1920S ERA INVESTIGATOR
Name
Oscar Martin Birthplace
New York City, New York
Pronoun
Occupation Researcher Age 45
Arkham,
Residence Massachusetts
STR 30 15 6 SIZ 75 37 15 Hit Points 12
12
CHARACTERISTICS
CON 50 25 10 POW 55 27 11 Magic Points 11 11
DEX 60 30 12 APP 25 12 5 Luck 60
INT 75 37 15 EDU 69 34 13 Sanity 55 55
IDEA KNOW
Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 15 7 3
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 50 25 10 Psychoanalysis (01%) 56 28 11
Archaeology (01%) 1 0 0 History (05%) 20 10 4 Psychology (10%) 40 20 8
None (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 Latin (01%) 41 20 8 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 29 14 5 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 65 32 13 Spot Hidden (25%) 55 27 11
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 30 15 6 Library Use (20%) 60 30 12 None (10%) 10 5 2
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 45 22 9 Listen (20%) 30 15 6 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 56 28 11 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 65 32 13 Medicine (01%) 33 16 6 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 6
COMBAT
Brawl 65 32 13 1D3 + DB 1 - - - Build 0
Dodge 30 15 6
Damage Bonus None
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $58.00
Assets
$1450.00
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.