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PHYSICAL EDUCATION:

PHYSICAL EDUCATION:

Indoor Recreational
Activities
SCRABBLE
SCRABBLE
SCRABBLE

Chess
SCRABBLE

Chess
SCRABBLE

Chess

Domino
INDOOR RECREATIONAL ACTIVITIES
Indoor recreational activities are voluntarily undertaken for Pleasure, Exercise,
Relaxation, and Leisure. It is a way of rejuvenating the mind and the body
especially when you are caught in situations such as hectic jobs and routine
chores.

Scrabble, chess, and domino are varieties of activities that affect what,
when, and how people recreate including changes in lifestyle, family
structure/commitments, work demands, and work-life balance.

Participating in these leisure and recreational activities can foster a range of


positive benefits including:
○ Opportunities for health, well-being, and quality lifestyle for the
community.
○ Personal development, expressions, creativity, individuality, social, physical
and intellectual, and close family ties/relationships.
INDOOR RECREATIONAL ACTIVITIES
Indoor recreational activities are voluntarily undertaken for Pleasure, Exercise,
Relaxation, and Leisure. It is a way of rejuvenating the mind and the body
especially when you are cought in situations such as hectic jobs and routine
chores.

Scrabble, chess, and domino are varieties of activities that affect what,
when, and how people recreate including changes in lifestyle, family
structure/commitments, work demands, and work-life balance.

Participating in these leisure and recreational activities can foster a range of


positive benefits including:
○ Opportunities for health, well-being, and quality lifestyle for the
community.
○ Personal development, expressions, creativity, individuality, social, physical
and intellectual, and close family ties/relationships.
Scrabble
>An internationally popular WORD GAME where
word power, strategy, and luck are equally
important.
>A word game in which TWO TO FOUR
PLAYERS score points by placing tiles onto a
game board divided into 15X15 GRID OF
SQUARES.
>Recognized as an excellent means for
INCREASING VOCABULARY AND WORD
POWER.
>Helps improve ANALYTICAL SKILLS and
sharpens MATHEMATICAL ABILITY.
>The benefits will develop more if you directly
engage in the game with your FAMILY AND
FRIENDS.
-In 1931, Alfred Mosher butts translated his lifelong love
of crossword puzzles into board games. A key to the game
was Butt’s analysis of the English language. Butts studied
the front page of the New York Times to calculate how
frequently each letter of the alphabet was used. He then
used each LETTER’S FREQUENCY to determine how
many of each letter he would include in the game. he
included only FOUR “S” TILES so that the ability to make
words plural would NOT MAKE THE GAME TOO
EASY. Butts initially called the game ”LEXIKO”
, but later changed the name to “CRISS CROSS WORDS”,
after considering “IT”, and began to look for a buyer.
-The game makers he originally contacted rejected idea,
but Butts was tenacious.
-Eventually, in 1948, he sold the rights to entrepreneur
and game-lover JAMES BRUNOT, who made a few minor
adjustments to the designs and renamed the game
“SCRABBLE”, A WOD MEANING “to grope
frantically”(from the Dutch “SCHRABBEN”, to scrape or
scratch).
THE
HARDWARE
•The Scrabble board tiles.
• Tile bag with 100 • It can be played
tiles by two to four
• Tile racks players.
• Timers or Clocks • Some of the
• The board has squares are
15x15 grid. premium.
• The board is
composed of 225
squares andPER
POINTS 100LETTER
5 POINT:
1 POINT: K
A, E, I, O, U, L, N, R, S, T 8 POINT:
2 POINT: J, X
D, G 10 POINT:
3 POINT: Q, Z
B, C, M, P
4 POINT:
F, H, V, W, Y
BEFORE
THE GAME
Word Judger
To decide on word
challenges, a word judge is
Player’s turn elected by the players who
Put all letter tiles into the tile bag may be one of them. He or
or any suitable container. Draw She may also act as the
for the first play. The player scorekeeper who keeps a
draws the letter nearest the tally of each player’s score,
beginning of the alphabet player entering it after each turn.
first. A blank supersedes all other
tiles. Return the tiles to the bag
and reshuffle them. Each player
draws 7 tiles and places them on
his/her track. The turn of players
follows clockwise.
Start of play
The first player forms a
word with two or more
Dictionary of His/Her letters and
Before the game positions it on the board
begins, the players to read across or down
must first agree on the with one letter on the
dictionary to be used in center(MB) square.
settling challenges on Placing a word
what words to allow or diagonally on the board
not allow. is not allowed.
Subsequent turns
The play proceeds to the left.
The second player, and then
each in turn, adds one or more
Completing a turn letters to those already played to
A player completes a turn by form new words. All letters
counting and announcing the played on a turn must be placed
score for the turn. The player in one-row across or down the
then draws as many letter iles as board to form one complete
played, thus, always keeping 7 word.
letters on his/her track.
PLAYING
THE GAME
PLAYING THE GAME
Forming new words
New words may be formed by:
 Adding one or more letters to a word or letters already
on the board.
 Placing a word at right angles to a word already on the
board. The new word must use one of the letters already
on the board or add a letter to it.
 Placing a complete word parallel to a word already
played so that adjacent letters also form complete words.
BLANK TILES
The two blank tiles may be used as
any letters. When playing a blank,
the player must state which letter it
represents.
REPLACING TILES
Any player may use His/Her
turn to place any or all of the
tiles in his/her rack, discarding
them face down, drawing the
same number of new tiles
from the bag, and mixing the
discarding tiles0 with those
remaining in the bag.
PASSING
A player may voluntarily miss
a turn. Instead of placing tiles
on the board or replacing tiles,
a player may also decide to
pass whether or not he/she is
able to make a word or words.
CHALLENGE
Any word may be challenged
before the next player starts a
turn. If the word challenged is
unacceptable, the challenged
player takes back his/her letter
tiles, loses that turn, and
scores zero.
SCORING
THE GAME
The score of each turn is the sum of
the letter values in each word
formed or modified on that turn
plus the additional points obtained
from placing letters on premium
squares.
PREMIUM LETTER
SQUARES
The premium letter square “DOUBLE
LETTER SCORE” doubles the value of
the letter placed on it, and the “TRIPLE
LETTER SCORE”
Triple the value of the letter placed on
it.
PREMIUM WORD
SQUARE
The premium square “DOUBLE WORD
SCORE” doubles the score of the word
when one of the letters is placed on it,
and “TRIPLE WORD SCORE” ripples
the score of the word when one of its
letters is placed on it. Count LETTER
premiums if any, before doubling or
tripling the WORD score.
Pearly twins
The two blanks by themselves have no
score value but when a blank is played
on a premoum word square,the value
of the word is doubled or tripled as
indicated
Multiple score
Wuen two or more words are formed
in the same play,each is scored.
Bingo score
Any player who plays 7 tiles on a
turn,scores a bunos of 50 poimts added to
the total of his/her score for the turn.
THAT’S ALL!!
THANK YOU!!
GROUP 6-
Leader-Patrimonio, Mechaella Nicole
Imbad, Glannelyn Grace
Dumangas, Irene
Manugas, Lawrence
Maravilla, Jayson

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