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Portrait Identity Miscellaneous 125 Points

Name Walter Carr Created Aug 26, 2023, 10:32 AM 0 Unspent


Title Modified Sep 8, 2023, 10:30 PM 0 Ancestry
Organization Formerly of the Harkwood Guard Player George 84 Attributes
Description 25 Advantages
Gender Male Height 6" Hair Brown -27 Disadvantages
Age 31 Weight 175 lb Eyes Brown -3 Quirks
Birthday March 14 Size +0 Skin Pale 46 Skills
Religion Agnostic TL 3 0 Spells
Hand Right
Primary Attributes Secondary Attributes Humanoid Encumbrance, Move & Dodge
[10] 11 Strength (ST) [0] 12 Will Roll Location DR Level Max Load Move Dodge
[20] 11 Dexterity (DX) [0] 12 Fright Check Eyes -9 0 0 None 24 lb 5 9
[40] 12 Intelligence (IQ) Senses 3-4 Skull -7 2 1 Light 48 lb 4 8
[10] 11 Health (HT) [0] 12 Perception (Per) 5 Face -5 0 2 Medium 72 lb 3 7
[0] 12 Vision 6-7 Right Leg -2 0 3 Heavy 144 lb 2 6
Basic Damage
[0] 12 Hearing 8 Right Arm -2 0 4 X-Heavy 240 lb 1 5
1d-1 Basic Thrust
[0] 12 Taste & Smell 9-10 Torso +0 3 Lifting & Moving Things
1d+1 Basic Swing
[0] 12 Touch 11 Groin -3 3 24 lb Basic Lift
Movement 12 Left Arm -2 0 48 lb One-Handed Lift
[0] 5.5 Basic Speed 13-14 Left Leg -2 0 192 lb Two-Handed Lift
[0] 5 Basic Move 15 Hand -4 0 288 lb Shove & Knock Over
20 High Jump (in) 16 Foot -4 0 576 lb Running Shove & Knock Over
40 when running 17-18 Neck -5 3 360 lb Carry On Back
7 Broad Jump (ft) Vitals -3 3 1200 lb Shift Slightly
14 when running
Point Pools
[0] 11 of 11 FP [Rested]
[4] 13 of 13 HP [Healthy]

± Reaction ± Condition
-1 from non-criminals who learn of your Criminal Record. +3 on all HT rolls to avoid knockdown and stunning
Police, judges, vigilantes, and other law-and-order types +2 to any HT roll to avoid unconsciousness
react at -2 +1 to Interrogation and Intimidation rolls when you use threats
-1 from others or torture
-2 from others aware of your reputation +3 to resist torture
-1 from past victims and anyone with Empathy
+2 from sapient being with whom you actively interact
(converse, lecture, etc.)
+2 to Influence rolls
Melee Weapon Usage SL Parry Block Damage Reach ST
Large Knife Swung 11 8 No 1d-1 cut C,1 6
Large Knife Thrust 11 8 No 1d-1 imp C 6
Natural Attacks Bite 12 No No 1d-2 cr C
Natural Attacks Kick 10 No 1d-1 cr C,1
Natural Attacks Punch 12 10 1d-2 cr C
Small Mace Swing 13 10U No 1d+3 cr 1 10
Small Shield, Light Shield Bash 12 No 10 1d-1 cr 1 0
Ranged Weapon Usage SL Acc Damage Range RoF Shots Bulk Recoil ST
Large Knife Thrown 11 0 1d-1 imp 8/16 1 T(1) -2 6
Small Mace Thrown 8 1 1d+3 cr 11/16 1 T(1) -3 10
Trait Pts Skill / Technique SL RSL Pts
Advantages 24 Acting 11 IQ-1 1 B174
Charisma 2 10 B41 Area Knowledge (Harkwood) 12 IQ 1 B176
Hard to Subdue 2 4 B59 All important businesses, streets,
citizens, leaders, etc.

GCS is copyrighted ©1998-2023 by Richard A. Wilkes Walter Carr Modified Sep 8, 2023, 10:30 PM
All rights reserved gurpscharactersheet.com Page 1 of 2
Trait Pts Skill / Technique SL RSL Pts
High Pain Threshold 10 B59 Axe/Mace 12 DX+1 4 B208
Never suffer shock penalties when injured Body Language 11 Per-1 1 B181
Disadvantages -27 Brawling 12 DX+1 2 B182
Bad Reputation 2 -2 B26+ Climbing 10 DX-1 1 B183
People Affected (Disgraced Guardsman);
Recognized sometimes (10-)
Detect Lies 11 Per-1 2 B187
Default: Body Language-4
Callous -5 B125
Diplomacy 11 IQ-1 2 B187
Compulsive Behavior (Heavy drinker) -5 B128
CR: 12 (Resist quite often)
Fast-Talk 12 IQ 2 B195
Overconfidence -5 B148 First Aid/TL3 12 IQ 1 B195
CR: 12 (Resist quite often) Forced Entry 11 DX 1 B196
Social Stigma (Criminal Record) -5 B155 Holdout 11 IQ-1 1 B200
Stubbornness -5 B157 Interrogation 11 IQ-1 1 B202
Languages 1 Default: Intimidation-3

Language: Anglish 0 B24 Intimidation 12 Will 2 B202


Default: Acting-3
Spoken (Native)
Language: Anglish 1 B24 Knife 11 DX 1 B208
Written (Broken) Law (Criminal) 10 IQ-2 1 B204
Natural Attacks 0 B271 Lockpicking/TL3 11 IQ-1 1 B206
Quirks -3 Merchant 11 IQ-1 1 B209
Afraid of disease and hates being dirty -1 B162 Observation 12 Per 2 B211
Hyper-focused on revenge -1 B162 Riding (Equines) 10 DX-1 1 B217
Looks older than he is -1 B164 Scrounging 12 Per 1 B218
Search 12 Per 2 B219
Shadowing 11 IQ-1 1 B219
Default: Stealth-4
Shield (Shield) 12 DX+1 2 B220
Stealth 12 DX+1 4 B222
Streetwise 12 IQ 2 B223
Thrown Weapon (Knife) 11 DX 1 B226
Wrestling 12 DX+1 4 B228+
# Carried Equipment (23.2 lb; $920) Uses TL LC
1 Small Mace 2 175 3 lb 175 3 lb LT54
Balanced
1 Small Shield, Light 0 30 3 lb 30 3 lb LT114
1 Large Knife 0 40 1 lb 40 1 lb LT58
1 Mail, Light 2 675 16.2 lb 675 16.2 lb LT107
Neck (Don time: 1 secs.); Groin (Don time: 1 secs.); Elbows
(Roll 1d; on 4, the armor is hit.; Don time: 1 secs.);
Shoulders (Roll 1d; on 6, the armor is hit.; Don time: 2
secs.); Upper Arms (Roll 1d; on 5, the armor is hit.; Don
time: 2 secs.); Torso (Roll 1d; on 1, the vitals are hit.; Don
time: 15 secs.)
DR 3; Flexible, susceptible to blunt trauma; -2 DR vs.
crushing; Holdout: -1.

Modified Sep 8, 2023, 10:30 PM Walter Carr GCS is copyrighted ©1998-2023 by Richard A. Wilkes
Page 2 of 2 gurpscharactersheet.com All rights reserved

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