Professional Documents
Culture Documents
AoS - 7 - The Anatomy of A Warscroll in The New Edition
AoS - 7 - The Anatomy of A Warscroll in The New Edition
Articles
Webcomics
List Building Tools
Downloads
Videos & Podcasts
05 Apr 24
The warscroll has been a mainstay of Warhammer Age of Sigmar since the first days of
first edition. They’ve evolved with each edition, but they’re still one of the most
recognisable parts of the game.
This system is the key that unlocks the whole game – even basic, universal actions such
as moving and fighting are now shared abilities listed in the core rulebook,* while
every warscroll has at least one ability unique to them, which help define each unit’s
battlefield role.
What’s on a Warscroll?
Health, which is the current Wounds stat changed for sense purposes**
Likewise, the keywords banner at the bottom remains the same – though important
gameplay keywords have been moved onto their own line at the top for easy reference.
Weapons have seen a few subtle changes, but they still function in more or less the
same way. In melee, five key attributes function as before: Attacks, Hit, Wound, Rend,
and Damage – though they’ve all been carefully rebalanced for the new edition to
better reflect each unit’s miniatures, lore, and battlefield role.
Liberators hit hard for basic troops, especially given their Crit (Mortal) ability – one of
seven universal weapon abilities. It has a simple e"ect: an unmodified 6 to hit counts
as a Critical Hit, and this ability turns Critical Hits into Mortal Damage.
However, while missile weapons still have a Range – albeit generally reduced – every
model can now fight within a 3” combat range in melee. It’s a simple change, but one
that will streamline pile-ins and combat resolution.
Finally, there are the redesigned abilities. Our Liberators have a fairly easy one –
Stalwart Defenders, which helps them control your closest Objectives. It’s purple,
which marks it out as an End of Turn ability, while the circle symbol makes it a Control
ability. Passive ensures that it happens automatically. Each phase and ability type has
its own colour and symbol, making it incredibly easy to see when you use them.
Even though it belongs to the literal god of Death, Nagash’s warscroll (like everyone
else’s) fits on one side of a card. He has several decisive abilities, which a"ect the game
in three separate phases. The Staff of Power is a passive bu" which greatly improves
his spellcasting power during the Hero Phase, while Supreme Lord of the Undead is
an incredibly powerful once-per-battle ability that can turn the tide of a conflict.
His signature spell is Invocation of Nagash, a flexible conjuration that can restore
models, shield them from incoming damage, or deal damage to the opposition. Finally,
Hand of Dust may be used in your turn or your opponent’s. This is an example of a
new-look rampage – the vast majority of monsters now have a unique ability called out
on their warscroll. You’ll notice that various universal special rules, such as WIZARD,
FLY, and WARD appear in the keyword bar, and have been standardised in the core
rules.
As you’d imagine, there’s a huge scope of warscrolls which sit between humble soldiers
and literal gods, but they all fit into the same space and they all function exactly the
same. We’ll have more on Warhammer Age of Sigmar next week.
** Many newer players who hear that a model has 10 Wounds might assume that it’s in
pretty poor shape, rather than fighting fit…
Pre-order Now
Check out the latest releases!
New online
Available to order right now!
Subscribe to Warhammer+
Unlock exclusive animations, shows, miniatures, and more. Start exploring
today.
Photography Guide
Detailed instructions and helpful hints from the pros.
25 Mar 24
Press Room
Terms of Use
Cookie Notice
Privacy Notice
Subscribe
Subscribe to get the very latest - news, promotions, hobby tips and more
from Games Workshop. You can unsubscribe at any time
Sign Me Up