[Link] [info] [Link] -3 [engine] DeviceInfo::GetGPUModel(): Intel(R) UHD
Graphics
[Link] [info] [Link] -3 [engine] Network type: WiFi
[Link] [info] EngineBackend::OnGameLoopStarted: enter
[Link] [info] GameCore::OnAppStarted begin
[Link] [info] [Link] -3 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : C:/Program Files (x86)/Steam/steamapps/common/World of Tanks
Blitz/Data/camoSort_configuration.yaml
[Link] [info] [Link] -3 [wwise] Wwise sound system was successfully
initialized.
[Link] [info] SetBattleState unknown
[Link] [info] [Link] -3 [base] Vendor OS version: no
[Link] [info] [Link] -3 [base] Platform: Win32 steam
[Link] [info] [Link] -3 [base] RAM size in gb: 7.73095
[Link] [info] Device kind: Desktop
[Link] [info] Device display: 15.67" (13.66"x7.68")
[Link] [info] GameCore::OnAppStarted done
[Link] [info] EngineBackend::OnGameLoopStarted: leave
[Link] [info] Window::HandleWindowCreated: enter
[Link] [info] [Link] -3 [render] rhi::ShaderSourceCache::InitCacheDir start
[Link] [info] [Link] -3 [render] rhi::ShaderSourceCache::InitCacheDir end,
duration 37 ms
[Link] [info] Rendering thread started
[Link] [info] [RHI-DX11] Creating device
[Link] [info] [RHI-DX11] available adapters:
[Link] [info] 0 : 'Intel(R) UHD Graphics' (vendor: 0x8086, subsystem:
0x3B3A17AA), feature level: 0xb000 (11.0)
[Link] [info] 1 : 'Microsoft Basic Render Driver' (vendor: 0x1414, subsystem:
0x0000), feature level: 0xb000 (11.0)
[Link] [info] [RHI-DX11] Using adapter `Intel(R) UHD Graphics` (vendor: 8086,
subsystem: 3B3A17AA)
[Link] [info] [RHI-DX11] Creating device without selected adapter
[Link] [info] [RHI-DX11] Init with feature level: 0xb000 (11.0)
[Link] [info] [RHI-DX11] Using retrieved adapter `Intel(R) UHD Graphics` (vendor:
0x8086, subsystem: 0x3B3A17AA)
[Link] [info] [RHI-DX11] Selected adapter has 128 Mb of video memory
[Link] [info] [RHI-DX11] OS registry version: 6.3.22621, is running on Win10: 0
[Link] [info] [RHI-DX11] Starting swapchain resize. Set nullView.
[Link] [info] [RHI-DX11] Reset targets and views
[Link] [info] [RHI-DX11] Clear context state
[Link] [info] [RHI-DX11] Flush context
[Link] [info] [RHI-DX11] Resize swapchain buffers to size {1024, 681}
[Link] [info] [Link] -3 [render] DeviceTier: Low (video memory <512mb)
[Link] [info] [RHI-DX11] hardware command buffers enabled: 0
[Link] [info] [RHI-DX11] Typeless texture formats supported: 1
[Link] [info] [Link] -3 [render] DeviceInfo::GetGPUModel(): Intel(R) UHD
Graphics
[Link] [info] [Link] -3 [render] Default Framebuffer size: 1024 x 681
[Link] [info] [Link] -3 [render] Default Framebuffer dpi x: 100 y: 100
[Link] [info] [Link] -3 [render] Default Framebuffer Diagonal size in inches:
15.6709
[Link] [info] [Renderer] DeviceTier: Low
[Link] [info] [Renderer] CurrentFlow: Forward
[Link] [info] [Renderer] Is Forward with Depth Prepass Supported: YES
[Link] [info] [Renderer] Is PBR Supported: YES
[Link] [info] [Renderer] Is Shadow Mapping Supported: YES
[Link] [info] [Renderer] Max Anisotropy: 16
[Link] [info] [Renderer] Max Texture Size: 16384
[Link] [info] [Renderer] Max Vertex Attributes Count: 16
[Link] [info] [Renderer] Max Varying Vectors Count: 15
[Link] [info] [Renderer] Max MRT Count: 4;
[Link] [info] [Renderer] Max MSAA Sample Count: 1;
[Link] [info] [Renderer] is32BitIndicesSupported: YES
[Link] [info] [Renderer] isVertexTextureUnitsSupported: YES
[Link] [info] [Renderer] armOpenglDepthStencilFetchSupported: NO
[Link] [info] [Renderer] armOpenglColorFetchSupported: NO
[Link] [info] [Renderer] extOpenglColorFetchSupported: NO
[Link] [info] [Renderer] androidMultisampleTextureEXTSupported: NO
[Link] [info] [Renderer] metalColorFetchSupported: NO
[Link] [info] [Renderer] isUpperLeftRTOrigin: YES
[Link] [info] [Renderer] isZeroBaseClipRange: YES
[Link] [info] [Renderer] isCenterPixelMapping: NO
[Link] [info] [Renderer] isInstancingSupported: YES
[Link] [info] [Renderer] isPerfQuerySupported: YES
[Link] [info] [Renderer] isGpuStageTrackingSupported: NO
[Link] [info] [Renderer] isDisjointPerfQuerySupported: NO
[Link] [info] [Renderer] isComparisonSamplerSupported: YES
[Link] [info] [Renderer] isInstanceIdSupported: YES
[Link] [info] [Renderer] framebufferDiscardSupported: NO
[Link] [info] [Renderer] isD24S8FormatSupported: YES
[Link] [info] [Renderer] isD16FormatSupported: YES
[Link] [info] [Renderer] isMemorylessSupported: NO
[Link] [info] [Renderer] retrieveTileDataAllowed: YES
[Link] [info] [Renderer] tileDataCompatibleWithDenseVertices: YES
[Link] [info] [Renderer] isAstcCompressionSupported: NO
[Link] [info] GameCore::OnWindowCreated begin
[Link] [info] Desirable resource suffix: ""
[Link] [info] [Link] -3 [graphics_options_module] Device tags: [Win32, ,
manufacturer-, maxFps-60, windows-low-tier]
[Link] [info] [Link] -3 [graphics_options_module] Detected preset:
WindowsLowTier
[Link] [info] [Link] -3 [base] Highest allowed options:
Graphics options:
WaterQuality: Medium
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: Off
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: High
HitMarks: true
HDTextures: true
HalfResolutionV2: Dynamic
VSync: true
FPSLimit: 60
Fullscreen: true
ColorblindMode: true
TankSuspension: true
[Link] [info] [Link] -3 [base] [GraphicsOptionsManager::SetupOptionsFromPreset]
Selected user options:
Graphics options:
WaterQuality: Low
ObjectsQuality: Compatible
VehiclesQuality: Low
EffectsQuality: Low
LevelOfDetail: Low
FogQuality: Low
AnisotropicFiltering: Off
Antialiasing: Off
Camouflage: ForAll
GrassQuality: Compatible
GrassInSniperMode: false
TankTreads: false
ShadowQuality: Off
HitMarks: false
HDTextures: true
HalfResolutionV2: Off
VSync: true
FPSLimit: 60
Fullscreen: true
ColorblindMode: false
TankSuspension: false
[Link] [info] [Link] -3 [base] Max graphics options according to our runtime
hardware clamping:
[Link] [info] [Link] -3 [base] Field with name: WaterQuality clamped from High
[3] to Medium [2]
[Link] [info] [Link] -3 [base] Field with name: ObjectsQuality clamped from
Cinema [4] to High [3]
[Link] [info] [Link] -3 [base] Field with name: LevelOfDetail clamped from
Cinema [4] to High [3]
[Link] [info] [Link] -3 [base] Field with name: Antialiasing clamped from 4X
[2] to Off [0]
[Link] [info] [Link] -3 [base] Field with name: GrassQuality clamped from
Cinema [3] to High [2]
[Link] [info] [Link] -3 [base] Field with name: ShadowQuality clamped from
On(StencilOnly) [5] to High [3]
[Link] [info] [Link] -3 [base] Field with name: FPSLimit clamped from 120 [2]
to 60 [1]
[Link] [info] [Link] -3 [base] GameOptions::CheckAppVersion,
currentBuildInfoStr = 10.4.1.1071_3710990 master WOTB_Win7 , currentBuildVersion =
10.4.1.1071_3710990
[Link] [info] [Link] -3 [base] GameOptions::CheckAppVersion, saved versionStr =
10.4.1 , versionStr = 10.4.1
[Link] [info] [Link] -3 [base] GameOptions::CheckAppVersion, saved infoStr =
10.4.1.1071_3710990 master WOTB_Win7 , currentBuildInfoStr = 10.4.1.1071_3710990
master WOTB_Win7
[Link] [info] [Link] -3 [base] GameOptions::CheckAppVersion,
needRefreshAppVersion = 0
[Link] [info] [Link] -3 [base] GameOptions::CheckAppVersion,
majorMinorVersionChanged = 0
[Link] [info] [Link] -3 [base] BattleControlsLayout::LoadLayout touch took 76
ms
[Link] [info] [Link] -3 [base] AppGraphicsOptionsMigrationManager::Migrate
[Link] [info] [Link] -3 [base] currentVersion = 14 , isFirstRun = 0 ,
MinVersion = 12 , MaxVersion = 14 , loadedFromFile = 1
[Link] [info] [Link] -3 [base] Options do not need to be migrated (already max
migration version).
[Link] [info] [Link] -3 [base] [GraphicsOptionsManager::LoadFromMap] Selected
user options:
Graphics options:
WaterQuality: Medium
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: Off
Antialiasing: Off
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: High
HitMarks: true
HDTextures: true
HalfResolutionV2: Dynamic
VSync: true
FPSLimit: 60
Fullscreen: true
ColorblindMode: false
TankSuspension: true
[Link] [info] [Link] -3 [base] AppGraphicsOptionsMigrationManager::Migrate
[Link] [info] [Link] -3 [base] currentVersion = 14 , isFirstRun = 0 ,
MinVersion = 12 , MaxVersion = 14 , loadedFromFile = 1
[Link] [info] [Link] -3 [base] Options do not need to be migrated (already max
migration version).
[Link] [info] [Link] -3 [base] PlayerOptionsMigrationManager::Migrate
[Link] [info] [Link] -3 [base] currentVersion = 1 , isFirstRun = 0 ,
MinVersion = 1 , MaxVersion = 1 , loadedFromFile = 1
[Link] [info] [Link] -3 [base] Options do not need to be migrated (already max
migration version).
[Link] [info] [Link] -3 [base] Application version: 10.4.1
[Link] [info] [Link] -3 [base] Build version: 10.4.1.1071_3710990
[Link] [info] GameCore::OnWindowCreated done
[Link] [info] [Link] -3 [base] [GraphicsOptionsManager::SetUserOptions]
Selected user options:
Graphics options:
WaterQuality: Medium
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: Off
Antialiasing: Off
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: High
HitMarks: true
HDTextures: true
HalfResolutionV2: Dynamic
VSync: true
FPSLimit: 60
Fullscreen: false
ColorblindMode: false
TankSuspension: true
[Link] [info] Window::HandleWindowCreated: leave
[Link] [info] Window::HandleVisibilityChanged: become visible
[Link] [info] GameCore::OnForeground
[Link] [info] [RHI-DX11] ResetBlock, resizing swapchain.
[Link] [info] [RHI-DX11] Starting swapchain resize. Set nullView.
[Link] [info] [RHI-DX11] Reset targets and views
[Link] [info] [RHI-DX11] Clear context state
[Link] [info] [RHI-DX11] Flush context
[Link] [info] [RHI-DX11] Resize swapchain buffers to size {1366, 768}
[Link] [info] [Link] -3 [base] [GraphicsOptionsManager::SetUserOptions]
Selected user options:
Graphics options:
WaterQuality: Medium
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: Off
Antialiasing: Off
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: High
HitMarks: true
HDTextures: true
HalfResolutionV2: Dynamic
VSync: true
FPSLimit: 60
Fullscreen: true
ColorblindMode: false
TankSuspension: true
[Link] [info] AppContextImpl::InitializeLocalizations device locale: pt, locale:
pt, game locale: pt, sound locale: pbr,
[Link] [info] [Link] -3 [base] AppController::Activate,
IsFirstRunInMajorMinorUpdateVersion = 0
[Link] [info] [Link] -3 [base] AppController::SyncDynamicResourcesVersion
dynCoVersionArchive:
{10.4.1: 2}
[Link] [info] [Link] -3 [base] AppController::Activate, dynamicContentVersion =
2
[Link] [info] [Link] -3 [net] [PredefinedHosts::RequestServerRegionsConfig]
Requesting server regions config
[Link] [info] [Link] -3 [net]
PredefinedHosts::CreateServerRegionsConfigYamlRequest for url: [Link]
[Link]/conf/regions_10.[Link]
[Link] [info] [Link] -3 [curl] UrlRequest::Reset request = 0F7283AC
[Link] [info] [Link] -3 [net]
PredefinedHosts::CreateServerRegionsConfigYamlRequest for url:
[Link]
[Link] [info] [Link] -3 [curl] UrlRequest::Reset request = 0F7286AC
[Link] [info] [Link] -3 [net] [AsyncRequester::ObtainFirstSuccessfulResponse]
Starting request: [Link]
[Link] [info] [Link] -3 [net] [AsyncRequester::ObtainFirstSuccessfulResponse]
Starting request: [Link]
[Link] [info] [Link] -3 [curl] UrlRequest::Start request = 0F7283AC, thread =
14488
[Link] [info] [Link] -3 [curl] UrlRequest::Start request = 0F7286AC, thread =
8508
[Link] [info] [Link] -3 [base] Controller activated: ImageSplashController
[Link] [info] [Link] -3 [BW] BWWrapper::SetupNetwork start
[Link] [info] [Link] -3 [render] Material group quality: Water = MEDIUM
[Link] [info] [Link] -3 [render] Draw Water Reflection / Refraction: 0 / 0
[Link] [info] [Link] -3 [render] RenderOption Enable lod transition : 1
[Link] [info] [Link] -3 [BW] BWWrapper::SetupNetwork end, duration 2 ms
[Link] [info] [Link] -3 [render] Material group quality: Static object = ULTRA
[Link] [info] [Link] -3 [render] Material group quality: Landscape = ULTRA
[Link] [info] [Link] -3 [render] Material group quality: Spherical Harmonics =
ULTRA
[Link] [info] [Link] -3 [render] Material group quality: Decoration Objects =
ON
[Link] [info] [Link] -3 [render] Material group quality: Pbr = ON
[Link] [info] [Link] -3 [render] Material group quality: Reflections = HIGH
[Link] [info] [Link] -3 [render] Material group quality: Static Decal = ON
[Link] [info] [Link] -3 [render] RenderOption Draw Static Decals : 1
[Link] [info] [Link] -3 [render] Material group quality: Tank = ULTRA
[Link] [info] [Link] -3 [render] RenderOption Vehicle Dirt Coverage : 1
[Link] [info] [Link] -3 [render] RenderOption Vehicle Wetness : 1
[Link] [info] [Link] -3 [render] RenderOption Draw additional tank decal shadow
: 1
[Link] [info] [Link] -3 [render] RenderOption Vehicle Suspension : 1
[Link] [info] [Link] -3 [render] RenderOption Bush physics : 1
[Link] [info] [Link] -3 [render] Material group quality: Grass = HIGH
[Link] [info] [Link] -3 [render] RenderOption Enable flora : 1
[Link] [info] [Link] -3 [render] RenderOption Flora Laying : 1
[Link] [info] [Link] -3 [render] RenderOption Draw Treads : 1
[Link] [info] PreLoginFlowScreen::LoadResources begin
[Link] [info] [Link] -3 [curl] UrlRequest::StartInSeparateThread request =
0F7283AC, wasCancelled = 0
[Link] [info] [Link] -3 [curl] UrlRequest::OnRequestComplete request =
0F7283AC, wasCancelled = 0
[Link] [info] [Link] -3 [net] [AsyncRequester::OnRequestFinished] Request
finished: [Link]
[Link] [info] [Link] -3 [net] [SPredefinedHosts::CheckRequestResult]
Successfully downloaded regions config from:
"[Link]
[Link] [info] [Link] -3 [net] [PredefinedHosts::OnSuccessfullResponse]
Successfull response from url:
[Link]
[Link] [info] [Link] -3 [net] [PredefinedHosts::OnConfigChosen] Config chosen
[Link] [info] [Link] -3 [net] Read server regions yaml.
[Link] [info] Timezone: America/Sao_Paulo, us
[Link] [info] [Link] -3 [net] [AsyncRequester::OnFirstSuccessfullRequestSync]
Successfull request: [Link]
[Link] [info] [Link] -3 [net] [AsyncRequester::CancelRequests] Canceling
requests
[Link] [info] [Link] -3 [curl] UrlRequest::Cancel request = 0F7283AC
[Link] [info] [Link] -3 [curl] UrlRequest::Cancel request = 0F7286AC
[Link] [info] [Link] -3 [curl] UrlRequest::StartInSeparateThread request =
0F7286AC, wasCancelled = 1
[Link] [info] Window::HandleVisibilityChanged: become hidden
[Link] [info] GameCore::OnBackground
[Link] [info] Window::HandleWindowDestroyed: enter
[Link] [info] EngineBackend::OnWindowDestroyed: enter
[Link] [info] GameCore::OnWindowDestroyed
[Link] [info] [Link] -3 [base] Controller deactivated: ImageSplashController
[Link] [info] HeavyResourceValidationChecker: CANCELLED
[Link] [info] [Link] -3 [curl] UrlRequest::Start request = 0E77C804, thread =
10008