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PHYSICAL EDUCATION

Unit 3 – Indoor Recreational Activities

SCRABBLE ®
MR. ARJAY A. SAN JUAN
Southville 8B National High School
Rodriguez, Rizal
Objectives:
1. discuss the nature/background of the
game scrabble;
2. explain the benefits that the family can
derive from playing scrabble;
3. practice proper and acceptable behavior
when participating indoor
recreational activities;
4. promote indoor recreational activities to
family members;
Vocabulary

?
Vocabulary ?
1. Indoor
2. Recreational
3. Activities
Indoor

• situated, conducted, or used


within a building or under cover.
• "indoor sports"
Activities

• a thing that a person or group


does or has done.
• the condition in which things
are happening or being done
Recreational

• relating to or denoting activity


done for enjoyment when one is
not working.
Indoor Recreational Activities
Indoor recreational activities are
voluntarily undertaken for
pleasure, exercise, relaxation, and
leisure. It is a way of rejuvenating
the mind and the body especially
when you are caught in situations
such as hectic jobs and routine
chores
SCRABBLE
• An internationally popular word
game where word power, strategy
and luck are equally important
• A word game in which two to four
players score points by placing tiles
onto a game board which is divided
into a 15×15 grid of squares
SCRABBLE
• Recognized as an excellent means for
increasing vocabulary and
word power
• Helps improve analytical skills
and sharpens mathematical
ability
• The benefits will develop more if you
directly engage in the game with your
family and friends.
History
HISTORY
➜ In 1931, Alfred Mosher Butts
translated his lifelong love of
crossword puzzles into a board game.
➜ A key to the game was Butts' analysis
of the English language. Butts studied
the front page of The New York
Times to calculate how frequently each
letter of the alphabet was used.
HISTORY
➜ He then used each letter's
frequency to determine how many
of each letter he would include in the
game.
➜ He included only four "S" tiles so
that the ability to make words plural
would not make the game too
easy.
HISTORY
➜ Butts initially called the game
"Lexiko", but later changed the
name to "Criss Cross Words",
after considering "It", and began to
look for a buyer.
➜ The game makers he originally
contacted rejected the idea, but Butts
was tenacious.
HISTORY
➜ Eventually, in 1948, he sold the rights
to entrepreneur and game-lover
James Brunot, who made a few
minor adjustments to the design and
renamed the game "Scrabble", a
word meaning "to grope frantically"
(from the Dutch "Schrabben", to scrape
or scratch)
The
HARDWARE
The Hardware
• The Scrabble Board
• Tile Bag with 100 Tiles
• Tile Racks
• Timers or Clocks
The Scrabble® Board
• The board has a
15x15 grid.
• The board is
composed of 225
squares and 100
tiles.
• It can be played by
two to four
players.
The Scrabble® Board
• Some of the squares
are premium.
Double Word
Score

Triple Word
Score

Double Letter
Score

Triple Letter
Score
Points Per Letter
1 point:
A, E, I, O, U, L, N, R, S, T
2 points: D, G
3 points: B, C, M, P
4 points: F, H, V, W, Y
5 points: K
8 points: J, X
10 points: Q, Z
Scrabble®: Fun with Words

The idea of the game is to score points making words.


BEFORE THE GAME
Player’s Turns
Put all letter tiles into the tile bag or
any suitable container. Draw for the
first play. The player drawing the letter
nearest the beginning of the alphabet
plays first. A blank supersedes all other
tiles. Return the tiles into the bag and
reshuffle. Each player draws 7 tiles and
places them on his/her track. Turn of
players follow clockwise.
BEFORE THE GAME
Word Judge
To decide word challenges, a
word judge is elected by the
players who may be one of
them. He or she may also act
as the scorekeeper who keeps
a tally of each player’s score,
entering it after each turn.
BEFORE THE GAME
Dictionary
Before the game begins, the
players must first agree on the
dictionary to be used in settling
challenges on what words to
allow or not to allow.
BEFORE THE GAME
Start of Play
The first player forms a word
with two or more of his/her
letters and positions it on the
board to read across or down
with one letter on the center
(MB) square. Placing a word
diagonally on the board is not
allowed.
BEFORE THE GAME
Completing a Turn
A player completes a turn by
counting and announcing the
score for the turn. The player
then draws as many letter tiles
as played, thus, always keeping
7 letters on his/her track.
PLAYING THE GAME
Subsequent Turns
Play proceeds to the left. The
second player, and then each in
turn, adds one or more letters to
those already played to form
new words. All letters played on
a turn must be placed in one
row across or down the board to
form one complete word.
PLAYING THE GAME
Forming New Words
New words may be formed by:
➜ Adding one or more letters to a word or
letters already on the board
➜ Placing a word at right angles to word
already on the board. The new word
must use one of the letters already on
the board or add a letter to it
➜ Placing a complete word parallel to a
word already played so that adjacent
letters also form complete words
PLAYING THE GAME
Blank Tiles
The two blank tiles may be
used as any letters. When
playing a blank, the player
must state which letter it
represents. It remains that
latter for the rest of the game.
PLAYING THE GAME
Replacing Tiles
Any player may use his or her turn
to replace any or all of the tiles in
his/her rack, discarding them face
down, drawing the same number
of new tiles from the bag, and
mixing the discarding tiles with
those remaining in the bag.
Replacing tiles is considered a turn
and the score is zero.
PLAYING THE GAME
Passing
A player may voluntarily miss a
turn. Instead of placing tiles on
the board or replacing tiles, a
player may also decide to pass
whether or not he/she is able
to make a word or words.
Passing a turn scores zero.
PLAYING THE GAME
Challenge
Any word may be a challenged before
the next player starts a turn. If the
word challenged is unacceptable, the
challenged player takes back his/her
letter tiles, loses that turn and scores
zero. If the word challenged is
acceptable, the score is entered and
the game continues with no penalty to
the challenger.
SCORING THE GAME
Turn Score
The score of each turn is the sum
of the letter values in each word
formed or modified on that turn
plus the additional points
obtained from placing letters on
premium squares. The score value
of each letter is indicated by the
number at the bottom of the tile.
The score value of a blank is zero.
SCORING THE GAME
Premium Letter Squares
The premium letter square
“DOUBLE LETTER SCORE”
doubles the value of the letter
placed on it, and “TRIPLE
LETTER SCORE” triples the
value of the letter placed on it.
SCORING THE GAME
Premium Word Squares
The premium square “DOUBLE WORD SCORE”
doubles the score of the word when one of the
letters is placed on it, and “TRIPLE WORD
SCORE” triples the score of the word when one
of its letters is placed on it. Count LETTER
premiums if any, before doubling or tripling the
WORD score. If a word is formed that covers
TWO double word squares, the score is doubled
then redoubled (4 times word score). If a word
is formed that covers TWO triple word squares,
the score is triple then retripled (9 times word
score).
SCORING THE GAME
Pearly Twins
The two blanks by themselves
have no score value but when
a blank is played on a premium
word square, the value of the
word is doubled or tripled as
indicated.
SCORING THE GAME
Multiple Score
When two or more words are
formed in the same play, each
is scored. The common letter is
counted with full premium
value, if any, for each word.
SCORING THE GAME
Bingo Score
Any player who plays 7 tiles on
a turn, scores a bonus of 50
points added to the total of
his/her score for the turn.
ENDING THE GAME
The game ends when all the tiles have been drawn
and one of the players has used all the tiles in his/her
rack. The game also ends when all possible plays have
been made or all players have passed twice in a
consecutive turns.
ENDING THE GAME
At game’s end, each player’s score is reduced by the
sum of his/her rack unplayed letters. In
addition, if a player used all tiles on his/her rack, the
sum of the other players’ unplayed letters is added to
that player’s score.
ENDING THE GAME
The player with the highest final score
WINS the game. Players who tie for
the highest final score shall equally be
considered as winners (DRAW).
BASIC MOVES
BASIC MOVES
1. To play through an existing letter
2. Hooking a letter to the front or back of an existing word
to create new words
3. Extension play – extending a pre-existing word
4. Parallel play – placing a word parallel to an existing
word such that more than one word is formed

A BINGO is a move in which all seven tiles are used. a


bonus of 50 points is added to the score for scoring a bingo.
BASIC MOVES
Example with “A R M” already
played on the board and the 7
tiles on your rack being “U B D
N A H S”
A¹ R¹ M³
A R M N A H S

U B D N A H S
BASIC MOVES
Playing through an existing
letter


A¹ R¹ M³



U B D N A H S
BASIC MOVES
Hooking a letter to the front or
back of an existing word to

A¹ create new words


Hч A¹ R¹ M³
A¹ S¹


U B D N A H S
BASIC MOVES
Extension Play

Extending a pre-existing word

A¹ R¹ M³ B³ A¹ N¹ D² S¹

U B D N A H S
BASIC MOVES
Parallel Play

Placing a word parallel to an


existing word such that more
B³ A¹ H4
A¹ R¹ M³ than one word is formed

U B D N A H S
BASIC MOVES
BINGO

All seven tiles are used


Hч +50 points

Hч A¹ R¹ M³ S¹
U¹ B³
S¹ A¹
B³ N¹
A¹ D²
U B D N A H S


PHYSICAL EDUCATION
Unit 3 – Indoor Recreational Activities

THANKS!
MR. ARJAY A. SAN JUAN
Southville 8B National High School
Rodriguez, Rizal

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