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Classroom Management Plan

3rd Grade
Doriane Zorio-Ricardo
Rules
 Listen
 Raise your hand for permission
to speak or to leave your seat.
 Keep your hands and feet to
yourself.
 Follow directions quickly.
 Show respect to school, self, and
others.
Rewards
Individual Reward time

 When 10 stamps are earned, you can choose from….

1. Draw on a white board.

2. Play on the computer/tablet.

3. Bring a stuffed animal for the entire day.

4. Be first in line for the entire day.

5. Lunch with the teacher.

 When the entire class earns 10 stamps, the class can choose from…..

1. Extra Recess

2. Playing a game, such as, Heads Up 7 Up.

3. No homework for one day

4. Board Game Party


Consequences
Reminder  I need to… “What do I need to be
doing?”
Verbal Warning  Second warning. Next time you will
be moved to “think about it.”
 Think About It…  Taken out of the group to write a
reflection. “What do I do next
Contact Home time?”
 Phone call or email home. “How
Referral can I fix my mistake?”
 Time to talk to an administrator.
“Think About It” Form
This form is completed during “think
about it” time.
• What rule did I break?
• Why did I break the rule?
• What do I do next time?
Documentation
Name Monday Tuesday Wednesday Thursday Friday
11/20 11/21 11/22 11/23 11/24
Mark Anglos A, C, “Think B, Reminder
About It”
Vanessa B, C, D, Call A, Reminder
Baker home
Carlos A, B, C, D, D,E, Verbal A, Reminder A, B, C, A, B, C, D, E,
Dominguez Call home Warning “Think Referral
About It”
Angela A, B, Verbal A, Reminder
Foster Warning
The letters represent A-E the rule that had been broken. Then, the consequence for the
action is listed.

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