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Related Studies

Foreign Studies

According to ardic et al (2015) this study investigated The relationship between lay theories of the
effects of online games and expectation to their behavior and also this study developed tested theory to
a set for understanding of the Students behaviour among the relationship between depression and
online games behaviour. Tha purpose of the study was to investigate the online gaming habits of the
students who are studying at three facilities university of tuzla in academic Year 2012-2018 and to
investigate whether there is a Difference in online games habits of the students from the difference
faculties. The findings in this are subject to at least three limitations. First these data apply only to
adolescents who attend high school in 1998, five per cent of persons age 16 to 17 were not enrolled in
a high school program and had not completed high school the conducted analysis have shown that is the
same 22.8% of current playing online games and 7.8% are player Due to the adopted gaming habits
which some students begun to adopt in the age of 13,in 47.5% part of students cocasionally was
observed some symptoms (cough, eto ) which are attributed to online games. The analysis showed no
statistically significant gender defference in online games although the trend of online games in the
populations students progression. On the same quatity as male colleagues. We did not find any
statistically significant difference of online games habits the study lacked knowledge about issues
related harmful effect of online games on the human body which in the next survey will be incorporated
it is necessary to organize and education lectures and the student population to raise awareness about
the harmful effect of online games in order to reduce the in this sample 22,8% of current playing and
7.8% were playing online games who now no longer playing the analysis showed no statistically
significance difference in online games habits of all students there were to statistically significance
difference in the daily consumption of online games between the behavior relationship of the present
study to thesis in samewhat relevant to our present study since the aim of our present study is also to
investigate or axamine how perception of the effects of online games in their Classroom behavior
among HUMSS 11students specially boys in short, they re related to one another because, the main goal
Of both studies is to spread awareness with regards to addicted online games in school Buckkles (2014).

Local Studies

According Helena B. Floredo (2014) online games is always harmful since it is One of the primary
reasons for human depression, however online games can be prevented in the Philippines, there are
anxiety of studies conducted that deal with online games behaviour in their Classroom behavior among
HUMSS 11 student and it's correlates to anxiety. The researcher used questionnaires standardise test
and interviews gather data. Likew se descriptive correctional method, purposive sampling and SPSS
were utilize. Out of 1,866 Freshman students surveyed in . Brgy Gintubhan Isabela national high school
senior high school in 2nd semester. Philippines 286 were current.online games Findings revealed that
most of the participants are in their adolescence stage, male dominated receive minimal allowance,
have parents with high aducational attainment and their parents job require physical labor. Results
showed that peer, family, Mass meda, environmental factors respectively expect for the teacher factor
had considerable on the online games behaviour of the students have high level of anxiety. Anxiety is
significantly related to the developmental stage when one started addicted and stocks he/she consumed
per day. An intervention program aimedat reducing anxiety and addicted to online games among
students need further research.

Synthesis

In this study. It presented the related studies that can support the possible result from the relationship
between online games and the health of senior high school students.Online games is the one problem of
our society especially in school. There are so many players online games everywhere. Mostly in the
computer or even in gadgets As the student like as we Do this as our research title for them to know
what are the bad effects of online games in their own health. To let them know that online games is not
just agood habit in their daily life. Our study focuses only to the commonexperiences of the different
students who are taking gamings.Because addicted playing online games they spent time and that
cause lack of sleep, harms nearly every organ of the body causes many disease reduces the health Of
online games on general, that's why online games are more effects in our health likely stress, anxiety is
the leading reventable cause of bad health. If you balance your time in using gadget. Your health is safe
and your study is good result.

Research conducted this study not only for their selves but also for the people outThere especially for
the students. Regarding in effects of online games the research can raise awareness about the
importance of it and that they can play their rules and responsibilities in dealing with certain effects of
online games in other people especially the students.
Research HYPOTHESIS

The following hypotheses were formulated to guide this study:

Ho=There is no significant relationship between online games and the health of HUMSS
11 students.

Ha=There is a significant relationship between playing online games and the healt of
HUMSS 11 students

Conceptuai framework of the study

This study is all about the Relationship between online games in their Classroom behavior
among HUMSS 11 students and this table demonstrate what our research is all about.

We need to demonstrate our research study in different categories like the profile of Students,
analysis of data, and the improvement of student role.

That is why we need to fill-up All the categories based in our research title above.

Input Process Output

The process we use is


Effects of online games In their Classroom behavior
interview

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