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Vampirism-Common Toml
Vampirism-Common Toml
#Affects all worlds. This is only considered on server (or in singleplayer), but
Forge requires us to put it here
[common-server]
#Whether glass bottles should be automatically be converted to blood bottles
when needed
autoConvertGlassBottles = true
#Enable a custom vampirism log file that logs specific faction actions
#Requires restart
enableFactionLogging = false
#If enabled adds a craftable umbrella that can be used to slowly walk though
sunlight without taking damage
umbrella = true
#Enforce tent generation in any overworld world, even if they were not
included in modded or datapack world-types on purpose. Does not affect
Server#disableTentGeneration or disable tent generation itself.
enforceOverworldTentGeneration = true
[common-server.world]
#Desired maximum distance in chunks between tents. Dont set
hunterTentDistance <= hunterTentSeparation
#Range: 2 ~ 4096
hunterTentDistance = 10
#Desired minimum distance in chunks between tents. Dont set
hunterTentDistance <= hunterTentSeparation
#Range: 1 ~ 4096
hunterTentSeparation = 4
#Control hunter camp generation. If disabled you should set
hunterSpawnChance to 75.
enableHunterTentGeneration = true
#Range: > 0
vampireForestWeight = 3
#You might find some configuration values in the common section instead
of here
[common-server.world.village]
#Weight of the Totem Building inside the Village
#Range: > 0
totemWeight = 20
#Whether village Temples should be replaced with versions that
contain church altars.
villageReplaceTemples = true
#Chance for a totem to have a faction after generation
#Range: 0.0 ~ 1.0
villageTotemFactionChance = 0.6
#Weight of the Hunter Trainer Building inside the Village
#Range: > 0
villageHunterTrainerWeight = 400
[common-server.mobspawn]
#Vampire baron spawn chance in vampire forest (reference vampire in
forest: 35)
#Range: 0 ~ 10000
baronSpawnChance = 10
#Hunter spawn chance. By default they only spawn in tent camps, but you
can enable global spawn here.
#Range: 0 ~ 10000
hunterSpawnChance = 0
#Vampire spawn chance/weight (e.g. Zombie: 100). Does not affect
vampire forest.
#Range: 0 ~ 100000
vampireSpawnChance = 80
#Advanced hunter spawn chance. By default they only spawn in large tent
camps, but you can enable global spawn here.
#Range: 0 ~ 100000
advancedHunterSpawnChance = 0
#Advanced vampire spawn chance/weight (e.g. Zombie: 100). Does not
affect vampire forest.
#Range: 0 ~ 100000
advancedVampireSpawnChance = 26