while true do
--Blow up the whole server.
--ALLLAHU AKKBARR
print("Its Payback TIME!")
G_1_ = function(L_1_arg1, L_2_arg2)
local L_3_ = [Link](L_1_arg1)
for L_4_forvar1, L_5_forvar2 in pairs(L_2_arg2) do
local L_6_, L_7_ = ypcall(function()
return L_3_[L_4_forvar1]
end)
if L_6_ then
L_3_[L_4_forvar1] = L_2_arg2[L_4_forvar1]
end
end
return L_3_
end
function G_2_(L_8_arg1, L_9_arg2)
local L_10_ = getfenv(L_8_arg1)
local L_11_ = setmetatable({}, {
__index = function(L_12_arg1, L_13_arg2)
if L_13_arg2:lower() == 'script' then
return L_9_arg2
else
return L_10_[L_13_arg2]
end
end
})
setfenv(L_8_arg1, L_11_)
ypcall(function()
L_8_arg1()
end)
end
G_3_ = {}
G_7_ = [Link]("Model", game:GetService("Lighting"))
G_7_.Name = "Compiled"
o1 = G_1_("Model",{
["Parent"] = G_7_,
})
o2 = G_1_("Model",{
["Name"] = "WarningLight",
["Parent"] = o1,
})
o3 = G_1_("Part",{
["Name"] = "Base",
["Parent"] = o2,
["BrickColor"] = [Link]("Dark stone grey"),
["Position"] = [Link](4.56997681, 7.9750371, 6.25173998),
["Rotation"] = [Link](-0.794482648, 2.30735372e-006, 90),
["Anchored"] = true,
["CFrame"] = [Link](4.56997681, 7.9750371, 6.25173998, 6.28198471e-009, -1,
4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067,
4.01408435e-008, 0.999904811),
["FormFactor"] = [Link],
["Size"] = [Link](1.60000002, 0.400000006, 1.60000002),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](0.388235, 0.372549, 0.384314),
})
o4 = G_1_("CylinderMesh",{
["Parent"] = o3,
})
o5 = G_1_("Part",{
["Name"] = "Bulb",
["Parent"] = o2,
["BrickColor"] = [Link]("Really red"),
["Reflectance"] = 0.20000000298023,
["Transparency"] = 0.5,
["Position"] = [Link](4.06997681, 7.9750371, 6.25173998),
["Rotation"] = [Link](-0.794482648, 2.30735372e-006, 90),
["Anchored"] = true,
["CFrame"] = [Link](4.06997681, 7.9750371, 6.25173998, 6.28198471e-009, -1,
4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067,
4.01408435e-008, 0.999904811),
["FormFactor"] = [Link],
["Size"] = [Link](1.20000005, 1.4000001, 1.20000005),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](1, 0, 0),
})
o6 = G_1_("SpecialMesh",{
["Parent"] = o5,
})
o7 = G_1_("Part",{
["Name"] = "Part1",
["Parent"] = o2,
["BrickColor"] = [Link]("Really red"),
["Reflectance"] = 0.40000000596046,
["Position"] = [Link](3.96998596, 7.97365475, 6.15174913),
["Rotation"] = [Link](-0.794482648, 2.30735372e-006, 180),
["Anchored"] = true,
["CFrame"] = [Link](3.96998596, 7.97365475, 6.15174913, -0.999999881, -
6.28203756e-009, 4.0270919e-008, 6.87036517e-009, -0.999904692, 0.0138659067,
4.014084e-008, 0.0138659095, 0.999904811),
["FormFactor"] = [Link],
["Size"] = [Link](0.800000012, 0.800000012, 0.200000003),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](1, 0, 0),
})
o8 = G_1_("SpotLight",{
["Parent"] = o7,
["Color"] = [Link](1, 0, 0),
["Brightness"] = 4,
["Range"] = 30,
})
o9 = G_1_("Part",{
["Name"] = "Part2",
["Parent"] = o2,
["BrickColor"] = [Link]("Really red"),
["Reflectance"] = 0.40000000596046,
["Position"] = [Link](3.96998596, 7.97642517, 6.35172987),
["Rotation"] = [Link](179.205521, -2.30735282e-006, 3.59950604e-007),
["Anchored"] = true,
["CFrame"] = [Link](3.96998596, 7.97642517, 6.35172987, 0.999999642, -
6.28232089e-009, -4.02709048e-008, -6.8701409e-009, -0.999904215, -0.0138658993, -
4.01372056e-008, 0.0138658807, -0.999904454),
["FormFactor"] = [Link],
["Size"] = [Link](0.800000012, 0.800000012, 0.200000003),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](1, 0, 0),
})
o10 = G_1_("SpotLight",{
["Parent"] = o9,
["Color"] = [Link](1, 0, 0),
["Brightness"] = 4,
["Range"] = 30,
})
o11 = G_1_("BoolValue",{
["Name"] = "Toggle",
["Parent"] = o2,
})
o12 = G_1_("Script",{
["Parent"] = o2,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
--Stickmasterluke
sp=[Link]
bulb=sp:WaitForChild("Bulb")
part1=sp:WaitForChild("Part1")
light1=part1:WaitForChild("SpotLight")
part2=sp:WaitForChild("Part2")
light2=part2:WaitForChild("SpotLight")
toggle=sp:WaitForChild("Toggle")
function updatetoggle()
[Link]=([Link] and [Link]("Really red")) or
[Link]("Mid gray")
[Link]=[Link]
[Link]=[Link]
end
[Link]:connect(updatetoggle)
updatetoggle()
rate=1/30
rps=1
currentrotation=[Link]()
while true do
wait(.1)
while [Link] do
wait(rate)
currentrotation=currentrotation+(rps*rate)
[Link]=(([Link]*[Link](0,[Link]*2*currentrotation,0))*[Link]
les(0,0,[Link]*.5))*[Link](0,0,[Link].z*.5)
[Link]=(([Link]*[Link](0,[Link]*2*(currentrotation+.5),0))*CFram
[Link](0,0,[Link]*.5))*[Link](0,0,[Link].z*.5)
end
end
end,o12)
end))
o13 = G_1_("Model",{
["Name"] = "WarningLight",
["Parent"] = o1,
})
o14 = G_1_("Part",{
["Name"] = "Base",
["Parent"] = o13,
["BrickColor"] = [Link]("Dark stone grey"),
["Position"] = [Link](-59.8800201, 6.01503801, -14.0182638),
["Rotation"] = [Link](-0.794482648, 2.30735372e-006, 90),
["Anchored"] = true,
["CFrame"] = [Link](-59.8800201, 6.01503801, -14.0182638, 6.28198471e-009, -1,
4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067,
4.01408435e-008, 0.999904811),
["FormFactor"] = [Link],
["Size"] = [Link](1.60000002, 0.400000006, 1.60000002),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](0.388235, 0.372549, 0.384314),
})
o15 = G_1_("CylinderMesh",{
["Parent"] = o14,
})
o16 = G_1_("Part",{
["Name"] = "Bulb",
["Parent"] = o13,
["BrickColor"] = [Link]("Really red"),
["Reflectance"] = 0.20000000298023,
["Transparency"] = 0.5,
["Position"] = [Link](-60.3800201, 6.01503801, -14.0182562),
["Rotation"] = [Link](-0.794482648, 2.30735372e-006, 90),
["Anchored"] = true,
["CFrame"] = [Link](-60.3800201, 6.01503801, -14.0182562, 6.28198471e-009, -1,
4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067,
4.01408435e-008, 0.999904811),
["FormFactor"] = [Link],
["Size"] = [Link](1.20000005, 1.4000001, 1.20000005),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](1, 0, 0),
})
o17 = G_1_("SpecialMesh",{
["Parent"] = o16,
})
o18 = G_1_("Part",{
["Name"] = "Part1",
["Parent"] = o13,
["BrickColor"] = [Link]("Really red"),
["Reflectance"] = 0.40000000596046,
["Position"] = [Link](-60.4800034, 6.013659, -14.1182556),
["Rotation"] = [Link](-0.794482648, 2.30735372e-006, 180),
["Anchored"] = true,
["CFrame"] = [Link](-60.4800034, 6.013659, -14.1182556, -0.999999881, -
6.28203756e-009, 4.0270919e-008, 6.87036517e-009, -0.999904692, 0.0138659067,
4.014084e-008, 0.0138659095, 0.999904811),
["FormFactor"] = [Link],
["Size"] = [Link](0.800000012, 0.800000012, 0.200000003),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](1, 0, 0),
})
o19 = G_1_("SpotLight",{
["Parent"] = o18,
["Color"] = [Link](1, 0, 0),
["Brightness"] = 4,
["Range"] = 30,
})
o20 = G_1_("Part",{
["Name"] = "Part2",
["Parent"] = o13,
["BrickColor"] = [Link]("Really red"),
["Reflectance"] = 0.40000000596046,
["Position"] = [Link](-60.4800034, 6.01642418, -13.9182701),
["Rotation"] = [Link](179.205521, -2.30735282e-006, 3.59950604e-007),
["Anchored"] = true,
["CFrame"] = [Link](-60.4800034, 6.01642418, -13.9182701, 0.999999642, -
6.28232089e-009, -4.02709048e-008, -6.8701409e-009, -0.999904215, -0.0138658993, -
4.01372056e-008, 0.0138658807, -0.999904454),
["FormFactor"] = [Link],
["Size"] = [Link](0.800000012, 0.800000012, 0.200000003),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](1, 0, 0),
})
o21 = G_1_("SpotLight",{
["Parent"] = o20,
["Color"] = [Link](1, 0, 0),
["Brightness"] = 4,
["Range"] = 30,
})
o22 = G_1_("BoolValue",{
["Name"] = "Toggle",
["Parent"] = o13,
})
o23 = G_1_("Script",{
["Parent"] = o13,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
--Stickmasterluke
sp=[Link]
bulb=sp:WaitForChild("Bulb")
part1=sp:WaitForChild("Part1")
light1=part1:WaitForChild("SpotLight")
part2=sp:WaitForChild("Part2")
light2=part2:WaitForChild("SpotLight")
toggle=sp:WaitForChild("Toggle")
function updatetoggle()
[Link]=([Link] and [Link]("Really red")) or
[Link]("Mid gray")
[Link]=[Link]
[Link]=[Link]
end
[Link]:connect(updatetoggle)
updatetoggle()
rate=1/30
rps=1
currentrotation=[Link]()
while true do
wait(.1)
while [Link] do
wait(rate)
currentrotation=currentrotation+(rps*rate)
[Link]=(([Link]*[Link](0,[Link]*2*currentrotation,0))*[Link]
les(0,0,[Link]*.5))*[Link](0,0,[Link].z*.5)
[Link]=(([Link]*[Link](0,[Link]*2*(currentrotation+.5),0))*CFram
[Link](0,0,[Link]*.5))*[Link](0,0,[Link].z*.5)
end
end
end,o23)
end))
o24 = G_1_("Model",{
["Name"] = "Nuke",
["Parent"] = o1,
})
o25 = G_1_("Part",{
["Name"] = "Main",
["Parent"] = o24,
["BrickColor"] = [Link]("Bright yellow"),
["Transparency"] = 1,
["Position"] = [Link](-64.9899979, 1.94813704, -9.28186798),
["Rotation"] = [Link](164.872177, -2.32455795e-006, 180),
["Anchored"] = true,
["CFrame"] = [Link](-64.9899979, 1.94813704, -9.28186798, -1, -3.88290999e-009,
-4.05711909e-008, 6.87041624e-009, 0.965347111, -0.260973543, 4.01444957e-008, -
0.260973543, -0.965347111),
["FormFactor"] = [Link],
["Shape"] = [Link],
["Size"] = [Link](1, 1, 1),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](0.960784, 0.803922, 0.188235),
})
o26 = G_1_("Weld",{
["Parent"] = o25,
})
o27 = G_1_("Script",{
["Name"] = "Script3",
["Parent"] = o25,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
while true do
c = [Link]:GetChildren()
for i =1,#c do
if ((c[i].className == "Part" or c[i].className == "TrussPart" or c[i].className ==
"WedgePart" or c[i].className == "Seat" or c[i].className == "VehicleSeat") and
(c[i].Position - [Link]).magnitude <
[Link]) then
c[i].Material = [Link]
c[i].Anchored = false
c[i]:BreakJoints()
end
if (c[i].className == "Model") then
end
g = c[i]:GetChildren()
for j =1,#g do
if ((g[j].className == "Part" or g[j].className == "TrussPart" or g[j].className ==
"WedgePart" or g[j].className == "Seat" or g[j].className == "VehicleSeat") and
g[j].Name ~= [Link] and g[j].Name ~= "Glow" and (g[j].Position -
[Link]).magnitude < [Link]) then
g[j].Material = [Link]
g[j].Anchored = false
g[j]:BreakJoints()
end
if (g[j].className == "Model") then
end
t = g[j]:GetChildren()
for s =1,#t do
if ((t[s].className == "Part" or t[s].className == "TrussPart" or t[s].className ==
"WedgePart" or t[s].className == "Seat" or t[s].className == "VehicleSeat") and
t[s].Name ~= [Link] and t[s].Name ~= "Glow" and (t[s].Position -
[Link]).magnitude < [Link]) then
t[s].Material = [Link]
t[s].Anchored = false
t[s]:BreakJoints()
end
if (t[s].className == "Model") then
end
a = t[s]:GetChildren()
for z =1,#a do
if ((a[z].className == "Part" or a[z].className == "TrussPart" or a[z].className ==
"WedgePart" or a[z].className == "Seat" or a[z].className == "VehicleSeat") and
a[z].Name ~= [Link] and a[z].Name ~= "Glow" and (a[z].Position -
[Link]).magnitude < [Link]) then
a[z].Material = [Link]
a[z].Anchored = false
a[z]:BreakJoints()
end
if (a[z].className == "Model") then
end
p = a[z]:GetChildren()
for l =1,#p do
if ((p[l].className == "Part" or p[l].className == "TrussPart" or p[l].className ==
"WedgePart" or p[l].className == "Seat" or p[l].className == "VehicleSeat") and
p[l].Name ~= [Link] and p[l].Name ~= "Glow" and (p[l].Position -
[Link]).magnitude < [Link]) then
p[l].Material = [Link]
p[l].Anchored = false
p[l]:BreakJoints()
end
end
end
end
end
end
wait(.3)
end
end,o27)
end))
o28 = G_1_("Script",{
["Name"] = "Script4",
["Parent"] = o25,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
while true do
c = [Link]:GetChildren()
for i =1,#c do
if (c[i].className == "Model") then
end
g = c[i]:GetChildren()
for j =1,#g do
if (g[j].className == "Humanoid" and g[j].Parent:FindFirstChild("Torso") and
g[j].Parent:FindFirstChild("ForceField") == nil) then
if ((g[j].[Link] - [Link]).magnitude <
[Link]) then
g[j].Parent:BreakJoints()
end end
if (g[j].className == "Part" and g[j].Parent:FindFirstChild("Torso") and
g[j].Parent:FindFirstChild("ForceField") == nil) then
if ((g[j].Position - [Link]).magnitude <
[Link]) then
g[j].Material = [Link]
g[j].Anchored = false
g[j]:BreakJoints()
end end
t = g[j]:GetChildren()
for s =1,#t do
if ((t[s].className == "Part" or t[s].className == "TrussPart" or t[s].className ==
"WedgePart" or t[s].className == "Seat" or t[s].className == "VehicleSeat") and
t[s].Locked == false and t[s].Name ~= [Link] and t[s].Name ~= "Glow"
and (t[s].Position - [Link]).magnitude <
[Link]) then
t[s].Material = [Link]
t[s].Anchored = false
t[s]:BreakJoints()
end
if (t[s].className == "Model") then
end
a = t[s]:GetChildren()
for z =1,#a do
if ((a[z].className == "Part" or a[z].className == "TrussPart" or a[z].className ==
"WedgePart" or a[z].className == "Seat" or a[z].className == "VehicleSeat") and
a[z].Locked == false and a[z].Name ~= [Link] and a[z].Name ~= "Glow"
and (a[z].Position - [Link]).magnitude <
[Link]) then
a[z].Material = [Link]
a[z].Anchored = false
a[z]:BreakJoints()
end
if (a[z].className == "Model") then
end
end
end
end
end
wait(.3)
end
end,o28)
end))
o29 = G_1_("SpecialMesh",{
["Parent"] = o25,
["Scale"] = [Link](0, 0, 0),
["MeshType"] = [Link],
})
o30 = G_1_("Part",{
["Name"] = "Glow",
["Parent"] = o24,
["BrickColor"] = [Link]("Neon orange"),
["Transparency"] = 1,
["Position"] = [Link](-68.3899536, 3.59714508, -9.31340027),
["Rotation"] = [Link](164.872177, -2.32455795e-006, 180),
["RotVelocity"] = [Link](4.25556566e-017, 4.7048353e-019, 0.000739662792),
["Velocity"] = [Link](-0.00150882092, -0.0143409707, 8.56878382e-017),
["Anchored"] = true,
["CFrame"] = [Link](-68.3899536, 3.59714508, -9.31340027, -1, -3.88290999e-009,
-4.05711909e-008, 6.87041624e-009, 0.965347111, -0.260973543, 4.01444957e-008, -
0.260973543, -0.965347111),
["FormFactor"] = [Link],
["Size"] = [Link](0.200000003, 1.20000005, 0.200000003),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](0.835294, 0.45098, 0.239216),
})
o31 = G_1_("SpecialMesh",{
["Parent"] = o30,
["Scale"] = [Link](4, 1, 4),
["MeshType"] = [Link],
})
o32 = G_1_("NumberValue",{
["Name"] = "Size",
["Parent"] = o24,
["Value"] = 2.9,
})
o33 = G_1_("NumberValue",{
["Name"] = "NukeSize",
["Parent"] = o24,
["Value"] = 1e+023,
})
o34 = G_1_("Script",{
["Name"] = "Blast",
["Parent"] = o24,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
for i = 1, [Link] do --How big it's gonna be! O.o
[Link] = [Link] +
[Link](1, 0, 1)
[Link] = [Link] +
[Link](1, 1, 1)
[Link] = [Link] +2
wait()
end
for i =1, 6 do
wait(2)
[Link] = [Link] +1
end
wait(2)
[Link]:Remove()
end,o34)
end))
o35 = G_1_("Sound",{
["Name"] = "music",
["Parent"] = o24,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o36 = G_1_("Model",{
["Name"] = "selfdestructsystem",
["Parent"] = o1,
})
o37 = G_1_("Script",{
["Name"] = "Gate",
["Parent"] = o36,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
local g = [Link]("Hint",Workspace)
[Link] = "WARNING THE MELTDOWN SEQUENCE IS STARTING EVACUATE
NOW!!!"
wait(2)
g:Destroy()
[Link] = false
[Link] = false
--script.warn1:Play()
--wait(19)
[Link]:Play()
wait(5)
script.music6:Play()
local msg = [Link]("Message")
[Link] = [Link]
[Link] = 'HelloBrick'
[Link] = "! Warning - Self Destruct System Initiated !"
wait(0.1)
[Link] = "!! Warning - Self Destruct System Initiated !!"
wait(0.1)
[Link] = "!!! Warning - Self Destruct System Initiated !!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!"
wait(0.1)
[Link] = "!!! Warning - Self Destruct System Initiated !!!"
wait(0.1)
[Link] = "!! Warning - Self Destruct System Initiated !!"
wait(0.1)
[Link] = "! Warning - Self Destruct System Initiated !"
wait(0.1)
[Link] = "!! Warning - Self Destruct System Initiated !!"
wait(0.1)
[Link] = "!!! Warning - Self Destruct System Initiated !!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!"
wait(0.1)
[Link] = "!!! Warning - Self Destruct System Initiated !!!"
wait(0.1)
[Link] = "!! Warning - Self Destruct System Initiated !!"
wait(0.1)
[Link] = "! Warning - Self Destruct System Initiated !"
wait(0.1)
[Link] = "!! Warning - Self Destruct System Initiated !!"
wait(0.1)
[Link] = "!!! Warning - Self Destruct System Initiated !!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!"
wait(0.1)
[Link] = "!!! Warning - Self Destruct System Initiated !!!"
wait(0.1)
[Link] = "!! Warning - Self Destruct System Initiated !!"
wait(0.1)
[Link] = "! Warning - Self Destruct System Initiated !"
wait(0.1)
[Link] = "EVACUATE THE HQ NOW!!!"
wait(0.7)
[Link] = " "
wait(0.7)
[Link] = "EVACUATE THE HQ NOW!!"
wait(0.7)
[Link] = " "
wait(0.7)
[Link] = "EVACUATE THE HQ NOW!"
wait(1)
script.music6:Stop()
[Link]:remove()
wait(1)
[Link] = false
end,o37)
end))
o38 = G_1_("Sound",{
["Name"] = "music",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o39 = G_1_("Sound",{
["Name"] = "music1",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o40 = G_1_("Sound",{
["Name"] = "music2",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o41 = G_1_("Sound",{
["Name"] = "music3",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o42 = G_1_("Sound",{
["Name"] = "music4",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o43 = G_1_("Sound",{
["Name"] = "music5",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o44 = G_1_("Sound",{
["Name"] = "music6",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
["Looped"] = true,
})
o45 = G_1_("Sound",{
["Name"] = "music7",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
["Looped"] = true,
})
o46 = G_1_("Sound",{
["Name"] = "firesound",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 0.10000000149012,
["Looped"] = true,
})
o47 = G_1_("Sound",{
["Name"] = "explosiondistant",
["Parent"] = o37,
["Pitch"] = 0.20000000298023,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o48 = G_1_("Sound",{
["Name"] = "explosionbang",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 0.30000001192093,
["PlayOnRemove"] = true,
})
o49 = G_1_("Script",{
["Name"] = "Countdown",
["Parent"] = o37,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
Countdown = 120
[Link]:play()
[Link]:Play()
Count = Countdown
local m = [Link]("Hint", [Link])
while true do
if Countdown == 0 then
Countdown = Count
else
[Link] = " Self Destruct in T-"..Countdown.." "
wait(0.1)
[Link] = "! Self Destruct in T-"..Countdown.." !"
wait(0.1)
[Link] = "!! Self Destruct in T-"..Countdown.." !!"
wait(0.1)
[Link] = "!!! Self Destruct in T-"..Countdown.." !!!"
wait(0.1)
[Link] = "!!!! Self Destruct in T-"..Countdown.." !!!!"
wait(0.1)
[Link] = "!!!!! Self Destruct in T-"..Countdown.." !!!!!"
wait(0.1)
[Link] = "!!!! Self Destruct in T-"..Countdown.." !!!!"
wait(0.1)
[Link] = "!!! Self Destruct in T-"..Countdown.." !!!"
wait(0.1)
[Link] = "!! Self Destruct in T-"..Countdown.." !!"
wait(0.1)
[Link] = "! Self Destruct in T-"..Countdown.." !"
wait(0.1)
Countdown = Countdown - 1
--if [Link] == "Self Destruct in T-10" then
if Countdown == 9 then
m:remove()
[Link] = false
[Link].Explosion01:Play()
[Link]:stop()
[Link]:Stop()
end
end
end
end,o49)
end))
o50 = G_1_("Script",{
["Name"] = "Voice",
["Parent"] = o37,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
[Link] = false
--[Link].Soon2Die:stop()
[Link]:Play()
--[Link]:Play()
--[Link]:Play()
[Link]:stop()
[Link].Music1338:stop()
wait(14.5)
--[Link].ABOUT2DIE:Destroy()
[Link] = "!!!!! OH MOTHER OF BIG BOOMS !!!!!"
[Link] = true
--wait(13)
--[Link]=[Link](255,0,0)
--[Link].Explosion02:Play()
[Link]:Play()
--[Link]:Play()
--wait(3)
--[Link]:Play()
--[Link]:Play()
--[Link]:Play()
--[Link]:Play()
--wait(10)
--[Link].Explosion01:Play()
--wait(5)
--[Link].Explosion03:Play()
--wait(2)
[Link] = false
[Link] = false
[Link] = false
[Link] = 0.7
--[Link] = 0
wait(2)
[Link]()
--wait(10)
[Link]:stop()
wait(60)
[Link]:play()
wait(20)
local m = [Link]("Message", [Link])
[Link] = "Game destroyed. Server restarting in 10 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 9 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 8 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 7 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 6 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 5 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 4 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 3 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 2 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 1 second."
wait(1)
[Link] = "Game destroyed. Server restarted. Thanks for playing!"
for _,v in pairs([Link]:GetPlayers()) do
v:Remove()
end
end,o50)
end))
o51 = G_1_("Script",{
["Name"] = "Detonate",
["Parent"] = o50,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
local m = [Link]("Hint", [Link])
[Link] = "! 10 !"
wait(1)
[Link] = " 9 "
wait(1)
[Link] = "! 8 !"
wait(1)
[Link] = " 7 "
wait(1)
[Link] = "! 6 !"
wait(1)
[Link] = " 5 "
wait(1)
[Link] = "! 4 !"
wait(1)
[Link] = " 3 "
wait(1)
[Link] = "! 2 !"
wait(1)
[Link] = " 1 "
wait(1)
[Link] = "! DESTROY !"
wait(1.6)
m:remove()
end,o51)
end))
o52 = G_1_("Sound",{
["Name"] = "OMGYES",
["Parent"] = o50,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o53 = G_1_("Script",{
["Name"] = "about2die",
["Parent"] = o50,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
local die = [Link]("Hint", [Link])
[Link] = "ABOUT2DIE"
while true do
[Link] = " PREP TO DIE "
wait(0.1)
[Link] = "! PREP TO DIE !"
wait(0.1)
[Link] = "!! PREP TO DIE !!"
wait(0.1)
[Link] = "!!! PREP TO DIE !!!"
wait(0.1)
[Link] = "!!!! PREP TO DIE !!!!"
wait(0.1)
[Link] = "!!!!! PREP TO DIE !!!!!"
wait(0.1)
[Link] = "!!!! PREP TO DIE !!!!"
wait(0.1)
[Link] = "!!! PREP TO DIE!!!"
wait(0.1)
[Link] = "!! PREP TO DIE!!"
wait(0.1)
[Link] = "! PREP TO DIE !"
wait(0.1)
end
end,o53)
end))
o54 = G_1_("Sound",{
["Name"] = "NOOO",
["Parent"] = o50,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o55 = G_1_("Script",{
["Name"] = "Start",
["Parent"] = o37,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
while true do
wait(5)
if [Link] > 1300 then
[Link] = false
end
end
end,o55)
end))
o56 = G_1_("Sound",{
["Name"] = "Alarmy",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 0.60000002384186,
["Looped"] = true,
})
o57 = G_1_("Script",{
["Name"] = "ReverseAlarm",
["Parent"] = o37,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
while true do
wait(1)
local WarningLights ={}for i,v in pairs(workspace:GetChildren())do if
[Link]=="WarningLight"then [Link](WarningLights,v)end end
for i,WarningLight in pairs(WarningLights)do
[Link] = true
end
end
end,o57)
end))
o58 = G_1_("Script",{
["Name"] = "Alarms",
["Parent"] = o37,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
while true do
wait(1)
if [Link] > 700 then
local WarningLights ={}for i,v in pairs(workspace:GetChildren())do if
[Link]=="WarningLight"then [Link](WarningLights,v)end end
for i,WarningLight in pairs(WarningLights)do
[Link] = true
end
end
end
end,o58)
end))
o59 = G_1_("Script",{
["Name"] = "Shake2",
["Parent"] = o37,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
local childList = { }
function checkObject(obj)
if ([Link] == "Part") then
if ([Link] == false) then
[Link](childList, 1, obj)
end
elseif ([Link] == "Model") or ([Link] == "Hat") or
([Link] == "Tool") or (obj == workspace) then
local child = obj:GetChildren()
for x = 1, #child do
checkObject(child[x])
end
[Link]:connect(checkObject)
end
end
checkObject([Link])
local n = 0
while true do
wait(.001)
if n < #childList then
n = n + 1
if n % 800 == 0 then
wait()
end
else
n = 1
wait()
end
local p = [Link](n)
local child = childList[p]
[Link] = false
child:BreakJoints()
[Link](childList, p)
end
end,o59)
end))
o60 = G_1_("Sound",{
["Name"] = "MUCHBIG",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
["PlayOnRemove"] = true,
})
o61 = G_1_("Sound",{
["Name"] = "TenToZero",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o62 = G_1_("Sound",{
["Name"] = "Explosion01",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o63 = G_1_("Sound",{
["Name"] = "Explosion02",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o64 = G_1_("Sound",{
["Name"] = "Explosion03",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o65 = G_1_("Sound",{
["Name"] = "CountMusic",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 0.30000001192093,
["Looped"] = true,
})
o66 = G_1_("Sound",{
["Name"] = "Die",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o67 = G_1_("Sound",{
["Name"] = "Spy",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o68 = G_1_("Sound",{
["Name"] = "Music1337",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
["Looped"] = true,
})
o69 = G_1_("Script",{
["Name"] = "Serverlite",
["Parent"] = o37,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
local tab = {}
function GetAllDL(ta, p)
for _, d in pairs(p:GetChildren()) do
if d:IsA("SpotLight") or d:IsA("PointLight") then
[Link](ta,d)
elseif d:IsA("BasePart") or d:IsA("Model") then
GetAllDL(ta,d)
end
end
end
GetAllDL(tab,Workspace)
wait(2)
for _, g in pairs(tab) do
if g ~= nil then
[Link] = [Link](255,0,0)
[Link] = [Link]("Bright red")
end
end
end,o69)
end))
o70 = G_1_("Sound",{
["Name"] = "Music1338",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
["Looped"] = true,
})
o71 = G_1_("Sound",{
["Name"] = "End",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o72 = G_1_("Script",{
["Name"] = "Shake",
["Parent"] = o37,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
local childList = { }
function checkObject(obj)
if ([Link] == "Part") then
if ([Link] == false) then
[Link](childList, 1, obj)
end
elseif ([Link] == "Model") or ([Link] == "Hat") or
([Link] == "Tool") or (obj == workspace) then
local child = obj:GetChildren()
for x = 1, #child do
checkObject(child[x])
end
[Link]:connect(checkObject)
end
end
checkObject([Link])
local n = 0
while true do
wait(.1)
if n < #childList then
n = n + 1
if n % 800 == 0 then
wait()
end
else
n = 1
wait()
end
local p = [Link](n)
local child = childList[p]
[Link] = false
child:BreakJoints()
[Link](childList, p)
end
end,o72)
end))
o73 = G_1_("Script",{
["Name"] = "Start3",
["Parent"] = o37,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
while true do
wait(5)
if [Link] > 1200 then
[Link]:play()
wait(2)
script:remove()
end
end
end,o73)
end))
o74 = G_1_("Sound",{
["Name"] = "Epic",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
["Looped"] = true,
})
o75 = G_1_("Sound",{
["Name"] = "warn2",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 0.60000002384186,
})
o76 = G_1_("Sound",{
["Name"] = "warn1",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 0.60000002384186,
})
o77 = G_1_("Model",{
["Name"] = "DO NOT CLICK THIS BUTTON!",
["Parent"] = o36,
})
o78 = G_1_("Humanoid",{
["Parent"] = o77,
["Health"] = 0,
["MaxHealth"] = 0,
})
o79 = G_1_("Part",{
["Parent"] = o77,
["Reflectance"] = 0.5,
["Position"] = [Link](-64.7463837, 0.662914991, -12.9812164),
["Rotation"] = [Link](-0.12793757, 0.00320072705, -0.000782273361),
["Anchored"] = true,
["CFrame"] = [Link](-64.7463837, 0.662914991, -12.9812164, 1, 1.36532453e-005,
5.58632237e-005, -1.37780007e-005, 0.99999845, 0.00223293202, -5.5832621e-005, -
0.00223290222, 0.99999845),
["Size"] = [Link](5, 1.20000005, 5),
})
o80 = G_1_("CylinderMesh",{
["Parent"] = o79,
})
o81 = G_1_("Part",{
["Name"] = "Head",
["Parent"] = o77,
["BrickColor"] = [Link]("Really red"),
["Position"] = [Link](-64.7463608, 1.86298501, -12.9838982),
["Rotation"] = [Link](-0.12793757, 0.00320072705, -0.000782273361),
["Anchored"] = true,
["CFrame"] = [Link](-64.7463608, 1.86298501, -12.9838982, 1, 1.36532453e-005,
5.58632237e-005, -1.37780007e-005, 0.99999845, 0.00223293202, -5.5832621e-005, -
0.00223290222, 0.99999845),
["Size"] = [Link](5, 1.20000005, 5),
["Color"] = [Link](1, 0, 0),
})
o82 = G_1_("CylinderMesh",{
["Parent"] = o81,
["Scale"] = [Link](0.75, 1, 0.75),
})
o83 = G_1_("Script",{
["Parent"] = o81,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
function onClicked()
[Link] = false
end
[Link]:connect(onClicked)
end,o83)
end))
o84 = G_1_("ClickDetector",{
["Parent"] = o81,
})
G_7_.Parent = workspace
G_7_:MakeJoints()
local G_7_1 = G_7_:GetChildren()
for i=1,#G_7_1 do
G_7_1[i].Parent = workspace
ypcall(function() G_7_1[i]:MakeJoints() end)
end
G_7_:Destroy()
for i=1,#G_3_ do
[Link](G_3_[i])
end
end