You are on page 1of 29

[INFO] - timeBeginPeriod( 1 )

[INFO] - OpenGL version 4.6.0 NVIDIA 391.35


[INFO] - GLSL version 4.60 NVIDIA
[INFO] - Framebuffer ID: 1
[INFO] - Renderbuffer ID: 1 size 1024x1024
[INFO] - Initializing theoraplayer with theora support.
[INFO] - Initializing Theoraplayer Video Playback Library (2.0)
- libtheora version: Xiph.Org libtheora 1.2.0alpha 20100924 (Ptalarbvorm)
- libvorbis version: Xiph.Org libVorbis 1.3.4
------------------------------------
[INFO] - Changing number of worker threads to: 1
[INFO] - Successfully reserved 1073741824 bytes of memory for Lua
[INFO] - Running Lua Script: resources/scripts/enums.lua
[INFO] - Lua mem usage: 779 KB and 535 bytes
[INFO] - Running Lua Script: resources/scripts/main.lua
[INFO] - Lua mem usage: 831 KB and 717 bytes
[INFO] - Running Lua Script: resources/scripts/enums_ex.lua
[INFO] - Lua mem usage: 1028 KB and 928 bytes
[INFO] - Running Lua Script: resources/scripts/main_ex.lua
[INFO] - Lua Debug: [onlinestub] Assuming no netstart for now!
[INFO] - Lua mem usage: 2182 KB and 764 bytes
[INFO] - Binding of Isaac: Repentance v1.7.9b.J835
[INFO] - load archives: 20644 milliseconds
[INFO] - Initialize ColorOffset Shader
[INFO] - Initialize Pixelation Shader
[INFO] - Initialize Bloom Shader
[INFO] - Initialize Color Correction Shader
[INFO] - Initialize HQ4X Shader
[INFO] - Initialize Shockwave Shader
[INFO] - Initialize OldTV Shader
[INFO] - Initialize Water Surface Shader
[INFO] - Initialize Water Surface V2 Shader
[INFO] - Initialize Hallucination Shader
[INFO] - Initialize Colormod Shader
[INFO] - Initialize Color Offset Champion Shader
[INFO] - Initialize Background Shader
[INFO] - Initialize Water Overlay Shader
[INFO] - Initialize Color Offset Dogma Shader
[INFO] - Initialize Color Offset Gold Shader
[INFO] - Initialize Dizzy Shader
[INFO] - Initialize Heat Wave Shader
[INFO] - Initialize Mirror Shader
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Viewport: 960x540
[INFO] - Framebuffer Width: 960
Render Width: 960
Window Width: 960
Multiplier: 2.250010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - Viewport: 1278x1023
[INFO] - Framebuffer Width: 1280
Render Width: 852
Window Width: 1280
Multiplier: 3.200010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - begin list mods
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/! coming down stomps_2878352867/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/!!mod config menu_2487535818/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/!!mod config menu_2681875787/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/!better vanilla monsters_2847697646/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/aero's more planetariums_2666658858/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/althorsemen_2530772508/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/antibirth monster library_2614001143/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/better_ultra_secret_rooms_2581331774/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/boss rush wave counter_2492654252/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/character trinkets_3172377323/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/coinsarechunks_3071904982/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/community-remix_3128085237/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/completionmarksrep_2503022727/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/compliance immortal heart_2768970216/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/deliverance_1762369129/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/enhanced boss bars_2635267643/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/eternal_items_repented_2490251517/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/external item descriptions_836319872/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/fiendfolio-reheated_2851063440/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/giant_props_2846951982/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/modcompatibilityhack_1438478410/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/planetarium chance_2489006943/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/rare secret rooms_2616049102/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/rare super secret rooms_2624757055/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/regret pedestals_2766379837/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/repentanceplus_2627014611/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/repentogon_3127536138/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/revelations_2880387531/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/shadercrashfix_2661947271/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/special chest pools_2749861378/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/stageapi15_1348031964/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/tboi-reshaken-vol1_3134600246/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/the cursed collection_2724039000/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/the quarry collection_2659864303/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/the sewage collection_2648929532/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/timemachine_2617557401/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/uniquecoins_2565331478/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/varying special rooms mod_2431924010/content/
[INFO] - LOADED MOD c:\games\steam\steamapps\common\the binding of isaac
rebirth/mods/watch_out_laser!_2887926286/content/
[INFO] - HQX4 size: 852x682
[INFO] - [warn] no animation named Idle
[INFO] - Cannot patch boss colors for Entity 65.11
[INFO] - Cannot patch boss colors for Entity 65.20
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/stageapi15_1348031964/main.lua
[INFO] - Lua Debug: [StageAPI] Loading Core Definitions
[INFO] - Lua Debug: [StageAPI] Loading Library
[INFO] - Lua Debug: [StageAPI] Loading Overlay System
[INFO] - Lua Debug: [StageAPI] Loading Room List Handler
[INFO] - Lua Debug: [StageAPI] Loading Custom Grid System
[INFO] - Lua Debug: [StageAPI] Loading Extra Room Handler
[INFO] - Lua Debug: [StageAPI] Loading Custom Door Handler
[INFO] - Lua Debug: [StageAPI] Loading GridGfx Handler
[INFO] - Lua Debug: [StageAPI] Loading Backdrop & RoomGfx Handling
[INFO] - Lua Debug: [StageAPI] Loading CustomStage Handler
[INFO] - Lua Debug: [StageAPI] Loading Stage Override Definitions
[INFO] - Lua Debug: [StageAPI] Loading Boss Handler
[INFO] - Lua Debug: [StageAPI] Loading Transition Handler
[INFO] - Lua Debug: [StageAPI] Loading Rock Alt Breaking Override
[INFO] - Lua Debug: [StageAPI] Loading Core Callbacks
[INFO] - Lua Debug: [StageAPI] Loading Save System
[INFO] - Lua Debug: [StageAPI] Loading Editor Features
[INFO] - Lua Debug: [StageAPI] Loading Challenge Room / Greed Mode waves
[INFO] - Lua Debug: [StageAPI] Loading BR Compatibility
[INFO] - Lua Debug: [StageAPI] Loading Reimplementation Data
[INFO] - Lua Debug: [StageAPI] Loading Mod Compat
[INFO] - Lua Debug: [StageAPI] Fully Loaded, loading dependent mods.
[INFO] - Lua Debug: [StageAPI] StageAPI Loaded v2.27
[INFO] - Lua mem usage: 4157 KB and 218 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/!!mod config menu_2681875787/main.lua
[INFO] - Lua Debug: Mod Config Menu v112 - Loading...
[INFO] - Lua Debug: Mod Config Menu v112 - Loaded.
[INFO] - Lua mem usage: 4840 KB and 258 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/shadercrashfix_2661947271/main.lua
[INFO] - Lua mem usage: 4841 KB and 214 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/modcompatibilityhack_1438478410/main.lua
[INFO] - Lua mem usage: 4845 KB and 561 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/!!mod config menu_2487535818/main.lua
[INFO] - ERR: ...Isaac Rebirth/mods/!!mod config menu_2487535818/main.lua:5:
attempt to call a nil value
[INFO] - There was an error running the lua file: C:\Games\Steam\steamapps\common\
The Binding of Isaac Rebirth/mods/!!mod config menu_2487535818/main.lua
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/external item descriptions_836319872/main.lua
[INFO] - Lua Debug: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[INFO] - Lua Debug: External Item Descriptions v4.7_01788b0 loaded.
[INFO] - Lua Debug: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[INFO] - Lua mem usage: 11698 KB and 497 bytes
[INFO] - Failed to open sample "sfx/steven_flip.wav"
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/!better vanilla monsters_2847697646/main.lua
[INFO] - Lua Debug: Improved & Reworked Foes 3.1.6 Initialized
[INFO] - Lua mem usage: 13008 KB and 865 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/enhanced boss bars_2635267643/main.lua
[INFO] - Lua mem usage: 13153 KB and 385 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/althorsemen_2530772508/main.lua
[INFO] - Lua mem usage: 13700 KB and 719 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/boss rush wave counter_2492654252/main.lua
[INFO] - Lua mem usage: 13848 KB and 10 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/character trinkets_3172377323/main.lua
[INFO] - Lua mem usage: 13895 KB and 864 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/coinsarechunks_3071904982/main.lua
[INFO] - Lua mem usage: 13895 KB and 901 bytes
[ASSERT] - Invalid version 1 for c:\games\steam\steamapps\common\the binding of
isaac rebirth/mods/! coming down stomps_2878352867/content/entities2.xml
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/! coming down stomps_2878352867/main.lua
[INFO] - Lua mem usage: 13952 KB and 538 bytes
[ASSERT] - invalid tag:
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/community-remix_3128085237/main.lua
[INFO] - Lua mem usage: 14304 KB and 993 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/completionmarksrep_2503022727/main.lua
[INFO] - Lua mem usage: 14352 KB and 390 bytes
[INFO] - [warn] Sound Effect 1091 exceeding max samples.
[INFO] - [warn] Sound Effect 1308 exceeding max samples.
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/fiendfolio-reheated_2851063440/main.lua
[INFO] - Lua Debug: Fiend Folio: Reheated V2.8.5: ok i stole it.
[INFO] - Lua mem usage: 47935 KB and 510 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/giant_props_2846951982/main.lua
[INFO] - Lua mem usage: 47961 KB and 635 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/compliance immortal heart_2768970216/main.lua
[INFO] - Lua mem usage: 48272 KB and 492 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/planetarium chance_2489006943/main.lua
[INFO] - Lua mem usage: 48286 KB and 541 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/regret pedestals_2766379837/main.lua
[INFO] - Lua mem usage: 48297 KB and 525 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/revelations_2880387531/main.lua
[INFO] - ERROR Could not open gfx/ui/minimapapi/questionmark.anm2
[INFO] - AnmCache failed to load gfx/ui/minimapapi/questionmark.anm2
[INFO] - [warn] AnmCache: cannot add reference to
gfx/ui/minimapapi/questionmark.anm2
[INFO] - [warn] no animation named questionmark
[INFO] - Lua Debug: Revelations: Using integrated MinimapAPI
[INFO] - Lua Debug: Revelations: Loaded Basic Library!
[INFO] - Lua Debug: Revelations: Finished initial loading! Version 4.3.1
[INFO] - Lua Debug: Revelations: Running modules!
[INFO] - Lua Debug: Revelations: Loaded Definitions Initialization!
[INFO] - Lua Debug: Revelations: Loaded Definitions for Chapter 1!
[INFO] - Lua Debug: Revelations: Loaded Definitions for Chapter 1!
[INFO] - Lua Debug: Revelations: Loaded Definitions for Chapter 2!
[INFO] - Lua Debug: Revelations: Loaded Save Handling!
[INFO] - Lua Debug: Revelations: Loaded Air Movement!
[INFO] - Lua Debug: Revelations: Loaded Custom Charge Bars!
[INFO] - Lua Debug: Revelations: Loaded Particles!
[INFO] - Lua Debug: Revelations: Loaded Pathfinding Library!
[INFO] - Lua Debug: Revelations: Loaded Reskins/Replacements system!
[INFO] - Lua Debug: Revelations: Loaded Shader Core!
[INFO] - Lua Debug: Revelations: Loaded Commands!
[INFO] - Lua Debug: Revelations: Loaded Core!
[INFO] - Lua Debug: Revelations: Loaded Main Library!
[INFO] - Lua Debug: Revelations: Loaded Common Default Save Data!
[INFO] - Lua Debug: Revelations: Loaded Default Save Data for Chapter 1!
[INFO] - Lua Debug: Revelations: Loaded Default Save Data for Chapter 2!
[INFO] - Lua Debug: Revelations: Loaded Mirror room generation!
[INFO] - Lua Debug: Revelations: Loaded Hub Room!
[INFO] - Lua Debug: Revelations: Loaded Shrines!
[INFO] - Lua Debug: Revelations: Loaded Sarah!
[INFO] - Lua Debug: Revelations: Loaded Charon!
[INFO] - Lua Debug: Revelations: Loaded Generic Entities!
[INFO] - Lua Debug: Revelations: Loaded Elites!
[INFO] - Lua Debug: Revelations: Loaded Generic Bosses!
[INFO] - Lua Debug: Revelations: Loaded Bosses (Common)!
[INFO] - Lua Debug: Revelations: Loaded Glacier!
[INFO] - Lua Debug: Revelations: Loaded Chapter 1 Entities!
[INFO] - Lua Debug: Revelations: Loaded Bosses for Chapter 1!
[INFO] - Lua Debug: Revelations: Loaded Sins for Chapter 1!
[INFO] - Lua Debug: Revelations: Loaded Bosses (Chapter 1)!
[INFO] - Lua Debug: Revelations: Loaded Tomb!
[INFO] - Lua Debug: Revelations: Loaded Chapter 2 Entities!
[INFO] - Lua Debug: Revelations: Loaded Bosses for Chapter 2!
[INFO] - Lua Debug: Revelations: Loaded Mirror for Chapter 2!
[INFO] - Lua Debug: Revelations: Loaded Sins for Chapter 2!
[INFO] - Lua Debug: Revelations: Loaded Bosses (Chapter 2)!
[INFO] - Lua Debug: Revelations: Loaded Common Mod Compatibility!
[INFO] - Lua Debug: Revelations: Loaded Mod Compatibility for Chapter 1!
[INFO] - Lua Debug: Revelations: Loaded Mod Compatibility for Chapter 2!
[INFO] - Lua Debug: Revelations: Loaded Hub Room 2.0!
[INFO] - Lua Debug: Revelations: Loaded Items!
[INFO] - Lua Debug: Revelations: Loaded Rev DSS Menu!
[INFO] - Lua Debug: Revelations: Loaded Post Load Code!
[INFO] - Lua Debug: Revelations: All modules loaded in 0.777s.
[INFO] - Lua Debug: Revelations: Using integrated MinimapAPI, version 2.46
[INFO] - Lua Debug: Revelations: Fully loaded! Version 4.3.1 @0
[INFO] - Lua mem usage: 191791 KB and 1 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/tboi-reshaken-vol1_3134600246/main.lua
[INFO] - Lua mem usage: 193416 KB and 120 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/the cursed collection_2724039000/main.lua
[ASSERT] - Error: Game Start Seed was not set.
[INFO] - Lua mem usage: 193653 KB and 626 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/the quarry collection_2659864303/main.lua
[INFO] - Lua mem usage: 193784 KB and 963 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/the sewage collection_2648929532/main.lua
[ASSERT] - gfx/animations/SEWCOL_glass_card_front.anm2: invalid spritesheet id 1
[INFO] - Failed to load image c:/games/steam/steamapps/common/the binding of isaac
rebirth/mods/stageapi15_1348031964/resources/
[INFO] - Failed to load image c:/games/steam/steamapps/common/the binding of isaac
rebirth/mods/stageapi15_1348031964/resources/
[INFO] - Failed to load image c:/games/steam/steamapps/common/the binding of isaac
rebirth/mods/stageapi15_1348031964/resources/
[INFO] - Failed to load image c:/games/steam/steamapps/common/the binding of isaac
rebirth/mods/stageapi15_1348031964/resources/
[INFO] - Failed to load image c:/games/steam/steamapps/common/the binding of isaac
rebirth/mods/stageapi15_1348031964/resources/
[INFO] - Lua mem usage: 193906 KB and 230 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/timemachine_2617557401/main.lua
[INFO] - Lua mem usage: 193911 KB and 374 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/uniquecoins_2565331478/main.lua
[INFO] - Lua mem usage: 193911 KB and 335 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/watch_out_laser!_2887926286/main.lua
[INFO] - Lua mem usage: 194900 KB and 587 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/repentogon_3127536138/main.lua
[INFO] - Lua mem usage: 193983 KB and 495 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/eternal_items_repented_2490251517/main.lua
[INFO] - Lua mem usage: 194081 KB and 220 bytes
[INFO] - Running Lua Script: C:\Games\Steam\steamapps\common\The Binding of Isaac
Rebirth/mods/special chest pools_2749861378/main.lua
[INFO] - Lua mem usage: 194105 KB and 970 bytes
[INFO] - Viewport: 1278x1023
[INFO] - Framebuffer Width: 1280
Render Width: 852
Window Width: 1280
Multiplier: 3.200010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - playing cutscene 1 (Intro).
[INFO] - Renderbuffer ID: 1 size 2048x1024
[INFO] - HQX4 size: 1280x1024
[INFO] - Cutscene: correct anm2 timing: f0 -> f95
[INFO] - Cutscene: correct anm2 timing: f154 -> f164
[INFO] - Cutscene: correct anm2 timing: f203 -> f207
[INFO] - Cutscene: correct anm2 timing: f207 -> f216
[INFO] - Cutscene: correct anm2 timing: f228 -> f235
[INFO] - Cutscene: correct anm2 timing: f235 -> f252
[INFO] - Cutscene: correct anm2 timing: f253 -> f256
[INFO] - Cutscene: correct anm2 timing: f256 -> f261
[INFO] - Cutscene: correct anm2 timing: f262 -> f267
[INFO] - Cutscene: correct anm2 timing: f267 -> f276
[INFO] - Cutscene: correct anm2 timing: f295 -> f298
[INFO] - Cutscene: correct anm2 timing: f305 -> f309
[INFO] - Cutscene: correct anm2 timing: f310 -> f313
[INFO] - Cutscene: correct anm2 timing: f368 -> f371
[INFO] - Cutscene: correct anm2 timing: f442 -> f445
[INFO] - Cutscene: correct anm2 timing: f459 -> f464
[INFO] - Cutscene: correct anm2 timing: f464 -> f472
[INFO] - Cutscene: correct anm2 timing: f937 -> f940
[INFO] - Cutscene: correct anm2 timing: f1042 -> f1045
[INFO] - Cutscene: correct anm2 timing: f1051 -> f1054
[INFO] - Cutscene: correct anm2 timing: f1058 -> f1061
[INFO] - Cutscene: correct anm2 timing: f1061 -> f1065
[INFO] - Cutscene: correct anm2 timing: f1067 -> f1072
[INFO] - Cutscene: correct anm2 timing: f1072 -> f1079
[INFO] - Cutscene: correct anm2 timing: f1085 -> f1088
[INFO] - Cutscene: correct anm2 timing: f1184 -> f1187
[INFO] - Cutscene: correct anm2 timing: f1197 -> f1200
[INFO] - Cutscene: correct anm2 timing: f1812 -> f1815
[INFO] - Cutscene: correct anm2 timing: f1913 -> f1916
[INFO] - Viewport: 1278x1023
[INFO] - Framebuffer Width: 1280
Render Width: 852
Window Width: 1280
Multiplier: 3.200010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - HQX4 size: 852x682
[INFO] - Menu Manager preCrossfade
[INFO] - Menu Manager Init
[INFO] - Menu Title Init
[INFO] - Menu Save Init
[INFO] - Menu_Save Pre Prompt init
[INFO] - Menu_Save loading slot drawings
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 1 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Reading Bestiary Counters
[INFO] - Done Reading Bestiary Counters
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Loading GameState 1 from SteamCloud!
[INFO] - SteamCloud could not find or open rep_gamestate1.dat. No Game State
detected.
[INFO] - Cannot continue a game that doesn't have the same modding state
(rep_rerunstate1.dat)!
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 2 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata2.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata2.dat.
[INFO] - Loading GameState 2 from SteamCloud!
[INFO] - GameState Version Loaded: 138
[INFO] - Cannot continue a game that doesn't have the same modding state
(rep_rerunstate2.dat)!
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 3 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata3.dat.
[INFO] - SteamCloud could not find or open rep_persistentgamedata3.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Trying to import AB+ Steam save.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Different number of achievements 404/638
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Different number of counters 214/496
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Different number of counters 13/14
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Different number of collectibles in collection 553/733
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Different number of minibosses 73/104
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Different number of challenges 36/46
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Different number of cutscenes 24/27
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Different number of settings 1/2
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Different number of special seeds 77/80
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Successfully imported!
[INFO] - Loading GameState 3 from SteamCloud!
[INFO] - SteamCloud could not find or open rep_gamestate3.dat. No Game State
detected.
[INFO] - Cannot continue a game that doesn't have the same modding state
(rep_rerunstate3.dat)!
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Menu Game Init
[INFO] - Menu Daily Init
[INFO] - Menu Character Init
[INFO] - Menu SpecialSeed Init
[INFO] - Menu Challenge Init
[INFO] - Menu Collection Init
[INFO] - Menu Stats Init
[INFO] - Menu Mods Init
[INFO] - Menu Options Init
[INFO] - Menu Controller Init
[INFO] - Menu Key Config Init
[INFO] - Menu Cutscene Init
[INFO] - Menu Bestiary Init
[INFO] - Menu Custom Challenge Init
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 1 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Reading Bestiary Counters
[INFO] - Done Reading Bestiary Counters
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Loading GameState 1 from SteamCloud!
[INFO] - SteamCloud could not find or open rep_gamestate1.dat. No Game State
detected.
[INFO] - Cannot continue a game that doesn't have the same modding state
(rep_rerunstate1.dat)!
[INFO] - [warn] no animation named AB+
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: LV8L M21M (1494473247) [New, 1]
[INFO] - Pool glass not found, please recheck config or item pool listPreload sound
0.
[INFO] - Initialized player with Variant 0 and Subtype 16
[INFO] - Initialized player with Variant 0 and Subtype 17
[INFO] - Lua Debug: [StageAPI] New run (or save data file missing), reset save data
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.001s
[INFO] - Lua Debug: Revelations: Loaded Moddata in 0.206s, of which file loading is
0.002s and decoding is 0.203
[INFO] - Lua Debug: [REVEL] Resetting run save data @0
[INFO] - Lua Debug: [REVEL] Resetting run save data @0
[INFO] - Level::Init m_Stage 1, m_StageType 1 Seed 1622644022
[INFO] - delete 0 generated rooms.
[INFO] - [RoomConfig] load stage 2: Cellar (mode 1)
[INFO] - allocate 212 rooms.
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - reallocate 19 rooms.
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - reallocate 202 rooms.
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [ModManager] load stage 2: Cellar (mode 1)
[INFO] - [RoomConfig] load stage 0: Special Rooms (mode 1)
[INFO] - allocate 180 rooms.
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - reallocate 532 rooms.
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - reallocate 217 rooms.
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - reallocate 5 rooms.
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 1)
[INFO] - place_room: shape 4
[INFO] - place_room: shape 6
[INFO] - [RoomConfig] load stage 0: Special Rooms (mode 0)
[INFO] - allocate 1300 rooms.
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - reallocate 532 rooms.
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - reallocate 125 rooms.
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - reallocate 3382 rooms.
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - reallocate 6 rooms.
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - reallocate 114 rooms.
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - reallocate 100 rooms.
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - reallocate 95 rooms.
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - reallocate 1489 rooms.
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - [ModManager] load stage 0: Special Rooms (mode 0)
[INFO] - CURRENT ROOM INDEX 84 4f8201e4
[INFO] - Room 1.17003(Sunil_B - Cellar - Use those BEANS wisely)
[INFO] - SpawnRNG seed: 1495985311
[INFO] - Spawn Entity with Type(292), Variant(752), Pos(160.00,240.00)
[INFO] - Spawn Entity with Type(292), Variant(752), Pos(480.00,240.00)
[INFO] - Spawn Entity with Type(150), Variant(1000), Pos(320.00,320.00)
[INFO] - Spawn Entity with Type(292), Variant(752), Pos(160.00,600.00)
[INFO] - Spawn Entity with Type(292), Variant(752), Pos(480.00,600.00)
[INFO] - Lua mem usage: 194317 KB and 856 bytes
[INFO] - Lua Debug: [REVEL] Resetting level save data @0
[INFO] - Lua Debug: [REVEL] Cleared 0 level sprites @0
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.001s
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Lua Debug: - Overriden stages have their
StageNumber set

- StageAPI event triggers now use


their own function: TriggerEventGroup()

- Fix Fool's Gold rocks spawning


again in luarooms if
they were reentered

- Fixed a bug with Curse of


the Maze room swapping
detection

- Add a POST_SELECT_BACKDROP_WALL
callback for when custom backdrops
are applied, which stores data
for each backdrop "chunk"

- Add ability to register


and check for string IDs
for custom backdrops

- Custom pits with water ripples


on their spritesheet will display
them if applicable

- Fix boss music not playing


in custom stages in greed mode
- Custom boss versus screen
now renders above the HUD

- Fixes for how custom


stages load their boss
rooms

[INFO] - Lua Debug: PREFFSAVELOAD


[INFO] - Lua Debug: POSTFFSAVELOAD
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - music stopped playing
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.001s
[INFO] - [warn] ChangeRoom() called with current room index
[INFO] - Room 1.17003(Sunil_B - Cellar - Use those BEANS wisely)
[INFO] - SpawnRNG seed: 1495985311
[INFO] - Lua mem usage: 195751 KB and 942 bytes
[INFO] - Lua Debug: Saving to disk
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.001s
[INFO] - Lua Debug: [StageAPI] Run exit, unloaded data
[INFO] - Lua Debug: PREGAMEEXIT
[INFO] - Lua Debug: PREGAMEEXITPRESAVE
[INFO] - Lua Debug: PREGAMEEXITPOSTSAVE
[INFO] - Lua Debug: [REVEL] Run exit, unloaded data @0
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.00 seconds.
[INFO] - [warn] no animation named Idle
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: ELC3 BBLM (761982840) [New, 1]
[INFO] - Pool glass not found, please recheck config or item pool listInitialized
player with Variant 0 and Subtype 16
[INFO] - Initialized player with Variant 0 and Subtype 17
[INFO] - Lua Debug: [StageAPI] New run (or save data file missing), reset save data
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.001s
[INFO] - Lua Debug: Revelations: Loaded Moddata in 0.137s, of which file loading is
0.001s and decoding is 0.134
[INFO] - Lua Debug: [REVEL] Resetting run save data @0
[INFO] - Lua Debug: [REVEL] Resetting run save data @0
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 372196601
[INFO] - delete 0 generated rooms.
[INFO] - [RoomConfig] load stage 1: Basement (mode 1)
[INFO] - allocate 247 rooms.
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - reallocate 19 rooms.
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - reallocate 277 rooms.
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - reallocate 8 rooms.
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - [ModManager] load stage 1: Basement (mode 1)
[INFO] - place_room: shape 4
[INFO] - place_room: shape 6
[INFO] - CURRENT ROOM INDEX 84 8682125c
[INFO] - Room 1.1015(Basement (copy))
[INFO] - SpawnRNG seed: 2915438255
[INFO] - Lua mem usage: 195381 KB and 984 bytes
[INFO] - Lua Debug: [REVEL] Resetting level save data @0
[INFO] - Lua Debug: [REVEL] Cleared 0 level sprites @0
[INFO] - Lua Debug: [StageAPI] Initializing room
[INFO] - Lua Debug: [StageAPI] Generating room
[INFO] - Lua Debug: [StageAPI] Initialized room Cornmunity - lwrachn - are we
feelin blu or ourple today?.17014 from file Special
[INFO] - Lua Debug: [StageAPI] Switched Base Floor Room With Metadata
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.001s
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Lua Debug: PREFFSAVELOAD
[INFO] - Lua Debug: POSTFFSAVELOAD
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - GetTrinket: no tries left
[INFO] - Adding trinket 128 (Finger Bone) to player 0 (The Forgotten)
[INFO] - Queued Path music/Diptera Layer.ogg
[INFO] - Queued Path music/Diptera Sonata(Basement).ogg
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.001s
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 4.17024(Cornmunity - lwrachn - we had to lock away your copy of the
"Plants vs. Zombies: Garden Warfare 2" videogame)
[INFO] - SpawnRNG seed: 1617338792
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(560.00,160.00)
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(300), Pos(560.00,280.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(560.00,400.00)
[INFO] - Lua mem usage: 196457 KB and 955 bytes
[INFO] - item taken without exchange
[INFO] - music stopped playing
[INFO] - item queue flush
[INFO] - Adding collectible 973 (Kinda Egg) to player 0 (The Forgotten)
[INFO] - [warn] no animation named Sparkle
[INFO] - Action PillCard Triggered
[INFO] - [warn] no animation named Sparkle
[INFO] - [warn] no animation named Sparkle
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.001s
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 1.1015(Basement (copy))
[INFO] - SpawnRNG seed: 2915438255
[INFO] - Lua mem usage: 195926 KB and 94 bytes
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Room 2.17025(Erfly - Hee hee hoo you naughty little penny you)
[INFO] - SpawnRNG seed: 1577755648
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(400.00,160.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(800.00,160.00)
[INFO] - Spawn Entity with Type(17), Variant(0), Pos(480.00,200.00)
[INFO] - Spawn Entity with Type(5), Variant(20), Pos(600.00,200.00)
[INFO] - Spawn Entity with Type(17), Variant(3), Pos(720.00,200.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(280.00,320.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(400.00,320.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(520.00,320.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(640.00,320.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(760.00,320.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(880.00,320.00)
[INFO] - Lua mem usage: 196675 KB and 149 bytes
[INFO] - Queued Path music/Store Loop.ogg
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Room 1.1015(Basement (copy))
[INFO] - SpawnRNG seed: 2915438255
[INFO] - Lua mem usage: 195742 KB and 491 bytes
[INFO] - Spawning greed mode wave from room variant 17080.
[INFO] - Action PillCard Triggered
[INFO] - [warn] no animation named Sparkle
[WARN] - Attempting to set pan on non-mono source (c:\games\steam\steamapps\common\
the binding of isaac
rebirth/mods/fiendfolio-reheated_2851063440/resources/sounds/discs/
trialdisctreasure.wav), this will have no effect
[INFO] - Spawning greed mode wave from room variant 17143.
[INFO] - [warn] no animation named
[INFO] - [warn] no animation named
[INFO] - [warn] no animation named
[INFO] - [warn] no animation named
[INFO] - [warn] no animation named
[INFO] - [warn] no animation named
[INFO] - Queued Path music/Diptera Layer.ogg
[INFO] - Queued Path music/Diptera Sonata(Basement).ogg
[INFO] - Spawning greed mode wave from room variant 17080.
[INFO] - Spawning greed mode wave from room variant 77.
[INFO] - Spawning greed mode wave from room variant 17208.
[INFO] - Spawning greed mode wave from room variant 17100.
[INFO] - Spawning greed mode wave from room variant 113.
[INFO] - Spawning greed mode wave from room variant 17064.
[INFO] - Spawning greed mode wave from room variant 131.
[INFO] - Spawning greed mode wave from room variant 16.
[INFO] - Queued Path music/Afterbirth/Cerebrum Dispersio (boss alt) Loop.ogg
[INFO] - Music::Crossfade: music already playing, only adjusting target volume.
[INFO] - Spawning greed mode wave from room variant 33.
[INFO] - TriggerBossDeath: 1 bosses remaining.
[INFO] - TriggerBossDeath: 0 bosses remaining.
[INFO] - deathspawn_boss, color idx -1
[INFO] - Boss 13 added to SaveState
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 2.17025(Erfly - Hee hee hoo you naughty little penny you)
[INFO] - SpawnRNG seed: 1577755648
[INFO] - Lua mem usage: 198142 KB and 73 bytes
[INFO] - Spawn shop pickup (restock), Pos(880.00,320.00)
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.001s
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 1.1015(Basement (copy))
[INFO] - SpawnRNG seed: 2915438255
[INFO] - Lua mem usage: 195748 KB and 583 bytes
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.001s
[INFO] - Room 4.17014(Cornmunity - lwrachn - are we feelin blu or ourple today?)
[INFO] - SpawnRNG seed: 758510806
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(80.00,160.00)
[INFO] - Spawn Entity with Type(183), Variant(1015), Pos(120.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(360.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(400.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(440.00,160.00)
[INFO] - [warn] Pickup variant 713 not implemented yet!
[INFO] - Spawn Entity with Type(5), Variant(713), Pos(480.00,160.00)
[INFO] - Spawn Entity with Type(33), Variant(2), Pos(560.00,160.00)
[INFO] - Spawn Entity with Type(183), Variant(1019), Pos(80.00,200.00)
[INFO] - Spawn Entity with Type(183), Variant(1019), Pos(120.00,200.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(200.00,200.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(360.00,200.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(400.00,200.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(440.00,200.00)
[INFO] - Spawn Entity with Type(5), Variant(20), Pos(520.00,200.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(360.00,240.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(400.00,240.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(440.00,240.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(480.00,240.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(520.00,240.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(560.00,240.00)
[INFO] - [warn] Pickup variant 752 not implemented yet!
[INFO] - Spawn Entity with Type(5), Variant(752), Pos(200.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(280.00,280.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(360.00,280.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(400.00,280.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(440.00,280.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(480.00,280.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(520.00,280.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(560.00,280.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(360.00,320.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(400.00,320.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(440.00,320.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(480.00,320.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(520.00,320.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(560.00,320.00)
[INFO] - Spawn Entity with Type(183), Variant(1019), Pos(80.00,360.00)
[INFO] - Spawn Entity with Type(183), Variant(1019), Pos(120.00,360.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(200.00,360.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(360.00,360.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(400.00,360.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(440.00,360.00)
[INFO] - Spawn Entity with Type(5), Variant(20), Pos(520.00,360.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(80.00,400.00)
[INFO] - Spawn Entity with Type(183), Variant(1015), Pos(120.00,400.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(360.00,400.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(400.00,400.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(440.00,400.00)
[INFO] - [warn] Pickup variant 712 not implemented yet!
[INFO] - Spawn Entity with Type(5), Variant(712), Pos(480.00,400.00)
[INFO] - Spawn Entity with Type(33), Variant(3), Pos(560.00,400.00)
[INFO] - Lua mem usage: 196752 KB and 639 bytes
[INFO] - Lua Debug: [StageAPI] Loading room Cornmunity - lwrachn - are we feelin
blu or ourple today?.17014 from file Special
[INFO] - [warn] Pickup variant 752 not implemented yet!
[INFO] - [warn] Pickup variant 712 not implemented yet!
[INFO] - [warn] Pickup variant 713 not implemented yet!
[INFO] - item taken without exchange
[INFO] - music stopped playing
[INFO] - item queue flush
[INFO] - Adding collectible 87 (Loki's Horns) to player 0 (The Forgotten)
[INFO] - Queued Path music/Diptera Layer.ogg
[INFO] - Queued Path music/Diptera Sonata(Basement).ogg
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Room 1.1015(Basement (copy))
[INFO] - SpawnRNG seed: 2915438255
[INFO] - Lua mem usage: 196288 KB and 956 bytes
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.001s
[INFO] - Room 2.17025(Erfly - Hee hee hoo you naughty little penny you)
[INFO] - SpawnRNG seed: 1998942184
[INFO] - Lua mem usage: 196266 KB and 313 bytes
[INFO] - Spawn shop pickup (restock), Pos(880.00,320.00)
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 1.1015(Basement (copy))
[INFO] - SpawnRNG seed: 2915438255
[INFO] - Lua mem usage: 196824 KB and 87 bytes
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Room 4.17014(Cornmunity - lwrachn - are we feelin blu or ourple today?)
[INFO] - SpawnRNG seed: 758510806
[INFO] - Lua mem usage: 195212 KB and 541 bytes
[INFO] - Lua Debug: [StageAPI] Loading room Cornmunity - lwrachn - are we feelin
blu or ourple today?.17014 from file Special
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 1.1015(Basement (copy))
[INFO] - SpawnRNG seed: 2915438255
[INFO] - Lua mem usage: 196931 KB and 200 bytes
[INFO] - Queued Path music/Diptera Layer.ogg
[INFO] - Queued Path music/Diptera Sonata(Basement).ogg
[INFO] - Spawning greed mode wave from room variant 53.
[INFO] - TriggerBossDeath: 1 bosses remaining.
[INFO] - TriggerBossDeath: 0 bosses remaining.
[INFO] - MiniBoss 3 added to SaveState
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 2.17025(Erfly - Hee hee hoo you naughty little penny you)
[INFO] - SpawnRNG seed: 3827654986
[INFO] - Lua mem usage: 197402 KB and 949 bytes
[INFO] - Spawn shop pickup (restock), Pos(880.00,320.00)
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 1.1015(Basement (copy))
[INFO] - SpawnRNG seed: 2915438255
[INFO] - Lua mem usage: 195992 KB and 466 bytes
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Room 23.11()
[INFO] - SpawnRNG seed: 3220279015
[INFO] - Spawn Entity with Type(29), Variant(0), Pos(80.00,160.00)
[INFO] - Spawn Entity with Type(5), Variant(50), Pos(560.00,160.00)
[INFO] - Spawn Entity with Type(5), Variant(50), Pos(80.00,400.00)
[INFO] - Spawn Entity with Type(29), Variant(0), Pos(560.00,400.00)
[INFO] - Lua mem usage: 196906 KB and 531 bytes
[INFO] - Queued Path music/Diptera Layer.ogg
[INFO] - Queued Path music/Diptera Sonata(Basement).ogg
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Room 1.1015(Basement (copy))
[INFO] - SpawnRNG seed: 2915438255
[INFO] - Lua mem usage: 197193 KB and 337 bytes
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Room 2.17025(Erfly - Hee hee hoo you naughty little penny you)
[INFO] - SpawnRNG seed: 4278331842
[INFO] - Lua mem usage: 197244 KB and 478 bytes
[INFO] - Queued Path music/Store Loop.ogg
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 1.1015(Basement (copy))
[INFO] - SpawnRNG seed: 2915438255
[INFO] - Lua mem usage: 196311 KB and 662 bytes
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.504s
[INFO] - Room 23.11()
[INFO] - SpawnRNG seed: 3220279015
[INFO] - Lua mem usage: 195193 KB and 46 bytes
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Level::Init m_Stage 2, m_StageType 0 Seed 669690997
[INFO] - delete 0 generated rooms.
[INFO] - [RoomConfig] load stage 4: Caves (mode 1)
[INFO] - allocate 208 rooms.
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - reallocate 19 rooms.
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - reallocate 219 rooms.
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - [ModManager] load stage 4: Caves (mode 1)
[INFO] - place_room: shape 4
[INFO] - place_room: shape 6
[INFO] - CURRENT ROOM INDEX 84 87c53298
[INFO] - Room 1.2007(Caves (copy))
[INFO] - SpawnRNG seed: 115980052
[INFO] - Lua mem usage: 195187 KB and 162 bytes
[INFO] - Lua Debug: [REVEL] Resetting level save data @6239
[INFO] - Lua Debug: [REVEL] Cleared 0 level sprites @6239
[INFO] - Lua Debug: [StageAPI] Initializing room
[INFO] - Lua Debug: [StageAPI] Generating room
[INFO] - Lua Debug: [StageAPI] Initialized room Community - ThomasG - Bazaar
Between Time.17001 from file Special
[INFO] - Lua Debug: [StageAPI] Switched Base Floor Room With Metadata
[INFO] - Lua Debug: Saving to disk
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Queued Path music/The Caves Layer.ogg
[INFO] - Queued Path music/The Caves.ogg
[INFO] - Total entity spawn time: 2905 ms
[INFO] - Total ANM2 loading time: 2595 ms
[INFO] - AnmCache memory usage: 5058736 bytes in 389 entries.
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Room 4.17048(Mini - Treasure - Garbage Island)
[INFO] - SpawnRNG seed: 1214423619
[INFO] - Spawn Entity with Type(5), Variant(350), Pos(520.00,200.00)
[INFO] - Spawn Entity with Type(5), Variant(20), Pos(480.00,280.00)
[INFO] - [warn] Pickup variant 666 not implemented yet!
[INFO] - Spawn Entity with Type(5), Variant(666), Pos(80.00,320.00)
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(280.00,320.00)
[INFO] - [warn] Pickup variant 666 not implemented yet!
[INFO] - Spawn Entity with Type(5), Variant(666), Pos(160.00,360.00)
[INFO] - Spawn Entity with Type(5), Variant(20), Pos(440.00,400.00)
[INFO] - Lua mem usage: 196767 KB and 463 bytes
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 1030 (Pride's Posturing) to player 0 (The Forgotten)
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Room 4.17015(Cornmunity - lwrachn - are you team brony or team pegasister?
tell me in the comments and don't forget to smash that like button on your way
down! *rapid punching sfx* )
[INFO] - SpawnRNG seed: 2282598295
[INFO] - [warn] Pickup variant 752 not implemented yet!
[INFO] - Spawn Entity with Type(5), Variant(752), Pos(200.00,160.00)
[INFO] - Spawn Entity with Type(183), Variant(1015), Pos(520.00,160.00)
[INFO] - Spawn Entity with Type(5), Variant(300), Pos(560.00,160.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(440.00,200.00)
[INFO] - Spawn Entity with Type(183), Variant(1019), Pos(520.00,200.00)
[INFO] - Spawn Entity with Type(183), Variant(1019), Pos(560.00,200.00)
[INFO] - Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(183), Variant(1019), Pos(80.00,360.00)
[INFO] - Spawn Entity with Type(183), Variant(1019), Pos(120.00,360.00)
[INFO] - Spawn Entity with Type(33), Variant(0), Pos(200.00,360.00)
[INFO] - Spawn Entity with Type(5), Variant(300), Pos(80.00,400.00)
[INFO] - Spawn Entity with Type(183), Variant(1015), Pos(120.00,400.00)
[INFO] - Lua mem usage: 197067 KB and 582 bytes
[INFO] - Action PillCard Triggered
[INFO] - music stopped playing
[INFO] - item taken without exchange
[INFO] - item queue flush
[INFO] - Adding collectible 183 (Tooth Picks) to player 0 (The Forgotten)
[INFO] - Action PillCard Triggered
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.003s
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 8.17015(Cornmunity - oilyspoily - dark daniel's special tricks)
[INFO] - SpawnRNG seed: 864905051
[INFO] - Spawn Entity with Type(33), Variant(3), Pos(160.00,200.00)
[INFO] - Spawn Entity with Type(33), Variant(3), Pos(480.00,200.00)
[INFO] - Spawn Entity with Type(6), Variant(4), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(33), Variant(3), Pos(160.00,360.00)
[INFO] - Spawn Entity with Type(33), Variant(3), Pos(480.00,360.00)
[INFO] - Lua mem usage: 195352 KB and 414 bytes
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.018s
[INFO] - Room 4.17015(Cornmunity - lwrachn - are you team brony or team pegasister?
tell me in the comments and don't forget to smash that like button on your way
down! *rapid punching sfx* )
[INFO] - SpawnRNG seed: 2282598295
[INFO] - Lua mem usage: 195212 KB and 185 bytes
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.003s
[INFO] - Room 4.17048(Mini - Treasure - Garbage Island)
[INFO] - SpawnRNG seed: 1214423619
[INFO] - Lua mem usage: 197427 KB and 957 bytes
[INFO] - Queued Path music/The Caves Layer.ogg
[INFO] - Queued Path music/The Caves.ogg
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Room 1.2007(Caves (copy))
[INFO] - SpawnRNG seed: 115980052
[INFO] - Lua mem usage: 197455 KB and 225 bytes
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.004s
[INFO] - Room 2.17001(Community - ThomasG - Bazaar Between Time)
[INFO] - SpawnRNG seed: 1536949600
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(80.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(120.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(160.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(200.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(240.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(400.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(440.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(480.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(520.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(560.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(600.00,160.00)
[INFO] - [warn] Pickup variant 711 not implemented yet!
[INFO] - Spawn Entity with Type(5), Variant(711), Pos(680.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(760.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(800.00,160.00)
[INFO] - Spawn Entity with Type(183), Variant(1016), Pos(840.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(880.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(920.00,160.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(1080.00,160.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(80.00,200.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(120.00,200.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(160.00,200.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(200.00,200.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(440.00,200.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(480.00,200.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(520.00,200.00)
[INFO] - Spawn Entity with Type(183), Variant(1016), Pos(560.00,200.00)
[INFO] - Spawn Entity with Type(6), Variant(10), Pos(840.00,200.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(1000.00,200.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(80.00,240.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(120.00,240.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(160.00,240.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(80.00,280.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(120.00,280.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(160.00,280.00)
[INFO] - Spawn Entity with Type(150), Variant(37), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(1040.00,280.00)
[INFO] - Spawn Entity with Type(17), Variant(0), Pos(1080.00,280.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(80.00,320.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(120.00,320.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(160.00,320.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(80.00,360.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(120.00,360.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(160.00,360.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(200.00,360.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(440.00,360.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(480.00,360.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(520.00,360.00)
[INFO] - Spawn Entity with Type(183), Variant(1016), Pos(560.00,360.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(1000.00,360.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(80.00,400.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(120.00,400.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(160.00,400.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(200.00,400.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(240.00,400.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(400.00,400.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(440.00,400.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(480.00,400.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(520.00,400.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(560.00,400.00)
[INFO] - Spawn Entity with Type(1000), Variant(12540), Pos(600.00,400.00)
[INFO] - Spawn Entity with Type(5), Variant(300), Pos(680.00,400.00)
[INFO] - Spawn Entity with Type(5), Variant(150), Pos(1080.00,400.00)
[INFO] - Lua mem usage: 196944 KB and 676 bytes
[INFO] - Lua Debug: [StageAPI] Loading room Community - ThomasG - Bazaar Between
Time.17001 from file Special
[INFO] - [warn] Pickup variant 711 not implemented yet!
[INFO] - Queued Path music/Store Loop.ogg
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.024s
[INFO] - Room 1.2007(Caves (copy))
[INFO] - SpawnRNG seed: 115980052
[INFO] - Lua mem usage: 197316 KB and 256 bytes
[INFO] - Action PillCard Triggered
[INFO] - Spawning greed mode wave from room variant 22.
[INFO] - Queued Path music/The Caves Layer.ogg
[INFO] - Queued Path music/The Caves.ogg
[INFO] - Spawning greed mode wave from room variant 4.
[INFO] - Spawning greed mode wave from room variant 6.
[INFO] - Spawning greed mode wave from room variant 44.
[INFO] - Spawning greed mode wave from room variant 17157.
[INFO] - Spawning greed mode wave from room variant 17106.
[INFO] - [warn] no animation named Blood04
[INFO] - [warn] no animation named Blood03
[INFO] - [warn] no animation named Blood05
[INFO] - [warn] no animation named Blood05
[INFO] - [warn] no animation named Blood02
[INFO] - [warn] no animation named Blood04
[INFO] - [warn] no animation named Blood01
[INFO] - [warn] no animation named Blood02
[INFO] - [warn] no animation named Blood05
[INFO] - [warn] no animation named Blood04
[INFO] - [warn] no animation named Blood02
[INFO] - [warn] no animation named Blood06
[INFO] - [warn] no animation named Blood02
[INFO] - [warn] no animation named Blood06
[INFO] - [warn] no animation named Blood06
[INFO] - [warn] no animation named Blood03
[INFO] - [warn] no animation named Blood03
[INFO] - [warn] no animation named Blood03
[INFO] - [warn] no animation named Blood01
[INFO] - [warn] no animation named Blood05
[INFO] - [warn] no animation named Blood05
[INFO] - [warn] no animation named Blood06
[INFO] - [warn] no animation named Blood02
[INFO] - [warn] no animation named Blood01
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Blood01
[INFO] - [warn] no animation named Blood05
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Blood03
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Blood03
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Blood03
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - Spawning greed mode wave from room variant 131.
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - [warn] no animation named Disappear
[INFO] - Spawning greed mode wave from room variant 17029.
[INFO] - Total entity spawn time: 4350 ms
[INFO] - Total ANM2 loading time: 2668 ms
[INFO] - AnmCache memory usage: 5545216 bytes in 429 entries.
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.003s
[INFO] - Lua Debug: Saving to disk
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.003s
[INFO] - Lua Debug: [StageAPI] Run exit, unloaded data
[INFO] - Lua Debug: PREGAMEEXIT
[INFO] - Lua Debug: PREGAMEEXITPRESAVE
[INFO] - Lua Debug: PREGAMEEXITPOSTSAVE
[INFO] - Lua Debug: [REVEL] Run exit, unloaded data @9133
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.87 seconds.
[INFO] - Menu Manager preCrossfade
[INFO] - Menu Manager Init
[INFO] - Menu Title Init
[INFO] - Menu Save Init
[INFO] - Menu_Save Pre Prompt init
[INFO] - Menu_Save loading slot drawings
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 1 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Reading Bestiary Counters
[INFO] - Done Reading Bestiary Counters
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Loading GameState 1 from SteamCloud!
[INFO] - GameState Version Loaded: 146
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 2 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata2.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata2.dat.
[INFO] - Loading GameState 2 from SteamCloud!
[INFO] - GameState Version Loaded: 138
[INFO] - Cannot continue a game that doesn't have the same modding state
(rep_rerunstate2.dat)!
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 3 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata3.dat.
[INFO] - SteamCloud could not find or open rep_persistentgamedata3.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Trying to import AB+ Steam save.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Different number of achievements 404/638
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Different number of counters 214/496
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Different number of counters 13/14
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Different number of collectibles in collection 553/733
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Different number of minibosses 73/104
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Different number of challenges 36/46
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Different number of cutscenes 24/27
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Different number of settings 1/2
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Different number of special seeds 77/80
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Successfully imported!
[INFO] - Loading GameState 3 from SteamCloud!
[INFO] - SteamCloud could not find or open rep_gamestate3.dat. No Game State
detected.
[INFO] - Cannot continue a game that doesn't have the same modding state
(rep_rerunstate3.dat)!
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 1 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Reading Bestiary Counters
[INFO] - Done Reading Bestiary Counters
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Loading GameState 1 from SteamCloud!
[INFO] - GameState Version Loaded: 146
[INFO] - Menu Game Init
[INFO] - Menu Daily Init
[INFO] - Menu Character Init
[INFO] - Menu SpecialSeed Init
[INFO] - Menu Challenge Init
[INFO] - Menu Collection Init
[INFO] - Menu Stats Init
[INFO] - Menu Mods Init
[INFO] - Menu Options Init
[INFO] - Menu Controller Init
[INFO] - Menu Key Config Init
[INFO] - Menu Cutscene Init
[INFO] - Menu Bestiary Init
[INFO] - Menu Custom Challenge Init
[INFO] - Isaac is shutting down...
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - CPU time spent on enemy queries: 0.87 seconds.

You might also like