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Lesson 10 - Underwater Sound
Lesson 10 - Underwater Sound
Underwater Sound
Naval Weapons Systems
Learning Objectives
Physical properties associated with sound
travel in water
Why sound energy is employed for
surveillance and detection
Sound propagation losses
Self-noise and ambient noise, SNR
Comprehend concept of FOM
Learning Objectives
Effects of temperature, pressure, and
salinity
Know basic thermal and sound-velocity
structure of the ocean
Comprehend use of Snells Law
Comprehend the three basic sound-speed
gradients
Basic properties of ocean currents
Why do we use SOUND?
Range of Penetration
Identify Objects
Speed of Propagation
Concepts of Sound
Three (3) elements required for this to work
Source
Medium
Detector (Receiver)
The source VIBRATES causing a series of
compressions and rarefactions in a medium
Most concepts already discussed will apply
Transmission Losses
Spreading
Spherical (omni-directional point source)
Cylindrical (horizontal radiation only)
Transmission Losses (cont.)
Attenuation
Absorption
Process of converting acoustic energy into heat
Increases with higher frequency
Scattering and Reverberation
Volume: Marine life, bubbles, etc.
Surface: Ocean surface, wind speed
Bottom:
Not a problem in deep water
Significant problem in shallow water
Questions?
WEDNESDAY: Review
FRIDAY: EXAM 1
Self Noise
Machinery Noise
Pumps, reduction gears, power plant, etc.
Flow Noise
Relative motion between the object and the water
High speed causes more noise (more friction)
Hull fouling - Animal life on hull (not smooth)
Want LAMINAR flow
Cavitation
Local pressure behind allows steam to form (low
pressure area)
Bubbles collapse, VERY NOISY
Screw Cavitation
S - N > DT
Passive Sonar Equation
SL - TL - NL + DI > DT
SL: Source level:- sound level of targets noise source.
TL: Transmission Losses: (reflection, absorption, etc.)
NL: Noise Level: (Ambient noise)
DI: Directivity Index
DT: Detection Threshold
DT
Sonar
Equipment
SR Maul!!!!!
DI
TL
NL SL
SL-TL-NL+DI=DT
Active Sonar Equations
**Ambient Noise Limited:**
SL - 2TL + TS - NL + DI > DT
Reverberation Noise Limited: (Reverb > ambient noise)
SL - 2TL + TS - RL > DT
Sonar
Equipment
SR Hall!!!!!!!
DI
2TL
TS
SL
NL
SL - 2TL + TS - NL + DI > DT
Figure of Merit (FOM)
PFOM = SL - NL + DI - DT
AFOM = SL + TS - NL + DI - DT
Factors that affect Sound in
H2O
Temperature
Pressure
Salinity
It will bend towards
areas of slower speed.
SOUND IS LAZY!!
Speed of Sound in Water
SOUND IS LAZY!!
Variable Effects of:
Salinity Pressure Temperature
Salinity Pressure Temperature
Depth
Depth
Depth
Typical Deep Ocean
Sound Velocity Profile
Speed of Sound (meters/sec)
1480 1500 1520
Surface Layer
Seasonal Thermocline
Permanent Thermocline
Depth of Water (meters)
1000
3000
SOUND IS LAZY!!
Ray Propagation Theory
Temperature
Range
Transducer
Depth
Direction of Increasing
Temperature and Velocity
Depth
Water Warm
C
Water
Cool
Negative Gradient Thermal Structure Sound Bends Down When Water Grows
Cooler With Depth
Positive Gradient
Direction of Increasing
Temperature and Velocity
Depth
Water
Cool
T C
Shadow Zone
Water Warm
When Temperature Increases with
Positive Gradient Thermal Structure
Depth, Sound Bends Sharply Up
Layer Depth
Direction of Increasing
Temperature and Velocity
Depth Depth
Isothermal
Shadow
Zone
T C
Temperature
Cool
Direction of Increasing
Temperature and Velocity
Depth Depth
Water Warm
T Shadow Zone
C
Water Cool
3-4 deg
T
C
Bottom Bounce
>25 Deg.
Possible Propagation Paths
Sound Channel
Convergence
Zone
Bottom
Bounce
Questions?