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Mega Server Destroy ROBLOX Script (Warning - Crash)

The document contains a Lua script designed for creating and managing warning lights in a game environment. It includes functions for creating instances, setting properties, and managing the state of the lights based on a toggle. The script also features a coroutine that updates the lights' appearance and behavior based on user interaction.

Uploaded by

olkiyos9
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5K views25 pages

Mega Server Destroy ROBLOX Script (Warning - Crash)

The document contains a Lua script designed for creating and managing warning lights in a game environment. It includes functions for creating instances, setting properties, and managing the state of the lights based on a toggle. The script also features a coroutine that updates the lights' appearance and behavior based on user interaction.

Uploaded by

olkiyos9
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

while true do

--Blow up the whole server.


--ALLLAHU AKKBARR
print("Its Payback TIME!")

G_1_ = function(L_1_arg1, L_2_arg2)


local L_3_ = [Link](L_1_arg1)
for L_4_forvar1, L_5_forvar2 in pairs(L_2_arg2) do
local L_6_, L_7_ = ypcall(function()
return L_3_[L_4_forvar1]
end)
if L_6_ then
L_3_[L_4_forvar1] = L_2_arg2[L_4_forvar1]
end
end
return L_3_
end
function G_2_(L_8_arg1, L_9_arg2)
local L_10_ = getfenv(L_8_arg1)
local L_11_ = setmetatable({}, {
__index = function(L_12_arg1, L_13_arg2)
if L_13_arg2:lower() == 'script' then
return L_9_arg2
else
return L_10_[L_13_arg2]
end
end
})
setfenv(L_8_arg1, L_11_)
ypcall(function()
L_8_arg1()
end)
end
G_3_ = {}
G_7_ = [Link]("Model", game:GetService("Lighting"))
G_7_.Name = "Compiled"
o1 = G_1_("Model",{
["Parent"] = G_7_,
})
o2 = G_1_("Model",{
["Name"] = "WarningLight",
["Parent"] = o1,
})
o3 = G_1_("Part",{
["Name"] = "Base",
["Parent"] = o2,
["BrickColor"] = [Link]("Dark stone grey"),
["Position"] = [Link](4.56997681, 7.9750371, 6.25173998),
["Rotation"] = [Link](-0.794482648, 2.30735372e-006, 90),
["Anchored"] = true,
["CFrame"] = [Link](4.56997681, 7.9750371, 6.25173998, 6.28198471e-009, -1,
4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067,
4.01408435e-008, 0.999904811),
["FormFactor"] = [Link],
["Size"] = [Link](1.60000002, 0.400000006, 1.60000002),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](0.388235, 0.372549, 0.384314),
})
o4 = G_1_("CylinderMesh",{
["Parent"] = o3,
})
o5 = G_1_("Part",{
["Name"] = "Bulb",
["Parent"] = o2,
["BrickColor"] = [Link]("Really red"),
["Reflectance"] = 0.20000000298023,
["Transparency"] = 0.5,
["Position"] = [Link](4.06997681, 7.9750371, 6.25173998),
["Rotation"] = [Link](-0.794482648, 2.30735372e-006, 90),
["Anchored"] = true,
["CFrame"] = [Link](4.06997681, 7.9750371, 6.25173998, 6.28198471e-009, -1,
4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067,
4.01408435e-008, 0.999904811),
["FormFactor"] = [Link],
["Size"] = [Link](1.20000005, 1.4000001, 1.20000005),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](1, 0, 0),
})
o6 = G_1_("SpecialMesh",{
["Parent"] = o5,
})
o7 = G_1_("Part",{
["Name"] = "Part1",
["Parent"] = o2,
["BrickColor"] = [Link]("Really red"),
["Reflectance"] = 0.40000000596046,
["Position"] = [Link](3.96998596, 7.97365475, 6.15174913),
["Rotation"] = [Link](-0.794482648, 2.30735372e-006, 180),
["Anchored"] = true,
["CFrame"] = [Link](3.96998596, 7.97365475, 6.15174913, -0.999999881, -
6.28203756e-009, 4.0270919e-008, 6.87036517e-009, -0.999904692, 0.0138659067,
4.014084e-008, 0.0138659095, 0.999904811),
["FormFactor"] = [Link],
["Size"] = [Link](0.800000012, 0.800000012, 0.200000003),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](1, 0, 0),
})
o8 = G_1_("SpotLight",{
["Parent"] = o7,
["Color"] = [Link](1, 0, 0),
["Brightness"] = 4,
["Range"] = 30,
})
o9 = G_1_("Part",{
["Name"] = "Part2",
["Parent"] = o2,
["BrickColor"] = [Link]("Really red"),
["Reflectance"] = 0.40000000596046,
["Position"] = [Link](3.96998596, 7.97642517, 6.35172987),
["Rotation"] = [Link](179.205521, -2.30735282e-006, 3.59950604e-007),
["Anchored"] = true,
["CFrame"] = [Link](3.96998596, 7.97642517, 6.35172987, 0.999999642, -
6.28232089e-009, -4.02709048e-008, -6.8701409e-009, -0.999904215, -0.0138658993, -
4.01372056e-008, 0.0138658807, -0.999904454),
["FormFactor"] = [Link],
["Size"] = [Link](0.800000012, 0.800000012, 0.200000003),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](1, 0, 0),
})
o10 = G_1_("SpotLight",{
["Parent"] = o9,
["Color"] = [Link](1, 0, 0),
["Brightness"] = 4,
["Range"] = 30,
})
o11 = G_1_("BoolValue",{
["Name"] = "Toggle",
["Parent"] = o2,
})
o12 = G_1_("Script",{
["Parent"] = o2,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
--Stickmasterluke

sp=[Link]

bulb=sp:WaitForChild("Bulb")
part1=sp:WaitForChild("Part1")
light1=part1:WaitForChild("SpotLight")
part2=sp:WaitForChild("Part2")
light2=part2:WaitForChild("SpotLight")
toggle=sp:WaitForChild("Toggle")

function updatetoggle()
[Link]=([Link] and [Link]("Really red")) or
[Link]("Mid gray")
[Link]=[Link]
[Link]=[Link]
end

[Link]:connect(updatetoggle)
updatetoggle()

rate=1/30
rps=1
currentrotation=[Link]()

while true do
wait(.1)
while [Link] do
wait(rate)
currentrotation=currentrotation+(rps*rate)
[Link]=(([Link]*[Link](0,[Link]*2*currentrotation,0))*[Link]
les(0,0,[Link]*.5))*[Link](0,0,[Link].z*.5)

[Link]=(([Link]*[Link](0,[Link]*2*(currentrotation+.5),0))*CFram
[Link](0,0,[Link]*.5))*[Link](0,0,[Link].z*.5)
end
end

end,o12)
end))
o13 = G_1_("Model",{
["Name"] = "WarningLight",
["Parent"] = o1,
})
o14 = G_1_("Part",{
["Name"] = "Base",
["Parent"] = o13,
["BrickColor"] = [Link]("Dark stone grey"),
["Position"] = [Link](-59.8800201, 6.01503801, -14.0182638),
["Rotation"] = [Link](-0.794482648, 2.30735372e-006, 90),
["Anchored"] = true,
["CFrame"] = [Link](-59.8800201, 6.01503801, -14.0182638, 6.28198471e-009, -1,
4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067,
4.01408435e-008, 0.999904811),
["FormFactor"] = [Link],
["Size"] = [Link](1.60000002, 0.400000006, 1.60000002),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](0.388235, 0.372549, 0.384314),
})
o15 = G_1_("CylinderMesh",{
["Parent"] = o14,
})
o16 = G_1_("Part",{
["Name"] = "Bulb",
["Parent"] = o13,
["BrickColor"] = [Link]("Really red"),
["Reflectance"] = 0.20000000298023,
["Transparency"] = 0.5,
["Position"] = [Link](-60.3800201, 6.01503801, -14.0182562),
["Rotation"] = [Link](-0.794482648, 2.30735372e-006, 90),
["Anchored"] = true,
["CFrame"] = [Link](-60.3800201, 6.01503801, -14.0182562, 6.28198471e-009, -1,
4.0270919e-008, 0.999904811, 6.87042423e-009, 0.0138659067, -0.0138659067,
4.01408435e-008, 0.999904811),
["FormFactor"] = [Link],
["Size"] = [Link](1.20000005, 1.4000001, 1.20000005),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](1, 0, 0),
})
o17 = G_1_("SpecialMesh",{
["Parent"] = o16,
})
o18 = G_1_("Part",{
["Name"] = "Part1",
["Parent"] = o13,
["BrickColor"] = [Link]("Really red"),
["Reflectance"] = 0.40000000596046,
["Position"] = [Link](-60.4800034, 6.013659, -14.1182556),
["Rotation"] = [Link](-0.794482648, 2.30735372e-006, 180),
["Anchored"] = true,
["CFrame"] = [Link](-60.4800034, 6.013659, -14.1182556, -0.999999881, -
6.28203756e-009, 4.0270919e-008, 6.87036517e-009, -0.999904692, 0.0138659067,
4.014084e-008, 0.0138659095, 0.999904811),
["FormFactor"] = [Link],
["Size"] = [Link](0.800000012, 0.800000012, 0.200000003),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](1, 0, 0),
})
o19 = G_1_("SpotLight",{
["Parent"] = o18,
["Color"] = [Link](1, 0, 0),
["Brightness"] = 4,
["Range"] = 30,
})
o20 = G_1_("Part",{
["Name"] = "Part2",
["Parent"] = o13,
["BrickColor"] = [Link]("Really red"),
["Reflectance"] = 0.40000000596046,
["Position"] = [Link](-60.4800034, 6.01642418, -13.9182701),
["Rotation"] = [Link](179.205521, -2.30735282e-006, 3.59950604e-007),
["Anchored"] = true,
["CFrame"] = [Link](-60.4800034, 6.01642418, -13.9182701, 0.999999642, -
6.28232089e-009, -4.02709048e-008, -6.8701409e-009, -0.999904215, -0.0138658993, -
4.01372056e-008, 0.0138658807, -0.999904454),
["FormFactor"] = [Link],
["Size"] = [Link](0.800000012, 0.800000012, 0.200000003),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](1, 0, 0),
})
o21 = G_1_("SpotLight",{
["Parent"] = o20,
["Color"] = [Link](1, 0, 0),
["Brightness"] = 4,
["Range"] = 30,
})
o22 = G_1_("BoolValue",{
["Name"] = "Toggle",
["Parent"] = o13,
})
o23 = G_1_("Script",{
["Parent"] = o13,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
--Stickmasterluke

sp=[Link]

bulb=sp:WaitForChild("Bulb")
part1=sp:WaitForChild("Part1")
light1=part1:WaitForChild("SpotLight")
part2=sp:WaitForChild("Part2")
light2=part2:WaitForChild("SpotLight")
toggle=sp:WaitForChild("Toggle")

function updatetoggle()
[Link]=([Link] and [Link]("Really red")) or
[Link]("Mid gray")
[Link]=[Link]
[Link]=[Link]
end

[Link]:connect(updatetoggle)
updatetoggle()

rate=1/30
rps=1
currentrotation=[Link]()

while true do
wait(.1)
while [Link] do
wait(rate)
currentrotation=currentrotation+(rps*rate)

[Link]=(([Link]*[Link](0,[Link]*2*currentrotation,0))*[Link]
les(0,0,[Link]*.5))*[Link](0,0,[Link].z*.5)

[Link]=(([Link]*[Link](0,[Link]*2*(currentrotation+.5),0))*CFram
[Link](0,0,[Link]*.5))*[Link](0,0,[Link].z*.5)
end
end
end,o23)
end))
o24 = G_1_("Model",{
["Name"] = "Nuke",
["Parent"] = o1,
})
o25 = G_1_("Part",{
["Name"] = "Main",
["Parent"] = o24,
["BrickColor"] = [Link]("Bright yellow"),
["Transparency"] = 1,
["Position"] = [Link](-64.9899979, 1.94813704, -9.28186798),
["Rotation"] = [Link](164.872177, -2.32455795e-006, 180),
["Anchored"] = true,
["CFrame"] = [Link](-64.9899979, 1.94813704, -9.28186798, -1, -3.88290999e-009,
-4.05711909e-008, 6.87041624e-009, 0.965347111, -0.260973543, 4.01444957e-008, -
0.260973543, -0.965347111),
["FormFactor"] = [Link],
["Shape"] = [Link],
["Size"] = [Link](1, 1, 1),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](0.960784, 0.803922, 0.188235),
})
o26 = G_1_("Weld",{
["Parent"] = o25,
})
o27 = G_1_("Script",{
["Name"] = "Script3",
["Parent"] = o25,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
while true do
c = [Link]:GetChildren()
for i =1,#c do
if ((c[i].className == "Part" or c[i].className == "TrussPart" or c[i].className ==
"WedgePart" or c[i].className == "Seat" or c[i].className == "VehicleSeat") and
(c[i].Position - [Link]).magnitude <
[Link]) then
c[i].Material = [Link]
c[i].Anchored = false
c[i]:BreakJoints()
end
if (c[i].className == "Model") then
end
g = c[i]:GetChildren()
for j =1,#g do
if ((g[j].className == "Part" or g[j].className == "TrussPart" or g[j].className ==
"WedgePart" or g[j].className == "Seat" or g[j].className == "VehicleSeat") and
g[j].Name ~= [Link] and g[j].Name ~= "Glow" and (g[j].Position -
[Link]).magnitude < [Link]) then
g[j].Material = [Link]
g[j].Anchored = false
g[j]:BreakJoints()
end
if (g[j].className == "Model") then
end
t = g[j]:GetChildren()
for s =1,#t do
if ((t[s].className == "Part" or t[s].className == "TrussPart" or t[s].className ==
"WedgePart" or t[s].className == "Seat" or t[s].className == "VehicleSeat") and
t[s].Name ~= [Link] and t[s].Name ~= "Glow" and (t[s].Position -
[Link]).magnitude < [Link]) then
t[s].Material = [Link]
t[s].Anchored = false
t[s]:BreakJoints()
end
if (t[s].className == "Model") then
end
a = t[s]:GetChildren()
for z =1,#a do
if ((a[z].className == "Part" or a[z].className == "TrussPart" or a[z].className ==
"WedgePart" or a[z].className == "Seat" or a[z].className == "VehicleSeat") and
a[z].Name ~= [Link] and a[z].Name ~= "Glow" and (a[z].Position -
[Link]).magnitude < [Link]) then
a[z].Material = [Link]
a[z].Anchored = false
a[z]:BreakJoints()
end
if (a[z].className == "Model") then
end
p = a[z]:GetChildren()
for l =1,#p do
if ((p[l].className == "Part" or p[l].className == "TrussPart" or p[l].className ==
"WedgePart" or p[l].className == "Seat" or p[l].className == "VehicleSeat") and
p[l].Name ~= [Link] and p[l].Name ~= "Glow" and (p[l].Position -
[Link]).magnitude < [Link]) then
p[l].Material = [Link]
p[l].Anchored = false
p[l]:BreakJoints()
end
end
end
end
end
end
wait(.3)
end

end,o27)
end))
o28 = G_1_("Script",{
["Name"] = "Script4",
["Parent"] = o25,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
while true do
c = [Link]:GetChildren()
for i =1,#c do
if (c[i].className == "Model") then
end
g = c[i]:GetChildren()
for j =1,#g do
if (g[j].className == "Humanoid" and g[j].Parent:FindFirstChild("Torso") and
g[j].Parent:FindFirstChild("ForceField") == nil) then
if ((g[j].[Link] - [Link]).magnitude <
[Link]) then
g[j].Parent:BreakJoints()
end end
if (g[j].className == "Part" and g[j].Parent:FindFirstChild("Torso") and
g[j].Parent:FindFirstChild("ForceField") == nil) then
if ((g[j].Position - [Link]).magnitude <
[Link]) then
g[j].Material = [Link]
g[j].Anchored = false
g[j]:BreakJoints()
end end
t = g[j]:GetChildren()
for s =1,#t do
if ((t[s].className == "Part" or t[s].className == "TrussPart" or t[s].className ==
"WedgePart" or t[s].className == "Seat" or t[s].className == "VehicleSeat") and
t[s].Locked == false and t[s].Name ~= [Link] and t[s].Name ~= "Glow"
and (t[s].Position - [Link]).magnitude <
[Link]) then
t[s].Material = [Link]
t[s].Anchored = false
t[s]:BreakJoints()
end
if (t[s].className == "Model") then
end
a = t[s]:GetChildren()
for z =1,#a do
if ((a[z].className == "Part" or a[z].className == "TrussPart" or a[z].className ==
"WedgePart" or a[z].className == "Seat" or a[z].className == "VehicleSeat") and
a[z].Locked == false and a[z].Name ~= [Link] and a[z].Name ~= "Glow"
and (a[z].Position - [Link]).magnitude <
[Link]) then
a[z].Material = [Link]
a[z].Anchored = false
a[z]:BreakJoints()
end
if (a[z].className == "Model") then
end
end
end
end
end
wait(.3)
end

end,o28)
end))
o29 = G_1_("SpecialMesh",{
["Parent"] = o25,
["Scale"] = [Link](0, 0, 0),
["MeshType"] = [Link],
})
o30 = G_1_("Part",{
["Name"] = "Glow",
["Parent"] = o24,
["BrickColor"] = [Link]("Neon orange"),
["Transparency"] = 1,
["Position"] = [Link](-68.3899536, 3.59714508, -9.31340027),
["Rotation"] = [Link](164.872177, -2.32455795e-006, 180),
["RotVelocity"] = [Link](4.25556566e-017, 4.7048353e-019, 0.000739662792),
["Velocity"] = [Link](-0.00150882092, -0.0143409707, 8.56878382e-017),
["Anchored"] = true,
["CFrame"] = [Link](-68.3899536, 3.59714508, -9.31340027, -1, -3.88290999e-009,
-4.05711909e-008, 6.87041624e-009, 0.965347111, -0.260973543, 4.01444957e-008, -
0.260973543, -0.965347111),
["FormFactor"] = [Link],
["Size"] = [Link](0.200000003, 1.20000005, 0.200000003),
["BottomSurface"] = [Link],
["TopSurface"] = [Link],
["Color"] = [Link](0.835294, 0.45098, 0.239216),
})
o31 = G_1_("SpecialMesh",{
["Parent"] = o30,
["Scale"] = [Link](4, 1, 4),
["MeshType"] = [Link],
})
o32 = G_1_("NumberValue",{
["Name"] = "Size",
["Parent"] = o24,
["Value"] = 2.9,
})
o33 = G_1_("NumberValue",{
["Name"] = "NukeSize",
["Parent"] = o24,
["Value"] = 1e+023,
})
o34 = G_1_("Script",{
["Name"] = "Blast",
["Parent"] = o24,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
for i = 1, [Link] do --How big it's gonna be! O.o
[Link] = [Link] +
[Link](1, 0, 1)
[Link] = [Link] +
[Link](1, 1, 1)
[Link] = [Link] +2
wait()
end
for i =1, 6 do
wait(2)
[Link] = [Link] +1
end
wait(2)
[Link]:Remove()
end,o34)
end))
o35 = G_1_("Sound",{
["Name"] = "music",
["Parent"] = o24,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o36 = G_1_("Model",{
["Name"] = "selfdestructsystem",
["Parent"] = o1,
})
o37 = G_1_("Script",{
["Name"] = "Gate",
["Parent"] = o36,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
local g = [Link]("Hint",Workspace)
[Link] = "WARNING THE MELTDOWN SEQUENCE IS STARTING EVACUATE
NOW!!!"
wait(2)
g:Destroy()
[Link] = false
[Link] = false
--script.warn1:Play()
--wait(19)
[Link]:Play()
wait(5)
script.music6:Play()
local msg = [Link]("Message")
[Link] = [Link]
[Link] = 'HelloBrick'
[Link] = "! Warning - Self Destruct System Initiated !"
wait(0.1)
[Link] = "!! Warning - Self Destruct System Initiated !!"
wait(0.1)
[Link] = "!!! Warning - Self Destruct System Initiated !!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!"
wait(0.1)
[Link] = "!!! Warning - Self Destruct System Initiated !!!"
wait(0.1)
[Link] = "!! Warning - Self Destruct System Initiated !!"
wait(0.1)
[Link] = "! Warning - Self Destruct System Initiated !"
wait(0.1)
[Link] = "!! Warning - Self Destruct System Initiated !!"
wait(0.1)
[Link] = "!!! Warning - Self Destruct System Initiated !!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!"
wait(0.1)
[Link] = "!!! Warning - Self Destruct System Initiated !!!"
wait(0.1)
[Link] = "!! Warning - Self Destruct System Initiated !!"
wait(0.1)
[Link] = "! Warning - Self Destruct System Initiated !"
wait(0.1)
[Link] = "!! Warning - Self Destruct System Initiated !!"
wait(0.1)
[Link] = "!!! Warning - Self Destruct System Initiated !!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!!"
wait(0.1)
[Link] = "!!!! Warning - Self Destruct System Initiated !!!!"
wait(0.1)
[Link] = "!!! Warning - Self Destruct System Initiated !!!"
wait(0.1)
[Link] = "!! Warning - Self Destruct System Initiated !!"
wait(0.1)
[Link] = "! Warning - Self Destruct System Initiated !"
wait(0.1)
[Link] = "EVACUATE THE HQ NOW!!!"
wait(0.7)
[Link] = " "
wait(0.7)
[Link] = "EVACUATE THE HQ NOW!!"
wait(0.7)
[Link] = " "
wait(0.7)
[Link] = "EVACUATE THE HQ NOW!"
wait(1)
script.music6:Stop()
[Link]:remove()
wait(1)
[Link] = false

end,o37)
end))
o38 = G_1_("Sound",{
["Name"] = "music",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o39 = G_1_("Sound",{
["Name"] = "music1",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o40 = G_1_("Sound",{
["Name"] = "music2",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o41 = G_1_("Sound",{
["Name"] = "music3",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o42 = G_1_("Sound",{
["Name"] = "music4",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o43 = G_1_("Sound",{
["Name"] = "music5",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o44 = G_1_("Sound",{
["Name"] = "music6",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
["Looped"] = true,
})
o45 = G_1_("Sound",{
["Name"] = "music7",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
["Looped"] = true,
})
o46 = G_1_("Sound",{
["Name"] = "firesound",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 0.10000000149012,
["Looped"] = true,
})
o47 = G_1_("Sound",{
["Name"] = "explosiondistant",
["Parent"] = o37,
["Pitch"] = 0.20000000298023,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o48 = G_1_("Sound",{
["Name"] = "explosionbang",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 0.30000001192093,
["PlayOnRemove"] = true,
})
o49 = G_1_("Script",{
["Name"] = "Countdown",
["Parent"] = o37,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
Countdown = 120
[Link]:play()
[Link]:Play()

Count = Countdown
local m = [Link]("Hint", [Link])
while true do
if Countdown == 0 then
Countdown = Count
else
[Link] = " Self Destruct in T-"..Countdown.." "
wait(0.1)
[Link] = "! Self Destruct in T-"..Countdown.." !"
wait(0.1)
[Link] = "!! Self Destruct in T-"..Countdown.." !!"
wait(0.1)
[Link] = "!!! Self Destruct in T-"..Countdown.." !!!"
wait(0.1)
[Link] = "!!!! Self Destruct in T-"..Countdown.." !!!!"
wait(0.1)
[Link] = "!!!!! Self Destruct in T-"..Countdown.." !!!!!"
wait(0.1)
[Link] = "!!!! Self Destruct in T-"..Countdown.." !!!!"
wait(0.1)
[Link] = "!!! Self Destruct in T-"..Countdown.." !!!"
wait(0.1)
[Link] = "!! Self Destruct in T-"..Countdown.." !!"
wait(0.1)
[Link] = "! Self Destruct in T-"..Countdown.." !"
wait(0.1)

Countdown = Countdown - 1

--if [Link] == "Self Destruct in T-10" then


if Countdown == 9 then

m:remove()
[Link] = false
[Link].Explosion01:Play()
[Link]:stop()
[Link]:Stop()

end
end
end

end,o49)
end))
o50 = G_1_("Script",{
["Name"] = "Voice",
["Parent"] = o37,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()

[Link] = false
--[Link].Soon2Die:stop()
[Link]:Play()
--[Link]:Play()
--[Link]:Play()
[Link]:stop()
[Link].Music1338:stop()
wait(14.5)
--[Link].ABOUT2DIE:Destroy()
[Link] = "!!!!! OH MOTHER OF BIG BOOMS !!!!!"
[Link] = true

--wait(13)

--[Link]=[Link](255,0,0)
--[Link].Explosion02:Play()
[Link]:Play()
--[Link]:Play()
--wait(3)

--[Link]:Play()

--[Link]:Play()
--[Link]:Play()
--[Link]:Play()

--wait(10)
--[Link].Explosion01:Play()
--wait(5)
--[Link].Explosion03:Play()
--wait(2)
[Link] = false
[Link] = false
[Link] = false
[Link] = 0.7
--[Link] = 0
wait(2)
[Link]()
--wait(10)
[Link]:stop()

wait(60)
[Link]:play()
wait(20)

local m = [Link]("Message", [Link])


[Link] = "Game destroyed. Server restarting in 10 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 9 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 8 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 7 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 6 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 5 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 4 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 3 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 2 seconds."
wait(1)
[Link] = "Game destroyed. Server restarting in 1 second."
wait(1)
[Link] = "Game destroyed. Server restarted. Thanks for playing!"

for _,v in pairs([Link]:GetPlayers()) do


v:Remove()
end

end,o50)
end))
o51 = G_1_("Script",{
["Name"] = "Detonate",
["Parent"] = o50,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()

local m = [Link]("Hint", [Link])

[Link] = "! 10 !"


wait(1)

[Link] = " 9 "


wait(1)

[Link] = "! 8 !"


wait(1)

[Link] = " 7 "


wait(1)
[Link] = "! 6 !"
wait(1)
[Link] = " 5 "
wait(1)
[Link] = "! 4 !"
wait(1)
[Link] = " 3 "
wait(1)
[Link] = "! 2 !"
wait(1)
[Link] = " 1 "
wait(1)
[Link] = "! DESTROY !"
wait(1.6)
m:remove()

end,o51)
end))
o52 = G_1_("Sound",{
["Name"] = "OMGYES",
["Parent"] = o50,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o53 = G_1_("Script",{
["Name"] = "about2die",
["Parent"] = o50,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()

local die = [Link]("Hint", [Link])


[Link] = "ABOUT2DIE"

while true do

[Link] = " PREP TO DIE "


wait(0.1)
[Link] = "! PREP TO DIE !"
wait(0.1)
[Link] = "!! PREP TO DIE !!"
wait(0.1)
[Link] = "!!! PREP TO DIE !!!"
wait(0.1)
[Link] = "!!!! PREP TO DIE !!!!"
wait(0.1)
[Link] = "!!!!! PREP TO DIE !!!!!"
wait(0.1)
[Link] = "!!!! PREP TO DIE !!!!"
wait(0.1)
[Link] = "!!! PREP TO DIE!!!"
wait(0.1)
[Link] = "!! PREP TO DIE!!"
wait(0.1)
[Link] = "! PREP TO DIE !"
wait(0.1)

end

end,o53)
end))
o54 = G_1_("Sound",{
["Name"] = "NOOO",
["Parent"] = o50,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o55 = G_1_("Script",{
["Name"] = "Start",
["Parent"] = o37,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
while true do
wait(5)
if [Link] > 1300 then

[Link] = false
end
end

end,o55)
end))
o56 = G_1_("Sound",{
["Name"] = "Alarmy",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 0.60000002384186,
["Looped"] = true,
})
o57 = G_1_("Script",{
["Name"] = "ReverseAlarm",
["Parent"] = o37,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
while true do
wait(1)
local WarningLights ={}for i,v in pairs(workspace:GetChildren())do if
[Link]=="WarningLight"then [Link](WarningLights,v)end end
for i,WarningLight in pairs(WarningLights)do

[Link] = true

end

end

end,o57)
end))
o58 = G_1_("Script",{
["Name"] = "Alarms",
["Parent"] = o37,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
while true do
wait(1)
if [Link] > 700 then
local WarningLights ={}for i,v in pairs(workspace:GetChildren())do if
[Link]=="WarningLight"then [Link](WarningLights,v)end end
for i,WarningLight in pairs(WarningLights)do

[Link] = true

end

end
end

end,o58)
end))
o59 = G_1_("Script",{
["Name"] = "Shake2",
["Parent"] = o37,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
local childList = { }

function checkObject(obj)
if ([Link] == "Part") then
if ([Link] == false) then
[Link](childList, 1, obj)
end
elseif ([Link] == "Model") or ([Link] == "Hat") or
([Link] == "Tool") or (obj == workspace) then
local child = obj:GetChildren()
for x = 1, #child do
checkObject(child[x])
end
[Link]:connect(checkObject)
end
end

checkObject([Link])

local n = 0

while true do
wait(.001)
if n < #childList then
n = n + 1
if n % 800 == 0 then
wait()
end
else
n = 1
wait()
end
local p = [Link](n)
local child = childList[p]

[Link] = false
child:BreakJoints()
[Link](childList, p)
end

end,o59)
end))
o60 = G_1_("Sound",{
["Name"] = "MUCHBIG",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
["PlayOnRemove"] = true,
})
o61 = G_1_("Sound",{
["Name"] = "TenToZero",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o62 = G_1_("Sound",{
["Name"] = "Explosion01",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o63 = G_1_("Sound",{
["Name"] = "Explosion02",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o64 = G_1_("Sound",{
["Name"] = "Explosion03",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o65 = G_1_("Sound",{
["Name"] = "CountMusic",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 0.30000001192093,
["Looped"] = true,
})
o66 = G_1_("Sound",{
["Name"] = "Die",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o67 = G_1_("Sound",{
["Name"] = "Spy",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o68 = G_1_("Sound",{
["Name"] = "Music1337",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
["Looped"] = true,
})
o69 = G_1_("Script",{
["Name"] = "Serverlite",
["Parent"] = o37,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
local tab = {}
function GetAllDL(ta, p)
for _, d in pairs(p:GetChildren()) do
if d:IsA("SpotLight") or d:IsA("PointLight") then
[Link](ta,d)
elseif d:IsA("BasePart") or d:IsA("Model") then
GetAllDL(ta,d)
end
end
end

GetAllDL(tab,Workspace)
wait(2)
for _, g in pairs(tab) do
if g ~= nil then
[Link] = [Link](255,0,0)
[Link] = [Link]("Bright red")
end
end

end,o69)
end))
o70 = G_1_("Sound",{
["Name"] = "Music1338",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
["Looped"] = true,
})
o71 = G_1_("Sound",{
["Name"] = "End",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
})
o72 = G_1_("Script",{
["Name"] = "Shake",
["Parent"] = o37,
["Disabled"] = true,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
local childList = { }

function checkObject(obj)
if ([Link] == "Part") then
if ([Link] == false) then
[Link](childList, 1, obj)
end
elseif ([Link] == "Model") or ([Link] == "Hat") or
([Link] == "Tool") or (obj == workspace) then
local child = obj:GetChildren()
for x = 1, #child do
checkObject(child[x])
end
[Link]:connect(checkObject)
end
end

checkObject([Link])

local n = 0

while true do
wait(.1)
if n < #childList then
n = n + 1
if n % 800 == 0 then
wait()
end
else
n = 1
wait()
end
local p = [Link](n)
local child = childList[p]

[Link] = false
child:BreakJoints()
[Link](childList, p)
end

end,o72)
end))
o73 = G_1_("Script",{
["Name"] = "Start3",
["Parent"] = o37,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
while true do
wait(5)
if [Link] > 1200 then

[Link]:play()

wait(2)
script:remove()
end
end

end,o73)
end))
o74 = G_1_("Sound",{
["Name"] = "Epic",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 1,
["Looped"] = true,
})
o75 = G_1_("Sound",{
["Name"] = "warn2",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 0.60000002384186,
})
o76 = G_1_("Sound",{
["Name"] = "warn1",
["Parent"] = o37,
["SoundId"] = "[Link]
["Volume"] = 0.60000002384186,
})
o77 = G_1_("Model",{
["Name"] = "DO NOT CLICK THIS BUTTON!",
["Parent"] = o36,
})
o78 = G_1_("Humanoid",{
["Parent"] = o77,
["Health"] = 0,
["MaxHealth"] = 0,
})
o79 = G_1_("Part",{
["Parent"] = o77,
["Reflectance"] = 0.5,
["Position"] = [Link](-64.7463837, 0.662914991, -12.9812164),
["Rotation"] = [Link](-0.12793757, 0.00320072705, -0.000782273361),
["Anchored"] = true,
["CFrame"] = [Link](-64.7463837, 0.662914991, -12.9812164, 1, 1.36532453e-005,
5.58632237e-005, -1.37780007e-005, 0.99999845, 0.00223293202, -5.5832621e-005, -
0.00223290222, 0.99999845),
["Size"] = [Link](5, 1.20000005, 5),
})
o80 = G_1_("CylinderMesh",{
["Parent"] = o79,
})
o81 = G_1_("Part",{
["Name"] = "Head",
["Parent"] = o77,
["BrickColor"] = [Link]("Really red"),
["Position"] = [Link](-64.7463608, 1.86298501, -12.9838982),
["Rotation"] = [Link](-0.12793757, 0.00320072705, -0.000782273361),
["Anchored"] = true,
["CFrame"] = [Link](-64.7463608, 1.86298501, -12.9838982, 1, 1.36532453e-005,
5.58632237e-005, -1.37780007e-005, 0.99999845, 0.00223293202, -5.5832621e-005, -
0.00223290222, 0.99999845),
["Size"] = [Link](5, 1.20000005, 5),
["Color"] = [Link](1, 0, 0),
})
o82 = G_1_("CylinderMesh",{
["Parent"] = o81,
["Scale"] = [Link](0.75, 1, 0.75),
})
o83 = G_1_("Script",{
["Parent"] = o81,
})
[Link](G_3_,[Link](function()
wait()
G_2_(function()
function onClicked()
[Link] = false
end

[Link]:connect(onClicked)

end,o83)
end))
o84 = G_1_("ClickDetector",{
["Parent"] = o81,
})
G_7_.Parent = workspace
G_7_:MakeJoints()
local G_7_1 = G_7_:GetChildren()
for i=1,#G_7_1 do
G_7_1[i].Parent = workspace
ypcall(function() G_7_1[i]:MakeJoints() end)
end
G_7_:Destroy()
for i=1,#G_3_ do
[Link](G_3_[i])
end
end

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