Professional Documents
Culture Documents
Agenda
Light
Source Types
Light
Colour
Light
Placement
Light
Intensity
Shadows
3
Point Light
Tips
and Techniques
2005 PTC
Overview
Proper lighting is perhaps the most important
aspect in achieving a clear, high quality
rendering
2005 PTC
Light Types
Ambient Light: Ambient light is generally used
in area where there is no direct lighting or in
areas that are shadowed. Ambient light has an
equal intensity and will light a scene evenly
(does not matter where it is in the scene).
Spot Light: A cone of light cast from a specific
location.
Light Bulbs: Light bulbs can be likened to a
point light. The light from a light bulb is emitted
from a single point and shines out in all
directions.
Distant or Directional Light: Directional lights
are similar to the sun. It does not originate from
a particular point but from a specific direction
Ambient
2005 PTC
2005 PTC
Spot Focus = 1.
Spot Angle.
Spot Focus.
2005 PTC
2005 PTC
2005 PTC
Light Colour
RGB Value
Candle
255,147,41
40w Tungsten
255,197,143
100w Tungsten
255,214,170
Halogen
255,241,224
Carbon Arc
255,250,244
255,255,251
Overcast Sky
201,226,255
64,156,255
Warm Fluorescent
255,244,229
Std Fluorescent
244,255,250
Cool Fluorescent
212,235,255
Colour
2005 PTC
Light Placement
Lights can be dynamically dragged by moving the horizontal
lines, vertical lines, location point, aim point or outer sphere.
The aim point can also be snapped to geometry by selecting
the <SHIFT> key.
Light location.
Lock lights to
the model
Light Bulb
Distant Light
2005 PTC
Light Intensity
Light intensity controls the strength of the light
Only seen in rendered image, not modelling window.
Intensity = 0.5
11
Intensity = 2.0
2005 PTC
Shadows
Controlling your shadows gives you the opportunity to add another level of realism
to your rendering. ARX provides you with the ability to create and adjust soft and
hard shadows. Soft shadows are always grey and opaque. They are more realistic
for opaque products but be careful not to make them too soft. Hard shadows are
translucent and can travel through objects. They will pick up the material color in
their shadow and these are useful for illuminating through transparent products.
Enable shadows.
Soft Shadows = 20
Threshold to control
Lens Flare Effect
No Shadows
12
Hard Shadows
13
2005 PTC
14
2005 PTC
15
2005 PTC
16
2005 PTC
3 Point Light
With all 3 lights added you get a clean and
dynamic illumination of the model.
17
2005 PTC
No Fillets
18
Fillets
2005 PTC