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Easy Road 3D

Create a new terrain


Create a new road network
• Main Menu > GameObject > 3D Object > EasyRoads3D > New Road
Network
Creating a Road
EasyRoads3D v3 toolbar
Create a road
• To create a new road, click the second tab from the left            . Select
the preset road from the dropdown and and click the Add New Object
 button. A new game object will be created in Road Network / Road O
bjects
The basics for road creation
• Hold SHIFT and click in the scene to add markers. The road will appear after adding tw
o markers. Clicking in the scene will deselect the road. Clicking one of the marker han
dles will reselect the road object. More markers can be added by holding SHIFT and cli
ck
• Markers can be inserted between other markers by moving the mouse to the new ma
rker position and hitting the I key. 
• Markers can be removed by hitting Shift + R, 
• Marker positions can be changed by selecting the marker, it will light up and become
green after clicking it. You can select the traditional position handle or the rectangle
move handle by pressing the W key (Position handle) or M key (Move handle). 
• Multiple markers can be selected and edited by holding the Shift key when selecting
markers.
Creating a Crossing
• In the Inspector select the third tab from the left            from the Easy
Roads3D Toolbar.
• When a road is selected only matching crossing/connection prefabs will be dis
played. Otherwise all prefabs will be displayed.
• In this example will add a new crossing to the scene so please make sure to de
select the road first by clicking outside the road on the terrain.
• Select the prefab you want to add to the scene
• Hold SHIFT and click in the scene where you want to position it. The cr
ossing will be instantiated.
• Green handles will be visible in the center of each crossing connection. Roads can be pulle
d out of the connections by moving the mouse to one of the green handles, hold the left
mouse button down and drag. 
• Roads can be created instantly between crossings this way. Hold the left mouse button do
wn and drag to the other crossing connection. The road will snap to the other crossing.
• Existing roads in the scene can be connected the same way provided that the shape matc
hes the connections shape. The connection handle will turn red if this is not the case. Sele
ct the first / last marker of the road and move it to one of the green connection handles, it
will snap to the connection. 
• As mentioned above, when a marker is selected, the connections tab will display matching
crossing /connection prefabs. Pressing the prefab will attach it to the start or end of the ro
ad or insert it between road sections. This will result in the road being split in two roads s
ections.
• Crossing / connection prefabs can also be inserted by moving a marker over another road seg
ment. When a matching prefab exist the snap position will be highlighted in blue. Releasing th
e mouse button will insert the prefab that matches the involved road types best.
• Crossings can be moved by clicking on the yellow sphere handle in the center. Just like with m
arkers the crossing can be moved with the traditional position handle (W key) or the rectangle
move handle (M key). Additionally you can also rotate the crossing, click the E key to activate
the rotation handle.
• Alternatively, intersections can also be added to the start or end of the road. Select the first or
last marker of the road you created earlier. A list of available crossing prefabs will be displayed
in the Inspector. Click the prefab you want to attach to the selected marker. It will automatical
ly attach to the selected marker. Intersections can also be auto inserted when snapping roads
together by moving a marker over another road section and when a blue circle is displayed. T
his means a matching intersections prefab for the involved roads is available and can be auto i
nserted.

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