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Troy Special Teams Playbook - Shane Wasden
Troy Special Teams Playbook - Shane Wasden
• 3. Plays that do not fall into the first two categories involve direct scoring opportunities.
• Therefore, we must be thoroughly prepared on every Special Teams play to accomplish our goals.
• Champions take PRIDE in making things happen positively. Our kicking game is considered an
OFFENSIVE phase of our approach to the game of football. We plan to WIN in every phase of our Special
Teams. Our schemes are designed to keep constant pressure on our opponent. The key to success will be
CONSISTENCY and EFFICENCY executed with YOUR intensity, effort, discipline, concentration, and
unequaled enthusiasm.
4. Coming Out-
6. Take Safety-
Punt Team Questionnaire
7. New Snapper-
8. New Punter-
9. Fake-
C 1 2 3 4 5 6 7 8 C
Jam Jam
• Players are in a sprinters stance, exploding through the outside
shoulder of blocker shooting our hat and hands into the blocker.
This is selling the rush causing the opponent to retreat back to
protect.
• When the ball is kicked, the punt team goes from protecting to
covering the kick. When the coverage team attempts to shed our
rushers, we teach our players to sink their hips to resist the throw
and stay on their feet.
• Next, our blockers must have speed to recover back on their man
and run with them maintaining a position between cover man and
returner. If our blocker is initially defeated, he is taught to run the
cover man down. When the cover man breaks down to tackle the
returner this allows the blocker to regain his position to make a legal
block (high and in front).
• #8 ensures the kick.
Jam Jam
C 1 2 3 4 5 6 7 8 C
Jam Crash
• Left side is in jam mode in case we do not get
the block we can still have a left return
• The right corner times up snap and rushes under
8 player.
• 8 player goes over the top of wing
• #4 on the left side leaves early to cover gunner
on right to replace the corner
• Take the ball off the punters foot and don’t leave
your feet- Run to the block point.
• If we do not block the punt, rushers continue
running to form wall on Jam side of the field.
Jam Crash
C
1 2 3 4 5 67 8 C
Crash Jam
C 123 4 5 6 7 8 C
Punt Return Questionnaire
1. Opponent Punt Formations-
2. Opponent Protection-
3. Opponent Coverage-
1. Gunners are-
2. Contain is-
4. Ball Lands Generally-
5. Punter is RT/LT Footed-
6. Punters Average-
7. Block Point is at ____ yds.
8. Snapper is ________.
1. Does he pull ball ________?
Punt Return Questionnaire
9. Best place to pressure kick is-
10. Weakest Blocker is ______, ______, ______.
• Fit Drill
• Avoid and Two-Gap Drill
• Cover and Return Drill
– (See Drill Tape)
Kickoff Cover Questionnaire
1. Base Calls-
2. Special Kicks-
6. Must Onside.
Kickoff Cover Questionnaire
7. Depth Issues-
Left Return
Right Return
Middle Return
Left HASH Return
Right HASH Return
Left and Right Return
• We line up in a basic 5-2-2-2
• On right return, the right tackle and RE
double #4
• The two FB’s and LE wedge together on
1,2, and 3
• The guards, center, and other tackle man
block 5,6,7,and 8
• Count starts from right to left unless Left or
Left Hash Return is called.
TROY LEFT RETURN
1 2 3 4 5 K 6 7 8 9 10
T G C G T
4
LE RE
5 6 7 8
3
2
1
LB RB
R R
TROY RIGHT RETURN
10 9 8 7 6 K 5 4 3 2 1
T G C G T
LE 4 RE
6 5
8 7 3
2
1
LB RB
R R
Middle Return
• Returners ensure the catch and lead up to
the wedge protecting backside.
• FB’s and Ends form a 4-man wedge and
lead returners down the middle of the field.
• Frontline guys turn 3, 4, 7, 8, and 9 out.
• 4-man wedge takes on 5 and 6.
TROY MIDDLE RETURN
10 9 8 7 6 K 5 4 3 2 1
T G C G T
LE RE
4
8
9 7 3
6 5
LB RB
R R
Left and Right HASH Returns
• Returner that is not receiving the kick makes sure the
other returner catches and handles the kick. Then he
leads the returner to the hash taking care of anything
that shows first and then protecting back side.
• Backside End checks backside after forming wedge.
• Running the HASH Return creates a landmark for return
team to clear for the returner. It also gives the returner a
landmark to hit.
• Front line pins 4, 5, 6, 7, and 8 inside off the hash.
• Return side Tackle may change which way he blocks #4
depending on evaluation of #4 cover lane on film.
• Return side End blocks 3 outside away from hash.
TROY LEFT HASH RETURN
1 2 3 4 5 K 6 7 8 9 10
T G C G T
LE RE
5 6 7
4 8
3
2
1
LB RB
R R
TROY RIGHT HASH RETURN
10 9 8 7 6 K 5 4 3 2 1
T G C G T
LE 7 6 5 RE
8 4
3
2
1
LB RB
R R
Kickoff Return Questionnaire
1. Base Returns-
2. Special Returns-
5. Hands Team-
8. Depth Issues-
Time Management
Time Management in Taking the Safety
• General Rule: If they have to Score Twice, then we Punt
it and force them to earn it with execution.
• If we are Up by 5(3):
• 21+ seconds we Punt
• 20 or less seconds we Take the Safety.
• If we are Up by 6(4) to 10(8):
• 31+ seconds we Punt it.
• 30 or less seconds we Take the Safety
Time Management
Squib? Kickoff at End of Half or Game
• Up by a TOUCHDOWN:
• With less than 31 seconds= Squib.
• With 31 or more seconds= Kick Deep.
• Up by a FG:
• With less than 16 seconds= Squib.
• With 16 or more seconds= Kick Deep.
• Up by 2 scores:
• With less than 1 minute= Squib.
• We may Squib with more time left in these situations if we are very
confident in our defense’s ability to hold.
• CP’s: Kick ball at ENDS. Maintain field spacing integrity.
Time Management
Onside Kicks at End of Game
Any less time is an Onside situation:
1. No Timeouts: need 3:00 min. to Kick Deep.
(With no TO’s, we must get to 3rd down at 2 minute.)
2. One Timeout: need 2:30 minutes to Kick Deep
Av. 25 yrds
Per Return
Kick-Off Create a
Coverage Turnover
Hold
Opponent
Inside 20
Punt Block a Punt
Return
Av 10 Yrds
Per Return
Punt No Blocked
Punts
Hold Opp to
4 Yrds Per
Return
Av. 43 Yrds
Per Punt
FG/PAT 100%
FG/PAT Block a
Block Kick
Kickers,
Punters,
Snappers
Weekly Schedule
To understand our kicking schedule and drills, you first have to
know our day- to- day Special Teams practice schedule
3. Special Kicks-
1. FG Pooch
2. Fake-
4. Muddle Huddle-
PAT/FG Block Questionnaire
1. Block Point-
2. Kick feels pressure from his RT/LT/ Middle?
3. Kickers Range-
4. Falls shown list-
5. Best Blocks-
8. PAT/FG Safe-