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ARNIS

WHAT IS ARNIS?
 Arnis (also called Kali or Eskrima) is a
generic term for the deadly martial arts
of the Philippines.
 It contains both barehand and
weaponary arts - everything that has
got to do with fighting.
 The barehand combat include boxing,
wrestling, grappling, pressure points and
locks.
 Weaponary arts include swords, sticks,
staffs, knives, nunchakus, sai and all
sorts of "weapons of conveinence" like
the hankerchief, walking stick.
 Contrary to uninformed public opinion,
Arnis is not only a stick fighting art.
WHAT IS ARNIS?
 Arnis requires that the whole body
moves as a single co-ordinated unit,
involving usage of all muscles.
 Arnis regards the arms/legs as
weapons. Therefore, the techniques
that are used for swords/sticks/knives
are the same ones used in empty-
hand combat. "Weapons are just an
extension of the arms".
 The main weapon of entry when
learning Arnis is generally the stick
or baton.
IN SHORT, ARNIS IS :
 Extremely practical self-defence
 Great all-round exercise for health
 Great for fitness and co-ordination
 Deadly Art of Empty-Hand, Stick, Sword,
and Knife Combat
 Uncomplicated and easy to learn
 Performed effortlessly - no strength
required
 Suitable for all ages and sexes
 Complete system of martial arts
 Based on the blade, but applied to empty
hands and all weapons
 Spiritual Way of The Warrior
HISTORY

Arnis/Kali/Escrima was originally developed by the


people native to the islands using simple impact and
edged weapons such as kampilans, rattan, swords,
daggers, spears and other assorted weaponry for
combat and self defense.

The arrival of Ferdinand Magellan’s force in 1521

The Spanish returned in the 1570’s and this time the


Philippines came under Spanish rule unable to contend
with the modern weaponry the Spanish used.
HISTORY
The terms Arnis, Kali and Escrima are all used to refer
to the Filipino martial arts

One interpretation is that Kali is the mother art of


Arnis and Escrima.

To this day Arnis/Kali/Escrima has retained a strong


Spanish influence not only in the names and titles used
in training, but in the impact it has had on Filipino
culture.

Thus the reference to it being a “complete” martial art.


FACILITIES & EQUIPMENT TO BE USED IN
PLAYING THE SPORTS
COMPETITION AREA
Shall refers to the area by which the conduct of the competition
shall be set or held including the free zone around it.

DIMENSIONS
The playing area is a square measuring 8.0 meters by 8.0 meters
with a two (2) meters minimum free zone around it, and a clear
space without any obstruction up to a height not less than 5
meters from the playing surface.

LINE OF THE PLAYING AREA


All line of the playing surface are 5.08 cm.
(2 inches) and must be of the floor and other lines previously
drawn for other purposes.
FACILITIES & EQUIPMENT TO BE USED IN
PLAYING THE SPORTS
 BOUNDARY LINE
 Four lines mark the boundary of the playing area. The free
zone distance measuring 2.0 meters are drawn outside of the
playing area.
 MATCH LINES
 Two lines of 1.0 meter long and 2.0 meters apart mark the
 horizontal match line. The horizontal match line are drawn 3
meters from the boundary lines thatrun perpendicularly to
the official’s table, and 3.5 meters from the boundary line
that run parallel to the official’s table.
FACILITIES & EQUIPMENT TO BE USED IN
PLAYING THE SPORTS

 Foam-cushion material-
should be foaming the
padded sticks and shall
have a maximum grip
diameter not greater than
3.81 cm.
FACILITIES & EQUIPMENT TO BE USED IN
PLAYING THE SPORTS

 Head Protector- refers to a


pair of protective head gear to
include an impact-worthy face
mask. Both headgears must be
color-coded, one red the other
blue, to match the padded
stick of the player
FACILITIES & EQUIPMENT TO BE USED IN
PLAYING THE SPORTS

 Body Protector- refers to a


pair of body protector, properly
cushioned to avoid injuries and
the specifications shall be
according to the ARNIS.
 Groin and Body Protector-
to avoid injuries and the
specification shall be according
to the Arnis
 Forearm and Chin Guards
a compulsory to also avoid
severe injuries while having a
fight or competition.
FACILITIES & EQUIPMENT TO BE USED IN
PLAYING THE SPORTS

 Scoreboards- either manual


or electronic that indicate the
scores.
FACILITIES & EQUIPMENT TO BE USED IN
PLAYING THE SPORTS
Flags
 Yellow Flag- shall be used by the
timer to declare the start and the end
of performance.
 Blue Flag- shall be raised by the
official to indicate loses control of the
weapon/s
 Red Flag- shall be raised by the
official to indicate stepping outside of
the playing area.
 both flags- shall be raised by the
official to indicate violation of
standard salutation simultaneously
whistling to call the attention of the
performer/s
OTHER EQUIPMENTS:

 Stopwatch- Stop clock or


stopwatch to keep track of the
time of the performance.

• Gong and Mallet- or other


similar audible substitutes such
as whistle, bell, or buzzer shall
be provided for the timer to
indicate the start and end of the
performance.
RULES AND REGULATION

 ARNIS COMPETITION RULES GENERAL FORMAT


 Competitors will fight each other with sticks – slender, cylindrically-
shaped rattan weapons in 2 round matches at 1 minute per round with 30
seconds of rest between rounds.
 Competitors will compete in an open matted surface whose inbound space
ranges from 15’x15’ to 20’x20’.
 Single stick fighting and double stick fighting contests will be conducted
in a round robin tournament format.
 All matches will be scored by judges using a 10-point must system.
Divisions of these contests will be based on weight, age, gender, rank and
martial arts experience level.
PAIRINGS AND FORMAT

 In adult divisions, we will try as much as possible to


form pairs that are within 8% of each other by weight.
 Fighters will be evaluated based on accumulation of
points on all matches combined.
 Gold, silver, and bronze medals will be awarded in each
division to fighters accumulating the highest scores
 .If two fighters accumulate equal scores, the following
will apply:
 If the pair previously fought, precedence will be given to the
fighter who achieved the higher point total during their
match.
 If the pair previously fought to a tie or never fought, then
tie-breaker will be decided by best of three, weapon only
point fight. Judges will only count head shots
RULES OF ENGAGEMENT

 Opponents will begin and end all matches with a salute


or bow to each other and the judges.
 Referee will position fighters beyond largo range at the
start of every round.
 Only attacks with the stick and feet are allowed.

 Hits, slashes, and witticks are all legal. Punots, pokes


and stabs are all illegal.
 Target areas are: 1) front and sides of the body, 2) arms
and hands, 3) top, front and sides of the helmet.
 Kicks are allowed below the neck and above the waist
only.
RULES OF ENGAGEMENT

 In single stick competition, it is NOT legal to block a


stick with your free hand. However, “arm stopping” at
quarto range or arm checking is allowed.
 Fighters are required to exhibit a realistic defense
(movement, parrying, intelligent blocking…)
 No takedowns. No grappling, wrestling or hooking.

 No pushing or striking with any part of your body.

 No foot sweeps or throws, thrusting or butt strikes, 2


handed strikes.
RULES OF ENGAGEMENT

 No strikes or kicks below the waistline or direct strikes to the


back.
 No kicks below the waist or above the neck.
 No knee strikes or elbow strikes.
 Checks may be used to create distance but may NOT be
directed to the face. Checks are allowed below the neck and
above the waist free hand or two hands on weapon (AKA rifle
checking).
 Trapping and parrying are allowed. Locking and holding are
not.
 An instantaneous “Hold and Hit” with immediate release is
allowed.
 In the event inaction or ineffective action in the clinch,
referee will call time and break clinch.
RULES OF ENGAGEMENT

 Disarms must be immediate, or have an immediate


release (1 – 2 rule applies).
 Joints may not be locked or twisted for a disarm.

 You may use the ring to control the action. You may not
use it to avoid action.
 To signal surrender or stop action for an injury,
equipment failure, etc., raise both hands and back up.
Do not turn away.
CORNER AND COACHING

 Fighter is required to have at least one corner person


with maximum of two. Coaching may only be done
during break in the action. Corner men are not to
communicate with their fighter while action is in
progress. Do not remove any equipment, until the end of
the match. Helmet may be removed between rounds.
JUDGING, SCORING & OFFICIATING
 All matches scored by 3 judges on the “10 Point Must” system
prior to deductions.
 Deductions will be issued by referee only.
 Judges may issue bonus points for exemplary technique.
 Scoring is based on: Quantity of strikes, Effectiveness of Striking
and Ring Generalship.
In single stick competition
 disarms shall be scored as part of the match as a mandatory point
deduction.
 3 disarms will result in a TKO. The 3 disarm rule may be waived
at the tournament directors discretion.
In double stick competition
 fighter will not be deducted if disarmed – the fighter will continue
to fight with one weapon until the end of the round.
 A fighter who loses both weapons will automatically lose the
match.
PROFESSIONAL CONDUCT AND
ETIQUETTE OF ATHLETES, COACHES AND
SPECTATORS
 All participants are expected to exhibit professional
behavior.
 Excessive foul language and un-sportsmanlike conduct
will not be tolerated by any fighters, coaches, or
spectators.
 Fighters and coaches will not discuss fights with the
judges or referees while tournament is in progress
COMMON TERMINOLIGIES IN ARNIS
Rank & Title

Tagalog English Tagalog English

Sa Pinuno Leader (Master) Pundador Founder

Arnisador/ Escrimador Arnis Practitioner Baguhan Beginner

Panggitna Intermediate Abante Advanced

Dalubhasa Expert Taga-Pagsany Trainer

SaliganTaga-Pagturo Basic Instructor Taga-Pagturo Instructor

AbanteTaga-Pagturo Advanced Instructor PunongTaga-Pagturo Senior Instructor

Guro Teacher PunongGuro Senior Teacher


COMMON TERMINOLIGIES IN ARNIS
Actions & Techniques

Tagalog English Tagalog English


Patama Strike Sanga Block
Hawak Hold Pakawalan Release
Sugod Attack Lumaban Fight
Sinawali Weaving Rompida Up & Down
Banda y Banda Back & Forth Redonda X Movement
Corto Short Largo Long
Abanico Fan PalisPalis Sweep Stroke
Crossada Cross De Cadena Give & Take
Tulok Push Tusok Poke/Jab
COMMON TERMINOLIGIES IN ARNIS
Hirada Forward Mahuli Trap

Mano-Mano Hand to Hand Cadena De Mano Chain of Hands

Ocho-Ocho Figure Eight Sungkiti Thrust

Hawi Parry Hawi-Sungkiti Parry-Thrust

Doblada Double Movement AbanikoDoblata Double Fan

Suntukan Boxing Anyo Form (Kata)


COMMON TERMINOLIGIES IN ARNIS
Weapons

Tagalog English Tagalog English

Espada Sword Baston Cane

Solo Baston Single Cane DobleBaston Double Cane


Sword or
Punyal Knife Punyo
Cane Butt
Daga Dagger Espada y Daga Sword & Dagger

Yantok Rattan Bahi Iron Reed

Tabak Bolo Balisong Butterfly Knife


OFFICIAL CALLS AND HAND
SIGNALS

 H A N D A, L A B A N
(Ready, Start)

-Hand with thumb up, placed


between the two players
and simultaneously drawn
upward.
OFFICIAL CALLS AND HAND
SIGNALS

 2 H I N T O (Stop)

- is said with the stop sign


outstretched arm forward,
palm facing front with
fingers pointing upward, to
stop a fight or call for
timeout.
OFFICIAL CALLS AND HAND
SIGNALS

 H I W A L A Y (Separate /
Break)

-Arms are extended forward,


then spreadout laterally,
simultaneously saying the
command. Done in instances
when the competitors are
inclose body contact after a
periodof 3 seconds, provided
that there is no foul
committed.
OFFICIAL CALLS AND HAND
SIGNALS

 P A Y O (Consultation
with the judges)

- from out-stretched arms,


bring both arms a bit
close together at hip level.
The referee turns around
to face and point to the
neutral corner signaling
the judges for a
consultation.
OFFICIAL CALLS AND HAND
SIGNALS

 H A T O L (Decision)

– right arm raised above the


head with palm facing the
left.
OFFICIAL CALLS AND HAND
SIGNALS

 PANALO

(Declaring the Winner)-One


arm is raised obliquely at
approximately 45 degrees
to the direction of the
winning contestant from
thechest. Right arm for
the red and leftarm for the
blue player.
OFFICIAL CALLS AND HAND
SIGNALS

L AGLAG
(Disarming)

- One footforward and


arm pointing
downward at30
degrees.
OFFICIAL CALLS AND HAND
SIGNALS

 P A G L A B A G (Foul)

- Raises one arm


horizontally, with palm
facingdown and
simultaneously gesturethe
kind of foul / violation
committed.
OFFICIAL CALLS AND HAND
SIGNALS

 MAG-AYOS
(Adjusting or Fixing)

-both arms are crossed over


infront with palms facing
in atwaist level.
OFFICIAL CALLS AND HAND
SIGNALS

 PAGWASTO
(Correction of Mistake)

-Swaying of arms and palm


abovethe head, gesturing
an erasingmovement.
OFFICIAL CALLS AND HAND
SIGNALS

 SINADYANGPAG
L A B A G (Intentional
Foul)

- Swaying ofthe hand from


side to side at hip level.
OFFICIAL CALLS AND HAND
SIGNALS

 PI N S A L A (Injury)

- one arm raisedabove the


head and the other
armraised horizontally at
shoulder level, palm facing
down.
OFFICIAL CALLS AND HAND
SIGNALS

 PARUSA (Penalty)

Going in front of theoffender


and
simultaneouslypointing
him/her.
OFFICIAL CALLS AND HAND
SIGNALS

M ALING GAWI
(Wrong Action)

- botharms are crossed


in front of thechest,
palms facing in.
OFFICIAL CALLS AND HAND
SIGNALS

 WALANG LABAN
A N (Non-
Combativeness)

-circling of both
forearms backand
forth with hand closed.
OFFICIAL CALLS AND HAND
SIGNALS

P AGTULAK
(Pushing)

- right arm gestures an


outward pushing.
OFFICIAL CALLS AND HAND
SIGNALS

P AGHAWAK
(Grabbing)

- Grab leftwrist with


right hand
OFFICIAL CALLS AND HAND
SIGNALS

P AGTUHOD
(Kneeing)

- lift one knee up


simultaneously
tapping the knee.
OFFICIAL CALLS AND HAND
SIGNALS

 18PAGSIPA
(Kicking)

- lift one knee up


simultaneously
extending the foot
forwardthat gestures
the act of kicking.
OFFICIAL CALLS AND HAND
SIGNALS

 19 PAGSALAG
(Blocking with the use
of the arm)

- lift left arms overhead


to blockthe right arm
from hitting thehead.
OFFICIAL CALLS AND HAND
SIGNALS

 KNOCK OUT

Right arm raised above


the headspontaneously
bend in front of
thebody on chest level
palm facingdown.
OFFICIAL CALLS AND HAND
SIGNALS

P AGSIKO
(Elbowing)

- lifting elbow on
chestlevel, with other
arm holding theelbow.
OFFICIAL CALLS AND HAND
SIGNALS

P AGSUNTOK
(Punching)

- right hand
gesturespunching left
hand close to thechest.
OFFICIAL CALLS AND HAND
SIGNALS

P AYO
CONSULTATION/
REQUESTING for
TIME – OUT

Crosses the flags above


thehead.
OFFICIAL CALLS AND HAND
SIGNALS

L A B A S (Outside)

- lefttoright swaying of
the flag parallel to the
line of the playingarea
concerned using
thecolor of the player.
OFFICIAL CALLS AND HAND
SIGNALS

 DECLARING A
WINNER

Raises the flag whose


color corresponds to
the winning
playerabove the head.
OFFICIAL CALLS AND HAND
SIGNALS -JUDGES SIGNALS-

 LOOB (Inside)

- a flag parallel to the


line of the area
concerned using the
color of theplayer.
OFFICIAL CALLS AND HAND
SIGNALS -JUDGES SIGNALS-

 DECLARING A
DRAW

Raises both flags above


thehead.
OFFICIAL CALLS AND HAND
SIGNALS

 Declaring a Violation

-the flag official shall raise


the flag/s above their
heads per violation
committed, the Recorder
is responsible in
recording the penalties/
deduction raised by the
flag officials .
OFFICIAL CALLS AND HAND
SIGNALS

 Violation
of Standard
Salutation

-The flag officials shall


call the attention of the
performer/s by blowing
the whistle and raising
the two flags above
their heads
simultaneously.

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