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CardStat = 8230

{
global.CardName[CardStat] = 'Chakrabarthi Divine Dragon, Nirvana'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

ACT [VC] 1/Turn: COST [Discard a card from your hand], choose a grade 0 card from
your drop, and call it to RC.

AUTO [VC]: When this unit attacks, COST [Counter Blast 1], and this unit and all of
your units with the overDress ability get power +10000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8231
{
global.CardName[CardStat] = 'Vairina'
global.CardText[CardStat] = 'Dragon Empire/Talisman

overDress - "Trickstar" (You may place it by stacking it on the specified unit


instead of normal calling it to RC).

AUTO [RC]: When this unit in the overDress state attacks a vanguard, this unit gets
power +10000 until end of that battle. Then, COST [Soul Blast 2], choose one of
your opponent�s rear-guards, and retire it.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8232
{
global.CardName[CardStat] = 'Trickstar'
global.CardText[CardStat] = 'Dragon Empire/Talisman

CONT [RC]: This unit cannot be chosen by your opponent�s card effects.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8233
{
global.CardName[CardStat] = 'Blaze Maiden, Rino'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is rode upon by "Blaze Maiden, Reiyu", search your deck for up
to one "Trickstar", call it to RC, and shuffle your deck.

CONT [VC/RC]: During the battle this unit attacked, this unit gets power +2000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8234
{
global.CardName[CardStat] = 'Escort Stealth Dragon, Hayashi Kaze'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

CONT: Sentinel.

AUTO: When this unit is put into your GC, COST [discard a card from your hand],
choose one of your units, and it cannot be hit until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 0

CardStat = 8235
{
global.CardName[CardStat] = 'Fire Slash Dragon, Inferno Sword'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

CONT [RC]: During the battle this unit attacked, this unit gets power +2000.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8236
{
global.CardName[CardStat] = 'Iron Ball Dragon, Ankybowler'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8237
{
global.CardName[CardStat] = 'Blaze Maiden, Reiyu'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is rode upon by "Chakrabarthi Divine Dragon, Nirvana", COST
[Soul Blast 1], search your deck for up to one "Vairina", reveal it and put it into
your hand, and shuffle your deck.

CONT [VC/RC]: During the battle this unit attacked, this unit gets power +2000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8238
{
global.CardName[CardStat] = 'Dragon Deity King of Resurgence, Dragveda'
global.CardText[CardStat] = 'Dragon Empire/Plasma Dragon/Over Trigger

(STANDARD JP: You can only run this card if you do not have D Demon Stealth Dragon,
Shiranui "Oboro" in your deck.)

(You may only have one over trigger in a deck. When revealed as a trigger, remove
that card, draw a card, choose one of your units, and it gets power +100 Million
until end of turn! If revealed during drive check, activate its additional effect!)

Additional Effect - Choose one of your vanguards, and stand it!'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 6
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 50000
global.CardLimidet[CardStat] = 1

CardStat = 8244
{
global.CardName[CardStat] = 'Sunburst Evolution'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Play this with COST [Counter Blast 1] !

Choose one of your units, and it gets power +5000 until end of turn. Choose a
"Vairina" from your drop, and return it to your hand.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 8254
{
global.CardName[CardStat] = 'Twin Buckler Dragon'
global.CardText[CardStat] = 'Dragon Empire/Plasma Dragon

CONT: Sentinel.

AUTO: When this unit is put on GC, choose one of your units, and it cannot be hit
until end of that battle. If your hand has two or more cards, choose a card from
your hand, and discard it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 0
CardStat = 8276
{
global.CardName[CardStat] = 'Sunlight Punishment'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Play this with COST [Counter Blast one or more cards] !

Choose one of your opponent�s rear-guards for each Counter Blast 1 paid for this
cost, and retire it.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 8277
{
global.CardName[CardStat] = 'Dragritter, Alwalith'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC, COST [Counter Blast 1 & Soul Blast 1], choose
one of your opponent�s grade 2 or greater rear-guards, and retire it.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8278
{
global.CardName[CardStat] = 'Dragritter, Zafar'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit intercepts, COST [Soul Blast 1], and this unit gets shield
+5000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8279
{
global.CardName[CardStat] = 'Stealth Rogue of Strife, Fudoumaru'
global.CardText[CardStat] = 'Dragon Empire/Demon

AUTO [RC]: When this unit�s attack hits, COST [discard a card from your hand], and
draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
CardStat = 8275
{
global.CardName[CardStat] = 'Blazing Spear Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed on RC, if your opponent has no units in the same
column as this unit, COST [Counter Blast 1], and this unit gets power +10000 until
end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8300
{
global.CardName[CardStat] = 'Double Gun of Dust Storm, Bart'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8301
{
global.CardName[CardStat] = 'Gunning of Dust Storm, Nigel'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is rode upon by "Cataclysmic Bullet of Dust Storm, Randor",
Soul Charge 1.

AUTO [RC]: When your opponent�s rear-guard is retired during your main phase, COST
[Counter Blast 1 & retire this unit], choose one of your opponent�s rear-guards,
and retire it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8302
{
global.CardName[CardStat] = 'Cataclysmic Bullet of Dust Storm, Randor'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is rode upon by "Heavy Artillery of Dust Storm, Eugene", draw
a card, choose up to one card from your drop, and put it into your soul.

AUTO [VC/RC]: When this unit attacks, if your opponent has two or less rear-guards,
COST [Counter Blast 1], Soul Charge 1, and this unit gets power +5000 until end of
that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8303
{
global.CardName[CardStat] = 'Heavy Artillery of Dust Storm, Eugene'
global.CardText[CardStat] = 'Dragon Empire/Human

ACT [VC] 1/Turn: COST [Rest two rear-guards], choose one of your opponent�s rear-
guards, retire it, and this unit gets power +10000 until end of turn.

ACT [VC] 1/Turn: If your opponent�s rear-guard was retired this turn, COST [Soul
Blast 5], look at the same number of cards from the top of your deck as the number
of your opponent�s open RC, choose any number of unit cards from among them, call
them to RC, and put the rest into your soul.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8304
{
global.CardName[CardStat] = 'Vairina Arcs'
global.CardText[CardStat] = 'Dragon Empire/Talisman

overDress - "Trickstar" (You may place it by stacking it on the specified unit


instead of normal calling it to RC).

AUTO: When this unit is placed on RC, if it is in the overDress state, COST
[Counter Blast 1], draw two cards, and this unit gets power +5000 until end of
turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8305
{
global.CardName[CardStat] = 'Burn Bright, Pure Prayers'
global.CardText[CardStat] = 'Dragon Empire/Blitz Order

If your damage zone has three or more cards, choose one of your units, and it gets
power +15000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 8306
{
global.CardName[CardStat] = 'Stealth Dragon, Hadou Shugen'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO: When this unit is placed on RC, if you have a unit in the overDress state,
COST [Counter Blast 1], choose one of your opponent�s rear-guards, and retire it.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8324
{
global.CardName[CardStat] = 'Sunrise Egg'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8325
{
global.CardName[CardStat] = 'Blaze Maiden, Zonne'
global.CardText[CardStat] = 'Dragon Empire/Human/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 8326
{
global.CardName[CardStat] = 'Blaze Staff Monk, Cho Kuu Sha'
global.CardText[CardStat] = 'Dragon Empire/Human/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8327
{
global.CardName[CardStat] = 'Blaze Maiden, Rona'
global.CardText[CardStat] = 'Dragon Empire/Human/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 8328
{
global.CardName[CardStat] = 'Blaze Fist Monk, Nikko'
global.CardText[CardStat] = 'Dragon Empire/Human/Front Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 8329
{
global.CardName[CardStat] = 'Dragritter, Hardy'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC, COST [Counter Blast 1], choose one of your
opponent�s back row rear-guards, and retire it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8365
{
global.CardName[CardStat] = 'Stealth Fiend, Shigamanago'
global.CardText[CardStat] = 'Dragon Empire/Ghost

AUTO [RC]: When your opponent�s rear-guard is retired during your main phase, COST
[retire this unit], look at the top card of your deck, and you may call a unit card
from among them to RC. If you do not, put the rest into your soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8373
{
global.CardName[CardStat] = 'Vairina Valiente'
global.CardText[CardStat] = 'Dragon Empire/Talisman

overDress - "Trickstar", or a grade 3 or less unit in the overDress state (You may
place it by stacking it on the specified unit instead of normal calling it to RC).

CONT [RC]: This unit gets power +5000 for each of this unit�s originalDress.

AUTO [RC] 1/Turn: When the attack of this unit in the overDress state hits, COST
[Counter Blast 1 & discard a card from your hand], and stand this unit.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8374
{
global.CardName[CardStat] = 'Penetrate Dragon, Tribash'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO [RC]: When your vanguard attacks, if your opponent has two or less rear-
guards, COST [put this unit into your soul], choose one of your vanguards, and it
gets critical +1 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8376
{
global.CardName[CardStat] = 'Stealth Dragon, Tensha Stead'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO [RC]: When the attack this unit boosted hits, COST [Counter Blast 1 & retire
this unit], choose one of your vanguards, search your deck for up to one card with
the same card name as that unit, reveal it and put it into your hand, and shuffle
your deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8377
{
global.CardName[CardStat] = 'Stealth Rogue of Iron Blade, Oshikuni'
global.CardText[CardStat] = 'Dragon Empire/Demon

AUTO [RC]: When this unit attacks, if your opponent has two or less rear-guards,
this unit gets power +5000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
CardStat = 8378
{
global.CardName[CardStat] = 'Extremist Dragon, Velocihazard'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO [RC]: When this unit boosts, this unit gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8379
{
global.CardName[CardStat] = 'Conduct Spark Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 8380
{
global.CardName[CardStat] = 'Rushing Dragon, Steel Dilopho'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8381
{
global.CardName[CardStat] = 'Stealth Dragon, Jaengoku'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon/Front Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 8382
{
global.CardName[CardStat] = 'White Light Dragon, Parasolace'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 8375
{
global.CardName[CardStat] = 'Dragritter, Dabbaax'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC, COST [Counter Blast 2], Soul Charge 1, choose
one of your opponent�s rear-guards, and retire it.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8448
{
global.CardName[CardStat] = 'Blaze Maiden, Mirin'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When your unit with the overDress ability attacks, COST [put this unit
into your soul], choose one of your units with the overDress ability, and it gets
power +5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8449
{
global.CardName[CardStat] = 'Psomophagy Dragon, Hungersaurus'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

CONT [RC]: During your turn, this unit gets power +5000, and if your opponent has a
front row rear-guard, this unit cannot attack the vanguard.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8450
{
global.CardName[CardStat] = 'Blaze Maiden, Zaara'
global.CardText[CardStat] = 'Dragon Empire/Human

CONT [RC]: During your turn, if you have a "Blaze Maiden, Reiyu" or "Blaze Maiden,
Rino" on your VC or RC, this unit gets power +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8451
{
global.CardName[CardStat] = 'Blaze Maiden, Tanya'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC, COST [Counter Blast 1], choose a grade 0 card
from your drop, and call it to RC.

AUTO [RC]: When this unit attacks, COST [Soul Blast 1], choose one of your grade 0
units, and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8452
{
global.CardName[CardStat] = 'Dragritter, Iduriss'
global.CardText[CardStat] = 'Dragon Empire/Human

ACT [RC]: If your opponent�s rear-guard was retired this turn, COST [Counter Blast
1], and perform one of the following.
� This unit gets power +10000 until end of turn.
� Put this unit into your soul, choose one of your opponent�s grade 2 or greater
rear-guards, and retire it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8453
{
global.CardName[CardStat] = 'Dragritter, Nathil'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit intercepts, if your opponent has two or less rear-guards, this
unit gets shield +10000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8507
{
global.CardName[CardStat] = 'Blaze Fist Monk, Enten'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When the attack this unit boosted hits, COST [Soul Blast 1 & retire this
unit], choose one of your units, and it gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8508
{
global.CardName[CardStat] = 'Horns of Blessing'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Play this with COST [discard a card with the overDress ability from your hand] !

Draw two cards.'


global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 8586
{
global.CardName[CardStat] = 'Embodiment of Armor, Bahr '
global.CardText[CardStat] = 'Dragon Empire/Kagero/Demon

AUTO: When this unit is rode upon by "Dragon Knight, Nehalem", COST [Counter Blast
1], search your deck for up to one grade 1 card, reveal it and put it into your
hand, and shuffle your deck.

AUTO [RC] 1/Turn: When your vanguards attack hits, this unit gets power +5000 until
end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 12
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8587
{
global.CardName[CardStat] = 'Lizard Runner, Undeux '
global.CardText[CardStat] = 'Dragon Empire/Kagero/Dragonman

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 12
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8588
{
global.CardName[CardStat] = 'Dragonic Overlord '
global.CardText[CardStat] = 'Dragon Empire/Kagero/Flame Dragon

CONT [VC/RC]: During the battle this unit attacked a rear-guard, your opponent
cannot call cards from their hand to GC.

AUTO [VC] 1/Turn: When this unit�s attack hits, COST [Counter Blast 1 & discard a
card from your hand], stand this unit, and it gets drive -1 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 12
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8589
{
global.CardName[CardStat] = 'Dragon Knight, Nehalem '
global.CardText[CardStat] = 'Dragon Empire/Kagero/Human

AUTO: When this unit is rode upon by a unit with "Overlord" in its card name, call
this card to RC.

ACT [RC] 1/Turn: If you have a vanguard with "Overlord" in its card name, COST
[Soul Blast 1], and this unit and all of your vanguards get power +5000 until end
of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 12
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8590
{
global.CardName[CardStat] = 'Stealth Dragon, Togachirashi'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO: When this card is discarded from hand during your turn, you may put this card
into your soul.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8591
{
global.CardName[CardStat] = 'Prayers That Will Reach Someday'
global.CardText[CardStat] = 'Dragon Empire/Blitz Order

Play this with COST [Soul Blast 1] !

If you have a rear-guard with the overDress ability, choose one of your units, and
it gets power +15000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 8592
{
global.CardName[CardStat] = 'Blaze Maiden, Parama'
global.CardText[CardStat] = 'Dragon Empire/Human/Front Trigger

CONT [GC]: If your opponent�s vanguard is grade 3 or greater, this unit gets shield
+5000.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 15000

CardStat = 8593
{
global.CardName[CardStat] = 'Stealth Dragon, Kizanreiji'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

ACT [RC] 1/Turn: COST [Counter Blast 1 & Soul Blast 1], choose one of your
opponent�s rear-guards in the same column as this unit, and retire it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8594
{
global.CardName[CardStat] = 'Strong Fortress Dragon, Gibrabrachio'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

ACT [RC]: If your vanguard is "Heavy Artillery of Dust Storm, Eugene", COST [Soul
Blast 1 & rest this unit], choose one of your opponent�s rear-guards, and retire
it.

AUTO [RC]: At the beginning of your battle phase, if your opponent has one or less
rear-guards, stand this unit, and this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8595
{
global.CardName[CardStat] = 'Volcanicgun Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon
AUTO [RC]: When this unit attacks, if your opponent has no front row rear-guards,
this unit gets power +5000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8596
{
global.CardName[CardStat] = 'Flame Dragon Bombardment'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Choose one of your vanguards, and until end of turn, it gets "CONT [VC]: When all
of your units would attack, they may attack your opponent�s back row rear-guard.".'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 8597
{
global.CardName[CardStat] = 'Dragon Monk, Gojo '
global.CardText[CardStat] = 'Dragon Empire/Kagero/Gillman

AUTO [RC]: When the vanguard�s attack this unit boosted hits, COST [retire this
unit], and Counter Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 12
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8598
{
global.CardName[CardStat] = 'Berserk Dragon '
global.CardText[CardStat] = 'Dragon Empire/Kagero/Flame Dragon

AUTO [RC]: When this unit attacks, if you have a vanguard with "Overlord" in its
card name, this unit gets power +5000 until end of that battle. Then, COST [Counter
Blast 1], choose one of your opponent�s grade 2 or less rear-guards, and retire
it.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 12
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8599
{
global.CardName[CardStat] = 'Armored Dragon, Mountcannon'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO [Front Row RC]: When your grade 0 unit attacks, this unit and the unit that
attacked get power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8600
{
global.CardName[CardStat] = 'Vairina Erger'
global.CardText[CardStat] = 'Dragon Empire/Talisman

overDress - "Trickstar".

AUTO [Hand]: At the end of the battle your "Trickstar" attacked a vanguard, if your
vanguard is "Chakrabarthi Divine Dragon, Nirvana", COST [Soul Blast 2], overDress
this card on your "Trickstar" on RC as stand, and Counter Charge 1.

CONT [RC/GC]: If this unit is in the overDress state, this unit gets power +10000 /
shield +10000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8601
{
global.CardName[CardStat] = 'Blaze Fist Monk, Damari'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: At the end of the battle this unit attacked, COST [Counter Blast 1 &
Soul Blast 1], choose one of your opponent�s front row rear-guards, retire it, and
if your vanguard is "Chakrabarthi Divine Dragon, Nirvana", choose up to one grade 0
card from your drop, and call it to RC.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8602
{
global.CardName[CardStat] = 'Blaze Maiden, Aruuna'
global.CardText[CardStat] = 'Dragon Empire/Human

CONT [RC]: During the battle this unit boosted a grade 0, this unit gets power
+5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8603
{
global.CardName[CardStat] = 'Crousrock Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed on RC, choose one of your opponent�s rear-guards,
and you may move it to your opponent�s open front row RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8944
{
global.CardName[CardStat] = 'Blaze Maiden, Elba'
global.CardText[CardStat] = 'Dragon Empire/Human

ACT [RC] 1/Turn: COST [Counter Blast 1 & rest three rear-guards with "Blaze Maiden"
in their different card names], draw a card, choose one of your vanguards, and
until end of turn, it gets "CONT [VC]: All of your front row units get power
+10000.".'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8945
{
global.CardName[CardStat] = 'Dragritter, Antal'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When this unit boosts a rear-guard, if your opponent has no units in the
same column as this unit, this unit gets power +5000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8946
{
global.CardName[CardStat] = 'Blaze Pole Monk, Shakune'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When your grade 0 rear-guard attacks, COST [Counter Blast 1 & retire
this unit], and the unit that attacked gets power +10000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8947
{
global.CardName[CardStat] = 'Blaze Maiden, Toresa'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When this unit�s attack hits, COST [Counter Blast 1], choose a card with
the overDress ability from your drop, and put it into your hand.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8948
{
global.CardName[CardStat] = 'Piercing Bullet of Dust Storm, Maynard'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on VC or RC, COST [Counter Blast 2], choose one of
your opponent�s rear-guards, and retire all of your opponent�s rear-guards in the
same column as that unit.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 8949
{
global.CardName[CardStat] = 'Best Harvest'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Choose one of your vanguards, and until end of turn, it gets "AUTO [VC]: When your
opponent�s rear-guard is retired during your main phase, you draw a card.".'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 8950
{
global.CardName[CardStat] = 'Twin Strike of Dust Storm, Orlando'
global.CardText[CardStat] = 'Dragon Empire/Human

ACT [Soul]: If your opponent�s rear-guard was retired this turn, COST [Counter
Blast 1], and call this card to RC.

AUTO [RC]: When your grade 3 or greater vanguard attacks, COST [put this unit into
your soul], choose one of your vanguards, and it gets power +5000 until end of
turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9068
{
global.CardName[CardStat] = 'Burning Flail Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon/Critical Trigger

AUTO [RC]: At the end of the battle this unit boosted, COST [put this unit into
your soul], choose one of your units, and it gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 15000

CardStat = 9076
{
global.CardName[CardStat] = 'Stealth Dragon, Fushimachi Madoka'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

CONT [RC/GC]: If your opponent�s drop has four or more cards, this unit gets power
+2000 / shield +5000. Then, if there are eight or more, it gets shield +5000.
(Active on your opponent�s turn too)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9077
{
global.CardName[CardStat] = 'Titlist Dragon, Musashid Armor'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

CONT: The normal ride from hand on this unit by a unit with different card name is
regarded as persona ride too.

(SHIFT + left click to activate persona ride)'


global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.PersonaRideAct[CardStat] = 1

CardStat = 9078
{
global.CardName[CardStat] = 'Stun Voltech Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

CONT [RC]: If your vanguards attack hit this turn, this unit gets power +10000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9116
{
global.CardName[CardStat] = 'Vairina Exspecta'
global.CardText[CardStat] = 'Dragon Empire/Talisman

overDress - Unit in the overDress state (You may place it by stacking it on the
specified unit instead of normal calling it to RC.)

CONT [RC]: This unit gets the original power of all of its originalDress. (Active
on opponent�s turn too)

AUTO [RC]: When this unit attacks a grade 3 or greater vanguard, if this unit is in
the overDress state, COST [Counter Blast 1], and this unit gets power +15000 /
critical +1 until end of that battle. At the end of that battle, put all of this
unit�s originalDress into the drop. (overDress state ends if there is no
originalDress.)'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9117
{
global.CardName[CardStat] = 'Blaze Fist Monk, Tenji'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When your rear-guard is placed, if it was an overDress, you may draw a
card. If you drew, choose a card from your hand, and discard it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9118
{
global.CardName[CardStat] = 'Prayer of Resonating Wishes'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Play this with COST [Counter Blast 1] !

Choose one of your vanguards, and until end of turn, it gets, "AUTO [VC]: When your
rear-guard is placed, if it was an overDress, draw a card, and this unit gets power
+5000 until end of turn.".'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 9119
{
global.CardName[CardStat] = 'Howitzer of Dust Storm, Dustin'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC, if your vanguard is "Heavy Artillery of Dust
Storm, Eugene", COST [put a card from your hand into your soul], draw a card,
choose one of your opponent�s grade 2 or greater rear-guards, and retire it.

AUTO [RC]: When this unit attacks, COST [Soul Blast 1], and this unit gets power
+2000 until end of that battle for each of your opponent�s open RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9120
{
global.CardName[CardStat] = 'Angled Shot of Dust Storm, Alastair'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is put on GC, if no units are boosting your opponent�s
attacking unit, this unit gets shield +10000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9121
{
global.CardName[CardStat] = 'Ambush Killsmoke'
global.CardText[CardStat] = 'Dragon Empire/Blitz Order

Play this with COST [Counter Blast 1] !

If your vanguard is "Heavy Artillery of Dust Storm, Eugene", choose one of your
vanguards, it gets power +10000 until end of that battle, at the end of that
battle, choose one of the rear-guards that boosted for that battle, and retire it.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 9122
{
global.CardName[CardStat] = 'Flarestrike Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed on RC, COST [Counter Blast 1], choose one of your
vanguards, and it gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9123
{
global.CardName[CardStat] = 'Blaze Maiden, Ximena'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC, COST [Counter Blast 1], look at seven cards
from the top of your deck, choose up to one card with the overDress ability from
among them, reveal it and put it into your hand, and shuffle your deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9124
{
global.CardName[CardStat] = 'Blaze Fist Monk, Gyoukou'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this card is discarded from hand during your turn, if your vanguard is
"Chakrabarthi Divine Dragon, Nirvana", COST [Soul Blast 1], choose one of your
opponent�s rear-guards, and retire it.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9125
{
global.CardName[CardStat] = 'Flare Scourge Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO [RC]: When your rear-guard is placed, if it overDress, this unit gets power
+5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 9000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9126
{
global.CardName[CardStat] = 'Patrol Dragon, Scoutptera'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO [RC]: When this unit is boosted, COST [Counter Blast 1], choose one of your
opponent�s grade 2 or greater rear-guards, retire it, and this unit gets power
+2000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9127
{
global.CardName[CardStat] = 'Hunting Bullet of Dust Storm, Cedric'
global.CardText[CardStat] = 'Dragon Empire/Human

CONT [RC]: During your turn, if your opponent has two or less rear-guards, this
unit gets power +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9128
{
global.CardName[CardStat] = 'Deflect Pulse Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

AUTO: When this unit is put on GC, if you have a grade 0 rear-guard, this unit gets
shield +5000 until end of that batte.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9129
{
global.CardName[CardStat] = 'Blast Artillery Dragon, Brachioforce'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO [RC]: When this unit�s attack hits, COST [retire this unit], draw a card,
choose one of your opponent�s rear-guards, and retire it.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9130
{
global.CardName[CardStat] = 'Steel Bullet of Dust Storm, Ethan'
global.CardText[CardStat] = 'Dragon Empire/Human
AUTO [RC]: When your vanguards attack hits, COST [retire this unit], draw a card,
and Counter Charge 1.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 9000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9151
{
global.CardName[CardStat] = 'Dragritter, Shihab'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC, this unit gets power +5000 until end of turn.

CONT [RC]: When you would ride from your ride deck, you may ride with "Put this
unit into your soul" instead of "Choose a card from your hand, and discard it".'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9215
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Arhinsa'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9216
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Namorkahr'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed on VC by riding from "Sealed Blaze Dragon, Arhinsa",
COST [Soul Blast 1], search your deck for up to one "Sealed Blaze Sword, Prithivih"
or "Sealed Blaze Shield, Swayanbuh", reveal it and put it into your hand, and
shuffle your deck.

AUTO [RC]: When this unit attacks, this unit gets power +2000 until end of that
battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 9217
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Halibadra'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed on VC by riding from "Sealed Blaze Dragon,
Namorkahr", choose an Arms card from your drop, and put it into your hand.

AUTO [RC]: When this unit attacks, if your vanguard is Armed, this unit gets power
+5000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9218
{
global.CardName[CardStat] = 'Sealed Blaze Sword, Prithivih'
global.CardText[CardStat] = 'Dragon Empire/Normal Order/Arms

Right Deity Arms - "Sealed Blaze Maiden, Bavsargra". (After being played, the
specified vanguard Arms it. If a new Right Deity Arms is Armed, put this card into
the drop.)

Play this with COST [Soul Blast 1] !

AUTO [VC]: When the unit Armed with this card attacks, that Armed unit gets power
+10000 until end of that battle. At the end of that battle, if your opponent�s
damage zone has four or less cards, COST [Counter Blast 2 & put this card into your
drop], choose one of your opponent�s vanguards, and deal one damage.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
global.Arms[CardStat] = 1
global.RightArms[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 9219
{
global.CardName[CardStat] = 'Sealed Blaze Shield, Swayanbuh'
global.CardText[CardStat] = 'Dragon Empire/Normal Order/Arms

Left Deity Arms - "Sealed Blaze Maiden, Bavsargra". (After being played, the
specified vanguard Arms it. If a new Left Deity Arms is Armed, put this card into
the drop.)

Play this with COST [Counter Blast 1] !

AUTO [VC] 1/Turn: When the unit Armed with this card is attacked, that Armed unit
gets power +10000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
global.Arms[CardStat] = 1
global.LeftArms[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 9220
{
global.CardName[CardStat] = 'Sealed Blaze Maiden, Bavsargra'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [VC] 1/Turn: When this unit is Armed, Soul Charge 1, choose a grade 1 or less
card from your drop, and call it to RC.

ACT [VC] 1/Turn: If this unit is Armed with two or more cards, COST [Soul Blast 2],
retire all of your opponent�s front row rear-guards, and this unit gets critical +1
until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9221
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Shirunga'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO [RC]: When this unit boosts, COST [discard an Arms card from your hand], and
draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9222
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Ulsalra'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed on RC, COST [Counter Blast 1], choose an Arms card
from your drop, and put it into your hand.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9271
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Ihsita'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon
CONT [RC]: During your turn, this unit gets power +2000 for each card on your VC.
(Includes Arms, but not the soul.)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9272
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Sikshanya'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed on RC, COST [discard an Arms card from your hand],
draw a card, and this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9278
{
global.CardName[CardStat] = 'Stealth Dragon, Shakugan'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

CONT [RC]: During the battle this unit attacked a grade 3 or greater unit, this
unit gets power +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9279
{
global.CardName[CardStat] = 'Solitary Spiritual Treasure'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Play this with COST [Counter Blast 2] !

Choose two Arms cards from your drop, and put them into your hand.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 9383
{
global.CardName[CardStat] = 'Vairina Esperaridea'
global.CardText[CardStat] = 'Dragon Empire/Talisman
overDress - "Trickstar".

AUTO: When this unit is placed on RC, if it is overDress, put all "Trickstar" and
cards with the overDress ability from your drop as this units originalDress.

AUTO [RC] 1/Turn: When your vanguard attacks, COST [Soul Blast 1], stand this unit,
and this unit gets power +5000 until end of turn for each of this units
originalDress.'
global.UnitGrade[CardStat] = 4
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9384
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Adarla'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed on RC, if one Arms is on your VC, COST [Counter
Blast 1], choose an Arms card from your hand or drop, and arm it to one of your
vanguards.

CONT [RC]: During your turn, if two Arms are on your VC, this unit gets power
+5000.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9385
{
global.CardName[CardStat] = 'Blaze Kick Monk, Koukei'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC, COST [Counter Blast 1], choose a grade 0 card
from your drop, call it to RC in the same column as this unit, and this unit gets
"Boost" until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9386
{
global.CardName[CardStat] = 'Lava Wire Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

CONT [Front Row RC]: All of your units can attack your opponent�s back row rear-
guard in the same column as your attacking unit.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9387
{
global.CardName[CardStat] = 'Wind of the Apocalypse'
global.CardText[CardStat] = 'Dragon Empire/Blitz Order

If your vanguard is "Dragonic Overlord", choose one of your units, and it gets
power +20000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 9388
{
global.CardName[CardStat] = 'Chakrabarthi True Dragon, Mahar Nirvana'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

CONT [VC]: During your turn, if you have a unit in the overDress state, all of your
front row units get power +10000.

ACT [VC] 1/Turn: COST [Counter Blast 1 & Put a card with "Nirvana" in its card name
from your hand or soul into your drop], choose a grade 0 card from your drop, call
it to RC, choose one of your opponent�s vanguards, and if your opponent�s damage
zone has four or less cards, deal one damage.'
global.UnitGrade[CardStat] = 4
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9389
{
global.CardName[CardStat] = 'Blaze Pole Monk, Retsuji'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC, COST [Counter Blast 1], choose up to one card
with the overDress ability from your drop, and put it into your hand. Then, if you
have a grade 4 vanguard, Counter Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9390
{
global.CardName[CardStat] = 'Blaze Fist Monk, Chouki'
global.CardText[CardStat] = 'Dragon Empire/Human
AUTO: When this unit is put on GC, COST [reveal a grade 4 card from your hand], and
this unit gets shield +10000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9391
{
global.CardName[CardStat] = 'Blaze Maiden, Sonya'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC, if your vanguard is grade 3 or greater, COST
[Soul Blast 1], and this unit gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9392
{
global.CardName[CardStat] = 'Blaze Maiden, Tonya'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: At the end of the battle that this unit boosted a "Blaze Maiden, Sonya",
COST [Counter Blast 1], retire all of your rear-guards in the same column as this
unit, search your deck for up to one unit card with grade +1 or greater than your
vanguard, reveal it and put it into your hand, and shuffle your deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9393
{
global.CardName[CardStat] = 'Flare Veil Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon/Draw Trigger

CONT [GC]: If your opponent�s vanguard is grade 3 or greater, this unit gets shield
+5000.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9394
{
global.CardName[CardStat] = 'Twin Bullet of Dust Storm, Travis'
global.CardText[CardStat] = 'Dragon Empire/Human
ACT [RC] 1/Turn: If your opponent�s rear-guard was retired this turn, COST [Counter
Blast 1], Soul Charge 1, choose one of your opponent�s rear-guards, retire it, and
this unit gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9395
{
global.CardName[CardStat] = 'Sublimating Wish'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Play this with COST [Soul Blast 1] !

Choose one of your units in the overDress state, and until end of turn, it gets
"AUTO [RC]: When this unit attacks a vanguard, Counter Charge 1.".'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 9396
{
global.CardName[CardStat] = 'Sealed Blaze Spear, Aadhitya'
global.CardText[CardStat] = 'Dragon Empire/Normal Order/Arms

Right Deity Arms - "Sealed Blaze Maiden, Bavsargra" (After being played, the
specified vanguard Arms it. If a new Right Deity Arms is Armed, put this card into
the drop.)

Play this with COST [Counter Blast 1] !

AUTO [VC]: When this card is Armed, draw a card, and you may play one additional
Arms card this turn.

CONT [VC]: During your turn, the unit Armed with this card gets power +10000.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
global.Arms[CardStat] = 1
global.RightArms[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 9397
{
global.CardName[CardStat] = 'Sealed Blaze Gun, Chandra'
global.CardText[CardStat] = 'Dragon Empire/Normal Order/Arms

Left Deity Arms - "Sealed Blaze Maiden, Bavsargra" (After being played, the
specified vanguard Arms it. If a new Left Deity Arms is Armed, put this card into
the drop.)

Play this with COST [Soul Blast 1] !

AUTO [VC]: When the unit Armed with this card attacks, COST [Counter Blast 2], and
the unit Armed with this card gets drive +1 until end of that battle. At the end of
that battle, put this card into your drop.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
global.Arms[CardStat] = 1
global.LeftArms[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 9398
{
global.CardName[CardStat] = 'Trickmoon'
global.CardText[CardStat] = 'Dragon Empire/Talisman

AUTO: When this unit is placed on your back row center RC from drop, Counter Charge
1.

DressBoost - AUTO [RC]: When this unit boosts, the boosted unit gets power +10000
until end of that battle for each card your "Sealed Blaze Maiden, Bavsargra" is
Armed with.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9399
{
global.CardName[CardStat] = 'Lobbed Bullet of Dust Storm, Ooley'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When your opponent�s rear-guard is retired during your main phase,
choose a "Lobbed Artillery of Dust Storm, Dooley" on your RC, and you may return it
to your hand.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9400
{
global.CardName[CardStat] = 'Lobbed Artillery of Dust Storm, Dooley'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When your opponent�s rear-guard is retired during your main phase,
choose a "Lobbed Bullet of Dust Storm, Ooley" on your RC, and you may return it to
your hand.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9401
{
global.CardName[CardStat] = 'Ifesteio Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO [RC]: At the end of the battle this unit boosted a vanguard, if the boosted
unit is stand, COST [Soul Blast 2], choose one of your opponent�s front row rear-
guards, retire it, choose one of your vanguards, and it gets power +5000 until end
of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9402
{
global.CardName[CardStat] = 'Elecblow Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9403
{
global.CardName[CardStat] = 'Lightning Howl Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

AUTO [RC]: When your vanguards attack hits, you may return this unit to your hand.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9404
{
global.CardName[CardStat] = 'Strong Sharp Dragon, Geizfort'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO [Back Row RC] 1/Turn: When your opponent�s rear-guard is retired during your
turn, stand this unit and it gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 9405
{
global.CardName[CardStat] = 'Dragritter, Salmer'
global.CardText[CardStat] = 'Dragon Empire/Human/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 9519
{
global.CardName[CardStat] = 'Return Stroke Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

AUTO: When this unit is placed on RC, COST [Counter Blast 1], choose one of your
opponent�s front row rear-guards, retire it, and this unit gets power +2000 until
end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 9000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9525
{
global.CardName[CardStat] = 'Stealth Dragon, Amatachigiri'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO: When this unit is placed on RC, if you have more rear-guards than your
opponent, you may draw a card. If you do, choose a card from your hand, and discard
it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9537
{
global.CardName[CardStat] = 'Dragritter, Faisal'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When the attack that this unit boosted hits a vanguard, COST [Counter
Blast 1], choose one of your opponent�s rear-guards, and retire it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 5000
CardStat = 9577
{
global.CardName[CardStat] = 'Excavation Dragon, Bariodigneel'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO [RC]: At the end of the battle this unit attacked, COST [put this unit into
your soul], choose one of your rear-guards, and it gets power +5000 until end of
turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9582
{
global.CardName[CardStat] = 'Dragritter Girl of Flame Blossoms, Radylina'
global.CardText[CardStat] = 'Dragon Empire/Stoicheia/Human

ACT [RC]: If you do not have a Momokke token, COST [Counter Blast 1], and call up
to one Momokke token to RC.

Glitter - Rorowa (Active if your vanguard is a Glitter with "Rorowa" in its card
name)
AUTO [RC]: When this unit attacks, COST [Soul Blast 1], choose one of your token
units in the same column as this unit, and this unit gets the power of that unit
until end of that battle. (Includes increased values)

(SHIFT + left click to generate a Momokke Token)'


global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.DCards2[CardStat] = 4
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.TokenSummoner[CardStat] = 9584
global.TokenSummonerPosition[CardStat] = 'SHIFT'

CardStat = 9587
{
global.CardName[CardStat] = 'Acute Dragon, Eoraphas'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO [RC]: When this unit attacks or boosts, COST [Soul Blast 1], and this unit
gets power +5000 until end of that battle for each of your other grade 1 or less
rear-guards.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9594
{
global.CardName[CardStat] = 'Nine-tailed Fox Spirit, Tamayura'
global.CardText[CardStat] = 'Dragon Empire/Warbeast

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9595
{
global.CardName[CardStat] = 'In the Calm Sunlight, Tamayura'
global.CardText[CardStat] = 'Dragon Empire/Warbeast

AUTO: When this unit is placed by riding on "Nine-tailed Fox Spirit, Tamayura",
look at seven cards from the top of your deck, choose up to one card with "Ririmi"
or "Rarami" in its card name or a Fox Art card from among them, reveal it and put
it into your hand, and shuffle your deck.

Glitter (This card is a Glitter which seeks the Fire Regalis)'


global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9596
{
global.CardName[CardStat] = 'Festival of Burning, Tamayura'
global.CardText[CardStat] = 'Dragon Empire/Warbeast

AUTO: When this unit is placed by riding from "In the Calm Sunlight, Tamayura",
choose up to one card with "Ririmi" or "Rarami" in its card name from your drop,
and put it into your hand.

Glitter (This card is a Glitter which seeks the Fire Regalis)'


global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9597
{
global.CardName[CardStat] = 'Deepening Night, Tamayura'
global.CardText[CardStat] = 'Dragon Empire/Warbeast

AUTO [VC]: At the beginning of your ride phase, you get "All of your front row
units get power +5000." until end of turn.

AUTO [VC]: When this unit attacks, COST [Counter Blast 1], and perform one of the
following.
� Choose a card from your soul, and call it to RC.
� Choose a card with "Ririmi" in its card name from your soul and a card with
"Rarami" in its card name from your soul, and call them to RC.

Glitter (This card is a Glitter which seeks the Fire Regalis)'


global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9598
{
global.CardName[CardStat] = 'Fleeting Shine That Lights Life'
global.CardText[CardStat] = 'Dragon Empire/Blitz Order/Fox Art

Play this card with COST [Soul Blast 2] if you have a vanguard with "Tamayura" in
its card name!

Choose one of your vanguards, and it gets "CONT [VC]: All of your opponent�s front
row units get power -10000." until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0

CardStat = 9615
{
global.CardName[CardStat] = 'Motive Stealth Rogue, Tsumugi'
global.CardText[CardStat] = 'Dragon Empire/Demon

AUTO: When this unit is placed on RC, COST [Soul Blast 1], and choose a normal unit
with Glitter or "Stealth" in its card name from your drop, and put it into your
soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9619
{
global.CardName[CardStat] = 'Stealth Fiend, Forktail'
global.CardText[CardStat] = 'Dragon Empire/Warbeast

AUTO: When this unit is placed on RC, you may look at seven cards from the top of
your deck. If you do, choose up to one normal unit with the Glitter ability or
"Stealth" in its card name, put it into your soul, and shuffle your deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 9625
{
global.CardName[CardStat] = 'Stealth Dragon, Hadanressou'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO: When this unit is placed on RC by your vanguard�s ability, this unit gets
power +10000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 9000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9626
{
global.CardName[CardStat] = 'Rumbling Shear Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

AUTO: When this unit intercepts, if your opponent�s vanguard is grade 3 or greater,
this unit gets shield +10000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 9000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9682
{
global.CardName[CardStat] = 'Bolt Shaker Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO [RC]: When your opponent�s rear-guard is retired during your turn, COST [Soul
Blast 1], and this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9685
{
global.CardName[CardStat] = 'Stealth Fiend, Amaviera'
global.CardText[CardStat] = 'Dragon Empire/Warbeast/Heal Trigger

AUTO: When this unit is placed on GC, if your opponent�s attacking unit has
attacked two or more times this turn, this unit gets shield +15000 until end of
that battle. (Active if this battle is its second attack this turn or more)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 10000

CardStat = 9686
{
global.CardName[CardStat] = 'Cure Flare Dragokid'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon/Heal Trigger

AUTO: When this unit is put on GC, if the attacking unit�s critical is 2 or
greater, and its critical is increased by an ability other than trigger effect or
its original critical is 2 or greater, this unit gets shield +15000 until end of
that battle.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 10000

CardStat = 9696
{
global.CardName[CardStat] = 'Burning Horn Dragon '
global.CardText[CardStat] = 'Kagero/Flame Dragon/Dragon Empire

AUTO: When this unit is placed on RC, COST [Counter Blast 1], look at the top seven
cards of your deck, reveal up to one card with "Overlord" in its card name, put it
into your hand, and shuffle your deck. If you did not reveal a card, Counter Charge
1.

AUTO [RC]: When your vanguard with "Overlord" in its card name attacks, this unit
gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 12
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9697
{
global.CardName[CardStat] = 'Dragonic Overlord the End '
global.CardText[CardStat] = 'Kagero/Flame Dragon/Dragon Empire

CONT [VC]: During your turn, if your soul has a "Dragonic Overlord", this unit�s
drive cannot decrease from card effects, and it gets power +5000.

AUTO [VC] 1/Turn: At the end of the battle that this unit attacked, COST [Counter
Blast 1 & discard two cards from your hand], stand this unit, and it gets drive -1
until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 12
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9703
{
global.CardName[CardStat] = 'Perforate Burner Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this card is discarded from hand during your battle phase, put this card
into your soul, choose one of your units, and it gets power +5000 until end of
turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9704
{
global.CardName[CardStat] = 'Ignite Blow Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

CONT [RC/GC]: If your soul has a grade 3, this unit gets power +2000 / shield
+5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9801
{
global.CardName[CardStat] = 'Blaze Battle Monk, Koukan'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When this unit�s attack hits, if you have a unit in the OverDress state,
draw a card.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9810
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Samsara'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

CONT [RC]: This unit gets all of the following according to the Arms on your VC.
� Right Deity Arms - During your turn, this unit gets power +5000
� Left Deity Arms - This unit gets "Intercept"'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9868
{
global.CardName[CardStat] = 'Blaze Covert Monk, Kageri'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this card is discarded from hand during your turn, COST [Counter Blast
1], choose one of your vanguards, and it gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9920
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Idahm'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO [RC]: When this unit attacks, this unit gets power +5000 until end of that
battle for each Arms on your VC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9935
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Aaushniya'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed on RC, perform all of the following according to the
Arms on your VC.
� Right Deity Arms - This unit gets power +10000 until end of turn.
� Left Deity Arms - COST [Counter Blast 1], choose a grade 1 or less card from your
drop, and call it to RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9936
{
global.CardName[CardStat] = 'Blaze Maiden, Amelia'
global.CardText[CardStat] = 'Dragon Empire/Human

ACT [RC]: If you have a vanguard with "Nirvana" in its card name, and your
opponent�s vanguard is grade 3 or greater, COST [Counter Blast 1 & put this unit
into your soul], choose up to one unit card with "Nirvana" in its card name from
your hand, and ride it as stand. If you rode a card, you cannot ride by card
effects until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 10040
{
global.CardName[CardStat] = 'Sparkle Rejector Dragon'
global.CardText[CardStat] = 'Dragon Empire/Plasma Dragon

CONT: Sentinel.

AUTO: When this unit is put on GC, choose one of your units, and it cannot be hit
until end of that battle. If your hand has two or more cards, choose a card from
your hand, and discard it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 0

CardStat = 10041
{
global.CardName[CardStat] = 'Blaze War Monk, Sougyou'
global.CardText[CardStat] = 'Dragon Empire/Human/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10042
{
global.CardName[CardStat] = 'Dragritter, Halbe'
global.CardText[CardStat] = 'Dragon Empire/Human

CONT: When this card would be discarded for the cost of the ability of your
vanguard with "Overlord" in its card name, it may be regarded as discarding two
cards.

AUTO: When this card is discarded from hand for the cost of the ability of your
vanguard with "Overlord" in its card name, you may call this card to your back row
RC. If you called, this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10043
{
global.CardName[CardStat] = 'Furnacexploder Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO [RC]: When this unit attacks a vanguard, this unit gets power +2000 until end
of that battle for each of your opponent�s open RC.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10044
{
global.CardName[CardStat] = 'Blaze Maiden, Riezel'
global.CardText[CardStat] = 'Dragon Empire/Human

CONT [RC/GC]: If you have a rear-guard with originalDress, this unit gets power
+2000 / shield +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10064
{
global.CardName[CardStat] = 'Steel Equip Dragon, Bargon'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

ACT [RC] 1/Turn: COST [Counter Blast 1], choose one of your vanguards, and it gets
power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10115
{
global.CardName[CardStat] = 'Heat Stamping Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO [RC]: When your vanguard attacks, if your opponent has two or less rear-
guards, COST [put this unit into your soul], choose one of your vanguards, and it
gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10116
{
global.CardName[CardStat] = 'Holy Flames That Binds'
global.CardText[CardStat] = 'Dragon Empire/Blitz Order

Choose one of your units with "Nirvana" in its card name, and it gets power +20000
until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
CardStat = 10145
{
global.CardName[CardStat] = 'Blaze Maiden, Shahdia'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC from hand, if you have two or more normal
units with "Blaze Maiden" in their card names, COST [Soul Blast 1], search your
deck for up to one "Trickstar" or "Trickmoon", discard it, and shuffle your deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10158
{
global.CardName[CardStat] = 'Surprise Egg'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10159
{
global.CardName[CardStat] = 'Heart-pounding Blaze Maiden, Rino'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is rode upon by "Snuggling Blaze Maiden, Reiyu", search your
deck for up to one "Trickstar", call it to RC, and shuffle your deck.

CONT [RC]: During your turn, if you have a <Prayer Dragon> unit in the same column
as this unit, this unit gets power +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10160
{
global.CardName[CardStat] = 'Snuggling Blaze Maiden, Reiyu'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is rode upon by "Chakrabarthi Phoenix Dragon, Nirvana Jheva",
look at the top seven cards of your deck, choose up to one <Prayer Dragon> from
among them, reveal it and put it into your hand, and shuffle your deck.

CONT [RC]: During your turn, if you have a <Prayer Dragon> unit in the same column
as this unit, this unit gets power +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10161
{
global.CardName[CardStat] = 'Chakrabarthi Phoenix Dragon, Nirvana Jheva'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

ACT [VC] 1/Turn: COST [Discard a card from your hand], choose up to one "Trickstar"
and <Prayer Dragon> each from your drop, and call them to RC.

AUTO [VC]: When this unit attacks, COST [Counter Blast 1], choose one of your rear-
guards in the X-overDress state, and stand it.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10162
{
global.CardName[CardStat] = 'Sword Equip Dragon, Galondight'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this card becomes an originalDress, choose one of this card�s outerDress
units, until end of turn, it gets power +5000, and if the outerDress is "Jeweled
Sword Equip, Garou Vairina", it gets power +5000. (An outerDress is the unit that
this card is the originalDress of)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10163
{
global.CardName[CardStat] = 'Jeweled Sword Equip, Garou Vairina'
global.CardText[CardStat] = 'Dragon Empire/Talisman

X-overDress - One "Trickstar" and one <Prayer Dragon> unit (You may place it by
stacking it on all of the specified units instead of normal calling it to RC)

CONT [RC]: If this unit is in the X-overDress state, this unit gets power +10000,
and for the battle this unit attacked, when your opponent would call cards from
their hand to GC, they must call two or more at the same time. (Active on
opponent�s turn too)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
CardStat = 10164
{
global.CardName[CardStat] = 'Flash Equip Dragon, Bramahda'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this card becomes an originalDress, COST [Counter Blast 1], draw two
cards, choose a a card from your hand, and discard it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10165
{
global.CardName[CardStat] = 'Brilliant Equip, Bram Vairina'
global.CardText[CardStat] = 'Dragon Empire/Talisman

X-overDress - One "Trickstar" and one <Prayer Dragon> unit (You may place it by
stacking it on all of the specified units instead of normal calling it to RC)

CONT [RC]: During your turn, if this unit is in the X-overDress state, this unit
gets power +10000, and if your opponent�s vanguard is grade 3 or greater, it gets
power +10000.

AUTO [RC] 1/Turn: When this unit�s attack hits a vanguard, if this unit is in the
X-overDress state, COST [Soul Blast 1], choose a column, and retire all of your
opponent�s rear-guards in that column.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10169
{
global.CardName[CardStat] = 'Thoughts That Pierce Through'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Play this with COST [Counter Blast 1 & discard a card from your hand] !

Choose up to two cards with the X-overDress ability from your drop, and put them
into your hand.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 10170
{
global.CardName[CardStat] = 'Sharp Equip Dragon, Adamaros'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this card becomes an originalDress, COST [Counter Blast 1], choose one
of this card�s outerDress units, and it gets power +10000 until end of turn. (An
outerDress is the unit with this card as an originalDress)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10171
{
global.CardName[CardStat] = 'Wall Equip Dragon, Bilskil'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this card�s outerDress is retired from RC or GC, COST [Soul Blast 2],
and call this card to an open RC. (An outerDress is the unit with this card as an
originalDress)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10172
{
global.CardName[CardStat] = 'Sturdy Wall Equip, Vils Vairina'
global.CardText[CardStat] = 'Dragon Empire/Talisman

X-overDress - One "Trickstar" and one <Prayer Dragon> unit (You may place it by
stacking it on all of the specified units instead of normal calling it to RC)

AUTO: When this unit is placed on RC by X-overDress, choose a card with the X-
overDress ability from your drop other than "Sturdy Wall Equip, Vils Vairina", and
put it into your hand.

CONT [RC/GC]: If this unit is in the X-overDress state, this unit cannot be chosen
by your opponent�s card effects, and gets power +5000 / shield +10000. (Active on
opponent�s turn too)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10176
{
global.CardName[CardStat] = 'Thundering Dragon King of Battle Dust, Shadlanahda'
global.CardText[CardStat] = 'Dragon Empire/Plasma Dragon/Over Trigger

(STANDARD JP: You can only run this card if you do not have D Demon Stealth Dragon,
Shiranui "Oboro" in your deck.)

Additional Effect - Choose one of your vanguards, and stand it!'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 6
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 50000
global.CardLimidet[CardStat] = 1

CardStat = 10189
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Shabda'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

CONT [RC]: During your turn, if your VC has two or more Arms, this unit gets power
+5000.

AUTO [Drop]: When your unit is placed on RC from drop, if your vanguard is "Sealed
Blaze Maiden, Bavsargra", COST [Counter Blast 1], and call this card to RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10211
{
global.CardName[CardStat] = 'Blaze Sense Monk, Hakumee'
global.CardText[CardStat] = 'Dragon Empire/Human/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10212
{
global.CardName[CardStat] = 'Blaze Maiden, Arush'
global.CardText[CardStat] = 'Dragon Empire/Human/Front Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10213
{
global.CardName[CardStat] = 'Blaze Maiden, Reony'
global.CardText[CardStat] = 'Dragon Empire/Human/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10248
{
global.CardName[CardStat] = 'Gallant Flare Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

ACT [RC]: COST [Counter Blast 1 & Put this unit into your soul], choose one of your
vanguards, and it gets "AUTO [VC]: When this unit�s attack hits a vanguard, draw a
card, and Counter Charge 1." until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10280
{
global.CardName[CardStat] = 'Blaze Hook Monk, Nissha'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC, if you have a rear-guard with two or more
originalDress, COST [Soul Blast 1], choose one of your opponent�s rear-guards, and
retire it.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10332
{
global.CardName[CardStat] = 'Stealth Beast, Silent Crow'
global.CardText[CardStat] = 'Dragon Empire/Warbeast

AUTO: When this unit is placed on RC by a card�s ability, this unit gets power
+5000 until end of turn.

AUTO [RC] 1/Turn: When your opponent�s rear-guard in the same column as this unit
is retired your card�s ability, COST [Counter Blast 1], and draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10333
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Samahdi'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

CONT [RC]: During your turn, if your VC has two or more Arms, this unit gets power
+5000.
ACT [RC]: If there is an Arms card on your VC, COST [retire this unit], choose an
Arms card from your hand or drop, and Arm it to one of your vanguards. If you Armed
a card, you cannot Arm your vanguard until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10334
{
global.CardName[CardStat] = 'Beautiful Bullet of Dust Storm, Jodi'
global.CardText[CardStat] = 'Dragon Empire/Human

ACT [RC] 1/Turn: If you have a vanguard with "Eugene" in its card name, COST [Soul
Blast 1], choose a grade 2 or less normal unit from your drop other than a
sentinel, and put it on the top or bottom of your deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10335
{
global.CardName[CardStat] = 'Dual Electrose Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

CONT [RC]: During your turn, if your opponent�s vanguard is grade 3 or greater,
this unit gets power +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10355
{
global.CardName[CardStat] = 'Pierce Equip Dragon, Valsable'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this card becomes an originalDress, COST [Counter Blast 1], choose a
grade 1 or less <Prayer Dragon> from your drop, and call it to RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10356
{
global.CardName[CardStat] = 'Roaring Cannon Dragon, Salvorex'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon
CONT [RC]: During your turn, this unit gets power +10000, and if your opponent�s
front row has a rear-guard, this unit cannot attack the vanguard.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10357
{
global.CardName[CardStat] = 'Blaze Maiden, Sienna'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When this unit attacks a vanguard, if have a rear-guard with two or more
originalDress, this unit gets power +10000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 10000

CardStat = 10358
{
global.CardName[CardStat] = 'Fierce Bullet of Dust Storm, Nawfal'
global.CardText[CardStat] = 'Dragon Empire/Human

ACT [RC]: If you have a vanguard with "Eugene" in its card name, COST [bind this
unit], choose up to two normal units from your drop other than sentinels, and put
them into your soul. If your opponent�s rear-guard was retired this turn, you may
put all of the chosen cards on the top of your deck in any order instead of into
your soul.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10370
{
global.CardName[CardStat] = 'Assault Bullet of Dust Storm, Oswald'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: At the end of the battle this unit boosted a vanguard with "Eugene" in
its card name, if your opponent�s vanguard is grade 3 or greater and they have no
rear-guards, COST [Counter Blast 1 & discard a card from your hand], choose one of
your vanguards, stand it, and increase or decrease its critical and drive to 1
until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 10371
{
global.CardName[CardStat] = 'Strike Cannon of Dust Storm, Andrea'
global.CardText[CardStat] = 'Dragon Empire/Human

ACT [RC]: If you have a vanguard with "Eugene" in its card name, COST [retire this
unit], choose one of your opponent�s rear-guards, and retire it.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10372
{
global.CardName[CardStat] = 'Dragritter, Midhat'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When your unit is stand by your card�s ability, COST [retire this unit],
and draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10373
{
global.CardName[CardStat] = 'Broken Toys'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Play this if you have a vanguard with "Tamayura" in its card name!

Look at the top seven cards of your deck, choose up to one card with "Ririmi" in
its card name and up to one card with "Rarami" in its card name each from among
them or your drop, put them into your soul, and shuffle your deck. If your soul has
one or more cards each with "Ririmi" or "Rarami" in their card names each draw a
card. (You can choose each card from among the cards you looked or your drop)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 10377
{
global.CardName[CardStat] = 'Flaring Cannon Equip, Baur Vairina'
global.CardText[CardStat] = 'Dragon Empire/Talisman

X-overDress - One "Trickstar" and one <Prayer Dragon> unit (You may place it by
stacking it on all of the specified units instead of normal calling it to RC)

ACT [RC]: If this unit is in the X-overDress state, COST [Soul Blast 2], choose one
of your opponent�s rear-guards, and retire it.

AUTO [RC]: When this unit in the X-overDress state attacks a vanguard, this unit
gets power +2000 until end of that battle for each of your opponent�s open RC.
Then, if your opponent has one or less rear-guards, COST [Counter Blast 1], until
end of that battle, this unit gets drive -1, and this unit performs drive check.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
}
global.PersonaRide[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10383
{
global.CardName[CardStat] = 'Break Equip Dragon, Urbargo'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this card becomes an originalDress, COST [Counter Blast 1], Soul Charge
1, choose one of your opponent�s rear-guards, and retire it.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10394
{
global.CardName[CardStat] = 'Lavamane Wyvern'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO [RC]: At the end of the battle this unit boosted a vanguard with "Nirvana" in
its card name, COST [put this unit into your soul], choose one of your rear-guards
with originalDress, and it gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10395
{
global.CardName[CardStat] = 'Sorrow Severing Twin Blades'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Play this with COST [Counter Blast 2] !

Choose one of your rear-guards with originalDress, and it gets critical +1 until
end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0
CardStat = 10396
{
global.CardName[CardStat] = 'Crushing Equip Dragon, Khatyaguard'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this card becomes an originalDress, if your soul has no cards, Soul
Charge 2.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10410
{
global.CardName[CardStat] = 'Meteor Flare Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed on RC, until end of turn, all of your opponent�s
rear-guards lose all of their CONT abilities, and cannot gain them. Then, COST
[Counter Blast 1], choose one of your opponent�s rear-guards in the same column as
this unit, and retire it.

CONT [RC]: During your turn, if your opponent�s vanguard is grade 3 or greater and
they have no rear-guards, this unit gets power +10000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10500
{
global.CardName[CardStat] = 'Sublimate Lance Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed on RC, COST [Counter Blast 2], choose one of your
opponent�s RC, and bind all of the cards on that chosen RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10504
{
global.CardName[CardStat] = 'Scarlet of Fluttering Evanescent Life'
global.CardText[CardStat] = 'Dragon Empire/Normal Order/Fox Art

Play this with COST [Soul Blast 2] if you have a vanguard with "Tamayura" in its
card name!

Choose up to one unit card with "Ririmi" in its card name and up to one unit card
with "Rarami" in its card name each from your drop, and call them to RC.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 10509
{
global.CardName[CardStat] = 'Undoubting Flame Sword, Radylina'
global.CardText[CardStat] = 'Dragon Empire/Stoicheia/Human

AUTO [RC]: At the beginning of your main phase, if you do not have a Momokke token
on your RC, call up to one Momokke token to RC.

Glitter - Rorowa (Active if your vanguard is a Glitter with "Rorowa" in its card
name)
AUTO [Hand]: At the end of the battle your rear-guard with "Radylina" in its card
name attacked, if your opponent�s vanguard is grade 3 or greater, COST [retire one
each of your rear-guards with "Radylina" in its card name and Momokke tokens], call
this card to RC, and increase this unit�s power by the power of the Momokke token
retired for the cost of this ability until end of turn.

(SHIFT + left click to generate a Momokke Token)'


global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.DCards2[CardStat] = 4
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.TokenSummoner[CardStat] = 9584
global.TokenSummonerPosition[CardStat] = 'SHIFT'

CardStat = 10529
{
global.CardName[CardStat] = 'Staticrack Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

AUTO [RC]: When your other unit is placed on a RC in the same column as this unit
during your turn, that placed unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10539
{
global.CardName[CardStat] = 'Lightning Bullet of Dust Storm, Sadiid'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC or put on GC, if you have more rear-guards
than your opponent, this unit gets power +5000 / shield +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10540
{
global.CardName[CardStat] = 'It�s Show Time! Ririmi'
global.CardText[CardStat] = 'Dark States/Dragon Empire/Workeroid

AUTO: When this card is put from soul into your drop during your turn, COST
[Counter Blast 1], and call this card to the back row RC in the same column as your
front row unit with "Rarami" in its card name.

Glitter - Tamayura (Active if your vanguard is a Glitter with "Tamayura" in its


card name)
AUTO [RC]: At the end of the battle this unit boosted, put all of your rear-guards
in the same column as this unit into your soul. If a unit with "Rarami" in its card
name was put into your soul by this effect, and you did not Counter Charge this
turn, COST [Soul Blast 1], and Counter Charge 1. (Putting into soul is mandatory)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
global.DCards2[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10541
{
global.CardName[CardStat] = 'Ladies and Gentlemen! Rarami'
global.CardText[CardStat] = 'Dark States/Dragon Empire/Workeroid

AUTO: When this card is put from soul into your drop during your turn, COST
[Counter Blast 1], and call this card to the back row RC in the same column as your
front row unit with "Ririmi" in its card name.

Glitter - Tamayura (Active if your vanguard is a Glitter with "Tamayura" in its


card name)
AUTO [RC]: At the end of the battle this unit boosted, put all of your rear-guards
in the same column as this unit into your soul. If a unit with "Ririmi" in its card
name was put into your soul by this effect, choose one of your units, and it gets
power +5000 until end of turn. (Putting it to soul is mandatory)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
global.DCards2[CardStat] = 2
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10556
{
global.CardName[CardStat] = 'Spear Knight of Scales, Limzviit'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

AUTO: When this unit is retired from RC or GC, if your vanguard is a Glitter, you
may put this card into your soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10566
{
global.CardName[CardStat] = 'Vulkaan Golem'
global.CardText[CardStat] = 'Dragon Empire/Golem

AUTO: When this unit is placed on RC, COST [put a normal unit with the same card
name as any of your units from your drop on the bottom of your deck], and this unit
gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10579
{
global.CardName[CardStat] = 'Can�t Quit Sake Stealth Rogue, Shojodoji'
global.CardText[CardStat] = 'Dragon Empire/Demon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10580
{
global.CardName[CardStat] = 'Sakura Romance Stealth Rogue, Shojodoji'
global.CardText[CardStat] = 'Dragon Empire/Demon

AUTO: When this unit is placed on VC, look at the top five cards of your deck,
choose up to two normal units with "Stealth" in their card names from among them,
reveal them, put one of the revealed cards into your soul, bind the rest of the
revealed cards, and shuffle your deck.

ACT [Bind Zone]: If you have a grade 1 or greater vanguard with "Stealth" in its
card name, COST [Soul Blast 1], and call this card to RC.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10581
{
global.CardName[CardStat] = 'World-shaper Stealth Rogue, Shojodoji'
global.CardText[CardStat] = 'Dragon Empire/Demon
AUTO: When this unit is placed on VC, look at the top five cards of your deck,
choose up to two normal units with "Stealth" in their card names from among them,
reveal them, put one of the revealed cards into your soul, call the rest of the
revealed cards to RC, and shuffle your deck.

ACT [Bind Zone]: If you have a grade 2 or greater vanguard with "Stealth" in its
card name, COST [Soul Blast 1], and call this card to RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10582
{
global.CardName[CardStat] = 'Peak Personage Stealth Rogue, Shojodoji'
global.CardText[CardStat] = 'Dragon Empire/Demon

ACT [VC] 1/Turn: COST [Bind two cards with "Stealth" in their card names from your
soul], choose two of your opponent�s RC, bind all of the cards on the chosen RC,
and your opponent puts those cards into their hand at the end of that turn.

AUTO [VC]: When this unit attacks a vanguard, COST [Counter Blast 1 & put two of
your rear-guards into your soul], choose a card with "Stealth" in its card name
from your bind zone, call it to RC, and if your opponent�s vanguard is grade 3 or
greater, that called unit gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10583
{
global.CardName[CardStat] = 'Stealth Fiend, Koumaaun'
global.CardText[CardStat] = 'Dragon Empire/Ghost

AUTO: When this unit is placed on RC from hand, COST [Counter Blast 1], choose a
card from your opponent�s bind zone, and you may put it on the bottom of their
deck. If you did not put a card, choose up to one unit card with "Stealth" in its
card name and grade less than or equal to your vanguard from your bind zone, and
call it to RC.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10584
{
global.CardName[CardStat] = 'Stealth Dragon, Jakumetsu Arcs'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO: When this unit is placed on RC from bind zone, this unit gets power +5000
until end of turn.
AUTO [RC]: When this unit attacks, COST [Soul Blast 1], choose a card from your
opponent�s bind zone, and put it on the bottom of their deck.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10585
{
global.CardName[CardStat] = 'Stealth Dragon, Unpreceden'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO: When this unit is placed on RC by a card�s ability, if you have a vanguard
with "Tamayura" or "Shojodoji" in its card name, COST [Soul Blast 1], and draw a
card.

CONT [RC]: If two or more of your cards were put from RC into your soul this turn,
this unit gets power +10000.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10587
{
global.CardName[CardStat] = 'Frying Shot Dragon, Crumstego'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO [RC]: When this unit attacks, COST [Soul Blast 1], your opponent chooses three
cards from their drop, and binds them. If three cards were not bound, this unit
gets power +10000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromRBuff[CardStat] = 10000

CardStat = 10588
{
global.CardName[CardStat] = 'Return to The Other Shore'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Play this if you have a vanguard with "Shojodoji" in its card name!

You and your opponent each choose one of your RC, bind all of the cards on the
chosen RC, and each player puts the cards bound by this effect into their hands at
the end of that turn. If your and your opponent�s cards were each bound by this
effect, put this card into your soul.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 10606
{
global.CardName[CardStat] = 'Thunderclap Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

AUTO: When this unit is placed on RC, if your vanguard is a Glitter, Soul Charge 1,
and this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10607
{
global.CardName[CardStat] = 'Heat Breath Wyvern'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO [RC]: When this unit boosts a Glitter, this unit gets power +5000 until end of
that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10615
{
global.CardName[CardStat] = 'Stalwart Lance Dragon'
global.CardText[CardStat] = 'Dragon Empire/Earth Dragon

AUTO [RC]: When this unit�s attack hits a grade 3 or greater vanguard, choose two
of your opponent�s rear-guards, and retire them.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10622
{
global.CardName[CardStat] = 'Dragontree Wretch, Draco Batical'
global.CardText[CardStat] = 'Dragon Empire/Hydragrum

AUTO: When this unit is placed on RC, COST [Counter Blast 1], choose one of your RC
without any Dragontree markers, and put a Dragontree marker.

AUTO [RC] 1/Turn: When your opponent�s rear-guard is retired during your main
phase, COST [Soul Blast 1], look at the top five cards of your deck, choose up to
one grade 1 or less unit card from among them, call it to RC, and shuffle your
deck.

(SHIFT + left click to get a Dragontree Marker)'


global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
global.TokenSummoner[CardStat] = 10626
global.TokenSummonerPosition[CardStat] = 'SHIFT'
global.TokenSummonerQuantity[CardStat] = 1

CardStat = 10623
{
global.CardName[CardStat] = 'Desolate Spark Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

AUTO [RC]: When this unit attacks a vanguard, if you persona rode this turn, COST
[Soul Blast 1], choose one of your opponent�s rear-guards, retire it, and this unit
gets power +5000 until end of that battle. Your opponent chooses three normal units
from their drop, and binds them. ("If you persona rode" is also active if you
activated Persona Ride other than from normal riding)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 5000

CardStat = 10624
{
global.CardName[CardStat] = 'Phantasmic Stealth Fiend, Megalonozuchi'
global.CardText[CardStat] = 'Dragon Empire/Ghost

ACT [VC] 1/Turn: COST [Bind one or more cards from your soul], and this unit gets
"CONT [VC]: This unit gets all of the card names of the face up grade 1 or greater
cards with "Stealth" in their card names in your bind zone." until end of turn.

ACT [VC] 1/Turn: COST [Counter Blast 1 & Put two rear-guards into soul], search
your deck for up to two cards with the same card names as this unit, call them to
RC, and they get power +5000 until end of turn. Shuffle the deck.

CONT [VC]: If your opponent�s vanguard is grade 3 or greater, all of your rear-
guards with "Stealth" in their same card name as this unit can attack from the back
row.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.EnableAttackFromBackRow[CardStat] = 1

CardStat = 10625
{
global.CardName[CardStat] = 'Ardor Hatchet Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

CONT [GC]: If your soul has a card with "Overlord" in its card name, this unit gets
shield +5000.

ACT [RC]: If your opponent�s vanguard is grade 3 or greater, COST [retire this
unit], choose a grade 3 card with "Overlord" in its card name from your drop, and
put it into your soul.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10638
{
global.CardName[CardStat] = 'Stealth Dragon, Raspear'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO: When this unit is placed on RC, if your opponent�s bind zone has a card, Soul
Charge 1, and this unit gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10663
{
global.CardName[CardStat] = 'Seal-break Dragon'
global.CardText[CardStat] = 'Dragon Empire/Wind Dragon

ACT [RC]: If your VC has an Arms card, COST [put this unit into soul], choose a
"Sealed Blaze Sword, Prithivih" or "Sealed Blaze Gun, Chandra" from your VC, and
until end of turn, the cost of the original AUTO ability of that card is reduced by
Counter Blast 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10664
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Kankshati'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed on RC from hand, if you have a vanguard with
"Bavsargra" in its card name, COST [Soul Blast 1 & discard a card from hand],
search your deck or drop for up to one Arms card, reveal it and put it into your
hand, and if you searched your deck, shuffle your deck.

ACT [RC] 1/Turn: COST [Counter Blast 1 & put an Arms card from VC into soul], draw
a card, and this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10665
{
global.CardName[CardStat] = 'Hunting Gatling of Dust Storm, Firas'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC, if you have a vanguard with "Eugene" in its
card name, COST [Counter Blast 1 & discard a card from hand], search your deck for
up to one grade 3 normal order without Regalis Piece, reveal it and put it into
your hand, and shuffle your deck.

AUTO [RC] 1/Turn: When your opponent�s rear-guard is retired by your card�s ability
during your main phase, COST [Soul Blast 1], stand this unit, and this unit gets
"Boost" until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10666
{
global.CardName[CardStat] = 'Hopping Bullet of Dust Storm, Hanady'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC from deck, this unit gets power +10000 until
end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10672
{
global.CardName[CardStat] = 'Stealth Fiend, Temarihime'
global.CardText[CardStat] = 'Dragon Empire/Ghost/Heal Trigger

AUTO: When this unit is put on GC, if your vanguard�s grade is less than your
opponent�s vanguard�s grade, this unit gets shield +10000 until end of that
battle.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 10000

CardStat = 10682
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Anugam'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

CONT [Drop]: If you have a vanguard with "Bavsargra" in its card name, this card is
regarded as a grade 1.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10692
{
global.CardName[CardStat] = 'Clad in Prayer'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Play this if you have a vanguard with "Nirvana" in its card name, and one or more
units each in the overDress state and the X-overDress state!

Choose one of your units in the overDress state, it gets "AUTO [RC] 1/Turn: When
your vanguard attacks, stand this unit." until end of turn, choose one of your
units in the X-overDress state, and it gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 10693
{
global.CardName[CardStat] = 'Pierce Equip Dragon, Halbados'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this unit is placed on RC from hand, if you have a vanguard with
"Nirvana" in its card name, COST [Counter Blast 1 & put a card with "Vairina" in
its card name from your drop on the bottom of your deck], look at the top five
cards of your deck, choose up to one card with "Vairina" in its card name from
among them, reveal it and put it into your hand, and shuffle your deck. If you did
not reveal a card, Counter Charge 1.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10694
{
global.CardName[CardStat] = 'Strike Equip Dragon, Stragallio'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this unit is placed on RC from hand, if you have a vanguard with
"Nirvana" in its card name, COST [discard a card from hand], search your deck for
up to one card with the overDress ability or up to one "Trickstar", reveal it and
put it into your hand, and shuffle your deck.

AUTO: When this card becomes an originalDress, COST [Counter Blast 1], choose a
"Trickstar" from your drop, and call it to RC.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10696
{
global.CardName[CardStat] = 'Saw Equip Dragon, Chainzown'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this card is discarded from hand during your turn, if you have a
vanguard with "Nirvana" in its card name, COST [Counter Blast 1 & Soul Blast 1],
choose a card with "Vairina" in its card name from your drop, and put it into your
hand.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10697
{
global.CardName[CardStat] = 'Mace Equip Dragon, Mazenalba'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

CONT [RC]: During the battle this unit boosted a unit with originalDress, this unit
gets power +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10708
{
global.CardName[CardStat] = 'Blaze Maiden, Addison'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When this unit attacks a vanguard, if your opponent has three or less
rear-guards, COST [Soul Blast 2], and this unit gets power +5000 until end of that
battle. If your opponent has one or less rear-guards, get power +10000 instead of
+5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10709
{
global.CardName[CardStat] = 'Blaze Maiden, Madison'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When this unit boosts "Blaze Maiden, Addison", you may Soul Charge 2.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10726
{
global.CardName[CardStat] = 'Green-scaled Flame Knight, Statol'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

CONT [Front Row RC]: If your vanguard was not attacked this turn, all of your rear-
guards cannot be hit.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10728
{
global.CardName[CardStat] = 'Winged Dragon, Pursueptera'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO [RC]: When this unit boosts, COST [Soul Blast 1], choose one of the units this
unit is boosting, and it gets "AUTO [VC/RC]: When this unit�s attack hits a
vanguard, choose one of your opponent�s rear-guards, and retire it." until end of
turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10739
{
global.CardName[CardStat] = 'Equip Scrape Dragon, Drilyze'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO [RC]: When this unit attacks, if you have a unit in the X-overDress state,
this unit gets power +10000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromRBuff[CardStat] = 10000

CardStat = 10761
{
global.CardName[CardStat] = 'Stealth Dragon, Tsukuyodachi'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO: When this card is put into soul from deck or RC during your turn, COST [bind
this card], and Soul Charge 1.

AUTO [Bind Zone]: When two or more of your rear-guards are put into soul at the
same time during your turn, COST [Counter Blast 1], and call this card to an open
RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10772
{
global.CardName[CardStat] = 'Blaze Maiden, Hanife'
global.CardText[CardStat] = 'Dragon Empire/Human

CONT: This card cannot be ridden.

AUTO: When this unit is placed on RC, if your opponent�s rear-guard was not retired
this turn, retire this unit.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 15000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10817
{
global.CardName[CardStat] = 'Thirstray Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

CONT [RC]: During your turn, if this unit is on a RC with a Dragontree marker, this
unit gets power +10000.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10818
{
global.CardName[CardStat] = 'Scarlet Flame New Soldier, Buckish'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10819
{
global.CardName[CardStat] = 'Scarlet Flame Bow Soldier, Aguired'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

CONT [VC]: If your opponent has one or less rear-guards, when you would ride
"Scarlet Flame Bow General, Dipaanel" from your ride deck, you can ride without
discarding a card from hand.

AUTO: When this unit is rode upon, if your opponent has two or more rear-guards,
you may call this card to RC.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10820
{
global.CardName[CardStat] = 'Scarlet Flame Bow General, Dipaanel'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

AUTO: When this unit is rode upon by a unit with "Gandeeva" in its card name,
choose one of your vanguards, and the cost of that unit�s original ACT ability is
reduced by Counter Blast 1 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10821
{
global.CardName[CardStat] = 'Scarlet Flame Marshal Dragon, Gandeeva'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO [VC]: When your opponent�s rear-guard is retired during your turn, choose a
card from your drop, and you may bind it face down.

CONT [VC]: During your turn, all of your front row unit gets power +2000 for each
face down card in your bind zone. If there are five or more, this unit gets
critical +1.

ACT [VC] 1/Turn: COST [Counter Blast 1], and choose five of your opponent�s rear-
guards with different grades. Reveal the top five cards of your deck, retire all of
the chosen units with the same grade as any of the revealed cards, shuffle your
deck, and if the number of units retired is one or less, draw a card, choose a card
from your drop, and bind it face down.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 10822
{
global.CardName[CardStat] = 'Scarlet Flame Bow General, Stirgna'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

(STANDARD JP & EN: Restricted to 1.)

AUTO: When this unit is placed on RC, if you have a vanguard with "Gandeeva" in its
card name, COST [Soul Blast 1 & bind one of your other rear-guards face down],
choose one of your opponent�s rear-guards, and retire it. If you did not retire a
card, draw a card, choose a card from your drop, and bind it face down.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.CardLimidet[CardStat] = 1

CardStat = 10823
{
global.CardName[CardStat] = 'Dragritter, Alfaqaar'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When your vanguard with "Gandeeva" in its card name attacks a grade 3 or
greater vanguard, COST [Counter Blast 1 & bind this unit face down], look at the
top five cards of your deck, choose up to one grade 3 or less unit card from among
them, call it to RC, and shuffle your deck.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10839
{
global.CardName[CardStat] = 'Crimson Scale Sword Maestro, Burnaia'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

AUTO [RC]: At the end of the battle this unit boosted, if any player�s rear-guard
was retired this turn, COST [bind this unit face down], and draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10840
{
global.CardName[CardStat] = 'Scarlet Flame Bow General, Ruguent'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

AUTO: When this unit is placed on RC, if you have a vanguard with "Gandeeva" in its
card name, COST [Counter Blast 1], choose one of your opponent�s rear-guards, and
retire it. If you did not retire a card, draw a card, choose a card from your drop,
and bind it face down.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10853
{
global.CardName[CardStat] = 'Strenuous Bomber Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO [RC]: When this unit boosts, COST [discard a card from hand], choose one of
your vanguards, and this unit gets power +2000 until end of that battle for every
two grades of that unit.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10862
{
global.CardName[CardStat] = 'Scarlet Flame Bow Soldier, Boucen'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

AUTO [Back Row RC]: When your vanguard with "Gandeeva" in its card name attacks, if
your bind zone has three or more cards, COST [bind this unit face down], and
Counter Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10870
{
global.CardName[CardStat] = 'Great Flame Axe of Ambitious Scales, Colgaflan'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

AUTO: When this card is discarded from hand during your ride phase, COST [Soul
Blast 1 & put this card on the bottom of deck], and draw a card.

AUTO: When this unit is placed on RC, if you persona rode this turn, COST [Counter
Blast 1], and retire all of your opponent�s rear-guards in the same column as this
unit.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10875
{
global.CardName[CardStat] = 'Mirror Reflection Equip, Mirrors Vairina'
global.CardText[CardStat] = 'Dragon Empire/Talisman

X-overDress - One "Trickstar" and one <Prayer Dragon> unit (You may place it by
stacking it on all of the specified units instead of normal calling it to RC)

AUTO: When this unit is placed on RC by X-overDress, choose up to two cards with
"Vairina" in their card names from your drop, and put them as this unit�s
originalDress.

AUTO [RC]: When this unit attacks, if this unit is in the X-overDress state, this
unit gets power +10000 until end of that battle. Then, COST [put one of this unit�s
originalDress with "Vairina" in its card name into drop], and perform "draw a card"
or "Counter Charge 1".'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 10000

CardStat = 10876
{
global.CardName[CardStat] = 'Wilderness Dragon'
global.CardText[CardStat] = 'Dragon Empire/Earth Dragon

AUTO: When this unit is placed on RC, if you have three or more Dragontree markers
on your RC, COST [Soul Blast 1], choose one of your opponent�s rear-guards in the
same column as this unit, and retire it.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10877
{
global.CardName[CardStat] = 'Illuminate Equip Dragon, Graillumirror'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this card becomes an originalDress, COST [Soul Blast 1], look at the top
seven cards of your deck, choose up to two cards with "Vairina" in their card names
from among them, reveal them, choose up to one of the revealed cards, put it into
your hand, discard the rest of the revealed cards, and shuffle your deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10902
{
global.CardName[CardStat] = 'Inscribing Bullet of Dust Storm, Baxter'
global.CardText[CardStat] = 'Dragon Empire/Human
CONT [RC]: During the battle this unit is attacked by your opponent�s unit in
another column from this unit, this unit cannot be hit.

AUTO [RC]: When your opponent�s rear-guard in the same column as this unit is
retired during your turn, choose one of your vanguards, and that unit and this unit
get power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10903
{
global.CardName[CardStat] = 'Scarlet Flame Bow of Demolition'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Play this with COST [Counter Blast 1] !

Choose a column, and retire all of your opponent�s rear-guards in that column.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 10904
{
global.CardName[CardStat] = 'Forcember Dragon, Red Exert Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

CONT [RC/GC]: If your opponent�s drive check or damage check revealed a trigger
unit this turn, this unit gets power +10000 / shield +10000.

AUTO [RC]: When this unit attacks a vanguard, COST [Counter Blast 1], and perform
all of the following.
� Choose one of your opponent�s rear-guards, and retire it. If you did not retire a
card, draw a card.
� COST [Remove a over trigger from drop], and this unit gets power +15000 until end
of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromRBuff[CardStat] = 15000

CardStat = 10916
{
global.CardName[CardStat] = 'Stimulator Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

AUTO [RC]: When this unit boosts a grade 3 or greater unit, if your opponent�s
vanguard is grade 3 or greater, COST [Soul Blast 1], and this unit gets power
+10000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10930
{
global.CardName[CardStat] = 'Chakrabarthi Dance, "Saien"'
global.CardText[CardStat] = 'Dragon Empire/Set Order

AUTO: When this card is put into the order zone or discarded from hand for the cost
of your vanguard�s ability, if you have a vanguard with "Nirvana" in its card name,
draw a card.

CONT [Order Zone]: If you have a vanguard with "Nirvana" in its card name, when
your rear-guard with "Vairina" in its card name would be put into the deck or bind
zone by your opponent�s card effect, put all of the "Trickstar" in the
originalDress of that unit into your hand, and put that unit and the rest of the
originalDress into your drop.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 10941
{
global.CardName[CardStat] = 'Stealth Dragon, Madowazu'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10942
{
global.CardName[CardStat] = 'Stealth Dragon, Midaregumo'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10943
{
global.CardName[CardStat] = 'Stealth Dragon, Yamitaguri'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon/Front Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10944
{
global.CardName[CardStat] = 'Stealth Dragon, Shikintan'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10976
{
global.CardName[CardStat] = 'Armed Wing Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

CONT [RC]: If your vanguard was placed this turn by riding from a unit with
"Musashid Armor" in its card name, and you persona rode, this unit gets power
+10000.

AUTO: When this unit is placed on RC, if your VC or soul has a card with "Musashid
Armor" in its card name, COST [Counter Blast 1], and draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10987
{
global.CardName[CardStat] = 'Dragritter, Kassim'
global.CardText[CardStat] = 'Dragon Empire/Human

ACT [RC]: COST [Bind this unit], choose up to two face up cards from your
opponent�s bind zone, and your opponent puts them on the bottom of their deck in
any order. If you chose two cards for this effect, choose one of your vanguards,
and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11025
{
global.CardName[CardStat] = 'Defensing Roar'
global.CardText[CardStat] = 'Dragon Empire/Blitz Order
Choose one of your guardians without sentinel, and until end of that battle, it
gets "AUTO: When this unit is retired from GC, put this card into hand.", and
shield +10000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 11037
{
global.CardName[CardStat] = 'Spark Kid Dragoon '
global.CardText[CardStat] = 'Dragon Empire/Narukami/Human

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 19
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 15000

CardStat = 11038
{
global.CardName[CardStat] = 'Red River Dragoon '
global.CardText[CardStat] = 'Dragon Empire/Narukami/Human

AUTO: When this unit is rode upon by a grade 2 card with only �Narukami� for its
clan, search your deck for up to one "Eternal Thunderbolt", reveal it and put it
into hand, and shuffle the deck.

AUTO [RC]: When this unit boosts, if you have a grade 3 or greater vanguard with
only �Narukami� for its clan, COST [Counter Blast 1], choose one of your opponent�s
back row rear-guards, and bind it. If you did not bind a card, you may Soul Charge
2.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 19
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11039
{
global.CardName[CardStat] = 'Thunderstorm Dragoon '
global.CardText[CardStat] = 'Dragon Empire/Narukami/Human

AUTO: When this unit is rode upon by a grade 3 unit with only �Narukami� for its
clan, look at the top seven cards of your deck, choose up to one card with only
�Narukami� for its clan or up to one "Eternal Thunderbolt" from among them, reveal
it and put it into hand, and shuffle the deck.
AUTO: When this unit is placed on RC, if you have a vanguard with only �Narukami�
for its clan, Soul Charge 1, and this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 19
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11040
{
global.CardName[CardStat] = 'Dragonic Kaiser Vermillion '
global.CardText[CardStat] = 'Dragon Empire/Narukami/Thunder Dragon

ACT [VC] 1/Turn: COST [Counter Blast 1], choose two of your units with only
�Narukami� for their clan, and they get power +5000 until end of turn. Until end of
turn, when this unit would attack, choose two of your opponent�s RC, and this unit
battles all of the units on those chosen RC and your opponent�s vanguard.

AUTO [VC] 1/Turn: At the end of the battle this unit attacked, if you played a
normal order this turn, and your opponent�s damage zone has four or less cards,
COST [discard a card from hand], choose one of your opponent�s vanguards, and deal
one damage.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 19
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11041
{
global.CardName[CardStat] = 'Eternal Thunderbolt'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

This card can be played from drop, and play this if you have a vanguard with
"Vermillion" in its card name and only �Narukami� for its clan!

Choose one of your vanguards, and until end of turn it gets "CONT [VC]: When your
opponent�s rear-guard is hit by this unit and would be retired from RC, bind it
instead of retiring it." and "CONT [VC]: If your opponent has no rear-guards, all
of your front row rear-guards get power +5000.". If you played this card from drop,
bind this card.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 11042
{
global.CardName[CardStat] = 'Rising Phoenix '
global.CardText[CardStat] = 'Dragon Empire/Narukami/High Beast
AUTO [Drop]: When any card is bound during your turn by your card effect, if you
have a vanguard with only �Narukami� for its clan, COST [Soul Blast 1], and call
this card to RC.

ACT [RC]: COST [Retire this unit], choose one of your units, and it gets power
+5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 19
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11043
{
global.CardName[CardStat] = 'Dragonic Deathscythe '
global.CardText[CardStat] = 'Dragon Empire/Narukami/Thunder Dragon

CONT [RC]: During your turn, if your opponent�s front row has no rear-guards, this
unit gets power +5000.

AUTO [RC]: When this unit attacks a vanguard, if you have a grade 3 or greater
vanguard with only �Narukami� for its clan, COST [Soul Blast 2], choose one of your
opponent�s rear-guards, and bind it. If you did not bind a card, draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 19
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11065
{
global.CardName[CardStat] = 'Winged Dragon, Cannonadeptero'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO [RC] 1/Turn: When you play a normal order, COST [Soul Blast 2], choose two of
your units, and they get power +5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11066
{
global.CardName[CardStat] = 'Stoutheart Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO [RC]: When this unit attacks, if you played a normal order this turn, COST
[put a normal order from drop on the bottom of the deck], and this unit gets power
+10000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromRBuff[CardStat] = 10000

CardStat = 11078
{
global.CardName[CardStat] = 'will+Dress Season2 Yuyu Kondo'
global.CardText[CardStat] = 'Dragon Empire/Critical Trigger

CONT: This card is also regarded as "Burning Flail Dragon".

AUTO [RC]: At the end of the battle this unit boosted, COST [put this unit into
your soul], choose one of your units, and it gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 15000

CardStat = 11079
{
global.CardName[CardStat] = 'overDress Season2 Mirei Minae'
global.CardText[CardStat] = 'Dragon Empire/Draw Trigger

CONT: This card is also regarded as "Flare Veil Dragon".

CONT [GC]: If your opponent�s vanguard is grade 3 or greater, this unit gets shield
+5000.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11080
{
global.CardName[CardStat] = 'overDress Yuyu Kondo'
global.CardText[CardStat] = 'Dragon Empire/Front Trigger

CONT: This card is also regarded as "Blaze Maiden, Parama".

CONT [GC]: If your opponent�s vanguard is grade 3 or greater, this unit gets shield
+5000.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 15000

CardStat = 11098
{
global.CardName[CardStat] = 'A Serious Fight!'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Play this with COST [Soul Blast 1] !

Choose one of your opponent�s front row rear-guards, and retire it. At the end of
that turn, COST [discard a card from hand], choose an "A Serious Fight!" from your
drop, and put it into hand.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 11099
{
global.CardName[CardStat] = 'Dragritter, Lateefa'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

AUTO: When this card is placed on RC other than by a unit card�s ability, if you
played a normal order this turn, COST [Soul Blast 1], look at the top five cards of
your deck, choose up to one card with grade less than or equal to your vanguard�s
from among them and reveal it, call it to RC if it is a unit card, and put it into
hand if it is a normal order. Shuffle the deck.

AUTO [RC]: When this unit attacks a grade 3 or greater unit, this unit gets power
+5000 until end of that battle for each of your opponent�s open RC in the same
column as this unit.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11100
{
global.CardName[CardStat] = 'Beat Up Dracokid'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

CONT [RC]: If you played a normal order this turn, this unit gets power +5000.

AUTO: When this unit is placed on RC, COST [Counter Blast 1], search your deck or
drop for up to one "A Serious Fight!", reveal it and put it into hand, and if you
searched the deck, shuffle the deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11101
{
global.CardName[CardStat] = 'Will-o-wisp Daybreak, Tamayura'
global.CardText[CardStat] = 'Dragon Empire/Warbeast

AUTO: When this unit is placed by riding from "Deepening Night, Tamayura", search
your deck or drop for up to one order card without Regalis Piece, reveal it and put
it into hand, and if you searched the deck, shuffle the deck. Activate persona
ride.

AUTO [VC]: When this unit attacks a vanguard, COST [bind a "Deepening Night,
Tamayura" from soul], choose up to one card each with "Ririmi" or "Rarami" in their
card names from your soul, call them to RC, and they get power +5000 until end of
turn. At the end of that turn, ride the card bound for this cost as rest.

Glitter (This card is a Glitter which seeks the Fire Regalis)

(SHIFT + left click to activate persona ride)'


global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
global.PersonaRideAct[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11174
{
global.CardName[CardStat] = 'Stealth Fiend, Izasaou'
global.CardText[CardStat] = 'Dragon Empire/Warbeast

AUTO: When this unit is placed on RC, if you have a vanguard with "Shojodoji" in
its card name, COST [Counter Blast 1], look at the top five cards of your deck,
choose up to one normal unit with "Stealth" in its card name from among them,
reveal it and put it into hand, and shuffle the deck.

AUTO: When this unit is put from RC into soul during your turn, choose one of your
opponent�s face up cards in the bind zone, put it on the bottom of the deck, choose
one of your vanguards, and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11175
{
global.CardName[CardStat] = 'Stealth Rogue of Path of Chains, Kagechika'
global.CardText[CardStat] = 'Dragon Empire/Demon

AUTO: When this unit is placed on RC, choose a card with "Stealth" in its card name
from your drop, and you may put it into soul.

AUTO [RC]: When your other unit is placed on RC from bind zone, if you have a
vanguard with "Shojodoji" in its card name, COST [put this unit into soul], and
draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 11176
{
global.CardName[CardStat] = 'Stealth Dragon, Dualwielder'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO [RC]: When this unit attacks, if you have a vanguard with "Shojodoji" in its
card name, COST [Counter Blast 1 & bind one other rear-guard], choose a face up
card from your opponent�s bind zone, and put it on the bottom of the deck. If you
did not put a card, choose a unit card from your bind zone with "Stealth" in its
card name and grade less than or equal to your vanguard, and you may put it into
hand.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11184
{
global.CardName[CardStat] = 'Stealth Fiend, Kodama'
global.CardText[CardStat] = 'Dragon Empire/Ghost

CONT: This card is also regarded as "Stealth Fiend, Forktail"

AUTO: When this unit is placed on RC, you may look at seven cards from the top of
your deck. If you do, choose up to one normal unit with the Glitter ability or
"Stealth" in its card name, put it into your soul, and shuffle your deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11280
{
global.CardName[CardStat] = 'Bolt Blamer Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

AUTO [RC]: When this unit attacks a vanguard, if you have a vanguard with "Scarlet
Flame" in its card name, this unit gets power +5000 until end of that battle. At
the end of that battle, COST [Counter Blast 1 & retire this unit], choose one of
your opponent�s rear-guards, and retire it. If it was not retired, draw a card,
choose a card from your drop, and bind it face down.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 5000

CardStat = 11513
{
global.CardName[CardStat] = 'Blaze Battle Monk, Zanshou'
global.CardText[CardStat] = 'Dragon Empire/Human
CONT [RC]: All of your units with originalDress in the same column as this unit get
power +5000. (Active on opponent�s turn too)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11515
{
global.CardName[CardStat] = 'Quaking Bullet of Dust Storm, Roderick'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is rode upon by "Cataclysmic Bullet of Dust Storm, Randor", if
your opponent has no rear-guards, draw a card.

ACT [Soul]: COST [Retire a rest rear-guard], call this card to RC, and it gets
power +5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11516
{
global.CardName[CardStat] = 'Wild Bullet of Dust Storm, Clifton'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When this unit attacks or boosts, if your opponent�s rear-guard was
retired by the ability of your vanguard this turn, this unit gets power +2000 until
end of that battle for each of your opponent�s open RC.

AUTO [RC]: At the end of the battle this unit boosted, if you have a vanguard with
"Eugene" in its card name, COST [retire this unit], choose up to three cards from
your soul, and if you chose one or more cards, return them to the deck and shuffle
it. If you did not Counter Charge this turn, Counter Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11522
{
global.CardName[CardStat] = 'Night After the School Festival, Ichika Nakano'
global.CardText[CardStat] = 'Dragon Empire/Quintuplets

AUTO: When this unit is placed by riding from "The Quintessential Quintuplets", you
get a "Memories of the Quintuplets" crest.

CONT [GC]: If your memory has three or more <Quintuplets> with different card
names, this unit gets shield +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
global.TokenSummoner[CardStat] = 11531
global.TokenSummonerPosition[CardStat] = 'V'
global.TokenSummonerQuantity[CardStat] = 1

CardStat = 11523
{
global.CardName[CardStat] = 'Popular Actress Returning from America, Ichika Nakano'
global.CardText[CardStat] = 'Dragon Empire/Quintuplets

AUTO: When this unit is placed by riding from a grade 1 <Quintuplets>, look at the
top seven cards of your deck, choose up to one <Quintuplets> from among them, put
it into your memory, and shuffle the deck.

CONT [RC]: During your turn, if your opponent�s rear-guard was retired this turn,
this unit gets power +5000. If your memory has five or more <Quintuplets> with
different card names, get power +10000 instead of +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11524
{
global.CardName[CardStat] = 'The Quintessential Quintuplets, Ichika Nakano'
global.CardText[CardStat] = 'Dragon Empire/Quintuplets

AUTO: When this unit is placed on VC, look at the top seven cards of your deck,
choose up to two <Quintuplets> from among them, reveal them, choose one card from
among the revealed cards, put it into hand, put the rest of the revealed cards into
the memory, and shuffle the deck.
CONT [VC]: If your memory has six or more <Quintuplets> with different card names,
when your opponent would call cards from their hand to GC, they must call two or
more at the same time.
AUTO [VC]: When this unit attacks a vanguard, COST [Counter Blast 1], choose one of
your opponent�s rear-guards, retire it, choose one of your <Quintuplets> rear-
guards, and increase that unit�s and this unit�s power by the power of the unit
retired by this ability until end of turn. If you did not retire a card, get power
+10000 instead of the power of the unit retired by this ability.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11525
{
global.CardName[CardStat] = 'Memories of the School Festival - Ichika Nakano�s
Side'
global.CardText[CardStat] = 'Dragon Empire/Normal Order/Quintuplets

Play this if your vanguard is "The Quintessential Quintuplets, Ichika Nakano"!


Choose up to two <Quintuplets> with the same card name from your drop, put one on
bottom of deck, and put the rest into the memory. If you chose one or more cards,
perform all of the following according to the number of <Quintuplets> with
different card names in your memory.
� 3 or more different card names - Choose one of your opponent�s rear-guards, and
retire it. If you did not retire a card, draw a card.
� 5 or more different card names - Counter Charge 1.
� 7 or more different card names - Choose one of your vanguards, and it gets "CONT
[VC]: During the battle this unit attacked, your opponent cannot call sentinels
from their hand to GC, and cannot play blitz orders." until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 11526
{
global.CardName[CardStat] = 'Actress in Incognito, Ichika Nakano'
global.CardText[CardStat] = 'Dragon Empire/Quintuplets

(This card is also regarded as having "Stealth" in its card name.)

AUTO: When this unit is placed on RC during your main phase, if your vanguard is a
<Quintuplets>, look at the top three cards of your deck, choose up to one
<Quintuplets> from among them, put it into the memory, and shuffle the deck.

CONT [RC]: If your memory has three or more <Quintuplets>, this unit gets power
+2000. (Active on opponent�s turn too)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11527
{
global.CardName[CardStat] = 'Bittersweet Love, Ichika Nakano'
global.CardText[CardStat] = 'Dragon Empire/Quintuplets

AUTO: When this unit is placed on RC, if your vanguard is "The Quintessential
Quintuplets, Ichika Nakano", COST [Counter Blast 1 & put a <Quintuplets> from drop
on the bottom of deck], choose one of your opponent�s rear-guards, and retire it.
If your memory has five or more <Quintuplets> with different card names, you may
draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11528
{
global.CardName[CardStat] = 'Fierce Strike Dragon, Fillingrex'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon
AUTO [RC]: When this unit boosts, if you have a vanguard with critical 2 or
greater, COST [Counter Blast 1], and draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11529
{
global.CardName[CardStat] = 'Dragritter, Basila'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

AUTO: When this card is discarded from hand during your battle phase, put this card
into soul, choose one of your opponent�s back row rear-guards, and retire it.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11530
{
global.CardName[CardStat] = 'Red Jeweled Beast, Galnet'
global.CardText[CardStat] = 'Dragon Empire/High Beast

AUTO: When this unit is placed on RC or put on GC, COST [put a total of two cards
from soul or drop that were in the ride deck into ride deck face up], and perform
either of the following according to the circle this unit is on.
� RC - Draw a card
� GC - This unit gets shield +15000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11548
{
global.CardName[CardStat] = 'Scarlet Flame Artillery Soldier, Arsharp'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

AUTO [RC]: When this unit attacks or boosts, this unit gets power +2000 until end
of that battle for each card in your bind zone. If it gets power +10000 or more,
retire this unit at the end of that battle. (This effect is mandatory)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11549
{
global.CardName[CardStat] = 'Scarlet Flame War General, Bravaldin'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

CONT [Deck]: While this card is revealed by the ability of your vanguard with
"Gandeeva" in its card name, this card is also regarded as grade 1 and 2.

AUTO [RC]: When this unit attacks a vanguard, if you have a vanguard with
"Gandeeva" in its card name, COST [bind a card from hand face down], choose one of
your opponent�s rear-guards, and retire it. If you did not retire a card, draw a
card, and this unit gets power +5000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromRBuff[CardStat] = 5000

CardStat = 11553
{
global.CardName[CardStat] = 'Ground Gouge Dragon'
global.CardText[CardStat] = 'Dragon Empire/Earth Dragon

CONT [RC]: If you have a vanguard with critical 2 or greater, this unit gets power
+10000. (Active on opponent�s turn too)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11576
{
global.CardName[CardStat] = 'Explosives Equip Dragon, Launcharred'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this card is discarded from hand for the cost of the ability of your
vanguard with "Nirvana" in its card name, COST [Soul Blast 1], and call this card
to RC.

CONT [RC]: During your turn, if you have a rear-guard in the X-overDress state,
this unit gets "Boost".'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11599
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Yatara'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is put on GC, if your VC has two or more Arms, or you have a
rear-guard with two or more originalDress, this unit gets shield +10000 until end
of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11658
{
global.CardName[CardStat] = 'Whiplash Dragon, Whipasaurus'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO: When this unit is placed on RC, if your vanguard�s grade is greater than your
opponent�s vanguard�s grade, you may Soul Charge 2.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11659
{
global.CardName[CardStat] = 'Intense Rage Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

CONT [RC]: If your VC has two or more Arms, or you have a rear-guard with two or
more originalDress, this unit gets power +10000. (Active on opponent�s turn too)'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11820
{
global.CardName[CardStat] = 'Stealth Dragon, Futaiten'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO [RC]: At the end of your turn, if this unit is on a RC with a Dragontree
marker, COST [retire this unit], choose one of your opponent�s rear-guards, and
retire it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11831
{
global.CardName[CardStat] = 'Dragritter, Ghazvaan'
global.CardText[CardStat] = 'Dragon Empire/Human

CONT: This card is also regarded as "Meteor Flare Dragon".

AUTO: When this unit is placed on RC, until end of turn, all of your opponent�s
rear-guards lose all of their CONT abilities, and cannot gain them. Then, COST
[Counter Blast 1], choose one of your opponent�s rear-guards in the same column as
this unit, and retire it.

CONT [RC]: During your turn, if your opponent�s vanguard is grade 3 or greater and
they have no rear-guards, this unit gets power +10000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11846
{
global.CardName[CardStat] = 'Vairlord'
global.CardText[CardStat] = 'Dragon Empire/Talisman

overDress - "Trickmoon" (You may place it by stacking it on the specified unit


instead of normal calling it to RC).

CONT [RC]: This unit cannot be chosen by your opponent�s card effects.

AUTO: When this unit is placed on RC by the overDress ability, COST [Counter Blast
1], choose up to a total of two Arms cards from your hand or drop, arm one to your
vanguard from among them, and put the rest into soul.

DressBoost - AUTO [RC]: When this unit boosts in the overDress state, all of your
front row units get power +5000 until end of turn for each card your vanguard is
armed with.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11853
{
global.CardName[CardStat] = 'Sealed Blaze Hammer, Suriiya'
global.CardText[CardStat] = 'Dragon Empire/Normal Order/Arms

Right Deity Arms - "Sealed Blaze Maiden, Bavsargra" (After being played, the
specified vanguard arms it. If a new Right Deity Arms is armed, put this card into
drop)

AUTO [VC]: When this card is armed, choose one of your opponent�s back row rear-
guards, retire it, choose one of your vanguards, and it gets power +10000 until end
of turn

AUTO [VC]: At the end of your turn, COST [put this card into drop], choose a card
with the Right Deity Arms ability and a different card name from this card from
your drop, and put it into hand.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 1
global.Arms[CardStat] = 1
global.RightArms[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 11854
{
global.CardName[CardStat] = 'Sealed Blaze Axe, Tvashtar'
global.CardText[CardStat] = 'Dragon Empire/Normal Order/Arms

Left Deity Arms - "Sealed Blaze Maiden, Bavsargra" (After being played, the
specified vanguard arms it. If a new Left Deity Arms is armed, put this card into
drop)

CONT [VC]: During the battle your vanguard attacked, when your opponent would call
cards from hand to GC, they must call two or more at the same time.

AUTO [VC]: At the end of your turn, COST [Counter Blast 1 & put this card into
drop], choose a card with the Left Deity Arms ability and a different card name
from this card from your drop, and arm it to your vanguard.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 1
global.Arms[CardStat] = 1
global.LeftArms[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 11855
{
global.CardName[CardStat] = 'Sealed Blaze Dragon, Dvistiya'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed on RC, COST [Soul Blast 1], look at the top seven
cards of your deck, choose up to one card with the DressBoost ability and up to one
Arms card each from among them, reveal them, choose up to one card from among the
revealed cards, put it into hand, discard the remaining revealed cards, and shuffle
the deck.

AUTO [RC]: When this unit attacks a grade 3 or greater unit, if your VC has two or
more Arms, this unit gets power +10000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 10000

CardStat = 11873
{
global.CardName[CardStat] = 'Wish upon the Moon'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Choose a "Trickmoon" from your drop, call it to RC, and it gets "AUTO: When this
card becomes an originalDress, choose one of this card�s outerDress units, and it
gets power +10000 until end of turn." until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 11880
{
global.CardName[CardStat] = 'Dragritter, Wajudi'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When this unit attacks a vanguard, COST [Counter Blast 2], choose one of
your opponent�s vanguards, and choose one of your opponent�s rear-guards for every
two grades of that unit. Retire all of the chosen rear-guards.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11886
{
global.CardName[CardStat] = 'Stealth Dragon, Goonjouku'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO: When this unit is placed on RC by a card�s ability, if your opponent has two
or less rear-guards, this unit gets power +10000 until end of turn.

AUTO [RC]: When this unit�s attack hits a vanguard, COST [retire this unit], and
draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11887
{
global.CardName[CardStat] = 'Great Scale Supporter, Rovania'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

CONT [Back Row Center RC]: All of your rear-guards placed by your vanguard�s
ability this turn get power +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11888
{
global.CardName[CardStat] = 'Stealth Dragon, Raidon Kunai'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO [RC]: When your other rear-guard is placed on RC from bind zone, COST [bind
this unit], and that unit gets power +5000 until end of turn. If you did not
Counter Charge this turn, Counter Charge 1.

AUTO [Bind Zone]: When your grade 3 or greater vanguard with "Shojodoji" in its
card name is attacked, you may call this card to GC. If your called a card, this
unit gets shield +5000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11893
{
global.CardName[CardStat] = 'Currenzapper Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

ACT [RC]: If you have a vanguard with "Griphogila" in its card name, COST [Counter
Blast 1 & put this unit into soul], choose one of your opponent�s rear-guards, and
retire it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11910
{
global.CardName[CardStat] = 'Roughkur Hammer Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO [RC]: When this unit attacks, if you played a normal order this turn, this
unit gets power +5000 until end of that battle. At the end of that battle, COST
[Counter Blast 1], draw a card, and bind this unit.

AUTO [Bind Zone]: When you play a normal order, if you have a vanguard with
"Vermillion" in its card name and only �Narukami� for its clan, and you do not have
a rear-guard with the same card name as this card, you may call this card to RC.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromRBuff[CardStat] = 5000

CardStat = 11940
{
global.CardName[CardStat] = 'Flash Artillery Dragon, Velo Onrush'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO: When this unit is placed on RC, COST [Counter Blast 1 & put a grade 3 card
that was in the ride deck from soul or drop into the ride deck face up], and draw a
card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11941
{
global.CardName[CardStat] = 'Dragritter, Qataada'
global.CardText[CardStat] = 'Dragon Empire/Human

CONT [RC]: If your ride deck has a face up card with the same card name as your
vanguard, this unit gets power +10000. (Active on opponent�s turn too)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11955
{
global.CardName[CardStat] = 'Fiendish Moon Rabbits, Inaaba'
global.CardText[CardStat] = 'Dragon Empire/High Beast

AUTO [RC]: When this unit boosts, if your opponent�s rear-guard was retired by your
card�s ability this turn, choose one of your opponent�s vanguards, and this unit
gets power +2000 until end of that battle for every two grades of that unit.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11967
{
global.CardName[CardStat] = 'Lava Stone Golem'
global.CardText[CardStat] = 'Dragon Empire/Golem

AUTO: When this unit is called at the same time as other cards and put on GC from
hand, this unit gets shield +10000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12026
{
global.CardName[CardStat] = 'Maiden Dancing with Dragon Roar, Niam'
global.CardText[CardStat] = 'Dragon Empire/Human

CONT: This card is also regarded as "Great Flame Axe of Ambitious Scales,
Colgaflan".

AUTO: When this card is discarded from hand during your ride phase, COST [Soul
Blast 1 & put this card on the bottom of deck], and draw a card.

AUTO: When this unit is placed on RC, if you persona rode this turn, COST [Counter
Blast 1], and retire all of your opponent�s rear-guards in the same column as this
unit.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12033
{
global.CardName[CardStat] = 'Stealth Fiend, Hitorima'
global.CardText[CardStat] = 'Dragon Empire/Warbeast

AUTO: When this unit is placed on RC, Soul Charge 1, and this unit gets power +5000
until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12034
{
global.CardName[CardStat] = 'Pealing Dragon, Bliorvis'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

AUTO: When this unit is placed on RC or put on GC, choose up to one grade 4 card
from your hand, and reveal it. If you revealed a card, or your vanguard is grade 4,
perform one of the following according to the circle this unit is on
� RC - Choose one of your opponent�s rear-guards, retire it, and this unit gets
power +5000 until end of turn.
� GC - This unit gets shield +15000 until end of that battle.

AUTO: When this card is discarded from hand while riding a grade 3 from the ride
deck or paying the cost for Stride, draw a card.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12035
{
global.CardName[CardStat] = 'Steel Baron Dragon, Spinomarquis'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO: When this unit is placed on VC, look at the top seven cards of your deck,
choose up to two <Dinodragon> from among them, call them to RC, and shuffle the
deck.

AUTO [VC]: When this unit attacks a vanguard, COST [Counter Blast 1 & retire a
<Dinodragon> rear-guard], draw a card, and this unit gets power +10000 until end of
that battle. Choose up to one <Dinodragon> from your hand, call it to RC, and
retire all of your opponent�s rear-guards in the same column as that called unit.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromVBuff[CardStat] = 10000

CardStat = 12036
{
global.CardName[CardStat] = 'Stealth Fiend, Shenryi'
global.CardText[CardStat] = 'Dragon Empire/Ghost

AUTO [RC]: When this unit boosts, if your opponent has one or less rear-guards, or
you played an order this turn, this unit gets power +5000 until end of that battle,
and at the end of that battle, COST [put this unit into soul], and draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12057
{
global.CardName[CardStat] = 'Chakrabarthi Dance "Seien"'
global.CardText[CardStat] = 'Dragon Empire/Blitz Order

Play this if your damage zone has three or more cards!

Choose a unit being attacked, and it gets power +15000 until end of that battle. If
your opponent�s vanguard was placed by a card�s ability this turn, it gets +30000
instead of +15000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
global.CardInClan[CardStat] = 30
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 15000

CardStat = 12058
{
global.CardName[CardStat] = 'Wastelander Dragon'
global.CardText[CardStat] = 'Dragon Empire/Earth Dragon

CONT: This card cannot be ridden, and cannot be normal called to RC without any
Dragontree markers.

CONT [RC]: During your turn, this unit gets power +2000 for each Dragontree marker
on your RC.

AUTO [RC]: When this unit attacks, this unit gets power +2000 until end of that
battle for each of your opponent�s open RC.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 15000
global.DefensePowerStat[CardStat] = 0

CardStat = 12070
{
global.CardName[CardStat] = 'Dragon Empire National Medal'
global.CardText[CardStat] = 'Dragon Empire

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12076
{
global.CardName[CardStat] = 'Dragon Empire Nation King'
global.CardText[CardStat] = 'Dragon Empire/Over Trigger

Additional Effect - Choose one of your units, and it gets power +100 Million until
end of turn!'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 6
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 50000

CardStat = 12090
{
global.CardName[CardStat] = 'Dragontree Wretch, Ragoon Qimrud'
global.CardText[CardStat] = 'Dragon Empire/Hydragrum

AUTO: When this unit is placed on RC, COST [Counter Blast 1 & Soul Blast 1], choose
one of your RC without any Dragontree markers, and put a Dragontree marker. Search
your deck for up to one "Masque of Hydragrum", reveal it and put it into hand, and
shuffle the deck.

(SHIFT + left click to get a Dragontree Marker)'


global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.TokenSummoner[CardStat] = 10626
global.TokenSummonerPosition[CardStat] = 'SHIFT'
global.TokenSummonerQuantity[CardStat] = 1

CardStat = 12091
{
global.CardName[CardStat] = 'Raise Command Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon
AUTO: When this unit is placed on RC, if you have a vanguard with "Griphogila" in
its card name, Soul Charge 1, and this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12096
{
global.CardName[CardStat] = 'Blazing Heavenly Break Equip Dragon, Kalmodak'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

CONT: All of this card�s outerDress get "AUTO [RC]: When this unit attacks, choose
one of your opponent�s vanguards, and this unit gets power +2000 until end of that
battle for each grade of that unit.". (An outerDress is the unit that this card is
the originalDress of)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12097
{
global.CardName[CardStat] = 'Blazing Heavenly Spearhead Equip Dragon, Nandeeka'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this card becomes an originalDress, COST [Soul Blast 1], choose one of
this card�s outerDress units, and it gets "CONT [RC]: During the battle that this
unit attacked, when your opponent would call cards from their hand to GC, they must
call two or more at the same time." until end of turn. (An outerDress is the unit
that this card is the originalDress of)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12098
{
global.CardName[CardStat] = 'Blazing Heavenly Slash Equip Dragon, Drahas'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this unit is placed on RC, if you have a vanguard with "Nirvana" in its
card name, COST [Counter Blast 1 & retire another rear-guards], search your deck or
drop for up to a total of two cards with "Blazing Heavenly" in their different card
names, call them to RC as rest, and if you searched the deck, shuffle the deck. If
you retired a rear-guard in the X-overDress state for this cost, draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 12099
{
global.CardName[CardStat] = 'Blazing Heavenly Render Equip Dragon, Aparajea'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this unit is placed on RC other than from deck, COST [Soul Blast 1 &
discard a card from hand], search your deck for up to one <Prayer Dragon>, call it
to RC, and shuffle the deck.

AUTO: When this card becomes an originalDress, draw a card, choose one of this
card�s outerDress units, and until the end of your opponent�s next turn, it cannot
be chosen by your opponent�s card effects. (An outerDress is the unit that this
card is the originalDress of)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12100
{
global.CardName[CardStat] = 'Blazing Holy Sword Equip, Stravairina'
global.CardText[CardStat] = 'Dragon Empire/Talisman

X-overDress - One "Trickstar" and two or more <Prayer Dragon> with different card
names (You may place it by stacking it on all of the specified units instead of
normal calling it to RC)

CONT [Front Row RC]: During your turn, if this unit is in the X-overDress state,
this unit gets power +10000, and all of your vanguards with "Nirvana" in their card
names get "Triple Drive" and power +10000.

AUTO [RC]: When this unit in the X-overDress state stand by your vanguard�s
ability, if your opponent�s vanguard is grade 3 or greater, COST [Counter Blast 1],
and stand all of your <Talisman> or <Prayer Dragon> rear-guards. If this unit has
five or more originalDress, remove all markers from your opponent�s RC, and retire
all of your opponent�s rear-guards.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12176
{
global.CardName[CardStat] = 'Stealth Dragon, Utsuroi '
global.CardText[CardStat] = 'Dragon Empire/Nubatama/Abyss Dragon

CONT: Sentinel.

AUTO: When this unit is put on GC, choose one of your units, and it cannot be hit
until end of that battle. If your hand has two or more cards, choose a card from
hand, and discard it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 0

CardStat = 12177
{
global.CardName[CardStat] = 'Stealth Dragon, Madoi '
global.CardText[CardStat] = 'Dragon Empire/Nubatama/Abyss Dragon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 23
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12178
{
global.CardName[CardStat] = 'Stealth Dragon, Seizui '
global.CardText[CardStat] = 'Dragon Empire/Nubatama/Abyss Dragon

AUTO: When this unit is placed by riding from "Stealth Dragon, Madoi", draw a card,
and you get a "Demon Stealth Dragon, Shiranui "Oboro"" crest.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 23
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
global.TokenSummoner[CardStat] = 12182
global.TokenSummonerPosition[CardStat] = 'V'
global.TokenSummonerQuantity[CardStat] = 1

CardStat = 12179
{
global.CardName[CardStat] = 'Stealth Dragon, Genkai '
global.CardText[CardStat] = 'Dragon Empire/Nubatama/Abyss Dragon

AUTO: When this unit is rode upon by a grade 3 with "Demon Stealth Dragon,
Shiranui" in its card name, you may call this card to RC. If you called a card,
Soul Charge 1, choose up to one unit card from your opponent�s drop, and your
opponent calls that card to RC.

AUTO [RC]: When a unit dominated by you attacks, COST [Counter Blast 1], and that
attacking unit gets power +10000 until end of that battle. This unit gets "Boost"
until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 23
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
CardStat = 12180
{
global.CardName[CardStat] = 'Demon Stealth Dragon, Shiranui "Oboro" '
global.CardText[CardStat] = 'Dragon Empire/Nubatama/Abyss Dragon

(STANDARD JP: You can only run this card if you do not have Dragon Deity King of
Resurgence, Dragveda in your deck.)

AUTO [VC]: At the beginning of your ride phase, choose up to one card from your
opponent�s drop, your opponent calls that card to RC, and at the end of that turn,
retires that unit.

Dominate - AUTO [VC]: When your G unit Stride, choose up to one of your opponent�s
rear-guards, stand and dominate it, until end of turn, that unit gets power +4000,
and attacks your opponent�s other unit.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 23
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 11000
global.DefensePowerStat[CardStat] = 0
global.CardLimidet[CardStat] = 1

CardStat = 12181
{
global.CardName[CardStat] = 'Enma Stealth Dragon, Maguntenbu '
global.CardText[CardStat] = 'Dragon Empire/Nubatama/Abyss Dragon

(STANDARD JP: You can only use the G Zone if you have the Shiranui Strid� Deckset
Rideline.)

Stride COST [Choose one or more cards with the sum of their grades being 3 or
greater from your hand, and discard them], and Stride this card on your VC from
face down. (When you Stride, your original vanguard becomes a heart card, and this
unit gets that card�s power and card name. At the end of the turn, return this unit
face up)

Dominate - ACT [VC] 1/Turn: COST [Counter Blast 1 & turn a card from G zone face
up], choose one of your opponent�s rear-guards, stand and dominate it, it attacks
your opponent�s other unit, and retire that dominated unit at the end of that
battle.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 23
global.DCards[CardStat] = 1
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000
global.DefensePowerStat[CardStat] = 0

CardStat = 12193
{
global.CardName[CardStat] = 'Stealth Beast, Katarigitsune '
global.CardText[CardStat] = 'Dragon Empire/Nubatama/Warbeast

CONT [Hand]: While you are paying the cost for Stride, this card may be discarded
as a grade 3.
ACT [Hand]: If you have a "Demon Stealth Dragon, Shiranui "Oboro"" crest, COST
[discard this card], search your deck or drop for up to one grade 3 card with
"Demon Stealth Dragon, Shiranui" in its card name, reveal it and put it into hand,
and if you searched the deck, shuffle the deck.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 23
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12194
{
global.CardName[CardStat] = 'Stealth Dragon, Shiranui '
global.CardText[CardStat] = 'Dragon Empire/Nubatama/Abyss Dragon

CONT [RC] Generation Break 2: If a unit dominated by you attacked this turn, this
unit gets power +10000.

AUTO: When this card is discarded from hand while paying the cost for Stride, draw
a card.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 23
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12195
{
global.CardName[CardStat] = 'Stealth Dragon, Zankei'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

CONT [RC]: This unit gets power +5000 for each time an attack by a unit dominated
by you hit this turn.

AUTO [RC] 1/Turn Generation Break 1: When your unit�s attack hits, Soul Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12196
{
global.CardName[CardStat] = 'Stealth Dragon, Sekiei'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO [RC]: When your vanguard attacks, if a unit dominated by you attacked this
turn, COST [Soul Blast 1], stand this unit, if your G zone has two or more face up
cards, draw a card, and this unit gets power +10000 until end of turn'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12206
{
global.CardName[CardStat] = 'Stealth Dragon, Tenrei '
global.CardText[CardStat] = 'Dragon Empire/Nubatama/Abyss Dragon

AUTO: When this unit is placed on RC, if you have a "Demon Stealth Dragon, Shiranui
"Oboro"" crest, COST [Counter Blast 1], and draw a card.

AUTO [RC]: When the attack by a unit dominated by you hits, you may return this
unit to hand.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 23
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12207
{
global.CardName[CardStat] = 'Stealth Dragon, Fuurai '
global.CardText[CardStat] = 'Dragon Empire/Nubatama/Abyss Dragon

CONT [RC]: This unit gets power +5000 for each time a unit dominated by you
attacked this turn.

AUTO [RC] Generation Break 1: When your vanguard attacks, if a unit dominated by
you attacked this turn, COST [Soul Blast 1], and stand this unit.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 23
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12208
{
global.CardName[CardStat] = 'Evil-eye Hades Emperor, Shiranui "Mukuro" '
global.CardText[CardStat] = 'Dragon Empire/Nubatama/Abyss Dragon

(STANDARD JP: You can only use the G Zone if you have the Shiranui Strid� Deckset
Rideline.)

Stride COST [Discard a grade 3 card with "Demon Stealth Dragon, Shiranui" in its
card name from hand]

Dominate - ACT [VC] 1/Turn Generation Break 2: COST [Soul Blast 1], choose one of
your opponent�s rear-guards, stand and dominate it, and it attacks your opponent�s
vanguard. At the end of that battle, stand and dominate all of your opponent�s
vanguards, and they attack your opponent�s rear-guard. (Once one of the battles
ends, the next battle begins. Perform drive checks with your own deck)'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 23
global.DCards[CardStat] = 1
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000
global.DefensePowerStat[CardStat] = 0

CardStat = 12219
{
global.CardName[CardStat] = 'Smith Apprentice, Zedhlans'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12220
{
global.CardName[CardStat] = 'Rising Smith, Zedhlans'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed by riding from a grade 0 unit with "Zedhlans" in its
card name, look at the top five cards of your deck, choose up to one card with
"Wrought Iron" in its card name from among them, reveal it and put it into hand,
and shuffle the deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12221
{
global.CardName[CardStat] = 'Wrought Iron Workshop of Burning Flames'
global.CardText[CardStat] = 'Dragon Empire/Set Order/Smithy

(After a set order is played, put it into your Order Zone.)

Play this if you have a vanguard with "Zedhlans" in its card name!

ACT [Order Zone]: COST [rest this card], choose one of your units, and it gets
power +5000 until end of turn. If you chose a unit with "Wrought Iron" in its card
name, until end of your opponent�s next turn, that unit gets "Intercept" and gets
shield +5000. (Power increace only until end of turn even if you chose a unit with
"Wrought Iron" in its card name)'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 12222
{
global.CardName[CardStat] = 'Wrought Iron Dragon, Zedhlans'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed by riding from a grade 1 unit with "Zedhlans" in its
card name, search your deck for up to one Smithy card, reveal it and put it into
hand, and shuffle the deck.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12223
{
global.CardName[CardStat] = 'Wrought Iron Dragon King, Zedhlans'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed by riding from a unit with "Zedhlans" in its card
name, COST [Soul Blast 1], search your deck or drop for up to one set order ,
reveal it and put it into hand, and if you searched the deck, shuffle the deck.

AUTO [VC] 1/Turn: When this unit attacks, COST [Counter Blast 1], and this unit
gets drive +1 until end of turn. If your unit was chosen by the ability of the
Smithy in your order zone three or more times this turn, at the end of that battle,
stand this unit, and it gets power +10000 / drive -3 until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12224
{
global.CardName[CardStat] = 'Wrought Iron Knight, Hadiid'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When this unit boosts a unit chosen by the ability of the Smithy in your
order zone this turn, you may Soul Charge 1.

AUTO [RC]: At the end of the battle this unit boosted, if you have a grade 3
vanguard with "Zedhlans" in its card name, and you did not Counter Charge this
turn, COST [retire this unit], and Counter Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12225
{
global.CardName[CardStat] = 'Wrought Iron Soldier Dragon, Lightning Surge Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

AUTO [RC]: When this unit is chosen by the ability of the Smithy in your order zone
during your turn, if you have a grade 3 or greater vanguard with "Zedhlans" in its
card name, until end of your opponent�s next turn, this unit cannot be chosen by
your opponent�s card effects.

AUTO [RC]: When this unit attacks, if this unit was chosen by the ability of the
Smithy in your order zone this turn, COST [Counter Blast 1], and draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12226
{
global.CardName[CardStat] = 'Wrought Iron General Dragon, Fierce Galer Dragon'
global.CardText[CardStat] = 'Dragon Empire/Wind Dragon

AUTO [RC]: When this unit attacks a vanguard, if this unit was chosen by the
ability of the Smithy in your order zone this turn, until end of that battle, this
unit gets power +5000, COST [Soul Blast 2], choose one of your opponent�s rear-
guards, and retire it.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromRBuff[CardStat] = 5000

CardStat = 12246
{
global.CardName[CardStat] = 'Blaze Maiden, Cindy'
global.CardText[CardStat] = 'Dragon Empire/Human

ACT [RC]: If you have a grade 3 or greater vanguard with "Nirvana" or "Bavsargra"
in its card name, COST [put this unit into soul], choose a card with the overDress
or the X-overDress ability, or an Arms card from your drop, and put it into hand.

AUTO [Drop]: When a unit with "Trickstar" or "Trickmoon" in its card name is placed
on RC by your grade 3 or greater vanguard�s ability other than during the battle
phase, if you do not have a rear-guard with the same name as this card, you may
call this card to RC.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12247
{
global.CardName[CardStat] = 'Heated Blade, Ardart'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12248
{
global.CardName[CardStat] = 'Roaring Flame Beast, Karaleor'
global.CardText[CardStat] = 'Dragon Empire/High Beast

AUTO: When this unit is rode upon by "Roaring Thunder Beast, Kitenraiz", COST
[Energy Blast 2], and draw a card.

CONT [RC]: During your turn, if you have a grade 3 or greater vanguard with
"Triumph Dragon" in its card name, this unit gets power +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12249
{
global.CardName[CardStat] = 'Roaring Thunder Beast, Kitenraiz'
global.CardText[CardStat] = 'Dragon Empire/High Beast

AUTO: When this unit is rode upon by a grade 3 card with "Triumph Dragon" in its
card name, you may call this card to RC. If you did not call a card, Energy Charge
3.

CONT [GC]: If you have a grade 3 or greater vanguard with "Triumph Dragon" in its
card name, this unit gets shield +10000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12250
{
global.CardName[CardStat] = 'Roaring Thunder Dragon, Triumph Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

ACT [VC] 1/Turn: COST [Counter Blast 1], search your deck for up to one card with
the same card name as this unit, reveal it and put it into hand, shuffle the deck,
and this unit gets power +10000 until end of turn.

AUTO [VC]: When this unit attacks a vanguard, COST [Energy Blast 4], choose one of
your opponent�s rear-guards, retire it, and this unit gets power +5000 / critical
+1 until end of that battle. (Use four Energy to pay Energy Blast 4 !)'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromVBuff[CardStat] = 5000

CardStat = 12251
{
global.CardName[CardStat] = 'Dragritter, Yumna'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

AUTO [RC]: When this unit boosts, if your opponent has two or less rear-guards,
COST [Counter Blast 1 & Energy Blast 2], draw a card, and this unit gets power
+5000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12252
{
global.CardName[CardStat] = 'Stealth Dragon, Kudenmusubi'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO: When this card is discarded from hand during your ride phase, you may call
this card to RC as rest.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12253
{
global.CardName[CardStat] = 'Crushing Dragon, Spinoassaulter'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO [RC] 1/Turn: When your opponent�s rear-guard is retired by your grade 3 or
greater vanguard�s ability, this unit gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12254
{
global.CardName[CardStat] = 'Stealth Rogue of Sword Throwing, Kageichi'
global.CardText[CardStat] = 'Dragon Empire/Demon

AUTO: When this card is discarded from hand during your ride phase, COST [Soul
Blast 2], and draw a card.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
CardStat = 12389
{
global.CardName[CardStat] = 'Specialty! Summit Grilling ~Fire Dragon�s Breath~'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Play this with COST [Energy Blast 2]!

Look at the same number of cards from the top of your deck as the number of your
opponent�s open RC, choose up to one unit card with grade less than or equal to
your vanguard from among them, call it to RC, and shuffle the deck. If your
opponent�s rear-guard was retired by your card�s ability this turn, that called
unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 12397
{
global.CardName[CardStat] = 'Dancing Princess of Beautiful Flames, Orfa'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC] 1/Turn: When this unit boosts a rear-guard, if you persona rode this
turn, COST [Counter Blast 1], choose one of your units, until end of turn, it gets
"AUTO [VC/RC]: At the end of the battle this unit attacked, this unit gets critical
-2 until end of turn." and increase or decrease its critical to 2.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12404
{
global.CardName[CardStat] = 'Leaping Bullet of Dust Storm, Glynis'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC] 1/Turn: When your opponent�s rear-guard is retired during your main
phase, if you have a grade 3 or greater vanguard with "Eugene" in its card name,
stand this unit, and it gets power +5000 until end of turn.

CONT [GC]: If you have a grade 3 or greater vanguard with "Eugene" in its card
name, this unit gets shield +5000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12413
{
global.CardName[CardStat] = 'Guardian Monk of Raging Flames, Monju'
global.CardText[CardStat] = 'Dragon Empire/Human

CONT: Sentinel.

AUTO: When this unit is put on GC, choose one of your units, and it cannot be hit
until end of that battle. If your hand has two or more cards, choose a card from
hand, and discard it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 0

CardStat = 12433
{
global.CardName[CardStat] = 'Heated Blade, Ardart '
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12434
{
global.CardName[CardStat] = 'Roaring Flame Beast, Karaleor '
global.CardText[CardStat] = 'Dragon Empire/High Beast'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12435
{
global.CardName[CardStat] = 'Roaring Thunder Beast, Kitenraiz '
global.CardText[CardStat] = 'Dragon Empire/High Beast'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12436
{
global.CardName[CardStat] = 'Quaydest Dragon'
global.CardText[CardStat] = 'Dragon Empire/Earth Dragon'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
CardStat = 12437
{
global.CardName[CardStat] = 'Dragritter, Yumna '
global.CardText[CardStat] = 'Dragon Empire/Dragoroid'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12438
{
global.CardName[CardStat] = 'Stealth Dragon, Kudenmusubi '
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12439
{
global.CardName[CardStat] = 'Crushing Dragon, Spinoassaulter '
global.CardText[CardStat] = 'Dragon Empire/Dinodragon'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12440
{
global.CardName[CardStat] = 'Stealth Rogue of Sword Throwing, Kageichi '
global.CardText[CardStat] = 'Dragon Empire/Demon'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12441
{
global.CardName[CardStat] = 'Rogue Beast, Sunegosuri'
global.CardText[CardStat] = 'Dragon Empire/High Beast/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 12442
{
global.CardName[CardStat] = 'Jaggy Dagger Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12443
{
global.CardName[CardStat] = 'Refreshing Wind Dragon, Dinobreeze'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 12444
{
global.CardName[CardStat] = 'Electrake Dracokid'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon/Front Trigger'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 5
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 12497
{
global.CardName[CardStat] = 'Brave Bullet of Dust Storm, Conrad'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When this unit attacks a vanguard, COST [Energy Blast 4], choose one of
your opponent�s rear-guards, and bind it.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12498
{
global.CardName[CardStat] = 'Dragritter, Farhat'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is put on GC from hand or discarded from hand while riding
from the ride deck, COST [Counter Blast 1 or Energy Blast 3], and draw a card.
AUTO: When this unit is placed on RC, if you persona rode this turn, COST [Counter
Blast 1 or Energy Blast 3], choose a grade 1 without sentinel from your drop, and
call it to a back row RC.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12522
{
global.CardName[CardStat] = 'Bond Between Human and Dragon'
global.CardText[CardStat] = 'Dragon Empire/Blitz Order

Play this with COST [Energy Blast 2] if your opponent�s vanguard is grade 3 or
greater!

Choose one of your vanguards, and it gets power +25000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 25000

CardStat = 12526
{
global.CardName[CardStat] = 'Strafe Command Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed on RC from hand, if you have a grade 3 or greater
vanguard with "Triumph Dragon" in its card name, COST [Counter Blast 1], and draw a
card.

AUTO [RC]: When this unit attacks, COST [Soul Blast 1], until end of that battle,
this unit gets power +5000, and if you Soul Blast a grade 3 or greater card with
"Triumph Dragon" in its card name for this cost, it gets critical +1.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0
global.AttackFromRBuff[CardStat] = 5000

CardStat = 12543
{
global.CardName[CardStat] = 'Blaze Battle Monk, Koufuu'
global.CardText[CardStat] = 'Dragon Empire/Human

CONT [RC/GC]: If you have a grade 3 or greater vanguard with "Varga" in its card
name, this unit gets power +5000 / shield +5000. (Active on opponent turn too)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12544
{
global.CardName[CardStat] = 'Blazember Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is rode upon by "Boulder Axe Dragon", call this card to RC,
and Soul Charge 1.

CONT [RC]: During your turn, if you have a grade 3 or greater vanguard with "Varga"
in its card name, this unit gets power +2000.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12545
{
global.CardName[CardStat] = 'Boulder Axe Dragon'
global.CardText[CardStat] = 'Dragon Empire/Earth Dragon

AUTO: When this unit is rode upon by a grade 3 card with "Varga" in its card name,
call this card to RC.

AUTO [RC]: When this unit attacks a vanguard, if you have a grade 3 or greater
vanguard with "Varga" in its card name, this unit gets power +5000 until end of
that battle, at the end of that battle, retire this unit, and draw a card. (This
effect is mandatory)'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 5000

CardStat = 12546
{
global.CardName[CardStat] = 'Fated One of Unparalleled, Varga Dragres'
global.CardText[CardStat] = 'Dragon Empire/Wind Dragon

AUTO [VC] 1/Turn: When this unit attacks a vanguard, COST [Counter Blast 1], retire
all of your and your opponent�s front row rear-guards, and this unit gets power
+10000 until end of turn. At the end of that battle, stand this unit, and it gets
drive -2 until end of turn.

[Divine Skill] - AUTO [VC]: At the end of the battle this unit attacked a grade 3
or greater unit, if your opponent�s damage zone has four or more cards, and this
unit attacked two or more times this turn, COST [Counter Blast 1], stand this unit,
and it gets drive +2 until end of turn. (You may only use Divine Skills a total of
once per fight among all your cards)'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12547
{
global.CardName[CardStat] = 'Obduracy Glaive Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

CONT [Front Row RC]: During your turn, if you do not have another rear-guard with
the same card name as this unit in your front row, this unit cannot be retired by
card effects, and it gets power +10000.

CONT [RC]: If you have a grade 3 or greater vanguard with "Varga" in its card name,
this unit gets "Boost".'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12548
{
global.CardName[CardStat] = 'Impale Horn Dragon'
global.CardText[CardStat] = 'Dragon Empire/Thunder Dragon

CONT [RC]: During the battle this unit boosted, if you have a grade 3 or greater
vanguard with "Varga" in its card name, this unit gets power +5000.

AUTO [RC]: When this unit boosts a grade 3 or greater vanguard with "Varga" in its
card name, this unit gets power +2000 until end of that battle, and at the end of
that battle, COST [Soul Blast 1 & retire this unit], and draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12549
{
global.CardName[CardStat] = 'Dragritter, Shuura'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [RC]: When this unit attacks, COST [Energy Blast 2], and this unit gets power
+5000 until end of that battle. Choose up to one of your other rear-guards with a
different card name from this unit, and it gets "AUTO: When this unit is retired
from RC, put this card into hand." until end of turn.

AUTO: When this unit is retired from RC by the ability of your grade 3 or greater
vanguard with "Varga" in its card name, if your opponent�s vanguard is grade 3 or
greater, COST [Counter Blast 1], call this card to RC, and it gets power +10000
until end of turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 5000

CardStat = 12554
{
global.CardName[CardStat] = 'Akayumi'
global.CardText[CardStat] = 'Dragon Empire/Human

CONT: This card is also regarded as "Twin Buckler Dragon".

CONT: Sentinel.

AUTO: When this unit is put on GC, choose one of your units, and it cannot be hit
until end of that battle. If your hand has two or more cards, choose a card from
your hand, and discard it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 0

CardStat = 12567
{
global.CardName[CardStat] = 'Stormband Dragon'
global.CardText[CardStat] = 'Dragon Empire/Wind Dragon

AUTO: When this unit is placed on RC, if you have a grade 3 or greater vanguard
with "Eugene" or "Gandeeva" in its card name, COST [Energy Blast 3], choose one of
your opponent�s rear-guards, and retire it. If you did not retire, draw a card, and
this unit gets power +5000 until end of turn.

AUTO [RC]: At the start of your battle phase, if your opponent�s rear-guard was
retired this turn, stand this unit.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12570
{
global.CardName[CardStat] = 'Stealth Fiend, Kawasohime'
global.CardText[CardStat] = 'Dragon Empire/Warbeast

AUTO: When this unit is placed on RC, COST [Energy Blast 3], look at the top seven
cards of your deck, choose up to one grade 2 or less card with Glitter from among
them, call it to RC, and shuffle your deck.

ACT [RC]: If you have a grade 3 vanguard with "Tamayura" in its card name, COST
[put this unit into soul], search your deck for up to one "Will-o-wisp Daybreak,
Tamayura", ride it as stand, and shuffle your deck. If your vanguard was placed
during the ride phase of this turn, or you persona rode this turn, you cannot
persona ride until end of turn. ("If you persona rode" is active even if persona
ride is activated outside of normal ride)'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12573
{
global.CardName[CardStat] = 'Battle Monk of Swift Thunder, Zenshin'
global.CardText[CardStat] = 'Dragon Empire/Dragoroid

AUTO [RC]: At the end of the battle this unit boosted, if you have a grade 3 or
greater vanguard with "Triumph Dragon" in its card name, COST [retire this unit &
put a grade 3 or greater card with "Triumph Dragon" from soul or drop on the bottom
of the deck], choose one of your opponent�s rear-guards, and retire it. If you did
not retire a card, draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12593
{
global.CardName[CardStat] = 'Impel Carriage Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO [RC]: At the end of the battle this unit attacked, COST [bind this unit face
down], choose one of your units, and it gets power +5000 until end of turn'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12604
{
global.CardName[CardStat] = 'Flareblow Dragon'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon

AUTO: When this unit is placed on RC during your main phase, if you have a grade 3
or greater vanguard with "Gandeeva" in its card name, COST [Counter Blast 1],
choose one of your opponent�s rear-guards, and retire it. If you did not retire a
rear-guard, look at the top three cards of your deck, choose up to one grade 3 or
less unit card from among them, call it to RC, and discard the rest.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12605
{
global.CardName[CardStat] = 'Dragritter, Dirgham'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC, if you have a grade 3 or greater vanguard
with "Eugene" or "Gandeeva" in its card name, COST [Soul Blast 1 & Energy Blast 3],
choose one of your opponent�s rear-guards, and retire it. If you did not retire a
rear-guard, draw a card, and this unit gets "AUTO [RC] 1/Turn: At the end of the
battle your vanguard attacked, choose one of your front row rear-guards, and stand
it." until end of turn.

CONT [RC]: If you played a normal order this turn, this unit gets "Boost".'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12608
{
global.CardName[CardStat] = 'Child Dragon, Andra'
global.CardText[CardStat] = 'Dragon Empire/Resonance Dragon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12609
{
global.CardName[CardStat] = 'Dragritter of Flame Blade, Grai'
global.CardText[CardStat] = 'Dragon Empire/Human

CONT [VC]: If your soul has a "Child Dragon, Andra", when you would ride a
"Resonance Dragon, Andra" from ride deck, you can ride without discarding a card
from hand.

AUTO [RC]: At the beginning of your battle phase, if you have a grade 3 or greater
vanguard with "Grai" in its card name, COST [rest this unit], choose one of your
rear-guards with "Andra" in its card name, that unit can attack from the back row,
and it gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
global.EnableAttackFromBackRow[CardStat] = 1

CardStat = 12610
{
global.CardName[CardStat] = 'Resonance Dragon, Andra'
global.CardText[CardStat] = 'Dragon Empire/Resonance Dragon

CONT [VC]: If your soul has a "Dragritter of Flame Blade, Grai", when you would
ride a "Dragconnector, Graiandra" from ride deck, you can ride without discarding a
card from hand.
CONT [RC]: During your turn, if you have a unit with "Grai" in its card name, this
unit gets power +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12611
{
global.CardName[CardStat] = 'Dragconnector, Graiandra'
global.CardText[CardStat] = 'Dragon Empire/Human/Resonance Dragon

AUTO [VC]: At the beginning of your main phase, COST [rest this unit], choose up to
one grade 2 or less card with "Grai" in its card name and up to one grade 2 or less
card with "Andra" in its card name each from soul, call them to RC, and this unit
gets "AUTO [VC] 1/Turn: At the end of the battle your rear-guard with "Andra" in
its card name attacked, COST [put that unit that attacked and a rear-guard with
"Grai" in its card name into soul], stand this unit, and all of your front row
units get power +10000 until end of turn." until end of turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12612
{
global.CardName[CardStat] = 'Dragresonance'
global.CardText[CardStat] = 'Dragon Empire/Normal Order

Choose one of your vanguards, and it gets "AUTO [VC] 1/Turn: When this unit stand,
all of your front row units get power +10000 until end of turn." until end of
turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 12613
{
global.CardName[CardStat] = 'Rend Serrate Griffin'
global.CardText[CardStat] = 'Dragon Empire/Chimera

AUTO [RC]: When this unit attacks or boosts, if you have a vanguard with "Andra" in
its card name, this unit gets power +2000 until end of that battle, COST [Counter
Blast 1], choose one of your opponent�s grade 1 or less back row rear-guards, and
retire it.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 2000

CardStat = 12614
{
global.CardName[CardStat] = 'Melt Knuckle Golem'
global.CardText[CardStat] = 'Dragon Empire/Golem

AUTO: When this unit is placed on RC, if you have a grade 3 or greater vanguard
with "Grai" in its card name, COST [Energy Blast 3], and draw a card.

AUTO [RC]: When your unit with "Grai" or "Andra" in its card name attacks, if your
opponent�s vanguard is grade 3 or greater, this unit gets power +5000 until end of
turn.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12615
{
global.CardName[CardStat] = 'Cannonball of Dust Storm, Xerxes'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO [Front Row RC]: At the beginning of your battle phase, COST [Counter Blast 1],
choose one of your units with "Grai" or "Andra" in its card name, and it gets power
+5000 until end of turn. If you chose a card, draw a card.

AUTO [RC]: When your unit with "Grai" or "Andra" in its card name attacks, if your
opponent�s vanguard is grade 3 or greater, this unit gets power +5000 until end of
turn.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12625
{
global.CardName[CardStat] = 'Flame Dragon Emperor, Ghidoradevalt'
global.CardText[CardStat] = 'Dragon Empire/Flame Dragon/Over Trigger

(You may only have one over trigger in a deck. When revealed as a trigger, remove
that card, draw a card, choose one of your units, and it gets power +100 Million
until end of turn! If revealed during drive check, activate its additional effect!)

CONT: This card is also regarded as "Spiritual King of Ignition, Valnout".

Additional Effect - Choose one of your stand rear-guards, and it gets "AUTO [RC]
1/Turn: At the end of the battle this unit attacked, stand this unit." until end of
turn. If you did not choose a card, draw a card, choose up to one unit card from
hand, and call it to RC.'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 6
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 50000

CardStat = 12641
{
global.CardName[CardStat] = 'Daughter of the Sun, Chichimaru'
global.CardText[CardStat] = 'Dragon Empire/Human/Over Trigger

(STANDARD JP: You can only run this card if you do not have D Demon Stealth Dragon,
Shiranui "Oboro" in your deck.)

Additional Effect - Choose one of your vanguards, and stand it!'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 6
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 50000
global.CardLimidet[CardStat] = 1

CardStat = 12653
{
global.CardName[CardStat] = 'Dancing Princess of Beautiful Flames, Justina'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC from hand, if you did not play an order this
turn, COST [discard a card from hand], search your deck for up to one order card
without Regalis Piece, discard it, and it gets "CONT: This card can be played from
the drop, and when it would be put into drop after being played, put it on the
bottom of the deck instead." until end of turn. Shuffle the deck.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12660
{
global.CardName[CardStat] = 'Piercing Equip Dragon, Argneas'
global.CardText[CardStat] = 'Dragon Empire/Prayer Dragon

AUTO: When this card is placed on RC or discarded from hand during your turn, if
you have a grade 3 or greater vanguard with "Nirvana" in its card name, COST
[Energy Blast 3], choose a card with the X-overDress ability from your drop, and
put it into hand.

AUTO: When this card becomes an originalDress, COST [Soul Blast 1], and Counter
Charge 1.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000
CardStat = 12661
{
global.CardName[CardStat] = 'Battle Monk of Raging Flames, Rokusei'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this card is placed on RC, if you have a grade 3 or greater vanguard
with "Varga" in its card name, your opponent cannot intercept until end of turn.

AUTO [RC]: When any player�s unit is retired from a front row RC in the same column
as this unit during your turn, if you have a grade 3 or greater vanguard with
"Varga" in its card name, COST [retire this unit], and draw a card.'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12662
{
global.CardName[CardStat] = 'Stealth Fiend, Beadroll Crow'
global.CardText[CardStat] = 'Dragon Empire/Ghost

AUTO: When this unit is retired from RC by the ability of your grade 3 or greater
vanguard with "Varga" in its card name, choose one of your opponent�s rear-guards,
and retire it.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12674
{
global.CardName[CardStat] = 'Virgirua'
global.CardText[CardStat] = 'Dragon Empire/Cyber Dragon

AUTO: When this unit is rode upon, if you went second, draw a card.

(You will be prompted to get the "Energy Generator" crest upon ride.)'
global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12675
{
global.CardName[CardStat] = 'Rising Star, Virgirua'
global.CardText[CardStat] = 'Dragon Empire/Cyber Dragon

CONT [VC]: During your turn, this unit gets power +2000 for each of your rear-
guards.

CONT [VC]: When you would ride from your ride deck, you can ride with "Soul Blast
1" instead of "Choose a card from your hand, and discard it".'
global.UnitGrade[CardStat] = 1
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12676
{
global.CardName[CardStat] = 'Shooting Star, Virgirua'
global.CardText[CardStat] = 'Dragon Empire/Cyber Dragon

ACT [VC] 1/Turn: If you have four or more rear-guards, COST [reveal a card with
"Virgirua" in its card name from ride deck], and this unit gets critical +1 until
end of turn.

AUTO: When this unit is rode upon, look at the top seven cards of your deck, choose
up to one grade 2 card from among them, reveal it and put it into hand, and shuffle
the deck. If it was rode upon by a grade 3 or greater card with "Virgirua" in its
card name, you may look at all of the cards instead of the top seven.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12677
{
global.CardName[CardStat] = 'Rewrite the Star, Virgirua'
global.CardText[CardStat] = 'Dragon Empire/Cyber Dragon

ACT [VC] 1/Turn: COST [Energy Blast 3], choose one of your opponent�s rear-guards,
bind it, choose up to one grade 2 unit card from your drop, and call it to RC.

AUTO [VC]: When this unit attacks, COST [Counter Blast 1], choose one of your grade
2 rear-guards, and stand it.'
global.UnitGrade[CardStat] = 3
global.DCards[CardStat] = 1
global.PersonaRide[CardStat] = 1
}
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 12678
{
global.CardName[CardStat] = 'Stardust Blade'
global.CardText[CardStat] = 'Dragon Empire/Normal Order/Impact

Play this with COST [Counter Blast 1] if you have a vanguard with "Virgirua" in its
card name!

Look at the top five cards of your deck, choose up to one unit card with grade less
than or equal to your vanguard from among them, call it to RC, and shuffle the
deck. Choose one of your vanguards, until end of turn, it gets "AUTO [VC]: When
your rear-guard is retired by your opponent�s card�s ability, search your deck for
up to one normal unit, call it to RC, and shuffle the deck.", and "CONT [VC]: This
unit gets power +3000 for each normal unit on your RC and in your drop.".'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 12708
{
global.CardName[CardStat] = 'Stealth Dragon, Enmou'
global.CardText[CardStat] = 'Dragon Empire/Abyss Dragon

AUTO: When this unit is placed on RC, COST [Energy Blast 3], choose the same number
of your opponent�s rear-guards as the number of set orders in your opponent�s order
zone, and retire them.

AUTO [RC]: When this unit attacks, if your opponent�s vanguard is grade 3 or
greater, and your opponent has no rear-guards, this unit gets power +10000 until
end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 10000

CardStat = 12735
{
global.CardName[CardStat] = 'Divinez Nao Inabe'
global.CardText[CardStat] = 'Dragon Empire/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.DCards[CardStat] = 1
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 12760
{
global.CardName[CardStat] = 'Dust Storm Killing Field'
global.CardText[CardStat] = 'Dragon Empire/Set Order

AUTO [Order Zone]: At the beginning of your battle phase, choose one of your back
row rear-guards, and it gets "Boost" until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0

CardStat = 12761
{
global.CardName[CardStat] = 'Speed Bullet of Dust Storm, Bertrand'
global.CardText[CardStat] = 'Dragon Empire/Human

AUTO: When this unit is placed on RC, COST [Soul Blast 1], search your deck for up
to one "Dust Storm Killing Field", put it into order zone, and shuffle the deck.

CONT [RC]: If this unit was chosen by the ability of "Dust Storm Killing Field" in
your order zone this turn, this unit gets power +5000.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12771
{
global.CardName[CardStat] = 'Rush Dragon, Einionrush'
global.CardText[CardStat] = 'Dragon Empire/Dinodragon

AUTO: When this unit is retired by any card�s ability during your turn, COST
[Energy Blast 3], and draw a card.

AUTO [RC]: When this unit attacks, COST [Soul Blast 1], this unit gets power +10000
until end of that battle, and retire this unit at the end of that battle.'
global.UnitGrade[CardStat] = 2
global.DCards[CardStat] = 1
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 10000

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