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QBA04 Class
QBA04 Class
Linear Programming
Maximization
Flair Furniture Company
The Flair Furniture Co. produces tables and chairs
Each table yields a profit of $70 and each chair a profit of $50
Subject to
T, C ≥ 0
Graphical Representation of Constraints
Number of Chairs C
T
Number of Tables
Graphical Representation of Constraints
Carpentry line
If tables = 0, chairs will be 80
4(0) + 3C = 240 3C = 240 point C = 80
100 –
–
Number of Chairs
80 – Painting Constraint
–
60 –
–
40 –
–
Carpentry Constraint
20 – Feasible
Region
–
|– | | | | | | | | | | |
0 20 40 60 80 100 T
Number of Tables
Corner Point Solution Method
C Four corner points of
100 – the feasible region
K –
Number of Chairs
80 –
–
60 –
–
L
40 –
–
20 –
–
|– | | | | | | | | | | |
0 20 40
M 60 80 100 T
Figure 7.9 Number of Tables
# T C Profit $70 T + $50 C
K 0 80 Profit = $70(0) + $50(80) = $4,000
L 30 40 Profit = $70(30) + $50(40) = $4,100
C M 50 0 Profit = $70(50) + $50(0) = $3,500
100 –
K –
Number of Chairs
80 –
–
60 – Because Point returns the
L
–
L highest profit, this is the optimal
40 –
solution
–
20 –
–
|– | | | | | | | | | | |
0 20 40
M 60 80 100 T
Number of Tables
Corner Point Solution Method
To find the coordinates for Point L accurately we have to
solve for the intersection of the two constraint lines using
the simultaneous equations method, we multiply the
painting equation (2T + C = 100) by –2 and add it to the
carpentry equation
4T + 3C = 240 (carpentry)
– 4T – 2C = –200 (painting)
C = 40
Substituting 40 for C in either of the original equations
allows us to determine the value of T
4T + (3)(40) = 240 (carpentry)
4T + 120 = 240
T = 30