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Badlands II 41
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This article is about Badlands II. You may be looking for Badlands.

Contents [ hide ] Badlands II

1. Description Icon View Top Down

2. Design & Path


3. Interactive Map
4. Rewards
Start a Wiki
4.1. Badges
5. Wave Structure
Check out Fandom Quizzes and challenge your friends!
6. Strategy
7. Gallery

7.1. Thumbnails
7.2. Icons
Developer(s) Your_Adversary
7.3. Promotional Images

7.4. Promotional Videos Di culty Insane

7.5. Trailers Length All Paths - Short Recent Images


7.6. Badges Wave Structure Western

8. Trivia Modi ers HP Locked (+20% Rewards)


Enemies Beta
9. Update History Badlands (+20% Rewards)
Mutation (+20% Rewards)
10. Notes
All Paths (+10% Rewards)
Cowboy
YTCommanderIcon IsaacWardenIc
Triumph 1,190,
1,190 255 EXP & Cowboy
Rewards
in Commander in Warden
12 hours ago 13 hours ago
Mode Information

Waves 40

Level Level 25
Requirement

Starting Cash $500


$600 (Group Bonus)

Shared Cash 25%

Music

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Description
Badlands II is a day-time map set in a western desert town. It is the new version of the original Badlands. The mode
of the map is always set to Fallen. It is a special map, meaning that it can only appear in a special elevator. Because
of this, you need to be Level 25 to play this map.

Badlands II has the HP Locked, Enemies Beta, Badlands, Mutation, All Paths and Cowboy modi ers that are intended
to make the game harder or change the appearance of enemies. The Badlands modi er changes some enemies into
their stronger, western variants, that can also increase their health with each wave due to the Mutation modi er. The
All Paths makes it so enemies are duplicated for each path, instead of alternating between points. As this map has
three paths, the amount of enemies is tripled, with a few exceptions, such as the Gunslinger and Cavalry. The base
health is also set to 200, regardless of the players' levels, due to the HP Locked modi er. Additionally, any enemies
that were not replaced by the Badlands modi er may have a different appearance than they would usually have due
to the Enemies Beta modi er, while most enemies, with the exception of the Husk, Undead Miner, Cavalry and
Gunslinger will get a cowboy hat due to the Cowboy modi er. The Enemies Beta modi er also replaces some
enemies and changes their statistics. Multiple of these modi ers also increase all currency rewards, increasing the
currency rewards by 70%.

Triumphing this map will grant you the Cowboy tower, which can be redeemed in the Gift Box menu. Triumphing this
map in under 18 minutes will also grant you the Badlands skin for the Cowboy, that can also be redeemed in the Gift
Box menu.

Design & Path


The map takes place in a Western-themed town. The terrain of this island is mainly sand, with plenty of western-
themed buildings, on which you can place cliff towers. Two rail tracks can be found on the ground, with a train on one
of them. Multiple entrances to cave mines can be found, with minecart rail tracks leading to them. There is also a
destroyed rail track above the city.
This map has three paths, all of them starting at yellow portals and end at cave mine players have to defend. The left
path ends at the right cave, the middle path ends at the middle cave and the right path ends at the left cave. The
middle path is a straight line, while the other two paths take multiple turns.

Interactive Map

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Rewards
The game calculates how much Coins and EXP you receive based on how many waves you survived and if you
won a match. During periods of 50% more EXP (08:00 UTC Friday – 08:00 UTC Sunday), any EXP earned is
multiplied by 1.5x. The VIP gamepass also multiplies any EXP earned by 1.25x.

Any rewards that end in a decimal point is rounded down, no matter the rst gure of the leading decimal.

Currently, rewards are calculated as:

Coins Reward EXP Reward

Waves 1-9: (Waves Completed × 1.25 EXP)


EXP × 1.7
( 600 × (Waves/40)^1.75 + 100 (Triumph
Waves 10-40: (Waves Completed × 2.5 EXP + 50 EXP
Only)) × 1.7
(Triumph Only)) × 1.7

Before the 31st of October 2022, rewards were calculated as:

Coins Reward EXP Reward

Waves 1-9: (Waves Completed × 1.25 EXP)


EXP × 1.6
( 600 × (Waves/40)^1.75 + 100 (Triumph
Waves 10-40: (Waves Completed × 2.5 EXP + 50 EXP
Only)) × 1.6
(Triumph Only)) × 1.6

Badges

There are also two badges which you can obtain when playing this map, which have additional rewards alongside the
badge. They are:

Defeated Gunslinger! ✔ OBTAINABLE

This town ain't big enough for the two of us... Triumph the Badlands and unlock the "Cowboy"
tower!

Rewards:
Cowboy

Quickdraw! ✔ OBTAINABLE

Well he didn't see that one coming.. Unlocks a secret reward!

Rewards:
Badlands Cowboy Skin

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Wave Structure
The wave structure is similar to Fallen mode's but there are some changes. Most notably, all enemies spawn thrice
on this map, with the exception of the Gunslinger, which only spawns once on the middle path and the Cavalry, which
spawns three times on the left and right paths, instead of four times on all paths. Some enemies are also replaced by
stronger variants, due to the Badlands and Enemies Beta modi ers.

The Breaker2 replaces the Mystery.

The Breaker2 also spawns the Breaker upon death.

The Necromancer replaces the Dark Necromancer.

The Necromancer also spawns Skeletons with its Summon ability.

The Husk replaces the Fallen.


The Breaker4 replaces the Mystery Boss.

The Breaker4 also spawns Breaker3s upon death.

The Warden replaces the Templar.


The Necromancer Boss replaces the Summoner Boss.

The Necromancer Boss also spawns Cursed Skeletons with its Cursed Summon ability.

The Undead Miner replaces the Fallen Hero.


The Cavalry replaces the Fallen Guardian.
The Gunslinger replaces the Fallen King.

Badlands II has the same wave bonus cash and same skip times as Fallen mode. This means that the formula for
calculating wave bonus on each wave is:

( $180 + ( $50 × Waves Completed)) ÷ Players

The waves in Badlands II follow these timings:

Waves Wave Timer Skip Time[1]

1-29 1:00 0:19[2]

30-38 1:20 0:25[3]

39 2:00 0:39[4]

40 99:99 N/A

Bolded names indicates an enemy type's debut. Prior to the 31st of October 2022, Fallen mode dialogue used to play.
However, this is no longer the case.

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Strategy
It is recommended to place your towers near the middle section of the map, as it covers most of the map's path.

Early on, if you are not trying to get the Quickdraw! badge, you can place tower near the point where all the
paths intersect to handle all the paths easily, even though they may not cover much of the map.

As many enemies spawn in this map that with waves get increased health or get replaced with stronger
variants, high DPS towers like Accelerator, Engineer or Golden Minigunner are recommended for late game.

They are also recommended as the Gunslinger travels quite fast and requires high DPS towers in order to
defeat it before it reaches the exit.

Because of how many enemies spawn here, crowd control towers like the Golden Pyromancer and Mortar are
required.

Slowing towers like the Sledger or Electroshocker may also be useful at slowing down enemies.

Support towers, such as the Commander, DJ Booth and Medic are necessary due to how dangerous the waves
can get.
The Cowboy and Golden Cowboy can be quite useful at making money here, due to enemies spawning thrice
and them gaining health with the Mutation modi er.
If you want the Quickdraw! badge, it is recommended to have a good strategy, since it is only obtained by
beating this map in less than 18 minutes, which is quite a challenge.

Teamwork is essential for this badge. Playing with random players is unlikely to make you get it.

If you are trying to get the Quickdraw! badge, early on you should place down cheap towers that can quickly kill
the enemies, such as the Golden Scout or Gladiator, near all the entrances.

Gallery
[Expand]
Trivia
This is the second survival map in the game that does not let you choose the gamemode you play on, with the
rst being Polluted Wasteland II.
This is the second map to have three paths, with the rst being Totality Tower.

It is also the rst survival map to have three paths.

This is the map with the highest number of modi ers, at six, only being followed by Pizza Party with ve
modi ers.
At the beginning of Waves 1, 10, 20, 30 and 40, a random Intro soundtrack is chosen to play, after which the
ambience or nal wave music will play.

As there are only three intros and ve waves they play on, some Intro soundtracks will play multiple times.
Badlands II has the highest number of soundtracks used for a map, having ve soundtracks that it can
play, with these being three intros, one ambience and one nal wave music.

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Update History
30 September 2022

Badlands II added, replacing Badlands.


Bug: Badlands II matches may sometimes have more than 4 players, if you start a match using
Matchmaking.

31 October 2022

Commander dialogue removed.

Notes
1. ↑ How long you have to wait before you can skip.
2. ↑ Skip at 0:40.
3. ↑ Skip at 0:54.
4. ↑ Skip at 1:20.

Very Easy Honey Valley

Grass Isle • Happy Home of Robloxia • Harbor • Iceville • Marshlands • Meltdown


Easy
• Necropolis • Portland • Toyboard

Abandoned City • Area 52 • Autumn Falling • Cataclysm • Construction Crazy •


Crossroads • Crystal Cave • Cyber City • Deserted Village • Forest Camp • Four
Normal Seasons • Fungi Island • Medieval Times • Moon Base • Nether • Retro Zone •
Rocket Arena • Simplicity • Spring Fever • Stained Temple • The Heavens • The
Heights • Tropical Industries • Tropical Isles • U-Turn • Winter Bridges

Abyssal Trench • Atlas Colosseum • Candy Valley • Chess Board • Dusty Bridges •
Regular
Hard Enchanted Forest • Farm Lands • Forgetten Docks • Night Station • Ruby Escort •
Sky Islands • Winter Abyss • Wrecked Battle eld

Badlands II • Black Spot Exchange • Dead Ahead • Derelict Outpost • Gilded Path
Insane • Infernal Abyss • Lay By • Mason Arch • Musaceae Kingdom • Pizza Party •
Polluted Wasteland II • Sacred Mountains • Space City • Winter Stronghold

Badlands II • Mason Arch • Pizza Party • Polluted Wasteland II • Winter


Special
Stronghold

Autumn Falling • Crossroads • Four Seasons • Harbor • Nether • Marshlands •


Hardcore
Medieval Times • Wrecked Battle eld
The Heights • Area 51 • Nightmare Carnival • Village of Despair • Eggy Island • Trick or Threat Town
Event • Cyber City • Outpost 32 • Rot eld • Foggy Forest • Tower Outskirts • Totality Tower • D00M's
Revenge • Cold Ambush • A Dark Tale • The Haunted Past • The Great Finale • Krampus Frosthold

Other Tutorial

Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line
• Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter •
Removed
Robloxia • Ancient Colosseum • Highlands • Voidlands • Polluted Wasteland • Nightmare Carnival •
Badlands

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