- 51
OBJECTIVE: DESTROY WEAPON
MACHINERY EQUIPMENT turing equipment. Take this ramp down, then up to get
to the room's other side.
WWW.PRIMAGAMES.COM
DESTRUCTION
OBJECTIVE
A new onslaught of enemies greets you when you
reach the foundry interior. Take your time and pick At the ramp's top is the first of four pieces of
them off—don't go in with guns blazing, or they will machinery you must destroy. It is also one of the
outgun and overpower you.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
™
Destruction Objectives. Destroying it kills two the top of the stairs, and the other two are on a
birds with one stone (the stone, in this case, is a platform above and to the right.
INTRO
that must be
ingly fast rate and can cut
destroyed. They are through flesh and bone as
heavily guarded. if they were butter. When
Eliminate every enemy you come across one,
you can find first, swap it for your
then turn your secondary weapon and
attention (and weapons) on the machinery. try it on for size.
TACTICS
52
PRIMA OFFICIAL GAME GUIDE
INTRO
Although the large back
room behind the smelting
chamber contains two
HUMVEE ATVs, there are
no significant collectibles
or objectives here.
DESTRUCTION
OBJECTIVE
CHARACTERS
Follow the catwalk around to the left to arrive at
the second smelter control panel. Stay back,
shoot it from a distance, and watch the resulting
dramatic explosion.
ENEMIES
BLACKMAIL
OBJECTIVE
DESTRUCTION
Inside the small room at the end of the chamber OBJECTIVE
WEAPONS
is a laptop marked "Project Suter." Destroy it to
complete the final Blackmail Objective, then The third and final smelter control panel is down
return to your main goal. the catwalk, straight ahead, then up a set of
stairs to the left. Because you have eliminated
the enemies, you can destroy it undisturbed. This
Locate the ramp
completes your two objectives and gives you a
at the walkway's end
TACTICS
new one to achieve.
and take it to the
catwalk. In addition
to more enemies,
the control panels
OBJECTIVE: RV WITH SOLOMON
you are looking for
are here.
AT THE FOUNDRY ENTRANCE
MISSIONS
The final goal is to
rendezvous with
Solomon at the
foundry's entrance,
which requires
backtracking.
APPENDIX
INTEL Retrace your steps
OBJECTIVE to the bottom floor,
then return to the
Hanging on the wall at the ramp's top is a final chamber entrance.
Intel Objective. This red folder contains files Expect resistance
marked "Seventh Wave/Treadstone (2004)." almost every step
of the way. Exiting 53
the doorway ends
the level.
WWW.PRIMAGAMES.COM
DESTRUCTION
OBJECTIVE
MISSION 5 WALKTHROUGH
INTRO
■ Assault Rifle
ENEMIES
MISSION MAP 1
BLACKMAIL OBJECTIVE
WEAPONS
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
INSERTION POINT
TACTICS
MISSIONS
APPENDIX
54
PRIMA OFFICIAL GAME GUIDE
INTRO
distant catwalk. Flank
him by moving to the
The first objective is left, then pick him off
to gain access to before he can get you
Tivliz Asylum. It is in his sights.
not far from the
CHARACTERS
insertion point, but
getting to it is going
to be difficult. Follow
McCarver and
Solomon out of the
building and into the yard.
ENEMIES
DESTRUCTION
Your load out for this mission includes a powerful OBJECTIVE
assault rifle. This weapon is a solid medium-range rifle
that is capable of precision shots when set to single-fire, A fifth truck is along the yard's left wall. Blowing
but is sloppy in automatic mode.
it up will earn you another Destruction Objective.
WEAPONS
DESTRUCTION
TACTICS
DESTRUCTION OBJECTIVE
OBJECTIVE
Continue to shoot your way toward the back of
The yard is littered with junk—rusted machinery,
the yard, slowly advancing with each kill. A sixth
stacked crates and barrels, and plenty of wrecked
truck is parked in the middle of the yard. Blow it
trucks and military vehicles. The four trucks in a
sky high before you move on.
MISSIONS
line in front of the yard entrance can be exploded
to complete a Destruction Objective.
Follow the yard's
left wall to reach the
Unfortunately, the back. Pockets of
element of surprise resistance are every-
disappears when you where—both above
APPENDIX
or your teammates and on the ground.
fire. Find cover and Find cover, pick off
engage the enemy. the enemy one man
at a time, and throw
a few Grenades to
clear multiple targets when possible.
55
launcher Gunner, on
Before reaching the back wall, take the path to a balcony of the
the right and find the large square tank on your asylum building, can
left, which is another Destruction Objective cause some serious
Target. Detonating this tank sends the machine trouble if he's not
gun–wielding Commando in front of it flying across shut down. Find a
the landscape. good spot for cover
ENEMIES
Take cover inside the open hall along the back side
of the perimeter buildings. Do not to move too far
MISSIONS
BLACKMAIL
56 OBJECTIVE
OBJECTIVE: DESTROY FORTIFIED
ENTRY POST
Inside a small room along the back wall is a safe.
PRIMA OFFICIAL GAME GUIDE
The nonstop
firefight continues
as the path forces
you to the right. Fire
comes from all sides
and the only way to As you draw near to your objective—the entrance to
survive is to stay Tivliz Asylum—the enemy assault strengthens. To cut
calm and use every- off their forces, you must take out the fortified bunker
thing you've got. at the front door. However, this is no easy task. In
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TIVLIZ ASYLUM
MISSION 5 WALKTHROUGH
INTRO
reckon with rocket launcher Gunners in the windows Before you enter the
above, as well as machine gunning Commandos inside asylum's central hall, grab
the bunker. Find a location that affords you a good view and equip the suppressor.
while providing some degree of cover, then unleash It is amid the rubble in
your rockets at the bunker. this hall.
CHARACTERS
If you run out of ammo for your rocket launcher and the
bunker is still standing, switch to Grenades. A few well-
aimed lobs toward the front door will finish the job.
ENEMIES
Use the suppressor to pick off the first few enemies
DESTRUCTION
WEAPONS
inside the hall without alerting any others.
OBJECTIVE
The element of surprise only lasts so long. Soon
enough the enemy is alerted to your presence and the
Destroying the bunker also comes with the extra
retaliation begins. Take cover and return fire. Your
bonus of fulfilling one of your Destruction
teammates followed orders and held their positions at
Objectives.
the entrance, so you are on your own.
TACTICS
Enemy Comman-
dos attack from all
sides, including the
walkways lining the
perimeter of the hall
DESTRUCTION above. To eliminate
MISSIONS
OBJECTIVE them, fire precision
shots at their heads,
Before entering the asylum, destroy the truck to as they are wearing
the left of the entrance. This is the last of the armored flak jackets.
Destruction Objectives for this area.
APPENDIX
OBJECTIVE: FIND ENTRY TO THE
LOWER LEVELS
DESTRUCTION
OBJECTIVE
When you're inside 57
the doorway, drop
through the hole in Smack-dab in the hall's center is a forklift. Shoot
the floor to gain it until it explodes to fulfill another Destruction
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Debris and rubble Be careful when you re-enter the main hall. Enemy
block the passage, Commandos have set up positions along the catwalk in
but your weapons can the middle of the room, and they have you in their
shred the shoddy sights the minute you step out into the open. Use the
drywall that divides corner of the wall for cover and pick them off.
the rooms along the
right-hand side. Blast Also be prepared for a Shock Trooper that
ENEMIES
a hole through it to attempts to get the drop on you from the doorway of
get to the other side. the hall to the left.
The enemies
inside the hall are
ruthless—especially
WEAPONS
One of the
BLACKMAIL enemies you shot on
MISSIONS
58 ARMAMENT
OBJECTIVE
PRIMA OFFICIAL GAME GUIDE
The showers are mix are Shield Troopers. These enemies use bulletproof
infested with shields to protect them from your gunfire. Take out the
INTRO
enemies, many of first set of enemies by targeting the explosive crate
whom are hiding down the hall on the right side.
behind the stall walls.
Take cover and use a
combination of
CHARACTERS
Grenades and
controlled fire to
sweep the area clean.
BLACKMAIL
OBJECTIVE
ENEMIES
side is a laptop on a desk. Shoot it up to destroy
its contents—the employee list of the American
INTEL Literary Historical Society.
OBJECTIVE
WEAPONS
back of the showers on the right side. A set of
stairs leads to the area overlooking the right side.
On top of a knocked-over locker is a red folder
containing aerial photographs of Rachel, Nevada.
INTEL
OBJECTIVE
Be prepared for a
TACTICS
second wave of Continue to fight your way down the hall. Inside
enemies to enter the
the far room on the left is a red folder containing
shower while you are
dossiers marked "Operation 'Dinner-Out.'" Grab
in the hall above
the folder before leaving this area.
them. Use the
elevated position to
MISSIONS
your advantage and
toss a Grenade or
two through the arches to clear the area below.
APPENDIX
Back out in the main hall, take a right and follow
the walkway to its end. More enemies shoot at you
BLACKMAIL from various locations, including the floor below and
OBJECTIVE the other side of the level on which you are.
Follow the walkway around to the opposite side of
An attaché case is near the back wall of the hall the hall and use the makeshift ramp to drop to the 59
on the opposite side of the showers. Destroy it, walkway below. The open doorway down on this level
along with its contents (transport logs showing leads to a stairwell and the next area of the asylum,
WWW.PRIMAGAMES.COM
movement of Iraqi WMD), before moving out. which is where you want to go.
Take the stairs and enter the room on the right OBJECTIVE: ELIMINATE
when you reach the bottom. Inside is a roll of VALENCIO'S BODYGUARDS
INTRO
Commando on patrol
on the walkway above
and to your left is
your first victim.
After the first
enemy is down,
WEAPONS
60
INTEL
PRIMA OFFICIAL GAME GUIDE
Chaos breaks out Leave the sanctuary of the small room and make
and the enemy your way across the walkway to the hall's opposite
INTRO
terrorists attack from side. Commandos continue to pour out of the windows
every angle. Keep above. As you gun them down, they drop valuable
cool, take cover, items, including Grenades, First Aid Kits, and ammo—
locate your targets, grab what you can.
and shoot at them
CHARACTERS
until they go down
for good.
There's no shame in
retreating. If the firefight
gets too intense, make a
beeline for either staircase
ENEMIES
and find the small rooms
along the second level From the top of the stairs, position yourself on the
walls. In addition to giving second level walkway so you can see the machine gun
you a place to catch your nest below, and toss Grenades. Two or three direct
breath and reload your
weapons, these rooms are the perfect place to make a
hits are all it takes to destroy the bunker and the
stand. As long as you keep your back against the wall, no enemies inside.
WEAPONS
one can sneak up on you from behind.
OBJECTIVE: APPREHEND OR
ELIMINATE OPERATION SUSPECT
OBJECTIVE: DESTROY MACHINE
GUN NEST This last objective is
TACTICS
deceptive: To
complete the level
and move on to the
next, you simply need
to head for the exit.
Run for the doorway
MISSIONS
where the machine
gun nest was and exit
the level.
Eliminate all comers until every one of Valencio's
bodyguards has been eliminated. Even when the last
bodyguard goes down, the onslaught of enemies
continues. To stem the tide and complete the level, you
APPENDIX
must destroy the machine gun nest, which is at the
doorway along the back wall on the hall's bottom floor.
61
WWW.PRIMAGAMES.COM
MISSION 6 WALKTHROUGH
INTRO
MISSION MAP 1 2 3
WEAPONS
ARMAMENT OBJECTIVE
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
INSERTION POINT
TACTICS
MISSIONS
APPENDIX
62
PRIMA OFFICIAL GAME GUIDE
INTRO
Every once in a while,
when you shoot an enemy
Alpha, the second from a walkway or
Black Ops team, has balcony, he will grab hold
inserted into the of the railing to stop
dockyard at a himself from falling over.
CHARACTERS
Finish him off and cause
different location. It's him to fall to his death by
your job, along with shooting him while he's
your two teammates, vulnerable.
McCarver and
Solomon, to clear the
area and rendezvous
with them. Move out and follow the street along the
ENEMIES
water's edge.
WEAPONS
sporting a blistering rate of fire and fast reload times, Continue into the dockyard and toward the building
while the shotgun is capable of incapacitating armored
enemies with a single shot. at the back. Equip the shotgun and take out a few
enemies when you get within close range. When the
threat is low, take the stairs up to the control tower
and use the shotgun to blast open the door to get
The wooden inside. Useful items are up here, including more
Grenades down the hall to the left (shoot out the door
TACTICS
scaffolding running
along the buildings on to get to them).
the left side of the
street provides a Before you head
good position for outside, peek out
picking off the first from the opening on
few patrolling
MISSIONS
the control tower's
Soldiers, who are right side and pick
located on the street off any enemies in
and on top of the buildings. your sights. A Soldier
is in the building
across the way,
A cache of Grenades is another is on top of
APPENDIX
along the walkway at the the shipping containers to the right, and one more is
water's edge. Grab them on the ground.
before moving on.
63
DESTRUCTION ARMAMENT
OBJECTIVE OBJECTIVE
CHARACTERS
The crane is this level's first Destruction Wind your way through the maze of shipping
Objective. If you want to kill two birds with one containers in this area and enter the white one
stone, shoot the gas tanks next to the Sniper to near the back. Inside are an assault rifle, ammo,
blow the whole thing and the enemy sky high. and a suppressor. Grab them all to fulfill this
level's only Armament Objective.
ENEMIES
Move through
the back of the
dockyard, taking out
the Soldiers you
INTEL encounter along the
OBJECTIVE way. Be wary of the
WEAPONS
64
PRIMA OFFICIAL GAME GUIDE
INTRO
DESTRUCTION INTEL
OBJECTIVE OBJECTIVE
CHARACTERS
As long as you have the sniper rifle trained on the Inside this small room is a red folder hanging on
guard tower, locate the gas tanks at its base and the wall. It contains a design document marked
shoot them to detonate the whole structure. This "Dust Storm." Take it before you move on.
fulfills another Destruction Objective.
Descend the stairs
Return outside into the next area
ENEMIES
and advance down and stealthily kill the
the path toward the two Soldiers inside
next section of the the next room by
docks. Use the crates firing through the
and environmental windows.
objects for cover
WEAPONS
while eliminating the
enemies you meet
along the way.
When you reach
the path's end,
ascend the stairs on
the left and proceed
TACTICS
into the building to INTEL
OBJECTIVE
eliminate the Soldiers
inside.
Use your shotgun (or a Grenade) to blow the door
of this room to get inside. In addition to a
valuable assault rifle, on the back shelf is an
MISSIONS
attaché case containing CCTV footage of a
robbery at the Bank of Hanoi.
MISSION MAP 1 2 3
ASSAULT RIFLE SUPPRESSOR
APPENDIX
65
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BLACKMAIL OBJECTIVE
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
RECON OBJECTIVE
DESTRUCTION INTEL
OBJECTIVE OBJECTIVE
CHARACTERS
Blast through the wooden pallets obstructing Ascend the stairs and enter the structure against
your path and go outside. Locate the forklift a the back of the street. Inside is a red folder
few yards away and destroy it to achieve another containing blueprints and schematics marked
Destruction Objective. "Knight Industries." This is your fourth Intel
Objective.
ENEMIES
DESTRUCTION
OBJECTIVE DESTRUCTION
WEAPONS
OBJECTIVE
You can use this next Destruction Objective to
your advantage. Stay back and fire at these gas Return outside and to the street, then locate and
tanks set against the buildings in the distance destroy this third forklift. Doing so fulfills another
until they detonate, taking at least one or two Destruction Objective.
enemies with them when they blow.
TACTICS
An SMG suppressor is in
the doorway at the top of
the stairs along the left-
hand set of buildings.
66
BLACKMAIL
OBJECTIVE
PRIMA OFFICIAL GAME GUIDE
Take the small set this vantage point, you are protected from enemy fire
of stairs to get to the when crouched, and also have an unhindered view of
INTRO
next section of the the battlefield.
docks. Be prepared for
the Commando inside
the gate shack to the
left, as his submachine
CHARACTERS
gun can do serious
damage before you
have time to react.
ENEMIES
DESTRUCTION
OBJECTIVE
WEAPONS
set of gas tanks at the water's edge and detonate
them for a ninth Destruction Objective.
DESTRUCTION
OBJECTIVE
TACTICS
DESTRUCTION The courtyard is filled with Destruction Objective
OBJECTIVE Targets, which also provide the extra value of
killing the enemies who are unfortunate enough
Another Destruction Objective is waiting to be to be nearby when they explode. The complete
MISSIONS
blown up along the wall of the building to the left. list includes the two center cars, the two cars
Find this forklift, then shoot it until it explodes. to the left, the roof of the building to the left,
the gas tanks below it, the two large tanks to
the right of the roof, and the two huge gas
mains running along the building at the
courtyard's rear.
APPENDIX
BLACKMAIL
OBJECTIVE
DESTRUCTION
OBJECTIVE
WEAPONS
MISSION MAP 1 2 3
TACTICS
MISSIONS
APPENDIX
68
PRIMA OFFICIAL GAME GUIDE
BLACKMAIL OBJECTIVE
DESTRUCTION OBJECTIVE
EXTRACTION POINT
INTRO
BLACKMAIL
OBJECTIVE
CHARACTERS
During a moment of respite, ascend the stairs
along the dockyard's left side and enter the
structure at the top. Inside, a safe is in the
At the top of the stairs, stealthily take out the Sniper corner; it contains details of European CIA Camp
with his back to you, then grab his sniper rifle and pick "Bondsteel." Destroying the safe fulfills the third
off the enemies in the dockyard. First, target the and final Blackmail Objective.
ENEMIES
Soldier in the guard tower across the way, then focus
your gunshots on the enemies inside the covered
When you are
bridge to the right.
inside this room, grab
the sniper rifle by the
window and use it to
execute more
WEAPONS
enemies in the
dockyard. Pay special
attention to the crane
DESTRUCTION off in the distance to
OBJECTIVE the right because a
Sniper is along its railings.
TACTICS
The guard tower is also a Destruction Objective.
Target the gas tanks at its base to send the
whole thing up in flames.
MISSIONS
the shipping container
suspended from the bridge
to send it crashing on
enemies below it for a
quick kill.
APPENDIX
DESTRUCTION
OBJECTIVE
When you're
ready, leave the room
and take the stairs This crane, along with the other two (in front and
leading outside. behind it), is also a Destruction Objective. Target 69
Locate and eliminate the tanks underneath all three cranes and
as many enemies you detonate each one.
can find—they are all
WWW.PRIMAGAMES.COM
DESTRUCTION DESTRUCTION
OBJECTIVE OBJECTIVE
CHARACTERS
On the ground, locate the propane tank near the Three more propane tanks are along the left side
elevated walkway and shoot it until it explodes to of the docks in this final area. After you deal with
obtain another Destruction Objective. the Sniper and his comrades, turn your attention
to blowing these objects sky high.
The fight intensifies as you approach the fence near terrorists have
the dockyard's end. Use the environment for cover and massacred them. No
methodically pick off the Soldiers. Do not be conser- one was left alive.
vative with Grenades either, as plenty more are lying
around to replenish your stores.
When you get past the fence, find a safe spot to
crouch, take cover, and pick off the rocket launcher
TACTICS
70
PRIMA OFFICIAL GAME GUIDE
MISSION 7 WALKTHROUGH
INTRO
OVERVIEW MISSION INTELLIGENCE
18:37 HRS Enemies Encountered Weapons Acquired Secondary Objectives
CHARACTERS
■ Soldiers ■ Default Assault Rifle ■ Blackmail: 2
A lot of good people had been lost. And even
■ Commandos ■ Default Grenade ■ Intel: 4
though your team was ordered back after the last
■ Heavy Gunners Launcher ■ Recon: 1
mission, McCarver convinced you otherwise. It was ■ Rocket Launcher Gunners ■ Grenades ■ Armament: 1
agreed that you, McCarver, and Solomon would go ■ Elite Troopers ■ Assault Rifle ■ Destruction: 8
after Lennox—he needed to be stopped. ■ Shotgun
■ Rocket Launcher
■ Sniper Rifle
ENEMIES
MISSION MAP 1 2
WEAPONS
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
INSERTION POINT
TACTICS
MISSIONS
APPENDIX
71
WWW.PRIMAGAMES.COM
OBJECTIVE: CROSS
GRAZNEI BRIDGE
INTRO
Your objective is
deceptively simple—
cross Graznei Bridge. DESTRUCTION
Unfortunately, the OBJECTIVE
CHARACTERS
You start this mission with a unique load out. Your Stairs lead to the
arsenal includes an assault rifle and a grenade launcher. scaffolding underneath
The awesome assault rifle offers a large magazine (95 the bridge near the
insertion point. In addition
bullets) and medium- to long-range precision. The
to a few enemies, useful
grenade launcher is a powerful weapon, but its range items are down here,
WEAPONS
and accuracy are tricky: To fire far distances, you including a cache of
must aim upward, which leaves you vulnerable to Grenades.
enemy attack.
Soldiers and elevation offers the perfect vantage point for bringing
Commandos, highly trained (and highly accurate) Heavy down enemies.
Gunners patrol this area.
INTRO
portion of the bridge from the next, and blow
them to pieces.
Return to the
ground and inch
CHARACTERS
forward while elimi-
nating all comers. Climb the railings to get to the top. Be ready for
Have a full clip and fierce opposition up here, including a few Shock
be ready for more Troopers. The risk is worth the reward—a rocket
Heavy Gunners to launcher and rockets.
appear when you
reach the opening in
ENEMIES
the dividing walls.
WEAPONS
for one of your other
weapons. This rifle is a You can also use the high elevation to locate this
good solid weapon to have Destruction Objective. It's the car in front of the
at your side.
two side-by-side busses near the end of this
portion of the bridge.
TACTICS
The bus beyond Return to the
the dividing walls is ground and finish
full of enemies—every clearing the final
one of them has his section of the bridge.
weapon trained on Use your Grenades
your position. To take on enemies
MISSIONS
them out with the entrenched behind
least damage to your cars and inside the
health, peek out and busses.
toss a Grenade,
then duck back
under cover.
Also, a rocket
APPENDIX
launcher Gunner is
perched on the railing
above and to the left.
Stay behind the cover INTEL
of the wall, then peek OBJECTIVE
out to pinpoint his
location. If he shoots a rocket, run back to avoid its Before exiting this section of the bridge, enter the 73
blast. When you know where he is, train your weapon final bus on the right side. Inside is your first
on him and keep blasting until he takes a dive. Intel Objective—a red folder containing plans to
WWW.PRIMAGAMES.COM
MISSION MAP 1 2
INTRO
ARMAMENT OBJECTIVE
BLACKMAIL OBJECTIVE
CHARACTERS
DESTRUCTION OBJECTIVE
EXTRACTION POINT
INTEL OBJECTIVE
RECON OBJECTIVE
ENEMIES
WEAPONS
TACTICS
wall on the other side of the short hall. Pick off the
Shock Trooper with a head shot.
INTRO
BLACKMAIL DESTRUCTION
OBJECTIVE OBJECTIVE
CHARACTERS
Around the corner, against the right-hand wall, is A Destruction Objective in the form of a rusted
an attaché case containing proof of Bin Laden's out car is in between the pair of busses in the
death in 2001. Destroy it before exiting the area. middle of the bridge. Detonate it to fulfill the
objective, as well as take out any enemies
patrolling nearby.
ENEMIES
BLACKMAIL
WEAPONS
OBJECTIVE
Back outside, navigate through the series of
walkways underneath the next section of the bridge.
Enemy Commandos and Heavy Gunners patrol its From the two busses, turn around and climb up
length, both above and below. Take your time and pick the railing to get to the top of the bridge. In the
them off as methodically and concisely as possible. center is an attaché case. The contents contain
evidence of CIA involvement in French riots.
When you reach the bridge, clear the immediate
TACTICS
area around the busses (inside and out), then go to
work on the distant enemies.
MISSIONS
ARMAMENT
OBJECTIVE
RECON This level's only Armament Objective is along this
OBJECTIVE
section of the railing. Move toward the front section
Find the stairwells leading down to the scaffolding (facing the end of the bridge) and collect the sniper
APPENDIX
underneath the bridge (they are on either side, next rifle and ammo sitting on the edge.
to the busses). Follow the walkway along the left-
hand side and climb the stairs at the end to find a
roll of documents containing pictures of Spetriniv
Gulag, which also is this level's Recon Objective.
75
Return to the
bridge top and move
WWW.PRIMAGAMES.COM
A rocket launcher
Gunner is on the
INTRO
INTEL
OBJECTIVE
WEAPONS
contains a contact list for a Seventh Wave cell Grenades—it takes three or four direct hits for
in Hamburg. the doors to break apart.
fortified, so getting
through the defenses
is going to be tough.
Pick off the first wave
of enemies in and
around the bus in
76 front of the fence. INTEL
OBJECTIVE
If you've collected
PRIMA OFFICIAL GAME GUIDE
MISSION 8 WALKTHROUGH
INTRO
OVERVIEW MISSION INTELLIGENCE
19:38 HRS Enemies Encountered Weapons Acquired Secondary Objectives
CHARACTERS
■ Commandos ■ Assault Rifle ■ Blackmail: 4
It came down to this—you and Lennox—and there
■ Heavy Gunners ■ Shotgun ■ Intel: 10
was no way you were going to let him get away. You
■ Rocket Launcher Gunners ■ Grenades ■ Recon: 1
had been chasing this deadly ghost since the city ■ Elite Troopers ■ Assault Rifle Suppressor ■ Armament: 1
streets of Velensk and he was finally cornered in ■ Soldiers ■ Sniper Rifle ■ Destruction: 28
Spetriniv. You were on your own and with odds ■ Rifle Suppressor
stacked against you…this is the only way you play. ■ Rocket Launcher
ENEMIES
MISSION MAP 1 2
WEAPONS
BLACKMAIL OBJECTIVE
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
INSERTION POINT
TACTICS
MISSIONS
RIFLE SUPRESSOR
77
WWW.PRIMAGAMES.COM
According to Intel,
Lennox is holed up
somewhere deep in
an underground
CHARACTERS
complex. Your
Use the Shotgun to blast the locked door around
Primary Objective is
the corner to the left off its hinges. Inside, crouch
to locate and breach
down, sneak into the next room through the opening in
this complex. Start
the wall, and then pick off the first Heavy Gunner with
your mission by
a head shot from behind.
moving down the deserted street.
ENEMIES
Be prepared for
more enemies,
Search the small struc- including a Shock
tures on the left and right
sides of the streets. A Trooper, to appear as
cache of Grenades is soon as the first shot
inside the left structure is fired. After you've
WEAPONS
INTRO
In the back corner of this
section are an assault
rifle and its suppressor.
This German-made
INTEL assault rifle is a good
OBJECTIVE medium-range weapon
CHARACTERS
and is worth taking.
Inside this room is a red folder hanging on the
wall. This Intel Objective contains blueprints of a
bunker complex located at Mount Weather in
Bluemont, Virginia.
You may have
noticed that
ENEMIES
numerous Destruction
Objectives down in the
square below. Don't
waste your time and
ammo trying to shoot
them from this high
vantage point—you
WEAPONS
Exit this room from the open doorway on the will be down there soon enough. Instead, concentrate
opposite side, kill the patrolling Commando in the room your fire on the enemies you can easily target.
beyond, then ascend the stairs to the next floor. Up
here, Soldiers will attack from multiple angles. Be
prepared to take cover so as not to get caught in the As soon as you start
crossfire. After you have incapacitated the Commandos shooting, multiple enemies
TACTICS
and Heavy Gunners, climb the second set of stairs to fire at you from various
windows of the large
the left and continue the fight. gulag in the square. You
can quickly kill the
terrorists with explosive
results by shooting the
attached air conditioning
units below each
MISSIONS
windowsill.
INTEL
OBJECTIVE
APPENDIX
stairs is a red folder containing contact details of
the development team. Grab it and move on.
Walk up the
makeshift ramp to
get up to the top When things get
floor of the building.
79
too hot, leave your
On this floor, expect position overlooking
more resistance in the square and take
WWW.PRIMAGAMES.COM
This is where
things get really hairy. When there is
ENEMIES
BLACKMAIL
OBJECTIVE
Objective.
Back outside, take Save the rocket launcher and its ammo for the
cover along the walls moment, return outside and cautiously enter the
or behind non- square. All hell breaks loose the moment you step
explosive, indestruc- onto this battlefield. Find cover and use your assault
tible items (such as rifle for the approaching Commandos and Heavy
the large tarp-covered Gunners, then switch to the rocket launcher and fire
crate) and begin the rockets at the enemies inside the bunker near the
methodical process of entrance to the gulag.
executing the enemies
in and around the square.
INTRO
Multiple groups of barrels
the spiral staircase to
line the perimeter of the the lower level. A
gulag. Take advantage of well-tossed Grenade
their explosive qualities by will blast through the
detonating them when boarded up doorways
enemies are near them.
CHARACTERS
in the hallway below.
Pass through and
continue to follow the
passageway until you reach the large chamber.
ENEMIES
chamber, multiple
enemies from above,
behind, and in front
of you attack with a
vengeance. Take
cover and concen-
The statue in the middle of the square is a good
WEAPONS
trate on the Elite
place to take cover. Stay near its base and continue to Troopers first—a few
seek out and eliminate the unrelenting stream Grenades should take
Commandos and Heavy Gunners. care of them
The appearance of Elite Troopers from the entrance quickly—then go to
of the gulag means that this fierce battle is almost town on the rest.
over. If you still have rockets left, use the rocket
TACTICS
launcher to target and wipe them out. If you're out of
rockets, switch to Grenades.
MISSIONS
DESTRUCTION
OBJECTIVE BLACKMAIL
OBJECTIVE
When the firefight is finally over and you are the
APPENDIX
last man standing, take a few moments to When the last enemy is down, use a Grenade or
destroy all the Destruction Objectives in the the shotgun to gain access to the small room
square. These include two trucks, one car, and six beyond this locked door on the chamber's right
pallets. side. Inside, sitting on top of the lockers, is a
Blackmail Objective. Destroy this attaché case
and its contents—photos of the murder of Rose
Cheramie. 81
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INTEL INTEL
OBJECTIVE OBJECTIVE
CHARACTERS
Before leaving the area, grab this Intel Objective— Grab the Intel Objective hanging on the wall when
a red folder hanging on the wall to the right of you reach this corner. This red folder contains a
the exit. Inside are plans marked "Operation DVD called "The Order of Death."
Urban Warrior."
Follow the twisting
The fight continues passageway until you
ENEMIES
from a rocket or
Grenade. Walking through the hole you've just created
finally completes your first objective.
the right. A
Commando most
likely patrols its
length. After he's
been eliminated,
descend the stairs to
82 the passage below.
Plenty of enemies
patrol these halls. Be
PRIMA OFFICIAL GAME GUIDE
MISSION MAP 1 2
INTRO
BLACKMAIL OBJECTIVE
CHARACTERS
INTEL OBJECTIVE
ENEMIES
WEAPONS
TACTICS
MISSIONS
APPENDIX
OBJECTIVE: DESTROY SEVENTH The huge blast
WAVE BUNKER door at the back of
this room is barred
shut, but your rocket
should have created
a hole in the right
bunker. Enter the 83
hallway beyond it.
The large
WWW.PRIMAGAMES.COM
connecting corridor
is crawling with
The moment you set foot into the underground enemies. Use the
complex, two Heavy Gunners target you from the heavy machinery
protection of bunkers in the next room. You can shoot and equipment for
the enemy on the left through the small glass window cover and pick off
of the closed doors to help even the odds. the terrorists you
For the second Gunner on the right, equip the can see.
rocket launcher, take cover against the wall to the left
of the doorway, then peek out and let him have it.
In addition to
Shock Troopers and
INTRO
Heavy Gunners, an
Elite Trooper patrols
the corridor. If you
have any rocket
launcher ammo left,
INTEL
OBJECTIVE
CHARACTERS
Return to the
If you haven't already found one, grab the pistol dropped main hall once again
by the Elite Trooper. Although this weapon has slow fire and then enter the
and reload rates, it's one of the strongest weapons large chamber you
available in the game. avoided a moment
ago. Enemies come
pouring out from
WEAPONS
A second con-
necting corridor leads
to a huge chamber After the dust has settled, enter the tunnel at the
filled with enemies. end of the chamber to go deeper into the underground
APPENDIX
INTRO
Enemies literally
come pouring out of
every doorway. Even
though quite a few
BLACKMAIL columns and pieces
OBJECTIVE
CHARACTERS
of machinery are
Make use of the hole you just created in the side found here, finding a
of the bunker and enter it. On the floor in the left good place to take
corner is a laptop containing data on Los Angeles cover where you can catch your breath, reload your
weapon, and pick off your targets is difficult, to say
Project T.H.O.R. Destroy it, then move on.
the least. The enemies are just too smart and too
relentless.
The path, a
ENEMIES
makeshift bridge
made of two-by-fours, When all of the
splits in two directions enemies have been
up ahead. Both ways eliminated, enter the
reconnect around the opening at the back
corner and lead into a of the chamber and
WEAPONS
large open room. Pick move into the next
off the two enemies hallway. A new group
inside and then take of enemies attack.
the stairs around the corner to the left. Stay next to a wall
where you can duck
out of the way of their gunfire and continue to pick
them off, one by one.
TACTICS
Creep down this
hallway, being careful
not to rush out and
INTEL stumble on a pack of
OBJECTIVE
enemies. In addition
MISSIONS
On the wall behind the stairs is an Intel Objective. to Elite Troopers,
Commandos, and
Grab this red folder before climbing up to the
Heavy Gunners, a few
next level.
Soldiers also patrol
these halls.
The stairs lead to
a balcony walkway
APPENDIX
that lines the
perimeter of a large
chamber. Watch out
for Heavy Gunners,
Shock Troopers,
and Commandos
positioned along the INTEL 85
balcony, including one that is hiding just out of view OBJECTIVE
around the corner on the right. Use a strong weapon
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combined with Grenades to deal with each foe swiftly At the branch in the hallway, take the left path
to avoid taking too much damage. and follow it around until it dead-ends at a cell
door. Against the wall to the left is an Intel
Follow the walkway Objective. This red folder contains aerial photo-
around to the other graphs of the White House.
side of the chamber,
clear the next room
of its patrolling
enemies, then take
the stairs down into
the chamber.
Return to the
branch and follow the
INTRO
moment they come into view, let loose and fire the
OBJECTIVE
weapon.
During a break in the action, throw a Grenade or
two toward the second balcony on the chamber's
A second tunnel left side. There is no way to get up here, but
leads deeper into the tossing a Grenade detonates this level's final
underground complex.
TACTICS
enemies can be easily enter one of the small rooms at the end of the
eliminated by using walkway. Either room provides protection, but the
the explosive red right-hand room leads to your next objective.
barrels. Target the
set of barrels to the
left to get rid of the
86 Commandos standing
next to it, then do the
same with the barrel on the walkway above.
PRIMA OFFICIAL GAME GUIDE
To completely
clear the area, you
INTRO
have to return to the Suspended from the
ground floor and ceiling above the walkway
are two rows of square
continue the firefight. ventilation units. Shooting
The only other cover them causes them to
to be found inside drop and explode, wiping
CHARACTERS
this area is the two out anyone who happens
small rooms at the to be underneath. Use
back of the chamber. this to your advantage.
If you start taking a lot of damage, make a run for
either one.
ENEMIES
Save a few rockets for
your rocket launcher,
two Heavy Gunners take
positions inside the
bunkers at the back of DESTRUCTION
the chamber. This makes OBJECTIVE
them very difficult to
WEAPONS
shoot, as well as very You should only worry about these final
deadly. Destruction Objectives after the enemies stop
coming. As soon as it's safe to do so, locate all
the stacked pallets inside the chamber and
Just when you detonate them to fulfill your quota.
think the bloodbath is
over, three Heavy Only after all the
TACTICS
Gunners show up on enemies have been
the walkway at the killed, after all
rear of the chamber. the Destruction
If you're not careful, Objectives have been
one of these enemies destroyed, and after
can kill you in an all the Intel and
MISSIONS
instant. Blackmail Objectives
As quickly as have been collected,
possible, locate and should you turn your
target the Gunners attention to completing this mission's final Primary
and let loose with a Objective—destroying the bunkers. Toss a few
stream of fire until Grenades at either of the bunkers to cause a huge
APPENDIX
they are both out of explosion and complete the level.
commission.
The final cutscene
reveals that this is
only the beginning—
Lennox is still alive.
Thanks to your 87
efforts, you've made
it possible for the
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military to go after
Lennox without
congress breathing
down their necks, and they want you to finish
the job….
Hard Difficulty mode unlocks the Black Ops Difficulty game on Black Ops
setting, as well as Silver Weapons. Black Ops mode is Difficulty, you unlock
the same as the Hard Difficulty setting, with the the biggest, baddest
exception of new Destruction Objectives. Silver assault rifle in the
Weapons are the same weapons you have in Normal game. This assault
Difficulty, except they have unlimited ammo. Thus you rifle can slice through
can blast away without discretion. its targets like a knife through butter, and comes
TACTICS
88
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INTEL OBJECTIVE
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MISSION 1 MAP 1 2
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WEAPONS
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DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
RECON OBJECTIVE
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DESTRUCTION OBJECTIVE
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INSERTION POINT
TACTICS
WEAPONS
MISSIONS
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ASSAULT RIFLE SUPPRESSOR
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BLACKMAIL OBJECTIVE
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
TACTICS
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DESTRUCTION OBJECTIVE
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INTEL OBJECTIVE
RECON OBJECTIVE
TACTICS
WEAPONS
MISSIONS
SECRETS
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MISSION 3 MAP 1 2 3 4
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DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
TACTICS
INSERTION POINT
WEAPONS
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DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
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MISSION 4 MAP 1 2 3 4
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MISSIONS
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INTEL OBJECTIVE
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X4
WEAPONS
MISSIONS
SECRETS
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PRIMA OFFICIAL GAME GUIDE
MISSION 4 MAP 1 2 3 4
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DESTRUCTION OBJECTIVE
EXTRACTION POINT
INTEL OBJECTIVE
TACTICS
WEAPONS
MISSIONS
SECRETS
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MISSION 5 MAP 1
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TACTICS
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
INSERTION POINT
WEAPONS
MISSIONS
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MISSION 6 MAP 1 2 3
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ARMAMENT OBJECTIVE
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DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
INSERTION POINT
MISSION 6 MAP 1 2 3
BLACKMAIL OBJECTIVE
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
RECON OBJECTIVE
SECRETS
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MISSION 6 MAP 1 2 3
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MISSIONS
BLACKMAIL OBJECTIVE
DESTRUCTION OBJECTIVE
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EXTRACTION POINT
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MISSION 7 MAP 1 2
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WEAPONS
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
INSERTION POINT
MISSIONS
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MISSIONS
ARMAMENT OBJECTIVE
BLACKMAIL OBJECTIVE
SECRETS
DESTRUCTION OBJECTIVE
EXTRACTION POINT
INTEL OBJECTIVE
RECON OBJECTIVE
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107
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MISSION 7 MAP 1 2
TACTICS
WEAPONS
RIFLE SUPRESSOR
MISSIONS
SECRETS
APPENDIX
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BLACKMAIL OBJECTIVE
DESTRUCTION OBJECTIVE
INTEL OBJECTIVE
ASSAULT RIFLE SUPRESSOR INSERTION POINT
MISSION 8 MAP 1 2
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INTEL OBJECTIVE
TACTICS
WEAPONS
MISSIONS
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