The document provides instructions for creating roads and crossings using the EasyRoads3D tool in three steps:
1) Create a new road network and roads by clicking buttons in the toolbar and placing markers in the scene.
2) Create crossings by selecting a prefab in the toolbar and placing it where roads intersect. Roads can be connected to crossings by dragging markers.
3) Crossings can be moved and rotated like markers. Intersections can also be automatically added when snapping roads together.
The document provides instructions for creating roads and crossings using the EasyRoads3D tool in three steps:
1) Create a new road network and roads by clicking buttons in the toolbar and placing markers in the scene.
2) Create crossings by selecting a prefab in the toolbar and placing it where roads intersect. Roads can be connected to crossings by dragging markers.
3) Crossings can be moved and rotated like markers. Intersections can also be automatically added when snapping roads together.
The document provides instructions for creating roads and crossings using the EasyRoads3D tool in three steps:
1) Create a new road network and roads by clicking buttons in the toolbar and placing markers in the scene.
2) Create crossings by selecting a prefab in the toolbar and placing it where roads intersect. Roads can be connected to crossings by dragging markers.
3) Crossings can be moved and rotated like markers. Intersections can also be automatically added when snapping roads together.
Create a new road network • Main Menu > GameObject > 3D Object > EasyRoads3D > New Road Network Creating a Road EasyRoads3D v3 toolbar Create a road • To create a new road, click the second tab from the left . Select the preset road from the dropdown and and click the Add New Object button. A new game object will be created in Road Network / Road O bjects The basics for road creation • Hold SHIFT and click in the scene to add markers. The road will appear after adding tw o markers. Clicking in the scene will deselect the road. Clicking one of the marker han dles will reselect the road object. More markers can be added by holding SHIFT and cli ck • Markers can be inserted between other markers by moving the mouse to the new ma rker position and hitting the I key. • Markers can be removed by hitting Shift + R, • Marker positions can be changed by selecting the marker, it will light up and become green after clicking it. You can select the traditional position handle or the rectangle move handle by pressing the W key (Position handle) or M key (Move handle). • Multiple markers can be selected and edited by holding the Shift key when selecting markers. Creating a Crossing • In the Inspector select the third tab from the left from the Easy Roads3D Toolbar. • When a road is selected only matching crossing/connection prefabs will be dis played. Otherwise all prefabs will be displayed. • In this example will add a new crossing to the scene so please make sure to de select the road first by clicking outside the road on the terrain. • Select the prefab you want to add to the scene • Hold SHIFT and click in the scene where you want to position it. The cr ossing will be instantiated. • Green handles will be visible in the center of each crossing connection. Roads can be pulle d out of the connections by moving the mouse to one of the green handles, hold the left mouse button down and drag. • Roads can be created instantly between crossings this way. Hold the left mouse button do wn and drag to the other crossing connection. The road will snap to the other crossing. • Existing roads in the scene can be connected the same way provided that the shape matc hes the connections shape. The connection handle will turn red if this is not the case. Sele ct the first / last marker of the road and move it to one of the green connection handles, it will snap to the connection. • As mentioned above, when a marker is selected, the connections tab will display matching crossing /connection prefabs. Pressing the prefab will attach it to the start or end of the ro ad or insert it between road sections. This will result in the road being split in two roads s ections. • Crossing / connection prefabs can also be inserted by moving a marker over another road seg ment. When a matching prefab exist the snap position will be highlighted in blue. Releasing th e mouse button will insert the prefab that matches the involved road types best. • Crossings can be moved by clicking on the yellow sphere handle in the center. Just like with m arkers the crossing can be moved with the traditional position handle (W key) or the rectangle move handle (M key). Additionally you can also rotate the crossing, click the E key to activate the rotation handle. • Alternatively, intersections can also be added to the start or end of the road. Select the first or last marker of the road you created earlier. A list of available crossing prefabs will be displayed in the Inspector. Click the prefab you want to attach to the selected marker. It will automatical ly attach to the selected marker. Intersections can also be auto inserted when snapping roads together by moving a marker over another road section and when a blue circle is displayed. T his means a matching intersections prefab for the involved roads is available and can be auto i nserted.