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Oscar Martin

Oscar Martin is a 45-year-old researcher from New York City, currently residing in Arkham, Massachusetts. He has various skills including high intelligence and dexterity, with a focus on research-related abilities. His financial status includes $58 in cash and $1450 in assets, with a spending level of $10.00.

Uploaded by

Felipe Duque
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© © All Rights Reserved
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0% found this document useful (0 votes)
22 views3 pages

Oscar Martin

Oscar Martin is a 45-year-old researcher from New York City, currently residing in Arkham, Massachusetts. He has various skills including high intelligence and dexterity, with a focus on research-related abilities. His financial status includes $58 in cash and $1450 in assets, with a spending level of $10.00.

Uploaded by

Felipe Duque
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1920S ERA INVESTIGATOR

Name
Oscar Martin Birthplace
New York City, New York
Pronoun
Occupation Researcher Age 45
Arkham,
Residence Massachusetts

       

STR 30 15 6 SIZ 75 37 15 Hit Points 12


12
CHARACTERISTICS

       

CON 50 25 10 POW 55 27 11 Magic Points 11 11


       

DEX 60 30 12 APP 25 12 5 Luck 60


         

INT 75 37 15 EDU 69 34 13 Sanity 55 55


IDEA KNOW

Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 15 7 3


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 50 25 10 Psychoanalysis (01%) 56 28 11


Archaeology (01%) 1 0 0 History (05%) 20 10 4 Psychology (10%) 40 20 8
None (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 Latin (01%) 41 20 8 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 29 14 5 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 65 32 13 Spot Hidden (25%) 55 27 11
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 30 15 6 Library Use (20%) 60 30 12 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 45 22 9 Listen (20%) 30 15 6 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 56 28 11 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 65 32 13 Medicine (01%) 33 16 6 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 6


COMBAT

Brawl 65 32 13 1D3 + DB 1 - - - Build 0  

Dodge 30 15 6
Damage Bonus None
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $58.00
Assets
$1450.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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