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K. E.

Society's
RAJARAMBAPU INSTITUTE OF
TECHNOLOGY (POLYTECHNIC) LOHAGOAN,
PUNE
Tal. Haveli, Dist. Pune 411 047

A
Micro Project Report
On

“Simple Chat Application Using JAVA”


Submitted in partial fulfillment of the requirements for
Diploma in AIML ENGINEERING
Of
M.S.B.T.E., MUMBAI
By
Sr. No. Name Middle Surname Roll No.
1. Vaishnavi Umesh Humane AN2421
2. Shraddha Rajendra Lokhande AN2425

3. Kanishka Mahadev Shelke AN2451

UNDER THE GUIDANCE


OF MS. V.Gaikwad
K. E. Society's
RAJARAMBAPU INSTITUTE OF
TECHNOLOGY (POLYTECHNIC) LOHAGOAN,
PUNE
Tal. Haveli, Dist. Pune 411 047

This is to certify CERTIFICATE


that,

Sr. No. Name Middle Surname Roll No.


1. Vaishnavi Umesh Humane AN2421

2. Shraddha Rajendra Lokhande AN2425


3. Kanishka Mahadev Shelke AN2451

Students of Rajarambapu Institute Of Technology


(Polytechnic) Lohagoan, Pune have satisfactorily completed the Micro Project work
on “Simple Chat Application Using JAVA” in partial fulfillment of Diploma in
AIML Engineering of Maharashtra State Board of Technical Education,
Mumbai during the academic year 2023-2024.

Ms. V.Gaikwad Mr. Vikramsinh Saste Dr. K. H. Munde


Guide HOD Principal
ACKNOWLEDGEMENT
We take this opportunity to thank all those who have contributed in successful

completion of this micro project work. We would like to express our sincere thanks
to our guide, who has encouraged us to work on this topic and valuable guidance
wherever required.
We wish to express our thanks to Vikramsinh Saste, Head of Dept.
&
Dr. K. H. Munde, Principal, R.I.T.P., for their support and the help extended.
Finally, we are thankful to all those who extended their help directly or
indirectly in preparation of this report.

Sr. No. Name Middle Surname Roll No.


1. Vaishnavi Umesh Humane AN2421

2. Shraddha Rajendra Lokhande AN2425


3. Kanishka Mahadev Shelke AN2451
INDEX

Sr. No. Title Page No.

1. Abstract

2. Introduction

3. Project Overview

4. Features

5. Requirements

6. System Architecture

7. Advantages, Disadvantages & Application

8. Software Requirement

9. Testing

10. Conclusion

11. References
Abstract
The Simple Chat Application project aims to develop a basic yet functional chat application
using Java programming language. In today's digital age, communication plays a vital role
in connecting individuals across different locations, and chat applications serve as an
essential tool for instant messaging. This project provides an opportunity to delve into the
fundamentals of network programming, socket communication, and user interface design
while implementing a real-world application.

The chat application facilitates communication between multiple users over a network,
allowing them to exchange messages in real-time. The system comprises two main
components: a server application responsible for managing client connections and message
distribution, and a client application providing a user-friendly interface for interacting with
the chat server.

The server application utilizes socket programming to establish connections with multiple
clients concurrently. It handles incoming messages, broadcasts them to all connected
clients, and ensures smooth communication between users. Additionally, the server
maintains a list of active users and manages their login/logout states.

On the other hand, the client application provides users with a graphical interface to join
chat rooms, send messages, and receive updates from other participants. It incorporates
event-driven programming techniques to handle user interactions effectively. Users can
connect to the chat server by providing their credentials, after which they can engage in
conversations with other users in the chat room.

Throughout the development process, attention is paid to scalability, reliability, and security
aspects of the chat application. Robust error handling mechanisms are implemented to
handle unexpected scenarios gracefully, ensuring a seamless user experience. Moreover,
basic security measures are employed to safeguard user data and prevent unauthorized
access to the system.

The Simple Chat Application project serves as an educational tool for understanding the
concepts of network programming and client-server communication in Java. By exploring
the project's architecture, design principles, and implementation details, developers gain
valuable insights into building scalable and efficient chat applications. Furthermore, the
project fosters collaboration and teamwork, as developers work together to create a fully
functional and user-friendly chat system.
Introduction :

1. Overview:
A simple chat application in Java allows users to communicate with each other in real-time
over a network. It typically consists of a server component that manages connections and
facilitates message exchange between clients.

2. Server Component:
The server component acts as a central point of communication. It listens for incoming
connections from clients and manages the distribution of messages among them. It
maintains a list of connected clients and relays messages between them.

3. Client Component:
The client component connects to the server to send and receive messages. Each client can
send messages to the server, which then relays them to other connected clients. Clients can
also receive messages from the server and display them to the user.

4. Key Features:
User Authentication: Clients may need to authenticate themselves with the server before
participating in the chat.
Real-time Messaging: Messages are delivered instantly to other connected clients.
Multiple Connections: The server should be able to handle connections from multiple
clients concurrently.
Message History: Optionally, the server may store and provide message history to clients
when they connect.

5. Basic Implementation:
Server:
The server listens on a specific port for incoming connections.
When a client connects, it accepts the connection and adds the client to its list of connected
clients.
It continually listens for messages from clients and broadcasts them to all other connected
clients.
Client:
The client connects to the server on a specified IP address and port.
It provides a user interface for sending and receiving messages.
Messages typed by the user are sent to the server, which then broadcasts them to other
clients.
Messages received from the server are displayed in the client's interface.
6. Technologies:
Socket Programming: Both server and client components use Java's socket API to establish
connections and exchange messages.
Threads: Multi-threading is often used to handle multiple client connections
simultaneously.
Swing or JavaFX: For the client-side graphical user interface (GUI), Swing or JavaFX can
be used to create a user-friendly chat interface.

7. Potential Extensions:
Encryption: Implementing end-to-end encryption to secure communication.
File Sharing: Adding functionality for clients to share files with each other.
User Accounts: Developing a system for user registration and login.
Group Chat: Allowing clients to join and participate in group conversations.

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