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NocturnalBas

Table of Contents

Installation
• Minimum System Requirements 2
• Installing Native Access/Kontakt 3
• Activating DjinnBass II 4
• Downloading DjinnBass II 5
• Opening DjinnBass II 5

User Interface
• Main Page 6
• Mixer Page 8
• Settings Page 9

MIDI Keymap
• MIDI Keymap 11
• What Are Keyswitches? 12
• Slide Articulations Explained 12
• Keyswitch Compatibility 13
• Force String Explained 13
• Force String Keyswitches 13
• Pitch Bends 14
• Playable Notes 15

Bass Programming Tips


● Best Practice 16

Kontakt Player Features


• Kontakt On-Screen Keyboard 17
• Komplete Kontrol Integration 17

End User License Agreement 18

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Installation

Minimum System Requirements

The following minimum system requirements are subject to change without notice.

● Kontakt/Kontakt Player 6.8 or 7.3+.


● MacOS 11 or higher - Intel Core i5 or M1/M2 Native support.
● Windows 10, Windows 11 (latest Service Pack), Intel Core i5 or equivalent CPU.
● An Internet connection and a graphics card that supports OpenGL 2.1 or higher are required
to download and activate this product. Once installed and activated, the product can be
used offline.
● 4GB RAM Minimum (8GB+ recommended).
● 10GB free hard drive space.

Supported Plugin Formats:

● Mac OS X (64-bit only and Apple Silicon native): Stand-alone, VST, AU, AAX.
● Windows (32/64-bit): Stand-alone, VST, AAX.

For the latest system requirements for Native Instruments Kontakt Player, visit here:

https://www.native-instruments.com/en/products/komplete/samplers/kontakt-7/specifications/

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Installing Native Access and Kontakt

DjinnBass II requires Native Access and Kontakt Player (free) to run.


Click to download Native Access for your operating system.

Once installed, either log in to Native Access (if you already have an account) or create a
user account in the app.

You can also create a user account here → Native Instruments Account Setup.
Once you’ve logged in, search for ‘Kontakt 7’ via Native Access and then press “Install

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Activating DjinnBass II

After installing Kontakt 6.8 or 7, you can now activate DjinnBass II.

Click ‘Add Serial’.

Enter your DjinnBass II serial number. The serial was emailed to the address provided at check-out.

Click ‘Add Serial’. DjinnBass II should now be activated.

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Downloading DjinnBass II

DjinnBass II is downloaded directly through Native Access. Once your serial is activated, DjinnBass II
will show up as available for download in ‘Available’ on Native Access 3.x or ‘Not Installed’ on
version 2.x.

Please complete the download/installation through Native Access.

Opening DjinnBass II

Open Kontakt Player in your DAW. In the ‘Libraries’ tab you will see DjinnBass II. Click on
‘Instruments’ just below DjinnBass II, then double-click ‘DjinnBass II.nki’ to load DjinnBass
II.

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User Interface

Main Page

Click to view & adjust settings such as tuning,


1. Settings keyswitches and bend range.
Interactive fretboard. Shows bass playback in
2. Fretboard real-time. Alters depending on bass tuning and
position knob.
Click to show the Mixer panel and tweak the
3. Mixer
parameters of each pre-processed tone.
4. Tones Change between DI and pre-processed tones.
Displays the current Articulation being played
5. Articulation Display
back in real time.
Displays Alternate Picking time and Host
Tempo.

(left to right: Plectrum Pick / Finger Pick switch,


6. Alternate Picking Display + Settings
Note Value in Notation, Host Tempo, Note
+ Picking Selector Switch
Value in Milliseconds).

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Click the Picking Selector Switch to play either
Plectrum Picked or Finger Picked samples for
the primary Alternate picking, up (Middle) and
down (Index) samples.

Set the Alternate Picking note value by using


the music notation.

Example: If you set the Alternate Picking


selector to quarter notes, then program a
sequence of quarter notes, they will be
alternate picked. However, if you program a
sequence of half notes, they will only be Down
Picked/Finger Index Picked depending on the
Picking Selector Switch state. The default
setting of ‘A’ will always alternate.
The DOOM button engages a mode specifically
made for the most consistent, punchy low-end.
Specifically intended for electronic music
genres.
7. DOOM Button
WARNING: MAKES BASS ROBOTIC by
drastically reducing the sample round robin,
and locking maximum velocity.
Humanize increases the looseness of the
performance – trading playing consistency
8. Humanize Control
for more perceived 'realism'. 12 o’clock is
our recommended setting.
Position functions as a virtual capo,
restricting the use of frets below a certain
point, unless that is the only available
location to play certain notes.
9. Fret Position Control
Imagine this as the positioning of your
fretting hand on the virtual bass guitar.
Position ‘1’ is our recommended setting.

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Mixer Page

1. Drive Adjusts the overall amount of distortion in the tone.

2. Tone Alters the balance of low to high frequencies, to


tailor the tone specifically to your mix.
3. Compress Adjusts dynamic range compression, controlling
how dynamic the tone is allowed to be.
4. Girth Adjusts the 'fatness' of the bass tone.
If a Mixer setting is greyed out, it is not available for
the given tone.
General Information
Use the power buttons to enable/disable the
corresponding sliders. Please remember to check
they are on/off before committing your playback.

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Settings Page

1. Keyswitch Map Contains information on the keyswitch section.

Complete list of available play styles and


2. Articulations
Articulations.
Change each Articulation between Momentary or
3. Performance Mode
Latch Modes.
4. Keyswitch Customisation Allocate Articulations to the user-defined keys.
Use the MIDI Learn button and select a key on the
piano roll or MIDI keyboard to map it to a function
instead of using the drop-down menu. Mappable
5. MIDI Learn
notes are 0-21 and 86-127.
The MIDI Learn function is also assigned to piano roll
key 23 (B-1) and cannot be remapped.
Click to change the color allocated to that keyswitch
6. Colour Change
on the piano roll.
Press Default to return to the base settings, Save to
7. Load/Save States create your own keyswitch map, shareable with
others, or Load to switch between your mappings.
“Forces” DjinnBass II to play back notes on a specific
8. Force String
string, allowing you to match real performances 1:1.

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This also allows note combinations that are not
possible on a piano roll, or real bass.
9. Bass Tuning Tune the bass to ensure accurate fretboard playback.
Save/Load your own tunings. Click Preset to see our
10. Load/Save States pre-loaded bass tuning options or create your own
and save it for easy recall.
Use - or + to change a respective string’s tuning.
11. Tuning Selectors Reference the bridge image to identify the string
being tuned. Standard is B0 / E1 / A1 / D2 / G2.
Control the Bend Range up to 12 semitones. Click
12. Bend Range
the number and drag up or down.

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MIDI Key Map
Note Note # Articulation Explanation
C-2 0 Main Alternating Automatically Swap Between Pick or Finger (Index) Down and Pick
(default) or Finger (Middle) Up.
(Determined by the Picking Selector Switch state on the Main GUI)
C#-2 1 Main Up Up only picking / Middle finger only picking.
D-2 2 Main Down Down only picking / Index only finger picking.
D#-2 3 Dead Note (Ghost) Muted picking.
E-2 4 Slap Regular thumb slap.
F-2 5 Dead Slap (Ghost) Muted thumb slap.
F#-2 6 Pop Regular string pop.
G-2 7 Dead Pop (Ghost) Muted string pop.
G#-2 8 Harmonic Picked natural harmonic.
A-2 9 Hammer/Pull Trigger Automatically performs hammer-on or pull-off (legato) based on
note sequence.
A#-2 10 Tapping Finger tapping.
B-2 11 Slide Trigger Slide from note to note on one string.
Requires Force String to be effective.
To learn in detail: Visit this article
MIDI Examples are available here: Example Slide MIDI
C-1 12 Thump Up Not available in this library.
C#-1 13 Thump Down Not available in this library.
D-1 14 Dead Thump Up Not Available in this library.
D#-2 15 Dead Thump Down Not Available in this library.
E-1 16 Fret Hand Mute Fretting hand percussive slap.
F-1 17 Palm Mute Alt Automatically swap between Palm Mute Down and Up.
F#-1 18 Palm Mute Up Palm Muted “Up” only samples
G-1 19 Palm Mute Down Palm Muted “Down” only samples.
G#-1 20 Dead Strum Muted strumming across all strings.
A-1 21 Harmonic Thump Up Not Available in this library.
A#-1 22 Harmonic Thump Down Not Available in this library.
C6 96 Harmonic Slap Not Available in this library.
C#6 97 Harmonic Pop Not Available in this library.
D6 98 Dead Palm Rest Right hand percussive mute over pickups.

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What Are Keyswitches?

Keyswitches are special notes that do not produce sounds, but instead change the articulation of the
instrument. By default, the library will play ‘Main Alternating’ pick articulations. To access the other
articulations listed, simply use the corresponding keyswitches in your MIDI performance.

You do not need a keyswitch to swap between Plectrum Picked or Finger Picked Main
Alternating/Up/Down aritculations. Please use the provided switch on the alternate picking selector
of the main GUI. If you want to have both Plectrum Picked and Finger Picked samples on the same
session, you will need to have two instances of DjinnBass II open on different tracks. We made the
decision to force multiple tracks as the post-processing requirements can be different for these
playstyles.

Keyswitches can be either latching or momentary. Latching keyswitches will remain selected until
another keyswitch note is played, while momentary keyswitches will return to the previous
keyswitch selection after each note. This allows you to temporarily activate an articulation, such as a
"Slap" articulation, without having to switch back to the previous keyswitch selection.

Keyswitches Not Working?

Some Digital Audio Workstations have different middle C calibrations. This means some DAWs will
go from C-1 to G9, like Reaper - for instance. If you are using a DAW that does not go down to C-2,
please transpose your MIDI up an octave. This will ensure correct note and keyswitch playback.

Slide Articulations Explained

DjinnBass II has the power to recreate extremely complex and precise slide passages.

To see our detailed guide, please visit this article: How to Program Slides Like a Pro

To download example slide MIDI that you can import into your DAW, visit this link: Example Slide
MIDI

In order to program a slide in DjinnBass II, insert the Slide Trigger keyswitch (Default: B-2) across the
two MIDI notes you wish to slide between.

You can control when sliding begins based on where you program the Slide Trigger keyswitch on the
MIDI timeline. If you insert it close to the beginning of the first note in the sliding passage, sliding will
begin soon after that note is played. If you insert it later, you will allow the note to sustain before
sliding begins.

You can alter the speed of the resulting slide based on the Velocity value of the note you are sliding
into. Lower Velocity = slower slide. Higher Velocity = quicker slide.

IMPORTANT INFORMATION ABOUT SLIDES

If you are getting incomplete playback on slides i.e. the slide ends early or at the open fret position,
you will need to employ a Force String keyswitch. DjinnBass II, by default, plays within a fret range of
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0-4 on each string before jumping to the next string. The issue here is open notes cannot slide to a
note on the string below or above, just like a real bass guitar. Force String tells the instrument to
perform the slide across only a single string. For example: a slide from C2 to C1 will require a ‘Force
B String’ keyswitch inserted at G8 at the start and end of the slide passage to ensure correct
playback.

Keyswitch Compatibility Between Bass Libraries

Our articulations have been significantly improved for usability and control. However, please note
that importing keyswitches from our legacy bass libraries might require editing, as they are no longer
fully compatible. Our non ‘truBass’ Libraries include: PunkBass, DjinnBass (1) and EuroBass 2.

Moving forward, you will see our entire keyswitch map on the internal settings menu for all truBass
instruments released from August 2023 onwards. This is so you can easily see what MIDI notes are
occupied on other instruments and easily swap between them. Where possible, if an articulation is
not available on one truBass instrument, it should default to the most similar articulation when you
switch between bass libraries. This will be most noticeable when switching between Finger Picked
and Plectrum Picked instruments.

For further support or how to videos, please visit our YouTube channel:
https://www.youtube.com/c/SubMissionAudioOfficial

For general support, installation assistance, bug fixes, and other inquiries, please reach out to us
through our support hub at support.submissionaudio.com or send us an email at
support@submissionaudio.com.

Force String Explained

The Force String keys in DjinnBass II allow you to select a specific string to play a note on, even when
using other performance articulations such as Pick Alternate, Slide Trigger, or Slap. If the desired
note is not available on the selected string, the instrument will automatically fall back to the fret
position knob logic. To use this feature, enter the corresponding keyswitches in the piano roll to
force note playback.

Force String Keyswitches


Note Note Number Articulation
D#-8 123 Force G String
E-8 124 Force D String
F-8 125 Force A String
F#-8 126 Force E String
G-8 127 Force B String

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Pitch bends

DjinnBass II is designed to take full advantage of the MIDI Pitch Bend parameter, which allows for a
12 semitone adjustment to notes. To utilize this feature, simply use the Pitch Bend parameter on the
MIDI track in your DAW. To adjust the bend range, click the cog icon in the DjinnBass II UI to go to
Settings and select your desired maximum range under the Miscellaneous heading.

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Playable Notes
Note Note Number
C0 24
C#0 25
D0 26
D#0 27
E0 28
F0 29
F#0 30
G0 31
G#0 32
A0 33
A#0 34
B0 35
C1 36
C#1 37
D1 38
D#1 39
E1 40
F1 41
F#1 42
G1 43
G#1 44
A1 45
A#1 46
B1 47
C2 48
C#2 49
D2 50
D#2 51
E2 52
F2 53
F#2 54
G2 55
G#2 56
A2 57
A#2 58
B2 59
C3 60
C#2 61
D3 62
D#2 63
E3 64
F3 65
F#3 66
G3 67
G#3 68
A3 69
A#3 70
B3 71
C4 72
C#4 73
D4 74
D#4 75
E4 76
F4 77
F#4 78
G4 79

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Bass Programming Tips

Best Practice

● Use the ‘Humanize’ Knob. This adds velocity variation to playback. We recommend setting it
between 12 o’clock and 3 o’clock for most ‘organic’ music.

● Match your bass tuning to the song in the Settings menu.

● Use Force String keyswitches to match your guitar performance 1:1. Alternatively, use the
Position control to hear how the tone of the bass changes further up the fretboard. Try
setting the position knob to position 1 to avoid open notes where possible.

● Use the Mixer controls to tailor our mix-ready tones to your liking.

● Use Force String when programming slides to ensure the entire note range is covered.

● When programming, consider adjusting velocities. Most DAWs have a default piano roll
velocity of 127, which produces maximum energy when playing the strings. Experiment with
different velocity levels to discover the perfect timbre across the various velocity layers
offered by the instrument.

● Watch the video walkthroughs on our YouTube channel →


https://www.youtube.com/c/SubMissionAudioOfficial

● Read our tips and tricks blog → https://www.submissionaudio.com/blogs/tutorials/bass-


programming-best-practices-how-to-get-the-most-out-of-your-virtual-bass

● Ask on our Facebook group → https://www.facebook.com/groups/276600630305442

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Kontakt Player Features

Kontakt On-screen keyboard


Kontakt has a built-in keyboard that provides visual feedback of how keys are mapped to the
instrument.

F3 (win/mac) is used to show/hide this keyboard.

Alternatively, it can be toggled in the menu in the upper right-hand corner of Kontakt.

Hovering over a key will provide a text description.

Red Keys are Keyswitches. Blue Keys are Playable Notes.

Yellow Keys are FORCE STRING keyswitches. Purple Key is MIDI learn (settings only).

Komplete Kontrol integration


This library is NKS compatible and is designed to integrate with your Native Instruments
Komplete Kontrol keyboard for easy browsing and hands-on control of GUI parameters.

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END USER LICENSE AGREEMENT
END USER LICENSE AGREEMENT FOR DJINNBASS II BY SUBMISSION AUDIO.

PLEASE READ THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT CAREFULLY BEFORE CONTINUING.

This End User License Agreement ("EULA") is a legal agreement between you (either an individual or a single entity) and
SubMission Audio for the SubMission Audio software product(s) identified above which may include associated software
components, media, printed materials, and "online" or electronic documentation ("SOFTWARE PRODUCT"). By installing,
copying, or otherwise using the SOFTWARE PRODUCT, you agree to be bound by the terms of this EULA. This license
agreement represents the entire agreement concerning the SOFTWARE PRODUCT between you (referred to as “Licensee”)
and SubMission Audio (referred to as "Licensor"), and it supersedes any prior proposal, representation, or understanding
between the parties. If you do not agree to the terms of this EULA, do not install or use the SOFTWARE PRODUCT.

The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual
property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold.

1. GRANT OF LICENSE. The SOFTWARE PRODUCT is licensed as follows: (a) Installation and Use. The Licensor grants the
Licensee the right to install and use the SOFTWARE PRODUCT on their computer. The license of the SOFTWARE PRODUCT
is not transferrable to a third party.

2. DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS. (a) Rental. The Licensee may not rent, lease, lend or resell the
SOFTWARE PRODUCT. (b) Distribution. The Licensee may not distribute copies of the SOFTWARE PRODUCT to third
parties. The Licensee may not resell the SOFTWARE PRODUCT. The Licensee may not electronically transfer the
SOFTWARE PRODUCT or make the SOFTWARE PRODUCT available to multiple computers over a network. The SOFTWARE
PRODUCT may not be included, whether unmodified or as part of a derivative work, in any sample library product. The
Licensee may claim copyright on a derivative music work created by the licensed end user. (i.e. you cannot make new
samples using SubMission Audio samples as a foundation and then exploit them as part of a third-party sound effects
library, compilation or otherwise)

3. TERMINATION. Without prejudice to any other rights, the Licensor may terminate this EULA if the Licensee fails to
comply with the terms and conditions of this EULA. In such event, the Licensee must destroy all copies of the SOFTWARE
PRODUCT in their possession.

4. COPYRIGHT. All title, including but not limited to copyrights, in and to the SOFTWARE PRODUCT and any copies thereof
are owned by the Licensor. All rights not expressly granted are reserved by the Licensor.

5. NO WARRANTIES. The Licensor expressly disclaims any warranty for the SOFTWARE PRODUCT. The SOFTWARE
PRODUCT is provided 'As Is' without any express or implied warranty of any kind, including but not limited to any
warranties of merchantability, noninfringement, or fitness of a particular purpose. The Licensor does not warrant or
assume responsibility for the accuracy or completeness of any information, text, graphics, links or other items contained
within the SOFTWARE PRODUCT. The Licensor makes no warranties respecting any harm that may be caused by the
transmission of a computer virus, worm, time bomb, logic bomb, or other such computer program. The Licensor further
expressly disclaims any warranty or representation to Authorized Users or to any third party.

6. LIMITATION OF LIABILITY. In no event shall the Licensor be liable for any damages (including, without limitation, lost
profits, business interruption, or lost information) rising out of 'Authorized Users' use of or inability to use the SOFTWARE
PRODUCT, even if the Licensor has been advised of the possibility of such damages. In no event will the Licensor be liable
for loss of data or for indirect, special, incidental, consequential (including lost profit), or other damages based in contract,
tort or otherwise. The Licensor shall have no liability with respect to the content of the SOFTWARE PRODUCT or any part
thereof, including but not limited to errors or omissions contained therein, libel, infringements of rights of publicity,
privacy, trademark rights, business interruption, personal injury, loss of privacy, moral rights or the disclosure of
confidential information.

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