PACT OF THE CHAIN
additional eldritch invocations
HOMEBREW v1.0
Undead. You can replace the
ELDRITCH INVOCATIONS damage type of your eldritch blast
ASPECT OF THE ETERNALS with necrotic damage. In addition,
Prerequisite: 5th level, Pact of the Chain whenever you summon a creature
feature other than an elemental or
While your familiar shares the same space construct, the creature’s type
as you, you can add your pro ciency becomes undead and all damage
bonus to Constitution saving throws you types the creature deals is necrotic.
make to maintain concentration on a spell.
BEQUEST OF ALGERNON
You also gain the following bene ts,
Prerequisite: 9th level, Pact of the Chain
depending upon its creature type:
feature
Celestial. You can replace the As an action, you can permanently dismiss
damage type of your eldritch blast your familiar and use it’s essence to cast
with radiant damage. In addition, awaken without material components or
whenever you roll dice to spending a spell slot. You may only target
determine the number of hit points a beast with the spell and the duration
a spell or ability restores, you can ends when you cast nd familiar again.
reroll any number of those dice,
provided you aren’t incapacitated. BONDED SPIRIT
You can use this feature only once Prerequisite: 5th level, Pact of the Chain
per turn. feature
Fey. You can replace the damage Your familiar adds twice your pro ciency
type of your eldritch blast with bonus to its maximum hit points and is
psychic damage. In addition, granted additional features, dependant
creatures have disadvantage on upon your Warlock Patron:
initial saving throws against charm The Archfey. When targeted by an
effects you control. attack or ability, your familiar can
Fiend. You can replace the damage use its reaction to become invisible
type of your eldritch blast with re until the start of its next turn and
damage. In addition, you can gain magically teleport, along with any
temporary hit points equal to your equipment it is wearing or carrying,
Warlock level whenever you cast a up to 40 feet to an unoccupied space
spell using a Warlock spell slot. it can see. Once it uses this trait, it
can’t do so again until you nish a
Aberration. You can replace the
short or long rest.
damage type of your eldritch blast
with psychic damage. In addition, The Celestial. As an action, your
you are resistant to psychic damage familiar can make use of one die
and are immune to any effect that from your Healing Light feature with
would read your thoughts. a range of touch. If it does, the
maximum die value is applied.
Elemental. You can replace the
damage type of your eldritch blast The Fathomless. Your familiar can
with one of the following, chosen see normally in magical and non-
when you take this invocation: acid, magical darkness to a distance of 60
cold, re, lightning, or thunder. In feet and can breathe underwater.
addition, your Warlock spell attacks The Fiend. When reduced to 0 hit
ignore resistance to the chosen type points, your familiar explodes in a
of energy. burst of re and brimstone. Each
Way of the Avalanche is unof
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CHAIN MASTER’S MENAGERIE
Prerequisite: 7th level, Pact of the Chain
feature
re damage on a You can cast conjure animals once without
failed save, or half as much damage expending a spell slot. The spirits
on a successful one. summoned can only take the form of
The Genie. Your familiar’s beasts of challenge rating of 0 and they
creature type can be Elemental. share the same creature type as your
Your familiar gains immunity to a familiar. You regain the use of this feature
damage type determined by your after you nish a long rest.
patron's kind: bludgeoning (da), FOCUS OF THE DUAL MIND
thunder (djinni), re (efreeti), or
Prerequisite: 9th level, Pact of the Chain
cold (marid).
feature
The Great Old One. Your While your familiar is within 60 feet of
familiar’s creature type can be you, you can maintain concentration on a
Aberration. Any time you cast a second spell. If you or your familiar takes
spell with a range of touch through damage, you make concentration checks to
your familiar, you can choose for maintain both spells. If your familiar
the target to make a Charisma reaches 0 hit points, your concentration
saving throw against your spell DC. automatically fails on both spells.
On a failure, the target has
disadvantage on its next attack roll MERCURIAL SERVANT
before the end of its next turn. Prerequisite: 5th level, Pact of the Chain
feature
The Hexblade. If the target of your
You can cast haste once targeting your
Hexblade’s Curse dies within 30’ of
familiar without material components or
your familiar, it gains temporary hit
expending a spell slot. You regain the use
points equal to your Warlock level +
of this feature after you nish a long rest.
your Charisma modi er.
The Undead. Your familiar’s OTHERWORLDLY ALERTNESS
creature type can be Undead. If it is Prerequisite: Pact of the Chain feature
reduced to 0 hit points, it returns to While your familiar is within 30 feet of
life at full health after a short rest. you, you can’t be surprised and have
The Undying. Your familiar’s advantage on Initiative rolls.
creature type can be Undead. If it is
SACRIFICE OF THE IMMORTAL
reduced to 0 hit points, it can drop
to 1 hit point instead. Once it uses SERVANT
this trait, it can’t do so again until Prerequisite: Pact of the Chain feature
you nish a short rest. You can dismiss your familiar to regain
one warlock spell slot. If you do, you can’t
CONTRACT OF SYMBIOSIS resummon your familiar or cast nd
Prerequisite: Pact of the Chain feature familiar until you complete a short rest.
While your familiar is within 30 feet of
you, you can make a spell you cast that
doesn’t require concentration and targets
only you, also target the familiar
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When you are about to roll a d20 with
disadvantage, you can draw upon this
essence as a free action to make the roll
unaffected by disadvantage. You can use
this ability a number of times equal to
your pro ciency bonus per long rest. This
ability also ends if you resummon your
familiar or cast nd familiar again.
VASSAL OF LAST RESORT
Prerequisite: Pact of the Chain feature
When you are reduced to 0 hit points
while your familiar is within 120 feet, as a
reaction. you may choose to transfer your
consciousness to the form of your
familiar. If you do, your own body
nd familiar, choose two stabilises and you do not need to make
skills. Your familiar adds your pro ciency death saving throws.
bonus to ability checks associated with the Whilst inhabiting your familiar’s form,
chosen skills. If you have pro ciency in you use your substantive mental
either skill, your familiar instead adds twice attributes and may choose to take any
your pro ciency bonus to the relevant actions available to your familiar’s or
checks. substantive forms.
STYGIAN SYMBOLS If your familiar’s form is reduced to 0 hit
points while you are inhabiting it, you
Prerequisite: 5th level, Pact of the Chain
must make a death saving throw. On a
feature
failure, you die. On a success, you
When dismissed, your familiar invests a
immediately return to your stabilised
small amount of its essence into a tattoo,
body. You otherwise return to your body
brand or other marking on your body.
following a short rest.
CONCEPT & DESIGN:
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