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Merkesia Wayrun WEAPONS: Club, crossbow, dagger, mace, longsword, staff, warhammer; ARMOR: All

armor and shields


www.shadowdarklings.net LANGUAGES: Common, Diabolic, Elvish

Human: AMBITIOUS: Extra Talent at level 1

Priest: PRIEST SPELLCASTING: To cast a Priest spell, roll 1d20+3 vs a DC equal to 10 +


9 -1 11 +0 Human
the spell's tier.

Human Ambition-1: ATTACKS: +1 to melee attack rolls

Priest-1: CASTING: +1 to Priest spell casting rolls (inc. above)

SPELLS: Cure Wounds, Holy Weapon, Turn Undead

9 -1 14 +2 Priest

7 -2 8 -1 1 0 10

25 5
Initiate
2 9 Crossbow

Crossbow bolts (20) Backpack


Holy symbol
Flint and steel

Chaotic Grappling hook


Bag of coins (30)

Iron spikes (10)

CROSSBOW: -1 (F), 1d6 (skip move to reload, 2H) Oil, flask

Rations (3)
Chirurgeon
Rope, 60'

Torch

Torch
Memnon
Edits: Background set to Chirurgeon; Stats set to STR 9, DEX 9, CON 7, INT 11, WIS 14, CHA 8; Priest Talent for level 1 set to '+1 to priest spellcasting checks'; Human
Ambition Talent for level 1 set to '+1 to melee or ranged attacks'; Hit Points rolled at level 1 set to 4; Gold rolled set to 40 gp
CURE WOUNDS (Tier 1, Priest), DC 11 to cast
Duration: Instant
Range: Close
Your touch restores ebbing life.
Roll a number of d6s equal to 1 + half your level (rounded down). One target you touch regains that many hit points.

HOLY WEAPON (Tier 1, Priest), DC 11 to cast


Duration: 5 rounds
Range: Close
One weapon you touch is imbued with a sacred blessing. The weapon becomes magical and has +1 to attack and damage rolls for the duration.

TURN UNDEAD (Tier 1, Priest), DC 11 to cast


Duration: Instant
Range: Near
You rebuke undead creatures, forcing them to flee. You must present a holy symbol to cast this spell.
Undead creatures within near of you must make a CHA check opposed by your spellcasting check. If a creature fails by 10+ points and is equal to or less than your
level, it is destroyed. Otherwise, on a fail, it flees from you for 5 rounds.

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