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The document outlines key aspects to consider when evaluating a game's design, including aesthetics, cost, target audience, environmental impact, size, safety, function, and materials used in development. It provides examples to illustrate each aspect, such as Minecraft's visuals and Duolingo's pricing model. The focus is on ensuring the game is appealing, accessible, user-friendly, safe for children, and effectively serves its purpose.

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0% found this document useful (0 votes)
32 views1 page

Access FM

The document outlines key aspects to consider when evaluating a game's design, including aesthetics, cost, target audience, environmental impact, size, safety, function, and materials used in development. It provides examples to illustrate each aspect, such as Minecraft's visuals and Duolingo's pricing model. The focus is on ensuring the game is appealing, accessible, user-friendly, safe for children, and effectively serves its purpose.

Uploaded by

hamzaabdeen2013
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Focuses on the game’s look and feel. Is it visually appealing?

What do the theme, characters, and colors look like?

Aesthetics Example: In Minecraft, the blocky graphics are simple but appealing. The
colors are bright, and the design is playful. Characters are…..

Consider the price of the game or whether it’s free. Are there in-app
purchases or subscriptions?

Cost Example: Duolingo is free, but users can pay for a premium version to
remove the adds and get advanced features. This makes it accessible to a
wide audience.

Who is your target audience? What is their demographic


Customer (gender, age, lifestyle, likes and dislikes, etc.,)

Does the game have a positive or negative impact on the

Environment environment?

This refers to both, file size (Does it run smoothly on most


devices??) and its usability (are buttons and text size user-
Size friendly?)
Example: BrainPOP has large buttons and clear instructions, making
it easy for kids to use.

Ensure the game is safe for users, especially kids. Does it


protect their data? Does it avoid inappropriate content?
Safety Example: Kahoot has no chat feature to ensure a safe space for kids.
And has no harmful or inappropriate content.

What purpose does the game have? (Game storyline)? What


are the players trying to accomplish?(Goals and challenges)
How does the game work? What controls they will use? (rules

Function and controls)? Is it easy or difficult to use? Does it achieve its


purpose and work as intended

The tools used in making the game (coding


platforms), and the interactive tools inside
Material the game such as sound effects, rewards,
scoring, instant feedback, Timers etc,.,

Teacher’s Name: Sara Alkhatib Game Changers!

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