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Naked - R18C2

=(10 + R9C8)

Armored - R21C5

=(IF(not(isnumber(R21C4)),10,R21C4) - IF(not(isnumber(R21C1)),0,R21C1) + R9C8)

Armor + shield - R24C5

=(IF('r3'!R1C2 = TRUE,R21C5 -IF(not(isnumber(R24C1)),0,R24C1) - 1,R21C5))

Total adj AC - R31C5

=(R24C5 - IF(not(isnumber(R27C1)),0,R27C1) - IF(not(isnumber(R28C1)),0,R28C1) -


IF(not(isnumber(R29C1)),0,R29C1) - IF(not(isnumber(R30C1)),0,R30C1))

AC - R14C2
=(R31C5)

Suprised
=(R31C5 - R9C8)

Shieldless - R16C2

=(R21C5 - IF(not(isnumber(R27C1)),0,R27C1) - IF(not(isnumber(R28C1)),0,R28C1) -


IF(not(isnumber(R29C1)),0,R29C1) - IF(not(isnumber(R30C1)),0,R30C1))

Rear - R17C2
=(R16C2 - R9C8)

movemet heavy - R15C4


=(if(not(isnumber(R14C4)),0,R14C4) * .75)

Movement loaded - R16C4


=(if(not(isnumber(R14C4)),0,R14C4) * .5)

Movement max_weight - R17C4


=(if(not(isnumber(R14C4)),0,R14C4) * .25)

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