announcing the score for the turn. The player then draws as many letter tiles as played, thus, always keeping 7 letters on his/her track. Subsequent Turns
Play proceeds to the left. The second
player, and then each in turn, adds one or more letters to those already played to form new words. All letters played on a turn must be placed in one row across or down the board to form one complete word. Forming New Words
New words may be formed by:
• Adding one or more letters to a word or letters already on the board
• Placing a word at right angles to word
already on the board. The new word must use one of the letters already on the board or add a letter to it.
• Placing a complete word parallel to a
word already played so that adjacent letters also form complete words. Blank Tiles
The two blank tiles may be used as
any letters. When playing a blank, the player must state which letter it represents. It remains that latter for the rest of the game. Replacing Tiles
Any player may use his or her
turn to replace any or all of the tiles in his/her rack, discarding them face down, drawing the same number of new tiles from the bag, and mixing the discarding tiles with those remaining in the bag. Replacing tiles is considered a turn and the score is zero. Passing
A player may voluntarily miss a
turn. Instead of placing tiles on the board or replacing tiles, a player may also decide to pass whether or not he/she I s able to make a word or words. Passing a turn scores zero. Challenge
Any word may be a challenged
before the next player starts a turn. If the word challenged is unacceptable, the challenged player takes back his/her letter tiles, loses that turn and scores zero. If the word challenged is acceptable, the score is entered and the game continues with no penalty to the challenger. Turn Score
The score of each turn is the
sum of the letter values in each word formed or modified on that turn plus the additional points obtained from placing letters on premium squares. The score value of each letter is indicated by the number at the bottom of the tile. The score value of a blank is zero. SCORING THE GAME Premium Letter Squares
The premium letter square “DOUBLE
LETTER SCORE” doubles the value of the letter placed on it, and “TRIPLE LETTER SCORE” triples the value of the letter placed on it. Premium Word Squares.
The premium square “DOUBLE WORD SCORE”
doubles the score of the word when one of the letters is placed on it, and “TRIPLE WORD SCORE” triples the score of the word when one of its letters is placed on it. Count LETTER premiums if any, before doubling or tripling the WORD score. If a word is formed that covers TWO double word squares, the score is doubled then redoubled (4 times word score). If a word is formed that covers TWO triple word squares, the score is triple then retripled (9 times word score). Pearly Twins
The two blanks by themselves
have no score value but when a blank is played on a premium word square, the value of the word is doubled or tripled as indicated. Multiple Score
When two or more words are
formed in the same play, each is scored. The common letter is counted with full premium value, if any, for each word. Bingo Score
Any player who plays 7 tiles on a turn,
scores a bonus of 50 points added to the total of his/her score for the turn. The game ends when all the tiles have been drawn and one of the players has used all the tiles in his/her rack. The game also ends when all possible plays have been made or all players have passed twice in a consecutive turns. GROUP 6