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By: Jeremy Stone Table of Contents I. II. III. IV. V. VI.

Introduction The Object of the Game Controls (NES, PlayStation 2, and Game Cube) The Basics The Robot Masters Walkthrough a. Air Man b. Crash Man c. Flash Man d. Quick Man e. Bubble Man f. Heat Man g. Wood Man

h. i. j. k. l. m. n. o. p. q.

Metal Man Wily Stage 1 Wily Stage 2 Wily Stage 3 Wily Stage 4 Wily Stage 5 Wily Form 1 Wily Form 2 Wily Stage 6 Wily Form 3

INTRODUCTION Mega Man 2 is the sequel the super smash Mega Man. It originally debuted on the Nintendo Entertainment System back in 1988 and then released on the Sega Genesis in 1994 called Mega Man the Wily Wars. Mega Man 2 was also seen on the Game cube and the PlayStation 2 consoles in the Mega Man Anniversary Collection. The version of this walkthrough is done on the old tried and true NES version but I will also include the control scheme for the PlayStation 2 and Game Cube versions as those are the obvious changes. I didnt include the Genesis control scheme as of the time of this writing because I didnt have access to The Wily Wars. The rest of the game is 100% true to the original so you can actually use this guide on the Game Cube or the PlayStation 2 as well. Isnt that special? Well thats enough with the blab so we will continue. Enjoy the Game!

THE OBJECT OF THE GAME You play as Mega Man. If you have played the original Mega Man the mechanics are still the same. Dr. Wily is out for revenge against Mega Man for ruining his plans previously. This time he created eight different robots to counter Mega Man. You must battle each and every one of them and then navigate through Wilys castle and defeat him. The good thing about this game is that once you defeat the robot masters you get their weapons and one robots weapon is a weakness against anothers. That will be explained more at a later time. Controls (Getting Mega Man to Do What You Want)

Nintendo Entertainment System

Sony PlayStation 2 Computer Entertainment System

Nintendo Game Cube Video Game Console

THE BASICS Mega Man II is a side scrolling platform action game much like its predecessor. The mechanics have all stayed the same except you have new enemies to defeat. This section of the Walkthrough will introduce to you the weapons you will obtain as well as the various enemies you may run into.

This is your energy meter. As you know when you take damage your energy meter depletes. Once your energy meter is fully depleted Mega Man blows up. Its cool to watch sometimes but it can get annoying. Since you have a limited number of lives you might want to keep this entertaining detonation down to a minimum.

This is your weapon energy meter. This meter changes colors depending on the weapon you choose. Every time you use your weapon you will deplete your energy meter. Each weapons energy depletes differently so keep an eye on it.

This meter is the Robot Masters energy meter. Hit the Robot Master with everything youve got to get this meter down to zero before he does the same to you. Pressing the Start button will open up a submenu that gives you access to your energy tanks as well as your auxiliary weapons. They display also how much energy these weapons have left. Pressing start on this option will take you to the next page of the menu. This is your primary energy. You see this on the main screen but you can quickly refer to the status of your energy here as well. This is the energy bar for Atomic Fire. This is the energy bar for Air Shooter. This is the energy bar for Leaf Shield. This is the energy bar for Bubble Lead. This is the energy bar for Quick Boomerang. This is the energy bar for Time Stopper

This is the energy bar for Metal Blades. This is the energy bar for Crash Bomber. This is the energy bar for Item-1. This is the energy bar for Item-2. This is the energy bar for Item-3.

This tells you how many lives that you have left. When this reaches 0 its Dr. Wily or bust or until you find another one. This tells you how many energy tanks you have in reserve. You can hold up to 4 energy tanks at once.

Now that we understand the gauges we will now get to the good stuff: The Weapons

THE WEAPONS As you progress through the game and defeat the Robot Masters you will inherit their abilities (so to speak) in the form of a weapon. Each Robot Master has a unique weapon and that weapon can be used against other masters (It is up to you to find out which weapon to use on which robot). AIR SHOOTER

This weapon sends three tornados out at a 45 degree angle. This weapon is useful against Crash Man ATOMIC FIRE

This weapon fires a fireball at your enemy. If you hold down the fire button you can charge this weapon and release a more powerful blast. This weapon is useful against Wood Man.

LEAF SHOOTER

This weapon will create a leaf shield that circles around you. This will protect you from minor attacks and will destroy minor enemies. If you press a directional button the shield will fire in the direction you press. This weapon is useful when you have a group of small enemies coming at you.

BUBBLE LEAD

This weapon fires a bubble that travels along the path of the floor or up the wall for a limited distance. This weapon is useful against Heat Man and also will find holes in the floor. QUICK BOOMERANG

This weapon fires boomerangs in an oval pattern. These weapons are quick and you can fire quite a bit of them. This weapon is useful against Bubble Man.

TIME STOPPER

This weapon will cause time to stand still. All enemies and traps will be frozen solid and unable to move. This weapon is extremely useful in Quick Mans stage and against Quick Man himself. METAL BLADES

This weapon fires metallic blades at your enemy. The good thing about this weapon is that you can fire it in eight different directions. CRASH BOMBER

This weapon will fire a bomb that will cling to a wall and detonate with devastating force after a few seconds. This weapon is useful against Flash Man. This weapon has also the least amount of ammo as you only have 7 shots per energy bar. Use it wisely. ITEMS These are the various items that you will see and use throughout the game.

This is Item-1. No I am not numbering them all this is just what it is called. This is an item that you will carry with you and will share a weapon bar like the other reserve weapons that you have in your arsenal. This item when launched will create a platform will slowly rise up. You can fire three of these at one time. These are useful for getting across large gaps to reach something above however they will disappear over time so make sure that you move quickly.

This is Item-2. This is another item that you carry with you once you acquire it. You can only call on one of these platforms at a time. This item creates a platform that will jet across a vast area. However the energy in this item is limited and it will continue to go until it hits a wall. This item is useful when you want to cross an extremely huge gap or when you want to get across an annoying area with little to no foot holds (cough Heat Man cough).

This is Item-3. Yet another item that you can carry with you once you acquired it. This item creates another platform that will bounce along the ground until it reaches a wall then it will start to levitate upward. You can only fire one of these at a time and like Item-1 this will disappear over time so you need to move quickly.

This is a small energy module. This will fill a little bit of your health meter.

This is a large energy module. This will fill up roughly of your health meter. This is a small weapon module. This will fill a small portion of your weapon energy. This is a large weapon module. This will fill roughly of your weapon energy.

This is an extra life. These are scattered throughout the various stages and sometimes enemies will drop these. Get these bad boys whenever you can.

This is an energy tank. This can be used to refresh your energy when you are running low. It wont automatically fill your energy when you are low so you still have to keep an eye on your energy gauge and use it ONLY when you need it. Remember you can only carry 4 at a time so dont be greedy with the energy tanks.

ENEMIES These are the various enemies that you will encounter throughout the stages. I dont know their official names so I will just explain their behavior.

This guy populates a lot of stages. He has the habit of hiding under his hat. When he does he is invincible to attack. You have to wait till he comes out of his hat which he will do once you get close enough to him. He will shoot three shots out at you in three different directions. You can kill him with one shot.

This is a robotic drill that will come at you from both the ceiling and the ground. If you encounter into these guys you will run into a whole lot of them at once and they keep coming however this could work to your advantage because these guys drop a lot of items. This little guy slowly runs across the floor until you get near him. Once you are near him he picks up the pace and then springs up at you like a slinky. A specialty weapon will dispatch them. All you have to do is find the right one.

This guy waits for you in the halls of various stages and continuously shoots at you. He takes a moment to change trajectory of his shots. Its during this time that you can shoot him and take him out.

This is an electrical current that kind of represents a wiggling worm. Nevertheless these things pop out of their metal base at three to four at a time. You can blast these till you are (ahem) blue in the face but unless you take out the base.

This annoying thing populates a few of the stages and drops eggs. These eggs explode when they hit the ground and release baby birds that will come at you. This is the annoying little bird that drops out of the egg. There are about eight to ten of these that come at you with every swarm.

This is an annoying rabbit that hops at you and also throws metal carrots. Jump over the carrot and then quickly shoot at him.

This bat inhabits a couple of stages. He is sometimes tricky to spot at first because he has his wings folded up and looks like a black berry hanging in a tree. When you get close he comes at you. You can destroy him with one shot so end him quickly. When his wings are folded he is invincible.

This tubby robot is in Air Mans stage. He will constantly be blowing strong wind gusts at you. The tricky part is that he is placed right behind a platform that you need to jump to. What you need to do is jump at him and fire at him like mad to take him out making sure that you dont fall when he is destroyed.

This tin can looking thing inhabits a couple of stages where tricky jumping is needed. They die in one hit however they keep coming back making it very difficult to navigate.

This is another inhabitant of Air Mans stage. He rides on a cloud and hurls lightning bolts at you. Just blast him with your primary weapon and then you can jump on his cloud to ride it yourself.

Talk about a chicken on a mission. This guy comes at you full speed however if you stand still he will jump over you which is much easier than fighting him.

This joker inhabits Metal Mans stage. He will run at you until you shoot the gear he rides on. He will then chase after you on foot. Just shoot him before he hits the ground.

This frog resides in Bubble Mans stage. He doesnt move but he will spit out baby frogs to come attack you. Its really creepy seeing it but hes really easy to defeat.

This is the baby frog. Looks cute but can be very annoying and damages you.

This is another inhabitant of Bubble Mans stage. This guy will just patrol the platform that hes on. All you have to do is shoot him once or twice and he will be destroyed. If you are on the difficult setting then you will just destroy the shell and will need to use a secondary weapon to finish him off. Metal Blades usually does the trick if you have them.

This hot head resides in Heat Mans stage. He will attack you by hurling fireballs at you. You can take him out with a couple of shots from your primary weapon however once you do that the lights will go out leaving you in complete darkness.

This guy represents a suction cup a robotic suction cup. He will stick to the floor and then come at you after releasing himself from the spot he is stuck too. It

takes him awhile to do this so make sure that you are out of his way. A good way to confuse him is that he will fall in the location that you were last in. So if you stay still until he lunges at you and then move forward he will land behind you making it easier to avoid him or just blast him a few times to get rid of him once and for all.

Sniper Joes Mech. This is the Mech that Sniper Joe rides on to come at you. He will jump at you three or four times and then unleash a barrage of fire on you. Use Quick Boomerang to get rid of this mech and then take on Sniper Joe without his additional fire power.

This is Sniper Joe. He will either come at you with his Mech or just be waiting to ambush you. He has a shield that he uses which makes him impervious to your attacks. In order to attack you he needs to move his shield. Quickly dodge his fire and then fire with some of your own. Quick Boomerang is also pretty effective against him.

These kind of remind me of Metroids. Ah those were the days. Anyway these inhabit Bubble Mans stage. They float at you and that is pretty much it however they usually appear in an area predominant with spikes. Use caution when dealing with these baddies.

These crabs also patrol the areas of Bubble Mans stage. They typically patrol back and forth but will speed up once you are near them. Take them out with a blast or two from your primary weapon.

This robotic seahorse swims at you and tries to hit you. Just take him out with a few shots from your primary weapon.

Meet Magilla Gorillas cousin. This swinging ape will wait until you are close and then he will lunge at you. Time your shots to nail him before he reaches you.

This junkyard dog is anything but cute. He spews flames in a u shape at you. He means business and it takes quite a few shots to put him away early.

This big fish is in Bubble Mans stage. He lies in wait for you and spews out seahorses. The little bulb on top of his head is his weak point. Take it out with Quick Boomerang or your primary weapon if you want a challenge.

This massive robotic piranha resides in stage 3 of Dr. Wilys fortress. There are no ways to kill it as far as I know of. I just go passed it as soon as it goes back down the hole.

I wouldnt really classify this as an enemy as it is more of a giant platform however it will spit out miniature versions of itself in order to prevent you from reaching to the next platform. These appear out of nowhere in Air Mans stage so be careful. Also the drills that come out of the top of its head will damage you and knock you back potentially causing you to drop in a hole.

This is the miniature version of the giant platform.

This beastie is the dragon that you will encounter at the end of Wily Fortress Stage 1. I have included instructions on how to defeat him further in this walkthrough. What I will tell you at this point is that this boss is more annoying than anything due to the lack of adequate footing.

This boss waits for you at the end of Wily Fortress Stage 2. Again the instructions on dispatching this enemy are explained below.

This is essentially Guts Man on steroids and a LOT of upgrades. He is the boss of Wily Fortress Stage 3.

This is the final boss in Wily Stage 4. Basically this is the main defense unit before you can enter Wilys lair. Yay!

Ah yes we all know who this is. The scum of the earth himself: Dr. Wily. HAZARDS & OBSTACLES Here are the various hazards you will encounter during the game. I dont believe I have them all here but these are the biggest majority of them.

The spike is EXTREMELY painful. In fact it kills you on contact. Spikes come in all shapes and sizes but they all do the same thing: Instantly kill you!

This is a collapsing platform. Once you jump on them you have about one second before they fall out from under you. Be quick when you traverse these platforms.

Ah yes the spike chain. This will slowly rise and quickly collapse. If you happen to be underneath them they will greatly damage you. Move quickly when the timing is right.

This is a crash barrier. These resemble collapsing platforms only they are turned vertical. The only way to get rid of these is using Crash Bomber. Usually I tend to go around them just to save Crash Bombs.

This annoying block is what I call a pain in the royal rump. This block is part of a series that appear and disappear in a pattern. They are often used to traverse a tricky chasm. I say tricky because you have to know the pattern to keep from falling into the great abyss. If you can get around them then do so. Its SO much easier than to try and navigate them.

These are bars of pure energy that come shooting out of the walls in Quick Mans stage. These, like the spikes, will kill you on contact. Be sure to navigate quickly and carefully or just use Time Stopper to keep them from hitting you. Although make sure that you build your Time Stopper energy back up so you can fight Quick Man efficiently and quickly (so to speak).

This is a conveyor belt that can be found on Metal Mans stage. This will usually carry you to an open trench. Also when you face Metal Man he will change the direction of the conveyor belt at random times. Be sure to watch for that.

This is a platform that will glide on a guide

track . Usually when you ride these there are tin man guys trying to knock you off of the platform and also there are spikes waiting to catch you if you do fall. Be sure you are using Leaf Shield while riding the platform will protect you from the enemies that come at you.

This is a false floor. You only run into these in Wilys Fortress but they are a nuisance and can lead you to yes more spiky deaths. The trick to these however is to use Bubble Lead to find them and then either jump around them or fly over them using Item-2. By the way dont look for subtleties in the floor to distinguish false floors like you find in most games they arent in this game.

ROBOT MASTERS And now Ladies and Gentlemen: Allow me to introduce your main contenders for the evening

All these guys have a short fuse and one objective: To terminate Mega Man with extreme prejudice. Each one of these guys is in charge of an individual area. You have to navigate their terrain with their own baddies at their command. Once you get through their stage you have a one on one with each one of these guys.

This is Bubble Man. He is in charge of the underwater marina.

This is Air Man. He is in charge of the world in the clouds.

Quick Man is in charge of the electrical facility.

Heat Man is in charge of the fire harnessing plant.

Wood Man is in charge of the lumberyard in the jungle.

Metal Man is in charge of the Steel Mill.

Flash Man is in charge of well some kind of stage I really dont know what it is. Its slippery whatever it is.

Crash Man is also in a stage that really doesnt make sense to me. All I know is you go into space or it becomes night. I really dont know.

Now that we know the key players in this sci-fi party lets get to the meat of this walkthrough; the walkthrough itself. WALKTHROUGH AIRMAN Airman is the first one that we should fight. He is the easiest and his world is a great way to get the feel for the mechanics of the game. When you start the stage you head from left to right. The first obstacle you come to is a giant head that appears out of nowhere with little creatures flying out of it and drills that come out of both sides of the head. The trick is to land on this thing when the drills sink back down into the head. You will encounter about five of these. As if that wasnt bad enough now you come across some dudes that fling lightning bolts at you. The object here is to shoot down those guys and take over his platform.

Dispatch these guys and steal their platform.

You will need to do this about five more times and then you will get to the next set of platforms. The fourth one is a little tricky because he goes behind the cloud. If you manage to kill him before he reaches the cloud then you can just safely drop to the left and you will land on his platform. After you deal with that you will continually head to the right. There are about four birds that drop eggs at you. These eggs will break and spew out little baby robot birds (Dont ask; I am still trying to figure that one out) who will bombard you. Successfully dodge and shoot and then head behind the clouds. Keep heading to the right and you will fall safely to the area below. Once you drop down you will encounter some work looking electric currents bounce out at you. You can shoot these but they will keep coming back so it is best to ignore them if you can. Proceed to the left and drop again where you meet more metal heads that you have to jump on to. There are about two of them and then some small

platforms you have to traverse across. The next area consists of who I like to call tubby typhoon man. He will constantly be blowing air forcefully back at you knocking you back. The trick is to keep on heading forward and occasionally jump to gain ground quicker. Then while you jump shoot at him to take him out.

Once you pass him you will encounter some more birds only this time the platforms are narrower making it a little more dangerous this time around. Tread carefully and you will be just fine. After the birds you will encounter another tubby typhoon man. This time you can just run at him and continuously shoot and he will be destroyed. After him its a series of more platforms and then you will reach the gate where Airman is hiding out. Its show time! Unless you know Airmans attacks he may appear a little intimidating at first but he really is a pushover. One of his attacks, well actually its his main attack, is he will shoot out a series of tornadoes at you. Not only will these come at you but you will also be blown back to the wall. If you can successfully navigate around the tornadoes shoot at him. If they hit you its no big deal as your gun will do more damage and you will win eventually.

Dodge these bad boys by jumping over them and unload on Airman. The other attack that he will do is jump at you. This is simple to dodge. After defeating him you will earn Air Shooter and Item 2. Our next stop is Crash Man. CRASH MAN

This is the little guy that mostly appears in this stage that and those annoying birds that drop the eggs. Anyway back to the guy to the left. I call him a tin can with eyes. Anyway they come out of holes on the side of the screen and they come out in droves. They go down with one hit but there is a lot of tricky platform jumping that you need to accomplish and these guys seem to get in the way. Climb a set of ladders avoiding the tin can guys and you will be able to finally start heading to the right but not before encountering this guy. He may seem like a little dome but once you start to get close he will lift his hat fire at you. The only way you can shoot him is when he lifts his helmet. Once you defeat him then its off to the right. You will face three of these guys while proceeding to the right and oh look another ladder. Climb this ladder and you will come to an area with a platform that revolves around a square track and the tin can guys. You need to hop on this platform and ride it to reach the ladder. Once you reach the top of the ladder you will reach another platform riding on a track:

Again you need to ride the platform until you can reach the ladder and then climb up all while avoiding or shooting the tin can guys. Once you climb the ladder you come to yet another track.

Youve got to be KIDDING me! You have more of a track to ride and you have more tin can guys to deal with. You can dispatch them quickly with Air Shooter but beware as you need this weapon for Crash Man so use it wisely. Ride the platform and climb the ladder to proceed. ALRIGHT no more kooky tracks and tin can guys but what in the world is this freak? Once you proceed a little bit to the right you will encounter this:

Now this I just cant explain. You have to shoot him in the eyes to dispatch him. It takes only one shot. Now once he is out of the way proceed further to the right and you will encounter ANOTHER ladder. You will be climbing this ladder for a couple of screens and you will reach an area with three small platforms and a little helmet guy waiting on the last platform.

Hop onto the second platform to get him to lift his helmet. Once he does that quickly shoot him and dodge the shots that come at you. If you fall you will have to do this all over again. It took me a couple of tries to do it. Once you take care of him you can proceed to yet another ladder. Once you reach the top of this one now you have two ladders to choose from. If you take the one to the left it will lead you to an energy tank however it is really tricky to get to as you have to avoid birds and a robot that continuously fires at you. If you get hit you are knocked off of the ladder and drop back down. Quickly grab the ladder on the way down to keep from dropping to the level below. Not to mention that once you get the energy tank you will have to drop back down to the beginning and take the ladder to the right to proceed through the rest of the level. Its worth the aggravation so go ahead and grab it but it is ultimately your choice. Once you head up the ladder and reach the top you can again proceed to the right. You will then encounter several robots that resemble suction cups as they stick to the ground for a bit and then jump at you. Quickly run to avoid them and head through the gate. Now its time to party with Crash Man. Crash Man is pretty straight forward. He fires bombs at you that will explode once hitting the wall and also will jump and throw bombs. When the bombs hit the floor they quickly detonate. Use Air Shooter to bring him down in two hits or less.

Watch out as he jumps to avoid the bombs that he drops. A couple of shots with Air Shooter and he is down for the count. Once he is defeated you will get Crash Bomber. Now it is on to Flash Man. FLASH MAN

Flash Mans arena consists of slippery floors and a catchy tune (well I think it is catchy anyway). A quick note on the slippery floors is that if you jump while sliding you will not continue to slide when you land. Start out by heading to the right and you will encounter some forks in the road. Go ahead and take the lower path and dodge the bullets that fly at you. Continue heading to the right and you will see that the path starts heading upward and also an extra man sitting on a high platform. To this day I still havent been able to get it taking this order. There are some barriers in this stage

that look like in which you can blow up using Crash Bomber. Continue along the path and drop down to the level below. Once you get there you will be greeted by Sniper Joe from the original Mega Man. However this time he has a mech that he rides

in. In order to take him out you need to unload on this mech and then defeat Joe himself. You can take out the mech in a couple of hits using Crash Bomber. Then unload on Joe with your primary weapon while his shield is away. Now hear you have two possible paths to take; the one on the far left or the one right underneath you if you are good at trick jumping. I recommend just going to the left because then you have the ability to charge your Crash Bomber if you used it on Sniper Joes mech and also have the ability to pick up some other items like an energy restore disc. However if you do take the alternate path you will have the ability to get an Energy

Tank again if you are really good at trick jumping as there are some pretty small platforms that you have to jump on. You can also avoid the other Sniper Joes waiting to pounce on you. Now if you have the weapon energy available we can take on Flash Man as he is just around the next bend (so to speak). When it comes to Flash Man his primary ability (and the only one that he uses) is his ability to freeze you where you stand. He then unleashes a fury of shots. If you can manage to be out of his line of fire when he freezes you then his shots will miss you completely as they only fire in a limited fan pattern.

Once he uses his freeze ability you are incapacitated for a few seconds. There is no avoiding this. He then fires at you as explained above. Use Crash Bomber to take him out quickly or if you have them you can use Metal Blades. Once you defeat him you will gain his Time Stopper ability and Item 3. Time Stopper comes in handy in many stages especially the one we are now going to and also against this upcoming boss. QUICK MAN This stage is in some sort of power or electrical plant I am not sure which. From the start use your newly acquired Item 3 to get that extra man laying on the ledge to the left. Then continue downward. You will wind down some passageways inhabited by those wiggly electric worm things and then you will encounter something totally different. They are beams that come from the sides of the wall. These will kill you on impact so it is imperative NOT to touch them. To ease the challenge of this area you can use Time Stopper to keep the beams from coming at you. The only drawback is you cant turn off Time Stopper once you start it nor can you access your menu while it is active so it will drain your weapon energy completely.

THESE WILL KILL YOU! You will encounter three screens with these nasty traps on your way down but make your way to the right because if you make it you will be rewarded with a weapon replacement, an extra life, and an energy tank. Continue along your way down and you will end up in a section where it becomes dark and then it lightens up again by

these guys.

Once you kill them the lights go out and you must navigate

in the dark. However there is no need to worry as there are no pitfalls to avoid just keep heading to the left occasionally jumping so you can get onto the upper ledges as this area progresses. Once you drop down you are in for seven more screens of those beams coming at you. If you have any Time Stopper saved up now would be the time to use it however you might want to wait to use it until the second or third screen because about the fifth one down there is an opportunity to gain an extra man however if you dont want to do that or take the risk that is absolutely up to you. Now that you have made it through that mess you now have to contend with Sniper Joe again. Take him out the same way you handled him in Flash Mans stage and he will be a cakewalk. There are two of these guys that you have to contend with. Once you take care of both of the Sniper Joes you can then proceed to the right and you will be in front of Quick Mans gate. Now would be the time to replenish your Time Stopper energy if you used it trying to navigate the death beams earlier by just running back to the left and taking out Sniper Joe again. He will keep coming back if you keep going to the left and back to the right so if you need to replenish energy now would be the best time to do it. If you conserved your Time Stopper energy and managed to get passed those beams without using it (I tip my hat off to you) then you are all set. Quick Man is just that: Quick. He is fast and throws boomerangs at you that also fly quickly. Use Time Stopper to stop him and drop his energy by half. Since you cant shoot him you have no choice but to watch. Once the action starts again do your best to dodge his attacks and hit him with your primary weapon. Once you do that Quick Boomerang is yours and now it is off to the underwater deep to confront Bubble Man. BUBBLE MAN This stage is mainly underwater. You start out by navigating across a series of platforms. There are three robotic frogs waiting to knock you off of those platforms. They also spit out three little baby frogs to hurt you as well. You will then come across a series of platforms that look like this. These kind of resemble the gates that you can destroy with Crash Bomber only these are horizontal. If you step on them they will drop after one second so you need to hop across these as quick as possible. There are about five or six platforms that you have to navigate. Once done you drop

down to the next level and encounter these guys. Just shoot them and be about your business. Continue on your way down and you will end up underwater. Here you will be extremely buoyant and can jump extra high. While this could be fun there are spikes to look out for. These spikes will kill you on contact so you need to watch how you jump. The longer you hold the button down the higher Mega Man will

jump. Continue on and you will come to a huge fish that shoots out mechanical seahorses. The bulb that floats over top of him is his weak spot so hit that with everything you got and take him out. I find that the Quick Boomerang will dispatch him pretty quickly. Continue heading to the right and you will encounter some creatures that kind of resemble metroids and a lot of spikes. Watch your jumps as you continue. You will then reach an area where you have to go downward to continue. The problem is the area has spikes lined all the way down the left and right side and the middle section is narrow. The trick is to jump high enough to clear the spikes and stay in the center of the area so you can safely float downward. With time and patience it wont be a problem. Continue heading downward and then onward to the right where you will encounter another huge fish and those frogs. Dispatch them using Quick Boomerang and plug away heading right. You will then be able to get back out of the water and head again to the right. Mega Man might feel a little different jumping since you spent a while in the water so take some time to get used to him jumping normally and continue. Watch out as you navigate the platforms for the little crabs that drop down on you. Once you traverse those platforms you will be in front of Bubble Mans gate. Bubble Man isnt all that difficult to handle. He fires bubbles and a powerful water blast at you. He also jumps around a lot. There are also spikes along the ceiling so if you do jump be sure to not jump too high or else you will make Bubble Mans job a lot easier. Use Quick Boomerang to end him quickly and to get Bubble Lead. Now on to Heat Man. HEAT MAN Heat Mans stage is an industrial furnace and can be difficult to navigate in some places. The fire will ultimately kill you so be sure to stay out of there. If you have been following this guide to the letter then you have the equipment necessary to make this level a whole lot easier. Lets start by heading to the right and you will encounter more of those suction cup guys that you encountered in Crash Mans stage. Take care of them and keep heading to the right. You will then encounter more tin can guys and now will have to navigate some tricky platform jumping. You can use Item-2 here as a surfboard to sail right through this area but I highly recommend NOT doing so as you will need this item later in the stage. Just rely on your platform jumping skills (I know you can do it) to get across and to safety. You will also come across a big chasm that you will have to jump across by hopping from platform to platform ultimately being chased by the tin can guys. Fun isnt it? Continue onward and go around the slinky robot guy and drop to the next level.

Here you will encounter a tricky area. These blocks disappear and reappear in a certain order. You will have to time your jumps and land on the blocks as they appear to go forward. However you can use Item-3 here and just use it to go over the wall. Climb down the wall and you will encounter some more block jumping events only this time you will need to scale the walls to proceed forward. Using Item-3 here is a bit tricky so learn the timing of the blocks and just traverse the normal way. This is the easiest way I found to get through this area. There are also a couple of areas where you can use Crash Bomber to blast through parts of the wall to get through. You will know these areas because they look like metal gates in the wall. As that wasnt bad enough all the while you are doing this tin can guys are coming after you making this area of the stage really challenging. Continue heading to the right doing the best that you can and then you will reach a spot that has nothing but lava under you and disappearing blocks above you. What you NEED to do is jump across the blocks to traverse the fire pit. Remember earlier where I stated to you to conserve your Item-2 energy? Well this is where you need it because what you are GOING to do is use Item-2 and skate across this fire pit and to heck with those blocks. There are a couple of things to consider though about this strategy. Item-2s energy MUST be COMPLETELY full in order to do this as you will burn all of the energy. If you have less than full power you will not make it. Secondly there is an extra man lying on an island about 2/3 through this. If you get it you will need to time the block disappearing at the right time to continue or else the block will knock you off of Item-2. Once you reach the end of the fire pit drop down and face Sniper Joe again. Once you finish him off drop down to Heat Mans gate. Heat Man has some pretty nasty attacks. He will attack with walls of flame continuously that will hit you if you are not in the right spot. Despite that if you hit him he will teleport to where you are standing and if those pillars are still there you have no choice but to jump into the pillars to avoid Heat Man still taking damage. Heat Man is really vulnerable to Bubble Lead. If you do this fight right Heat Man wont even touch you. The trick is that every time you hit Heat Man he will begin to teleport to where you are. Jump over him and hit him again and he will teleport again. If you

can keep that up you wont even take a single point of damage and Heat Man wont even be able to get a single attack off. Once you are done toying with Heat Man you will earn Atomic Fire which is quite a nice weapon. You will also get the Item-1 upgrade. Now we are ready to take on Wood Man. (*giggles* wood). WOOD MAN Wood Mans stage is the forest. The first thing that you will encounter in this stage is some annoying metal bats. They look like black berries until you come close. They will them come at you. If they hit you they will retreat back up to the trees waiting to do it again. Take them out with one shot and then proceed to the right where you will encounter an evil counterpart of Bugs Bunny. This bunny tosses carrots and jumps at you. Take him out and then quickly head right again. You will encounter yet some more bats and rabbits and then a ladder heading downward. Descending down you will encounter three more bats and then another ladder heading downward. When you come to the next area you will encounter a big dog with a real bad attitude. He will continuously shoot a chain of fireballs at you in a wide U pattern. Avoid the fireballs and unload on him with your primary weapon. Once he is out head (you guessed it) to the right. You will encounter two more of these doggies in the next two areas however the areas are narrower than the previous one. So in order to avoid the fire balls you will have to get a little closer to this snarling beast. After knocking these other two out you will then see a ladder heading upward. Once you head up and to the right you will encounter a gorilla who wants to talk to you. He will swing on the branch and then lunge at you. When he lunges unload on him with your primary weapon and proceed to the right. You will take out two more magilla gorillas and also the birds that hatch more baby robot birds. Descend the ladder and take out the lonely bunny and then head downward again. You will encounter some more bunnies only you will be fighting them at an angle making it a little bit tougher hitting them while dodging the carrots they throw. You will then descend another ladder and are able to proceed through the rest of the stage. You will then encounter runaway chickens. The thing about these is you can just stop moving and they will jump over you. So have them jump over you and then keep heading to the right. You are now in front of Wood Mans gate. Bust out Atomic Fire and lets go to work. Wood Man is annoying at best. He starts off creating a shield of leaves around him in which he is invincible at this point. That shield will then launch into the air and leaves will float down in a zigzag pattern toward you. He will also jump toward you while you are dodging the falling leaves. Since you have Atomic Fire you can destroy him in one or two hits. Atomic Fire can be charged up to release a HUGE fireball but it takes quite a bit more energy then firing normally. If you charge up the weapon fully it will deal devastating damage to Wood Man you just have to make sure that his leaf shield is away from him. Once you have taken him out you obtain the Leaf Shield and are now ready to face Metal Man.

METAL MAN Metal Mans stage takes place in a metal mill of sorts. You start the stage with a series of conveyor belts. These belts are through a good portion of the stage. Also pay attention to the arrows as they will tell you which direction the belts are going. When you proceed through the first part of the stage you will notice an energy tank. Go ahead and get this one as there is no immediate danger. Just make sure that you dont fall off of the conveyor belt and into the hole. Also to kind of go faster on the conveyor belts that run in the opposite direction of where you are heading just jump to move a little faster however do USE CAUTION.

This tank is easy to get so just reach out and grab it.

Watch out for these! They will cause major damage if you touch them and if you are standing under them the damage multiplies. You will dodge about five of these bad boys. You will then come across an area where there are many drills that will come at you from above and below. You can stand and shoot these things because sometimes valuable items will fall. After getting passed the hallway you will come across a tricky gap in which you will have to jump from belt to belt. At the last belt you will notice one slightly above you. You can use Item-1 to get to that platform and follow it for an extra man. Then go back and get on the lower platform and head forward to proceed to the next area of the stage. You will then head to the left and fall down yet another hole. The next area you will encounter these annoying (yet talented!) things. They will drop down and roll after you. Take out the metal gear that they are riding on and they are done. You will encounter about 3 or 4 of these guys and then encounter a tricky jump. Jump the chasm and head further to an energy tank. This tank is reachable however it requires a tricky jump. When you obtain the energy tank use Item-2 to proceed safely across the chasm and reach the next platform. From here on out its pretty straightforward. Just keep heading to the right and avoid the slinky guys and you will reach Metal Mans gate.

Metal Mans attacks consist of him throwing blades and jumping at you. Not to mention the conveyor belt that you are on changes directions. You will notice a quick flash before the belt changes directions. Now you would think that you can use Leaf Shield to quickly dispatch Metal Man; well youd be incorrect. To quickly get rid of Metal Man use Quick Boomerang. Once he is defeated you have successfully vanquished the Robot Masters. Now its time to hunt the big tamale.

Time to storm Wilys fortress WILY STAGE 1 Here is where all of your skills are going to be tested. The stages coming up are full of things to kill you and they dont let up. The first stage is gaining entry to Wilys fortress. Start out by again heading to the right dodging the flying birds (use Leaf Shield to protect you from both the eggs and the hatchlings however you need to stand still until they are all gone and then move). Use Item-3 to scale the tall building like things. You will then encounter more of those electric worm things. Use Quick Boomerang to get rid of them and the thing they spawn from. Use Item-3 to ascend to the upper ladder however making sure that you get the extra man laying there. Once you scale the ladder you will encounter Sniper Joe. Take him out from the ladder with Quick Boomerang and then use the energy module to replenish some of your Item-3 energy. Once you reach the next area you will have to take out yet another Sniper Joe. This guy is too far away to take him out from the ladder so hit him when his shield is down and then quickly get back onto the ladder to dodge his shots. Once he is taken care of climb the ladder to access the area above. Watch out for slinky man and then climb the ladder. Once you reach the next area you have to traverse another chasm. This time Item-2 wont work nor will Item-3. Bust out Item-1 and place the platforms strategically to get to the ladder. It may take a bit of practice but its not too hard. Now you will climb a long ladder to reach the next area while tin can guys come at you. Just keep climbing because they wont hurt or reach you if you keep moving. Once you reach the top of the ladder head to the right and start jumping across the platforms.

After a while a giant dragon (the boss of this stage) will pop up and begin chasing you. Keep jumping as hitting him wont do any good and touching him will instantly kill you at this point. Eventually you will come to the end of the path and are able to attack him. I just use the primary weapon on this guy as it deals some pretty crucial damage to him. Keep in mind that he has a fire attack that has a pretty wide area. You can try to jump over it and land on another platform or you can take the hit just make sure that you dont get knocked off of the platform you are standing on. WILY STAGE 2 This stage kind of reminds me of Metal Mans stage only without the conveyor belts. Anyhoo head to the right and you will encounter more suction cup guys and then a big area of spikes. Take out the suction cup guys and quickly use Item-2 to get across the spikes. If you wait till the last possible second you will be rewarded with an energy tank. Once you grab the tank head down the ladder. You will then be rewarded by an extra man and a lot of small weapon modules. Use these on the weapon that you have the least amount of energy of. Then head down the ladder here you can get another extra life and another energy tank (sometimes it pays to be gutsy). Head down the ladder after you get your goodies however when the screen moves to the next area DO NOT DROP from the ladder. You will notice that there are spikes directly below you. Instead hold down right on the control pad and press the jump button. Keep holding the right button down as you will drop to the right and avoiding the spikes. Drop down in the area between the spikes and you will land safely below. Continue heading to the right (like you have another choice?) and take out the drillers that spring out of the ceiling and floor and then you will encounter a spike chain. However if you need to replenish your weapon energy taking out some drillers will be a good thing to do. Use Item-3 to lift you up to the next platform and be careful as there is a spike chain up on top as well. Navigate passed it and you encounter yet MORE of those spike chains. Get passed all of them and you come to another ladder so we need to head downward. Its time to do some more trick jumping because there are spikes everywhere. If you can manage to land on the small platforms you can then judge the best way to go. If you need to you can grab the Power Module to replenish your energy you can get to it by using Item-2.

This is the boss of the second area. Its quite simple. Just take out the creatures that come at you. You can use your primary weapon to dispose of them. That way you can conserve your weapon energy for the battles ahead. Or if you are dead set on using one of your alternate weapons you can use Bubble Lead. Once you get this guy out of the way we are now ready for Wily Stage 3. If you notice the creatures come out of the sections of the walls and floor. To avoid possibly getting hit by another spawning creature stand in the damaged areas to avoid this happening. WILY STAGE 3 You start this stage on a platform and you need to head downward to proceed. The first area that you come to after falling is where you can get an energy tank if you need one. If you miss the platforms just use Item-1 to navigate back up to it. Use Crash Bomber to take out the gates. Another thing that you can find is a weapon energy module. Head downward and you will have the opportunity to get two more. Continue downward after obtaining the goods and you will be in water again. This time there are spikes just everywhere. Head to the right but make sure to watch out for the big fish that comes out of the last chasm. Use careful jumping techniques and patience to make it through this area. After navigating the hall you encounter some more trick jumping as the area down has spikes on the left wall and the right wall. Fall down and slightly move to the left to avoid the spikes. This is a REALLY tricky area so if it takes you a couple of tries to navigate it dont take it to heart. It took me a long time to get this area down when I first played this game. Whew! Now that you got that area out of the way its pretty simple here on out. Carefully navigate the spikes and in

the next area you can finally get out of the water and the spikes. Proceed to the right and you are ready for the boss of this level.

WHOA! Guts Man to the 100th power! Believe me this guy isnt a pushover. His main attack however is he shoots out the dome head guys at you and they bounce in a pretty predictable pattern. Now the trick is hitting him. You need to be standing on his base and strike him in that giant mug of his. However while you are on the base of him he will shoot at you. I have found that using Quick Boomerang is a good way to get rid of him. Once he is down and out you can proceed to the next area. Its getting close now to the final battle. There are only a couple more stages to go before Wily. WILY STAGE 4 You start this stage off by climbing a ladder and ascending to the next area. Once you get up there you will notice an extra man on the left. You wont be able to fetch it right away. Take out the dome guy and then climb up the ladder to proceed. There is something to consider. In this area there are many areas that have false floors which will cause you to fall through the floor in some areas. A good trick to help me find them is throwing Bubble Lead. The bubbles will follow the contour of the floor so if there is a false area the bubbles will fall through it too. Luckily though since you are reading this guide I will show you where the holes in the floor are located.

You cant always trust the floors in this stage. Many areas have spikes and that spells instant death for you. To reach that extra man we saw before you can just fall through the floor and then use Item-1 to lift back up and head to the left. Fall back down to the area and retrieve it. Then climb back up the ladder and continue heading upward.

The red circles indicate the false floors (duh). In this area reach the ladder and then climb up to proceed.

There is only one false area here. Jump over and proceed. If you miss you are done for.

Use the technique that you used to get the extra man to get to the energy tank here. The next areas involve some more moving platforms and tin can guys. Use your Leaf Shield to provide you protection while you are moving on the platform and safely jump to the next area when you have the chance.

The red circles are where you can jump from and make the ledge to the left.

This one is a little tricky. When the platform is by the ledge jump to get onto the ledge then ride the platform when it comes back to you up to the platform on the right.

This one is annoying simply due to the tin can guys. Drop onto the platform and activate your leaf shield. The ride the platform jumping on the ledge then quickly jumping back onto the platform and riding it the rest of the way to the bottom where you can safely fall through.

This one is really tricky. You cant fit in between the track and the ceiling. You have to jump on the block in the middle and wait for the opportunity to jump onto the platform. Once you are on the block dont even bother waiting for the platform just use Item-2 to get across the spikes. Descend the ladder and you will encounter Sniper Joe in a mech. Take him out

and then proceed down the hall. You will encounter two more Sniper Joes for you to take out. Then you are at the gate for the boss fight.

This boss isnt as easy as it looks. You need to destroy this boss with Crash Bomber and you only have seven shots. Strategy is the key factor here. You dont need to destroy all of the barriers to defeat this boss. Not to mention that after a few seconds these drones will fire at you at the same time making it very difficult to dodge. The first one to take out would be the one at the top. Use Item-1 to get up there to the ledge then unleash a Bomb to get rid of it. Next would be the one to the left. Destroy the barrier and let the drone have it with another Bomb. Fall to the bottom and unleash a bomb on the barrier then the drone. Use Item-3 to get back up to the middle ledge then drop to take out the drone. Use Item-3 again to float back up to the top. Then take out the last drone to end the boss fight and proceed to the next stage. WILY STAGE 5 Its time for the final showdown however Wily is not going down without a fight. It turns out that he had a backup copy of the robot masters that you took out earlier. So now you have to fight these guys all over again. Use the same strategy as before with the same weapons. They arent any different. Once you have those taken out then its time to deal with Wily and put an end to this madness.

For something really interesting use Metal Mans own weapon against him. One blade will kill him instantly.

The first form of Wily is pretty easy but he has some nasty attacks. Attack him with Metal Blades while avoiding his shots. He shoots out energy balls that fly at you in a U shape. Once you deplete the health meter Wily will reveal himself and his attacks get deadlier.

Now his shots bounce at you making them harder to avoid. In this form defeat Wily by using Quick Boomerang. Once this form is defeated you would think that Wily is gone for good. WRONG! That sneaky freak has one more trick up his sleeve. You are taken to yet another stage. There is no need to worry as this stage is really quick just avoid the various drops of red liquid that are in this stage. You will then reach the gate where Wily reveals his true colors. WILY STAGE 6 Once you navigate passed the red liquid drops (try to lose as little energy as possible as there is no way to replenish it) you are at the gate to face Wily for the last time.

What in the world?! Wilys final form is actually an alien. Use Bubble Lead to take him out once and for all.

Now watch the ending sequence and congratulate yourself on a job well done. LEGAL BLAB Sorry about this part but the legalities must be addressed. This document is under copyright to Jeremy Stone (the author) and can NOT be re-written, duplicated, copied in whole or in part, or modified without written consent from the author stated above. Any type of altering or tampering without consent is in violation of international copyright laws. A lot of time and effort was spent into creating this document and I appreciate you give me the respect of requesting permission to post this to a website or forum other than IGN. Mega Man and the characters therein are sole copyright to CAPCOM and Nintendo Entertainment System and the Controller and design are sole property and copyright to Nintendo of America. The Sony PlayStation controller and the Sony PlayStation 2 computer entertainment system is sole copyright and property of Sony. Screen Shots were taken from the Nintendo version of the game and ported to the PC using Windows Media Center. If you want to post this document to your forum or website please feel free to e-mail me at lockex007@yahoo.com. I sincerely hope that you enjoyed this document and I hope that it helped you with the game or give you some insight as to some area that you may have been stuck on and if you are

new to the game again I hope this helped enhance your experience. God bless and keep on gaming.

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