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Let's Dance: How to Build a User Model for Dance Students Using

Wearable Technology
Augusto Dias Pereira dos Santos, Kalina Yacef and Roberto Martinez-Maldonado
Abstract Experiment Design
Motor Learning X Wearable Devices - 10 participants (5 males / 5 females)
Mobile app to track dance movements - 3-weeks course
Extract dance features: rhythm, consistency, motion - Mobile app to perform exercises (Forró Trainer)
Feedback: summaries, visualisations, narratives - Interview (evaluate feedback strategies)
Small Study: 3-weeks course, 10 participants Examples of Visualisations
Goals
- Dance learner model
- Personalized feedback for motor learning
- Use smartphones to support dance learning
- Evaluate different types of feedback
Accelerometer Sample

Ways to provide feedback (data representations) Results


Model
Social
features Summary Visualisation Narrative (text)
Comparison
Number of times Visual chart with the Recommendations Comparing
Practice practised number of times practised on what to focus the practice data
per day next practice with peers
How many times the Boxplot chart comparing Elaborate on the  
Rhythm
student was on the the BPM of the best and the student’s aptitude to
BPM correct tempo worst practised exercise follow the tempo
Student’s consistency Distribution of consistency Recommendations Comparing
Rhythm per exercise type and over time for a specific on how to improve consistency
Consistency level exercise and song data with their
peers
Rhythm and Two charts comparing how Explain the data Comparing
acceleration data well the student followed presented and give their
Body
comparing worst x the music and how s/he recommendations movement
Motion best practice moved in the best and the on how to improve chart with the
5-likert scale result for the participant’s
worst practised exercise teacher’s interview. Average and standard deviation THIS RESEARCH IS PARTIALLY SPONSORED BY

of each group of questions.

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