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5e Temple of Old Faith
5e Temple of Old Faith
Backstory
Pontifex Maximus was the last singular avatar of God
on Earth during the end of the old era, whose rule
was symbolized by three relics: Crown of Tongues,
Brooch of Eyes, and Cup of Hands.
1
ROLL 2d10, C OMBINE RE SULTS
+ INT, tool use, communicates HUMAN 1 COVERED WITH EYES + perception, + attack
+ speed, leap, poisonous FROG 6 BLOOD BURST MAGIC save CON vs damage, blindness
flying, vampiric attack BAT 8 SHARP OPEN BONES reflect melee damage
+ grab, web SPIDER 9 FAT WITH BLOOD + HP, - AC, explode when dead
+ stealth, immune to crit AMORPHOUS 10 KNOWS YOUR HEART + stealth, save WIS vs fear
Melee DEX +2 +0
WIS
It’s a perfect moment to introduce blood beasts,
+5 CON +2 CHA -2 monstrously mutated denizens of the swamp. Roll
HP
Damage on the table above, once for each player. Now you
+3
35
Perception
have a group of enemy combatants ready for the
2d6+3 Stealth +3
first encounter.
2
TE MPLE
Map Key
1. TWISTING ENTRANCE
• Fat and grotesque vines and branches
• Wet soft ground soaking through boots
• Heavy damp smell sticking to the skin
3
C OURTYARD
4
TE MPLE
Flooded Hall
As they explore their immediate surroundings,
Just below earth’s surface, there’s a vast pulsating players will come upon dangerous and disturbing
circulatory system. Invisible without torchlight, traps, hints of lost worlds, or story hooks. Use
obscured by red mist, a giant semi-organic structure the table below to add such elements where
stands in the middle of what used to be a hospice appropriate.
for the dying. Black and red vines shoot from it in
all directions; a web of arteries feeding the swamp
above. 1 Three scrolls on a shelf: lightning, fire, curse
Five meters tall ceiling is held up by the growths, 2 Floor opens, fall through below, floor closes
thick and impassable. Wet and porous stone walls 3 Pressure plate clicks, nothing happens
are hard and human-made in places, soft and alien
4 Slip while stepping on a breathing rock
in others.
5 Two Voiceless carefully cutting open a vine
A very old entity is watching the players from his 6 d6 Voiceless gathering blood samples
hidden chambers. Possibly the last of his order, a
decrepit and insane grey monk seeks to protect Cup 7 Leeches, d4 dmg/rnd, d4 rnds to remove
of Hands. His loyalty is to Old Faith alone. Should 8 Two Voiceless drawing a pentagram of salt
players find him and gain his trust (very hard), monk
9 Cold wind, like whispered prayers
asks for help against Voiceless. He tells about having
hidden Cup from unliving eyes below, begging 10 Leg falls into soft floor, something touches it
players to destroy them. If attacked, he runs. 11 Child’s stone casket, recently emptied
12 Pressure plate, needles, save or 2d8 psn
Map Key
8. RUSTY IRON GATE
• Massive relief of nurses caring for the sick
• Hinges rusted and loud
• Opened recently, guarding trap broken
• Cut human foot at the threshold
5
FL O ODE D HALL
10. THE TUMOR
• Growth of blood vessels wrapped over stone
• Pulsates, breathing rhythmically 13. DEEP CAVERN PASS
• Attempts to grab nearby people (+3 atk, STR • Ancient storage room
DC15 to break), but recoil near Voiceless • Dusty old cabinets
• Service ladder behind it connects to 6 • Medicinal equipment scattered on floor
• Recent tracks of a limping human leading to
11. FOUNDATION STONE 14 (WIS DC15 to track)
• Noticeably porous and weak • Passage to natural caves behind rubble
• Thick blood seeps over and through it
• Hidden hatch behind it connects to 17 14. GREY MONK’S CHAMBERS
• Can be destroyed with disastrous results, as it • Yellow stained linen sheets
destabilizes and ruptures the ceiling • Small weapons and holy texts
• Smell of infected wounds and formaldehyde
12. GATEWAY TO BOTTOM LEVEL • Secret door in west wall
• Black iron door, slightly ajar, connects to 15 • Inside, grey monk deep in ritual, praying
• Massive hinges broken off to maintain a spell to hide Cup of Hands
• Two Voiceless corpses melted and crushed by • He is mistaken; the spell is old and self-
the rearmed mechanism sustaining, and he is unnecessary
• Eyes turned into blue gems from electricity • Relics of Old Faith, 1000gp value
• 175 gp each
• Players touching the door take 3d8 dmg
6
TE MPLE
VOICE L E S S ON E
AC
Attack +2 +0
15
STR INT
Melee Ranged
DEX +1 WIS +0
+4 +3
CON +2 CHA -3
Map Key
HP Damage Darkvision
23 Melee
1d8+2 1d8+1
Ranged
Doesn’t stop until
beheaded.
15. DOORWAY FROM ABOVE
• White and unblemished, connects to 12
LO G O S BO N US • Symbols of deep earth, of the octacle
2 attacks per round Action: • WIS DC 15 or cursed with deep knowledge
HP +25 Attack +1 Damage +1
Raise a fallen Dead.
• See through illusion, a passage to 20
Usable twice.
7
SACRE D DE P TH
• Blood hanging in the air, in thin web-like • Symbols of flowing water, of the womb
strands • INT DC15 or fugue for 1 hour
• Logos of Voiceless investigating • Hear Cup’s call as whispers
• Ladder connecting to grey monk’s chambers,
17. WEST HAND hidden under a wall panel
• Service hatch connects to 11
• Symbols of raging fire, of broken teeth 20. HOLLOW HALLWAY
• WIS DC15 or berserk • Ancient illusory magic obscures it
• Floor covered with grey ash and jagged glass • Can be pierced with earth spell from 15
• Can be heard with water spell from 19
18. NORTH HAND • Grey monk can reveal it
• Shadowy rip in space connects to 6 • Players can detect it as a hidden door
• Symbols of sacrificial wind, of great horns • Passage lit with torches
• East wall covered with bits of bone and hair • Sconces shaped like primitive human statues
• Beneath, a broken child’s skeleton • Actually mummies of dead monks
• Cursed necklace on it • Cup of Hands set on a slab, slowly overflowing
• Chokes wearer to death in 2d6 weeks • If picked up, everything changes
• Monk’s screams are heard
• Logos moves to it quickly, panicked
19. MONK’S PASSAGE
• Blood beasts howling in pain far above
• A statuette of a crying woman, wet with tears
• Heart of the Temple is ruptured and floods
• Rusty spike stuck in its golden medallion
the whole underground in 15 minutes
8
E PIL O GUE
Aftermath
An outsider picks up Cup of Hands. Old Faith’s What Next?
blessing breaks. The relic becomes known to
Players might want to discover what happens after
Voiceless dead, who immediately and brutally
the adventure is over. Should you want to continue
attack the bearer. Blood beasts’ howls of agony echo
the story, consider one of the following quests:
throughout the swamp as they flee from Temple in
terrible fear. If the grey monk is still alive, he dies in
ecstatic prayer, released from his duty. • Deliver Cup of Hands to the supreme religious
organization in the realm, Conclave of the
Cup of Hands is a powerful artifact, and one of Pentacle,
three components believed to be necessary for • Seek out the other two relics of Pontifex: Brooch
Pontifex Maximus’s manifestation in the current of Eyes and Crown of Tongues,
era. Its worth is immeasurable, but only to those • Explore the swamp and dominate the blood
who know what it is. Players should understand the beasts, whose scourge is now Cup’s carrier
transformative power they now possess, even if it’s • Sell the artifact to an anonymous buyer for a
not mechanically applicable in a game session. hoard of gold and jewels.
Author’s Comments
Temple of Old Faith was written with functionality
and usability in mind. It’s short and dense, focused
on the atmosphere of the fictional setting. After all,
descriptions are truly brought to life by the game
master; written text serves only as a starting point
for inspiration.
9
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be Used under and in terms of this License. You must Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
affix such a notice to any Open Game Content that you Use. No terms System Reference Document 5.1 Copyright 2016, Wizards of the
may be added to or subtracted from this License except as described Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins,
by the License itself. No other terms or conditions may be applied to Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb,
any Open Game Content distributed using this License. Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original
terms of this License. material by E. Gary Gygax and Dave Arneson.
3. Offer and Acceptance: By Using the Open Game Content You Temple of Old Faith, Copyright 2019, Eight Pointed
indicate Your acceptance of the terms of this License.
END OF LICENSE
10
Unremembered by most,
a holy man was betrayed by his jealous flock.