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WILD ADVENTURES

Breeland Journeys 1:

— Tables — FEAT
DIE RESULT

Compiled by Aiden Harrison A Lower TNs by one level, roll again

1 Forgotten Treasure

2 The Chetwood

3 The Counting-House
Journey 4 A Queer Place

FEAT 5 Old Fort


DIE RESULT
6 Decrepit Mansion
A Swift travel*, roll again
7 Combe
1 Journeys table 1
8 Foreign Coins
2 Journeys table 2
9 The Shire
3 Journeys table 3
10 A Haywain
4 Journeys table 4
C Increase TNs by one level, roll again
5 Journeys table 5

6 Journeys table 6
Journeys 2:
7 Journeys table 7
FEAT
8 Journeys table 8 DIE RESULT

9 Journeys table 9 A Lower TNs by one level, roll again

10 Journeys table 10 1 Worn Down Statue

C Heavy burdens**, roll again 2 Friendly Home

*Swift travel: The Loremaster should increase 3 The Thieve’s Glen


the company's speed by 5 miles per day. 4 Lost Heirloom
**Heavy burdens: The Loremaster should
increase the amount of Fatigue gained per failed 5 Remnants of the Old Kingdom
Travel roll by 1 point.
6 Ominous Cave

7 Stables

8 East Row

9 The Woodfellow Inn

10 Lone-lands

C Increase TNs by one level, roll again

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WILD ADVENTURES

Journeys 3: Journeys 4:
FEAT FEAT
DIE RESULT DIE RESULT

A Lower TNs by one level, roll again A Lower TNs by one level, roll again

1 Desolate Hovel 1 Ramshackle Farm

2 South Downs 2 The Forsaken Inn

3 The East Road 3 Deep Valley

4 Kingsfoil 4 The Hall of Orgulas

5 A Quiet Spot 5 Weathertop

6 River Withywindle 6 Curious Key

7 The Andrath 7 Reeve’s Hall

8 Troll Cave 8 Staddle

9 Buckleberry Fairy 9 Mudslide

10 San Ford 10 Secret Cellar

C Increase TNs by one level, roll again C Increase TNs by one level, roll again

Journeys 5: Journeys 6:
FEAT FEAT
DIE RESULT DIE RESULT

A Lower TNs by one level, roll again A Lower TNs by one level, roll again

1 Gloomy Hollow 1 Farmstead

2 Brigand’s Hideout 2 Girdley Island

3 New-Town 3 The High House

4 The Prancing Pony 4 Enchanted Trinket

5 Swollen Stream 5 Ancient Landmark

6 The Green 6 River Brandywine

7 The Old Forest 7 Great Smial

8 Relic of Arnor 8 Old Vault

9 Rolling Hills 9 Deadman’s Dike

10 The Wood-Castle 10 Windmill

C Increase TNs by one level, roll again C Increase TNs by one level, roll again

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WILD ADVENTURES

Journeys 7: Journeys 8:
FEAT FEAT
DIE RESULT DIE RESULT

A Lower TNs by one level, roll again A Lower TNs by one level, roll again

1 The Dwarf-House 1 Brandywine Bridge

2 The Bree School 2 Old Town

3 Barrow Downs 3 Treacherous Path

4 Archet 4 The Greenway

5 Ranger Hideout 5 Secluded Forest Clearing

6 Abandoned Farm 6 Wolf Den

7 The Old Quarry 7 Trollshaws

8 Ancient Helm 8 Forgotten Cellar

9 Tom Bombadil’s House 9 A Bleak House

10 Weather Hills 10 Dwarven Gold

C Increase TNs by one level, roll again C Increase TNs by one level, roll again

Journeys 9: Journeys 10:


FEAT FEAT
DIE RESULT DIE RESULT

A Lower TNs by one level, roll again A Lower TNs by one level, roll again

1 Forester’s Hut 1 Ancient Ruins

2 Midgewater Marshes 2 Old Barrow

3 Series of Gullies 3 Hobbit Hole

4 Sheep Track 4 Watch Tower

5 Pipeweed 5 Buckland

6 Ruins of Tharbad 6 The Elf-Dell

7 Bree 7 Secluded Cabin

8 Westernesse Blade 8 Smithy

9 Troll Hoard 9 Rundown Home

10 Hidden Refuge 10 Dark Lair

C Increase TNs by one level, roll again C Increase TNs by one level, roll again

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WILD ADVENTURES

Combat Combats 1:
SUCCESS FEAT
RESULT DIE RESULT
DIE
1 Weakened enemy*, roll again A Easily ambushed*, roll again

2 Combats table 1 1 Wolf Chieftain

3 Combats table 2 2 Ruffians

4 Combats table 3 3 Snaga Trackers

5 Combats table 4 4 Frauds

6 Full of hate**, roll again 5 Hummerhorns

*Weakened enemy: The Loremaster should 6 Rampaging Bull


decrease the starting Endurance of any 7 Goblin Raiders
adversaries, or make them Weary.
**Full of hate: The Loremaster should increase 8 White Wolf
the number of Hate points of each adversary by 1.
9 Bluebell Wood Oakmen

10 Midgewater Monster
*Easily ambushed: The enemy is completely C Strength of numbers**, roll again
unaware of the company, caught sleeping, or
something similar. The Loremaster should grant Combats 2:
an automatic Ambush if the company desires to
attack. FEAT
DIE RESULT
**Strength of numbers: The Loremaster
should increase the numbers of adversaries that A Easily ambushed*, roll again
the company will face or roll again and add
another type of adversary to the episode. 1 Troll Runt

2 Ghost of Chetwood

3 A Foul Tempered Dwarf

4 Mount Gram Orcs

5 Footpad

6 Wild Folk

7 Villains

8 Mewlips

9 Livestock Rustlers

10 Wild Wolves

C Strength of numbers**, roll again

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WILD ADVENTURES

Combats 3: Combats 4:
FEAT FEAT
DIE RESULT DIE RESULT

A Easily ambushed*, roll again A Easily ambushed*, roll again

1 Restless Spirit 1 Dumbledors

2 Neekerbreakers 2 Tomb Raiders

3 Stone-Trolls 3 Oldman Willow

4 Brutish Thugs 4 Brigands

5 A Black Adder 5 Agitated Bear

6 Wandering Madman 6 Barrow-Wight

7 Lintips 7 Drunken Idiots

8 The Deepdelver 8 Cruel Shade

9 Awakened Tree 9 Feral Dog

10 Bandits 10 Hillmen of Rhudar

C Strength of numbers**, roll again C Strength of numbers**, roll again

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WILD ADVENTURES

Encounter Encounters 2:
FEAT SUCCESS
DIE RESULT DIE RESULT

A Favourable meeting*, roll again 1 Guarded Traveller

1 Encounters table 1 2 Ruby Boffin

2 Encounters table 2 3 Festive Folk

3 Encounters table 3 4 Gandalf the Grey

4 Encounters table 4 5 Mischievous Brat

5 Encounters table 5 6 Gatekeeper

6 Encounters table 6
Encounters 3:
7 Encounters table 7
SUCCESS
8 Encounters table 8 DIE RESULT

9 Encounters table 9 1 Gawking Onlookers

10 Encounters table 10 2 Awkward Misunderstanding


C Troubled circumstance**, roll again 3 Goldberry

*Favourable meeting: The Loremaster should 4 Ragged Band


adjust the Encounter by adding +1 Tolerance,
5 Fretting Mother
granting a free bonus Success die, or starting the
encounter with a number of Successes already 6 Oswald Breeker
counted in the player-heroes' favour.
**Troubled circumstance: The Loremaster may Encounters 4:
adjust the Tolerance rating by -1, deny
Preliminary rolls, or impose a strict rule such as SUCCESS
DIE RESULT
not allowing an Interaction phase if the company
fails at Introductions. 1 Adventurous Hobbits

Encounters 1: 2 Breeland Wardens

SUCCESS 3 Sensible Advise


DIE RESULT
4 Tom Bombadil
1 Hallas Dúnadan
5 Lynx-eyed Man
2 Bumbling Bumpkin
6 Keen Youth
3 Matthew Mugwort

4 Barnabas Butterbur

5 Dwarven Caravan

6 Loose Livestock
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WILD ADVENTURES

Encounters 5: Encounters 6:
SUCCESS SUCCESS
DIE RESULT DIE RESULT

1 Shire Folk 1 Twyc Greenleaf, Reeve of Bree

2 Stories by the Fire 2 Strange Folk Abroad

3 Grandmother Tunnely 3 Harry Talltree

4 Wandering Company 4 Foresters

5 Miserly Merchant 5 Dwarven Smith

6 Rambling Greybeard 6 Exaggerated Tales

Encounters 7: Encounters 8:
SUCCESS SUCCESS
DIE RESULT DIE RESULT

1 False Promises 1 Tad Tallfield

2 Strangers from the South 2 Chance Meeting

3 Filthy Pickpocket 3 Outlandish Claims

4 Orgulas Brandybuck 4 Wandering Tinkers

5 Wayward Hobbits 5 Strange Sounds

6 Gossiping Locals 6 Riddling Contest

Encounters 9: Encounters 10:


SUCCESS SUCCESS
DIE RESULT DIE RESULT

1 Jack the Forsaken 1 Anna Wintermoss

2 Frightened Locals 2 Ranger of the North

3 Smoke Ring Contest 3 Truffle Hunters

4 Friendly Face 4 Songs of Power

5 Raucous Gathering 5 Accidental Insults

6 Sly Trickster 6 Suspicious Outsiders

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