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COMPUTER SYSTEMS

An Integrated Approach to Architecture and Operating Systems

Chapter 13
Fundamentals of Networking and
Network Protocols

©Copyright 2008 Umakishore Ramachandran and William D. Leahy Jr.


13.1 Preliminaries
• Today a general purpose computer not
connected to the "net" or some net is almost
unthinkable.
• Connecting to a network requires an I/O
device which will use DMA
13.2 Basic Terminologies
• Computer connected to a network is called a host
• The connection is made using a device called a
Network Interface Card or NIC

• What exactly is the


"network" shown in the
diagram?
• As we shall see it may be
one network or a
composite of multiple
networks
13.2 Basic Terminologies
• What is the Internet? Consider the postal system…
13.2 Basic Terminologies
• Now consider an email
13.2 Basic Terminologies
• Each cloud represented computers of an
Internet Service Provider (ISP)
• The ISP clouds are not directly connected
• Instead they are connected by routers, which
are special purpose computer for this purpose
• How do these routers know where to send
information? A universal system of addresses
called Internet Protocol (or IP) Addresses is
part of the answer
13.2 Basic Terminologies
• We showed connecting using a cable or phone
network. Connections may also be made
through Local Area Networks (LAN's)
• Other hardware devices
– hubs/repeaters
– bridges
– switches
– routers
13.3 Networking Software
• Need to address issues such as
– Arbitrary message size and physical limitations of
network packets
– Out of order delivery of packets
– Packet loss in the network
– Bit errors in transmission
• Software is logically in a protocol stack
configuration
13.3 Networking Software
• A protocol is the set of rules used to describe all
of the hardware and (mostly) software
operations used to send messages from
Processor A to Processor B

• A protocol describes the syntax, semantics and


timing of communication between two devices

• Common practice is to attach headers/trailers to


the actual payload forming a packet or frame.
13.3.1 Need for a Layered
Protocol Stack
• Good abstraction
• Simpler to understand than OGP
• Easier to design, analyze, implement and test

• Design concept is suites or families


• What do we mean by layers? Or a layered
protocol? Consider the army…
13.3.1 Need for a Layered
Protocol Stack

General General
Colonel Colonel
Captain Captain
Sergeant Sergeant
Private Private
13.3.2 Internet Protocol Stack

Application Layer 5
Transport Layer 4
Network Layer 3
Link Layer 2
Physical Layer 1
13.3.2 Internet Protocol Stack
• Application: HTTP, SMTP, FTP, etc. Shield applications
using network from network details
• Transport: Breaks message into packets, handles things
like out of order packets, may deal with reliability
• Network: Responsible for routing, does best effort
delivery
• Link: Moves the packet using a protocol such as
Ethernet, Token Ring, and ATM
• Physical: Responsible for physically (electrically,
optically, etc.) moving the bits of the packet from one
node to the next.
13.3.2 Internet Protocol Stack
• Application: HTTP, SMTP, FTP, etc. Shield applications
using network from network details
• Transport: Breaks message into packets, handles things
like out of order packets, may deal with reliability
• Network: Responsible for routing, does best effort
delivery
• Link: Moves the packet using a protocol such as
Ethernet, Token Ring, and ATM
• Physical: Responsible for physically (electrically,
optically, etc.) moving the bits of the packet from one
node to the next.
13.3.2 Internet Protocol Stack
Manufacturers group their protocol software together into a
family and give it a nice name…
• Novell Corporation • Netware
• Banyan Systems • VINES
• Apple Computer • AppleTalk
• Digital Equipment • DECNET
• IBM • SNA
• “The Internet Biggie” • TCP/IP
13.3.2 Internet Protocol Stack
• Layer 5: Application-Sends application specific
messages
• Layer 4: Transport-Sends segments
• Layer 3: Network-Sends packets
• Layer 2: Datalink-Sends frames
• Layer 1: Physical-Sends bits
13.3.2 Internet Protocol Stack
13.4 Transport Layer
• Assume
– send (destination-address, message)
– receive (source-address, message)
• Functionality of transport layer
– Support arbitrary message size at the application
level
– Support in-order delivery of messages
– Shield the application from loss of messages
– Shield the application from bit errors in
transmission.
13.4 Transport Layer
13.4.1 Stop and wait protocols
• Simple approach
– Sender sends a packet and waits for a positive
acknowledgement, commonly referred to as an ACK.
– As soon as packet is received, recipient generates and
sends an ACK for that packet. ACK should contain
information for sender to discern unambiguously packet
being acknowledged. Sequence number is unique
signature of each packet. Thus, all that needs to be in ACK
packet is sequence number of received packet.
– Sender waits for a period of time called timeout. If within
this period, it does not hear an ACK, it re-transmits the
packet. Similarly, the destination may re-transmit the ACK,
if it receives the same packet again (an indication to the
receiver that his ACK was lost en route)
13.4.1 Stop and wait protocols
13.4.1 Stop and wait protocols
13.4.1 Stop and wait protocols

RTT = Round Trip Time


13.4.2 Pipelined protocols

(a)

(b)
13.4.3 Reliable Pipelined Protocol
13.4.3 Reliable Pipelined Protocol
Increasing sequence numbers

Active window of
sequence numbers

Packets sent and acknowledged Packets sent but not yet acknowledged

Packets that are in the active window that can Packets that cannot yet be sent since they
be sent without waiting for any further ACKs are outside the active window
13.4.4 Dealing with transmission
errors
• Methods are needing to determine if packets
are being received correctly
• Examples
– Checksums
– Error Correcting Codes (ECC)
13.4.5 Transport protocols on the
Internet
Transport Features Pros Cons
protocol
TCP Connection- Reliable; messages Complexity in connection
oriented; self- arrive in order; well- setup and tear-down; at a
regulating; data behaved due to self- disadvantage when mixed
flow as stream; policing with unregulated flows; no
supports guarantees on delay or
windowing and transmission rate
ACKs

UDP Connection-less; Simplicity; no frills; Unreliable; message may


unregulated; especially suited for arrive out of order; may
message as environments with contribute to network
datagram; no ACKs low chance of packet congestion; no guarantees
or windowing loss and applications on delay or transmission
tolerant to packet loss; rate
13.4.5 Transport protocols on the
Internet
Application Key requirement Transport protocol
Web browser Reliable messaging; in order arrival of TCP
messages
Instant messaging Reliable messaging; in order arrival of TCP
messages
Voice over IP Low latency Usually UDP
Electronic Mail Reliable messaging TCP
Electronic file Reliable messaging; in order delivery TCP
transfer
Video over Internet Low latency Usually UDP; may
be TCP
File download on Reliable messaging; in order arrival of TCP
P2P networks messages
Network file service Reliable messaging; in order arrival of TCP; or reliable
on LAN messages messaging on top
of UDP
Remote terminal Reliable messaging; in order arrival of TCP
access messages
13.5 Network Layer
• Why a separate layer?
– Multiple network connections to the host
– Multiple hops between source and destination
– Route is not static
• Transport/network layers interface
– Destination address and packet size
• Network layer functionality (host)
– Routing algorithms
– Provide a service model to the transport layer
– Pass it up to transport if destination reached
• Network layer functionality (Routers)
– Routing algorithms
13.5.1 Routing Algorithms
13.5.1 Routing Algorithms
Iteration New node B C D E F
Count to which Cost/ Cost/ Cost/ Cost/ Cost/
least-cost route route route route route
route
known

Init A 2/AB 1/AC 4/AD 5/AE 


1 AC 2AB 1/AC 3/ACD 4/ACE 6/ACF
2 ACB 2/AB  3/ACD 3/ABE 6/ACF
3 ACBD   3/ACD 3/ABE 5/ADF
4 ACBDE    3ABE 4/ABEF
5 ACBDEF     4/ABEF
13.5.1 Routing Algorithms
Destination A B C F

A 5(EA) 3(BA) 4(ECA) 5(EFDCA)

B 7(EAB) 1(EB) 5(ECB) 6(EFDCB

C 6(EAC) 3(EBC) 3(EC) 4(EFDC)

D 8(EACD) 4(EBEFD) 5(ECD) 2(EFD)

F 9(EABEF) 2(EBEF) 7(ECBEF) 1(EF)

DV Table for Node E


13.5.1 Routing on the Internet
• Network of networks
• Scale, dynamism
• Autonomous Systems (AS)
– Allows for evolution
– Gateway node for inter-AS routing

Details of the network layer in a gateway node


13.5.1 Hierarchical Routing Algorithms

Gateway nodes use BGP


Nodes within AS use LS or DV

BGP Border Gateway Protocol


13.5.2 Internet Addressing

Telephone Number

Internet Protocol Address

24 bits 8 bits
IP Network Device
13.5.2 Internet Addressing
• Consider this 32 bit IP Address
– (10000000 00111101 00010111 11011000)2
• Convert each 8-bit octet into a decimal
number and separate each with a decimal
– 128.61.23.216
• In this address the first 24 bits are network
while the last 8 are the device
– 128.61.23.216/24
13.5.2 Internet Addressing
How many IP networks?
13.5.2 Internet Addressing
How many IP networks?
13.5.2 Internet Addressing

8 bits 24 bits
Device Device

16 bits 16 bits
IP Network Device

24 bits 8 bits
IP Network Device
13.5.3 Network Service Model

Circuit Switching
13.5.3 Network Service Model

MessageSwitching
13.5.3 Network Service Model

Packet Switching
13.5.4 Network Layer Summary
Network Definition/Use
Terminology
Circuit switching A network layer technology used in telephony. Reserves the network
resources (link bandwidth in all the links from source to destination) for the
duration of the call; no queuing or store-and-forward delays
TDM Time division multiplexing, a technique for supporting multiple channels on a
physical link used in telephony
FDM Frequency division multiplexing, also a technique for supporting multiple
channels on a physical link used in telephony
Packet switching A network layer technology used in wide area Internet. It supports best effort
delivery of packets from source to destination without reserving any network
resources en route.
Message switching Similar to packet switching but at the granularity of the whole message (at the
transport level) instead of packets.
Switch/Router A device that supports the network layer functionality. It may simply be a
computer with a number of network interfaces and adequate memory to serve
as input and output buffers.
Input buffers These are buffers associated with each input link to a switch for assembling
incoming packets.
Output buffers These are buffers associated with each outgoing link from a switch if in case
the link is busy.
Routing table This is table that gives the next hop to be used by this switch for an incoming
packet based on the destination address. The initial contents of the table as
well as periodic updates are a result of routing algorithms in use by the
network layer.
13.5.4 Network Layer Summary
Network Definition/Use
Terminology
Delays The delays experienced by packets in a packet-switched network
Store and This delay is due to the waiting time for the packet to be fully formed in the
forward input buffer before the switch can act on it.

Queuing This delay accounts for the waiting time experienced by a packet on either the
input or the output buffer before it is finally sent out on an outgoing link.

Packet loss This is due to the switch having to drop a packet due to either the input or the
output buffer being full and is indicative of traffic congestion on specific
routes of the network.
Service Model This is the contract between the network layer and the upper layers of the
protocol stack. Both the datagram and virtual circuit models used in packet-
switched networks provide best effort delivery of packets.
Virtual Circuit This model sets up a virtual circuit between the source and destination so that
(VC) individual packets may simply use this number instead of the destination
address. This also helps to simplify the routing decision a switch has to make
on an incoming packet.
Datagram This model does not need any call setup or tear down. Each packet is
independent of the others and the switch provides a best effort service model
to deliver it to the ultimate destination using information in its routing table.
13.6 Link Layer and Local Area
Networks
• Innovations in the link layer in the 70's led to
making the internet a household term
• Link layer is responsible for acquiring physical
medium for transmission, and sending packet
over the physical medium to destination host.
• Broad Classification
– Random Access: Example-Ethernet
– Taking Turns: Example-Token Ring
• Portion of protocol that deals with gaining access
to physical medium is called the Media Access
and Control (MAC) layer
13.6.1 Ethernet

No collision

Collision
Medium Detected
Idle
Listen for Transmit Abort
Need to Carrier Message Transmission
Transmit

Medium Transmission
Not Idle Complete
Terminologies
• Base band signaling
• Manchester encoding
• CSMA/CD
• CSMA/CA Joe Cindy Bala
– Hidden terminal problem
– RTS/CTS
• xBASEy
• Watch
– Triumph of the Nerds (PBS show)
13.6.1 Manchester Encoding
0 1 1 0 0 1 0 1 1
13.6.1 Ethernet

Hidden Terminal Problem


13.6.2 Token Ring
Comparison
Link Features Pros Cons
Layer
Protocol

Ethernet Member of random access Simple to Too many


protocol family; manage; works collisions
opportunistic broadcast well in light under high
using CSMA/CD; load load
exponential backoff on
collision
Token Member of taking turns Fair access to Unnecessary
ring protocol family; Token all competing latency for
needed to transmit stations; works token
well under acquisition
heavy load under light
load
13.6.3 Other link layer protocols
• FDDI: Fiber Distributed Data Interface
– Fiber optics based
– High bandwidth backbone used to connect LAN's
• ATM: Asynchronous Transfer Mode
– Guarantees quality of service using link reservation and
admission control to avoid congestion
– Connection oriented and can have transport layer
implemented on top of it
– Used in MAN's and WAN's
• PPP: Point to Point
– Used by dial-up connections
– Widespead
13.6.3 Other link layer protocols
• Ethernet is really not just one protocol. As
obsolescence approaches a new version is
introduced and typically comes out on top
• FDDI was upstaged by Gigabit Ethernet
• ATM is likely to be upstaged by 10-Gigabit
Ethernet
13.7 Relationship between the three
layers
• Both TCP and IP include error checking
– They don't have to be used together
• Most layers are in software but the link layer is
often implemented in hardware
13.8 Data structures for packet
transmission
/* Packet Header Data Structure */
struct header_t {
int destination_address; /* destination address */
int source_address; /* source address */
int num_packets; /* total number of */
/* packets in message */
int sequence_number; /* sequence number of */
/* this packet */
int packet_size; /* size of data */
/* contained in the */
/* packet */
int checksum; /* for integrity check of */
/* this packet */
};
13.8 Data structures for packet
transmission
/* Packet Data Structure */
struct packet_t {
struct header_t header; /* packet header */
char *data; /* pointer to the memory */
/* buffer containing the data */
/* of size packet_size */
};
13.9 Message transmission time
P1 P2

Protocol Protocol
S R
stack stack

msg

pkt1 pkt2 … pktn


Network

Tw Tf
13.9 Message transmission time
Sender Time on
Overhead the wire

Time of Receiver
Flight Overhead
13.10 Protocol Layering
• Layering is a structuring tool for combating complexity
of protocol stack
• Allows partitioning total responsibility for message
transmission and reception among various layers.
• Modularity allows integration of a new module at a
particular layer with minimal changes to the other
layers.
• It might appear that a potential downside to layering
might be a performance penalty, as the message has to
traverse several layers.
• Judicious definition of interfaces between layers avoids
such inefficiencies.
13.10.1 OSI Model
7 Application
• Presentation layer subsumes
user directed input/output
6 Presentation functionalities that are
common across different
5
Session applications.
Transport • Session layer maintains
4 process-to-process
Network communication details and
3
provides a higher-level
Data Link
abstraction between an
2 application and the
transport layer (e.g. Unix
Physical
socket).
1
13.10.2 Practical issues with layering
7 Application

6 Presentation
Telnet, FTP, etc. 5
Session
5
TCP 4
Transport
4

Network
IP 3
3

Data Link
Ethernet Card 2
2
Physical 1
Physical
1
13.11 Networking Hardware
• Hub/Repeater

Hub
13.11 Networking Hardware
• More Hubs

Hub Hub

Hub
Hub Hub
13.11 Networking Hardware
• Bridge

1 3

HUB BRIDGE HUB

2 4

Collision domain Collision domain


13.11 Networking Hardware
• Switch
13.11 Networking Hardware
• VLAN

1 5

Switch Switch
2 6

4 8
3 7
13.11 Networking Hardware
• NIC

MAC address Message

Header Payload
13.11 Networking Hardware
• Router
MAC address of router IP address of the destination Message

Payload for destination node

Payload for the router


13.11 Networking Hardware
Name of Definition/Function
Component
Host A computer on the network; this is interchangeably
referred to as node and station in computer networking
parlance
NIC Network Interface Card; interfaces a computer to the
LAN; corresponds to layer 2 (data link) of the OSI
model
Port End-point on a repeater/hub/switch for connecting a
computer; corresponds to layer 1 (physical) of the OSI
model
Collision Term used to signify the set of computers that can
domain interfere with one another destructively during message
transmission
Repeater Boosts the signal strength on an incoming port and
faithfully reproduces the bit stream on an outgoing port;
used in LANs and WANs; corresponds to layer 1
(physical) of the OSI model
13.11 Networking Hardware
Name of Definition/Function
Component
Hub Connects computers together to form a single collision domain, serving as
a multi-port repeater; corresponds to layer 1 (physical) of the OSI model

Bridge Connects independent collision domains, isolating them from one


another; typically 2-4 ports; uses MAC addresses to direct the message on
an incoming port to an outgoing port; corresponds to layer 1 (physical) of
the OSI model
Switch Similar functionality to a bridge but supports several ports (typically 4-
32); provides expanded capabilities for dynamically configuring and
grouping computers connected to the switch fabric into VLANs;
corresponds to layer 1 (physical) of the OSI model
Router Essentially a switch but has expanded capabilities to route a message
from the LAN to the Internet; corresponds to layer 3 (network) of the OSI
model
VLAN Virtual LAN; capabilities in modern switches allow grouping computers
that are physically distributed and connected to different switches to form
a LAN; VLANs make higher level network services such as broadcast and
multicast in Internet subnets feasible independent of the physical location
of the computers; corresponds to layer 1 (physical) of the OSI model
13.12 Network Programming

P1 P2

Socket
13.12.1 Unix Sockets
• Socket: create an endpoint of communication
• Bind: bind a socket to a name or an address
• Listen: listen for incoming connections on the socket
• Accept: accept an incoming connection request on a
socket
• Connect: send a connection request to a name (or
address) associated with a remote socket
• Recv: receive incoming data on a socket from a remote
peer
• Send: send data to a remote peer via a socket
13.13 Network Services and Higher
Level Protocols

P1

foo (args) P2
foo (args)
RPC
return

Host 1 Host 2
13.13 Network Services and Higher
Level Protocols
User

fopen

Unix file system Unix file system

NFS client NFS server

RPC layer at client RPC layer at server

Network
13.15 Historical Perspective
• From Telephony to Computer Networking
• Evolution of the Internet
• PC and the arrival of LAN
• Evolution of LAN
13.15.1 From Telephony to Computer
Networking
• 1875 Telephone invented…analog system
• 1960 Telephone infrastructure goes digital
13.15.1 From Telephony to Computer
Networking
• 1940's Mainframe computers developed
• 1960's Transition
– Batch-oriented card-input/output
– CRT I/O and timesharing
13.15.1 From Telephony to Computer
Networking
Digital Data ?Missing Link?

Telephone
Telephone
Analog Data Analog Data
Infrastructure
Infrastructure

?Missing Link? Digital Data


13.15.1 From Telephony to Computer
Networking
Digital Data
MODEM

Telephone
Telephone
Analog Data Analog Data
Infrastructure
Infrastructure

MODEM Digital Data


13.15.1 From Telephony to Computer
Networking
• 1968/9 Carterphone decision allowed devices
which were beneficial and not harmful to the
network to be connected to the Public
Switched Telephone Network (PSTN).
Paved the way for computers to communicate using
the telephone switching infrastructure.
13.15.2 Evolution of the Internet
• 1965 DoD DARPA plans first computer
network
• 1969 ARPANET connects 4 computers using
packet switched network
– Stanford Research Institute, UCLA, UC Santa
Barbara, and the University of Utah
– Networking luminary Leonard Kleinrock, is
credited with successfully sending the first
network “message” from UCLA to Stanford.
13.15.2 Evolution of the Internet
• “Router” in the network was called Interface Message
Processor (IMP), built by a company called BBN (which
stands for Bolt, Beranak, and Newman Inc.).
– IMP system architecture required a careful balance of the
hardware and software that would allow it to be used as a
store-and-forward packet switch among these computers.
– IMP's used modems and leased telephone lines to connect
to one another.
• 1971 The ARPANET grows to 23 hosts connecting
universities and government research centers around
the country.
13.15.2 Evolution of the Internet
1973 Robert Metcalfe and David Boggs invent
the Ethernet networking system at the Xerox
Palo Alto Research Center.
13.15.2 Evolution of the Internet
• 1973 The ARPANET goes international
13.15.2 Evolution of the Internet
• 1975 Internet operations transferred to the
Defense Communications Agency
• 1978 Hayes Microcomputer Products releases the
first mass-market modem, transmitting at 300
bps (0.3K).
• 1980 John Shoch at Xerox creates the first
“worm” program, with the capacity to travel
through networks.
• 1981 Ungermann-Bass ships the first commercial
Ethernet network interface card.
13.15.2 Evolution of the Internet
• 1981 ARPANET has 213 hosts. A new host is
added approximately once every 20 days.
• 1982 The term 'Internet' is used for the first
time.
• 1983 TCP/IP becomes the universal language
of the Internet. Developed by Vinton Cerf and
Robert Kahn
• 1984 CISCO founded
• Early 80's Unix and IBM OS included TCP/IP
13.15.2 Evolution of the Internet
• Late 90's Internet becomes household term
– Needed PC
– Needed "Killer app" i.e. WWW & browsers
13.15.3 PC and the arrival of LAN
• 1971 Intel introduces the first microprocessor
- the Intel 4004.
• 1971 The Kenbak-1, the first microcomputer,
is introduced in Scientific American, selling a
total of 40 units in 2 years.
Used 130 IC's with a 256 byte memory and 8-bit
words, processed 1000 instructions per second, and
cost $750.
13.15.3 PC and the arrival of LAN
• 1972 Intel launches the 8-bit 8008 - the first
microprocessor which could handle both
upper and lowercase characters.
• 1972 Xerox develops the Xerox Alto - the first
computer to use a Graphic User Interface.
The Alto consists of four major parts: the graphics
display, the keyboard, the graphics mouse, and the
disk storage/processor box. Each Alto is housed in a
beautifully formed, textured beige metal cabinet that
hints at its $32,000 price tag (1979US money). With
the exception of the disk storage/processor box,
everything is designed to sit on a desk or tabletop
13.15.3 PC and the arrival of LAN
• 1973 Robert Metcalfe and David Boggs invent
the Ethernet networking system at the Xerox
Palo Alto Research Center.
13.15.3 PC and the arrival of LAN
• 1974 Intel introduces the 8080 microprocessor
– 5 times faster than the 8008.
– And the heart of the future Altair 8800.
• 1975 MITS markets the Altair 8800 - the first
mass-market microcomputer, launching the
Personal Computer Revolution.
• 1975 Bill Gates and Paul Allen form the Microsoft
company to create software for the new Altair
8800.
13.15.3 PC and the arrival of LAN
• 1976 Apple Computer is formed by Steve Jobs,
Steve Wozniak, and Ron Wayne, and launches
the Apple Computer.
• 1977 Tandy Radio Shack ships its first personal
computer - the TRS-80. It sells over 10,000
units, tripling expectations.
• 1977 Apple Computer launches the Apple II,
which sets new standards for sophisticated
personal computer systems.
13.15.3 PC and the arrival of LAN
• 1978 The C programming language is
completed at AT&T Bell Laboratories, offering
a new level of programming.
• 1978 Apple and Tandy ship PCs with 5.25"
floppy disks, replacing cassette tape as the
standard storage medium for PCs.
• 1978 Hayes Microcomputer Products releases
the first mass-market modem, transmitting at
300 bps (0.3K).
13.15.3 PC and the arrival of LAN
• 1978 Intel ships the Intel 8086 microprocessor,
with 29,000 transistors, and running at 4.77
megahertz.
• 1979 Personal Software creates VisiCalc for
the Apple II, the first electronic spreadsheet
program, selling over 100,000 copies.
• 1979 Intel develops the 8088 microprocessor,
which would later become the heart of the
IBM PC.
13.15.3 PC and the arrival of LAN
• 1979 Motorola develops the Motorola 68000
microprocessor, offering a new level of processing
power.
• 1979 Robert Metcalf founded 3COM
• 1980 Seagate Technology introduces the first
microcomputer hard disk, capable of holding 5
megabytes of data.
• 1980 Philips introduces the first optical laser disk,
with many times the storage capacity of floppy or
hard disks.
13.15.3 PC and the arrival of LAN
• 1980 Xerox creates Smalltalk - the first object-
oriented programming language.
• 1981 Ungermann-Bass ships the first
commercial Ethernet network interface card.
• 1981 Xerox introduces the Xerox Star 8010,
the first commercial Graphic User Interface
computer, for $16,000-$17,000.
13.15.3 PC and the arrival of LAN
• 1981 Microsoft supplies IBM with PC-DOS
(which it would also sell as MS-DOS), the OS
that would power the IBM PC.
• 1981 IBM brings to market the IBM PC,
immediately establishing a new standard for
the world of personal computers.
13.15.4 Evolution of LAN
• Thicknet
– Coaxial cable/Vampire taps
– 10base5 (10 Mbits/sec, baseband, 500 meters)
– 1979-1985 Thick Coax Segment
500 Meter Maximum

MAU AMP
Thick
15 pin AUI Connector
Coaxial
(Vampire)
AUI Cable Tap
(50 meter max)
Ethernet
Interface

MAU - Medium Access Unit


AUI - Attach Unit Interface Male "N" Connector
50 ohm terminator
13.15.4 Evolution of LAN
• Thinnet
– Coaxial cable/BNC connectors
– 10base2 (10 Mbits/sec, baseband, 200 meters)
– 1985-1993 10-Base-2 Coaxial Ethernet Cable with BNC terminations

Computer

Terminator Terminator
BNC "T"
Connector
13.15.4 Evolution of LAN
• Fast Ethernet
– Move "ethernet" into the box
– 100baseT (T for twisted pair)
– RJ45 Connectors

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