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PLAYING

THE
GAME
Completing a Turn

A player completes a turn by counting and


announcing the score for the turn. The
player then draws as many letter tiles as
played, thus, always keeping 7 letters on
his/her track.
Subsequent Turns

Play proceeds to the left. The second


player, and then each in turn, adds one
or more letters to those already played
to form new words. All letters played on
a turn must be placed in one row across
or down the board to form one complete
word.
Forming New Words

New words may be formed by:


• Adding one or more letters to a word
or letters already on the board

• Placing a word at right angles to word


already on the board. The new word
must use one of the letters already on
the board or add a letter to it.

• Placing a complete word parallel to a


word already played so that adjacent
letters also form complete words.
Blank Tiles

The two blank tiles may be used as


any letters. When playing a blank,
the player must state which letter it
represents. It remains that latter for
the rest of the game.
Replacing Tiles

Any player may use his or her


turn to replace any or all of the
tiles in his/her rack, discarding
them face down, drawing the
same number of new tiles from
the bag, and mixing the
discarding tiles with those
remaining in the bag. Replacing
tiles is considered a turn and the
score is zero.
Passing

A player may voluntarily miss a


turn. Instead of placing tiles on
the board or replacing tiles, a
player may also decide to pass
whether or not he/she I s able to
make a word or words. Passing a
turn scores zero.
Challenge

Any word may be a challenged


before the next player starts a
turn. If the word challenged is
unacceptable, the challenged
player takes back his/her letter
tiles, loses that turn and scores
zero. If the word challenged is
acceptable, the score is entered
and the game continues with no
penalty to the challenger.
Turn Score

The score of each turn is the


sum of the letter values in
each word formed or
modified on that turn plus
the additional points
obtained from placing letters
on premium squares. The
score value of each letter is
indicated by the number at
the bottom of the tile. The
score value of a blank is zero.
SCORING
THE
GAME
Premium Letter Squares

The premium letter square “DOUBLE


LETTER SCORE” doubles the value of
the letter placed on it, and “TRIPLE
LETTER SCORE” triples the value of
the letter placed on it.
Premium Word Squares.

The premium square “DOUBLE WORD SCORE”


doubles the score of the word when one of the
letters is placed on it, and “TRIPLE WORD SCORE”
triples the score of the word when one of its
letters is placed on it. Count LETTER premiums if
any, before doubling or tripling the WORD score.
If a word is formed that covers TWO double word
squares, the score is doubled then redoubled (4
times word score). If a word is formed that covers
TWO triple word squares, the score is triple then
retripled (9 times word score).
Pearly Twins

The two blanks by themselves


have no score value but when a
blank is played on a premium
word square, the value of the
word is doubled or tripled as
indicated.
Multiple Score

When two or more words are


formed in the same play, each is
scored. The common letter is
counted with full premium value,
if any, for each word.
Bingo Score

Any player who plays 7 tiles on a turn,


scores a bonus of 50 points added to
the total of his/her score for the turn.
The game ends when all the tiles have
been drawn and one of the players has
used all the tiles in his/her rack. The
game also ends when all possible plays
have been made or all players have
passed twice in a consecutive turns.
GROUP 6

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