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Kenneth Tan

+65-91906889
kennethtanch@gmail.com
kennethtan.weebly.com

Graphics / Game Engineer

WORK EXPERIENCE TECHNICAL SKILLS

Crystal Dynamics, USA — Software Engineer II ​Linear Algebra


SEPT 2017 - DEC 2020 ​Quaternions
Marvel’s Avengers - Action role-playing brawler
​DirectX 10/11
● Tools/ Graphics Programming
​OpenGL
● Foundation Engine (Proprietary Engine)
​Deferred Lighting

Skydance Interactive, USA— Programmer ​Physically Based Rendering


JAN 2016 - SEPT 2017
​Terrain Rendering
Archangel - VR, rails twin-stick shooter
​Material System
● Engine/ Graphics Programming for VR
● Mipmap generation (PS4) ​Skeletal Animation

● Decode compressed HTile depth to buffer (PS4) ​Inverse Kinematics

​Animation Blending
Strange Loop Games, USA — Software Engineer Intern
​Particle System
MAY 2015 - JULY 2015

Eco - Coop survival game ​Post Processing Effects

● Server/ Client network gameplay programming


● Synchronized physics and rigid bodies over network
PROGRAMMING
LANGUAGES

EDUCATION C++, C, C#, HLSL, GLSL,


Python
DigiPen Institute of Technology, USA — B.S. Degree in
Computer Science in Real-Time Interactive Simulation
SEPT 2012 - DEC 2015 AWARDS

IndieCade Audience Choice


STUDENT GAME PORTFOLIO Award 2014 - Sunder
(Student Project)
Sunder, Sophomore Project
Dean’s List 2013 & 2015 -
SEPT 2013 - APR 2014
DigiPen Institute of
A 2D color-coded co-op puzzle platformer where two players share the
Technology
same screen but view the environment differently

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