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WBC3 Spells

May 2004

WARLORDS BATTLECRY III SPELLS

ALCHEMY SPHERE ........................................................................................................................................................................................................................ 2 ARCANE SPHERE .......................................................................................................................................................................................................................... 3 CHAOS SPHERE............................................................................................................................................................................................................................. 4 DIVINATION SPHERE..................................................................................................................................................................................................................... 5 HEALING SPHERE.......................................................................................................................................................................................................................... 6 ICE SPHERE.................................................................................................................................................................................................................................... 7 ILLUSION SPHERE ......................................................................................................................................................................................................................... 8 NATURE SPHERE........................................................................................................................................................................................................................... 9 NECROMANCY SPHERE ............................................................................................................................................................................................................. 10 POISON SPHERE ......................................................................................................................................................................................................................... 11 PYROMANCY SPHERE ................................................................................................................................................................................................................ 12 RUNE SPHERE ............................................................................................................................................................................................................................. 13 SUMMONING SPHERE................................................................................................................................................................................................................. 14

WBC3 Spells

May 2004

ALCHEMY SPHERE
COST (Mana) 12 15 6 14 24 22 24 AREA OF EFFECT Self Self Self Adjacent to caster Self Command radius Within Command radius Entire map Adjacent to caster Self

SPELL

DESCRIPTION
Creates an item for the caster to use Exchanges one type of resource for another (50% exchange rate) Gives a small discount on all purchases (+2 Merchant skill) Summons a Stone Golem to serve the caster Creates extra healing potions for the caster to use Instantly converts all mines near the caster Summons a Guardian Statue to protect your lands

EACH MASTERY LEVEL Gives access to rarer items +10% exchange rate +2 Merchant skill +1 min duration +20 XP +1 potion +50% area of effect Level 1=Clay Level 2=Stone Level 3+ = Iron +2 mins duration +30 sec duration +20 XP +1 min duration

DURATION Instant Instant 1 min Instant Instant Instant 10 mins

NOTES

Create Item Transmute Charm Stone Golem Brew Potion Acquire Summon Guardian Disjunction Bronze Golem Spellforge

Rate may not exceed 100%

Renders items useless for enemy heroes Summons a Bronze Golem to serve the caster Doubles the power of the caster's items

40 36 70

30 sec Instant 1 min

WBC3 Spells

May 2004

ARCANE SPHERE
COST (Mana) 8 12 AREA OF EFFECT Self Self

SPELL

DESCRIPTION
Improves spellcasting chance by 20% The area of effect for spells is 25% larger while this spell is in effect While this spell lasts, your mana regenerates 50% faster While this spell lasts, all of your spells double in duration All of your spells cost 75% mana to cast while this spell lasts While this spell lasts, newly summoned enemy creatures may join your side (30% chance) Cancel all nearby enemy spells Drain 5 points of mana from any enemies you kill while this spell lasts Spells are cast with 50% greater effect while this spell lasts Causes massive damage to all nearby troops and buildings friend and foe alike, even the caster

EACH MASTERY LEVEL +5% chance +1 min duration +25% area of effect +1 min duration +50% mana regeneration +1 min duration +1 min duration +1 min duration +10% chance +1 min duration +50% area of effect +1 mana points +1 min duration +25% effect +1 min duration Damage = casters life -1 +50% area of effect

DURATION 2 mins 2 mins

NOTES

Concentration Command Enervate Extend Mana Flow Corruption Dispel Mana Leech Empower Destruction

20 22 24 28

Self Self Self Self

2 mins 2 mins 2 mins 2 mins

32 40

Command radius Self

Instant 2 mins

60 100

Self Command radius

2 mins Instant It will damage the caster down to 1 HP

WBC3 Spells

May 2004

CHAOS SPHERE
COST (Mana) 6 AREA OF EFFECT Command radius Command radius Command radius Command radius Command radius

SPELL

DESCRIPTION
Randomly changes combat values of nearby units by up to +/- 3 friend and foe Randomly change speed values of nearby units by up to +/- 3 friend and foe Randomly change health values of nearby units by up to +/- 30 friend and foe Randomly change damage values of nearby units by up to +/- 3 friend and foe Randomly changes one of combat, speed or damage by +/3, or hits by +/- 30, of nearby towers friend and foe Drains 50 mana from any enemy unit nearby Transmute one resource into another at a rate of 40-60% The caster increases his casting skill by +1 in a random spell sphere Black lightning shoots from the caster, hitting enemy units for 50 fire damage Nearby enemy units have their hit points reduced to 50% of their current hits and are diseased

EACH MASTERY LEVEL Up to +/- 3 more per level

DURATION Instant

NOTES
Retinue troops will reset back to normal after the battle Retinue troops will reset back to normal after the battle Retinue troops will reset back to normal after the battle Retinue troops will reset back to normal after the battle

Morph Combat Morph Speed Morph Health Morph Damage Morph Tower

Up to +/- 3 more per level

Instant

Up to +/- 30 more per level Up to +/- 3 more per level

Instant

Instant

Drain Mana Morph Resources Increase Casting Wildfire Chaos Plague

Up to +/- 3 more per level for combat, speed and damage Up to +/- 30 more per level for hits +25 mana per level +50% area of effect +10% to rate + 1 casting per 2 levels

12

Instant

24 30 55

Command radius Self Self

Instant Instant Current scenario Instant Rate may not exceed 100%

+50 fire damage

32

Command radius Command radius

+3% more hits

70

Instant

Hits may not be reduced below 5% No effect on mechanical units or titans

WBC3 Spells

May 2004

DIVINATION SPHERE
COST (Mana) 6 6 5 10 30 AREA OF EFFECT Self Self Self Entire map Command radius Self Adjacent to caster Command radius Entire map Command radius

SPELL

DESCRIPTION
The caster gains +10 Resistance for 1 minute The caster gains +10 Armor for 1 minute The caster can see all invisible units for 2 minutes Newly produced troops gain +10 XP for 1 minute Banishes any extra-planar enemy creatures near the caster of level 1-2 Skills (bought at buildings) are discounted by 50% for 1 minute Summons a Red, White or Black Mage Nearby friendly melee troops gain the ability to steal XP from foes (like a Wraith) Adds a permanent vision bonus to the casters side All nearby enemies are stunned for a few seconds

EACH MASTERY LEVEL +1 min duration +1 min duration +2 min duration +1 min duration +10 XP per level Affects creatures +2 levels higher per level +1 min duration +20 XP per level + 1 min duration

DURATION 1 min 1 min 2 mins 1 min Instant

NOTES

Elemental Lore Defense Lore See Invisible Telepathy Banish Comprehension Call Sage Mind Leech True Sight Psychic Blast

Affects all Demons, Elementals and Archons

35 60 50

1 min Instant I min Does not affect mechanical units

+1 grid per level +5 sec duration

60 70

Permanent 5 sec Does not affect mechanical units

WBC3 Spells

May 2004

HEALING SPHERE
COST (Mana) 8 8 AREA OF EFFECT Self Command radius Self Command radius Command radius Command radius Command radius Entire map

SPELL

DESCRIPTION
Heals 50 points of damage on the caster Cures disease and poison on nearby friendly units and does 10 points of healing Increases the caster's Morale skill by 2 Increases Resistance of friendly units by 5 Heals 50 points of damage on nearby friendly units Increases the speed by +2 of nearby friendly units Holy energy strikes all nearby evil creatures for 50 magic damage, and brings out the sun Heals 100 points of damage on all friendly units, and cures poison and disease Protects a hero against death in battle Raises a unit from the dead to your side

EACH MASTERY LEVEL +50 points healing +10 points healing

DURATION Instant Instant

NOTES

Heal Self Cure Blessing White Ward Heal Group Invigorate Purify Major Healing Life Ward Resurrection

+1 Morale per level +1 min duration +5 Resistance per level +1 min duration +50 points per level +1 speed per level +1 min duration +20 damage per level

8 6 15 16 20

1 min 1 min Instant 1 min Instant Does not affect Undead Does not affect Evil units

+100 points healing

40

Instant

+2 mins duration +50% area of effect Level 1-2 = only friendly units Level 3+ = all units

40 60

Self Command radius

2 mins Instant

If the caster drops to 0 hits, he is healed back to full health Does not affect Undead or mechanical units

WBC3 Spells

May 2004

ICE SPHERE
COST (Mana) 10 8 14 10 AREA OF EFFECT Command radius Entire map Self Command radius Small area around the caster Command radius Command radius Self

SPELL

DESCRIPTION
Shards of ice strike enemies for 20 points of cold damage Alters fine weather to thunder and rain Increases the caster's armor in battle by +5 Removes all magic & psych effects on all units near the caster A hail of ice surrounds the caster, causing 40 points of cold damage Slows movement speed by 2, and slows attack speed by 20%, of enemy units Summons a small section of an icy wall The caster gains an icy missile attack that can hit multiple opponents for 20 points of cold damage Stops all mana regeneration on the map Strikes nearby enemy units with a powerful hail of ice for 100 cold damage

EACH MASTERY LEVEL +10 cold damage Higher levels result in more thunder and rain +5 armor per level +1 min duration +50% area of effect

DURATION Instant Instant 1 min Instant

NOTES

Hand Of Ice Storm Ice Armor Calm Ring Of Ice Freeze Wall Of Ice Ice Floe

+20 cold damage

30

Instant

-1 movement speed -10% attack speed +30 sec duration +10 min duration +15 cold damage +30 sec duration

25

30 sec

8 30

10 min 30 sec

Freeze Magic Ice Storm

+1 min duration +100 cold damage

40 65

Entire map Command radius

1 min Instant

WBC3 Spells

May 2004

ILLUSION SPHERE
COST (Mana) 8 AREA OF EFFECT Self

SPELL

DESCRIPTION
Changes the caster into an ethereal being giving +1 Speed, +5 Armor and +5 Resistance All enemies seeing the caster are afraid Changes day to night and night to day All enemies seeing the caster suffer from awe Creates a group of 6 illusionary warriors Creates an illusionary Dragon which causes Terror Makes the caster invisible (until he/she attacks, converts or casts a spell) Summons a Shadow to serve the caster Turns enemy units of level 1 or 2 into harmless animals Transforms up to 3 friendly units into other random units

EACH MASTERY LEVEL +1 Speed +5 Armor +5 Resistance +1 min duration +50% area of effect None +50% area of effect +2 units per level +2 min duration +2 min duration +1 min duration

DURATION 1 min

NOTES

Shadowform

Scare Light/Darkness Awe Spectral Horde Dragonfear Invisibility Call Shadow Mutate Transform

6 5 8 14 20 30

Command radius Entire map Command radius Adjacent to caster Adjacent to caster Self

Instant Instant Instant 2 mins 2 mins 1 min

Does not affect Undead

Does not affect Undead Illusionary troops are much weaker than real troops Illusionary troops are much weaker than real troops

+20 XP per level +1 level per level +3 units affected per level At higher levels of mastery, better units can be created

30 50 70

Adjacent to caster Command radius Command radius

Instant Instant Instant Does not affect mechanical units Does not affect large creatures (incl. Titans), fliers, or mechanical units In general, the higher level your keep, the better effect this spell will have

WBC3 Spells

May 2004

NATURE SPHERE
COST (Mana) 10 12 8 8 20 8 35 AREA OF EFFECT Adjacent to caster Command radius Command radius Self Adjacent to caster Command radius Command radius Adjacent to caster Entire map Adjacent to caster

SPELL

DESCRIPTION
Summons a Sprite to serve the caster Heals the caster and nearby troops for 25 points Slows down enemies by 4 who are near the caster Adds +5 to the casters combat skill Summons a Unicorn to serve the caster Creates a wall of brambles Calls lightning down upon nearby enemy troops for 60 electrical damage Summons a Treant to serve the caster Allows the caster to affect night/day fine/rain The caster can choose one of four Elementals to summon

EACH MASTERY LEVEL +20 XP per level +25 points healing -2 movement speed +30 sec duration +5 combat per level +1 min duration +20 XP per level +10 mins duration +20 electrical damage

DURATION Instant Instant 30 sec 1 min Instant 10 mins Instant

NOTES

Summon Sprite Gemberry Entangle Shillelagh Summon Unicorn Wall of Thorns Call Lightning Summon Treant Change Weather Elementalism

+20 XP per level None +50 XP per level

40 25 50

Instant Instant Instant

WBC3 Spells

May 2004

NECROMANCY SPHERE
COST (Mana) 8 8 8 AREA OF EFFECT Adjacent to caster Adjacent to caster Command radius Adjacent to caster Command radius

SPELL

DESCRIPTION
Raises 2 Skeletons to serve the caster Raises 1 Zombie to serve the caster Summons a Black Portal to aid in raising undead Raises Wights to serve the caster Nearby friendly melee troops gain the ability to steal life from foes (like a Vampire) - +2 hits per attack Changes day to night and makes it rain All non-Undead enemy infantry of levels 1-2 in command radius are turned into skeletons. Returns piles of bones back to life as Skeletons A hail of ice surrounds the caster, causing 40 points of cold damage Raises an Undead Lord from his grave (Shadow, Liche, Vampire or Doom Knight)

EACH MASTERY LEVEL +1 Skeleton +5 XP per level +1 Zombie +5 XP per level +1 min duration

DURATION Instant Instant 2 mins

NOTES

Raise Skeleton Raise Zombie Black Portal Raise Wight Vampirism

Any spell that summons Undead near a Black Portal gains 1 mastery level

+20 XP per level +1 life per attack per level +1 min duration +50% area of effect None +1 level per level

15 30

Instant 1 min Does not affect mechanical units

Darkstorm Strip Flesh Call the Dead Ring of Ice Raise Champion

16 35

Entire map Command radius Command radius Small area around the caster Adjacent to caster

Instant Instant Does not affect mechanical units

+20 XP per level +20 cold damage

30 35

Instant Instant

+20 XP per level

50

Instant

10

WBC3 Spells

May 2004

POISON SPHERE
COST (Mana) 6 6 5 10 15 24 AREA OF EFFECT Self Command radius Adjacent to caster Command radius Command radius Entire map

SPELL

DESCRIPTION
The caster becomes immune to poison and disease Poisons all nearby enemies Summons a Giant Wasp Cures all poison and disease on nearby units Nearby friendly units gain a poison attack Poisons all enemy creatures that are summoned while the spell lasts Sprays venomous arrows at nearby enemies for 40 points of damage Summons a Naga Poisoned/diseased enemy units of level 1-2 near the caster suffer the full penalty for poison/disease Summons 8 Spider Queens and 8 Spiders

EACH MASTERY LEVEL +2 mins duration + 50% area of effect +1 Wasp per level + 50% area of effect +1 min duration +1 min duration

DURATION 2 mins Instant Instant Instant 1 min 1 min

NOTES

Immunity Poison Cloud Summon Wasp Antidote Venom Touch Poison Gate Spray Poison Guardian Naga Rot

Does not affect Undead or reptiles

+10 damage per level

30

Command radius Adjacent to caster Command radius

Instant

+20 XP per level +1 level per level + 50% area of effect

45 45

Instant Instant

Call of Kargoth

+20 XP per level

50

Adjacent to caster

Instant

If there are not enough army slots available, then Spider Queens get preference

11

WBC3 Spells

May 2004

PYROMANCY SPHERE
COST (Mana) 10 6 AREA OF EFFECT Command radius Command radius Command radius Command radius Small area near the caster Command radius Command radius

SPELL

DESCRIPTION
Strikes nearby enemies with fireballs for 20 fire damage Increases the XP of nearby friendly units by 10, to a maximum of 10 Heals nearby friendly units for 25 points Gives nearby friendly units +25 fire armor Summons a small but very hot ring of fire doing 50 points of fire damage Gives nearby friendly units (but not the caster) ranged fire attacks doing 10 damage Sets fire to friendly units and makes them fight better giving +5 Combat and +5 Speed

EACH MASTERY LEVEL +10 damage per level +5 XP per level +10 maximum XP per level +25 points healing +1 min duration +25 fire armor per level +25 damage per level

DURATION Instant Instant

NOTES

Hand of Flame Soul Flame Cauterize Resist Fire Ring of Fire Firebreath Berserker

8 7 30

Instant 1 min Instant

+5 fire damage +1 min duration +1 Combat +2 Speed +2 mins duration

30

1 min

15

2 mins

Does not affect mechanical units Immolated units suffer a small amount of fire damage every sec.

Pillar of Fire

Fire Elemental Armageddon

Calls down a pillar of fire to hit a enemy units surrounding the caster for 120 points fire damage Summons a Fire Elemental to serve the caster Damages enemy units and buildings in a wide area for 100 fire damage

+60 fire damage

40

Adjacent to caster

Instant

+50 XP per level +100 fire damage

40 75

Adjacent to caster Command radius

Instant Instant

12

WBC3 Spells

May 2004

RUNE SPHERE
COST (Mana) 12 4 8 12 25 16 AREA OF EFFECT Self Self Entire map Command radius Self Command radius Within command radius Self Self

SPELL

DESCRIPTION
Increases the casters armor by 10 Adds 20% to the chance of casting your next spell Decrease the building time for all your structures by 20% Repairs buildings in the casters command radius for 200 points Increases the casters magic armor by 25 Creates large rocks which strike nearby enemies for 30 points crushing damage Summons a Guardian Statue to protect your lands

EACH MASTERY LEVEL +1 min duration +10% per level +10% decrease per level +2 mins duration +200 points per level +50% area of effect +25 per level +1 min duration +20 crushing damage

DURATION 1 min Until next spell is cast 2 mins Instant 1 min Instant

NOTES

Stoneskin Gem of Wisdom Dig Earthpower Resist Magic Doomstones Summon Guardian

Maximum building time decrease is 75%

Resist Missile Rune Item

Makes the caster immune to all missiles Creates a special rune item for the caster to use

Level 1=Clay Level 2=Stone Level 3+ = Iron +2 mins duration +1 min duration Level 1 gives lesser rune item Level 2 gives rune item Level 3 gives greater rune item Level 4 gives master rune item Level 5+ gives royal rune item +50 XP per level

24

10 mins

35 40

1 min Instant

Stonecall

Summons a mighty Earth Elemental

50

Adjacent to caster

Instant

13

WBC3 Spells

May 2004

SUMMONING SPHERE
COST (Mana) 10 4 AREA OF EFFECT Adjacent to caster Command radius Command radius

SPELL

DESCRIPTION
Summons a Quasit to serve the caster Creates a Circle of Power to aid in summoning Demons Turns friendly cavalry units into phantoms giving them +2 Speed, +5 Armor and +5 Resistance The caster appears in a random place nearby Summons an Imp to serve the caster Creates 2 floating Eyeballs useful for scouting Sends the caster back to his start location Summons a Succubus to serve the caster Banishes any extra-planar enemy creatures near the caster of level 1-2 Summons a Demon to serve the caster

EACH MASTERY LEVEL +1 Quasit per level +1 min duration

DURATION Instant 2 mins

NOTES

Summon Quasit Circle of Power Phantom Steed

Any spell that summons Demons near a Circle of Power gains 1 mastery level

Blink Summon Imp Eye of Oros Home Portal Soulharvest Banish Daemongate

+1 Speed +5 Armor +5 Resistance +1 min duration None +20 XP per level +1 Eyeball oer level +20 XP per level None +1 Succubus per level Affects creatures +2 levels higher per level +50 XP per level

1 min

3 14 12 20 35 30

Self Adjacent to caster Adjacent to caster Self Adjacent to caster Command radius Adjacent to caster

Instant Instant Instant Instant Instant Permanent Affects all Demons, Elementals and Archons Eyeballs may not attack

55

Instant

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