Classes in Unity define the common properties and behaviors of objects, while objects are individual instances of classes that can have unique property values. Components add additional behaviors and functionality to game objects and allow them to be enabled or disabled. Together, classes, objects, and components provide the fundamental building blocks for developing games and simulations in Unity.
Classes in Unity define the common properties and behaviors of objects, while objects are individual instances of classes that can have unique property values. Components add additional behaviors and functionality to game objects and allow them to be enabled or disabled. Together, classes, objects, and components provide the fundamental building blocks for developing games and simulations in Unity.
Classes in Unity define the common properties and behaviors of objects, while objects are individual instances of classes that can have unique property values. Components add additional behaviors and functionality to game objects and allow them to be enabled or disabled. Together, classes, objects, and components provide the fundamental building blocks for developing games and simulations in Unity.