The document discusses different technologies related to digital media production including holograms, interactive media, immersive experiences, virtual reality, augmented reality, digital art, telepresence, digital twins, virtual goods, digital goods, and mixed reality. These technologies allow for three dimensional holographic images, interactive experiences that engage users, immersive simulations, explorable virtual environments, blending of real and virtual worlds, art incorporating digital elements, feeling present remotely, visualizing physical objects digitally, goods existing virtually, and blending real and virtual elements.
The document discusses different technologies related to digital media production including holograms, interactive media, immersive experiences, virtual reality, augmented reality, digital art, telepresence, digital twins, virtual goods, digital goods, and mixed reality. These technologies allow for three dimensional holographic images, interactive experiences that engage users, immersive simulations, explorable virtual environments, blending of real and virtual worlds, art incorporating digital elements, feeling present remotely, visualizing physical objects digitally, goods existing virtually, and blending real and virtual elements.
The document discusses different technologies related to digital media production including holograms, interactive media, immersive experiences, virtual reality, augmented reality, digital art, telepresence, digital twins, virtual goods, digital goods, and mixed reality. These technologies allow for three dimensional holographic images, interactive experiences that engage users, immersive simulations, explorable virtual environments, blending of real and virtual worlds, art incorporating digital elements, feeling present remotely, visualizing physical objects digitally, goods existing virtually, and blending real and virtual elements.
related experiences. For example, a theme park that uses digital holograms in a haunted house to simulate the presence of ghosts. Interactive Media
Any media that allows users to take part. For
example, a choose-your-own-adventure television show that allows audiences to navigate the story in dynamic ways. Immersive Experiences
Immersive experiences that surround an
individual to make them feel a part of it. For example, a museum exhibit that simulates walking on the surface of an alien planet using digital technologies. Virtual Reality
Explorable environments that are digitally
generated such as a game or simulation. Augmented Reality
Augmented reality is the integration of virtual
and real world environments. For example, a meeting that uses a digital twin of a jet engine to discuss an engineering design problem. Digital Art
Art based on digital technologies such as
installation art that captures an abstract concept with animmersive experience Telepresence
Telepresence is a user experience that allows a
user to feel as if they are physically present in a remote location. It is often combined with augmented reality, to integrate virtual things such as a hologram into real environments such as a meeting room. Digital twin
is a precise visualization of a physical object
such as a product or infrastructure component. They are typically used to display information about the physical object collected with systems and sensors. Virtual goods and digital goods
Virtual goods are products and services that exist in a
virtual world such as a game. Unlike, digital goods they don't relate to the real world Mixed reality
Mixed reality is the blending of virtual
elements and the real world. This can occur either in the real world or a virtual environment