Professional Documents
Culture Documents
Cognitive
Preference
A v a t a r
Hardware usability
responses
Age
Behaviour Data Universe
Gender
Software usability
responses
Emotional
(pheripherials)
Education
Gameplay experience
(interface)
responses
Years
playing
G Interactivity
Game Genre
Preference
Purpose
Data Technology
Motivation
Game events
Marketing
Awareness
Engagement Game
(psychological proximity)
Player Computer
FUN (gameplay evaluation)