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WILD ADVENTURES

Lands About the Journeys 1:

Riddermark FEAT
DIE RESULT

— Tables — A Lower TNs by one level, roll again

1 Edoras
Compiled by Bill Weatherford,
“bweather” 2 River Snowbourn

3 Hold of Dunharrow
Journey 4 The Dark Door

FEAT 5 Foothills of Starkhorn


DIE RESULT
6 Stair of the Hold
A Swift travel*, roll again
7 Firienfeld
1 Journeys table 1
8 Paths of the Dead
2 Journeys table 2
9 Steep Cliffs
3 Journeys table 3
10 Dimholt
4 Journeys table 4
C Increase TNs by one level, roll again
5 Journeys table 5

6 Journeys table 6
Journeys 2:
7 Journeys table 7
FEAT
8 Journeys table 8 DIE RESULT

9 Journeys table 9 A Lower TNs by one level, roll again

10 Journeys table 10 1 River Entwash

C Heavy burdens**, roll again 2 The Wold

*Swift travel: The Loremaster should increase 3 Shepherd’s Homestead


the company's speed by 5 miles per day. 4 River Limlight
**Heavy burdens: The Loremaster should
increase the amount of Fatigue gained per failed 5 Field of Celebrant
Travel roll by 1 point.
6 Swampy Fens

7 The Entwade

8 Outlaw Camp

9 Ancient Ruins

10 Leofring Camp

C Increase TNs by one level, roll again

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WILD ADVENTURES

Journeys 3: Journeys 4:
FEAT FEAT
DIE RESULT DIE RESULT

A Lower TNs by one level, roll again A Lower TNs by one level, roll again

1 Fenmarch 1 Westfold Vale

2 Everholt 2 Foothills of the White Mountains

3 Mering Stream 3 Deeping-coomb

4 Aldburg 4 Grimslade

5 Stotfold 5 Peaks of Thrihyrne

6 The Folde 6 Helm’s Deep

7 East Dales 7 Fowlmere

8 Halifirien 8 Deeping-stream

9 Anórien 9 The Glittering Caves

10 Firien Wood 10 Hornburg

C Increase TNs by one level, roll again C Increase TNs by one level, roll again

Journeys 5: Journeys 6:
FEAT FEAT
DIE RESULT DIE RESULT

A Lower TNs by one level, roll again A Lower TNs by one level, roll again

1 North Under 1 Fords of Isen

2 Sarn Gebir 2 River Anduin

3 The Argonath 3 Deep Valley

4 Emyn Muil 4 Dinas Drust

5 Amon Hen 5 Stanshelf

6 Wetwang 6 Burned Village

7 Falls of Rauros 7 Frecasburg

8 Amon Lhaw 8 Southern Lone-lands

9 New Hithoel 9 River Rapids

10 South Undeep 10 Secret Cave

C Increase TNs by one level, roll again C Increase TNs by one level, roll again

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WILD ADVENTURES

Journeys 7: Journeys 8:
FEAT FEAT
DIE RESULT DIE RESULT

A Lower TNs by one level, roll again A Lower TNs by one level, roll again

1 Treeless Glade 1 The Giant’s Teeth

2 Treebeard’s Hill 2 Mist Covered Vale

3 Derndingle 3 Old South Road

4 Felled Trees 4 Dwarven Mines

5 Deep Gorge 5 The Crag

6 Nan Mordeleb 6 Tower Ruins

7 Wolf Den 7 Nomadic Camp

8 Ent-house 8 Tunum

9 Source of the Limlight 9 Dangerous Trail

10 Whistlingdown 10 The Gathering Stone

C Increase TNs by one level, roll again C Increase TNs by one level, roll again

Journeys 9: Journeys 10:


FEAT FEAT
DIE RESULT DIE RESULT

A Lower TNs by one level, roll again A Lower TNs by one level, roll again

1 River Isen 1 North Undeep

2 Orthanc 2 Sarn Gebir

3 Dol Baran 3 The Argonath

4 Mysterious Path 4 Emyn Muil

5 Methedras 5 Amon Hen

6 Mountain Stream 6 Wetwang

7 Fisherman’s Hut 7 Falls of Rauros

8 Mountain Trail 8 Amon Lhaw

9 Ringwall of Isengard 9 New Hithoel

10 Hillman Village 10 South Undeep

C Increase TNs by one level, roll again C Increase TNs by one level, roll again

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WILD ADVENTURES

Combat Combats 1:
FEAT
SUCCESS DIE RESULT
DIE RESULT
A Easily ambushed*, roll again
1 Weakened enemy*, roll again
1 Dunlending Raiders
2 Combats table 1
2 Dark-Hearted Huorn
3 Combats table 2
3 The Dead Men of Dunharrow
4 Combats table 3
4 Orc Guards
5 Combats table 4
5 Great Spider
6 Full of hate**, roll again
6 Night Wight
*Weakened enemy: The Loremaster should
decrease the starting Endurance of any 7 Hill-Troll
adversaries, or make them Weary.
8 Wild Wolves
**Full of hate: The Loremaster should increase
the number of Hate points of each adversary by 1. 9 Leofring Raiders

10 Hill-Troll Chief

*Easily ambushed: The enemy is completely C Strength of numbers**, roll again


unaware of the company, caught sleeping, or
something similar. The Loremaster should grant
an automatic Ambush if the company desires to Combats 2:
attack.
FEAT
**Strength of numbers: The Loremaster DIE RESULT
should increase the numbers of adversaries that
A Easily ambushed*, roll again
the company will face or roll again and add
another type of adversary to the episode. 1 Wulfing Riders

2 Orcs of the White Mountains

3 Huorn of Mordeleb

4 Uruk-hai Soldiers

5 Great Orcs

6 Stone-Troll

7 Wolf Leader

8 Desperate Criminal

9 Fungal-Troll

10 Goblin-men

C Strength of numbers**, roll again

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WILD ADVENTURES

Combats 3: Combats 4:
FEAT FEAT
DIE RESULT DIE RESULT

A Easily ambushed*, roll again A Easily ambushed*, roll again

1 Warriors of the Gáesala 1 Guards of Isengard

2 The Pale Ones 2 The Black Warg of Methedras

3 Wandering Huorn 3 Hunter Spider

4 Uruk-hai Captain 4 Half-Orcs

5 Orc Soldiers 5 Mountain-Troll

6 Cave-Troll 6 Snaga Trackers

7 Hound of Sauron 7 Goblin Archers

8 Great Bats 8 Feral Hounds

9 The Great Boar of Everhold 9 Outlaws

10 Orcish Wolf-riders 10 Gazhúr Three-Deaths

C Strength of numbers**, roll again C Strength of numbers**, roll again

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WILD ADVENTURES

Encounter Encounters 2:
FEAT SUCCESS
DIE RESULT DIE RESULT

A Favourable meeting*, roll again 1 Queen Morwen

1 Encounters table 1 2 Dianach, Doorwarden of Orthanc

2 Encounters table 2 3 Éofolda, Lady of Stotfold

3 Encounters table 3 4 Political Rivals

4 Encounters table 4 5 Treebeard

5 Encounters table 5 Torannen, Chieftain of the Highland


6
Fells
6 Encounters table 6

7 Encounters table 7 Encounters 3:


8 Encounters table 8 SUCCESS
DIE RESULT
9 Encounters table 9
1 Théoden, Son of Thengel
10 Encounters table 10
2 Bocaern, Keeper of the Scriptorium
C Troubled circumstance**, roll again
3 Fróda, Warden of Halifirien
*Favourable meeting: The Loremaster should
adjust the Encounter by adding +1 Tolerance, 4 Call for Aid
granting a free bonus Success die, or starting the 5 Skinbark
encounter with a number of Successes already
counted in the player-heroes' favour. 6 Casferoch the Cold, Highland Raider
**Troubled circumstance: The Loremaster may
adjust the Tolerance rating by -1, deny Encounters 4:
Preliminary rolls, or impose a strict rule such as
not allowing an Interaction phase if the company SUCCESS
DIE RESULT
fails at Introductions.
1 Heáfod, Doorwarden of Meduseld
Encounters 1:
2 Geth, Birdmaster of Saruman
SUCCESS
RESULT Éogar, Second Marshal of the
DIE 3
Riddermark
1 King Thengel
4 Wandering Outcast
2 Alfric, Guard of Isengard
5 Herulf, Outlaw Chief
3 Gálmód, Foster-Son of Cenric
6 Beechbone
4 Urgent Request

5 Dera, Dunlendish Wanderer

6 Quickbeam

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WILD ADVENTURES

Encounters 5: Encounters 6:
SUCCESS SUCCESS
DIE RESULT DIE RESULT

1 Goldred, Merchant of Edoras 1 Hereward, Lord of Harrowdale

2 Drustan 2 Leofring Chief

3 Mildryd Shielding 3 Elfthain, Lord of Fowlmere

4 Foreign Envoy 4 Gruesome Killing

5 Odovacar and Mathilda 5 Frána, Lord of the Wulfings

6 Wyrmwood 6 Leuwen of Tunum

Encounters 7: Encounters 8:
SUCCESS SUCCESS
DIE RESULT DIE RESULT

1 Léothere Five-Fingers 1 Béowyrt of the Wold

2 A Desperate Plea 2 Hope Unlooked For

3 Grimborn, Lord of Grimslade Éofara, Horse-Herder of the


3
Westemnet
4 Household Esquire
4 Secret Meeting
5 Rynelda Fast-rider
5 Glenys, Princess of the Gáesela
6 Gabren the Shepherd
6 Slugen Crowfoot
Encounters 9:
Encounters 10:
SUCCESS
DIE RESULT
SUCCESS
DIE RESULT
1 Swígon the Shepherd
Cenric, Third Marshall of the
2 Grim Messenger 1
Riddermark
3 Léofold and Merwyn 2 A Spy Among Us
4 Traveling Minstrel 3 Aegif, Wife of the River
5 Drust, Chieftain of the Gáesela 4 Strange Request
6 Saruman the White
5 Edelyn of Stanshelf

6 Garnoc

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